smesh/src/SMESHGUI/SMESHGUI_AddAlgorithmDlg.cxx

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2003-07-10 19:18:22 +06:00
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_AddAlgorithmDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
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using namespace std;
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#include "SMESHGUI_AddAlgorithmDlg.h"
#include "SALOME_ListIteratorOfListIO.hxx"
#include "SMESHGUI.h"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "utilities.h"
// QT Includes
#include <qbuttongroup.h>
#include <qframe.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
#include <qevent.h>
//=================================================================================
// class : SMESHGUI_AddAlgorithmDlg()
// purpose : Constructs a SMESHGUI_AddAlgorithmDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
SMESHGUI_AddAlgorithmDlg::SMESHGUI_AddAlgorithmDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_ADD_ALGORITHM")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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if ( !name )
setName( "SMESHGUI_AddAlgorithmDlg" );
resize( 322, 220 );
setCaption( tr( "SMESH_ADD_ALGORITHM_TITLE" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_AddAlgorithmDlgLayout = new QGridLayout( this );
SMESHGUI_AddAlgorithmDlgLayout->setSpacing( 6 );
SMESHGUI_AddAlgorithmDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( tr( "SMESH_ADD_ALGORITHM" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer, 0, 1 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image0 );
Constructor1->setChecked( TRUE );
Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupConstructor1 = new QGroupBox( this, "GroupConstructor1" );
GroupConstructor1->setTitle( tr( "SMESH_ARGUMENTS" ) );
GroupConstructor1->setColumnLayout(0, Qt::Vertical );
GroupConstructor1->layout()->setSpacing( 0 );
GroupConstructor1->layout()->setMargin( 0 );
GroupConstructor1Layout = new QGridLayout( GroupConstructor1->layout() );
GroupConstructor1Layout->setAlignment( Qt::AlignTop );
GroupConstructor1Layout->setSpacing( 6 );
GroupConstructor1Layout->setMargin( 11 );
LineEditC1A2Mesh = new QLineEdit( GroupConstructor1, "LineEditC1A2Mesh" );
LineEditC1A2Mesh->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A2Mesh->sizePolicy().hasHeightForWidth() ) );
GroupConstructor1Layout->addWidget( LineEditC1A2Mesh, 1, 2 );
LineEditC1A1Hyp = new QLineEdit( GroupConstructor1, "LineEditC1A1Hyp" );
LineEditC1A1Hyp->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A1Hyp->sizePolicy().hasHeightForWidth() ) );
GroupConstructor1Layout->addWidget( LineEditC1A1Hyp, 0, 2 );
SelectButtonC1A1Hyp = new QPushButton( GroupConstructor1, "SelectButtonC1A1Hyp" );
SelectButtonC1A1Hyp->setText( tr( "" ) );
SelectButtonC1A1Hyp->setPixmap( image1 );
GroupConstructor1Layout->addWidget( SelectButtonC1A1Hyp, 0, 1 );
SelectButtonC1A2Mesh = new QPushButton( GroupConstructor1, "SelectButtonC1A2Mesh" );
SelectButtonC1A2Mesh->setText( tr( "" ) );
SelectButtonC1A2Mesh->setPixmap( image1 );
GroupConstructor1Layout->addWidget( SelectButtonC1A2Mesh, 1, 1 );
TextLabelC1A2Mesh = new QLabel( GroupConstructor1, "TextLabelC1A2Mesh" );
TextLabelC1A2Mesh->setText( tr( "SMESH_OBJECT_MESHorSUBMESH" ) );
TextLabelC1A2Mesh->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A2Mesh->setFrameShape( QLabel::NoFrame );
TextLabelC1A2Mesh->setFrameShadow( QLabel::Plain );
GroupConstructor1Layout->addWidget( TextLabelC1A2Mesh, 1, 0 );
TextLabelC1A1Hyp = new QLabel( GroupConstructor1, "TextLabelC1A1Hyp" );
TextLabelC1A1Hyp->setText( tr( "SMESH_OBJECT_ALGORITHM" ) );
TextLabelC1A1Hyp->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1Hyp->setFrameShape( QLabel::NoFrame );
TextLabelC1A1Hyp->setFrameShadow( QLabel::Plain );
GroupConstructor1Layout->addWidget( TextLabelC1A1Hyp, 0, 0 );
SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupConstructor1, 1, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_1 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_1, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupButtons, 2, 0 );
/* Initialisation */
Init( Sel ) ;
}
//=================================================================================
// function : ~SMESHGUI_AddAlgorithmDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_AddAlgorithmDlg::~SMESHGUI_AddAlgorithmDlg()
{
/* no need to delete child widgets, Qt does it all for us */
this->destroy(TRUE, TRUE) ;
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::Init( SALOME_Selection* Sel )
{
mySelection = Sel ;
myConstructorId = 0 ;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
GroupConstructor1->show();
myConstructorId = 0 ;
myEditCurrentArgument = LineEditC1A1Hyp ;
Constructor1->setChecked( TRUE );
myOkMesh = myOkSubMesh = myOkAlgorithm = false ;
myAlgorithmFilter = new SMESH_TypeFilter( ALGORITHM );
myMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
connect( SelectButtonC1A1Hyp, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButtonC1A2Mesh, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
/* to close dialog if study change */
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; /* Displays Dialog */
return ;
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::ConstructorsClicked(int constructorId)
{
switch (constructorId)
{
case 0:
{
GroupConstructor1->show();
myConstructorId = constructorId ;
myEditCurrentArgument = LineEditC1A1Hyp ;
LineEditC1A2Mesh->setText(tr("")) ;
Constructor1->setChecked( TRUE );
myOkMesh = myOkSubMesh = myOkAlgorithm = false ;
break;
}
}
return ;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::ClickOnOk()
{
this->ClickOnApply() ;
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::ClickOnApply()
{
switch(myConstructorId)
{
case 0 :
{
if(myOkMesh && myOkAlgorithm ) {
SALOME_ListIteratorOfListIO It( AlgoList );
for(;It.More();It.Next()) {
Handle(SALOME_InteractiveObject) IObject = It.Value();
Standard_Boolean testResult;
myAlgorithm = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ;
if( testResult )
mySMESHGUI->AddAlgorithmOnMesh(myMesh, myAlgorithm) ;
}
} else if ( myOkSubMesh && myOkAlgorithm ) {
SALOME_ListIteratorOfListIO It( AlgoList );
for(;It.More();It.Next()) {
Handle(SALOME_InteractiveObject) IObject = It.Value();
Standard_Boolean testResult;
myAlgorithm = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ;
if( testResult )
mySMESHGUI->AddAlgorithmOnSubMesh(mySubMesh, myAlgorithm) ;
}
}
break ;
}
}
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::ClickOnCancel()
{
mySelection->ClearFilters() ;
disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
reject() ;
return ;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::SelectionIntoArgument()
{
myEditCurrentArgument->setText("") ;
QString aString = "";
int nbSel = mySMESHGUI->GetNameOfSelectedIObjects(mySelection, aString) ;
if ( myEditCurrentArgument == LineEditC1A2Mesh ) {
if ( nbSel == 1 ) {
Handle(SALOME_InteractiveObject) IObject = mySelection->firstIObject();
QString aName = IObject->getName();
Standard_Boolean testResult;
myOkMesh = true ;
myMesh = mySMESHGUI->ConvertIOinMesh(IObject, testResult) ;
if( !testResult ) {
myOkMesh = false;
myOkSubMesh = true;
mySubMesh = mySMESHGUI->ConvertIOinSubMesh(IObject, testResult) ;
if( !testResult ) {
myOkSubMesh = false;
return ;
}
}
LineEditC1A2Mesh->setText(aString) ;
}
else {
myOkMesh = myOkSubMesh = false ;
return ;
}
}
else if ( myEditCurrentArgument == LineEditC1A1Hyp ) {
if ( nbSel >= 1 ) {
AlgoList.Clear(); // = mySelection->StoredIObjects() ;
SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() );
for (; Itinit.More(); Itinit.Next()) {
AlgoList.Append(Itinit.Value());
}
myOkAlgorithm = true ;
if (nbSel > 1)
aString = tr("%1 Algorithms").arg(nbSel) ;
LineEditC1A1Hyp->setText(aString) ;
}
else {
myOkAlgorithm = false ;
return ;
}
}
return ;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
if( send == SelectButtonC1A1Hyp ) {
LineEditC1A1Hyp->setFocus() ;
myEditCurrentArgument = LineEditC1A1Hyp ;
mySelection->ClearFilters() ;
mySelection->AddFilter(myAlgorithmFilter) ;
}
else if(send == SelectButtonC1A2Mesh) {
LineEditC1A2Mesh->setFocus() ;
myEditCurrentArgument = LineEditC1A2Mesh;
mySelection->ClearFilters() ;
mySelection->AddFilter(myMeshOrSubMeshFilter) ;
}
SelectionIntoArgument() ;
break;
}
}
return ;
}
//=================================================================================
// function : LineEditReturnPressed()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::LineEditReturnPressed()
{
return ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupConstructor1->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
disconnect( mySelection, 0, this, 0 );
}
return ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::closeEvent( QCloseEvent* e )
{
this->ClickOnCancel() ; /* same than click on cancel button */
}
//=================================================================================
// function : enterEvent()
// purpose : when mouse enter onto the QWidget
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::enterEvent( QEvent * )
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddAlgorithmDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate any active dialog */
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupConstructor1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
return ;
}