mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-26 18:20:33 +05:00
Improve regularity of divisions
This commit is contained in:
parent
6c280dad9a
commit
574db3468d
@ -42,6 +42,7 @@
|
||||
#include <GeomAdaptor_Curve.hxx>
|
||||
#include <Geom_Curve.hxx>
|
||||
#include <Poly_Array1OfTriangle.hxx>
|
||||
#include <Poly_PolygonOnTriangulation.hxx>
|
||||
#include <Poly_Triangulation.hxx>
|
||||
#include <TColgp_Array1OfPnt.hxx>
|
||||
#include <TopExp.hxx>
|
||||
@ -167,6 +168,37 @@ namespace // internal utils
|
||||
SegSizeTree* mySizeTree;
|
||||
};
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Segment of Poly_PolygonOnTriangulation
|
||||
*/
|
||||
struct Segment
|
||||
{
|
||||
gp_XYZ myPos, myDir;
|
||||
double myLength;
|
||||
|
||||
void Init( const gp_Pnt& p1, const gp_Pnt& p2 )
|
||||
{
|
||||
myPos = p1.XYZ();
|
||||
myDir = p2.XYZ() - p1.XYZ();
|
||||
myLength = myDir.Modulus();
|
||||
if ( myLength > std::numeric_limits<double>::min() )
|
||||
myDir /= myLength;
|
||||
}
|
||||
bool Distance( const gp_Pnt& P, double& dist ) const // returns length of normal projection
|
||||
{
|
||||
gp_XYZ p = P.XYZ();
|
||||
p.Subtract( myPos );
|
||||
double proj = p.Dot( myDir );
|
||||
if ( 0 < proj && proj < myLength )
|
||||
{
|
||||
p.Cross( myDir );
|
||||
dist = p.Modulus();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Data of triangle used to locate it in an octree and to find distance
|
||||
@ -174,14 +206,17 @@ namespace // internal utils
|
||||
*/
|
||||
struct Triangle
|
||||
{
|
||||
Bnd_B3d myBox;
|
||||
bool myIsChecked; // to mark treated trias instead of using std::set
|
||||
Bnd_B3d myBox;
|
||||
bool myIsChecked; // to mark treated trias instead of using std::set
|
||||
bool myHasNodeOnVertex;
|
||||
Segment* mySegments[3];
|
||||
// data for DistToProjection()
|
||||
gp_XYZ myN0, myEdge1, myEdge2, myNorm, myPVec;
|
||||
double myInvDet, myMaxSize2;
|
||||
gp_XYZ myN0, myEdge1, myEdge2, myNorm, myPVec;
|
||||
double myInvDet, myMaxSize2;
|
||||
|
||||
void Init( const gp_Pnt& n1, const gp_Pnt& n2, const gp_Pnt& n3 );
|
||||
bool DistToProjection( const gp_Pnt& p, double& dist ) const;
|
||||
bool DistToSegment ( const gp_Pnt& p, double& dist ) const;
|
||||
};
|
||||
//================================================================================
|
||||
/*!
|
||||
@ -197,6 +232,7 @@ namespace // internal utils
|
||||
struct TriaTreeData : public ElemTreeData
|
||||
{
|
||||
vector< Triangle > myTrias;
|
||||
vector< Segment > mySegments;
|
||||
double myFaceTol;
|
||||
double myTriasDeflection;
|
||||
BBox myBBox;
|
||||
@ -263,6 +299,28 @@ namespace // internal utils
|
||||
return bb;
|
||||
}
|
||||
};
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Link of two nodes
|
||||
*/
|
||||
struct NLink : public std::pair< int, int >
|
||||
{
|
||||
NLink( int n1, int n2 )
|
||||
{
|
||||
if ( n1 < n2 )
|
||||
{
|
||||
first = n1;
|
||||
second = n2;
|
||||
}
|
||||
else
|
||||
{
|
||||
first = n2;
|
||||
second = n1;
|
||||
}
|
||||
}
|
||||
int N1() const { return first; }
|
||||
int N2() const { return second; }
|
||||
};
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
@ -295,33 +353,82 @@ namespace // internal utils
|
||||
}
|
||||
for ( int i = myNodes->Lower(); i <= myNodes->Upper(); ++i )
|
||||
myBBox.Add( myNodes->Value(i).XYZ() );
|
||||
|
||||
}
|
||||
}
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Prepare data for search of trinagles in GetMinDistInSphere()
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void TriaTreeData::PrepareToTriaSearch()
|
||||
{
|
||||
if ( !myTrias.empty() ) return; // already done
|
||||
if ( !myPolyTrias ) return;
|
||||
|
||||
// get all boundary links and nodes on VERTEXes
|
||||
map< NLink, Segment* > linkToSegMap;
|
||||
map< NLink, Segment* >::iterator l2s;
|
||||
set< int > vertexNodes;
|
||||
TopLoc_Location loc;
|
||||
Handle(Poly_Triangulation) tr = BRep_Tool::Triangulation( mySurface.Face(), loc );
|
||||
if ( !tr.IsNull() )
|
||||
{
|
||||
TopTools_IndexedMapOfShape edgeMap;
|
||||
TopExp::MapShapes( mySurface.Face(), TopAbs_EDGE, edgeMap );
|
||||
for ( int iE = 1; iE <= edgeMap.Extent(); ++iE )
|
||||
{
|
||||
const TopoDS_Edge& edge = TopoDS::Edge( edgeMap( iE ));
|
||||
Handle(Poly_PolygonOnTriangulation) polygon =
|
||||
BRep_Tool::PolygonOnTriangulation( edge, tr, loc );
|
||||
if ( polygon.IsNull() )
|
||||
continue;
|
||||
const TColStd_Array1OfInteger& nodes = polygon->Nodes();
|
||||
for ( int i = nodes.Lower(); i < nodes.Upper(); ++i )
|
||||
linkToSegMap.insert( make_pair( NLink( nodes(i), nodes(i+1)), (Segment*)0 ));
|
||||
vertexNodes.insert( nodes( nodes.Lower()));
|
||||
vertexNodes.insert( nodes( nodes.Upper()));
|
||||
}
|
||||
// fill mySegments by boundary links
|
||||
mySegments.resize( linkToSegMap.size() );
|
||||
int iS = 0;
|
||||
for ( l2s = linkToSegMap.begin(); l2s != linkToSegMap.end(); ++l2s, ++iS )
|
||||
{
|
||||
const NLink& link = (*l2s).first;
|
||||
(*l2s).second = & mySegments[ iS ];
|
||||
mySegments[ iS ].Init( myNodes->Value( link.N1() ),
|
||||
myNodes->Value( link.N2() ));
|
||||
}
|
||||
}
|
||||
|
||||
// initialize myTrias
|
||||
myTrias.resize( myPolyTrias->Length() );
|
||||
Standard_Integer n1,n2,n3;
|
||||
for ( int i = 1; i <= myPolyTrias->Upper(); ++i )
|
||||
{
|
||||
Triangle & t = myTrias[ i-1 ];
|
||||
myPolyTrias->Value( i ).Get( n1,n2,n3 );
|
||||
myTrias[ i-1 ].Init( myNodes->Value( n1 ),
|
||||
myNodes->Value( n2 ),
|
||||
myNodes->Value( n3 ));
|
||||
}
|
||||
myTree->FillIn();
|
||||
t.Init( myNodes->Value( n1 ),
|
||||
myNodes->Value( n2 ),
|
||||
myNodes->Value( n3 ));
|
||||
int nbSeg = 0;
|
||||
if (( l2s = linkToSegMap.find( NLink( n1, n2 ))) != linkToSegMap.end())
|
||||
t.mySegments[ nbSeg++ ] = l2s->second;
|
||||
if (( l2s = linkToSegMap.find( NLink( n2, n3 ))) != linkToSegMap.end())
|
||||
t.mySegments[ nbSeg++ ] = l2s->second;
|
||||
if (( l2s = linkToSegMap.find( NLink( n3, n1 ))) != linkToSegMap.end())
|
||||
t.mySegments[ nbSeg++ ] = l2s->second;
|
||||
while ( nbSeg < 3 )
|
||||
t.mySegments[ nbSeg++ ] = NULL;
|
||||
|
||||
// TODO: mark triangles with nodes on VERTEXes to
|
||||
// less frequently compare with avoidPnt in GetMinDistInSphere()
|
||||
//
|
||||
// Handle(Poly_PolygonOnTriangulation) polygon =
|
||||
// BRep_Tool::PolygonOnTriangulation( edge, tr, loc );
|
||||
// if ( polygon.IsNull() || !pologon.HasParameters() )
|
||||
// continue;
|
||||
// Handle(TColStd_Array1OfInteger) nodeIDs = polygon->Nodes();
|
||||
t.myIsChecked = false;
|
||||
t.myHasNodeOnVertex = ( vertexNodes.count( n1 ) ||
|
||||
vertexNodes.count( n2 ) ||
|
||||
vertexNodes.count( n3 ));
|
||||
}
|
||||
|
||||
// fill the tree of triangles
|
||||
myTree->FillIn();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -347,10 +454,8 @@ namespace // internal utils
|
||||
isConstSize = false;
|
||||
}
|
||||
|
||||
typedef std::pair<int,int> TLink;
|
||||
TLink link;
|
||||
map< TLink, double > lenOfDoneLink;
|
||||
map< TLink, double >::iterator link2len;
|
||||
map< NLink, double > lenOfDoneLink;
|
||||
map< NLink, double >::iterator link2len;
|
||||
|
||||
Standard_Integer n[4];
|
||||
gp_Pnt p[4];
|
||||
@ -373,11 +478,7 @@ namespace // internal utils
|
||||
maxLinkLen = 0;
|
||||
for ( int j = 0; j < 3; ++j )
|
||||
{
|
||||
if ( n[j] < n[j+1] )
|
||||
link = TLink( n[j], n[j+1] );
|
||||
else
|
||||
link = TLink( n[j+1], n[j] );
|
||||
link2len = lenOfDoneLink.insert( make_pair( link, -1. )).first;
|
||||
link2len = lenOfDoneLink.insert( make_pair( NLink( n[j], n[j+1] ), -1. )).first;
|
||||
isDone[j] = !((*link2len).second < 0 );
|
||||
a[j] = isDone[j] ? (*link2len).second : (*link2len).second = p[j].Distance( p[j+1] );
|
||||
if ( isDone[j] )
|
||||
@ -430,10 +531,13 @@ namespace // internal utils
|
||||
{
|
||||
double minDist2 = 1e100;
|
||||
const double tol2 = myFaceTol * myFaceTol;
|
||||
const double dMin2 = myTriasDeflection * myTriasDeflection;
|
||||
|
||||
TriaTreeData* me = const_cast<TriaTreeData*>( this );
|
||||
me->myFoundTriaIDs.clear();
|
||||
myTree->GetElementsInSphere( p.XYZ(), radius, me->myFoundTriaIDs );
|
||||
if ( myFoundTriaIDs.empty() )
|
||||
return minDist2;
|
||||
|
||||
Standard_Integer n[ 3 ];
|
||||
for ( size_t i = 0; i < myFoundTriaIDs.size(); ++i )
|
||||
@ -444,19 +548,35 @@ namespace // internal utils
|
||||
t.myIsChecked = true;
|
||||
|
||||
double d, minD2 = minDist2;
|
||||
bool avoidTria = false;
|
||||
myPolyTrias->Value( myFoundTriaIDs[i]+1 ).Get( n[0],n[1],n[2] );
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
if ( avoidPnt && t.myHasNodeOnVertex )
|
||||
{
|
||||
const gp_Pnt& pn = myNodes->Value(n[i]);
|
||||
if ( avoidTria = ( avoidPnt && pn.SquareDistance(*avoidPnt) <= tol2 ))
|
||||
break;
|
||||
if ( !projectedOnly )
|
||||
minD2 = Min( minD2, pn.SquareDistance( p ));
|
||||
bool avoidTria = false;
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
{
|
||||
const gp_Pnt& pn = myNodes->Value(n[i]);
|
||||
if ( avoidTria = ( pn.SquareDistance( *avoidPnt ) <= tol2 ))
|
||||
break;
|
||||
if ( !projectedOnly )
|
||||
minD2 = Min( minD2, pn.SquareDistance( p ));
|
||||
}
|
||||
if ( avoidTria )
|
||||
continue;
|
||||
if (( projectedOnly || minD2 < t.myMaxSize2 ) &&
|
||||
( t.DistToProjection( p, d ) || t.DistToSegment( p, d )))
|
||||
minD2 = Min( minD2, d*d );
|
||||
minDist2 = Min( minDist2, minD2 );
|
||||
}
|
||||
if ( !avoidTria )
|
||||
else if ( projectedOnly )
|
||||
{
|
||||
if ( minD2 < t.myMaxSize2 && t.DistToProjection( p, d ))
|
||||
if ( t.DistToProjection( p, d ) && d*d > dMin2 )
|
||||
minDist2 = Min( minDist2, d*d );
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
minD2 = Min( minD2, p.SquareDistance( myNodes->Value(n[i]) ));
|
||||
if ( minD2 < t.myMaxSize2 && ( t.DistToProjection( p, d ) || t.DistToSegment( p, d )))
|
||||
minD2 = Min( minD2, d*d );
|
||||
minDist2 = Min( minDist2, minD2 );
|
||||
}
|
||||
@ -526,6 +646,31 @@ namespace // internal utils
|
||||
return true;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Compute distance from a point to either of mySegments. Return false if the point
|
||||
* is not projected on a segment
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool Triangle::DistToSegment( const gp_Pnt& p, double& dist ) const
|
||||
{
|
||||
dist = 1e100;
|
||||
bool res = false;
|
||||
double d;
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
{
|
||||
if ( !mySegments[ i ])
|
||||
break;
|
||||
if ( mySegments[ i ]->Distance( p, d ))
|
||||
{
|
||||
res = true;
|
||||
dist = Min( dist, d );
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Consturct ElementBndBoxTree of Poly_Triangulation of a FACE
|
||||
@ -993,7 +1138,7 @@ void AdaptiveAlgo::SetHypothesis( const StdMeshers_Adaptive1D* hyp )
|
||||
bool AdaptiveAlgo::Compute(SMESH_Mesh & theMesh,
|
||||
const TopoDS_Shape & theShape)
|
||||
{
|
||||
//*theProgress = 0.01;
|
||||
// *theProgress = 0.01;
|
||||
|
||||
if ( myHyp->GetMinSize() > myHyp->GetMaxSize() )
|
||||
return error( "Bad parameters: min size > max size" );
|
||||
@ -1012,7 +1157,7 @@ bool AdaptiveAlgo::Compute(SMESH_Mesh & theMesh,
|
||||
IncrementalMesh im( theMesh.GetShapeToMesh(), myHyp->GetDeflection(), /*Relatif=*/false);
|
||||
box = im.GetBox();
|
||||
}
|
||||
//*theProgress = 0.3;
|
||||
// *theProgress = 0.3;
|
||||
|
||||
// holder of segment size at each point
|
||||
SegSizeTree sizeTree( box, grading, myHyp->GetMinSize(), myHyp->GetMaxSize() );
|
||||
@ -1160,19 +1305,24 @@ bool AdaptiveAlgo::Compute(SMESH_Mesh & theMesh,
|
||||
double distToFace =
|
||||
triaSearcher->GetMinDistInSphere( pIt1->myP, pIt1->mySegSize, isAdjFace, avoidPnt );
|
||||
double allowedSize = Max( minSize, distToFace*( 1. + grading ));
|
||||
if ( 1.1 * allowedSize < pIt1->mySegSize )
|
||||
if ( allowedSize < pIt1->mySegSize )
|
||||
{
|
||||
sizeDecreased = true;
|
||||
sizeTree.SetSize( pIt1->myP, allowedSize );
|
||||
// cout << "E " << theMesh.GetMeshDS()->ShapeToIndex( eData.Edge() )
|
||||
// << "\t SetSize " << allowedSize << " at "
|
||||
// << pIt1->myP.X() <<", "<< pIt1->myP.Y()<<", "<<pIt1->myP.Z() << endl;
|
||||
pIt2 = pIt1;
|
||||
if ( --pIt2 != eData.myPoints.end() && pIt2->mySegSize > allowedSize )
|
||||
sizeTree.SetSize( eData.myC3d.Value( 0.6*pIt2->myU + 0.4*pIt1->myU ), allowedSize );
|
||||
pIt2 = pIt1;
|
||||
if ( ++pIt2 != eData.myPoints.end() && pIt2->mySegSize > allowedSize )
|
||||
sizeTree.SetSize( eData.myC3d.Value( 0.6*pIt2->myU + 0.4*pIt1->myU ), allowedSize );
|
||||
// << "\t closure detected " << endl;
|
||||
if ( 1.1 * allowedSize < pIt1->mySegSize )
|
||||
{
|
||||
sizeDecreased = true;
|
||||
sizeTree.SetSize( pIt1->myP, allowedSize );
|
||||
// cout << "E " << theMesh.GetMeshDS()->ShapeToIndex( eData.Edge() )
|
||||
// << "\t SetSize " << allowedSize << " at "
|
||||
// << pIt1->myP.X() <<", "<< pIt1->myP.Y()<<", "<<pIt1->myP.Z() << endl;
|
||||
pIt2 = pIt1;
|
||||
if ( --pIt2 != eData.myPoints.end() && pIt2->mySegSize > allowedSize )
|
||||
sizeTree.SetSize( eData.myC3d.Value( 0.6*pIt2->myU + 0.4*pIt1->myU ), allowedSize );
|
||||
pIt2 = pIt1;
|
||||
if ( ++pIt2 != eData.myPoints.end() && pIt2->mySegSize > allowedSize )
|
||||
sizeTree.SetSize( eData.myC3d.Value( 0.6*pIt2->myU + 0.4*pIt1->myU ), allowedSize );
|
||||
}
|
||||
pIt1->mySegSize = allowedSize;
|
||||
}
|
||||
++pIt1;
|
||||
@ -1193,7 +1343,7 @@ bool AdaptiveAlgo::Compute(SMESH_Mesh & theMesh,
|
||||
} // while ( sizeDecreased )
|
||||
} // loop on myEdges
|
||||
|
||||
//*theProgress = 0.3 + 0.3 * iF / double( faceMap.Extent() );
|
||||
// *theProgress = 0.3 + 0.3 * iF / double( faceMap.Extent() );
|
||||
|
||||
} // loop on faceMap
|
||||
|
||||
@ -1220,11 +1370,12 @@ bool AdaptiveAlgo::makeSegments()
|
||||
{
|
||||
EdgeData& eData = myEdges[ iE ];
|
||||
|
||||
// estimate roughly min segement size on the EDGE
|
||||
// estimate roughly min segment size on the EDGE
|
||||
double edgeMinSize = myHyp->GetMaxSize();
|
||||
EdgeData::TPntIter pIt1 = eData.myPoints.begin();
|
||||
for ( ; pIt1 != eData.myPoints.end(); ++pIt1 )
|
||||
edgeMinSize = Min( edgeMinSize, mySizeTree->GetSize( pIt1->myP ));
|
||||
edgeMinSize = Min( edgeMinSize,
|
||||
Min( pIt1->mySegSize, mySizeTree->GetSize( pIt1->myP )));
|
||||
|
||||
const double f = eData.myC3d.FirstParameter(), l = eData.myC3d.LastParameter();
|
||||
const double parLen = l - f;
|
||||
@ -1234,6 +1385,7 @@ bool AdaptiveAlgo::makeSegments()
|
||||
// compute nb of segments
|
||||
bool toRecompute = true;
|
||||
double maxSegSize = 0;
|
||||
size_t i = 1, segCount;
|
||||
//cout << "E " << theMesh.GetMeshDS()->ShapeToIndex( eData.Edge() ) << endl;
|
||||
while ( toRecompute ) // recompute if segment size at some point is less than edgeMinSize/nbDivSeg
|
||||
{
|
||||
@ -1241,11 +1393,32 @@ bool AdaptiveAlgo::makeSegments()
|
||||
nbSegs[0] = 0;
|
||||
toRecompute = false;
|
||||
|
||||
// fill nbSegs with segment size stored in EdgeData::ProbePnt::mySegSize which can
|
||||
// be less than size in mySizeTree
|
||||
pIt1 = eData.myPoints.begin();
|
||||
EdgeData::ProbePnt* pp1 = &(*pIt1), *pp2;
|
||||
for ( ++pIt1; pIt1 != eData.myPoints.end(); ++pIt1 )
|
||||
{
|
||||
pp2 = &(*pIt1);
|
||||
double size1 = Min( pp1->mySegSize, myHyp->GetMaxSize() );
|
||||
double size2 = Min( pp2->mySegSize, myHyp->GetMaxSize() );
|
||||
double r, u, du = pp2->myU - pp1->myU;
|
||||
while(( u = f + parLen * i / nbDiv ) < pp2->myU )
|
||||
{
|
||||
r = ( u - pp1->myU ) / du;
|
||||
nbSegs[i] = (1-r) * size1 + r * size2;
|
||||
++i;
|
||||
}
|
||||
if ( i < nbSegs.size() )
|
||||
nbSegs[i] = size2;
|
||||
pp1 = pp2;
|
||||
}
|
||||
// fill nbSegs with local nb of segments
|
||||
gp_Pnt p1 = eData.First().myP, p2, pDiv = p1;
|
||||
for ( size_t i = 1, segCount = 1; i < nbSegs.size(); ++i )
|
||||
for ( i = 1, segCount = 1; i < nbSegs.size(); ++i )
|
||||
{
|
||||
p2 = eData.myC3d.Value( f + parLen * i / nbDiv );
|
||||
double locSize = Min( mySizeTree->GetSize( p2 ), myHyp->GetMaxSize() );
|
||||
double locSize = Min( mySizeTree->GetSize( p2 ), nbSegs[i] );
|
||||
double nb = p1.Distance( p2 ) / locSize;
|
||||
// if ( nbSegs.size() < 30 )
|
||||
// cout << "locSize " << locSize << " nb " << nb << endl;
|
||||
@ -1274,7 +1447,7 @@ bool AdaptiveAlgo::makeSegments()
|
||||
fact = ++nbSegFinal / nbSegs.back();
|
||||
//cout << "nbSegs.back() " << nbSegs.back() << " nbSegFinal " << nbSegFinal << endl;
|
||||
params.clear();
|
||||
for ( int i = 0, segCount = 1; segCount < nbSegFinal; ++segCount )
|
||||
for ( i = 0, segCount = 1; segCount < nbSegFinal; ++segCount )
|
||||
{
|
||||
while ( nbSegs[i] * fact < segCount )
|
||||
++i;
|
||||
@ -1302,7 +1475,7 @@ bool AdaptiveAlgo::makeSegments()
|
||||
helper.SetElementsOnShape( true );
|
||||
const int ID = 0;
|
||||
const SMDS_MeshNode *n1 = nf, *n2;
|
||||
for ( size_t i = 0; i < params.size(); ++i, n1 = n2 )
|
||||
for ( i = 0; i < params.size(); ++i, n1 = n2 )
|
||||
{
|
||||
gp_Pnt p2 = eData.myC3d.Value( params[i] );
|
||||
n2 = helper.AddNode( p2.X(), p2.Y(), p2.Z(), ID, params[i] );
|
||||
|
Loading…
Reference in New Issue
Block a user