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0021859: SMESH : Add conversion from QUAD8 to QUAD9 and from HEXA20 to HEXA27
- editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces); + editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false);
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@ -1144,7 +1144,7 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
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while ( faceIt->more() )
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while ( faceIt->more() )
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tgtFaces.insert( tgtFaces.end(), faceIt->next() );
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tgtFaces.insert( tgtFaces.end(), faceIt->next() );
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editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces);
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editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false);
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}
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}
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cleaner.Release(); // not to remove mesh
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cleaner.Release(); // not to remove mesh
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