smesh/src/SMESHGUI/SMESHGUI_NodesDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_NodesDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#include "SMESHGUI_NodesDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESH_ActorUtils.h"
#include "VTKViewer_ViewFrame.h"
#include "SALOME_Actor.h"
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#include "SMESHGUI_SpinBox.h"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
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#include "QAD_WaitCursor.h"
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#include "QAD_MessageBox.h"
#include "SMESH_Actor.h"
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#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
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// VTK Includes
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#include <vtkCell.h>
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#include <vtkIdList.h>
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#include <vtkIntArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkActorCollection.h>
#include <vtkRenderer.h>
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// QT Includes
#include <qbuttongroup.h>
#include <qframe.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
#include <qvalidator.h>
#include <qevent.h>
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#include "utilities.h"
using namespace std;
namespace SMESH{
void AddNode(SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z){
QAD_WaitCursor wc;
try{
SALOMEDS::SObject_var aSobj = SMESH::FindSObject(theMesh);
CORBA::String_var anEntry = aSobj->GetID();
SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
aMeshEditor->AddNode(x,y,z);
SALOMEDS::Study_var aStudy = GetActiveStudyDocument();
CORBA::Long anId = aStudy->StudyId();
if(TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId,anEntry.in())){
aVisualObj->Update(true);
}
}catch(SALOME::SALOME_Exception& exc) {
INFOS("Follow exception was cought:\n\t"<<exc.details.text);
}catch(const std::exception& exc){
INFOS("Follow exception was cought:\n\t"<<exc.what());
}catch(...){
INFOS("Unknown exception was cought !!!");
}
}
class TNodeSimulation{
QAD_Study* myStudy;
QAD_StudyFrame* myStudyFrame;
VTKViewer_ViewFrame* myViewFrame;
SALOME_Actor *myPreviewActor;
vtkDataSetMapper* myMapper;
vtkPoints* myPoints;
public:
TNodeSimulation(QAD_Study* theStudy):
myStudy(theStudy),
myStudyFrame(theStudy->getActiveStudyFrame()),
myViewFrame(GetVtkViewFrame(theStudy->getActiveStudyFrame()))
{
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
// Create points
myPoints = vtkPoints::New();
myPoints->SetNumberOfPoints( 1 );
myPoints->SetPoint(0,0.0,0.0,0.0);
// Create cells
vtkIdList *anIdList = vtkIdList::New();
anIdList->SetNumberOfIds( 1 );
vtkCellArray *aCells = vtkCellArray::New();
aCells->Allocate( 2, 0 );
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
aCellTypesArray->SetNumberOfComponents( 1 );
aCellTypesArray->Allocate( 1 );
anIdList->SetId( 0, 0 );
aCells->InsertNextCell( anIdList );
aCellTypesArray->InsertNextValue( VTK_VERTEX );
vtkIntArray* aCellLocationsArray = vtkIntArray::New();
aCellLocationsArray->SetNumberOfComponents( 1 );
aCellLocationsArray->SetNumberOfTuples( 1 );
aCells->InitTraversal();
vtkIdType npts;
aCellLocationsArray->SetValue( 0, aCells->GetTraversalLocation( npts ) );
aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
aGrid->SetPoints( myPoints );
aGrid->SetCells( aCellTypesArray, aCellLocationsArray,aCells );
aCellLocationsArray->Delete();
aCellTypesArray->Delete();
aCells->Delete();
anIdList->Delete();
// Create and display actor
myMapper = vtkDataSetMapper::New();
myMapper->SetInput( aGrid );
aGrid->Delete();
myPreviewActor = SALOME_Actor::New();
myPreviewActor->SetInfinitive(true);
myPreviewActor->VisibilityOff();
myPreviewActor->PickableOff();
myPreviewActor->SetMapper( myMapper );
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToPoints();
float anRGB[3];
anRGB[0] = GetFloat("SMESH:SettingsNodeColorRed",0)/255.;
anRGB[1] = GetFloat("SMESH:SettingsNodeColorGreen",255)/255.;
anRGB[2] = GetFloat("SMESH:SettingsNodeColorBlue",0)/255.;
aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
float aPointSize = GetFloat("SMESH:SettingsNodesSize",3);
aProp->SetPointSize(aPointSize);
myPreviewActor->SetProperty( aProp );
aProp->Delete();
myViewFrame->AddActor( myPreviewActor );
}
void SetPosition(float x, float y, float z){
myPoints->SetPoint(0,x,y,z);
myPoints->Modified();
SetVisibility(true);
}
void SetVisibility(bool theVisibility){
myPreviewActor->SetVisibility(theVisibility);
RepaintCurrentView();
}
~TNodeSimulation(){
if(FindVtkViewFrame(myStudy,myStudyFrame)){
myViewFrame->RemoveActor(myPreviewActor);
}
myPreviewActor->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myPoints->Delete();
}
};
}
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//=================================================================================
// class : SMESHGUI_NodesDlg()
// purpose :
//=================================================================================
SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( QWidget* parent,
const char* name,
SALOME_Selection* Sel,
bool modal,
WFlags fl )
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: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
Qt::WDestructiveClose)
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{
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mySimulation = new SMESH::TNodeSimulation(SMESH::GetActiveStudy());
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_NODE")));
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if ( !name )
setName( "SMESHGUI_NodesDlg" );
resize( 303, 185 );
setCaption( tr( "MESH_NODE_TITLE" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_NodesDlgLayout = new QGridLayout( this );
SMESHGUI_NodesDlgLayout->setSpacing( 6 );
SMESHGUI_NodesDlgLayout->setMargin( 11 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_NodesDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( tr( "MESH_NODE" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image0 );
Constructor1->setChecked( TRUE );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
QSpacerItem* spacer_2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer_2, 0, 1 );
SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupCoordinates = new QGroupBox( this, "GroupCoordinates" );
GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) );
GroupCoordinates->setColumnLayout(0, Qt::Vertical );
GroupCoordinates->layout()->setSpacing( 0 );
GroupCoordinates->layout()->setMargin( 0 );
GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() );
GroupCoordinatesLayout->setAlignment( Qt::AlignTop );
GroupCoordinatesLayout->setSpacing( 6 );
GroupCoordinatesLayout->setMargin( 11 );
TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" );
TextLabel_X->setText( tr( "SMESH_X" ) );
GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 );
TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" );
TextLabel_Y->setText( tr( "SMESH_Y" ) );
GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 );
TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" );
TextLabel_Z->setText( tr( "SMESH_Z" ) );
GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 );
SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 );
SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 );
SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ;
GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 );
SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates, 1, 0 );
/* Initialisation and display */
Init(Sel) ;
}
//=======================================================================
// function : ~SMESHGUI_NodesDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
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{
delete mySimulation;
}
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//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::Init(SALOME_Selection* Sel)
{
/* Get setting of step value from file configuration */
double step ;
// QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO
// step = St.toDouble() ; TODO
step = 25.0 ;
/* min, max, step and decimals for spin boxes */
SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
SpinBox_X->SetValue( 0.0 ) ;
SpinBox_Y->SetValue( 0.0 ) ;
SpinBox_Z->SetValue( 0.0 ) ;
mySelection = Sel ;
myMeshGUI = SMESHGUI::GetSMESHGUI() ;
myMeshGUI->SetActiveDialogBox( (QDialog*)this ) ;
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
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connect( SpinBox_X, SIGNAL ( valueChanged(double) ), SLOT( ValueChangedInSpinBox(double) )) ;
connect( SpinBox_Y, SIGNAL ( valueChanged(double) ), SLOT( ValueChangedInSpinBox(double) )) ;
connect( SpinBox_Z, SIGNAL ( valueChanged(double) ), SLOT( ValueChangedInSpinBox(double) )) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( SelectionIntoArgument() ));
connect( myMeshGUI, SIGNAL ( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() )) ;
/* to close dialog if study frame change */
connect( myMeshGUI, SIGNAL ( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) ) ;
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/* Move widget on the botton right corner of main widget */
int x, y ;
myMeshGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ;
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// set selection mode
SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
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SelectionIntoArgument();
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
{
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if(!myMesh->_is_nil()){
double vx = SpinBox_X->GetValue() ;
double vy = SpinBox_Y->GetValue() ;
double vz = SpinBox_Z->GetValue() ;
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mySimulation->SetPosition(vx,vy,vz);
}
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return ;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnOk()
{
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if ( ClickOnApply() )
ClickOnCancel() ;
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}
//=======================================================================
// function : ClickOnApply()
// purpose :
//=======================================================================
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bool SMESHGUI_NodesDlg::ClickOnApply()
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{
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if (myMeshGUI->ActiveStudyLocked())
return false;
if ( myMesh->_is_nil() ) {
QAD_MessageBox::warn1(QAD_Application::getDesktop(),
tr("SMESH_WRN_WARNING"),
tr("MESH_IS_NOT_SELECTED"),
tr("SMESH_BUT_OK"));
return false;
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}
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/* Recup args and call method */
double x = SpinBox_X->GetValue() ;
double y = SpinBox_Y->GetValue() ;
double z = SpinBox_Z->GetValue() ;
mySimulation->SetVisibility(false);
SMESH::AddNode(myMesh,x,y,z) ;
SMESH::SetPointRepresentation(true);
// select myMesh
if ( mySelection->IObjectCount() != 1 ) {
if(VTKViewer_ViewFrame* aViewFrame = SMESH::GetCurrentVtkView()) {
vtkActorCollection *aCollection = aViewFrame->getRenderer()->GetActors();
aCollection->InitTraversal();
while(vtkActor *anAct = aCollection->GetNextActor()){
if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct))
if(anActor->hasIO())
if(SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>(anActor->GetObject().get()))
if(myMesh->_is_equivalent( aMeshObj->GetMeshServer() ))
{
mySelection->ClearIObjects();
mySelection->AddIObject( anActor->getIO(), false );
break;
}
}
}
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}
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return true;
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}
//=======================================================================
// function : ClickOnCancel()
// purpose :
//=======================================================================
void SMESHGUI_NodesDlg::ClickOnCancel()
{
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mySelection->ClearIObjects();
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
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disconnect( mySelection, 0, this, 0 );
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myMeshGUI->ResetState();
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reject() ;
return ;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_NodesDlg::SelectionIntoArgument()
{
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if ( !GroupConstructors->isEnabled() )
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return;
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mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(true);
if(mySelection->IObjectCount() == 1){
Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();
if(anIO->hasEntry()){
myMesh = SMESH::GetMeshByIO(anIO);
if(myMesh->_is_nil()) return;
QString aText;
if(SMESH::GetNameOfSelectedNodes( mySelection, aText ) == 1){
if(SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh.in())){
if(SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh()){
if(const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())){
SpinBox_X->SetValue( aNode->X() );
SpinBox_Y->SetValue( aNode->Y() ) ;
SpinBox_Z->SetValue( aNode->Z() ) ;
}
}
}
}
mySimulation->SetPosition(SpinBox_X->GetValue(),
SpinBox_Y->GetValue(),
SpinBox_Z->GetValue());
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}
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}
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}
//=======================================================================
// function : closeEvent()
// purpose :
//=======================================================================
void SMESHGUI_NodesDlg::closeEvent(QCloseEvent* e)
{
this->ClickOnCancel() ; /* same than click on cancel button */
}
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//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_NodesDlg::hideEvent ( QHideEvent * e )
{
if ( !isMinimized() )
ClickOnCancel();
}
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//=================================================================================
// function : enterEvent()
// purpose : to reactivate this dialog box when mouse enter onto the window
//=================================================================================
void SMESHGUI_NodesDlg::enterEvent( QEvent* e)
{
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if ( !GroupConstructors->isEnabled() )
ActivateThisDialog() ;
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : public slot to deactivate if active
//=================================================================================
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupCoordinates->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
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mySimulation->SetVisibility(false) ;
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myMeshGUI->ResetState() ;
myMeshGUI->SetActiveDialogBox(0) ;
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ActivateThisDialog( )
{
myMeshGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupCoordinates->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
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SMESH::SetPointRepresentation(true);
QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
SelectionIntoArgument();
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}