rewrite GetAlgoState() and functions it calls using a new util for

iteration over SMESH_submesh'es (SMESH_subMeshIterator)
This commit is contained in:
eap 2009-11-03 07:58:02 +00:00
parent 10c15ac1c2
commit aad1e960d8

View File

@ -434,7 +434,7 @@ static bool checkConformIgnoredAlgos(SMESH_Mesh& aMesh,
const SMESH_Algo* aGlobIgnoAlgo,
const SMESH_Algo* aLocIgnoAlgo,
bool & checkConform,
map<int, SMESH_subMesh*>& aCheckedMap,
set<SMESH_subMesh*>& aCheckedMap,
list< SMESH_Gen::TAlgoStateError > & theErrors)
{
ASSERT( aSubMesh );
@ -489,19 +489,15 @@ static bool checkConformIgnoredAlgos(SMESH_Mesh& aMesh,
}
// sub-algos will be hidden by a local <algo>
const map<int, SMESH_subMesh*>& smMap = aSubMesh->DependsOn();
map<int, SMESH_subMesh*>::const_reverse_iterator revItSub;
SMESH_subMeshIteratorPtr revItSub =
aSubMesh->getDependsOnIterator( /*includeSelf=*/false, /*complexShapeFirst=*/true);
bool checkConform2 = false;
for ( revItSub = smMap.rbegin(); revItSub != smMap.rend(); revItSub++)
while ( revItSub->more() )
{
checkConformIgnoredAlgos (aMesh, (*revItSub).second, aGlobIgnoAlgo,
SMESH_subMesh* sm = revItSub->next();
checkConformIgnoredAlgos (aMesh, sm, aGlobIgnoAlgo,
algo, checkConform2, aCheckedMap, theErrors);
int key = (*revItSub).first;
SMESH_subMesh* sm = (*revItSub).second;
if ( aCheckedMap.find( key ) == aCheckedMap.end() )
{
aCheckedMap[ key ] = sm;
}
aCheckedMap.insert( sm );
}
}
}
@ -522,7 +518,7 @@ static bool checkMissing(SMESH_Gen* aGen,
const int aTopAlgoDim,
bool* globalChecked,
const bool checkNoAlgo,
map<int, SMESH_subMesh*>& aCheckedMap,
set<SMESH_subMesh*>& aCheckedMap,
list< SMESH_Gen::TAlgoStateError > & theErrors)
{
if ( aSubMesh->GetSubShape().ShapeType() == TopAbs_VERTEX)
@ -595,15 +591,13 @@ static bool checkMissing(SMESH_Gen* aGen,
if (!algo->NeedDescretBoundary() || isTopLocalAlgo)
{
bool checkNoAlgo2 = ( algo->NeedDescretBoundary() );
const map<int, SMESH_subMesh*>& subMeshes = aSubMesh->DependsOn();
map<int, SMESH_subMesh*>::const_iterator itsub;
for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
SMESH_subMeshIteratorPtr itsub = aSubMesh->getDependsOnIterator( /*includeSelf=*/false,
/*complexShapeFirst=*/false);
while ( itsub->more() )
{
// sub-meshes should not be checked further more
int key = (*itsub).first;
SMESH_subMesh* sm = (*itsub).second;
if ( aCheckedMap.find( key ) == aCheckedMap.end() )
aCheckedMap[ key ] = sm;
SMESH_subMesh* sm = itsub->next();
aCheckedMap.insert( sm );
if (isTopLocalAlgo)
{
@ -697,39 +691,25 @@ bool SMESH_Gen::GetAlgoState(SMESH_Mesh& theMesh,
}
}
const map<int, SMESH_subMesh*>& smMap = sm->DependsOn();
map<int, SMESH_subMesh*>::const_reverse_iterator revItSub = smMap.rbegin();
map<int, SMESH_subMesh*> aCheckedMap;
set<SMESH_subMesh*> aCheckedSubs;
bool checkConform = ( !theMesh.IsNotConformAllowed() );
int aKey = 1;
SMESH_subMesh* smToCheck = sm;
// loop on theShape and its sub-shapes
while ( smToCheck )
SMESH_subMeshIteratorPtr revItSub = sm->getDependsOnIterator( /*includeSelf=*/true,
/*complexShapeFirst=*/true);
while ( revItSub->more() )
{
SMESH_subMesh* smToCheck = revItSub->next();
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
break;
if ( aCheckedMap.find( aKey ) == aCheckedMap.end() )
if ( aCheckedSubs.insert( smToCheck ).second ) // not yet checked
if (!checkConformIgnoredAlgos (theMesh, smToCheck, aGlobIgnoAlgo,
0, checkConform, aCheckedMap, theErrors))
0, checkConform, aCheckedSubs, theErrors))
ret = false;
if ( smToCheck->GetAlgoState() != SMESH_subMesh::NO_ALGO )
hasAlgo = true;
// next subMesh
if (revItSub != smMap.rend())
{
aKey = (*revItSub).first;
smToCheck = (*revItSub).second;
revItSub++;
}
else
{
smToCheck = 0;
}
}
// ----------------------------------------------------------------
@ -749,36 +729,26 @@ bool SMESH_Gen::GetAlgoState(SMESH_Mesh& theMesh,
break;
}
}
aCheckedMap.clear();
smToCheck = sm;
revItSub = smMap.rbegin();
bool checkNoAlgo = theMesh.HasShapeToMesh() ? bool( aTopAlgoDim ) : false;
bool globalChecked[] = { false, false, false, false };
// loop on theShape and its sub-shapes
while ( smToCheck )
aCheckedSubs.clear();
revItSub = sm->getDependsOnIterator( /*includeSelf=*/true, /*complexShapeFirst=*/true);
while ( revItSub->more() )
{
SMESH_subMesh* smToCheck = revItSub->next();
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
break;
if ( aCheckedMap.find( aKey ) == aCheckedMap.end() )
if ( aCheckedSubs.insert( smToCheck ).second ) // not yet checked
if (!checkMissing (this, theMesh, smToCheck, aTopAlgoDim,
globalChecked, checkNoAlgo, aCheckedMap, theErrors))
globalChecked, checkNoAlgo, aCheckedSubs, theErrors))
{
ret = false;
if (smToCheck->GetAlgoState() == SMESH_subMesh::NO_ALGO )
checkNoAlgo = false;
}
// next subMesh
if (revItSub != smMap.rend())
{
aKey = (*revItSub).first;
smToCheck = (*revItSub).second;
revItSub++;
}
else
smToCheck = 0;
}
if ( !hasAlgo ) {