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0022106: EDF 2464 SMESH : Split quadrangles in 4 triangles
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@ -439,65 +439,6 @@ SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& o
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{
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myIds.Clear();
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obj = SMESH::SMESH_IDSource::_narrow( myMesh );
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// SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
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// if (!anActor)
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// anActor = myActor;
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// if (anActor != 0)
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// {
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// // skl 07.02.2006
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// SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
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// if( myFilterType == SMESH::TriaFilter ||
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// myFilterType == SMESH::QuadFilter ||
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// myFilterType == SMESH::FaceFilter ) {
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// SMDS_FaceIteratorPtr it = aMesh->facesIterator();
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// while(it->more()) {
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// const SMDS_MeshFace* f = it->next();
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// if(myFilterType == SMESH::FaceFilter) {
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// myIds.Add(f->GetID());
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// }
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// else if( myFilterType==SMESH::TriaFilter &&
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// ( f->NbNodes()==3 || f->NbNodes()==6 ) ) {
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// myIds.Add(f->GetID());
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// }
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// else if( myFilterType==SMESH::QuadFilter &&
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// ( f->NbNodes()==4 || f->NbNodes()==8 ) ) {
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// myIds.Add(f->GetID());
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// }
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// }
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// }
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// else if(myFilterType == SMESH::VolumeFilter) {
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// SMDS_VolumeIteratorPtr it = aMesh->volumesIterator();
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// while(it->more()) {
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// const SMDS_MeshVolume* f = it->next();
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// myIds.Add(f->GetID());
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// }
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// }
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/* commented by skl 07.02.2006 - to work with quadratic elements
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TVisualObjPtr aVisualObj = anActor->GetObject();
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vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid();
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if (aGrid != 0) {
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for (int i = 0, n = aGrid->GetNumberOfCells(); i < n; i++) {
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vtkCell* aCell = aGrid->GetCell(i);
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if (aCell != 0) {
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vtkTriangle* aTri = vtkTriangle::SafeDownCast(aCell);
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vtkQuad* aQua = vtkQuad::SafeDownCast(aCell);
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vtkPolygon* aPG = vtkPolygon::SafeDownCast(aCell);
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vtkCell3D* a3d = vtkCell3D::SafeDownCast(aCell);
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vtkConvexPointSet* aPH = vtkConvexPointSet::SafeDownCast(aCell);
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if (aTri && myFilterType == SMESHGUI_TriaFilter ||
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aQua && myFilterType == SMESHGUI_QuadFilter ||
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(aTri || aQua || aPG) && myFilterType == SMESHGUI_FaceFilter ||
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(a3d || aPH) && myFilterType == SMESHGUI_VolumeFilter) {
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int anObjId = aVisualObj->GetElemObjId(i);
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myIds.Add(anObjId);
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}
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}
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}
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}
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*/
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//}
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}
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anIds->length(myIds.Extent());
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@ -1225,6 +1166,14 @@ SMESHGUI_CuttingOfQuadsDlg
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QGridLayout* aLay = (QGridLayout*)(mySelGrp->layout());
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aLay->addWidget(myPreviewChk, aLay->rowCount(), 0, 1, aLay->columnCount());
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// "split to 4 tria" option
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QRadioButton* to4TriaRB = new QRadioButton(tr("TO_4_TRIA"), myChoiceWidget);
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((QVBoxLayout*)(myCriterionGrp->layout()))->insertWidget(0, to4TriaRB);
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myGroupChoice->addButton(to4TriaRB, 3);
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to4TriaRB->setChecked(true);
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onCriterionRB();
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myCriterionGrp->show();
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myChoiceWidget->show();
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myComboBoxFunctor->insertItem(0, tr("MIN_DIAG_ELEMENTS"));
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@ -1259,6 +1208,14 @@ bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
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return hasObj ? theEditor->SplitQuadObject(obj, true) : theEditor->SplitQuad(theIds, true);
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case 1: // use diagonal 2-4
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return hasObj ? theEditor->SplitQuadObject(obj, false) : theEditor->SplitQuad(theIds, false);
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case 3: // split to 4 tria
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{
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if ( hasObj )
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return theEditor->QuadTo4Tri( obj ), true;
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SMESH::SMESH_IDSource_var elems = theEditor->MakeIDSource( theIds, SMESH::FACE );
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theEditor->QuadTo4Tri( elems );
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return true;
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}
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default: // use numeric functor
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break;
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}
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@ -1274,6 +1231,16 @@ void SMESHGUI_CuttingOfQuadsDlg::onCriterionRB()
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else
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myComboBoxFunctor->setEnabled(false);
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if (myGroupChoice->checkedId() == 3) // To 4 tria
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{
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if ( myPreviewChk->isChecked() )
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myPreviewChk->setChecked( false );
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myPreviewChk->setEnabled( false );
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}
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else
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{
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myPreviewChk->setEnabled( true );
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}
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onPreviewChk();
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}
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@ -4795,6 +4795,10 @@ Please verify validity of entered information</translation>
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<source>CAPTION</source>
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<translation>Cutting of quadrangles</translation>
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</message>
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<message>
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<source>TO_4_TRIA</source>
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<translation>Cut into 4 triangles</translation>
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</message>
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</context>
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<context>
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<name>SMESHGUI_DeleteGroupDlg</name>
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