2003-07-10 19:18:22 +06:00
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_AddAlgorithmDlg.cxx
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// Author : Nicolas REJNERI
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// Module : SMESH
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2003-05-19 20:07:00 +06:00
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// $Header$
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2003-07-10 19:18:22 +06:00
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using namespace std;
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2003-05-19 20:07:00 +06:00
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#include "SMESHGUI_AddAlgorithmDlg.h"
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#include "SALOME_ListIteratorOfListIO.hxx"
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#include "SMESHGUI.h"
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#include "QAD_Application.h"
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#include "QAD_Desktop.h"
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#include "utilities.h"
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// QT Includes
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#include <qbuttongroup.h>
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#include <qframe.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qimage.h>
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#include <qpixmap.h>
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#include <qevent.h>
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//=================================================================================
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// class : SMESHGUI_AddAlgorithmDlg()
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// purpose : Constructs a SMESHGUI_AddAlgorithmDlg which is a child of 'parent', with the
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// name 'name' and widget flags set to 'f'.
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// The dialog will by default be modeless, unless you set 'modal' to
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// TRUE to construct a modal dialog.
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//=================================================================================
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SMESHGUI_AddAlgorithmDlg::SMESHGUI_AddAlgorithmDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
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{
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2003-05-23 17:40:45 +06:00
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_ADD_ALGORITHM")));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
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2003-05-19 20:07:00 +06:00
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if ( !name )
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setName( "SMESHGUI_AddAlgorithmDlg" );
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resize( 322, 220 );
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setCaption( tr( "SMESH_ADD_ALGORITHM_TITLE" ) );
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setSizeGripEnabled( TRUE );
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SMESHGUI_AddAlgorithmDlgLayout = new QGridLayout( this );
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SMESHGUI_AddAlgorithmDlgLayout->setSpacing( 6 );
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SMESHGUI_AddAlgorithmDlgLayout->setMargin( 11 );
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/***************************************************************/
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GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
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GroupConstructors->setTitle( tr( "SMESH_ADD_ALGORITHM" ) );
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GroupConstructors->setExclusive( TRUE );
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GroupConstructors->setColumnLayout(0, Qt::Vertical );
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GroupConstructors->layout()->setSpacing( 0 );
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GroupConstructors->layout()->setMargin( 0 );
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GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
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GroupConstructorsLayout->setAlignment( Qt::AlignTop );
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GroupConstructorsLayout->setSpacing( 6 );
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GroupConstructorsLayout->setMargin( 11 );
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QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupConstructorsLayout->addItem( spacer, 0, 1 );
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Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
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Constructor1->setText( tr( "" ) );
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Constructor1->setPixmap( image0 );
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Constructor1->setChecked( TRUE );
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Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
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GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
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SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupConstructors, 0, 0 );
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/***************************************************************/
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GroupConstructor1 = new QGroupBox( this, "GroupConstructor1" );
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GroupConstructor1->setTitle( tr( "SMESH_ARGUMENTS" ) );
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GroupConstructor1->setColumnLayout(0, Qt::Vertical );
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GroupConstructor1->layout()->setSpacing( 0 );
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GroupConstructor1->layout()->setMargin( 0 );
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GroupConstructor1Layout = new QGridLayout( GroupConstructor1->layout() );
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GroupConstructor1Layout->setAlignment( Qt::AlignTop );
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GroupConstructor1Layout->setSpacing( 6 );
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GroupConstructor1Layout->setMargin( 11 );
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LineEditC1A2Mesh = new QLineEdit( GroupConstructor1, "LineEditC1A2Mesh" );
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LineEditC1A2Mesh->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A2Mesh->sizePolicy().hasHeightForWidth() ) );
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GroupConstructor1Layout->addWidget( LineEditC1A2Mesh, 1, 2 );
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LineEditC1A1Hyp = new QLineEdit( GroupConstructor1, "LineEditC1A1Hyp" );
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LineEditC1A1Hyp->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A1Hyp->sizePolicy().hasHeightForWidth() ) );
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GroupConstructor1Layout->addWidget( LineEditC1A1Hyp, 0, 2 );
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SelectButtonC1A1Hyp = new QPushButton( GroupConstructor1, "SelectButtonC1A1Hyp" );
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SelectButtonC1A1Hyp->setText( tr( "" ) );
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SelectButtonC1A1Hyp->setPixmap( image1 );
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GroupConstructor1Layout->addWidget( SelectButtonC1A1Hyp, 0, 1 );
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SelectButtonC1A2Mesh = new QPushButton( GroupConstructor1, "SelectButtonC1A2Mesh" );
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SelectButtonC1A2Mesh->setText( tr( "" ) );
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SelectButtonC1A2Mesh->setPixmap( image1 );
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GroupConstructor1Layout->addWidget( SelectButtonC1A2Mesh, 1, 1 );
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TextLabelC1A2Mesh = new QLabel( GroupConstructor1, "TextLabelC1A2Mesh" );
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TextLabelC1A2Mesh->setText( tr( "SMESH_OBJECT_MESHorSUBMESH" ) );
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TextLabelC1A2Mesh->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A2Mesh->setFrameShape( QLabel::NoFrame );
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TextLabelC1A2Mesh->setFrameShadow( QLabel::Plain );
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GroupConstructor1Layout->addWidget( TextLabelC1A2Mesh, 1, 0 );
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TextLabelC1A1Hyp = new QLabel( GroupConstructor1, "TextLabelC1A1Hyp" );
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TextLabelC1A1Hyp->setText( tr( "SMESH_OBJECT_ALGORITHM" ) );
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TextLabelC1A1Hyp->setMinimumSize( QSize( 50, 0 ) );
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TextLabelC1A1Hyp->setFrameShape( QLabel::NoFrame );
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TextLabelC1A1Hyp->setFrameShadow( QLabel::Plain );
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GroupConstructor1Layout->addWidget( TextLabelC1A1Hyp, 0, 0 );
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SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupConstructor1, 1, 0 );
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/***************************************************************/
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GroupButtons = new QGroupBox( this, "GroupButtons" );
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GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
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GroupButtons->setTitle( tr( "" ) );
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GroupButtons->setColumnLayout(0, Qt::Vertical );
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GroupButtons->layout()->setSpacing( 0 );
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GroupButtons->layout()->setMargin( 0 );
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GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
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GroupButtonsLayout->setAlignment( Qt::AlignTop );
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GroupButtonsLayout->setSpacing( 6 );
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GroupButtonsLayout->setMargin( 11 );
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buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
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buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
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buttonCancel->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
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buttonApply = new QPushButton( GroupButtons, "buttonApply" );
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buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
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buttonApply->setAutoDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
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QSpacerItem* spacer_1 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
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GroupButtonsLayout->addItem( spacer_1, 0, 2 );
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buttonOk = new QPushButton( GroupButtons, "buttonOk" );
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buttonOk->setText( tr( "SMESH_BUT_OK" ) );
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buttonOk->setAutoDefault( TRUE );
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buttonOk->setDefault( TRUE );
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GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
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SMESHGUI_AddAlgorithmDlgLayout->addWidget( GroupButtons, 2, 0 );
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/* Initialisation */
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Init( Sel ) ;
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}
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//=================================================================================
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// function : ~SMESHGUI_AddAlgorithmDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_AddAlgorithmDlg::~SMESHGUI_AddAlgorithmDlg()
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{
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/* no need to delete child widgets, Qt does it all for us */
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this->destroy(TRUE, TRUE) ;
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddAlgorithmDlg::Init( SALOME_Selection* Sel )
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{
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mySelection = Sel ;
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myConstructorId = 0 ;
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mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
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GroupConstructor1->show();
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myConstructorId = 0 ;
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myEditCurrentArgument = LineEditC1A1Hyp ;
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Constructor1->setChecked( TRUE );
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myOkMesh = myOkSubMesh = myOkAlgorithm = false ;
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myAlgorithmFilter = new SMESH_TypeFilter( ALGORITHM );
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myMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
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mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
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/* signals and slots connections */
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connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
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connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
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connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
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connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
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connect( SelectButtonC1A1Hyp, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( SelectButtonC1A2Mesh, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
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connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
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/* to close dialog if study change */
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connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
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/* Move widget on the botton right corner of main widget */
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int x, y ;
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mySMESHGUI->DefineDlgPosition( this, x, y ) ;
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this->move( x, y ) ;
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this->show() ; /* Displays Dialog */
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return ;
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void SMESHGUI_AddAlgorithmDlg::ConstructorsClicked(int constructorId)
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{
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switch (constructorId)
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{
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case 0:
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{
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GroupConstructor1->show();
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myConstructorId = constructorId ;
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myEditCurrentArgument = LineEditC1A1Hyp ;
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LineEditC1A2Mesh->setText(tr("")) ;
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Constructor1->setChecked( TRUE );
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myOkMesh = myOkSubMesh = myOkAlgorithm = false ;
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break;
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}
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}
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return ;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddAlgorithmDlg::ClickOnOk()
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{
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this->ClickOnApply() ;
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this->ClickOnCancel() ;
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return ;
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddAlgorithmDlg::ClickOnApply()
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{
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switch(myConstructorId)
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{
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case 0 :
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{
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if(myOkMesh && myOkAlgorithm ) {
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SALOME_ListIteratorOfListIO It( AlgoList );
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for(;It.More();It.Next()) {
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Handle(SALOME_InteractiveObject) IObject = It.Value();
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Standard_Boolean testResult;
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myAlgorithm = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ;
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if( testResult )
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mySMESHGUI->AddAlgorithmOnMesh(myMesh, myAlgorithm) ;
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}
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} else if ( myOkSubMesh && myOkAlgorithm ) {
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SALOME_ListIteratorOfListIO It( AlgoList );
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for(;It.More();It.Next()) {
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Handle(SALOME_InteractiveObject) IObject = It.Value();
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Standard_Boolean testResult;
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myAlgorithm = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ;
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if( testResult )
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mySMESHGUI->AddAlgorithmOnSubMesh(mySubMesh, myAlgorithm) ;
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}
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}
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break ;
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}
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}
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}
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//=================================================================================
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// function : ClickOnCancel()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddAlgorithmDlg::ClickOnCancel()
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{
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mySelection->ClearFilters() ;
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disconnect( mySelection, 0, this, 0 );
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mySMESHGUI->ResetState() ;
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reject() ;
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return ;
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection has changed
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//=================================================================================
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void SMESHGUI_AddAlgorithmDlg::SelectionIntoArgument()
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{
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myEditCurrentArgument->setText("") ;
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QString aString = "";
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int nbSel = mySMESHGUI->GetNameOfSelectedIObjects(mySelection, aString) ;
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if ( myEditCurrentArgument == LineEditC1A2Mesh ) {
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if ( nbSel == 1 ) {
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Handle(SALOME_InteractiveObject) IObject = mySelection->firstIObject();
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QString aName = IObject->getName();
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Standard_Boolean testResult;
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myOkMesh = true ;
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myMesh = mySMESHGUI->ConvertIOinMesh(IObject, testResult) ;
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if( !testResult ) {
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myOkMesh = false;
|
|
|
|
myOkSubMesh = true;
|
|
|
|
mySubMesh = mySMESHGUI->ConvertIOinSubMesh(IObject, testResult) ;
|
|
|
|
if( !testResult ) {
|
|
|
|
myOkSubMesh = false;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
LineEditC1A2Mesh->setText(aString) ;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
myOkMesh = myOkSubMesh = false ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( myEditCurrentArgument == LineEditC1A1Hyp ) {
|
|
|
|
if ( nbSel >= 1 ) {
|
|
|
|
AlgoList.Clear(); // = mySelection->StoredIObjects() ;
|
|
|
|
SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() );
|
|
|
|
for (; Itinit.More(); Itinit.Next()) {
|
|
|
|
AlgoList.Append(Itinit.Value());
|
|
|
|
}
|
|
|
|
myOkAlgorithm = true ;
|
|
|
|
if (nbSel > 1)
|
|
|
|
aString = tr("%1 Algorithms").arg(nbSel) ;
|
|
|
|
LineEditC1A1Hyp->setText(aString) ;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
myOkAlgorithm = false ;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : SetEditCurrentArgument()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddAlgorithmDlg::SetEditCurrentArgument()
|
|
|
|
{
|
|
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
|
|
|
|
switch (myConstructorId)
|
|
|
|
{
|
|
|
|
case 0: /* default constructor */
|
|
|
|
{
|
|
|
|
if( send == SelectButtonC1A1Hyp ) {
|
|
|
|
LineEditC1A1Hyp->setFocus() ;
|
|
|
|
myEditCurrentArgument = LineEditC1A1Hyp ;
|
|
|
|
mySelection->ClearFilters() ;
|
|
|
|
mySelection->AddFilter(myAlgorithmFilter) ;
|
|
|
|
}
|
|
|
|
else if(send == SelectButtonC1A2Mesh) {
|
|
|
|
LineEditC1A2Mesh->setFocus() ;
|
|
|
|
myEditCurrentArgument = LineEditC1A2Mesh;
|
|
|
|
mySelection->ClearFilters() ;
|
|
|
|
mySelection->AddFilter(myMeshOrSubMeshFilter) ;
|
|
|
|
}
|
|
|
|
SelectionIntoArgument() ;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : LineEditReturnPressed()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddAlgorithmDlg::LineEditReturnPressed()
|
|
|
|
{
|
|
|
|
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : DeactivateActiveDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddAlgorithmDlg::DeactivateActiveDialog()
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() ) {
|
|
|
|
|
|
|
|
GroupConstructors->setEnabled(false) ;
|
|
|
|
GroupConstructor1->setEnabled(false) ;
|
|
|
|
GroupButtons->setEnabled(false) ;
|
|
|
|
disconnect( mySelection, 0, this, 0 );
|
|
|
|
}
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : closeEvent()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddAlgorithmDlg::closeEvent( QCloseEvent* e )
|
|
|
|
{
|
|
|
|
this->ClickOnCancel() ; /* same than click on cancel button */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : enterEvent()
|
|
|
|
// purpose : when mouse enter onto the QWidget
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddAlgorithmDlg::enterEvent( QEvent * )
|
|
|
|
{
|
|
|
|
if ( GroupConstructors->isEnabled() )
|
|
|
|
return ;
|
|
|
|
ActivateThisDialog() ;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=================================================================================
|
|
|
|
// function : ActivateThisDialog()
|
|
|
|
// purpose :
|
|
|
|
//=================================================================================
|
|
|
|
void SMESHGUI_AddAlgorithmDlg::ActivateThisDialog()
|
|
|
|
{
|
|
|
|
/* Emit a signal to deactivate any active dialog */
|
|
|
|
mySMESHGUI->EmitSignalDeactivateDialog() ;
|
|
|
|
GroupConstructors->setEnabled(true) ;
|
|
|
|
GroupConstructor1->setEnabled(true) ;
|
|
|
|
GroupButtons->setEnabled(true) ;
|
|
|
|
|
|
|
|
connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
|
|
|
|
return ;
|
|
|
|
}
|