0019928: EDF 771 SMESH : Extrusion (Revolution) with normal to a face

This commit is contained in:
dmv 2009-02-27 15:33:35 +00:00
parent 2db16adfe0
commit 14e6b5b1a7
6 changed files with 188 additions and 54 deletions

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@ -20,6 +20,8 @@ The following dialog common for line and planar elements will appear:
\image html extrusionalongaline1.png
\image html extrusionalongaline2.png
</li>
<li>In this dialog:
@ -37,8 +39,15 @@ viewer; or</li>
about filters in the \ref selection_filter_library_page "Selection filter library" page.</li>
</ul>
</li>
<li>If the <b>Extrude to Distance</b> Radio Button Selected</li>
<ul>
<li>specify the distance at which the elements will be extruded,</li>
<li>specify the vector along which the elements will be extruded,</li>
</ul>
<li>If the <b>Extrude Along Vector</b> Radio Button Selected</li>
<ul>
<li>specify the vector along which the elements will be extruded, or select the face (the normale to the face will be define a vector)</li>
<li>specify the distance to be extruded along this vector,</li>
</ul>
<li>specify the number of steps;</li>
<li>activate <b>Generate Groups</b> checkbox if it is necessary to copy the groups of
elements of the source mesh to the newly created one. </li>

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@ -170,10 +170,14 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
RadioButton3 = new QRadioButton(GroupArguments);
RadioButton3->setText( tr("SMESH_EXTRUSION_TO_DISTANCE") );
RadioButton4 = new QRadioButton(GroupArguments);
RadioButton4->setText( tr("SMESH_EXTRUSION_ALONG_VECTOR") );
//Control for the Distance selection
TextLabelDistance = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
TextLabelDx = new QLabel(tr("SMESH_X"), GroupArguments);
SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments);
@ -185,6 +189,8 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
// Controls for vector selection
TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
SelectVectorButton = new QPushButton(GroupArguments);
SelectVectorButton->setIcon(image2);
@ -197,6 +203,9 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
TextLabelVz = new QLabel(tr("SMESH_DZ"), GroupArguments);
SpinBox_Vz = new SMESHGUI_SpinBox(GroupArguments);
TextLabelDist = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
SpinBox_VDist = new SMESHGUI_SpinBox(GroupArguments);
// Controls for nb. steps defining
TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupArguments);
@ -209,24 +218,30 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7);
GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
GroupArgumentsLayout->addWidget(TextLabelDistance, 2, 0);
GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
GroupArgumentsLayout->addWidget(TextLabelVector, 3, 0);
GroupArgumentsLayout->addWidget(SelectVectorButton, 3, 1);
GroupArgumentsLayout->addWidget(TextLabelVx, 3, 2);
GroupArgumentsLayout->addWidget(SpinBox_Vx, 3, 3);
GroupArgumentsLayout->addWidget(TextLabelVy, 3, 4);
GroupArgumentsLayout->addWidget(SpinBox_Vy, 3, 5);
GroupArgumentsLayout->addWidget(TextLabelVz, 3, 6);
GroupArgumentsLayout->addWidget(SpinBox_Vz, 3, 7);
GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0);
GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2, 1, 6);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 8);
GroupArgumentsLayout->addWidget(RadioButton3, 2, 1, 1, 3);
GroupArgumentsLayout->addWidget(RadioButton4, 2, 5, 1, 3);
GroupArgumentsLayout->addWidget(TextLabelDistance, 3, 0);
GroupArgumentsLayout->addWidget(TextLabelDx, 3, 2);
GroupArgumentsLayout->addWidget(SpinBox_Dx, 3, 3);
GroupArgumentsLayout->addWidget(TextLabelDy, 3, 4);
GroupArgumentsLayout->addWidget(SpinBox_Dy, 3, 5);
GroupArgumentsLayout->addWidget(TextLabelDz, 3, 6);
GroupArgumentsLayout->addWidget(SpinBox_Dz, 3, 7);
GroupArgumentsLayout->addWidget(TextLabelVector, 4, 0);
GroupArgumentsLayout->addWidget(SelectVectorButton, 4, 1);
GroupArgumentsLayout->addWidget(TextLabelVx, 4, 2);
GroupArgumentsLayout->addWidget(SpinBox_Vx, 4, 3);
GroupArgumentsLayout->addWidget(TextLabelVy, 4, 4);
GroupArgumentsLayout->addWidget(SpinBox_Vy, 4, 5);
GroupArgumentsLayout->addWidget(TextLabelVz, 4, 6);
GroupArgumentsLayout->addWidget(SpinBox_Vz, 4, 7);
GroupArgumentsLayout->addWidget(TextLabelDist, 5, 0);
GroupArgumentsLayout->addWidget(SpinBox_VDist, 5, 3);
GroupArgumentsLayout->addWidget(TextLabelNbSteps, 6, 0, 1, 3);
GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 6, 3);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 7, 0, 1, 8);
GroupArgumentsLayout->addItem(new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding), 8, 0);
/***************************************************************/
SMESHGUI_ExtrusionDlgLayout->addWidget(ConstructorsBox);
@ -234,17 +249,19 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons);
/* Initialisations */
SpinBox_Vx->RangeStepAndValidator(-1, 1, 0.01, 3);
SpinBox_Vy->RangeStepAndValidator(-1, 1, 0.01, 3);
SpinBox_Vz->RangeStepAndValidator(-1, 1, 0.01, 3);
SpinBox_Vx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.01, 3);
SpinBox_Vy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.01, 3);
SpinBox_Vz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.01, 3);
SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_NbSteps->setRange(1, 999999);
SpinBox_VDist->RangeStepAndValidator(0, COORD_MAX, 10.0, 3);
RadioButton1->setChecked(true);
RadioButton3->setChecked(true);
MakeGroupsCheck->setChecked(true);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
@ -273,6 +290,9 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(RadioButton3, SIGNAL(clicked()), this, SLOT(ClickOnRadio()));
connect(RadioButton4, SIGNAL(clicked()), this, SLOT(ClickOnRadio()));
// to update state of the Ok & Apply buttons
connect(SpinBox_Vx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Vy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
@ -294,6 +314,7 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
/***************************************************************/
ConstructorsClicked(0);
ClickOnRadio();
SelectionIntoArgument();
}
@ -325,6 +346,7 @@ void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
if (ResetControls) {
SpinBox_NbSteps->setValue(1);
SpinBox_VDist->setValue(10);
SpinBox_Dx->SetValue(0);
SpinBox_Dy->SetValue(0);
SpinBox_Dz->SetValue(0);
@ -345,11 +367,18 @@ void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
//=================================================================================
void SMESHGUI_ExtrusionDlg::CheckIsEnable()
{
double aX = SpinBox_Vx->GetValue()*SpinBox_Dx->GetValue();
double aY = SpinBox_Vy->GetValue()*SpinBox_Dy->GetValue();
double aZ = SpinBox_Vz->GetValue()*SpinBox_Dz->GetValue();
double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
double aX, aY, aZ, aModule;
if ( RadioButton3->isChecked() ) {
aX = SpinBox_Dx->GetValue();
aY = SpinBox_Dy->GetValue();
aZ = SpinBox_Dz->GetValue();
aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
} else if ( RadioButton4->isChecked() ) {
aX = SpinBox_Vx->GetValue();
aY = SpinBox_Vy->GetValue();
aZ = SpinBox_Vz->GetValue();
aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
}
bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
@ -397,6 +426,57 @@ void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId)
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnRadio()
{
if ( RadioButton3->isChecked() ) {
TextLabelDistance->show();
TextLabelDx->show();
SpinBox_Dx->show();
TextLabelDy->show();
SpinBox_Dy->show();
TextLabelDz->show();
SpinBox_Dz->show();
TextLabelVector->hide();
TextLabelVx->hide();
SpinBox_Vx->hide();
TextLabelVy->hide();
SpinBox_Vy->hide();
TextLabelVz->hide();
SpinBox_Vz->hide();
TextLabelDist->hide();
SpinBox_VDist->hide();
SelectVectorButton->hide();
} else if ( RadioButton4->isChecked() ) {
TextLabelDistance->hide();
TextLabelDx->hide();
SpinBox_Dx->hide();
TextLabelDy->hide();
SpinBox_Dy->hide();
TextLabelDz->hide();
SpinBox_Dz->hide();
TextLabelVector->show();
TextLabelVx->show();
SpinBox_Vx->show();
TextLabelVy->show();
SpinBox_Vy->show();
TextLabelVz->show();
SpinBox_Vz->show();
TextLabelDist->show();
SpinBox_VDist->show();
SelectVectorButton->show();
}
// AdjustSize
qApp->processEvents();
updateGeometry();
resize( minimumSizeHint() );
}
//=================================================================================
// function : ClickOnApply()
// purpose : Called when user presses <Apply> button
@ -411,23 +491,38 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
if (myNbOkElements) {
gp_XYZ aNormale(SpinBox_Vx->GetValue(),
SpinBox_Vy->GetValue(),
SpinBox_Vz->GetValue());
aNormale /= aNormale.Modulus();
SMESH::DirStruct aVector;
aVector.PS.x = SpinBox_Dx->GetValue()*aNormale.X();
aVector.PS.y = SpinBox_Dy->GetValue()*aNormale.Y();
aVector.PS.z = SpinBox_Dz->GetValue()*aNormale.Z();
QStringList aParameters;
if ( RadioButton3->isChecked() ) {
aVector.PS.x = SpinBox_Dx->GetValue();
aVector.PS.y = SpinBox_Dy->GetValue();
aVector.PS.z = SpinBox_Dz->GetValue();
aParameters << SpinBox_Dx->text();
aParameters << SpinBox_Dy->text();
aParameters << SpinBox_Dz->text();
} else if ( RadioButton4->isChecked() ) {
gp_XYZ aNormale(SpinBox_Vx->GetValue(),
SpinBox_Vy->GetValue(),
SpinBox_Vz->GetValue());
aNormale /= aNormale.Modulus();
long aVDist = (long)SpinBox_VDist->value();
aVector.PS.x = aNormale.X()*aVDist;
aVector.PS.y = aNormale.Y()*aVDist;
aVector.PS.z = aNormale.Z()*aVDist;
aParameters << SpinBox_Vx->text();
aParameters << SpinBox_Vy->text();
aParameters << SpinBox_Vz->text();
aParameters << SpinBox_VDist->text();
}
long aNbSteps = (long)SpinBox_NbSteps->value();
QStringList aParameters;
aParameters << SpinBox_Dx->text();
aParameters << SpinBox_Dy->text();
aParameters << SpinBox_Dz->text();
aParameters << SpinBox_NbSteps->text();
try {
@ -463,11 +558,12 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
} catch (...) {
}
SMESH::UpdateView();
SMESH::Update(myIO, SMESH::eDisplay);
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
mySelectionMgr->clearSelected();
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
}
@ -598,8 +694,11 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
return;
// clear
myActor = 0;
myIO.Nullify();
if(myEditCurrentArgument != (QWidget*)SpinBox_Vx) {
myActor = 0;
Handle(SALOME_InteractiveObject) resIO = myIO;
myIO.Nullify();
}
QString aString = "";
// set busy flag
@ -617,11 +716,14 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
if(myEditCurrentArgument != (QWidget*)SpinBox_Vx) {
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
}
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
int aNbElements = 0;
@ -667,7 +769,9 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
int aNbElements = aMapIndex.Extent();
SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
SMESH::SMESH_Mesh_var aMesh_var = SMESH::GetMeshByIO(IO);
SMESH_Actor* anActor = SMESH::FindActorByObject(aMesh_var);
SMDS_Mesh* aMesh = anActor ? anActor->GetObject()->GetMesh() : 0;
if(aNbElements != 1 || !aMesh)
return;
@ -881,9 +985,16 @@ bool SMESHGUI_ExtrusionDlg::isValid()
{
QString msg;
bool ok = true;
ok = SpinBox_Dx->isValid( msg, true ) && ok;
ok = SpinBox_Dy->isValid( msg, true ) && ok;
ok = SpinBox_Dz->isValid( msg, true ) && ok;
if ( RadioButton3->isChecked() ) {
ok = SpinBox_Dx->isValid( msg, true ) && ok;
ok = SpinBox_Dy->isValid( msg, true ) && ok;
ok = SpinBox_Dz->isValid( msg, true ) && ok;
} else if ( RadioButton4->isChecked() ) {
ok = SpinBox_Vx->isValid( msg, true ) && ok;
ok = SpinBox_Vy->isValid( msg, true ) && ok;
ok = SpinBox_Vz->isValid( msg, true ) && ok;
ok = SpinBox_VDist->isValid( msg, true ) && ok;
}
ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
if( !ok ) {

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@ -98,8 +98,11 @@ private:
QButtonGroup* GroupConstructors;
QRadioButton* RadioButton1;
QRadioButton* RadioButton2;
QRadioButton* RadioButton3;
QRadioButton* RadioButton4;
QGroupBox* GroupArguments;
QGroupBox* GroupDimensions;
QLabel* TextLabelElements;
QPushButton* SelectElementsButton;
QLineEdit* LineEditElements;
@ -119,6 +122,8 @@ private:
SMESHGUI_SpinBox* SpinBox_Vy;
QLabel* TextLabelVz;
SMESHGUI_SpinBox* SpinBox_Vz;
QLabel* TextLabelDist;
SMESHGUI_SpinBox* SpinBox_VDist;
QLabel* TextLabelNbSteps;
SalomeApp_IntSpinBox* SpinBox_NbSteps;
QCheckBox* MakeGroupsCheck;
@ -141,6 +146,7 @@ private slots:
bool ClickOnApply();
void ClickOnCancel();
void ClickOnHelp();
void ClickOnRadio();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();

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@ -1128,6 +1128,14 @@ Are you sure want to export to MED 2.1 ?</translation>
<source>SMESH_EXTRUSION</source>
<translation>Extrusion</translation>
</message>
<message>
<source>SMESH_EXTRUSION_TO_DISTANCE</source>
<translation>Extrusion To Distance</translation>
</message>
<message>
<source>SMESH_EXTRUSION_ALONG_VECTOR</source>
<translation>Extrusion Along Vector</translation>
</message>
<message>
<source>SMESH_FACE</source>
<translation>Face</translation>