smesh/src/SMESHGUI/SMESHGUI_ExtrusionAlongPathDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
// File : SMESHGUI_ExtrusionAlongPathDlg.cxx
// Author : Vadim SANDLER
// Module : SMESH
// $Header:
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#include "SMESHGUI_ExtrusionAlongPathDlg.h"
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#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
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#include "SMESH_NumberFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
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#include "SMDS_Mesh.hxx"
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#include "GEOMBase.h"
#include "SUIT_ResourceMgr.h"
#include "SUIT_OverrideCursor.h"
#include "SUIT_Desktop.h"
#include "SUIT_MessageBox.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
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#include "utilities.h"
// OCCT Includes
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#include <BRep_Tool.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Vertex.hxx>
#include <gp_Pnt.hxx>
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
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// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qtoolbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlistbox.h>
#include <qlayout.h>
#include <qvalidator.h>
#include <qptrlist.h>
#include <qpixmap.h>
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// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
using namespace std;
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg()
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// purpose : constructor
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theModule,
bool modal )
: QDialog( SMESH::GetDesktop( theModule ), "SMESHGUI_ExtrusionAlongPathDlg", modal,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap edgeImage ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap faceImage ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
QPixmap selectImage ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
QPixmap addImage ( mgr->loadPixmap("SMESH", tr("ICON_APPEND")));
QPixmap removeImage ( mgr->loadPixmap("SMESH", tr("ICON_REMOVE")));
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myType = -1;
setCaption(tr("EXTRUSION_ALONG_PATH"));
setSizeGripEnabled(TRUE);
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QGridLayout* topLayout = new QGridLayout(this);
topLayout->setSpacing(6);
topLayout->setMargin(11);
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/***************************************************************/
// Elements type group box (1d / 2d elements)
GroupConstructors = new QButtonGroup(tr("SMESH_EXTRUSION"), this);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11);
Elements1dRB = new QRadioButton(GroupConstructors);
Elements1dRB->setPixmap(edgeImage);
Elements2dRB = new QRadioButton(GroupConstructors);
Elements2dRB->setPixmap(faceImage);
Elements1dRB->setChecked(true);
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// layouting
GroupConstructorsLayout->addWidget(Elements1dRB, 0, 0);
GroupConstructorsLayout->addWidget(Elements2dRB, 0, 2);
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/***************************************************************/
// Arguments group box
GroupArguments = new QGroupBox(tr("EXTRUSION_1D"), this);
GroupArguments->setColumnLayout(0, Qt::Vertical);
GroupArguments->layout()->setSpacing(0); GroupArguments->layout()->setMargin(0);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
GroupArgumentsLayout->setAlignment(Qt::AlignTop);
GroupArgumentsLayout->setSpacing(6); GroupArgumentsLayout->setMargin(11);
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// Controls for elements selection
ElementsLab = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
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SelectElementsButton = new QToolButton(GroupArguments);
SelectElementsButton->setPixmap(selectImage);
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ElementsLineEdit = new QLineEdit(GroupArguments);
ElementsLineEdit->setValidator(new SMESHGUI_IdValidator(this));
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// Controls for the whole mesh selection
MeshCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for path selection
PathGrp = new QGroupBox(tr("SMESH_PATH"), GroupArguments);
PathGrp->setColumnLayout(0, Qt::Vertical);
PathGrp->layout()->setSpacing(0); PathGrp->layout()->setMargin(0);
QGridLayout* PathGrpLayout = new QGridLayout(PathGrp->layout());
PathGrpLayout->setAlignment(Qt::AlignTop);
PathGrpLayout->setSpacing(6); PathGrpLayout->setMargin(11);
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// Controls for path mesh selection
PathMeshLab = new QLabel(tr("SMESH_PATH_MESH"), PathGrp);
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SelectPathMeshButton = new QToolButton(PathGrp);
SelectPathMeshButton->setPixmap(selectImage);
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PathMeshLineEdit = new QLineEdit(PathGrp);
PathMeshLineEdit->setReadOnly(true);
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// Controls for path shape selection
PathShapeLab = new QLabel(tr("SMESH_PATH_SHAPE"), PathGrp);
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SelectPathShapeButton = new QToolButton(PathGrp);
SelectPathShapeButton->setPixmap(selectImage);
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PathShapeLineEdit = new QLineEdit(PathGrp);
PathShapeLineEdit->setReadOnly(true);
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// Controls for path starting point selection
StartPointLab = new QLabel(tr("SMESH_PATH_START"), PathGrp);
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SelectStartPointButton = new QToolButton(PathGrp);
SelectStartPointButton->setPixmap(selectImage);
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StartPointLineEdit = new QLineEdit(PathGrp);
StartPointLineEdit->setValidator(new QIntValidator(this));
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// layouting
PathGrpLayout->addWidget(PathMeshLab, 0, 0);
PathGrpLayout->addWidget(SelectPathMeshButton, 0, 1);
PathGrpLayout->addWidget(PathMeshLineEdit, 0, 2);
PathGrpLayout->addWidget(PathShapeLab, 1, 0);
PathGrpLayout->addWidget(SelectPathShapeButton, 1, 1);
PathGrpLayout->addWidget(PathShapeLineEdit, 1, 2);
PathGrpLayout->addWidget(StartPointLab, 2, 0);
PathGrpLayout->addWidget(SelectStartPointButton, 2, 1);
PathGrpLayout->addWidget(StartPointLineEdit, 2, 2);
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// Controls for base point defining
BasePointCheck = new QCheckBox(tr("SMESH_USE_BASE_POINT"), GroupArguments);
BasePointGrp = new QGroupBox(tr("SMESH_BASE_POINT"), GroupArguments);
BasePointGrp->setColumnLayout(0, Qt::Vertical);
BasePointGrp->layout()->setSpacing(0); BasePointGrp->layout()->setMargin(0);
QGridLayout* BasePointGrpLayout = new QGridLayout(BasePointGrp->layout());
BasePointGrpLayout->setAlignment(Qt::AlignTop);
BasePointGrpLayout->setSpacing(6); BasePointGrpLayout->setMargin(11);
SelectBasePointButton = new QToolButton(BasePointGrp);
SelectBasePointButton->setPixmap(selectImage);
XLab = new QLabel(tr("SMESH_X"), BasePointGrp);
XSpin = new SMESHGUI_SpinBox(BasePointGrp);
YLab = new QLabel(tr("SMESH_Y"), BasePointGrp);
YSpin = new SMESHGUI_SpinBox(BasePointGrp);
ZLab = new QLabel(tr("SMESH_Z"), BasePointGrp);
ZSpin = new SMESHGUI_SpinBox(BasePointGrp);
// layouting
BasePointGrpLayout->addWidget(SelectBasePointButton, 0, 0);
BasePointGrpLayout->addWidget(XLab, 0, 1);
BasePointGrpLayout->addWidget(XSpin, 0, 2);
BasePointGrpLayout->addWidget(YLab, 0, 3);
BasePointGrpLayout->addWidget(YSpin, 0, 4);
BasePointGrpLayout->addWidget(ZLab, 0, 5);
BasePointGrpLayout->addWidget(ZSpin, 0, 6);
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// Controls for angles defining
AnglesCheck = new QCheckBox(tr("SMESH_USE_ANGLES"), GroupArguments);
AnglesGrp = new QGroupBox(tr("SMESH_ANGLES"), GroupArguments);
AnglesGrp->setColumnLayout(0, Qt::Vertical);
AnglesGrp->layout()->setSpacing(0); AnglesGrp->layout()->setMargin(0);
QGridLayout* AnglesGrpLayout = new QGridLayout(AnglesGrp->layout());
AnglesGrpLayout->setAlignment(Qt::AlignTop);
AnglesGrpLayout->setSpacing(6); AnglesGrpLayout->setMargin(11);
AnglesList = new QListBox(AnglesGrp);
AnglesList->setSelectionMode(QListBox::Extended);
AddAngleButton = new QToolButton(AnglesGrp);
AddAngleButton->setPixmap(addImage);
RemoveAngleButton = new QToolButton(AnglesGrp);
RemoveAngleButton->setPixmap(removeImage);
AngleSpin = new SMESHGUI_SpinBox(AnglesGrp);
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// layouting
QVBoxLayout* bLayout = new QVBoxLayout();
bLayout->addWidget(AddAngleButton);
bLayout->addSpacing(6);
bLayout->addWidget(RemoveAngleButton);
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bLayout->addStretch();
AnglesGrpLayout->addMultiCellWidget(AnglesList, 0, 1, 0, 0);
AnglesGrpLayout->addMultiCellLayout(bLayout, 0, 1, 1, 1);
AnglesGrpLayout->addWidget( AngleSpin, 0, 2 );
AnglesGrpLayout->setRowStretch(1, 10);
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// layouting
GroupArgumentsLayout->addWidget( ElementsLab, 0, 0 );
GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
GroupArgumentsLayout->addWidget( ElementsLineEdit, 0, 2 );
GroupArgumentsLayout->addMultiCellWidget(MeshCheck, 1, 1, 0, 2);
GroupArgumentsLayout->addMultiCellWidget(PathGrp, 2, 2, 0, 2);
GroupArgumentsLayout->addWidget( BasePointCheck, 3, 0 );
GroupArgumentsLayout->addMultiCellWidget(BasePointGrp, 3, 4, 1, 2);
GroupArgumentsLayout->addWidget( AnglesCheck, 5, 0 );
GroupArgumentsLayout->addMultiCellWidget(AnglesGrp, 5, 6, 1, 2);
GroupArgumentsLayout->setRowStretch(6, 10);
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/***************************************************************/
// common buttons group box
GroupButtons = new QGroupBox(this);
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
QGridLayout* GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11);
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OkButton = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons);
OkButton->setAutoDefault(true);
OkButton->setDefault(true);
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ApplyButton = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
ApplyButton->setAutoDefault(true);
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CloseButton = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
CloseButton->setAutoDefault(true);
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// layouting
GroupButtonsLayout->addWidget(OkButton, 0, 0);
GroupButtonsLayout->addWidget(ApplyButton, 0, 1);
GroupButtonsLayout->addWidget(CloseButton, 0, 3);
GroupButtonsLayout->addColSpacing(2, 10);
GroupButtonsLayout->setColStretch(2, 10);
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/***************************************************************/
// layouting
topLayout->addWidget(GroupConstructors, 0, 0);
topLayout->addWidget(GroupArguments, 1, 0);
topLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
// Initialisations
XSpin->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
YSpin->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
ZSpin->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
AngleSpin->RangeStepAndValidator(-999999.999, +999999.999, 5.0, 3);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox(this);
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// Costruction of the logical filter for the elements: mesh/sub-mesh/group
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QPtrList<SUIT_SelectionFilter> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myElementsFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
myPathMeshFilter = new SMESH_TypeFilter (MESH);
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Init();
/***************************************************************/
// signals-slots connections
connect(OkButton, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(CloseButton, SIGNAL(clicked()), this, SLOT(reject()));
connect(ApplyButton, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleAdded()));
connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleRemoved()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPathMeshButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPathShapeButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectStartPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectBasePointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
connect(ElementsLineEdit, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
connect(StartPointLineEdit, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
connect(MeshCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
connect(AnglesCheck, SIGNAL(toggled(bool)), SLOT(onAnglesCheck()));
connect(BasePointCheck, SIGNAL(toggled(bool)), SLOT(onBasePointCheck()));
AnglesList->installEventFilter(this);
ElementsLineEdit->installEventFilter(this);
StartPointLineEdit->installEventFilter(this);
XSpin->editor()->installEventFilter(this);
YSpin->editor()->installEventFilter(this);
ZSpin->editor()->installEventFilter(this);
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/***************************************************************/
// set position and show dialog box
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); // displays Dialog
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}
//=================================================================================
// function : ~SMESHGUI_ExtrusionAlongPathDlg()
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// purpose : destructor
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
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// purpose : initialization
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::Init (bool ResetControls)
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{
myBusy = false;
myEditCurrentArgument = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
myIDSource = SMESH::SMESH_IDSource::_nil();
myMeshActor = 0;
myPathMesh = SMESH::SMESH_Mesh::_nil();
myPathShape = GEOM::GEOM_Object::_nil();
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ElementsLineEdit->clear();
PathMeshLineEdit->clear();
PathShapeLineEdit->clear();
StartPointLineEdit->clear();
if (ResetControls) {
XSpin->SetValue(0.0);
YSpin->SetValue(0.0);
ZSpin->SetValue(0.0);
AngleSpin->SetValue(45);
MeshCheck->setChecked(false);
ConstructorsClicked(0);
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onSelectMesh();
onAnglesCheck();
onBasePointCheck();
}
SetEditCurrentArgument(0);
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}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Called when user changes type of elements (1d / 2d)
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//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ConstructorsClicked (int type)
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{
if (myType == type) return;
disconnect(mySelectionMgr, 0, this, 0);
if (type == 0)
GroupArguments->setTitle(tr("EXTRUSION_1D"));
else if (type == 1)
GroupArguments->setTitle(tr("EXTRUSION_2D"));
// clear elements ID list
if (!MeshCheck->isChecked()) {
ElementsLineEdit->clear();
}
// set selection mode if necessary
if (myEditCurrentArgument == ElementsLineEdit) {
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
SMESH::SetPickable();
SMESH::SetPointRepresentation(false);
if (MeshCheck->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myElementsFilter);
} else {
if (type == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
if (type == 1)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
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}
}
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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myType = type;
}
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//=================================================================================
// function : ClickOnApply()
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// purpose : Called when user presses <Apply> button
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
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return false;
if (myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
!myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil())
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return false;
SMESH::long_array_var anElementsId = new SMESH::long_array;
if (MeshCheck->isChecked()) {
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// If "Select whole mesh, submesh or group" check box is on ->
// get all elements of the required type from the object selected
// if MESH object is selected
if (!CORBA::is_nil(SMESH::SMESH_Mesh::_narrow(myIDSource))) {
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// get mesh
SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow(myIDSource);
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// get IDs from mesh...
if (Elements1dRB->isChecked())
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// 1d elements
anElementsId = aMesh->GetElementsByType(SMESH::EDGE);
else if (Elements2dRB->isChecked()) {
anElementsId = aMesh->GetElementsByType(SMESH::FACE);
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}
}
// SUBMESH is selected
if (!CORBA::is_nil(SMESH::SMESH_subMesh::_narrow(myIDSource))) {
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// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow(myIDSource);
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// get IDs from submesh
if (Elements1dRB->isChecked())
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// 1d elements
anElementsId = aSubMesh->GetElementsByType(SMESH::EDGE);
else if (Elements2dRB->isChecked())
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// 2d elements
anElementsId = aSubMesh->GetElementsByType(SMESH::FACE);
}
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// GROUP is selected
if (!CORBA::is_nil(SMESH::SMESH_GroupBase::_narrow(myIDSource))) {
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// get smesh group
SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow(myIDSource);
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// get IDs from group
// 1d elements or 2d elements
if (Elements1dRB->isChecked() && aGroup->GetType() == SMESH::EDGE ||
Elements2dRB->isChecked() && aGroup->GetType() == SMESH::FACE)
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anElementsId = aGroup->GetListOfID();
}
} else {
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// If "Select whole mesh, submesh or group" check box is off ->
// use only elements of given type selected by user
SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh();
if (aMesh) {
QStringList aListElementsId = QStringList::split(" ", ElementsLineEdit->text(), false);
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anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
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bool bOk;
int j = 0;
for (int i = 0; i < aListElementsId.count(); i++) {
long ind = aListElementsId[ i ].toLong(&bOk);
if (bOk) {
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
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Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
if (typeMatch)
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anElementsId[ j++ ] = ind;
}
}
}
anElementsId->length(j);
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}
}
if (anElementsId->length() <= 0) {
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return false;
}
if (StartPointLineEdit->text().stripWhiteSpace().isEmpty()) {
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return false;
}
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bool bOk;
long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
if (!bOk) {
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return false;
}
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// get angles
SMESH::double_array_var anAngles = new SMESH::double_array;
if (AnglesCheck->isChecked()) {
anAngles->length(AnglesList->count());
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int j = 0;
bool bOk;
for (int i = 0; i < AnglesList->count(); i++) {
double angle = AnglesList->text(i).toDouble(&bOk);
if (bOk)
anAngles[ j++ ] = angle*PI/180;
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}
anAngles->length(j);
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}
// get base point
SMESH::PointStruct aBasePoint;
if (BasePointCheck->isChecked()) {
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aBasePoint.x = XSpin->GetValue();
aBasePoint.y = YSpin->GetValue();
aBasePoint.z = ZSpin->GetValue();
}
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try {
SUIT_OverrideCursor wc;
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
SMESH::SMESH_MeshEditor::Extrusion_Error retVal =
aMeshEditor->ExtrusionAlongPath(anElementsId.inout(), myPathMesh, myPathShape, aNodeStart,
AnglesCheck->isChecked(), anAngles.inout(),
BasePointCheck->isChecked(), aBasePoint);
//wc.stop();
wc.suspend();
switch (retVal) {
case SMESH::SMESH_MeshEditor::EXTR_NO_ELEMENTS:
SUIT_MessageBox::warn1(SMESHGUI::desktop(),
tr("SMESH_ERROR"),
tr("NO_ELEMENTS_SELECTED"),
tr("SMESH_BUT_OK"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_PATH_NOT_EDGE:
SUIT_MessageBox::warn1(SMESHGUI::desktop(),
tr("SMESH_ERROR"),
tr("SELECTED_PATH_IS_NOT_EDGE"),
tr("SMESH_BUT_OK"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_PATH_SHAPE:
SUIT_MessageBox::warn1(SMESHGUI::desktop(),
tr("SMESH_ERROR"),
tr("BAD_SHAPE_TYPE"),
tr("SMESH_BUT_OK"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_STARTING_NODE:
SUIT_MessageBox::warn1(SMESHGUI::desktop(),
tr("SMESH_ERROR"),
tr("EXTR_BAD_STARTING_NODE"),
tr("SMESH_BUT_OK"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_ANGLES_NUMBER:
SUIT_MessageBox::warn1(SMESHGUI::desktop(),
tr("SMESH_ERROR"),
tr("WRONG_ANGLES_NUMBER"),
tr("SMESH_BUT_OK"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_CANT_GET_TANGENT:
SUIT_MessageBox::warn1(SMESHGUI::desktop(),
tr("SMESH_ERROR"),
tr("CANT_GET_TANGENT"),
tr("SMESH_BUT_OK"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_OK:
break;
}
} catch (...) {
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return false;
}
mySelectionMgr->clearSelected();
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SMESH::UpdateView();
Init(false);
ConstructorsClicked(GetConstructorId());
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return true;
}
//=================================================================================
// function : ClickOnOk()
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// purpose : Called when user presses <OK> button
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk()
{
if (ClickOnApply())
reject();
}
//=================================================================================
// function : reject()
// purpose : Called when dialog box is closed
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
mySelectionMgr->clearSelected();
SMESH::SetPickable(); // ???
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
QDialog::reject();
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}
//=======================================================================
// function : onTextChange()
// purpose :
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//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onTextChange (const QString& theNewText)
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{
QLineEdit* send = (QLineEdit*)sender();
// return if busy
if (myBusy) return;
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// set busy flag
SetBusy sb (this);
if (send != StartPointLineEdit && send != ElementsLineEdit)
send = ElementsLineEdit;
if (send == ElementsLineEdit && myEditCurrentArgument == ElementsLineEdit) {
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// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myMeshActor)
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aMesh = myMeshActor->GetObject()->GetMesh();
if (aMesh) {
//mySelectionMgr->clearSelected();
//mySelectionMgr->AddIObject(myMeshActor->getIO());
SALOME_ListIO aList;
aList.Append(myMeshActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
QStringList aListId = QStringList::split(" ", theNewText, false);
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bool bOk;
const Handle(SALOME_InteractiveObject)& anIO = myMeshActor->getIO();
TColStd_MapOfInteger newIndices;
for (int i = 0; i < aListId.count(); i++) {
long ind = aListId[ i ].toLong(&bOk);
if (bOk) {
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
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// check also type of element
bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
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Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
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if (typeMatch)
newIndices.Add(e->GetID());
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}
}
}
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mySelector->AddOrRemoveIndex(anIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
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}
} else if (send == StartPointLineEdit &&
myEditCurrentArgument == StartPointLineEdit) {
if (!myPathMesh->_is_nil()) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPathMesh);
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SMDS_Mesh* aMesh = 0;
if (aPathActor)
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aMesh = aPathActor->GetObject()->GetMesh();
if (aMesh) {
//mySelectionMgr->clearSelected();
//mySelectionMgr->AddIObject(aPathActor->getIO());
SALOME_ListIO aList;
aList.Append(aPathActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
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bool bOk;
long ind = theNewText.toLong(&bOk);
if (bOk) {
const SMDS_MeshNode* n = aMesh->FindNode(ind);
if (n) {
//if (!mySelectionMgr->IsIndexSelected(aPathActor->getIO(), n->GetID())) {
TColStd_MapOfInteger newIndices;
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newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex( aPathActor->getIO(), newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( aPathActor->getIO(), true, true );
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}
}
}
}
}
}
//=================================================================================
// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
{
if (myBusy) return;
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// return if dialog box is inactive
if (!GroupButtons->isEnabled())
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return;
// selected objects count
const SALOME_ListIO& aList = mySelector->StoredIObjects();
int nbSel = aList.Extent();
if (nbSel != 1)
return;
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// set busy flag
SetBusy sb (this);
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if (myEditCurrentArgument == ElementsLineEdit) {
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// we are now selecting mesh elements (or whole mesh/submesh/group)
// reset
ElementsLineEdit->clear();
myMesh = SMESH::SMESH_Mesh::_nil();
myIDSource = SMESH::SMESH_IDSource::_nil();
myMeshActor = 0;
// try to get mesh from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
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return;
// find actor
myMeshActor = SMESH::FindActorByObject(myMesh);
if (!myMeshActor)
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return;
if (MeshCheck->isChecked()) {
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// If "Select whole mesh, submesh or group" check box is on ->
// get ID source and put it's name to the edit box
QString aString;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
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myIDSource = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
ElementsLineEdit->setText(aString);
} else {
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// If "Select whole mesh, submesh or group" check box is off ->
// try to get selected elements IDs
QString aString;
//int aNbUnits = SMESH::GetNameOfSelectedElements(mySelectionMgr, aString);
SMESH::GetNameOfSelectedElements(mySelector, myMeshActor->getIO(), aString);
ElementsLineEdit->setText(aString);
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}
} else if (myEditCurrentArgument == PathMeshLineEdit) {
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// we are now selecting path mesh
// reset
PathMeshLineEdit->clear();
myPathMesh = SMESH::SMESH_Mesh::_nil();
PathShapeLineEdit->clear();
myPathShape = GEOM::GEOM_Object::_nil();
StartPointLineEdit->clear();
// try to get mesh from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
myPathMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
if(myPathMesh->_is_nil())
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return;
QString aString;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
PathMeshLineEdit->setText(aString);
} else if (myEditCurrentArgument == PathShapeLineEdit) {
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// we are now selecting path mesh
// reset
PathShapeLineEdit->clear();
myPathShape = GEOM::GEOM_Object::_nil();
StartPointLineEdit->clear();
// return if path mesh is not yet selected
if (myPathMesh->_is_nil())
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return;
// try to get shape from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
myPathShape = SMESH::IObjectToInterface<GEOM::GEOM_Object>(IO);
if (myPathShape->_is_nil())
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return;
QString aString;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
PathShapeLineEdit->setText(aString);
} else if (myEditCurrentArgument == StartPointLineEdit) {
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// we are now selecting start point of path
// reset
StartPointLineEdit->clear();
// return if path mesh or path shape is not yet selected
if (myPathMesh->_is_nil() || myPathShape->_is_nil())
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return;
// try to get shape from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
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QString aString;
int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myMeshActor->getIO(), aString);
if (aNbUnits == 1)
StartPointLineEdit->setText(aString.stripWhiteSpace());
} else if (myEditCurrentArgument == XSpin) {
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// we are now selecting base point
// reset is not performed here!
// return if is not enabled
if (!BasePointGrp->isEnabled())
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return;
// try to get shape from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
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// check if geom vertex is selected
GEOM::GEOM_Object_var aGeomObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>(IO);
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TopoDS_Vertex aVertex;
if (!aGeomObj->_is_nil()) {
if (aGeomObj->IsShape() && GEOMBase::GetShape(aGeomObj, aVertex) && !aVertex.IsNull()) {
gp_Pnt aPnt = BRep_Tool::Pnt(aVertex);
XSpin->SetValue(aPnt.X());
YSpin->SetValue(aPnt.Y());
ZSpin->SetValue(aPnt.Z());
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}
return;
}
// check if smesh node is selected
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(IO);
if (aMesh->_is_nil())
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return;
QString aString;
int aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myMeshActor->getIO(), aString);
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// return if more than one node is selected
if (aNbUnits != 1)
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return;
SMESH_Actor* aMeshActor = SMESH::FindActorByObject(aMesh);
if (!aMeshActor)
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return;
SMDS_Mesh* mesh = aMeshActor->GetObject()->GetMesh();
if (!mesh)
return;
const SMDS_MeshNode* n = mesh->FindNode(aString.toLong());
if (!n)
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return;
XSpin->SetValue(n->X());
YSpin->SetValue(n->Y());
ZSpin->SetValue(n->Z());
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}
}
//=================================================================================
// function : SetEditCurrentArgument()
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// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
{
QToolButton* send = (QToolButton*)sender();
if (send != SelectElementsButton &&
send != SelectPathMeshButton &&
send != SelectPathShapeButton &&
send != SelectStartPointButton &&
send != SelectBasePointButton)
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return;
SetEditCurrentArgument(send);
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}
//=================================================================================
// function : SetEditCurrentArgument()
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// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument (QToolButton* button)
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{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
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SMESH::SetPickable();
if (button == SelectElementsButton) {
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myEditCurrentArgument = ElementsLineEdit;
SMESH::SetPointRepresentation(false);
if (MeshCheck->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myElementsFilter);
} else {
if (Elements1dRB->isChecked())
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (Elements2dRB->isChecked())
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
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}
} else if (button == SelectPathMeshButton) {
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myEditCurrentArgument = PathMeshLineEdit;
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myPathMeshFilter);
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}
else if (button == SelectPathShapeButton) {
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myEditCurrentArgument = PathShapeLineEdit;
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
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if (!myPathMesh->_is_nil()) {
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GEOM::GEOM_Object_var aMainShape = myPathMesh->GetShapeToMesh();
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPathMesh);
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if (!aMainShape->_is_nil() && aPathActor)
mySelectionMgr->installFilter(new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, -1,
TopAbs_EDGE, aMainShape));
//SMESH::SetPickable(aPathActor);
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}
}
else if (button == SelectStartPointButton) {
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myEditCurrentArgument = StartPointLineEdit;
if (!myPathMesh->_is_nil()) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPathMesh);
if (aPathActor) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
SMESH::SetPickable(aPathActor);
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}
}
}
else if (button == SelectBasePointButton) {
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myEditCurrentArgument = XSpin;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter(MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter(GROUP);
SMESH_NumberFilter* aVertexFilter = new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE,
-1, TopAbs_VERTEX);
QPtrList<SUIT_SelectionFilter> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
if (aVertexFilter) aListOfFilters.append(aVertexFilter);
mySelectionMgr->installFilter(new SMESH_LogicalFilter
(aListOfFilters, SMESH_LogicalFilter::LO_OR));
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}
if (myEditCurrentArgument && !myEditCurrentArgument->hasFocus())
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myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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SelectionIntoArgument();
}
//=================================================================================
// function : DeactivateActiveDialog()
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// purpose : Deactivates this dialog
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
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// purpose : Activates this dialog
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog()
{
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox(this);
ConstructorsClicked(GetConstructorId());
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SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
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// purpose : Mouse enter event
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::enterEvent (QEvent*)
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{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
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}
//=======================================================================
// function : onSelectMesh()
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// purpose :
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh()
{
bool toSelectMesh = MeshCheck->isChecked();
ElementsLineEdit->setReadOnly(toSelectMesh);
ElementsLab->setText(toSelectMesh ? tr("SMESH_NAME") : tr("SMESH_ID_ELEMENTS"));
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ElementsLineEdit->clear();
SetEditCurrentArgument(SelectElementsButton);
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
{
if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
return GroupConstructors->id(GroupConstructors->selected());
return -1;
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}
//=======================================================================
// function : onAnglesCheck()
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// purpose : called when "Use Angles" check box is switched
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck()
{
AnglesGrp->setEnabled(AnglesCheck->isChecked());
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}
//=======================================================================
// function : onBasePointCheck()
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// purpose : called when "Use Base Point" check box is switched
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck()
{
BasePointGrp->setEnabled(BasePointCheck->isChecked());
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}
//=======================================================================
// function : OnAngleAdded()
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// purpose : Called when user adds angle to the list
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded()
{
AnglesList->insertItem(QString::number(AngleSpin->GetValue()));
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}
//=======================================================================
// function : OnAngleRemoved()
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// purpose : Called when user removes angle(s) from the list
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved()
{
QList<QListBoxItem> aList;
aList.setAutoDelete(false);
for (int i = 0; i < AnglesList->count(); i++)
if (AnglesList->isSelected(i))
aList.append(AnglesList->item(i));
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for (int i = 0; i < aList.count(); i++)
delete aList.at(i);
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}
//=================================================================================
// function : eventFilter()
// purpose : event filter ???
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::eventFilter (QObject* object, QEvent* event)
{
if (event->type() == QEvent::KeyPress) {
QKeyEvent* ke = (QKeyEvent*)event;
if (object == AnglesList) {
if (ke->key() == Key_Delete)
OnAngleRemoved();
}
}
else if (event->type() == QEvent::FocusIn) {
if (object == ElementsLineEdit) {
if (myEditCurrentArgument != ElementsLineEdit)
SetEditCurrentArgument(SelectElementsButton);
}
else if (object == StartPointLineEdit) {
if (myEditCurrentArgument != StartPointLineEdit)
SetEditCurrentArgument(SelectStartPointButton);
}
else if (object == XSpin->editor() || object == YSpin->editor() || object == ZSpin->editor()) {
if (myEditCurrentArgument != XSpin)
SetEditCurrentArgument(SelectBasePointButton);
}
}
return QDialog::eventFilter(object, event);
}