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Bug IPAL21372 - 0D algorithm. Mesh visualization failed,if all of 1-3D algorithms are removed,but 0D is remained.
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@ -1250,7 +1250,11 @@ void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
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VTKViewer_ExtractUnstructuredGrid* aHightFilter = myHighlitableActor->GetExtractUnstructuredGrid();
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VTKViewer_ExtractUnstructuredGrid* aHightFilter = myHighlitableActor->GetExtractUnstructuredGrid();
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aHightFilter->ClearRegisteredCellsWithType();
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aHightFilter->ClearRegisteredCellsWithType();
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aHightFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
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// The following row has been commented (initially added in 1.28.2.3.1 revision)
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// Reason: seems to be unnecessary, this filter should always have default (ePassAll) mode of changing
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// In addition, it leads to exception (see bug IPAL21372)
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//aHightFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
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if (myEntityMode & e0DElements) {
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if (myEntityMode & e0DElements) {
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if (MYDEBUG) MESSAGE("0D ELEMENTS");
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if (MYDEBUG) MESSAGE("0D ELEMENTS");
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