mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-13 02:00:34 +05:00
Some improvements
This commit is contained in:
parent
e9f23d7589
commit
6609664fc3
@ -5,13 +5,12 @@
|
|||||||
\b Hypotheses represent boundary conditions which will be taken into
|
\b Hypotheses represent boundary conditions which will be taken into
|
||||||
account at calculations of meshes or sub-meshes basing on geometrical
|
account at calculations of meshes or sub-meshes basing on geometrical
|
||||||
objects. These hypotheses allow you to manage the level of detail of
|
objects. These hypotheses allow you to manage the level of detail of
|
||||||
the resulting meshes or submeshes: when applying different hypotheses
|
the resulting meshes or sub-meshes: when applying different hypotheses
|
||||||
with different parameters you can preset the quantity of meshing
|
with different parameters you can preset the quantity or size of
|
||||||
elements which will compose your mesh. So, it will be possible to
|
elements which will compose your mesh. So, it will be possible to
|
||||||
generate a coarse or a more refined mesh or sub-mesh.
|
generate a coarse or a more refined mesh or sub-mesh.
|
||||||
|
|
||||||
In \b MESH there are the following Basic Hypotheses (to introduce
|
In \b MESH there are the following Basic Hypotheses:
|
||||||
them, you operate numerical values):
|
|
||||||
<ul>
|
<ul>
|
||||||
<li>\subpage a1d_meshing_hypo_page "1D Hypotheses" (for meshing of
|
<li>\subpage a1d_meshing_hypo_page "1D Hypotheses" (for meshing of
|
||||||
<b>edges</b>):</li>
|
<b>edges</b>):</li>
|
||||||
@ -49,9 +48,8 @@ with other hypotheses:
|
|||||||
|
|
||||||
The choice of a hypothesis depends on:
|
The choice of a hypothesis depends on:
|
||||||
<ul>
|
<ul>
|
||||||
<li>the geometrical object (shape) which will be meshed</li>
|
|
||||||
<li>the algorithm, which will be selected for meshing of this geometrical object (shape)</li>
|
<li>the algorithm, which will be selected for meshing of this geometrical object (shape)</li>
|
||||||
|
<li>the geometrical object (shape) which will be meshed</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
@ -30,13 +30,13 @@ quadrangular elements.</li>
|
|||||||
|
|
||||||
\image html image124.gif "Example of a quadrangular 2D mesh"
|
\image html image124.gif "Example of a quadrangular 2D mesh"
|
||||||
|
|
||||||
<li>For meshing of 3D entities (<b>volume objects</b>):</li>
|
<li>For meshing of 3D entities (<b>solid objects</b>):</li>
|
||||||
|
|
||||||
<ul>
|
<ul>
|
||||||
<li>Hexahedron meshing algorithm (i,j,k) - 6-sided Volumes are split into
|
<li>Hexahedron meshing algorithm (i,j,k) - 6-sided Solids are split into
|
||||||
hexahedral (cubic) elements.</li>
|
hexahedral (cubic) elements.</li>
|
||||||
<li>\subpage cartesian_algo_page</li>
|
<li>\subpage cartesian_algo_page</li>
|
||||||
- internal parts of Volumes are split into hexahedral elements forming a
|
- internal parts of Solids are split into hexahedral elements forming a
|
||||||
Cartesian grid; polyhedra and other types of elements are generated
|
Cartesian grid; polyhedra and other types of elements are generated
|
||||||
where the geometrical boundary intersects Cartesian cells.</li>
|
where the geometrical boundary intersects Cartesian cells.</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -251,7 +251,7 @@ And the last mesh computation is made with:
|
|||||||
<em>"Result mesh with order SubMesh_3, SubMesh_2, SubMesh_1 "</em></center>
|
<em>"Result mesh with order SubMesh_3, SubMesh_2, SubMesh_1 "</em></center>
|
||||||
|
|
||||||
As we can see, each mesh computation has a different number of result
|
As we can see, each mesh computation has a different number of result
|
||||||
elements and a different mesh discretisation on the shared edges (the edges
|
elements and a different mesh discretization on the shared edges (the edges
|
||||||
that are shared between <b>Face_1</b>, <b>Face_2</b> and <b>Face_3</b>)
|
that are shared between <b>Face_1</b>, <b>Face_2</b> and <b>Face_3</b>)
|
||||||
|
|
||||||
Additionally, submesh priority (the order of applied algorithms) can
|
Additionally, submesh priority (the order of applied algorithms) can
|
||||||
|
Loading…
Reference in New Issue
Block a user