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PAL13639 (EDF PAL 317 : SMESH : Create "0D Hypothesis")
add SetIsAlwaysComputed()
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@ -91,11 +91,12 @@ class SMESH_subMesh
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ADD_HYP , ADD_ALGO,
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REMOVE_HYP , REMOVE_ALGO,
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ADD_FATHER_HYP , ADD_FATHER_ALGO,
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REMOVE_FATHER_HYP, REMOVE_FATHER_ALGO
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REMOVE_FATHER_HYP, REMOVE_FATHER_ALGO,
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MODIF_HYP
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};
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enum compute_event
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{
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MODIF_HYP, MODIF_ALGO_STATE, COMPUTE,
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MODIF_ALGO_STATE, COMPUTE,
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CLEAN, SUBMESH_COMPUTED, SUBMESH_RESTORED,
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MESH_ENTITY_REMOVED, CHECK_COMPUTE_STATE
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};
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@ -113,12 +114,10 @@ class SMESH_subMesh
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* \param listener - the listener to store
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* \param data - the listener data to store
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* \param where - the submesh to store the listener and it's data
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* \param deleteListener - if true then the listener will be deleted as
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* it is removed from where submesh
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*
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* It remembers the submesh where it puts the listener in order to delete
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* The method remembers the submesh \awhere it puts the listener in order to delete
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* them when HYP_OK algo_state is lost
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* After being set, event listener is notified on each event of where submesh.
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* After being set, event listener is notified on each event of \awhere submesh.
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*/
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void SetEventListener(EventListener* listener,
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EventListenerData* data,
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@ -206,6 +205,12 @@ public:
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bool IsMeshComputed() const;
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// check if _subMeshDS contains mesh elements
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/*!
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* \brief Allow algo->Compute() if a subshape of lower dim is meshed but
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* none mesh entity is bound to it
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*/
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void SetIsAlwaysComputed(bool isAlCo);
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protected:
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// ==================================================================
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void InsertDependence(const TopoDS_Shape aSubShape);
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@ -238,6 +243,7 @@ protected:
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// is returned; else an applicable ones having theHypType
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// is returned
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TopoDS_Shape _subShape;
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SMESHDS_Mesh * _meshDS;
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SMESHDS_SubMesh * _subMeshDS;
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@ -249,6 +255,11 @@ protected:
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int _algoState;
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int _computeState;
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// allow algo->Compute() if a subshape of lower dim is meshed but
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// none mesh entity is bound to it. Eg StdMeshers_CompositeSegment_1D can
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// mesh several edges as a whole and leave some of them without mesh entities
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bool _alwaysComputed;
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};
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#endif
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