Start implementation of the "21177: EDF 1563 SMESH: Preview of mesh during a modification" issue.

This commit is contained in:
rnv 2011-03-11 08:34:40 +00:00
parent b3a725059c
commit 512a892301
18 changed files with 982 additions and 210 deletions

View File

@ -95,6 +95,7 @@ salomeinclude_HEADERS = \
SMESHGUI_MeshOrderOp.h \ SMESHGUI_MeshOrderOp.h \
SMESHGUI_FileValidator.h \ SMESHGUI_FileValidator.h \
SMESHGUI_CopyMeshDlg.h \ SMESHGUI_CopyMeshDlg.h \
SMESHGUI_PreviewDlg.h \
SMESH_SMESHGUI.hxx SMESH_SMESHGUI.hxx
# Libraries targets # Libraries targets
@ -169,7 +170,8 @@ dist_libSMESH_la_SOURCES = \
SMESHGUI_MeshOrderDlg.cxx \ SMESHGUI_MeshOrderDlg.cxx \
SMESHGUI_MeshOrderOp.cxx \ SMESHGUI_MeshOrderOp.cxx \
SMESHGUI_CopyMeshDlg.cxx \ SMESHGUI_CopyMeshDlg.cxx \
SMESHGUI_FileValidator.cxx SMESHGUI_FileValidator.cxx \
SMESHGUI_PreviewDlg.cxx
MOC_FILES = \ MOC_FILES = \
SMESHGUI_moc.cxx \ SMESHGUI_moc.cxx \
@ -227,7 +229,8 @@ MOC_FILES = \
SMESHGUI_FindElemByPointDlg_moc.cxx \ SMESHGUI_FindElemByPointDlg_moc.cxx \
SMESHGUI_MeshOrderDlg_moc.cxx \ SMESHGUI_MeshOrderDlg_moc.cxx \
SMESHGUI_CopyMeshDlg_moc.cxx \ SMESHGUI_CopyMeshDlg_moc.cxx \
SMESHGUI_MeshOrderOp_moc.cxx SMESHGUI_MeshOrderOp_moc.cxx \
SMESHGUI_PreviewDlg_moc.cxx
nodist_libSMESH_la_SOURCES= \ nodist_libSMESH_la_SOURCES= \
$(MOC_FILES) $(MOC_FILES)

View File

@ -34,6 +34,7 @@
#include "SMESHGUI_SpinBox.h" #include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h" #include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h> #include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx> #include <SMESH_TypeFilter.hxx>
@ -109,8 +110,7 @@ private:
// purpose : constructor // purpose : constructor
//================================================================================= //=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theModule ) SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ), : SMESHGUI_PreviewDlg( theModule ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg( 0 ) myFilterDlg( 0 )
{ {
@ -262,6 +262,9 @@ SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theMod
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true); MakeGroupsCheck->setChecked(true);
//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// layouting // layouting
GroupArgumentsLayout->addWidget(ElementsLab, 0, 0); GroupArgumentsLayout->addWidget(ElementsLab, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
@ -271,7 +274,8 @@ SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theMod
GroupArgumentsLayout->addWidget(PathGrp, 2, 0, 1, 4); GroupArgumentsLayout->addWidget(PathGrp, 2, 0, 1, 4);
GroupArgumentsLayout->addWidget(BasePointGrp, 3, 0, 1, 4); GroupArgumentsLayout->addWidget(BasePointGrp, 3, 0, 1, 4);
GroupArgumentsLayout->addWidget(AnglesGrp, 4, 0, 1, 4); GroupArgumentsLayout->addWidget(AnglesGrp, 4, 0, 1, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 4); GroupArgumentsLayout->addWidget(myPreviewCheckBox, 5, 0, 1, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
/***************************************************************/ /***************************************************************/
// common buttons group box // common buttons group box
@ -362,6 +366,17 @@ SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theMod
connect(MeshCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh())); connect(MeshCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
connect(XSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(YSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(ZSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
connect(LinearAnglesCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
//To Connect preview check box
connectPreviewControl();
AnglesList->installEventFilter(this); AnglesList->installEventFilter(this);
ElementsLineEdit->installEventFilter(this); ElementsLineEdit->installEventFilter(this);
StartPointLineEdit->installEventFilter(this); StartPointLineEdit->installEventFilter(this);
@ -410,6 +425,8 @@ void SMESHGUI_ExtrusionAlongPathDlg::Init (bool ResetControls)
MeshCheck->setChecked(false); MeshCheck->setChecked(false);
ConstructorsClicked(0); ConstructorsClicked(0);
onSelectMesh(); onSelectMesh();
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
} }
SetEditCurrentArgument(0); SetEditCurrentArgument(0);
} }
@ -424,6 +441,8 @@ void SMESHGUI_ExtrusionAlongPathDlg::ConstructorsClicked (int type)
disconnect(mySelectionMgr, 0, this, 0); disconnect(mySelectionMgr, 0, this, 0);
hidePreview();
if (type == 0) if (type == 0)
GroupArguments->setTitle(tr("EXTRUSION_1D")); GroupArguments->setTitle(tr("EXTRUSION_1D"));
else if (type == 1) else if (type == 1)
@ -480,41 +499,7 @@ bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
if (!isValid()) if (!isValid())
return false; return false;
SMESH::long_array_var anElementsId = new SMESH::long_array; SMESH::long_array_var anElementsId = getSelectedElements();
if (!MeshCheck->isChecked()) {
// If "Select whole mesh, submesh or group" check box is off ->
// use only elements of given type selected by user
SMDS_Mesh* aMesh;
if ( myMeshActor )
aMesh = myMeshActor->GetObject()->GetMesh();
if (aMesh) {
QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
bool bOk;
int j = 0;
for (int i = 0; i < aListElementsId.count(); i++) {
long ind = aListElementsId[ i ].toLong(&bOk);
if (bOk) {
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
if (typeMatch)
anElementsId[ j++ ] = ind;
}
}
}
anElementsId->length(j);
}
if (anElementsId->length() <= 0) {
return false;
}
}
if (StartPointLineEdit->text().trimmed().isEmpty()) { if (StartPointLineEdit->text().trimmed().isEmpty()) {
return false; return false;
@ -528,18 +513,12 @@ bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
QStringList aParameters; QStringList aParameters;
// get angles //get angles
SMESH::double_array_var anAngles = new SMESH::double_array; SMESH::double_array_var anAngles = getAngles();
if (AnglesGrp->isChecked()) {
anAngles->length(myAnglesList.count()); for (int i = 0; i < myAnglesList.count(); i++)
int j = 0;
for (int i = 0; i < myAnglesList.count(); i++) {
double angle = myAnglesList[i];
anAngles[ j++ ] = angle*PI/180;
aParameters << AnglesList->item(i)->text(); aParameters << AnglesList->item(i)->text();
}
anAngles->length(j);
}
// get base point // get base point
SMESH::PointStruct aBasePoint; SMESH::PointStruct aBasePoint;
@ -973,6 +952,7 @@ void SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
YSpin->SetValue(n->Y()); YSpin->SetValue(n->Y());
ZSpin->SetValue(n->Z()); ZSpin->SetValue(n->Z());
} }
onDisplaySimulation(true);
} }
//================================================================================= //=================================================================================
@ -1286,3 +1266,155 @@ void SMESHGUI_ExtrusionAlongPathDlg::updateLinearAngles()
LinearAnglesCheck->setChecked( false ); LinearAnglesCheck->setChecked( false );
LinearAnglesCheck->setEnabled( enableLinear ); LinearAnglesCheck->setEnabled( enableLinear );
} }
//=================================================================================
// function : isValuesValid()
// purpose : Return true in case if values entered into dialog are valid
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::isValuesValid() {
if ( MeshCheck->isChecked() && myIDSource->_is_nil() ||
myMesh->_is_nil() ||
myPath->_is_nil() )
return false;
if(!MeshCheck->isChecked()) {
QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
if(aListElementsId.count() <= 0)
return false;
}
bool bOk;
StartPointLineEdit->text().toLong(&bOk);
if (!bOk) {
return false;
}
return true;
}
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if(isValid() && isValuesValid()) {
//Get selected elements:
SMESH::long_array_var anElementsId = getSelectedElements();
// get angles
SMESH::double_array_var anAngles = getAngles();
// get base point
SMESH::PointStruct aBasePoint;
if (BasePointGrp->isChecked()) {
aBasePoint.x = XSpin->GetValue();
aBasePoint.y = YSpin->GetValue();
aBasePoint.z = ZSpin->GetValue();
}
bool bOk;
long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
if (bOk) {
try {
SUIT_OverrideCursor wc;
SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
bool NeedGroups = false;
SMESH::ElementType ElemType = SMESH::FACE;
if( GetConstructorId() == 0 )
ElemType = SMESH::EDGE;
if( !MeshCheck->isChecked() ) {
aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
anAngles, LinearAnglesCheck->isChecked(),
BasePointGrp->isChecked(), aBasePoint,
NeedGroups, ElemType, retVal);
}
else {
SMESH::ListOfGroups_var groups =
aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
anAngles, LinearAnglesCheck->isChecked(),
BasePointGrp->isChecked(), aBasePoint,
NeedGroups, ElemType, retVal);
}
wc.suspend();
if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK ) {
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} else {
hidePreview();
}
} catch (...) {
hidePreview();
}
} else {
hidePreview();
}
} else {
hidePreview();
}
} else {
hidePreview();
}
}
//=================================================================================
// function : getSelectedElements
// purpose : return list of the selected elements
//=================================================================================
SMESH::long_array_var SMESHGUI_ExtrusionAlongPathDlg::getSelectedElements() {
// If "Select whole mesh, submesh or group" check box is off ->
// use only elements of given type selected by user
SMESH::long_array_var anElementsId = new SMESH::long_array;
if (!MeshCheck->isChecked()) {
SMDS_Mesh* aMesh;
if ( myMeshActor )
aMesh = myMeshActor->GetObject()->GetMesh();
if (aMesh) {
QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
bool bOk;
int j = 0;
for (int i = 0; i < aListElementsId.count(); i++) {
long ind = aListElementsId[ i ].toLong(&bOk);
if (bOk) {
const SMDS_MeshElement* e = aMesh->FindElement(ind);
if (e) {
bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
if (typeMatch)
anElementsId[ j++ ] = ind;
}
}
}
anElementsId->length(j);
}
}
return anElementsId;
}
SMESH::double_array_var SMESHGUI_ExtrusionAlongPathDlg::getAngles() {
SMESH::double_array_var anAngles = new SMESH::double_array;
if (AnglesGrp->isChecked()) {
anAngles->length(myAnglesList.count());
int j = 0;
for (int i = 0; i < myAnglesList.count(); i++) {
double angle = myAnglesList[i];
anAngles[ j++ ] = angle*PI/180;
}
anAngles->length(j);
}
return anAngles;
}

View File

@ -29,9 +29,7 @@
// SMESH includes // SMESH includes
#include "SMESH_SMESHGUI.hxx" #include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// Qt includes
#include <QDialog>
// IDL includes // IDL includes
#include <SALOMEconfig.h> #include <SALOMEconfig.h>
@ -60,7 +58,7 @@ class SUIT_SelectionFilter;
// class : SMESHGUI_ExtrusionAlongPathDlg // class : SMESHGUI_ExtrusionAlongPathDlg
// purpose : // purpose :
//================================================================================= //=================================================================================
class SMESHGUI_EXPORT SMESHGUI_ExtrusionAlongPathDlg : public QDialog class SMESHGUI_EXPORT SMESHGUI_ExtrusionAlongPathDlg : public SMESHGUI_PreviewDlg
{ {
Q_OBJECT Q_OBJECT
@ -81,10 +79,13 @@ private:
void SetEditCurrentArgument( QToolButton* ); void SetEditCurrentArgument( QToolButton* );
bool isValid(); bool isValid();
bool isValuesValid();
SMESH::long_array_var getSelectedElements();
SMESH::double_array_var getAngles();
void updateLinearAngles(); void updateLinearAngles();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator; SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
SVTK_Selector* mySelector; SVTK_Selector* mySelector;
@ -147,6 +148,7 @@ private:
protected slots: protected slots:
void reject(); void reject();
virtual void onDisplaySimulation( bool );
private slots: private slots:
void ConstructorsClicked( int ); void ConstructorsClicked( int );

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@ -34,6 +34,7 @@
#include "SMESHGUI_SpinBox.h" #include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h" #include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h> #include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx> #include <SMESH_TypeFilter.hxx>
@ -88,8 +89,7 @@
// purpose : constructor // purpose : constructor
//================================================================================= //=================================================================================
SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule) SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
: QDialog( SMESH::GetDesktop( theModule ) ), : SMESHGUI_PreviewDlg( theModule ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg( 0 ), myFilterDlg( 0 ),
mySelectedObject(SMESH::SMESH_IDSource::_nil()) mySelectedObject(SMESH::SMESH_IDSource::_nil())
@ -215,6 +215,9 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
// CheckBox for groups generation // CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
@ -241,7 +244,8 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
GroupArgumentsLayout->addWidget(SpinBox_VDist, 5, 3); GroupArgumentsLayout->addWidget(SpinBox_VDist, 5, 3);
GroupArgumentsLayout->addWidget(TextLabelNbSteps, 6, 0, 1, 3); GroupArgumentsLayout->addWidget(TextLabelNbSteps, 6, 0, 1, 3);
GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 6, 3); GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 6, 3);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 7, 0, 1, 8); GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0, 1, 8);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 8, 0, 1, 8);
GroupArgumentsLayout->addItem(new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding), 8, 0); GroupArgumentsLayout->addItem(new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding), 8, 0);
@ -313,6 +317,18 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(SpinBox_Dx, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Dy, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Dz, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Vx, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Vy, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Vz, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_VDist, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
connectPreviewControl();
/***************************************************************/ /***************************************************************/
ConstructorsClicked(0); ConstructorsClicked(0);
@ -359,6 +375,8 @@ void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
CheckBoxMesh->setChecked(false); CheckBoxMesh->setChecked(false);
onSelectMesh(false); onSelectMesh(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
} }
CheckIsEnable(); CheckIsEnable();
@ -370,7 +388,18 @@ void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
//================================================================================= //=================================================================================
void SMESHGUI_ExtrusionDlg::CheckIsEnable() void SMESHGUI_ExtrusionDlg::CheckIsEnable()
{ {
double aX, aY, aZ, aModule; bool anIsEnable = myNbOkElements > 0 && isValuesValid();
buttonOk->setEnabled(anIsEnable);
buttonApply->setEnabled(anIsEnable);
}
//=================================================================================
// function : isValuesValid()
// purpose : Return true in case if values entered into dialog are valid
//=================================================================================
bool SMESHGUI_ExtrusionDlg::isValuesValid() {
double aX, aY, aZ, aModule = 0;
if ( RadioButton3->isChecked() ) { if ( RadioButton3->isChecked() ) {
aX = SpinBox_Dx->GetValue(); aX = SpinBox_Dx->GetValue();
aY = SpinBox_Dy->GetValue(); aY = SpinBox_Dy->GetValue();
@ -382,11 +411,7 @@ void SMESHGUI_ExtrusionDlg::CheckIsEnable()
aZ = SpinBox_Vz->GetValue(); aZ = SpinBox_Vz->GetValue();
aModule = sqrt(aX*aX + aY*aY + aZ*aZ); aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
} }
return aModule > 1.0E-38;
bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
buttonOk->setEnabled(anIsEnable);
buttonApply->setEnabled(anIsEnable);
} }
//================================================================================= //=================================================================================
@ -397,6 +422,8 @@ void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId)
{ {
disconnect(mySelectionMgr, 0, this, 0); disconnect(mySelectionMgr, 0, this, 0);
hidePreview();
switch (constructorId) { switch (constructorId) {
case 0: case 0:
{ {
@ -478,6 +505,7 @@ void SMESHGUI_ExtrusionDlg::ClickOnRadio()
SpinBox_VDist->show(); SpinBox_VDist->show();
SelectVectorButton->show(); SelectVectorButton->show();
} }
onDisplaySimulation(true);
// AdjustSize // AdjustSize
qApp->processEvents(); qApp->processEvents();
updateGeometry(); updateGeometry();
@ -499,29 +527,14 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
if (myNbOkElements) { if (myNbOkElements) {
SMESH::DirStruct aVector; SMESH::DirStruct aVector;
getExtrusionVector(aVector);
QStringList aParameters; QStringList aParameters;
if ( RadioButton3->isChecked() ) { if ( RadioButton3->isChecked() ) {
aVector.PS.x = SpinBox_Dx->GetValue();
aVector.PS.y = SpinBox_Dy->GetValue();
aVector.PS.z = SpinBox_Dz->GetValue();
aParameters << SpinBox_Dx->text(); aParameters << SpinBox_Dx->text();
aParameters << SpinBox_Dy->text(); aParameters << SpinBox_Dy->text();
aParameters << SpinBox_Dz->text(); aParameters << SpinBox_Dz->text();
} else if ( RadioButton4->isChecked() ) { } else if ( RadioButton4->isChecked() ) {
gp_XYZ aNormale(SpinBox_Vx->GetValue(),
SpinBox_Vy->GetValue(),
SpinBox_Vz->GetValue());
aNormale /= aNormale.Modulus();
long aVDist = (long)SpinBox_VDist->value();
aVector.PS.x = aNormale.X()*aVDist;
aVector.PS.y = aNormale.Y()*aVDist;
aVector.PS.z = aNormale.Z()*aVDist;
aParameters << SpinBox_Vx->text(); aParameters << SpinBox_Vx->text();
aParameters << SpinBox_Vy->text(); aParameters << SpinBox_Vy->text();
aParameters << SpinBox_Vz->text(); aParameters << SpinBox_Vz->text();
@ -676,6 +689,8 @@ void SMESHGUI_ExtrusionDlg::onTextChange (const QString& theNewText)
CheckIsEnable(); CheckIsEnable();
onDisplaySimulation(true);
myBusy = false; myBusy = false;
} }
@ -786,6 +801,8 @@ void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
} }
onDisplaySimulation(true);
// OK // OK
CheckIsEnable(); CheckIsEnable();
} }
@ -1036,3 +1053,66 @@ bool SMESHGUI_ExtrusionDlg::isValid()
} }
return true; return true;
} }
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_ExtrusionDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if (myNbOkElements && isValid() && isValuesValid()) {
//Get input vector
SMESH::DirStruct aVector;
getExtrusionVector(aVector);
//Get Number of the steps
long aNbSteps = (long)SpinBox_NbSteps->value();
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
if( CheckBoxMesh->isChecked() ) {
if( GetConstructorId() == 0 )
aMeshEditor->ExtrusionSweepObject1D(mySelectedObject, aVector, aNbSteps);
else
aMeshEditor->ExtrusionSweepObject2D(mySelectedObject, aVector, aNbSteps);
}
else
aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {
hidePreview();
}
} else {
hidePreview();
}
} else {
hidePreview();
}
}
//=================================================================================
// function : getExtrusionVector()
// purpose : get direction of the extrusion
//=================================================================================
void SMESHGUI_ExtrusionDlg::getExtrusionVector(SMESH::DirStruct& aVector) {
if ( RadioButton3->isChecked() ) {
aVector.PS.x = SpinBox_Dx->GetValue();
aVector.PS.y = SpinBox_Dy->GetValue();
aVector.PS.z = SpinBox_Dz->GetValue();
} else if ( RadioButton4->isChecked() ) {
gp_XYZ aNormale(SpinBox_Vx->GetValue(),
SpinBox_Vy->GetValue(),
SpinBox_Vz->GetValue());
aNormale /= aNormale.Modulus();
long aVDist = (long)SpinBox_VDist->value();
aVector.PS.x = aNormale.X()*aVDist;
aVector.PS.y = aNormale.Y()*aVDist;
aVector.PS.z = aNormale.Z()*aVDist;
}
}

View File

@ -29,13 +29,11 @@
// SMESH includes // SMESH includes
#include "SMESH_SMESHGUI.hxx" #include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// SALOME GUI includes // SALOME GUI includes
#include <SALOME_InteractiveObject.hxx> #include <SALOME_InteractiveObject.hxx>
// Qt includes
#include <QDialog>
// IDL includes // IDL includes
#include <SALOMEconfig.h> #include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Mesh)
@ -62,7 +60,7 @@ class SalomeApp_IntSpinBox;
// class : SMESHGUI_ExtrusionDlg // class : SMESHGUI_ExtrusionDlg
// purpose : // purpose :
//================================================================================= //=================================================================================
class SMESHGUI_EXPORT SMESHGUI_ExtrusionDlg : public QDialog class SMESHGUI_EXPORT SMESHGUI_ExtrusionDlg : public SMESHGUI_PreviewDlg
{ {
Q_OBJECT Q_OBJECT
@ -78,10 +76,11 @@ private:
void closeEvent( QCloseEvent* ); void closeEvent( QCloseEvent* );
void keyPressEvent( QKeyEvent* ); void keyPressEvent( QKeyEvent* );
int GetConstructorId(); int GetConstructorId();
void getExtrusionVector(SMESH::DirStruct& aVector);
bool isValid(); bool isValid();
bool isValuesValid();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator; SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QWidget* myEditCurrentArgument; /* Current argument editor */ QWidget* myEditCurrentArgument; /* Current argument editor */
@ -144,6 +143,9 @@ private:
QPushButton* myFilterBtn; QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg; SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
virtual void onDisplaySimulation( bool );
private slots: private slots:
void ConstructorsClicked( int ); void ConstructorsClicked( int );
void CheckIsEnable(); void CheckIsEnable();

View File

@ -0,0 +1,103 @@
// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_PreviewDlg.cxx
// Author : Roman NIKOLAEV, Open CASCADE S.A.S.
// SMESH includes
//
//SMESH includes
#include "SMESHGUI.h"
#include "SMESHGUI_PreviewDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_Utils.h"
//GUI includes
#include <SUIT_Desktop.h>
//QT includes
#include <QCheckBox>
//=================================================================================
// class : SMESHGUI_SMESHGUI_PreviewDlg()
// purpose :
//=================================================================================
SMESHGUI_PreviewDlg::SMESHGUI_PreviewDlg(SMESHGUI* theModule) :
mySMESHGUI(theModule),
QDialog(SMESH::GetDesktop( theModule )) {
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
}
//=================================================================================
// function : ~SMESHGUI_PreviewDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_PreviewDlg::~SMESHGUI_PreviewDlg()
{
delete mySimulation;
}
//=================================================================================
// function : showPreview
// purpose : Show preview in the viewer
//=================================================================================
void SMESHGUI_PreviewDlg::showPreview(){
if(mySimulation)
mySimulation->SetVisibility(true);
}
//=================================================================================
// function : hidePreview
// purpose : Hide preview in the viewer
//=================================================================================
void SMESHGUI_PreviewDlg::hidePreview(){
if(mySimulation)
mySimulation->SetVisibility(false);
}
//=================================================================================
// function : connectPreviewControl
// purpose : Connect the preview check box
//=================================================================================
void SMESHGUI_PreviewDlg::connectPreviewControl(){
connect(myPreviewCheckBox, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
}
//=================================================================================
// function : toDisplaySimulation
// purpose :
//=================================================================================
void SMESHGUI_PreviewDlg::toDisplaySimulation() {
onDisplaySimulation(true);
}
//=================================================================================
// function : onDisplaySimulation
// purpose :
//=================================================================================
void SMESHGUI_PreviewDlg::onDisplaySimulation(bool toDisplayPreview) {
//Empty implementation here
}

View File

@ -0,0 +1,63 @@
// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RotationDlg.h
// Author : Roman NIKOLAEV, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_PREVIEWDLG_H
#define SMESHGUI_PREVIEWDLG_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
// Qt includes
#include <QDialog>
class SMESHGUI;
class SMESHGUI_MeshEditPreview;
class QCheckBox;
class SMESHGUI_EXPORT SMESHGUI_PreviewDlg : public QDialog {
Q_OBJECT
public:
SMESHGUI_PreviewDlg( SMESHGUI* );
~SMESHGUI_PreviewDlg();
void showPreview();
void hidePreview();
protected:
void connectPreviewControl();
protected slots:
void toDisplaySimulation();
virtual void onDisplaySimulation( bool );
protected:
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_MeshEditPreview* mySimulation;
QCheckBox* myPreviewCheckBox;
};
#endif

View File

@ -89,8 +89,7 @@
// purpose : // purpose :
//================================================================================= //=================================================================================
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule ) SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ), : SMESHGUI_PreviewDlg( theModule ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myVectorDefinition(NONE_SELECT), myVectorDefinition(NONE_SELECT),
myFilterDlg( 0 ), myFilterDlg( 0 ),
@ -232,7 +231,7 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments); SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
// Control for mesh preview // Control for mesh preview
CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments); myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// CheckBox for groups generation // CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
@ -247,7 +246,7 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4); GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4);
GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2); GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2); GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2);
GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 4); GroupArgumentsLayout->addWidget(myPreviewCheckBox, 5, 0, 1, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
/***************************************************************/ /***************************************************************/
@ -352,7 +351,9 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation())); connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
//To Connect preview check box
connectPreviewControl();
connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&))); connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
@ -405,7 +406,7 @@ void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
CheckBoxMesh->setChecked(false); CheckBoxMesh->setChecked(false);
onSelectMesh(false); onSelectMesh(false);
CheckBoxPreview->setChecked(false); myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false); onDisplaySimulation(false);
} }
} }
@ -1033,22 +1034,13 @@ void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
} }
} }
//=================================================================================
// function : toDisplaySimulation()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::toDisplaySimulation()
{
onDisplaySimulation(true);
}
//================================================================================= //=================================================================================
// function : onDisplaySimulation() // function : onDisplaySimulation()
// purpose : // purpose : Show/Hide preview
//================================================================================= //=================================================================================
void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview) void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
{ {
if (CheckBoxPreview->isChecked() && toDisplayPreview) if (myPreviewCheckBox->isChecked() && toDisplayPreview)
{ {
//display preview //display preview
if (myNbOkElements && IsAxisOk()) if (myNbOkElements && IsAxisOk())

View File

@ -29,12 +29,12 @@
// SMESH includes // SMESH includes
#include "SMESH_SMESHGUI.hxx" #include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// SALOME GUI includes // SALOME GUI includes
#include <SALOME_InteractiveObject.hxx> #include <SALOME_InteractiveObject.hxx>
// Qt includes // Qt includes
#include <QDialog>
#include <QMap> #include <QMap>
// IDL includes // IDL includes
@ -66,7 +66,7 @@ class QAction;
// class : SMESHGUI_RevolutionDlg // class : SMESHGUI_RevolutionDlg
// purpose : // purpose :
//================================================================================= //=================================================================================
class SMESHGUI_EXPORT SMESHGUI_RevolutionDlg : public QDialog class SMESHGUI_EXPORT SMESHGUI_RevolutionDlg : public SMESHGUI_PreviewDlg
{ {
Q_OBJECT Q_OBJECT
@ -88,7 +88,6 @@ private:
bool isValid(); bool isValid();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator; SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkElements; /* to check when elements are defined */ int myNbOkElements; /* to check when elements are defined */
@ -126,7 +125,6 @@ private:
QButtonGroup* GroupAngle; QButtonGroup* GroupAngle;
QRadioButton* RadioButton3; QRadioButton* RadioButton3;
QRadioButton* RadioButton4; QRadioButton* RadioButton4;
QCheckBox* CheckBoxPreview;
QLabel* TextLabelPoint; QLabel* TextLabelPoint;
QPushButton* SelectPointButton; QPushButton* SelectPointButton;
@ -163,6 +161,9 @@ private:
QPushButton* myFilterBtn; QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg; SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
virtual void onDisplaySimulation( bool );
private slots: private slots:
void ConstructorsClicked( int ); void ConstructorsClicked( int );
void ClickOnOk(); void ClickOnOk();
@ -177,8 +178,6 @@ private slots:
void onAngleTextChange( const QString& ); void onAngleTextChange( const QString& );
void onSelectMesh( bool ); void onSelectMesh( bool );
void onVectorChanged(); void onVectorChanged();
void toDisplaySimulation();
void onDisplaySimulation( bool );
void onSelectVectorMenu( QAction* ); void onSelectVectorMenu( QAction* );
void onSelectVectorButton(); void onSelectVectorButton();
void setFilters(); void setFilters();

View File

@ -33,6 +33,7 @@
#include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h" #include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h> #include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx> #include <SMESH_TypeFilter.hxx>
@ -91,9 +92,8 @@ enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action
// class : SMESHGUI_RotationDlg() // class : SMESHGUI_RotationDlg()
// purpose : // purpose :
//================================================================================= //=================================================================================
SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
: QDialog( SMESH::GetDesktop( theModule ) ), SMESHGUI_PreviewDlg( theModule ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0), myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil()) mySelectedObject(SMESH::SMESH_IDSource::_nil())
@ -217,6 +217,10 @@ SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule )
// Name of a mesh to create // Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments); LineEditNewMesh = new QLineEdit(GroupArguments);
//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 1); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 1);
@ -228,6 +232,8 @@ SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule )
GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 3); GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 3);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 3); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 3);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 3); GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 3);
GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
/***************************************************************/ /***************************************************************/
GroupButtons = new QGroupBox(this); GroupButtons = new QGroupBox(this);
@ -312,6 +318,17 @@ SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule )
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
connectPreviewControl();
onActionClicked(MOVE_ELEMS_BUTTON); onActionClicked(MOVE_ELEMS_BUTTON);
} }
@ -359,6 +376,9 @@ void SMESHGUI_RotationDlg::Init (bool ResetControls)
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true); ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false); CheckBoxMesh->setChecked(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
// MakeGroupsCheck->setChecked(false); // MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false); // MakeGroupsCheck->setEnabled(false);
// onSelectMesh(false); // onSelectMesh(false);
@ -737,6 +757,7 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
buttonOk->setEnabled(true); buttonOk->setEnabled(true);
buttonApply->setEnabled(true); buttonApply->setEnabled(true);
} }
onDisplaySimulation(true);
} }
//================================================================================= //=================================================================================
@ -883,6 +904,7 @@ void SMESHGUI_RotationDlg::onSelectMesh (bool toSelectMesh)
LineEditElements->setReadOnly(false); LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator); LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text()); onTextChange(LineEditElements->text());
hidePreview();
} }
SelectionIntoArgument(); SelectionIntoArgument();
@ -1033,3 +1055,51 @@ bool SMESHGUI_RotationDlg::isValid()
} }
return true; return true;
} }
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_RotationDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if(myNbOkElements && isValid() && IsAxisOk()) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();;
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
try {
SUIT_OverrideCursor aWaitCursor;
bool copy = ActionGroup->checkedId() == COPY_ELEMS_BUTTON;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
if(CheckBoxMesh->isChecked())
aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, copy);
else
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {
hidePreview();
}
}
else {
hidePreview();
}
} else {
hidePreview();
}
}

View File

@ -29,9 +29,8 @@
// SMESH includes // SMESH includes
#include "SMESH_SMESHGUI.hxx" #include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// Qt includes
#include <QDialog>
// IDL includes // IDL includes
#include <SALOMEconfig.h> #include <SALOMEconfig.h>
@ -57,7 +56,7 @@ class SMESH_LogicalFilter;
// class : SMESHGUI_RotationDlg // class : SMESHGUI_RotationDlg
// purpose : // purpose :
//================================================================================= //=================================================================================
class SMESHGUI_EXPORT SMESHGUI_RotationDlg : public QDialog class SMESHGUI_EXPORT SMESHGUI_RotationDlg : public SMESHGUI_PreviewDlg
{ {
Q_OBJECT Q_OBJECT
@ -76,7 +75,6 @@ private:
bool isValid(); bool isValid();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator; SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkElements; /* to check when elements are defined */ int myNbOkElements; /* to check when elements are defined */
@ -135,6 +133,9 @@ private:
QPushButton* myFilterBtn; QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg; SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
virtual void onDisplaySimulation( bool );
private slots: private slots:
void ClickOnOk(); void ClickOnOk();
void ClickOnCancel(); void ClickOnCancel();

View File

@ -30,6 +30,7 @@
#include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h" #include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h> #include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx> #include <SMESH_TypeFilter.hxx>
@ -106,9 +107,8 @@ private:
// class : SMESHGUI_ScaleDlg() // class : SMESHGUI_ScaleDlg()
// purpose : // purpose :
//================================================================================= //=================================================================================
SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule ) SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule ) :
: QDialog( SMESH::GetDesktop( theModule ) ), SMESHGUI_PreviewDlg( theModule ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0), myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil()) mySelectedObject(SMESH::SMESH_IDSource::_nil())
@ -211,6 +211,9 @@ SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule )
// Name of a mesh to create // Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments); LineEditNewMesh = new QLineEdit(GroupArguments);
//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// layout // layout
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
@ -234,6 +237,7 @@ SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule )
GroupArgumentsLayout->addWidget(ActionBox, 7, 0, 3, 4); GroupArgumentsLayout->addWidget(ActionBox, 7, 0, 3, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 7, 5, 1, 4); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 7, 5, 1, 4);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 8, 5, 1, 4); GroupArgumentsLayout->addWidget(LineEditNewMesh, 8, 5, 1, 4);
GroupArgumentsLayout->addWidget(myPreviewCheckBox, 10, 0);
/***************************************************************/ /***************************************************************/
GroupButtons = new QGroupBox(this); GroupButtons = new QGroupBox(this);
@ -314,6 +318,17 @@ SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule )
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox1_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_FX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_FY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_FZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
connectPreviewControl();
ConstructorsClicked(0); ConstructorsClicked(0);
SelectionIntoArgument(); SelectionIntoArgument();
onActionClicked(MOVE_ELEMS_BUTTON); onActionClicked(MOVE_ELEMS_BUTTON);
@ -358,6 +373,8 @@ void SMESHGUI_ScaleDlg::Init (bool ResetControls)
SpinBox_FX->SetValue(1.0); SpinBox_FX->SetValue(1.0);
SpinBox_FY->SetValue(1.0); SpinBox_FY->SetValue(1.0);
SpinBox_FZ->SetValue(1.0); SpinBox_FZ->SetValue(1.0);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true); ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false); CheckBoxMesh->setChecked(false);
@ -436,20 +453,8 @@ bool SMESHGUI_ScaleDlg::ClickOnApply()
anElementsId[i] = aListElementsId[i].toInt(); anElementsId[i] = aListElementsId[i].toInt();
SMESH::PointStruct aPoint; SMESH::PointStruct aPoint;
aPoint.x = SpinBox1_1->GetValue();
aPoint.y = SpinBox1_2->GetValue();
aPoint.z = SpinBox1_3->GetValue();
SMESH::double_array_var aScaleFact = new SMESH::double_array; SMESH::double_array_var aScaleFact = new SMESH::double_array;
aScaleFact->length(3); getScale(aPoint, aScaleFact);
aScaleFact[0] = SpinBox_FX->GetValue();
if (GetConstructorId() == 0) {
aScaleFact[1] = SpinBox_FX->GetValue();
aScaleFact[2] = SpinBox_FX->GetValue();
}
else {
aScaleFact[1] = SpinBox_FY->GetValue();
aScaleFact[2] = SpinBox_FZ->GetValue();
}
QStringList aParameters; QStringList aParameters;
aParameters << SpinBox1_1->text(); aParameters << SpinBox1_1->text();
@ -785,6 +790,8 @@ void SMESHGUI_ScaleDlg::SelectionIntoArgument()
buttonOk->setEnabled(true); buttonOk->setEnabled(true);
buttonApply->setEnabled(true); buttonApply->setEnabled(true);
} }
onDisplaySimulation(true);
} }
//================================================================================= //=================================================================================
@ -921,6 +928,7 @@ void SMESHGUI_ScaleDlg::onSelectMesh (bool toSelectMesh)
LineEditElements->setReadOnly(false); LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator); LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text()); onTextChange(LineEditElements->text());
hidePreview();
} }
SelectionIntoArgument(); SelectionIntoArgument();
@ -1054,3 +1062,68 @@ bool SMESHGUI_ScaleDlg::isValid()
} }
return true; return true;
} }
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_ScaleDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if ( myNbOkElements && isValid() ) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::PointStruct aPoint;
SMESH::double_array_var aScaleFact = new SMESH::double_array;
getScale(aPoint, aScaleFact);
try {
bool copy = ActionGroup->checkedId() == COPY_ELEMS_BUTTON;
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
SMESH::SMESH_IDSource_var obj;
if ( CheckBoxMesh->isChecked() )
obj = mySelectedObject;
else
obj = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
aMeshEditor->Scale(obj, aPoint, aScaleFact, copy);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {
hidePreview();
}
} else {
hidePreview();
}
} else {
hidePreview();
}
}
//=================================================================================
// function : getScale
// purpose : get scale parameters
//=================================================================================
void SMESHGUI_ScaleDlg::getScale( SMESH::PointStruct& thePoint , SMESH::double_array_var& theScaleFact) {
thePoint.x = SpinBox1_1->GetValue();
thePoint.y = SpinBox1_2->GetValue();
thePoint.z = SpinBox1_3->GetValue();
theScaleFact->length(3);
theScaleFact[0] = SpinBox_FX->GetValue();
if (GetConstructorId() == 0) {
theScaleFact[1] = SpinBox_FX->GetValue();
theScaleFact[2] = SpinBox_FX->GetValue();
}
else {
theScaleFact[1] = SpinBox_FY->GetValue();
theScaleFact[2] = SpinBox_FZ->GetValue();
}
}

View File

@ -26,9 +26,7 @@
// SMESH includes // SMESH includes
#include "SMESH_SMESHGUI.hxx" #include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// Qt includes
#include <QDialog>
// IDL includes // IDL includes
#include <SALOMEconfig.h> #include <SALOMEconfig.h>
@ -54,7 +52,7 @@ class SMESH_LogicalFilter;
// class : SMESHGUI_ScaleDlg // class : SMESHGUI_ScaleDlg
// purpose : // purpose :
//================================================================================= //=================================================================================
class SMESHGUI_EXPORT SMESHGUI_ScaleDlg : public QDialog class SMESHGUI_EXPORT SMESHGUI_ScaleDlg : public SMESHGUI_PreviewDlg
{ {
Q_OBJECT Q_OBJECT
@ -72,8 +70,9 @@ private:
void setNewMeshName(); void setNewMeshName();
bool isValid(); bool isValid();
void getScale( SMESH::PointStruct& thePoint,
SMESH::double_array_var& theScaleFact);
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator; SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QString myElementsId; QString myElementsId;
@ -128,6 +127,10 @@ private:
QPushButton* myFilterBtn; QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg; SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
virtual void onDisplaySimulation( bool );
private slots: private slots:
void ConstructorsClicked( int ); void ConstructorsClicked( int );
void ClickOnOk(); void ClickOnOk();

View File

@ -33,6 +33,7 @@
#include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h" #include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h> #include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx> #include <SMESH_TypeFilter.hxx>
@ -93,8 +94,7 @@ enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action
//================================================================================= //=================================================================================
SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule ) SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ), : SMESHGUI_PreviewDlg( theModule ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0), myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil()) mySelectedObject(SMESH::SMESH_IDSource::_nil())
@ -225,6 +225,10 @@ SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
// Name of a mesh to create // Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments); LineEditNewMesh = new QLineEdit(GroupArguments);
//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// layout // layout
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
@ -235,6 +239,7 @@ SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
GroupArgumentsLayout->addWidget(ActionBox, 3, 0, 3, 3); GroupArgumentsLayout->addWidget(ActionBox, 3, 0, 3, 3);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 3); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 3);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 5, 3); GroupArgumentsLayout->addWidget(LineEditNewMesh, 5, 3);
GroupArgumentsLayout->addWidget(myPreviewCheckBox, 6, 0);
/***************************************************************/ /***************************************************************/
GroupButtons = new QGroupBox(this); GroupButtons = new QGroupBox(this);
@ -317,6 +322,16 @@ SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
connectPreviewControl();
ConstructorsClicked(0); ConstructorsClicked(0);
SelectionIntoArgument(); SelectionIntoArgument();
onActionClicked(MOVE_ELEMS_BUTTON); onActionClicked(MOVE_ELEMS_BUTTON);
@ -363,6 +378,9 @@ void SMESHGUI_SymmetryDlg::Init (bool ResetControls)
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true); ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false); CheckBoxMesh->setChecked(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
// MakeGroupsCheck->setChecked(false); // MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false); // MakeGroupsCheck->setEnabled(false);
onSelectMesh(false); onSelectMesh(false);
@ -434,6 +452,8 @@ void SMESHGUI_SymmetryDlg::ConstructorsClicked (int constructorId)
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
onDisplaySimulation(true);
QApplication::instance()->processEvents(); QApplication::instance()->processEvents();
updateGeometry(); updateGeometry();
resize(100,100); resize(100,100);
@ -461,17 +481,8 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply()
anElementsId[i] = aListElementsId[i].toInt(); anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct aMirror; SMESH::AxisStruct aMirror;
SMESH::SMESH_MeshEditor::MirrorType aMirrorType;
aMirror.x = SpinBox_X->GetValue(); getMirror(aMirror,aMirrorType);
aMirror.y = SpinBox_Y->GetValue();
aMirror.z = SpinBox_Z->GetValue();
if (GetConstructorId() == 0) {
aMirror.vx = aMirror.vy = aMirror.vz = 0;
} else {
aMirror.vx = SpinBox_DX->GetValue();
aMirror.vy = SpinBox_DY->GetValue();
aMirror.vz = SpinBox_DZ->GetValue();
}
QStringList aParameters; QStringList aParameters;
aParameters << SpinBox_X->text(); aParameters << SpinBox_X->text();
@ -481,15 +492,6 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply()
aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DY->text() ); aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DY->text() );
aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DZ->text() ); aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DZ->text() );
SMESH::SMESH_MeshEditor::MirrorType aMirrorType;
if (GetConstructorId() == 0)
aMirrorType = SMESH::SMESH_MeshEditor::POINT;
if (GetConstructorId() == 1)
aMirrorType = SMESH::SMESH_MeshEditor::AXIS;
if (GetConstructorId() == 2)
aMirrorType = SMESH::SMESH_MeshEditor::PLANE;
int actionButton = ActionGroup->checkedId(); int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ); bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
@ -825,6 +827,7 @@ void SMESHGUI_SymmetryDlg::SelectionIntoArgument()
buttonOk->setEnabled(true); buttonOk->setEnabled(true);
buttonApply->setEnabled(true); buttonApply->setEnabled(true);
} }
onDisplaySimulation(true);
} }
//================================================================================= //=================================================================================
@ -965,6 +968,7 @@ void SMESHGUI_SymmetryDlg::onSelectMesh (bool toSelectMesh)
LineEditElements->setReadOnly(false); LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator); LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text()); onTextChange(LineEditElements->text());
hidePreview();
} }
SelectionIntoArgument(); SelectionIntoArgument();
@ -1129,3 +1133,67 @@ bool SMESHGUI_SymmetryDlg::isValid()
} }
return true; return true;
} }
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_SymmetryDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if ( myNbOkElements && isValid() && IsMirrorOk() ) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct aMirror;
SMESH::SMESH_MeshEditor::MirrorType aMirrorType;
getMirror(aMirror,aMirrorType);
try {
bool copy = ActionGroup->checkedId() == COPY_ELEMS_BUTTON;
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
if(CheckBoxMesh->isChecked())
aMeshEditor->MirrorObject(mySelectedObject, aMirror, aMirrorType, copy );
else
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, copy );
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {
hidePreview();
}
} else {
hidePreview();
}
} else {
hidePreview();
}
}
//=================================================================================
// function : getMirror
// purpose : return mirror parameters
//=================================================================================
void SMESHGUI_SymmetryDlg::getMirror(SMESH::AxisStruct& theMirror, SMESH::SMESH_MeshEditor::MirrorType& theMirrorType) {
theMirror.x = SpinBox_X->GetValue();
theMirror.y = SpinBox_Y->GetValue();
theMirror.z = SpinBox_Z->GetValue();
if (GetConstructorId() == 0) {
theMirror.vx = theMirror.vy = theMirror.vz = 0;
} else {
theMirror.vx = SpinBox_DX->GetValue();
theMirror.vy = SpinBox_DY->GetValue();
theMirror.vz = SpinBox_DZ->GetValue();
}
if (GetConstructorId() == 0)
theMirrorType = SMESH::SMESH_MeshEditor::POINT;
if (GetConstructorId() == 1)
theMirrorType = SMESH::SMESH_MeshEditor::AXIS;
if (GetConstructorId() == 2)
theMirrorType = SMESH::SMESH_MeshEditor::PLANE;
}

View File

@ -29,13 +29,12 @@
// SMESH includes // SMESH includes
#include "SMESH_SMESHGUI.hxx" #include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// Qt includes
#include <QDialog>
// IDL includes // IDL includes
#include <SALOMEconfig.h> #include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
class QButtonGroup; class QButtonGroup;
class QGroupBox; class QGroupBox;
@ -57,7 +56,7 @@ class SMESH_LogicalFilter;
// class : SMESHGUI_SymmetryDlg // class : SMESHGUI_SymmetryDlg
// purpose : // purpose :
//================================================================================= //=================================================================================
class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public QDialog class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_PreviewDlg
{ {
Q_OBJECT Q_OBJECT
@ -75,9 +74,10 @@ private:
bool IsMirrorOk(); bool IsMirrorOk();
void setNewMeshName(); void setNewMeshName();
void getMirror(SMESH::AxisStruct& theMirror, SMESH::SMESH_MeshEditor::MirrorType& aMirrorType);
bool isValid(); bool isValid();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator; SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkElements; /* to check when elements are defined */ int myNbOkElements; /* to check when elements are defined */
@ -137,6 +137,9 @@ private:
QPushButton* myFilterBtn; QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg; SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
virtual void onDisplaySimulation( bool );
private slots: private slots:
void ConstructorsClicked( int ); void ConstructorsClicked( int );
void ClickOnOk(); void ClickOnOk();

View File

@ -33,6 +33,7 @@
#include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h" #include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h> #include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx> #include <SMESH_TypeFilter.hxx>
@ -109,9 +110,8 @@ private:
// class : SMESHGUI_TranslationDlg() // class : SMESHGUI_TranslationDlg()
// purpose : // purpose :
//================================================================================= //=================================================================================
SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
: QDialog( SMESH::GetDesktop( theModule ) ), SMESHGUI_PreviewDlg( theModule ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0), myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil()) mySelectedObject(SMESH::SMESH_IDSource::_nil())
@ -215,6 +215,9 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule )
// Name of a mesh to create // Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments); LineEditNewMesh = new QLineEdit(GroupArguments);
//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// layout // layout
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
@ -240,6 +243,7 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule )
GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 4); GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 5, 1, 4); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 5, 1, 4);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 5, 1, 4); GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 5, 1, 4);
GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
/***************************************************************/ /***************************************************************/
GroupButtons = new QGroupBox(this); GroupButtons = new QGroupBox(this);
@ -318,6 +322,19 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule )
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox1_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
connectPreviewControl();
ConstructorsClicked(0); ConstructorsClicked(0);
SelectionIntoArgument(); SelectionIntoArgument();
onActionClicked(MOVE_ELEMS_BUTTON); onActionClicked(MOVE_ELEMS_BUTTON);
@ -367,6 +384,8 @@ void SMESHGUI_TranslationDlg::Init (bool ResetControls)
CheckBoxMesh->setChecked(false); CheckBoxMesh->setChecked(false);
// MakeGroupsCheck->setChecked(false); // MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false); // MakeGroupsCheck->setEnabled(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
onSelectMesh(false); onSelectMesh(false);
} }
} }
@ -433,6 +452,8 @@ void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId)
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
onDisplaySimulation(true);
QApplication::instance()->processEvents(); QApplication::instance()->processEvents();
updateGeometry(); updateGeometry();
resize(100,100); resize(100,100);
@ -805,6 +826,7 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument()
buttonOk->setEnabled(true); buttonOk->setEnabled(true);
buttonApply->setEnabled(true); buttonApply->setEnabled(true);
} }
onDisplaySimulation(true);
} }
//================================================================================= //=================================================================================
@ -947,6 +969,7 @@ void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh)
LineEditElements->setReadOnly(false); LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator); LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text()); onTextChange(LineEditElements->text());
hidePreview();
} }
SelectionIntoArgument(); SelectionIntoArgument();
@ -1080,3 +1103,53 @@ bool SMESHGUI_TranslationDlg::isValid()
} }
return true; return true;
} }
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if (isValid() && myNbOkElements) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::DirStruct aVector;
if (GetConstructorId() == 0) {
aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
} else if (GetConstructorId() == 1) {
aVector.PS.x = SpinBox1_1->GetValue();
aVector.PS.y = SpinBox1_2->GetValue();
aVector.PS.z = SpinBox1_3->GetValue();
}
try {
bool copy = ActionGroup->checkedId() == COPY_ELEMS_BUTTON;
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
if(CheckBoxMesh->isChecked())
aMeshEditor->TranslateObject(mySelectedObject, aVector, copy);
else
aMeshEditor->Translate(anElementsId, aVector, copy);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {
}
}
else {
hidePreview();
}
} else {
hidePreview();
}
}

View File

@ -29,9 +29,7 @@
// SMESH includes // SMESH includes
#include "SMESH_SMESHGUI.hxx" #include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// Qt includes
#include <QDialog>
// IDL includes // IDL includes
#include <SALOMEconfig.h> #include <SALOMEconfig.h>
@ -57,7 +55,7 @@ class SMESH_LogicalFilter;
// class : SMESHGUI_TranslationDlg // class : SMESHGUI_TranslationDlg
// purpose : // purpose :
//================================================================================= //=================================================================================
class SMESHGUI_EXPORT SMESHGUI_TranslationDlg : public QDialog class SMESHGUI_EXPORT SMESHGUI_TranslationDlg : public SMESHGUI_PreviewDlg
{ {
Q_OBJECT Q_OBJECT
@ -76,7 +74,6 @@ private:
bool isValid(); bool isValid();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator; SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QString myElementsId; QString myElementsId;
@ -134,6 +131,9 @@ private:
QPushButton* myFilterBtn; QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg; SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
virtual void onDisplaySimulation( bool );
private slots: private slots:
void ConstructorsClicked( int ); void ConstructorsClicked( int );
void ClickOnOk(); void ClickOnOk();

View File

@ -1808,16 +1808,30 @@ SMESH_MeshEditor_i::extrusionSweep(const SMESH::long_array & theIDsOfElements,
#ifdef NO_CAS_CATCH #ifdef NO_CAS_CATCH
OCC_CATCH_SIGNALS; OCC_CATCH_SIGNALS;
#endif #endif
TIDSortedElemSet elements; TIDSortedElemSet elements, copyElements;
arrayToSet(theIDsOfElements, GetMeshDS(), elements, theElementType); arrayToSet(theIDsOfElements, GetMeshDS(), elements, theElementType);
const SMESH::PointStruct * P = &theStepVector.PS; const SMESH::PointStruct * P = &theStepVector.PS;
gp_Vec stepVec( P->x, P->y, P->z ); gp_Vec stepVec( P->x, P->y, P->z );
TIDSortedElemSet* workElements = & elements;
TPreviewMesh tmpMesh( SMDSAbs_Face );
SMESH_Mesh* mesh = 0;
if ( myPreviewMode ) {
SMDSAbs_ElementType select = SMDSAbs_All, avoid = SMDSAbs_Volume;
tmpMesh.Copy( elements, copyElements, select, avoid );
mesh = &tmpMesh;
workElements = & copyElements;
}
else {
mesh = myMesh;
}
TElemOfElemListMap aHystory; TElemOfElemListMap aHystory;
::SMESH_MeshEditor anEditor( myMesh ); ::SMESH_MeshEditor anEditor( mesh );
::SMESH_MeshEditor::PGroupIDs groupIds = ::SMESH_MeshEditor::PGroupIDs groupIds =
anEditor.ExtrusionSweep (elements, stepVec, theNbOfSteps, aHystory, theMakeGroups); anEditor.ExtrusionSweep (*workElements, stepVec, theNbOfSteps, aHystory, theMakeGroups);
myMesh->GetMeshDS()->Modified(); myMesh->GetMeshDS()->Modified();
storeResult(anEditor); storeResult(anEditor);
@ -2214,10 +2228,26 @@ SMESH_MeshEditor_i::extrusionAlongPathX(const SMESH::long_array & IDsOfElements
return EmptyGr; return EmptyGr;
} }
TIDSortedElemSet elements; TIDSortedElemSet elements, copyElements;
arrayToSet(IDsOfElements, GetMeshDS(), elements, ElementType); arrayToSet(IDsOfElements, GetMeshDS(), elements, ElementType);
::SMESH_MeshEditor anEditor( myMesh ); TIDSortedElemSet* workElements = &elements;
TPreviewMesh tmpMesh( SMDSAbs_Face );
SMESH_Mesh* mesh = 0;
if ( myPreviewMode )
{
SMDSAbs_ElementType select = SMDSAbs_All, avoid = SMDSAbs_Volume;
tmpMesh.Copy( elements, copyElements, select, avoid );
mesh = &tmpMesh;
workElements = & copyElements;
}
else
{
mesh = myMesh;
}
::SMESH_MeshEditor anEditor( mesh );
::SMESH_MeshEditor::Extrusion_Error error; ::SMESH_MeshEditor::Extrusion_Error error;
SMESH_Mesh_i* aMeshImp = SMESH::DownCast<SMESH_Mesh_i*>( Path ); SMESH_Mesh_i* aMeshImp = SMESH::DownCast<SMESH_Mesh_i*>( Path );
@ -2229,7 +2259,7 @@ SMESH_MeshEditor_i::extrusionAlongPathX(const SMESH::long_array & IDsOfElements
Error = SMESH::SMESH_MeshEditor::EXTR_BAD_STARTING_NODE; Error = SMESH::SMESH_MeshEditor::EXTR_BAD_STARTING_NODE;
return EmptyGr; return EmptyGr;
} }
error = anEditor.ExtrusionAlongTrack( elements, &(aMeshImp->GetImpl()), aNodeStart, error = anEditor.ExtrusionAlongTrack( *workElements, &(aMeshImp->GetImpl()), aNodeStart,
HasAngles, angles, LinearVariation, HasAngles, angles, LinearVariation,
HasRefPoint, refPnt, MakeGroups ); HasRefPoint, refPnt, MakeGroups );
myMesh->GetMeshDS()->Modified(); myMesh->GetMeshDS()->Modified();
@ -2248,7 +2278,7 @@ SMESH_MeshEditor_i::extrusionAlongPathX(const SMESH::long_array & IDsOfElements
} }
SMESH_subMesh* aSubMesh = SMESH_subMesh* aSubMesh =
aMeshImp->GetImpl().GetSubMeshContaining(aSubMeshImp->GetId()); aMeshImp->GetImpl().GetSubMeshContaining(aSubMeshImp->GetId());
error = anEditor.ExtrusionAlongTrack( elements, aSubMesh, aNodeStart, error = anEditor.ExtrusionAlongTrack( *workElements, aSubMesh, aNodeStart,
HasAngles, angles, LinearVariation, HasAngles, angles, LinearVariation,
HasRefPoint, refPnt, MakeGroups ); HasRefPoint, refPnt, MakeGroups );
myMesh->GetMeshDS()->Modified(); myMesh->GetMeshDS()->Modified();
@ -2881,11 +2911,28 @@ SMESH_MeshEditor_i::mirror(TIDSortedElemSet & theElements,
aTrsf.SetMirror( gp_Ax2( P, V )); aTrsf.SetMirror( gp_Ax2( P, V ));
} }
::SMESH_MeshEditor anEditor( myMesh ); TIDSortedElemSet copyElements;
::SMESH_MeshEditor::PGroupIDs groupIds = TPreviewMesh tmpMesh;
anEditor.Transform (theElements, aTrsf, theCopy, theMakeGroups, theTargetMesh); TIDSortedElemSet* workElements = 0;
SMESH_Mesh* mesh = 0;
if(theCopy) if ( myPreviewMode )
{
tmpMesh.Copy( theElements, copyElements);
mesh = &tmpMesh;
workElements = & copyElements;
}
else
{
mesh = myMesh;
workElements = & theElements;
}
::SMESH_MeshEditor anEditor( mesh );
::SMESH_MeshEditor::PGroupIDs groupIds =
anEditor.Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
if(theCopy || myPreviewMode)
storeResult(anEditor); storeResult(anEditor);
else else
{ {
@ -2940,7 +2987,10 @@ void SMESH_MeshEditor_i::MirrorObject(SMESH::SMESH_IDSource_ptr theObj
<< theCopy << " )"; << theCopy << " )";
} }
TIDSortedElemSet elements; TIDSortedElemSet elements;
if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
bool emptyIfIsMesh = myPreviewMode ? false : true;
if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
mirror(elements, theAxis, theMirrorType, theCopy, false); mirror(elements, theAxis, theMirrorType, theCopy, false);
} }
@ -3112,11 +3162,28 @@ SMESH_MeshEditor_i::translate(TIDSortedElemSet & theElements,
const SMESH::PointStruct * P = &theVector.PS; const SMESH::PointStruct * P = &theVector.PS;
aTrsf.SetTranslation( gp_Vec( P->x, P->y, P->z )); aTrsf.SetTranslation( gp_Vec( P->x, P->y, P->z ));
::SMESH_MeshEditor anEditor( myMesh ); TIDSortedElemSet copyElements;
::SMESH_MeshEditor::PGroupIDs groupIds = TPreviewMesh tmpMesh;
anEditor.Transform (theElements, aTrsf, theCopy, theMakeGroups, theTargetMesh); TIDSortedElemSet* workElements = 0;
SMESH_Mesh* mesh = 0;
if(theCopy) if ( myPreviewMode )
{
tmpMesh.Copy( theElements, copyElements);
mesh = &tmpMesh;
workElements = & copyElements;
}
else
{
mesh = myMesh;
workElements = & theElements;
}
::SMESH_MeshEditor anEditor( mesh );
::SMESH_MeshEditor::PGroupIDs groupIds =
anEditor.Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
if(theCopy || myPreviewMode)
storeResult(anEditor); storeResult(anEditor);
else else
{ {
@ -3165,7 +3232,10 @@ void SMESH_MeshEditor_i::TranslateObject(SMESH::SMESH_IDSource_ptr theObject,
<< theCopy << " )"; << theCopy << " )";
} }
TIDSortedElemSet elements; TIDSortedElemSet elements;
if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
bool emptyIfIsMesh = myPreviewMode ? false : true;
if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
translate(elements, theVector, theCopy, false); translate(elements, theVector, theCopy, false);
} }
@ -3330,11 +3400,27 @@ SMESH_MeshEditor_i::rotate(TIDSortedElemSet & theElements,
gp_Trsf aTrsf; gp_Trsf aTrsf;
aTrsf.SetRotation( gp_Ax1( P, V ), theAngle); aTrsf.SetRotation( gp_Ax1( P, V ), theAngle);
::SMESH_MeshEditor anEditor( myMesh ); TIDSortedElemSet copyElements;
::SMESH_MeshEditor::PGroupIDs groupIds = TPreviewMesh tmpMesh;
anEditor.Transform (theElements, aTrsf, theCopy, theMakeGroups, theTargetMesh); TIDSortedElemSet* workElements = 0;
SMESH_Mesh* mesh = 0;
if(theCopy) if ( myPreviewMode ) {
tmpMesh.Copy( theElements, copyElements );
mesh = &tmpMesh;
workElements = &copyElements;
}
else
{
mesh = myMesh;
workElements=&theElements;
}
::SMESH_MeshEditor anEditor( mesh );
::SMESH_MeshEditor::PGroupIDs groupIds =
anEditor.Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
if(theCopy || myPreviewMode)
storeResult(anEditor); storeResult(anEditor);
else else
{ {
@ -3388,7 +3474,8 @@ void SMESH_MeshEditor_i::RotateObject(SMESH::SMESH_IDSource_ptr theObject,
<< theCopy << " )"; << theCopy << " )";
} }
TIDSortedElemSet elements; TIDSortedElemSet elements;
if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1)) bool emptyIfIsMesh = myPreviewMode ? false : true;
if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
rotate(elements,theAxis,theAngle,theCopy,false); rotate(elements,theAxis,theAngle,theCopy,false);
} }
@ -3563,7 +3650,8 @@ SMESH_MeshEditor_i::scale(SMESH::SMESH_IDSource_ptr theObject,
THROW_SALOME_CORBA_EXCEPTION("Invalid nb of scale factors : 2", SALOME::BAD_PARAM); THROW_SALOME_CORBA_EXCEPTION("Invalid nb of scale factors : 2", SALOME::BAD_PARAM);
TIDSortedElemSet elements; TIDSortedElemSet elements;
if ( !idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/true)) bool emptyIfIsMesh = myPreviewMode ? false : true;
if ( !idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
return 0; return 0;
vector<double> S(3); vector<double> S(3);
@ -3576,11 +3664,28 @@ SMESH_MeshEditor_i::scale(SMESH::SMESH_IDSource_ptr theObject,
0, S[1], 0, thePoint.y * (1-S[1]), 0, S[1], 0, thePoint.y * (1-S[1]),
0, 0, S[2], thePoint.z * (1-S[2]), tol, tol); 0, 0, S[2], thePoint.z * (1-S[2]), tol, tol);
::SMESH_MeshEditor anEditor( myMesh ); TIDSortedElemSet copyElements;
::SMESH_MeshEditor::PGroupIDs groupIds = TPreviewMesh tmpMesh;
anEditor.Transform (elements, aTrsf, theCopy, theMakeGroups, theTargetMesh); TIDSortedElemSet* workElements = 0;
SMESH_Mesh* mesh = 0;
if(theCopy) if ( myPreviewMode )
{
tmpMesh.Copy( elements, copyElements);
mesh = &tmpMesh;
workElements = & copyElements;
}
else
{
mesh = myMesh;
workElements = & elements;
}
::SMESH_MeshEditor anEditor( mesh );
::SMESH_MeshEditor::PGroupIDs groupIds =
anEditor.Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
if(theCopy || myPreviewMode )
storeResult(anEditor); storeResult(anEditor);
else else
{ {