0022100: EDF 2413 SMESH: Take into account TRIA7

+  const SMDS_MeshNode* GetCentralNode(const SMDS_MeshNode* n1,
+                                      const SMDS_MeshNode* n2,
+                                      const SMDS_MeshNode* n3,
+                                      const SMDS_MeshNode* n12,
+                                      const SMDS_MeshNode* n23,
+                                      const SMDS_MeshNode* n31,
+                                      bool                 force3d);
This commit is contained in:
eap 2013-05-16 16:28:40 +00:00
parent 664ae5e033
commit 098ecf81c2
2 changed files with 278 additions and 63 deletions

View File

@ -32,6 +32,7 @@
#include "SMDS_IteratorOnIterators.hxx"
#include "SMDS_VolumeTool.hxx"
#include "SMESH_Block.hxx"
#include "SMESH_MeshAlgos.hxx"
#include "SMESH_ProxyMesh.hxx"
#include "SMESH_subMesh.hxx"
@ -165,14 +166,14 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
}
else {
// fill TLinkNodeMap
switch ( e->NbNodes() ) {
case 3:
switch ( e->NbCornerNodes() ) {
case 2:
AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break;
case 6:
case 3:
AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3));
AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4));
AddTLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break;
case 8:
case 4:
AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4));
AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5));
AddTLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6));
@ -388,15 +389,26 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f)
{
if ( !f->IsPoly() )
switch ( f->NbNodes() ) {
case 7:
// myMapWithCentralNode.insert
// ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2) ),
// f->GetNode(6)));
// break; -- add medium nodes as well
case 6:
AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(3));
AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(4));
AddTLinkNode(f->GetNode(2),f->GetNode(0),f->GetNode(5)); break;
case 9:
// myMapWithCentralNode.insert
// ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2),f->GetNode(3) ),
// f->GetNode(8)));
// break; -- add medium nodes as well
case 8:
AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(4));
AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(5));
AddTLinkNode(f->GetNode(2),f->GetNode(3),f->GetNode(6));
AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7));
AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7)); break;
default:;
}
}
@ -431,6 +443,15 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume)
else
addedLinks.erase( it_isNew.first ); // each link encounters only twice
}
if ( vTool.NbNodes() == 27 )
{
const SMDS_MeshNode* nFCenter = nodes[ vTool.GetCenterNodeIndex( iF )];
if ( nFCenter->GetPosition()->GetTypeOfPosition() == SMDS_TOP_3DSPACE )
myMapWithCentralNode.insert
( make_pair( TBiQuad( nodes[ iNodes[0]], nodes[ iNodes[1]],
nodes[ iNodes[2]], nodes[ iNodes[3]] ),
nFCenter ));
}
}
}
}
@ -1045,7 +1066,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
// Find an existing central node
TBiQuad keyOfMap(n1,n2,n3,n4);
std::map<TBiQuad, SMDS_MeshNode* >::iterator itMapCentralNode;
std::map<TBiQuad, const SMDS_MeshNode* >::iterator itMapCentralNode;
itMapCentralNode = myMapWithCentralNode.find( keyOfMap );
if ( itMapCentralNode != myMapWithCentralNode.end() )
{
@ -1055,7 +1076,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
// Get type of shape for the new central node
TopAbs_ShapeEnum shapeType = TopAbs_SHAPE;
int shapeID = -1;
int solidID = -1;
int faceID = -1;
TopoDS_Shape shape;
TopTools_ListIteratorOfListOfShape it;
@ -1065,7 +1086,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
SMESHDS_Mesh* meshDS = GetMeshDS();
// check if a face lie on a FACE, i.e. its all corner nodes lie either on the FACE or
// check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or
// on sub-shapes of the FACE
if ( GetMesh()->HasShapeToMesh() )
{
@ -1076,7 +1097,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
if ( shape.IsNull() ) break;
if ( shape.ShapeType() == TopAbs_SOLID )
{
shapeID = nodes[i]->getshapeId();
solidID = nodes[i]->getshapeId();
shapeType = TopAbs_SOLID;
break;
}
@ -1098,7 +1119,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
}
}
}
if ( shapeID < 1 && !faceId2nbNodes.empty() ) // SOLID not found
if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found
{
// find ID of the FACE the four corner nodes belong to
itMapWithIdFace = faceId2nbNodes.begin();
@ -1123,48 +1144,183 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
gp_XY uvAvg;
gp_Pnt P;
if ( !F.IsNull() )
if ( !F.IsNull() && !force3d )
{
if ( !force3d )
uvAvg = calcTFI (0.5, 0.5,
GetNodeUV(F,n1,n3), GetNodeUV(F,n2,n4),
GetNodeUV(F,n3,n1), GetNodeUV(F,n4,n2),
GetNodeUV(F,n12,n3), GetNodeUV(F,n23,n4),
GetNodeUV(F,n34,n2), GetNodeUV(F,n41,n2));
TopLoc_Location loc;
Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc );
P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc );
centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
// if ( mySetElemOnShape ) node is not elem!
meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
}
else // ( force3d || F.IsNull() )
{
P = ( SMESH_TNodeXYZ( n1 ) +
SMESH_TNodeXYZ( n2 ) +
SMESH_TNodeXYZ( n3 ) +
SMESH_TNodeXYZ( n4 ) ) / 4;
centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
if ( !F.IsNull() ) // force3d
{
uvAvg = calcTFI (0.5, 0.5,
GetNodeUV(F,n1,n3), GetNodeUV(F,n2,n4),
GetNodeUV(F,n3,n1), GetNodeUV(F,n4,n2),
GetNodeUV(F,n12,n3), GetNodeUV(F,n23,n4),
GetNodeUV(F,n34,n2), GetNodeUV(F,n41,n2));
TopLoc_Location loc;
Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc );
P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc );
centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
// if ( mySetElemOnShape ) node is not elem!
uvAvg = (GetNodeUV(F,n1,n3) +
GetNodeUV(F,n2,n4) +
GetNodeUV(F,n3,n1) +
GetNodeUV(F,n4,n2)) / 4;
//CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) );
return centralNode;
}
else if ( solidID > 0 )
{
meshDS->SetNodeInVolume( centralNode, solidID );
}
else if ( myShapeID > 0 && mySetElemOnShape )
{
meshDS->SetMeshElementOnShape( centralNode, myShapeID );
}
}
myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) );
return centralNode;
}
//=======================================================================
//function : GetCentralNode
//purpose : Return existing or create a new central node for a
// quadratic triangle given its 6 nodes.
//@param : force3d - true means node creation in between the given nodes,
// else node position is found on a geometrical face if any.
//=======================================================================
const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n12,
const SMDS_MeshNode* n23,
const SMDS_MeshNode* n31,
bool force3d)
{
SMDS_MeshNode *centralNode = 0; // central node to return
// Find an existing central node
TBiQuad keyOfMap(n1,n2,n3);
std::map<TBiQuad, const SMDS_MeshNode* >::iterator itMapCentralNode;
itMapCentralNode = myMapWithCentralNode.find( keyOfMap );
if ( itMapCentralNode != myMapWithCentralNode.end() )
{
return (*itMapCentralNode).second;
}
// Get type of shape for the new central node
TopAbs_ShapeEnum shapeType = TopAbs_SHAPE;
int solidID = -1;
int faceID = -1;
TopoDS_Shape shape;
TopTools_ListIteratorOfListOfShape it;
std::map< int, int > faceId2nbNodes;
std::map< int, int > ::iterator itMapWithIdFace;
SMESHDS_Mesh* meshDS = GetMeshDS();
// check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or
// on sub-shapes of the FACE
if ( GetMesh()->HasShapeToMesh() )
{
const SMDS_MeshNode* nodes[] = { n1, n2, n3 };
for(int i = 0; i < 3; i++)
{
shape = GetSubShapeByNode( nodes[i], meshDS );
if ( shape.IsNull() ) break;
if ( shape.ShapeType() == TopAbs_SOLID )
{
solidID = nodes[i]->getshapeId();
shapeType = TopAbs_SOLID;
break;
}
if ( shape.ShapeType() == TopAbs_FACE )
{
faceID = nodes[i]->getshapeId();
itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first;
itMapWithIdFace->second++;
}
else
{
PShapeIteratorPtr it = GetAncestors(shape, *GetMesh(), TopAbs_FACE );
while ( const TopoDS_Shape* face = it->next() )
{
faceID = meshDS->ShapeToIndex( *face );
itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first;
itMapWithIdFace->second++;
}
}
}
}
if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found
{
// find ID of the FACE the four corner nodes belong to
itMapWithIdFace = faceId2nbNodes.begin();
for ( ; itMapWithIdFace != faceId2nbNodes.end(); ++itMapWithIdFace)
{
if ( itMapWithIdFace->second == 3 )
{
shapeType = TopAbs_FACE;
faceID = (*itMapWithIdFace).first;
break;
}
}
}
P = ( SMESH_TNodeXYZ( n1 ) +
SMESH_TNodeXYZ( n2 ) +
SMESH_TNodeXYZ( n3 ) +
SMESH_TNodeXYZ( n4 ) ) / 4;
centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
if ( !F.IsNull() )
TopoDS_Face F;
if ( shapeType == TopAbs_FACE )
{
uvAvg = (GetNodeUV(F,n1,n3) +
GetNodeUV(F,n2,n4) +
GetNodeUV(F,n3,n1) +
GetNodeUV(F,n4,n2)) / 4;
CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
F = TopoDS::Face( meshDS->IndexToShape( faceID ));
}
// Create a node
gp_XY uvAvg;
gp_Pnt P;
if ( !F.IsNull() && !force3d )
{
uvAvg = ( GetNodeUV(F,n12,n3) +
GetNodeUV(F,n23,n1) +
GetNodeUV(F,n31,n2) ) / 3.;
TopLoc_Location loc;
Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc );
P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc );
centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
// if ( mySetElemOnShape ) node is not elem!
meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
}
else if ( shapeID > 0 )
else // ( force3d || F.IsNull() )
{
meshDS->SetNodeInVolume( centralNode, shapeID );
}
else if ( myShapeID > 0 && mySetElemOnShape )
{
meshDS->SetMeshElementOnShape( centralNode, myShapeID );
P = ( SMESH_TNodeXYZ( n12 ) +
SMESH_TNodeXYZ( n23 ) +
SMESH_TNodeXYZ( n31 ) ) / 3;
centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
if ( !F.IsNull() ) // force3d
{
uvAvg = ( GetNodeUV(F,n12,n3) +
GetNodeUV(F,n23,n1) +
GetNodeUV(F,n31,n2) ) / 3.;
meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
}
else if ( solidID > 0 )
{
meshDS->SetNodeInVolume( centralNode, solidID );
}
else if ( myShapeID > 0 && mySetElemOnShape )
{
meshDS->SetMeshElementOnShape( centralNode, myShapeID );
}
}
myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) );
return centralNode;
@ -1203,6 +1359,9 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
bool uvOK[2] = { false, false };
pair<int, TopAbs_ShapeEnum> pos = GetMediumPos( n1, n2, mySetElemOnShape );
// calling GetMediumPos() with useCurSubShape=mySetElemOnShape is OK only for the
// case where the lower dim mesh is already constructed, else, nodes on EDGEs are
// assigned to FACE, for example.
// get positions of the given nodes on shapes
if ( pos.second == TopAbs_FACE )
@ -1476,11 +1635,21 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
if(id)
elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
if(myCreateBiQuadratic)
{
const SMDS_MeshNode* nCenter = GetCentralNode(n1, n2, n3, n12, n23, n31, force3d);
if(id)
elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, nCenter, id);
else
elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31, nCenter);
}
else
elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31);
{
if(id)
elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
else
elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31);
}
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
@ -2105,7 +2274,7 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2
const SMDS_MeshNode *n2 = nCol2[ prevNbRows-1 ];
// find face sharing node n1 and n2 and belonging to faceSubMesh
while ( const SMDS_MeshElement* face =
SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2))
SMESH_MeshAlgos::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2))
{
if ( faceSubMesh->Contains( face ))
{
@ -3698,7 +3867,7 @@ namespace { // Structures used by FixQuadraticElements()
if ( nOnFace && nOnEdge.size() == 2 )
{
theHelper.AddTLinks( static_cast< const SMDS_MeshFace* > ( f ));
if ( !SMESH_Algo::FaceNormal( f, faceNorm, /*normalized=*/false ))
if ( !SMESH_MeshAlgos::FaceNormal( f, faceNorm, /*normalized=*/false ))
continue;
gp_XYZ edgeDir = SMESH_TNodeXYZ( nOnEdge[0] ) - SMESH_TNodeXYZ( nOnEdge[1] );
gp_XYZ edgeNorm = faceNorm ^ edgeDir;
@ -3788,7 +3957,7 @@ namespace { // Structures used by FixQuadraticElements()
// a seacher to check if a volume is close to a concave face
std::auto_ptr< SMESH_ElementSearcher > faceSearcher
( SMESH_MeshEditor( theHelper.GetMesh() ).GetElementSearcher( faceIter ));
( SMESH_MeshAlgos::GetElementSearcher( *theHelper.GetMeshDS(), faceIter ));
// classifier
//BRepClass3d_SolidClassifier solidClassifier( shape );
@ -3862,7 +4031,7 @@ namespace { // Structures used by FixQuadraticElements()
// to nInSolid than the link middle
bool isDistorted = false;
SMDS_FaceOfNodes onFaceTria( nOnFace[0], nOnFace[1], nOnFace[2] );
if ( !SMESH_Algo::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false ))
if ( !SMESH_MeshAlgos::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false ))
continue;
theHelper.AddTLinks( static_cast< const SMDS_MeshVolume* > ( vol ));
vector< pair< SMESH_TLink, const SMDS_MeshNode* > > links;
@ -4299,9 +4468,10 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
// 4. Move nodes
// -------------
TIDSortedElemSet biQuadQuas, triQuadHexa;
TIDSortedElemSet biQuadQuas, biQuadTris, triQuadHexa;
const SMDS_MeshElement *biQuadQua, *triQuadHex;
const bool toFixCentralNodes = ( myMesh->NbBiQuadQuadrangles() +
myMesh->NbBiQuadTriangles() +
myMesh->NbTriQuadraticHexas() );
for ( pLink = links.begin(); pLink != links.end(); ++pLink ) {
@ -4318,23 +4488,22 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
while ( eIt->more() )
{
const SMDS_MeshElement* e = eIt->next();
SMDSAbs_EntityType type = e->GetEntityType();
if ( type == SMDSEntity_BiQuad_Quadrangle )
biQuadQuas.insert( e );
else if ( type == SMDSEntity_TriQuad_Hexa )
triQuadHexa.insert( e );
switch( e->GetEntityType() ) {
case SMDSEntity_BiQuad_Quadrangle: biQuadQuas.insert( e ); break;
case SMDSEntity_BiQuad_Triangle: biQuadTris.insert( e ); break;
case SMDSEntity_TriQuad_Hexa: triQuadHexa.insert( e ); break;
default:;
}
}
}
}
}
// Fix positions of central nodes of bi-tri-quadratic elements
// treat bi-quad quadrangles
{
vector< const SMDS_MeshNode* > nodes( 9 );
gp_XY uv[ 9 ];
//TIDSortedNodeSet checkedNodes;
TIDSortedElemSet::iterator quadIt = biQuadQuas.begin();
for ( ; quadIt != biQuadQuas.end(); ++quadIt )
{
@ -4357,13 +4526,46 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
if ( i > 3 && nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true );
}
// move central node
// move the central node
gp_XY uvCent = calcTFI (0.5, 0.5, uv[0],uv[1],uv[2],uv[3],uv[4],uv[5],uv[6],uv[7] );
gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc );
GetMeshDS()->MoveNode( nodes[8], p.X(), p.Y(), p.Z());
}
}
// treat bi-quad triangles
{
const SMDS_MeshNode* nodes[3]; // medium nodes
gp_XY uv[ 3 ]; // UV of medium nodes
TIDSortedElemSet::iterator triIt = biQuadTris.begin();
for ( ; triIt != biQuadTris.end(); ++triIt )
{
const SMDS_MeshElement* tria = *triIt;
// nodes
for ( int i = 3; i < 6; ++i )
nodes[ i-3 ] = tria->GetNode( i );
// FACE
const TopoDS_Shape& S = GetMeshDS()->IndexToShape( tria->getshapeId() );
if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue;
const TopoDS_Face& F = TopoDS::Face( S );
Handle( Geom_Surface ) surf = BRep_Tool::Surface( F, loc );
const double tol = BRep_Tool::Tolerance( F );
// UV
for ( int i = 0; i < 3; ++i )
{
uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &checkUV );
// as this method is used after mesh generation, UV of nodes is not
// updated according to bending links, so we update
if ( nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true );
}
// move the central node
gp_XY uvCent = ( uv[0] + uv[1] + uv[2] ) / 3.;
gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc );
GetMeshDS()->MoveNode( tria->GetNode(6), p.X(), p.Y(), p.Z() );
}
}
// treat tri-quadratic hexahedra
{
SMDS_VolumeTool volExp;

View File

@ -585,6 +585,19 @@ public:
const SMDS_MeshNode* n34,
const SMDS_MeshNode* n41,
bool force3d);
/*!
* \brief Return existing or create a new central node for a
* quadratic triangle given its 6 nodes.
* \param force3d - true means node creation in between the given nodes,
* else node position is found on a geometrical face if any.
*/
const SMDS_MeshNode* GetCentralNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n12,
const SMDS_MeshNode* n23,
const SMDS_MeshNode* n31,
bool force3d);
/*!
* \brief Return index and type of the shape (EDGE or FACE only) to set a medium node on
*/
@ -646,13 +659,13 @@ public:
TBiQuad(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4)
const SMDS_MeshNode* n4=0)
{
TIDSortedNodeSet s;
s.insert(n1);
s.insert(n2);
s.insert(n3);
s.insert(n4);
if ( n4 ) s.insert(n4);
TIDSortedNodeSet::iterator n = s.begin();
first = (*n++)->GetID();
second.first = (*n++)->GetID();
@ -661,8 +674,8 @@ public:
};
// maps used during creation of quadratic elements
TLinkNodeMap myTLinkNodeMap; // medium nodes on links
std::map< TBiQuad, SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces
TLinkNodeMap myTLinkNodeMap; // medium nodes on links
std::map< TBiQuad, const SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces
std::set< int > myDegenShapeIds;
std::set< int > mySeamShapeIds;