smesh/src/SMESHGUI/SMESHGUI_ExtrusionDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_ExtrusionDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
#include "SMESHGUI_ExtrusionDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMDS_Mesh.hxx"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "QAD_MessageBox.h"
#include "utilities.h"
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlayout.h>
#include <qspinbox.h>
#include <qvalidator.h>
#include <qpixmap.h>
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// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
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using namespace std;
//=================================================================================
// class : SMESHGUI_ExtrusionDlg()
// purpose :
//=================================================================================
SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
bool modal, WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
Qt::WDestructiveClose)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_EDGE")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_TRIANGLE")));
QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
if ( !name )
setName( "SMESHGUI_ExtrusionDlg" );
resize( 303, 185 );
setCaption( tr( "EXTRUSION_ALONG_LINE" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_ExtrusionDlgLayout = new QGridLayout( this );
SMESHGUI_ExtrusionDlgLayout->setSpacing( 6 );
SMESHGUI_ExtrusionDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( tr( "SMESH_EXTRUSION" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" );
RadioButton1->setText( tr( "" ) );
RadioButton1->setPixmap( image0 );
GroupConstructorsLayout->addWidget( RadioButton1, 0, 0 );
RadioButton2= new QRadioButton( GroupConstructors, "RadioButton2" );
RadioButton2->setText( tr( "" ) );
RadioButton2->setPixmap( image1 );
GroupConstructorsLayout->addWidget( RadioButton2, 0, 2 );
SMESHGUI_ExtrusionDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_ExtrusionDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
GroupArguments = new QGroupBox( this, "GroupArguments" );
GroupArguments->setTitle( tr( "EXTRUSION_1D" ) );
GroupArguments->setColumnLayout(0, Qt::Vertical );
GroupArguments->layout()->setSpacing( 0 );
GroupArguments->layout()->setMargin( 0 );
GroupArgumentsLayout = new QGridLayout( GroupArguments->layout());
GroupArgumentsLayout->setAlignment( Qt::AlignTop );
GroupArgumentsLayout->setSpacing( 6 );
GroupArgumentsLayout->setMargin( 11 );
// Controls for elements selection
TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" );
TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
TextLabelElements->setFixedWidth(74);
GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 );
SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" );
SelectElementsButton->setText( tr( "" ) );
SelectElementsButton->setPixmap( image2 );
SelectElementsButton->setToggleButton( FALSE );
GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" );
LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
GroupArgumentsLayout->addMultiCellWidget( LineEditElements, 0, 0, 2, 7 );
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" );
CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) );
GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 7 );
// Controls for vector selection
TextLabelVector = new QLabel( GroupArguments, "TextLabelVector" );
TextLabelVector->setText( tr( "SMESH_VECTOR" ) );
GroupArgumentsLayout->addWidget( TextLabelVector, 2, 0 );
TextLabelDx = new QLabel( GroupArguments, "TextLabelDx" );
TextLabelDx->setText( tr( "SMESH_DX" ) );
GroupArgumentsLayout->addWidget( TextLabelDx, 2, 2 );
SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dx");
GroupArgumentsLayout->addWidget( SpinBox_Dx, 2, 3 );
TextLabelDy = new QLabel( GroupArguments, "TextLabelDy" );
TextLabelDy->setText( tr( "SMESH_DY" ) );
GroupArgumentsLayout->addWidget( TextLabelDy, 2, 4 );
SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dy");
GroupArgumentsLayout->addWidget( SpinBox_Dy, 2, 5 );
TextLabelDz = new QLabel( GroupArguments, "TextLabelDz" );
TextLabelDz->setText( tr( "SMESH_DZ" ) );
GroupArgumentsLayout->addWidget( TextLabelDz, 2, 6 );
SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dz");
GroupArgumentsLayout->addWidget( SpinBox_Dz, 2, 7 );
// Controls for nb. steps defining
TextLabelNbSteps = new QLabel( GroupArguments, "TextLabelNbSteps" );
TextLabelNbSteps->setText( tr( "SMESH_NUMBEROFSTEPS" ) );
GroupArgumentsLayout->addMultiCellWidget( TextLabelNbSteps, 3, 3, 0, 1 );
SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
GroupArgumentsLayout->addMultiCellWidget( SpinBox_NbSteps, 3, 3, 2, 7 );
SMESHGUI_ExtrusionDlgLayout->addWidget( GroupArguments, 1, 0 );
/* Initialisations */
SpinBox_Dx->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
SpinBox_Dy->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
SpinBox_Dz->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
SpinBox_NbSteps->setValidator(anIntValidator);
SpinBox_NbSteps->setRange( 1, 999999 );
GroupArguments->show();
RadioButton1->setChecked( TRUE );
mySelection = Sel;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
// Costruction of the logical filter
SMESH_ListOfFilter aListOfFilters;
Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
if ( !aMeshOrSubMeshFilter.IsNull() )
aListOfFilters.Append( aMeshOrSubMeshFilter );
Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
if ( !aSmeshGroupFilter.IsNull() )
aListOfFilters.Append( aSmeshGroupFilter );
myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
Init();
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
/* to close dialog if study change */
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
connect( LineEditElements, SIGNAL( textChanged( const QString& )),
SLOT( onTextChange( const QString& )));
connect( CheckBoxMesh, SIGNAL( toggled( bool )),
SLOT( onSelectMesh( bool )));
/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; /* displays Dialog */
ConstructorsClicked(0);
}
//=================================================================================
// function : ~SMESHGUI_ExtrusionDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::Init( bool ResetControls )
{
myBusy = false;
LineEditElements->clear();
myElementsId = "";
myNbOkElements = 0 ;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
if( ResetControls )
{
SpinBox_NbSteps->setValue(1);
SpinBox_Dx->SetValue(0);
SpinBox_Dy->SetValue(0);
SpinBox_Dz->SetValue(0);
CheckBoxMesh->setChecked(false);
onSelectMesh( false );
}
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_ExtrusionDlg::ConstructorsClicked(int constructorId)
{
disconnect(mySelection, 0, this, 0);
switch(constructorId)
{
case 0 :
{
GroupArguments->setTitle( tr( "EXTRUSION_1D" ) );
if ( !CheckBoxMesh->isChecked() )
QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
break;
}
case 1 :
{
GroupArguments->setTitle( tr( "EXTRUSION_2D" ) );
if ( !CheckBoxMesh->isChecked() )
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
break;
}
}
myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnApply()
{
if (mySMESHGUI->ActiveStudyLocked())
return;
if ( myNbOkElements)
{
QStringList aListElementsId = QStringList::split( " ", myElementsId, false);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length( aListElementsId.count() );
for ( int i = 0; i < aListElementsId.count(); i++ )
anElementsId[i] = aListElementsId[i].toInt();
SMESH::DirStruct aVector;
aVector.PS.x = SpinBox_Dx->GetValue();
aVector.PS.y = SpinBox_Dy->GetValue();
aVector.PS.z = SpinBox_Dz->GetValue();
long aNbSteps = (long)SpinBox_NbSteps->value();
try
{
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
aMeshEditor->ExtrusionSweep(anElementsId.inout(), aVector, aNbSteps);
QApplication::restoreOverrideCursor();
}
catch( ... )
{
}
mySelection->ClearIObjects();
SMESH::UpdateView();
Init( false);
ConstructorsClicked( GetConstructorId() );
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnCancel()
{
mySelection->ClearFilters();
mySelection->ClearIObjects();
SMESH::SetPointRepresentation(false);
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
reject() ;
}
//=======================================================================
//function : onTextChange
//purpose :
//=======================================================================
void SMESHGUI_ExtrusionDlg::onTextChange(const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
if ( myBusy ) return;
myBusy = true;
if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
// hilight entered elements/nodes
SMDS_Mesh* aMesh = 0;
if ( myActor )
aMesh = myActor->GetObject()->GetMesh();
if ( aMesh ) {
mySelection->ClearIObjects();
mySelection->AddIObject( myActor->getIO() );
QStringList aListId = QStringList::split( " ", theNewText, false);
if (send == LineEditElements) {
for ( int i = 0; i < aListId.count(); i++ ) {
const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
if ( e ) {
if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
myNbOkElements++;
}
}
myElementsId = theNewText;
}
}
if ( myNbOkElements ) {
buttonOk->setEnabled( true );
buttonApply->setEnabled( true );
}
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
{
if ( myBusy ) return;
// clear
myActor = 0;
QString aString = "";
myBusy = true;
myEditCurrentArgument->setText( aString );
myNbOkElements = 0;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
myBusy = false;
if ( !GroupButtons->isEnabled() ) // inactive
return;
buttonOk->setEnabled( false );
buttonApply->setEnabled( false );
// get selected mesh
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelection, aString);
if(nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
myMesh = SMESH::GetMeshByIO(IO);
if(myMesh->_is_nil())
return;
myActor = SMESH::FindActorByObject(myMesh);
if (!myActor)
return;
if (myEditCurrentArgument == LineEditElements)
{
int aNbElements = 0;
myElementsId = "";
if (CheckBoxMesh->isChecked())
{
SMESH::GetNameOfSelectedIObjects(mySelection, aString);
int aConstructorId = GetConstructorId();
if(!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) //MESH
{
// get IDs from mesh
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
if (!aSMDSMesh)
return;
if (aConstructorId == 0)
{
SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
while ( anIter->more() )
{
const SMDS_MeshEdge * edge = anIter->next();
if ( edge ) {
myElementsId += QString(" %1").arg(edge->GetID());
aNbElements++;
}
}
}
else if (aConstructorId == 1)
{
SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
while ( anIter->more() )
{
const SMDS_MeshFace * face = anIter->next();
if ( face ) {
myElementsId += QString(" %1").arg(face->GetID());
aNbElements++;
}
}
}
}
else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) //SUBMESH
{
// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO) ;
// get IDs from submesh
SMESH::long_array_var anElementsIds = new SMESH::long_array;
if (aConstructorId == 0)
anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
else if (aConstructorId == 1)
anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
for ( int i = 0; i < anElementsIds->length(); i++ )
myElementsId += QString(" %1").arg(anElementsIds[i]);
aNbElements = anElementsIds->length();
}
else // GROUP
{
// get smesh group
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
if (aGroup->_is_nil())
return;
if ( (aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
(aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE) )
return;
// get IDs from smesh group
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aGroup->GetListOfID();
for ( int i = 0; i < anElementsIds->length(); i++ )
myElementsId += QString(" %1").arg(anElementsIds[i]);
aNbElements = anElementsIds->length();
}
}
else
{
aNbElements = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
myElementsId = aString;
}
if(aNbElements < 1)
return ;
myNbOkElements = true;
}
myBusy = true;
myEditCurrentArgument->setText( aString );
myBusy = false;
// OK
if(myNbOkElements)
{
buttonOk->setEnabled( true );
buttonApply->setEnabled( true );
}
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect( mySelection, 0, this, 0 );
mySelection->ClearIObjects();
mySelection->ClearFilters();
if(send == SelectElementsButton) {
myEditCurrentArgument = LineEditElements;
if (CheckBoxMesh->isChecked())
{
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
}
else
{
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
else if (aConstructorId == 1)
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
}
}
myEditCurrentArgument->setFocus();
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
SelectionIntoArgument() ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupArguments->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
mySMESHGUI->ResetState() ;
mySMESHGUI->SetActiveDialogBox(0) ;
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupArguments->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::enterEvent(QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::closeEvent( QCloseEvent* e )
{
/* same than click on cancel button */
this->ClickOnCancel() ;
}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_ExtrusionDlg::hideEvent ( QHideEvent * e )
{
if ( !isMinimized() )
ClickOnCancel();
}
//=======================================================================
//function : onSelectMesh
//purpose :
//=======================================================================
void SMESHGUI_ExtrusionDlg::onSelectMesh ( bool toSelectMesh )
{
if (toSelectMesh)
TextLabelElements->setText( tr( "SMESH_NAME" ) );
else
TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
if (myEditCurrentArgument != LineEditElements)
{
LineEditElements->clear();
return;
}
mySelection->ClearFilters() ;
if (toSelectMesh)
{
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
}
else
{
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
else if (aConstructorId == 0)
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
}
SelectionIntoArgument();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_ExtrusionDlg::GetConstructorId()
{
if ( GroupConstructors != NULL && GroupConstructors->selected() != NULL )
return GroupConstructors->id( GroupConstructors->selected() );
return -1;
}