mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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530 lines
16 KiB
C++
530 lines
16 KiB
C++
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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_Make2DFrom3D.cxx
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// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
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#include "SMESHGUI_Make2DFrom3DOp.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESH_TypeFilter.hxx"
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#include "SMESH_LogicalFilter.hxx"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESH_Actor.h"
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// SALOME GUI includes
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <LightApp_UpdateFlags.h>
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#include <SALOME_ListIO.hxx>
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#include <SUIT_Desktop.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_Session.h>
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#include <SVTK_ViewModel.h>
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//#include <SVTK_ViewWindow.h>
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#include <SalomeApp_Study.h>
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#include <SalomeApp_Tools.h>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
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// Qt includes
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#include <QGroupBox>
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#include <QRadioButton>
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#include <QLineEdit>
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#include <QCheckBox>
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#include <QHBoxLayout>
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#include <QGridLayout>
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#include <QToolButton>
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#include <Standard_ErrorHandler.hxx>
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#define SPACING 6
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#define MARGIN 11
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/*!
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\class SMESHGUI_Make2DFrom3DDlg
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\brief Copy Mesh dialog box
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*/
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SMESHGUI_Make2DFrom3DDlg::SMESHGUI_Make2DFrom3DDlg( QWidget* parent )
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: SMESHGUI_Dialog( parent, false, true, OK | Apply | Close | Help )
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{
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// title
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setWindowTitle( tr("CAPTION") );
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// mode
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QGroupBox* aModeGrp = new QGroupBox( tr( "MODE" ), mainFrame() );
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QHBoxLayout* aModeGrpLayout = new QHBoxLayout( aModeGrp );
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aModeGrpLayout->setMargin( MARGIN );
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aModeGrpLayout->setSpacing( SPACING );
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my2dFrom3dRB = new QRadioButton( tr( "2D_FROM_3D" ), aModeGrp );
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my1dFrom2dRB = new QRadioButton( tr( "1D_FROM_2D" ), aModeGrp );
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//my1dFrom3dRB = new QRadioButton( tr( "1D_FROM_3D" ), aModeGrp );
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aModeGrpLayout->addWidget( my2dFrom3dRB );
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aModeGrpLayout->addWidget( my1dFrom2dRB );
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//aModeGrpLayout->addWidget( my1dFrom3dRB );
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// // Groups of mesh faces
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// setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
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// createObject( tr( "Groups" ), mainFrame(), Groups );
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// setNameIndication( Groups, ListOfNames );
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// objectWg( Groups, Btn )->hide();
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// Mesh or Groups
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//setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
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createObject( tr( "Groups" ), mainFrame(), MeshOrGroups );
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setNameIndication( MeshOrGroups, ListOfNames );
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objectWg( MeshOrGroups, Btn )->hide();
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// target
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QGroupBox* aTargetGrp = new QGroupBox( tr( "TARGET" ), mainFrame() );
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QGridLayout* aTargetGrpLayout = new QGridLayout( aTargetGrp );
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aTargetGrpLayout->setMargin( MARGIN );
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aTargetGrpLayout->setSpacing( SPACING );
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myThisMeshRB = new QRadioButton( tr( "THIS_MESH" ), aTargetGrp );
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myNewMeshRB = new QRadioButton( tr( "NEW_MESH" ), aTargetGrp );
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myMeshName = new QLineEdit( aTargetGrp );
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myCopyCheck = new QCheckBox( tr( "COPY_SRC" ), aTargetGrp );
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aTargetGrpLayout->addWidget( myThisMeshRB, 0, 0 );
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aTargetGrpLayout->addWidget( myNewMeshRB, 1, 0 );
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aTargetGrpLayout->addWidget( myMeshName, 1, 1 );
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aTargetGrpLayout->addWidget( myCopyCheck, 2, 0 );
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myGroupCheck = new QCheckBox( tr( "CREATE_GROUP" ), mainFrame() );
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myGroupName = new QLineEdit( mainFrame() );
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// layout
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QGridLayout* aDlgLay = new QGridLayout( mainFrame() );
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aDlgLay->setMargin( 0 );
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aDlgLay->setSpacing( SPACING );
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aDlgLay->addWidget( aModeGrp, 0, 0, 1, 3 );
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aDlgLay->addWidget( objectWg( MeshOrGroups, Label ), 1, 0 );
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aDlgLay->addWidget( objectWg( MeshOrGroups, Control ), 1, 1 );
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aDlgLay->addWidget( aTargetGrp, 2, 0, 1, 3 );
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aDlgLay->addWidget( myGroupCheck, 3, 0 );
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aDlgLay->addWidget( myGroupName, 3, 1, 1, 2 );
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// connect signals
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connect( myThisMeshRB, SIGNAL( clicked() ), this, SLOT( onTargetChanged() ) );
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connect( myNewMeshRB, SIGNAL( clicked() ), this, SLOT( onTargetChanged() ) );
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connect( myGroupCheck, SIGNAL( clicked() ), this, SLOT( onGroupChecked() ) );
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// init dlg
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my2dFrom3dRB->setChecked( true );
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myThisMeshRB->setChecked( true );
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onTargetChanged();
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onGroupChecked();
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}
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SMESHGUI_Make2DFrom3DDlg::~SMESHGUI_Make2DFrom3DDlg()
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{
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}
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SMESH::Bnd_Dimension SMESHGUI_Make2DFrom3DDlg::mode() const
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{
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if ( my2dFrom3dRB->isChecked() )
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return SMESH::BND_2DFROM3D;
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else if ( my1dFrom2dRB->isChecked() )
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return SMESH::BND_1DFROM2D;
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else
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return SMESH::BND_1DFROM3D;
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}
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bool SMESHGUI_Make2DFrom3DDlg::needNewMesh() const
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{
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return myNewMeshRB->isChecked();
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}
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QString SMESHGUI_Make2DFrom3DDlg::getNewMeshName() const
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{
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return myMeshName->text().trimmed();
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}
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void SMESHGUI_Make2DFrom3DDlg::setNewMeshName( const QString& name )
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{
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myMeshName->setText( name );
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}
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void SMESHGUI_Make2DFrom3DDlg::setNewMeshEnabled( bool enable )
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{
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if ( !enable )
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myThisMeshRB->setChecked( true );
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myNewMeshRB->setEnabled( enable );
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onTargetChanged();
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}
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bool SMESHGUI_Make2DFrom3DDlg::getNewMeshEnabled() const
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{
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return myNewMeshRB->isEnabled();
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}
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bool SMESHGUI_Make2DFrom3DDlg::needGroup() const
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{
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return myGroupCheck->isChecked();
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}
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QString SMESHGUI_Make2DFrom3DDlg::getGroupName() const
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{
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return myGroupName->text().trimmed();
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}
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void SMESHGUI_Make2DFrom3DDlg::setGroupName( const QString& name )
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{
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myGroupName->setText( name );
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}
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bool SMESHGUI_Make2DFrom3DDlg::copySource() const
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{
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return myCopyCheck->isChecked();
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}
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void SMESHGUI_Make2DFrom3DDlg::onTargetChanged()
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{
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myMeshName->setEnabled( myNewMeshRB->isChecked() );
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myCopyCheck->setEnabled( myNewMeshRB->isChecked() );
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}
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void SMESHGUI_Make2DFrom3DDlg::onGroupChecked()
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{
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myGroupName->setEnabled( myGroupCheck->isChecked() );
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}
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/*!
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\class SMESHGUI_Make2DFrom3DOp
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\brief Copy Mesh operation class
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*/
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SMESHGUI_Make2DFrom3DOp::SMESHGUI_Make2DFrom3DOp()
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: SMESHGUI_SelectionOp(),
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myMeshFilter(MESH),
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myGroupFilter(GROUP)
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{
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}
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SMESHGUI_Make2DFrom3DOp::~SMESHGUI_Make2DFrom3DOp()
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{
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if ( myDlg )
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delete myDlg;
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}
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LightApp_Dialog* SMESHGUI_Make2DFrom3DOp::dlg() const
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{
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return myDlg;
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}
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void SMESHGUI_Make2DFrom3DOp::startOperation()
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{
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if( !myDlg )
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myDlg = new SMESHGUI_Make2DFrom3DDlg( desktop() );
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myHelpFileName = "make_2dmesh_from_3d_page.html";
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SMESHGUI_SelectionOp::startOperation();
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myDlg->setNewMeshName( SMESH::UniqueName( "Mesh_1" ) );
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myDlg->setGroupName( SMESH::UniqueName( "Group" ) );
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myDlg->show();
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connect( myDlg->my2dFrom3dRB, SIGNAL( toggled(bool) ), this, SLOT( onModeChanged() ) );
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connect( myDlg->my1dFrom2dRB, SIGNAL( toggled(bool) ), this, SLOT( onModeChanged() ) );
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//connect( myDlg->my1dFrom3dRB, SIGNAL( toggled(bool) ), this, SLOT( onModeChanged() ) );
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//onModeChanged();
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myDlg->activateObject( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups );
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selectionDone();
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}
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//================================================================================
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/*!
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* \brief Set filter corresponding to dimension
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*/
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//================================================================================
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void SMESHGUI_Make2DFrom3DOp::onModeChanged()
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{
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// QRadioButton* b = dynamic_cast<QRadioButton*>( sender());
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// if ( b && !b->isChecked() )
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// return;
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// // enable "2D groups" field
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// bool enableGroups = ( myDlg->mode() == SMESH::BND_1DFROM3D );
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// myDlg->setObjectEnabled( SMESHGUI_Make2DFrom3DDlg::Groups, enableGroups );
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// ((QToolButton*) myDlg->objectWg( SMESHGUI_Make2DFrom3DDlg::Groups,
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// SMESHGUI_Make2DFrom3DDlg::Btn ))->setChecked( enableGroups );
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// // install filter
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// int id = enableGroups ? SMESHGUI_Make2DFrom3DDlg::Groups : SMESHGUI_Make2DFrom3DDlg::Mesh;
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// onDeactivateObject( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups );
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// onActivateObject ( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups );
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// selectionDone();
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}
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void SMESHGUI_Make2DFrom3DOp::selectionDone()
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{
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myDlg->clearSelection( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups );
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mySrcMesh = SMESH::SMESH_Mesh::_nil();
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if ( !dlg() ) return;
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if ( dlg()->isVisible() ) {
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try {
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QStringList names, ids;
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LightApp_Dialog::TypesList types;
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selected( names, types, ids );
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for ( int i = 0; i < names.count(); ++i )
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names[i] = names[i].trimmed();
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myDlg->selectObject( names, types, ids );
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// enable/desable "new mesh" button
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bool isMesh = true;
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for ( int i = 0; i < ids.count() && isMesh; ++i )
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{
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_PTR(SObject) sobj =
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SMESHGUI::activeStudy()->studyDS()->FindObjectID( ids[i].toLatin1().constData() );
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mySrcMesh = SMESH::SObjectToInterface<SMESH::SMESH_Mesh>( sobj );
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isMesh = !mySrcMesh->_is_nil();
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}
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myDlg->setNewMeshEnabled( isMesh );
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}
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catch ( const SALOME::SALOME_Exception& S_ex ) {
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SalomeApp_Tools::QtCatchCorbaException( S_ex );
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}
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catch ( ... ) {
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}
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}
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}
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SUIT_SelectionFilter* SMESHGUI_Make2DFrom3DOp::createFilter( const int theId ) const
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{
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SMESHGUI_Make2DFrom3DOp* me = (SMESHGUI_Make2DFrom3DOp*) this;
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QList<SUIT_SelectionFilter*> subFilters;
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subFilters.append( & me->myMeshFilter );
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subFilters.append( & me->myGroupFilter );
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SUIT_SelectionFilter* f = new SMESH_LogicalFilter( subFilters, SMESH_LogicalFilter::LO_OR );
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return f;
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}
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bool SMESHGUI_Make2DFrom3DOp::isValid( QString& msg ) const
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{
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if ( !dlg() ) return false;
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// check if a mesh is selected
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if ( !myDlg->hasSelection( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups ))
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{
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msg = tr( "SMESH_ERR_NO_INPUT_MESH" );
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return false;
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}
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QStringList entries;
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dlg()->selectedObject( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups, entries );
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const bool isMeshSelected = ( !mySrcMesh->_is_nil() );
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if ( isMeshSelected )
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{
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// only one mesh is allowed
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if ( entries.size() > 1 ) {
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msg = tr( "SMESH_TOO_MANY_MESHES" );
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return false;
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}
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}
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else
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{
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// check if only groups are selected
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for ( int i = 0; i < entries.count(); ++i )
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{
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SMESH::SMESH_GroupBase_var grp;
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if ( _PTR(SObject) sobj = SMESHGUI::activeStudy()->studyDS()->FindObjectID( entries[i].toLatin1().constData() ))
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grp = SMESH::SObjectToInterface<SMESH::SMESH_GroupBase>( sobj );
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if ( grp->_is_nil() ) {
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msg = tr( "SMESH_NOT_ONLY_GROUPS" );
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return false;
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}
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}
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}
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// check if the selected objects contains elements of required type
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bool hasFaces = false, hasVolumes = false;
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SMESH::Bnd_Dimension mode = myDlg->mode();
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for ( int i = 0; i < entries.count(); ++i )
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{
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SMESH::SMESH_IDSource_var idSource;
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if ( _PTR(SObject) sobj = SMESHGUI::activeStudy()->studyDS()->FindObjectID( entries[i].toLatin1().constData() ))
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idSource = SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( sobj );
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if ( !idSource->_is_nil() ) {
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SMESH::array_of_ElementType_var types = idSource->GetTypes();
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for ( int j = 0; j < types->length(); ++j )
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if ( types[j] == SMESH::VOLUME )
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hasVolumes = true;
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else if ( types[j] == SMESH::FACE )
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hasFaces = true;
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}
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}
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if ( mode == SMESH::BND_2DFROM3D && !hasVolumes ) {
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msg = tr( "SMESH_ERR_NO_3D_ELEMENTS" );
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return false;
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}
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else if ( mode == SMESH::BND_1DFROM2D && !hasFaces ) {
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msg = tr( "SMESH_ERR_NO_2D_ELEMENTS" );
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return false;
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}
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// check if new mesh name is specified
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if ( myDlg->needNewMesh() && myDlg->getNewMeshName().isEmpty() ) {
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msg = tr( "SMESH_ERR_MESH_NAME_NOT_SPECIFIED" );
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||
|
return false;
|
||
|
}
|
||
|
|
||
|
// check if group name is specified
|
||
|
if ( myDlg->needGroup() && myDlg->getGroupName().isEmpty() ) {
|
||
|
msg = tr( "SMESH_ERR_GRP_NAME_NOT_SPECIFIED" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool SMESHGUI_Make2DFrom3DOp::compute2DMesh( QStringList& theEntryList )
|
||
|
{
|
||
|
SUIT_OverrideCursor wc;
|
||
|
|
||
|
bool ok = false;
|
||
|
try {
|
||
|
SMESH::Bnd_Dimension mode = myDlg->mode();
|
||
|
QString meshName = myDlg->needNewMesh() ? myDlg->getNewMeshName() : QString();
|
||
|
QString groupName = myDlg->needGroup() ? myDlg->getGroupName() : QString();
|
||
|
bool copyAll = myDlg->copySource();
|
||
|
|
||
|
QStringList entries;
|
||
|
dlg()->selectedObject( SMESHGUI_Make2DFrom3DDlg::MeshOrGroups, entries );
|
||
|
SMESH::ListOfIDSources_var groups = new SMESH::ListOfIDSources;
|
||
|
QString wrongGroups = "";
|
||
|
|
||
|
if ( mySrcMesh->_is_nil() ) // get selected groups, find groups of wrong type
|
||
|
{
|
||
|
int nbGroups = 0;
|
||
|
int goodType = ( mode == SMESH::BND_2DFROM3D ? SMESH::VOLUME : SMESH::FACE );
|
||
|
groups->length( entries.count() );
|
||
|
for ( int i = 0; i < entries.count(); ++i )
|
||
|
{
|
||
|
_PTR(SObject) sobj =
|
||
|
SMESHGUI::activeStudy()->studyDS()->FindObjectID( entries[i].toLatin1().constData() );
|
||
|
SMESH::SMESH_IDSource_var grp = SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( sobj );
|
||
|
SMESH::array_of_ElementType_var types = grp->GetTypes();
|
||
|
if ( types->length() < 1 || types[0] != goodType )
|
||
|
{
|
||
|
if ( !wrongGroups.isEmpty() )
|
||
|
wrongGroups += ", ";
|
||
|
wrongGroups += sobj->GetName().c_str();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
groups[ nbGroups++ ] = grp;
|
||
|
}
|
||
|
}
|
||
|
groups->length( nbGroups );
|
||
|
mySrcMesh = groups[0]->GetMesh();
|
||
|
}
|
||
|
|
||
|
if ( !CORBA::is_nil( mySrcMesh ) ) {
|
||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = mySrcMesh->GetMeshEditor();
|
||
|
SMESH::SMESH_Group_var newGrp;
|
||
|
SMESH::SMESH_Mesh_var newMesh;
|
||
|
CORBA::Long nbAdded = aMeshEditor->MakeBoundaryElements( mode,
|
||
|
groupName.toLatin1().constData(),
|
||
|
meshName.toLatin1().constData(),
|
||
|
copyAll,
|
||
|
groups,
|
||
|
newMesh.out(),
|
||
|
newGrp.out() );
|
||
|
QString msg = tr("NB_ADDED").arg( nbAdded );
|
||
|
if ( !wrongGroups.isEmpty() )
|
||
|
msg += ".\n" + tr("WRONG_GROUPS").arg( wrongGroups );
|
||
|
SUIT_MessageBox::information( myDlg, tr("SMESH_INFORMATION"), msg);
|
||
|
|
||
|
if ( !newMesh->_is_nil() ) {
|
||
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( newMesh ) )
|
||
|
theEntryList.append( aSObject->GetID().c_str() );
|
||
|
#ifdef WITHGENERICOBJ
|
||
|
newMesh->UnRegister();
|
||
|
#endif
|
||
|
}
|
||
|
if ( !newGrp->_is_nil() ) {
|
||
|
#ifdef WITHGENERICOBJ
|
||
|
newGrp->UnRegister();
|
||
|
#endif
|
||
|
}
|
||
|
ok = true;
|
||
|
|
||
|
for ( int i = 0; i < entries.count(); ++i )
|
||
|
if ( SMESH_Actor* actor = SMESH::FindActorByEntry( entries[i].toLatin1().constData() ))
|
||
|
SMESH::Update(actor->getIO(),actor->GetVisibility());
|
||
|
SMESH::RepaintCurrentView();
|
||
|
}
|
||
|
}
|
||
|
catch ( ... ) {
|
||
|
}
|
||
|
return ok;
|
||
|
}
|
||
|
|
||
|
bool SMESHGUI_Make2DFrom3DOp::onApply()
|
||
|
{
|
||
|
if ( isStudyLocked() )
|
||
|
return false;
|
||
|
|
||
|
QString msg;
|
||
|
if ( !isValid( msg ) ) {
|
||
|
dlg()->show();
|
||
|
if ( msg != "" )
|
||
|
SUIT_MessageBox::warning( myDlg, tr( "SMESH_ERROR" ), msg );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
QStringList anEntryList;
|
||
|
bool res = false;
|
||
|
try {
|
||
|
res = compute2DMesh( anEntryList );
|
||
|
}
|
||
|
catch ( const SALOME::SALOME_Exception& S_ex ) {
|
||
|
SalomeApp_Tools::QtCatchCorbaException( S_ex );
|
||
|
}
|
||
|
catch ( ... ) {
|
||
|
}
|
||
|
|
||
|
if ( res ) {
|
||
|
SMESHGUI::Modified();
|
||
|
update( UF_ObjBrowser | UF_Model );
|
||
|
if( LightApp_Application* anApp =
|
||
|
dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
|
||
|
anApp->browseObjects( anEntryList, isApplyAndClose() );
|
||
|
myDlg->setNewMeshName( SMESH::UniqueName( "Mesh_1" ) );
|
||
|
myDlg->setGroupName( SMESH::UniqueName( "Group" ) );
|
||
|
}
|
||
|
else {
|
||
|
SUIT_MessageBox::warning( myDlg, tr( "SMESH_ERROR" ), tr( "SMESH_OPERATION_FAILED" ) );
|
||
|
}
|
||
|
|
||
|
return res;
|
||
|
}
|