smesh/src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.cxx

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// Copyright (C) 2007-2009 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_Make2DFrom3DOp.cxx
// Author : Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_Make2DFrom3DOp.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_MeshInfosBox.h"
// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SALOME_ListIO.hxx>
// SALOME KERNEL includes
#include <SALOMEDS_SObject.hxx>
#include <SALOMEDSClient_SObject.hxx>
// Qt includes
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Gen)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#include <QFrame>
#include <QLabel>
#include <QPixmap>
#include <QGroupBox>
#include <QPushButton>
#include <QVBoxLayout>
// MESH includes
#include "SMDSAbs_ElementType.hxx"
#include "SMDSAbs_ElementType.hxx"
#define SPACING 6
#define MARGIN 11
// =========================================================================================
/*!
* \brief Dialog to show creted mesh statistic
*/
//=======================================================================
SMESHGUI_Make2DFrom3DDlg::SMESHGUI_Make2DFrom3DDlg( QWidget* parent )
: SMESHGUI_Dialog( parent, false, true, Close/* | Help*/ )
{
setWindowTitle( tr("CAPTION") );
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin( 0 );
aDlgLay->setSpacing( SPACING );
QFrame* aMainFrame = createMainFrame(mainFrame());
aDlgLay->addWidget(aMainFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
}
// =========================================================================================
/*!
* \brief Dialog destructor
*/
//=======================================================================
SMESHGUI_Make2DFrom3DDlg::~SMESHGUI_Make2DFrom3DDlg()
{
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's fields
//=======================================================================
QFrame* SMESHGUI_Make2DFrom3DDlg::createMainFrame (QWidget* theParent)
{
QFrame* aFrame = new QFrame(theParent);
SUIT_ResourceMgr* rm = resourceMgr();
QPixmap iconCompute (rm->loadPixmap("SMESH", tr("ICON_2D_FROM_3D")));
// Mesh name
QGroupBox* nameBox = new QGroupBox(tr("SMESH_MESHINFO_NAME"), aFrame );
QHBoxLayout* nameBoxLayout = new QHBoxLayout(nameBox);
nameBoxLayout->setMargin(MARGIN); nameBoxLayout->setSpacing(SPACING);
myMeshName = new QLabel(nameBox);
nameBoxLayout->addWidget(myMeshName);
// Mesh Info
myFullInfo = new SMESHGUI_MeshInfosBox(true, aFrame);
// add all widgets to aFrame
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->setMargin( 0 );
aLay->setSpacing( 0 );
aLay->addWidget( nameBox );
aLay->addWidget( myFullInfo );
((QPushButton*) button( OK ))->setDefault( true );
return aFrame;
}
//================================================================================
/*!
* \brief set name of the mesh
*/
//================================================================================
void SMESHGUI_Make2DFrom3DDlg::SetMeshName(const QString& theName)
{
myMeshName->setText( theName );
}
//================================================================================
/*!
* \brief set mesh info
*/
//================================================================================
void SMESHGUI_Make2DFrom3DDlg::SetMeshInfo(const SMESH::long_array& theInfo)
{
myFullInfo->SetMeshInfo( theInfo );
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_Make2DFrom3DOp::SMESHGUI_Make2DFrom3DOp()
: SMESHGUI_Operation()
{
myDlg = new SMESHGUI_Make2DFrom3DDlg(desktop());
}
//================================================================================
/*!
* \brief Desctructor
*/
//================================================================================
SMESHGUI_Make2DFrom3DOp::~SMESHGUI_Make2DFrom3DOp()
{
}
//================================================================================
/*!
* \brief perform it's intention action: compute 2D mesh on 3D
*/
//================================================================================
void SMESHGUI_Make2DFrom3DOp::startOperation()
{
myMesh = SMESH::SMESH_Mesh::_nil();
// check selection
LightApp_SelectionMgr *Sel = selectionMgr();
SALOME_ListIO selected; Sel->selectedObjects( selected );
int nbSel = selected.Extent();
if (nbSel != 1) {
SUIT_MessageBox::warning(desktop(),
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tr("SMESH_WRN_WARNING"),
tr("SMESH_WRN_NO_AVAILABLE_DATA"));
onCancel();
return;
}
Handle(SALOME_InteractiveObject) anIO = selected.First();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil()) {
SUIT_MessageBox::warning(desktop(),
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tr("SMESH_WRN_WARNING"),
tr("SMESH_WRN_NO_AVAILABLE_DATA"));
onCancel();
return;
}
SMESHGUI_Operation::startOperation();
// backup mesh info before 2D mesh computation
SMESH::long_array_var anOldInfo = myMesh->GetMeshInfo();
if (!compute2DMesh()) {
SUIT_MessageBox::warning(desktop(),
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tr("SMESH_WRN_WARNING"),
tr("SMESH_WRN_COMPUTE_FAILED"));
onCancel();
return;
}
// get new mesh statistic
SMESH::long_array_var aNewInfo = myMesh->GetMeshInfo();
// get difference in mesh statistic from old to new
for ( int i = SMDSEntity_Node; i < SMDSEntity_Last; i++ )
aNewInfo[i] -= anOldInfo[i];
// update presentation
SMESH::Update(anIO, SMESH::eDisplay);
// show computated result
_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
if ( aMeshSObj )
myDlg->SetMeshName( aMeshSObj->GetName().c_str() );
myDlg->SetMeshInfo( aNewInfo );
myDlg->show(); /*exec();*/
commit();
}
//================================================================================
/*!
* \brief compute 2D mesh on initial 3D
*/
//================================================================================
bool SMESHGUI_Make2DFrom3DOp::compute2DMesh()
{
SUIT_OverrideCursor wc;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
return aMeshEditor->Make2DMeshFrom3D();
}