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https://git.salome-platform.org/gitpub/modules/smesh.git
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0022100: EDF 2413 SMESH: Take into account TRIA7
+ const SMDS_MeshNode* GetCentralNode(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n12, + const SMDS_MeshNode* n23, + const SMDS_MeshNode* n31, + bool force3d);
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@ -32,6 +32,7 @@
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#include "SMDS_IteratorOnIterators.hxx"
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#include "SMDS_VolumeTool.hxx"
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#include "SMESH_Block.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_ProxyMesh.hxx"
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#include "SMESH_subMesh.hxx"
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@ -165,14 +166,14 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
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}
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else {
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// fill TLinkNodeMap
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switch ( e->NbNodes() ) {
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case 3:
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switch ( e->NbCornerNodes() ) {
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case 2:
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AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break;
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case 6:
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case 3:
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AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3));
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AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4));
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AddTLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break;
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case 8:
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case 4:
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AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4));
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AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5));
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AddTLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6));
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@ -388,15 +389,26 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f)
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{
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if ( !f->IsPoly() )
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switch ( f->NbNodes() ) {
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case 7:
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// myMapWithCentralNode.insert
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// ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2) ),
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// f->GetNode(6)));
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// break; -- add medium nodes as well
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case 6:
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AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(3));
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AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(4));
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AddTLinkNode(f->GetNode(2),f->GetNode(0),f->GetNode(5)); break;
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case 9:
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// myMapWithCentralNode.insert
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// ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2),f->GetNode(3) ),
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// f->GetNode(8)));
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// break; -- add medium nodes as well
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case 8:
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AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(4));
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AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(5));
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AddTLinkNode(f->GetNode(2),f->GetNode(3),f->GetNode(6));
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AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7));
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AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7)); break;
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default:;
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}
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}
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@ -431,6 +443,15 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume)
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else
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addedLinks.erase( it_isNew.first ); // each link encounters only twice
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}
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if ( vTool.NbNodes() == 27 )
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{
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const SMDS_MeshNode* nFCenter = nodes[ vTool.GetCenterNodeIndex( iF )];
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if ( nFCenter->GetPosition()->GetTypeOfPosition() == SMDS_TOP_3DSPACE )
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myMapWithCentralNode.insert
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( make_pair( TBiQuad( nodes[ iNodes[0]], nodes[ iNodes[1]],
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nodes[ iNodes[2]], nodes[ iNodes[3]] ),
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nFCenter ));
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}
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}
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}
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}
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@ -1045,7 +1066,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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// Find an existing central node
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TBiQuad keyOfMap(n1,n2,n3,n4);
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std::map<TBiQuad, SMDS_MeshNode* >::iterator itMapCentralNode;
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std::map<TBiQuad, const SMDS_MeshNode* >::iterator itMapCentralNode;
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itMapCentralNode = myMapWithCentralNode.find( keyOfMap );
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if ( itMapCentralNode != myMapWithCentralNode.end() )
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{
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@ -1055,7 +1076,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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// Get type of shape for the new central node
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TopAbs_ShapeEnum shapeType = TopAbs_SHAPE;
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int shapeID = -1;
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int solidID = -1;
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int faceID = -1;
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TopoDS_Shape shape;
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TopTools_ListIteratorOfListOfShape it;
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@ -1065,7 +1086,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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SMESHDS_Mesh* meshDS = GetMeshDS();
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// check if a face lie on a FACE, i.e. its all corner nodes lie either on the FACE or
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// check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or
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// on sub-shapes of the FACE
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if ( GetMesh()->HasShapeToMesh() )
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{
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@ -1076,7 +1097,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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if ( shape.IsNull() ) break;
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if ( shape.ShapeType() == TopAbs_SOLID )
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{
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shapeID = nodes[i]->getshapeId();
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solidID = nodes[i]->getshapeId();
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shapeType = TopAbs_SOLID;
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break;
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}
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@ -1098,7 +1119,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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}
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}
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}
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if ( shapeID < 1 && !faceId2nbNodes.empty() ) // SOLID not found
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if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found
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{
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// find ID of the FACE the four corner nodes belong to
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itMapWithIdFace = faceId2nbNodes.begin();
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@ -1123,9 +1144,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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gp_XY uvAvg;
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gp_Pnt P;
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if ( !F.IsNull() )
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{
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if ( !force3d )
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if ( !F.IsNull() && !force3d )
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{
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uvAvg = calcTFI (0.5, 0.5,
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GetNodeUV(F,n1,n3), GetNodeUV(F,n2,n4),
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@ -1138,34 +1157,171 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
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// if ( mySetElemOnShape ) node is not elem!
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meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
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myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) );
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return centralNode;
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}
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}
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else // ( force3d || F.IsNull() )
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{
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P = ( SMESH_TNodeXYZ( n1 ) +
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SMESH_TNodeXYZ( n2 ) +
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SMESH_TNodeXYZ( n3 ) +
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SMESH_TNodeXYZ( n4 ) ) / 4;
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centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
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if ( !F.IsNull() )
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if ( !F.IsNull() ) // force3d
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{
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uvAvg = (GetNodeUV(F,n1,n3) +
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GetNodeUV(F,n2,n4) +
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GetNodeUV(F,n3,n1) +
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GetNodeUV(F,n4,n2)) / 4;
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CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
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//CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true);
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meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
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}
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else if ( shapeID > 0 )
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else if ( solidID > 0 )
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{
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meshDS->SetNodeInVolume( centralNode, shapeID );
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meshDS->SetNodeInVolume( centralNode, solidID );
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}
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else if ( myShapeID > 0 && mySetElemOnShape )
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{
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meshDS->SetMeshElementOnShape( centralNode, myShapeID );
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}
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}
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myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) );
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return centralNode;
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}
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//=======================================================================
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//function : GetCentralNode
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//purpose : Return existing or create a new central node for a
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// quadratic triangle given its 6 nodes.
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//@param : force3d - true means node creation in between the given nodes,
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// else node position is found on a geometrical face if any.
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//=======================================================================
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const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const SMDS_MeshNode* n12,
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const SMDS_MeshNode* n23,
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const SMDS_MeshNode* n31,
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bool force3d)
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{
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SMDS_MeshNode *centralNode = 0; // central node to return
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// Find an existing central node
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TBiQuad keyOfMap(n1,n2,n3);
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std::map<TBiQuad, const SMDS_MeshNode* >::iterator itMapCentralNode;
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itMapCentralNode = myMapWithCentralNode.find( keyOfMap );
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if ( itMapCentralNode != myMapWithCentralNode.end() )
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{
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return (*itMapCentralNode).second;
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}
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// Get type of shape for the new central node
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TopAbs_ShapeEnum shapeType = TopAbs_SHAPE;
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int solidID = -1;
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int faceID = -1;
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TopoDS_Shape shape;
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TopTools_ListIteratorOfListOfShape it;
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std::map< int, int > faceId2nbNodes;
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std::map< int, int > ::iterator itMapWithIdFace;
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SMESHDS_Mesh* meshDS = GetMeshDS();
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// check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or
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// on sub-shapes of the FACE
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if ( GetMesh()->HasShapeToMesh() )
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{
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const SMDS_MeshNode* nodes[] = { n1, n2, n3 };
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for(int i = 0; i < 3; i++)
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{
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shape = GetSubShapeByNode( nodes[i], meshDS );
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if ( shape.IsNull() ) break;
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if ( shape.ShapeType() == TopAbs_SOLID )
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{
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solidID = nodes[i]->getshapeId();
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shapeType = TopAbs_SOLID;
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break;
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}
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if ( shape.ShapeType() == TopAbs_FACE )
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{
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faceID = nodes[i]->getshapeId();
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itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first;
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itMapWithIdFace->second++;
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}
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else
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{
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PShapeIteratorPtr it = GetAncestors(shape, *GetMesh(), TopAbs_FACE );
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while ( const TopoDS_Shape* face = it->next() )
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{
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faceID = meshDS->ShapeToIndex( *face );
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itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first;
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itMapWithIdFace->second++;
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}
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}
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}
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}
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if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found
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{
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// find ID of the FACE the four corner nodes belong to
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itMapWithIdFace = faceId2nbNodes.begin();
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for ( ; itMapWithIdFace != faceId2nbNodes.end(); ++itMapWithIdFace)
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{
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if ( itMapWithIdFace->second == 3 )
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{
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shapeType = TopAbs_FACE;
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faceID = (*itMapWithIdFace).first;
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break;
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}
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}
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}
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TopoDS_Face F;
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if ( shapeType == TopAbs_FACE )
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{
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F = TopoDS::Face( meshDS->IndexToShape( faceID ));
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}
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// Create a node
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gp_XY uvAvg;
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gp_Pnt P;
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if ( !F.IsNull() && !force3d )
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{
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uvAvg = ( GetNodeUV(F,n12,n3) +
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GetNodeUV(F,n23,n1) +
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GetNodeUV(F,n31,n2) ) / 3.;
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TopLoc_Location loc;
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Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc );
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P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc );
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centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
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// if ( mySetElemOnShape ) node is not elem!
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meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
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}
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else // ( force3d || F.IsNull() )
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{
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P = ( SMESH_TNodeXYZ( n12 ) +
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SMESH_TNodeXYZ( n23 ) +
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SMESH_TNodeXYZ( n31 ) ) / 3;
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centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() );
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if ( !F.IsNull() ) // force3d
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{
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uvAvg = ( GetNodeUV(F,n12,n3) +
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GetNodeUV(F,n23,n1) +
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GetNodeUV(F,n31,n2) ) / 3.;
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meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() );
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}
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else if ( solidID > 0 )
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{
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meshDS->SetNodeInVolume( centralNode, solidID );
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}
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else if ( myShapeID > 0 && mySetElemOnShape )
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{
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meshDS->SetMeshElementOnShape( centralNode, myShapeID );
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}
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}
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myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) );
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return centralNode;
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}
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@ -1203,6 +1359,9 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
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bool uvOK[2] = { false, false };
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pair<int, TopAbs_ShapeEnum> pos = GetMediumPos( n1, n2, mySetElemOnShape );
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// calling GetMediumPos() with useCurSubShape=mySetElemOnShape is OK only for the
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// case where the lower dim mesh is already constructed, else, nodes on EDGEs are
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// assigned to FACE, for example.
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// get positions of the given nodes on shapes
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if ( pos.second == TopAbs_FACE )
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@ -1476,12 +1635,22 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
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if(myCreateBiQuadratic)
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{
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const SMDS_MeshNode* nCenter = GetCentralNode(n1, n2, n3, n12, n23, n31, force3d);
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if(id)
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elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, nCenter, id);
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else
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elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31, nCenter);
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}
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else
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{
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if(id)
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elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
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else
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elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31);
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}
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}
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if ( mySetElemOnShape && myShapeID > 0 )
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meshDS->SetMeshElementOnShape( elem, myShapeID );
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@ -2105,7 +2274,7 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2
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const SMDS_MeshNode *n2 = nCol2[ prevNbRows-1 ];
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// find face sharing node n1 and n2 and belonging to faceSubMesh
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while ( const SMDS_MeshElement* face =
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SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2))
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SMESH_MeshAlgos::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2))
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{
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if ( faceSubMesh->Contains( face ))
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{
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@ -3698,7 +3867,7 @@ namespace { // Structures used by FixQuadraticElements()
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if ( nOnFace && nOnEdge.size() == 2 )
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{
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theHelper.AddTLinks( static_cast< const SMDS_MeshFace* > ( f ));
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if ( !SMESH_Algo::FaceNormal( f, faceNorm, /*normalized=*/false ))
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if ( !SMESH_MeshAlgos::FaceNormal( f, faceNorm, /*normalized=*/false ))
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continue;
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gp_XYZ edgeDir = SMESH_TNodeXYZ( nOnEdge[0] ) - SMESH_TNodeXYZ( nOnEdge[1] );
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gp_XYZ edgeNorm = faceNorm ^ edgeDir;
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@ -3788,7 +3957,7 @@ namespace { // Structures used by FixQuadraticElements()
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// a seacher to check if a volume is close to a concave face
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std::auto_ptr< SMESH_ElementSearcher > faceSearcher
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( SMESH_MeshEditor( theHelper.GetMesh() ).GetElementSearcher( faceIter ));
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( SMESH_MeshAlgos::GetElementSearcher( *theHelper.GetMeshDS(), faceIter ));
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// classifier
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//BRepClass3d_SolidClassifier solidClassifier( shape );
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@ -3862,7 +4031,7 @@ namespace { // Structures used by FixQuadraticElements()
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// to nInSolid than the link middle
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bool isDistorted = false;
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SMDS_FaceOfNodes onFaceTria( nOnFace[0], nOnFace[1], nOnFace[2] );
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if ( !SMESH_Algo::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false ))
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if ( !SMESH_MeshAlgos::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false ))
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continue;
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theHelper.AddTLinks( static_cast< const SMDS_MeshVolume* > ( vol ));
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vector< pair< SMESH_TLink, const SMDS_MeshNode* > > links;
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@ -4299,9 +4468,10 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
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// 4. Move nodes
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// -------------
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TIDSortedElemSet biQuadQuas, triQuadHexa;
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TIDSortedElemSet biQuadQuas, biQuadTris, triQuadHexa;
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const SMDS_MeshElement *biQuadQua, *triQuadHex;
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const bool toFixCentralNodes = ( myMesh->NbBiQuadQuadrangles() +
|
||||
myMesh->NbBiQuadTriangles() +
|
||||
myMesh->NbTriQuadraticHexas() );
|
||||
|
||||
for ( pLink = links.begin(); pLink != links.end(); ++pLink ) {
|
||||
@ -4318,23 +4488,22 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
|
||||
while ( eIt->more() )
|
||||
{
|
||||
const SMDS_MeshElement* e = eIt->next();
|
||||
SMDSAbs_EntityType type = e->GetEntityType();
|
||||
if ( type == SMDSEntity_BiQuad_Quadrangle )
|
||||
biQuadQuas.insert( e );
|
||||
else if ( type == SMDSEntity_TriQuad_Hexa )
|
||||
triQuadHexa.insert( e );
|
||||
switch( e->GetEntityType() ) {
|
||||
case SMDSEntity_BiQuad_Quadrangle: biQuadQuas.insert( e ); break;
|
||||
case SMDSEntity_BiQuad_Triangle: biQuadTris.insert( e ); break;
|
||||
case SMDSEntity_TriQuad_Hexa: triQuadHexa.insert( e ); break;
|
||||
default:;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fix positions of central nodes of bi-tri-quadratic elements
|
||||
|
||||
// treat bi-quad quadrangles
|
||||
{
|
||||
vector< const SMDS_MeshNode* > nodes( 9 );
|
||||
gp_XY uv[ 9 ];
|
||||
//TIDSortedNodeSet checkedNodes;
|
||||
TIDSortedElemSet::iterator quadIt = biQuadQuas.begin();
|
||||
for ( ; quadIt != biQuadQuas.end(); ++quadIt )
|
||||
{
|
||||
@ -4357,13 +4526,46 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
|
||||
if ( i > 3 && nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
|
||||
CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true );
|
||||
}
|
||||
// move central node
|
||||
// move the central node
|
||||
gp_XY uvCent = calcTFI (0.5, 0.5, uv[0],uv[1],uv[2],uv[3],uv[4],uv[5],uv[6],uv[7] );
|
||||
gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc );
|
||||
GetMeshDS()->MoveNode( nodes[8], p.X(), p.Y(), p.Z());
|
||||
}
|
||||
}
|
||||
|
||||
// treat bi-quad triangles
|
||||
{
|
||||
const SMDS_MeshNode* nodes[3]; // medium nodes
|
||||
gp_XY uv[ 3 ]; // UV of medium nodes
|
||||
TIDSortedElemSet::iterator triIt = biQuadTris.begin();
|
||||
for ( ; triIt != biQuadTris.end(); ++triIt )
|
||||
{
|
||||
const SMDS_MeshElement* tria = *triIt;
|
||||
// nodes
|
||||
for ( int i = 3; i < 6; ++i )
|
||||
nodes[ i-3 ] = tria->GetNode( i );
|
||||
// FACE
|
||||
const TopoDS_Shape& S = GetMeshDS()->IndexToShape( tria->getshapeId() );
|
||||
if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue;
|
||||
const TopoDS_Face& F = TopoDS::Face( S );
|
||||
Handle( Geom_Surface ) surf = BRep_Tool::Surface( F, loc );
|
||||
const double tol = BRep_Tool::Tolerance( F );
|
||||
// UV
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
{
|
||||
uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &checkUV );
|
||||
// as this method is used after mesh generation, UV of nodes is not
|
||||
// updated according to bending links, so we update
|
||||
if ( nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
|
||||
CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true );
|
||||
}
|
||||
// move the central node
|
||||
gp_XY uvCent = ( uv[0] + uv[1] + uv[2] ) / 3.;
|
||||
gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc );
|
||||
GetMeshDS()->MoveNode( tria->GetNode(6), p.X(), p.Y(), p.Z() );
|
||||
}
|
||||
}
|
||||
|
||||
// treat tri-quadratic hexahedra
|
||||
{
|
||||
SMDS_VolumeTool volExp;
|
||||
|
@ -585,6 +585,19 @@ public:
|
||||
const SMDS_MeshNode* n34,
|
||||
const SMDS_MeshNode* n41,
|
||||
bool force3d);
|
||||
/*!
|
||||
* \brief Return existing or create a new central node for a
|
||||
* quadratic triangle given its 6 nodes.
|
||||
* \param force3d - true means node creation in between the given nodes,
|
||||
* else node position is found on a geometrical face if any.
|
||||
*/
|
||||
const SMDS_MeshNode* GetCentralNode(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshNode* n3,
|
||||
const SMDS_MeshNode* n12,
|
||||
const SMDS_MeshNode* n23,
|
||||
const SMDS_MeshNode* n31,
|
||||
bool force3d);
|
||||
/*!
|
||||
* \brief Return index and type of the shape (EDGE or FACE only) to set a medium node on
|
||||
*/
|
||||
@ -646,13 +659,13 @@ public:
|
||||
TBiQuad(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshNode* n3,
|
||||
const SMDS_MeshNode* n4)
|
||||
const SMDS_MeshNode* n4=0)
|
||||
{
|
||||
TIDSortedNodeSet s;
|
||||
s.insert(n1);
|
||||
s.insert(n2);
|
||||
s.insert(n3);
|
||||
s.insert(n4);
|
||||
if ( n4 ) s.insert(n4);
|
||||
TIDSortedNodeSet::iterator n = s.begin();
|
||||
first = (*n++)->GetID();
|
||||
second.first = (*n++)->GetID();
|
||||
@ -662,7 +675,7 @@ public:
|
||||
|
||||
// maps used during creation of quadratic elements
|
||||
TLinkNodeMap myTLinkNodeMap; // medium nodes on links
|
||||
std::map< TBiQuad, SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces
|
||||
std::map< TBiQuad, const SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces
|
||||
|
||||
std::set< int > myDegenShapeIds;
|
||||
std::set< int > mySeamShapeIds;
|
||||
|
Loading…
Reference in New Issue
Block a user