0020464: EDF 1100 SMESH: Performance issue of the function MoveNode

struct SMESH_NodeSearcher
 {
   virtual const SMDS_MeshNode* FindClosestTo( const gp_Pnt& pnt ) = 0;
+  virtual void MoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt ) = 0;
 };

0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates

+//=======================================================================
+/*!
+ * \brief Return elements of given type where the given point is IN or ON.
+ *
+ * 'ALL' type means elements of any type excluding nodes and 0D elements
+ */
+//=======================================================================
+
+struct SMESH_ElementSearcher
+{
+  virtual void FindElementsByPoint(const gp_Pnt&                           point,
+                                   SMDSAbs_ElementType                     type,
+                                   std::vector< const SMDS_MeshElement* >& foundNodes)=0;
+};
This commit is contained in:
eap 2009-09-10 05:29:55 +00:00
parent ba741219df
commit 0f2c407672
2 changed files with 527 additions and 43 deletions

View File

@ -78,6 +78,7 @@
#include <map> #include <map>
#include <set> #include <set>
#include <numeric>
#define cast2Node(elem) static_cast<const SMDS_MeshNode*>( elem ) #define cast2Node(elem) static_cast<const SMDS_MeshNode*>( elem )
@ -90,8 +91,23 @@ typedef map<const SMDS_MeshElement*, list<const SMDS_MeshElement*> > TElemOfElem
//typedef TNodeOfNodeVecMap::iterator TNodeOfNodeVecMapItr; //typedef TNodeOfNodeVecMap::iterator TNodeOfNodeVecMapItr;
//typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeVecMapItr> > TElemOfVecOfMapNodesMap; //typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeVecMapItr> > TElemOfVecOfMapNodesMap;
struct TNodeXYZ : public gp_XYZ { //=======================================================================
/*!
* \brief SMDS_MeshNode -> gp_XYZ convertor
*/
//=======================================================================
struct TNodeXYZ : public gp_XYZ
{
TNodeXYZ( const SMDS_MeshNode* n ):gp_XYZ( n->X(), n->Y(), n->Z() ) {} TNodeXYZ( const SMDS_MeshNode* n ):gp_XYZ( n->X(), n->Y(), n->Z() ) {}
double Distance( const SMDS_MeshNode* n )
{
return gp_Vec( *this, TNodeXYZ( n )).Magnitude();
}
double SquareDistance( const SMDS_MeshNode* n )
{
return gp_Vec( *this, TNodeXYZ( n )).SquareMagnitude();
}
}; };
//======================================================================= //=======================================================================
@ -5066,12 +5082,13 @@ SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens,
return newGroupIDs; return newGroupIDs;
} }
//======================================================================= //================================================================================
//function : FindCoincidentNodes /*!
//purpose : Return list of group of nodes close to each other within theTolerance * \brief Return list of group of nodes close to each other within theTolerance
// Search among theNodes or in the whole mesh if theNodes is empty using * Search among theNodes or in the whole mesh if theNodes is empty using
// an Octree algorithm * an Octree algorithm
//======================================================================= */
//================================================================================
void SMESH_MeshEditor::FindCoincidentNodes (set<const SMDS_MeshNode*> & theNodes, void SMESH_MeshEditor::FindCoincidentNodes (set<const SMDS_MeshNode*> & theNodes,
const double theTolerance, const double theTolerance,
@ -5089,10 +5106,11 @@ void SMESH_MeshEditor::FindCoincidentNodes (set<const SMDS_MeshNode*> & theNodes
} }
else else
nodes=theNodes; nodes=theNodes;
SMESH_OctreeNode::FindCoincidentNodes ( nodes, &theGroupsOfNodes, theTolerance);
SMESH_OctreeNode::FindCoincidentNodes ( nodes, &theGroupsOfNodes, theTolerance);
} }
//======================================================================= //=======================================================================
/*! /*!
* \brief Implementation of search for the node closest to point * \brief Implementation of search for the node closest to point
@ -5101,11 +5119,14 @@ void SMESH_MeshEditor::FindCoincidentNodes (set<const SMDS_MeshNode*> & theNodes
struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
{ {
//---------------------------------------------------------------------
/*! /*!
* \brief Constructor * \brief Constructor
*/ */
SMESH_NodeSearcherImpl( const SMESHDS_Mesh* theMesh ) SMESH_NodeSearcherImpl( const SMESHDS_Mesh* theMesh )
{ {
myMesh = ( SMESHDS_Mesh* ) theMesh;
set<const SMDS_MeshNode*> nodes; set<const SMDS_MeshNode*> nodes;
if ( theMesh ) { if ( theMesh ) {
SMDS_NodeIteratorPtr nIt = theMesh->nodesIterator(); SMDS_NodeIteratorPtr nIt = theMesh->nodesIterator();
@ -5113,19 +5134,43 @@ struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
nodes.insert( nodes.end(), nIt->next() ); nodes.insert( nodes.end(), nIt->next() );
} }
myOctreeNode = new SMESH_OctreeNode(nodes) ; myOctreeNode = new SMESH_OctreeNode(nodes) ;
// get max size of a leaf box
SMESH_OctreeNode* tree = myOctreeNode;
while ( !tree->isLeaf() )
{
SMESH_OctreeNodeIteratorPtr cIt = tree->GetChildrenIterator();
if ( cIt->more() )
tree = cIt->next();
} }
myHalfLeafSize = tree->maxSize() / 2.;
}
//---------------------------------------------------------------------
/*!
* \brief Move node and update myOctreeNode accordingly
*/
void MoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt )
{
myOctreeNode->UpdateByMoveNode( node, toPnt );
myMesh->MoveNode( node, toPnt.X(), toPnt.Y(), toPnt.Z() );
}
//---------------------------------------------------------------------
/*! /*!
* \brief Do it's job * \brief Do it's job
*/ */
const SMDS_MeshNode* FindClosestTo( const gp_Pnt& thePnt ) const SMDS_MeshNode* FindClosestTo( const gp_Pnt& thePnt )
{ {
SMDS_MeshNode tgtNode( thePnt.X(), thePnt.Y(), thePnt.Z() ); SMDS_MeshNode tgtNode( thePnt.X(), thePnt.Y(), thePnt.Z() );
map<double, const SMDS_MeshNode*> dist2Nodes;
myOctreeNode->NodesAround( &tgtNode, dist2Nodes, myHalfLeafSize );
if ( !dist2Nodes.empty() )
return dist2Nodes.begin()->second;
list<const SMDS_MeshNode*> nodes; list<const SMDS_MeshNode*> nodes;
//const double precision = 1e-6; //myOctreeNode->NodesAround( &tgtNode, &nodes, myHalfLeafSize );
//myOctreeNode->NodesAround( &tgtNode, &nodes, precision );
double minSqDist = DBL_MAX; double minSqDist = DBL_MAX;
Bnd_B3d box;
if ( nodes.empty() ) // get all nodes of OctreeNode's closest to thePnt if ( nodes.empty() ) // get all nodes of OctreeNode's closest to thePnt
{ {
// sort leafs by their distance from thePnt // sort leafs by their distance from thePnt
@ -5134,20 +5179,25 @@ struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
list< SMESH_OctreeNode* > treeList; list< SMESH_OctreeNode* > treeList;
list< SMESH_OctreeNode* >::iterator trIt; list< SMESH_OctreeNode* >::iterator trIt;
treeList.push_back( myOctreeNode ); treeList.push_back( myOctreeNode );
SMDS_MeshNode pointNode( thePnt.X(), thePnt.Y(), thePnt.Z() );
for ( trIt = treeList.begin(); trIt != treeList.end(); ++trIt) for ( trIt = treeList.begin(); trIt != treeList.end(); ++trIt)
{ {
SMESH_OctreeNode* tree = *trIt; SMESH_OctreeNode* tree = *trIt;
if ( !tree->isLeaf() ) { // put children to the queue if ( !tree->isLeaf() ) // put children to the queue
{
if ( !tree->isInside( &pointNode, myHalfLeafSize )) continue;
SMESH_OctreeNodeIteratorPtr cIt = tree->GetChildrenIterator(); SMESH_OctreeNodeIteratorPtr cIt = tree->GetChildrenIterator();
while ( cIt->more() ) while ( cIt->more() )
treeList.push_back( cIt->next() ); treeList.push_back( cIt->next() );
} }
else if ( tree->NbNodes() ) { // put tree to treeMap else if ( tree->NbNodes() ) // put a tree to the treeMap
tree->getBox( box ); {
const Bnd_B3d& box = tree->getBox();
double sqDist = thePnt.SquareDistance( 0.5 * ( box.CornerMin() + box.CornerMax() )); double sqDist = thePnt.SquareDistance( 0.5 * ( box.CornerMin() + box.CornerMax() ));
pair<TDistTreeMap::iterator,bool> it_in = treeMap.insert( make_pair( sqDist, tree )); pair<TDistTreeMap::iterator,bool> it_in = treeMap.insert( make_pair( sqDist, tree ));
if ( !it_in.second ) // not unique distance to box center if ( !it_in.second ) // not unique distance to box center
treeMap.insert( it_in.first, make_pair( sqDist - 1e-13*treeMap.size(), tree )); treeMap.insert( it_in.first, make_pair( sqDist + 1e-13*treeMap.size(), tree ));
} }
} }
// find distance after which there is no sense to check tree's // find distance after which there is no sense to check tree's
@ -5155,7 +5205,7 @@ struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
TDistTreeMap::iterator sqDist_tree = treeMap.begin(); TDistTreeMap::iterator sqDist_tree = treeMap.begin();
if ( treeMap.size() > 5 ) { if ( treeMap.size() > 5 ) {
SMESH_OctreeNode* closestTree = sqDist_tree->second; SMESH_OctreeNode* closestTree = sqDist_tree->second;
closestTree->getBox( box ); const Bnd_B3d& box = closestTree->getBox();
double limit = sqrt( sqDist_tree->first ) + sqrt ( box.SquareExtent() ); double limit = sqrt( sqDist_tree->first ) + sqrt ( box.SquareExtent() );
sqLimit = limit * limit; sqLimit = limit * limit;
} }
@ -5180,12 +5230,23 @@ struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
} }
return closestNode; return closestNode;
} }
//---------------------------------------------------------------------
/*! /*!
* \brief Destructor * \brief Destructor
*/ */
~SMESH_NodeSearcherImpl() { delete myOctreeNode; } ~SMESH_NodeSearcherImpl() { delete myOctreeNode; }
//---------------------------------------------------------------------
/*!
* \brief Return the node tree
*/
const SMESH_OctreeNode* getTree() const { return myOctreeNode; }
private: private:
SMESH_OctreeNode* myOctreeNode; SMESH_OctreeNode* myOctreeNode;
SMESHDS_Mesh* myMesh;
double myHalfLeafSize; // max size of a leaf box
}; };
//======================================================================= //=======================================================================
@ -5199,6 +5260,404 @@ SMESH_NodeSearcher* SMESH_MeshEditor::GetNodeSearcher()
return new SMESH_NodeSearcherImpl( GetMeshDS() ); return new SMESH_NodeSearcherImpl( GetMeshDS() );
} }
// ========================================================================
namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
{
const int MaxNbElemsInLeaf = 10; // maximal number of elements in a leaf of tree
const int MaxLevel = 7; // maximal tree height -> nb terminal boxes: 8^7 = 2097152
const double NodeRadius = 1e-9; // to enlarge bnd box of element
//=======================================================================
/*!
* \brief Octal tree of bounding boxes of elements
*/
//=======================================================================
class ElementBndBoxTree : public SMESH_Octree
{
public:
ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType);
void getElementsNearPoint( const gp_Pnt& point, TIDSortedElemSet& foundElems);
~ElementBndBoxTree();
protected:
ElementBndBoxTree() {}
SMESH_Octree* allocateOctreeChild() const { return new ElementBndBoxTree; }
void buildChildrenData();
Bnd_B3d* buildRootBox();
private:
//!< Bounding box of element
struct ElementBox : public Bnd_B3d
{
const SMDS_MeshElement* _element;
int _refCount; // an ElementBox can be included in several tree branches
ElementBox(const SMDS_MeshElement* elem);
};
vector< ElementBox* > _elements;
};
//================================================================================
/*!
* \brief ElementBndBoxTree creation
*/
//================================================================================
ElementBndBoxTree::ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType)
:SMESH_Octree( new SMESH_Octree::Limit( MaxLevel, /*minSize=*/0. ))
{
int nbElems = mesh.GetMeshInfo().NbElements( elemType );
_elements.reserve( nbElems );
SMDS_ElemIteratorPtr elemIt = mesh.elementsIterator( elemType );
while ( elemIt->more() )
_elements.push_back( new ElementBox( elemIt->next() ));
if ( _elements.size() > MaxNbElemsInLeaf )
compute();
else
myIsLeaf = true;
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
ElementBndBoxTree::~ElementBndBoxTree()
{
for ( int i = 0; i < _elements.size(); ++i )
if ( --_elements[i]->_refCount <= 0 )
delete _elements[i];
}
//================================================================================
/*!
* \brief Return the maximal box
*/
//================================================================================
Bnd_B3d* ElementBndBoxTree::buildRootBox()
{
Bnd_B3d* box = new Bnd_B3d;
for ( int i = 0; i < _elements.size(); ++i )
box->Add( *_elements[i] );
return box;
}
//================================================================================
/*!
* \brief Redistrubute element boxes among children
*/
//================================================================================
void ElementBndBoxTree::buildChildrenData()
{
for ( int i = 0; i < _elements.size(); ++i )
{
for (int j = 0; j < 8; j++)
{
if ( !_elements[i]->IsOut( myChildren[j]->getBox() ))
{
_elements[i]->_refCount++;
((ElementBndBoxTree*)myChildren[j])->_elements.push_back( _elements[i]);
}
}
_elements[i]->_refCount--;
}
_elements.clear();
for (int j = 0; j < 8; j++)
{
ElementBndBoxTree* child = static_cast<ElementBndBoxTree*>( myChildren[j]);
if ( child->_elements.size() <= MaxNbElemsInLeaf )
child->myIsLeaf = true;
if ( child->_elements.capacity() - child->_elements.size() > 1000 )
child->_elements.resize( child->_elements.size() ); // compact
}
}
//================================================================================
/*!
* \brief Return elements which can include the point
*/
//================================================================================
void ElementBndBoxTree::getElementsNearPoint( const gp_Pnt& point,
TIDSortedElemSet& foundElems)
{
if ( level() && getBox().IsOut( point.XYZ() ))
return;
if ( isLeaf() )
{
for ( int i = 0; i < _elements.size(); ++i )
if ( !_elements[i]->IsOut( point.XYZ() ))
foundElems.insert( _elements[i]->_element );
}
else
{
for (int i = 0; i < 8; i++)
((ElementBndBoxTree*) myChildren[i])->getElementsNearPoint( point, foundElems );
}
}
//================================================================================
/*!
* \brief Construct the element box
*/
//================================================================================
ElementBndBoxTree::ElementBox::ElementBox(const SMDS_MeshElement* elem)
{
_element = elem;
_refCount = 1;
SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
while ( nIt->more() )
Add( TNodeXYZ( cast2Node( nIt->next() )));
Enlarge( NodeRadius );
}
} // namespace
//=======================================================================
/*!
* \brief Implementation of search for the elements by point
*/
//=======================================================================
struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
{
SMESHDS_Mesh* _mesh;
ElementBndBoxTree* _ebbTree;
SMESH_NodeSearcherImpl* _nodeSearcher;
SMDSAbs_ElementType _elementType;
SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh ): _mesh(&mesh),_ebbTree(0),_nodeSearcher(0) {}
~SMESH_ElementSearcherImpl()
{
if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
}
/*!
* \brief Return elements of given type where the given point is IN or ON.
*
* 'ALL' type means elements of any type excluding nodes and 0D elements
*/
void FindElementsByPoint(const gp_Pnt& point,
SMDSAbs_ElementType type,
vector< const SMDS_MeshElement* >& foundElements)
{
foundElements.clear();
const SMDS_MeshInfo& meshInfo = _mesh->GetMeshInfo();
// -----------------
// define tolerance
// -----------------
double tolerance = 0;
if ( _nodeSearcher && meshInfo.NbNodes() > 1 )
{
double boxSize = _nodeSearcher->getTree()->maxSize();
tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
}
else if ( _ebbTree && meshInfo.NbElements() > 0 )
{
double boxSize = _ebbTree->maxSize();
tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
}
if ( tolerance == 0 )
{
// define tolerance by size of a most complex element
int complexType = SMDSAbs_Volume;
while ( complexType > SMDSAbs_All &&
meshInfo.NbElements( SMDSAbs_ElementType( complexType )) < 1 )
--complexType;
if ( complexType == SMDSAbs_All ) return; // empty mesh
double elemSize;
if ( complexType == int( SMDSAbs_Node ))
{
SMDS_NodeIteratorPtr nodeIt = _mesh->nodesIterator();
elemSize = 1;
if ( meshInfo.NbNodes() > 2 )
elemSize = TNodeXYZ( nodeIt->next() ).Distance( nodeIt->next() );
}
else
{
const SMDS_MeshElement* elem =
_mesh->elementsIterator( SMDSAbs_ElementType( complexType ))->next();
SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
TNodeXYZ n1( cast2Node( nodeIt->next() ));
while ( nodeIt->more() )
{
double dist = n1.Distance( cast2Node( nodeIt->next() ));
elemSize = max( dist, elemSize );
}
}
tolerance = 1e-6 * elemSize;
}
// =================================================================================
if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement )
{
if ( !_nodeSearcher )
_nodeSearcher = new SMESH_NodeSearcherImpl( _mesh );
const SMDS_MeshNode* closeNode = _nodeSearcher->FindClosestTo( point );
if ( !closeNode ) return;
if ( point.Distance( TNodeXYZ( closeNode )) > tolerance )
return; // to far from any node
if ( type == SMDSAbs_Node )
{
foundElements.push_back( closeNode );
}
else
{
SMDS_ElemIteratorPtr elemIt = closeNode->GetInverseElementIterator( SMDSAbs_0DElement );
while ( elemIt->more() )
foundElements.push_back( elemIt->next() );
}
}
// =================================================================================
else // elements more complex than 0D
{
if ( !_ebbTree || _elementType != type )
{
if ( _ebbTree ) delete _ebbTree;
_ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type );
}
TIDSortedElemSet suspectElems;
_ebbTree->getElementsNearPoint( point, suspectElems );
TIDSortedElemSet::iterator elem = suspectElems.begin();
for ( ; elem != suspectElems.end(); ++elem )
if ( !SMESH_MeshEditor::isOut( *elem, point, tolerance ))
foundElements.push_back( *elem );
}
}
}; // struct SMESH_ElementSearcherImpl
//=======================================================================
/*!
* \brief Return SMESH_ElementSearcher
*/
//=======================================================================
SMESH_ElementSearcher* SMESH_MeshEditor::GetElementSearcher()
{
return new SMESH_ElementSearcherImpl( *GetMeshDS() );
}
//=======================================================================
/*!
* \brief Return true if the point is IN or ON of the element
*/
//=======================================================================
bool SMESH_MeshEditor::isOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol )
{
if ( element->GetType() == SMDSAbs_Volume)
{
return SMDS_VolumeTool( element ).IsOut( point.X(), point.Y(), point.Z(), tol );
}
// get ordered nodes
vector< gp_XYZ > xyz;
SMDS_ElemIteratorPtr nodeIt = element->nodesIterator();
if ( element->IsQuadratic() )
if (const SMDS_QuadraticFaceOfNodes* f=dynamic_cast<const SMDS_QuadraticFaceOfNodes*>(element))
nodeIt = f->interlacedNodesElemIterator();
else if (const SMDS_QuadraticEdge* e =dynamic_cast<const SMDS_QuadraticEdge*>(element))
nodeIt = e->interlacedNodesElemIterator();
while ( nodeIt->more() )
xyz.push_back( TNodeXYZ( cast2Node( nodeIt->next() )));
if ( element->GetType() == SMDSAbs_Face ) // --------------------------------------------------
{
// gravity center
gp_XYZ gc(0,0,0);
gc = accumulate( xyz.begin(), xyz.end(), gc );
gc /= element->NbNodes();
// compute face normal using gc
gp_Vec normal(0,0,0);
xyz.push_back( xyz.front() );
for ( int i = 0; i < element->NbNodes(); ++i )
{
gp_Vec edge( xyz[i], xyz[i+1]);
gp_Vec n2gc( xyz[i], gc );
normal += edge ^ n2gc;
}
double faceDoubleArea = normal.Magnitude();
if ( faceDoubleArea <= numeric_limits<double>::min() )
return true; // invalid face
normal /= faceDoubleArea;
// check if the point lays on face plane
gp_Vec n2p( xyz[0], point );
if ( fabs( n2p * normal ) > tol )
return true; // not on face plane
// check if point is out of face boundary
int i, out = false;
for ( i = 0; !out && i < element->NbNodes(); ++i )
{
gp_Vec edge( xyz[i], xyz[i+1]);
gp_Vec n2p ( xyz[i], point );
gp_Vec cross = edge ^ n2p;
out = ( cross * normal < -tol );
}
if ( out && element->IsPoly() )
{
// define point position by the closest edge
double minDist = numeric_limits<double>::max();
int iMinDist;
for ( i = 0; i < element->NbNodes(); ++i )
{
gp_Vec edge( xyz[i], xyz[i+1]);
gp_Vec n1p ( xyz[i], point);
double dist = ( edge ^ n1p ).Magnitude() / edge.Magnitude();
if ( dist < minDist )
iMinDist = i;
}
gp_Vec edge( xyz[iMinDist], xyz[iMinDist+1]);
gp_Vec n2p ( xyz[iMinDist], point );
gp_Vec cross = edge ^ n2p;
out = ( cross * normal < -tol );
}
return out;
}
if ( element->GetType() == SMDSAbs_Edge ) // --------------------------------------------------
{
for ( int i = 1; i < element->NbNodes(); ++i )
{
gp_Vec edge( xyz[i-1], xyz[i]);
gp_Vec n1p ( xyz[i-1], point);
double dist = ( edge ^ n1p ).Magnitude() / edge.Magnitude();
if ( dist > tol )
return true;
gp_Vec n2p( xyz[i], point );
if ( fabs( edge.Magnitude() - n1p.Magnitude() - n2p.Magnitude()) > tol )
return true;
}
return false;
}
// Node or 0D element -------------------------------------------------------------------------
{
gp_Vec n2p ( xyz[0], point );
return n2p.Magnitude() <= tol;
}
return true;
}
//======================================================================= //=======================================================================
//function : SimplifyFace //function : SimplifyFace
//purpose : //purpose :
@ -6107,7 +6566,7 @@ bool SMESH_MeshEditor::FindFreeBorder (const SMDS_MeshNode* theFirst
//vector<const SMDS_MeshNode*> nodes; //vector<const SMDS_MeshNode*> nodes;
const SMDS_MeshNode *nIgnore = theFirstNode, *nStart = theSecondNode; const SMDS_MeshNode *nIgnore = theFirstNode, *nStart = theSecondNode;
set < const SMDS_MeshElement* > foundElems; TIDSortedElemSet foundElems;
bool needTheLast = ( theLastNode != 0 ); bool needTheLast = ( theLastNode != 0 );
while ( nStart != theLastNode ) { while ( nStart != theLastNode ) {

View File

@ -55,12 +55,38 @@ typedef std::map<const SMDS_MeshElement*,
std::list<const SMDS_MeshElement*> > TElemOfElemListMap; std::list<const SMDS_MeshElement*> > TElemOfElemListMap;
typedef std::map<const SMDS_MeshNode*, const SMDS_MeshNode*> TNodeNodeMap; typedef std::map<const SMDS_MeshNode*, const SMDS_MeshNode*> TNodeNodeMap;
//!< Set of elements sorted by ID, to be used to assure predictability of edition //!< Set of elements sorted by ID, to be used to assure predictability of edition
typedef std::set< const SMDS_MeshElement*, TIDCompare > TIDSortedElemSet; typedef std::set< const SMDS_MeshElement*, TIDCompare > TIDSortedElemSet;
typedef pair< const SMDS_MeshNode*, const SMDS_MeshNode* > NLink; typedef pair< const SMDS_MeshNode*, const SMDS_MeshNode* > NLink;
//=======================================================================
/*!
* \brief Searcher for the node closest to point
*/
//=======================================================================
struct SMESH_NodeSearcher
{
virtual const SMDS_MeshNode* FindClosestTo( const gp_Pnt& pnt ) = 0;
virtual void MoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt ) = 0;
};
//=======================================================================
/*!
* \brief Return elements of given type where the given point is IN or ON.
*
* 'ALL' type means elements of any type excluding nodes and 0D elements
*/
//=======================================================================
struct SMESH_ElementSearcher
{
virtual void FindElementsByPoint(const gp_Pnt& point,
SMDSAbs_ElementType type,
std::vector< const SMDS_MeshElement* >& foundNodes)=0;
};
//======================================================================= //=======================================================================
/*! /*!
* \brief A sorted pair of nodes * \brief A sorted pair of nodes
@ -77,18 +103,6 @@ struct SMESH_TLink: public NLink
const SMDS_MeshNode* node2() const { return second; } const SMDS_MeshNode* node2() const { return second; }
}; };
// ============================================================
/*!
* \brief Searcher for the node closest to point
*/
// ============================================================
struct SMESH_NodeSearcher
{
virtual const SMDS_MeshNode* FindClosestTo( const gp_Pnt& pnt ) = 0;
};
//======================================================================= //=======================================================================
/*! /*!
* auxiliary class * auxiliary class
@ -365,6 +379,7 @@ public:
SMESH_Mesh* theTargetMesh=0); SMESH_Mesh* theTargetMesh=0);
// Move or copy theElements applying theTrsf to their nodes // Move or copy theElements applying theTrsf to their nodes
typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes; typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
void FindCoincidentNodes (std::set<const SMDS_MeshNode*> & theNodes, void FindCoincidentNodes (std::set<const SMDS_MeshNode*> & theNodes,
@ -378,6 +393,16 @@ public:
*/ */
SMESH_NodeSearcher* GetNodeSearcher(); SMESH_NodeSearcher* GetNodeSearcher();
/*!
* \brief Return SMESH_ElementSearcher
*/
SMESH_ElementSearcher* GetElementSearcher();
/*!
* \brief Return true if the point is IN or ON of the element
*/
static bool isOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol );
int SimplifyFace (const std::vector<const SMDS_MeshNode *> faceNodes, int SimplifyFace (const std::vector<const SMDS_MeshNode *> faceNodes,
std::vector<const SMDS_MeshNode *>& poly_nodes, std::vector<const SMDS_MeshNode *>& poly_nodes,
std::vector<int>& quantities) const; std::vector<int>& quantities) const;