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synced 2024-12-26 01:10:35 +05:00
Fix regressions caused by fix of 23521
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30628bd54b
commit
8b6d98aa4a
@ -87,8 +87,8 @@ ret = mesh.Compute()
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print ret
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if ret != 0:
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log = mesh.GetLog(0) # no erase trace
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for linelog in log:
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print linelog
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# for linelog in log:
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# print linelog
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print "Information about the MeshcompShel:"
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print "Number of nodes : ", mesh.NbNodes()
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print "Number of edges : ", mesh.NbEdges()
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@ -1089,7 +1089,8 @@ namespace
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void AddSelf( QuadQuality::set& theVariants )
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{
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if ( myCornerE[2] == myCornerE[1] || // exclude invalid variants
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myCornerE[2] == myCornerE[3] )
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myCornerE[2] == myCornerE[3] ||
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myCornerE[0] == myCornerE[3] )
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return;
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// count nb segments between corners
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@ -1109,7 +1110,7 @@ namespace
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double nbSideIdeal = totNbSeg / 4.;
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myQuartDiff = -( Min( Min( myNbSeg[0], myNbSeg[1] ),
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Min( myNbSeg[1], myNbSeg[2] )) / nbSideIdeal );
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Min( myNbSeg[2], myNbSeg[3] )) / nbSideIdeal );
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theVariants.insert( *this );
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@ -1149,10 +1150,9 @@ namespace
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const bool theConsiderMesh,
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const StdMeshers_FaceSide& theFaceSide,
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const TopoDS_Shape& theBaseVertex,
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std::vector<TopoDS_Vertex>& theVertices )
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std::vector<TopoDS_Vertex>& theVertices,
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bool& theHaveConcaveVertices)
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{
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theVertices.clear();
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// form a circular list of EDGEs
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std::vector< Edge > edges( theFaceSide.NbEdges() );
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boost::intrusive::circular_list_algorithms< Edge > circularList;
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@ -1179,7 +1179,9 @@ namespace
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// sort edges by angle
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std::multimap< double, Edge* > edgeByAngle;
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int i, iBase = -1, nbConvexAngles = 0;
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int i, iBase = -1, nbConvexAngles = 0, nbSharpAngles = 0;
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const double angTol = 5. / 180 * M_PI;
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const double sharpAngle = 0.5 * M_PI - angTol;
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Edge* e = edge0;
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for ( i = 0; i < nbEdges; ++i, e = e->myNext )
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{
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@ -1196,11 +1198,28 @@ namespace
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e->myAngle *= -1.;
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}
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edgeByAngle.insert( std::make_pair( e->myAngle, e ));
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nbConvexAngles += ( e->myAngle > 0 );
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nbConvexAngles += ( e->myAngle > angTol );
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nbSharpAngles += ( e->myAngle > sharpAngle );
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}
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if ( !theConsiderMesh || theNbCorners < 4 || nbConvexAngles <= theNbCorners )
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theHaveConcaveVertices = ( nbConvexAngles < nbEdges );
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if ((int) theVertices.size() == theNbCorners )
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return;
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theVertices.clear();
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if ( !theConsiderMesh || theNbCorners < 4 ||
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nbConvexAngles <= theNbCorners ||
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nbSharpAngles == theNbCorners )
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{
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if ( nbEdges == theNbCorners ) // return all vertices
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{
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for ( e = edge0; (int) theVertices.size() < theNbCorners; e = e->myNext )
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theVertices.push_back( e->my1stVertex );
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return;
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}
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// return corners with maximal angles
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std::set< int > cornerIndices;
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@ -1224,9 +1243,16 @@ namespace
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for ( i = 0, e = edge0; i < nbEdges; ++i, e = e->myNext )
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{
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nodes.clear();
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theFaceSide.GetEdgeNodes( e->myIndex, nodes, /*addVertex=*/false, false );
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e->myNbSegments += nodes.size() + 1;
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totNbSeg += nodes.size() + 1;
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theFaceSide.GetEdgeNodes( e->myIndex, nodes, /*addVertex=*/true, true );
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if ( nodes.size() == 2 && nodes[0] == nodes[1] ) // all nodes merged
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{
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e->myAngle = -1; // to remove
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}
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else
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{
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e->myNbSegments += nodes.size() - 1;
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totNbSeg += nodes.size() - 1;
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}
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// join with the previous edge those edges with concave angles
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if ( e->myAngle <= 0 )
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@ -1376,7 +1402,7 @@ int StdMeshers_Quadrangle_2D::getCorners(const TopoDS_Face& theFace,
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// check nb of available EDGEs
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if ( faceSide.NbEdges() < nbCorners )
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return error(COMPERR_BAD_SHAPE,
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TComm("Face must have 4 sides and not ") << faceSide.NbEdges() );
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TComm("Face must have 4 sides but not ") << faceSide.NbEdges() );
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if ( theConsiderMesh )
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{
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@ -1389,7 +1415,7 @@ int StdMeshers_Quadrangle_2D::getCorners(const TopoDS_Face& theFace,
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{
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if ( theVertices.size() < 3 )
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return error(COMPERR_BAD_SHAPE,
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TComm("Face must have 3 meshed sides and not ") << theVertices.size() );
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TComm("Face must have 3 meshed sides but not ") << theVertices.size() );
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}
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else // triaVertex not defined or invalid
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{
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@ -1408,14 +1434,13 @@ int StdMeshers_Quadrangle_2D::getCorners(const TopoDS_Face& theFace,
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}
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if ( theVertices.size() + theNbDegenEdges < 4 )
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return error(COMPERR_BAD_SHAPE,
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TComm("Face must have 4 meshed sides and not ") << theVertices.size() );
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TComm("Face must have 4 meshed sides but not ") << theVertices.size() );
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}
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if ((int) theVertices.size() > nbCorners )
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myCheckOri = false;
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if ( theVertices.size() > 3 )
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{
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// there are more EDGEs than required nb of sides;
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// unite some EDGEs to fix the nb of sides
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uniteEdges( nbCorners, theConsiderMesh, faceSide, triaVertex, theVertices );
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uniteEdges( nbCorners, theConsiderMesh, faceSide, triaVertex, theVertices, myCheckOri );
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}
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if ( nbCorners == 3 && !triaVertex.IsSame( theVertices[0] ))
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