23295: [CEA 1870] Impossible to mesh the inside of the 2D skin of an object meshed with quadrangles

This commit is contained in:
eap 2016-07-05 13:52:55 +03:00
parent 5535f6364f
commit ab2525d905
2 changed files with 33 additions and 23 deletions

View File

@ -142,7 +142,7 @@ SMESH_DeviceActor
if(MYDEBUG) MESSAGE("~SMESH_DeviceActor - "<<this);
myMapper->Delete();
myPlaneCollection->Delete();
myProperty->Delete();
myExtractGeometry->Delete();

View File

@ -906,8 +906,9 @@ TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
}
else if ( ! intersection.IsParallel() && intersection.NbPoints() > 0 )
{
double tol = 1e-4 * Sqrt( fNorm.Modulus() );
gp_Pnt intersectionPoint = intersection.Point(1);
if ( !SMESH_MeshAlgos::IsOut( *face, intersectionPoint, tolerance ))
if ( !SMESH_MeshAlgos::IsOut( *face, intersectionPoint, tol ))
u2inters.insert(make_pair( intersection.ParamOnConic(1), TInters( *face, fNorm )));
}
}
@ -1133,14 +1134,11 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin
// get ordered nodes
vector< SMESH_TNodeXYZ > xyz;
vector< SMESH_TNodeXYZ > xyz; xyz.reserve( element->NbNodes()+1 );
SMDS_ElemIteratorPtr nodeIt = element->interlacedNodesElemIterator();
while ( nodeIt->more() )
{
SMESH_TNodeXYZ node = nodeIt->next();
xyz.push_back( node );
}
for ( int i = 0; nodeIt->more(); ++i )
xyz.push_back( SMESH_TNodeXYZ( nodeIt->next() ));
int i, nbNodes = (int) xyz.size(); // central node of biquadratic is missing
@ -1171,8 +1169,23 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin
// check if the point lays on face plane
gp_Vec n2p( xyz[0], point );
if ( fabs( n2p * faceNorm ) > tol )
return true; // not on face plane
double dot = n2p * faceNorm;
if ( Abs( dot ) > tol ) // not on face plane
{
bool isOut = true;
if ( nbNodes > 3 ) // maybe the face is not planar
{
double elemThick = 0;
for ( i = 1; i < nbNodes; ++i )
{
gp_Vec n2n( xyz[0], xyz[i] );
elemThick = Max( elemThick, Abs( n2n * faceNorm ));
}
isOut = Abs( dot ) > elemThick + tol;
}
if ( isOut )
return isOut;
}
// check if point is out of face boundary:
// define it by closest transition of a ray point->infinity through face boundary
@ -1184,7 +1197,7 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin
normSize = plnNorm.Magnitude();
if ( normSize <= tol ) return false; // point coincides with the first node
plnNorm /= normSize;
// for each node of the face, compute its signed distance to the plane
// for each node of the face, compute its signed distance to the cutting plane
vector<double> dist( nbNodes + 1);
for ( i = 0; i < nbNodes; ++i )
{
@ -1194,12 +1207,12 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin
dist.back() = dist.front();
// find the closest intersection
int iClosest = -1;
double rClosest = 0, distClosest = 1e100;;
double rClosest = 0, distClosest = 1e100;
gp_Pnt pClosest;
for ( i = 0; i < nbNodes; ++i )
{
double r;
if ( fabs( dist[i]) < tol )
if ( fabs( dist[i] ) < tol )
r = 0.;
else if ( fabs( dist[i+1]) < tol )
r = 1.;
@ -1208,9 +1221,7 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin
else
continue; // no intersection
gp_Pnt pInt = xyz[i] * (1.-r) + xyz[i+1] * r;
gp_Vec p2int ( point, pInt);
if ( p2int * ray > -tol ) // right half-space
{
gp_Vec p2int( point, pInt);
double intDist = p2int.SquareMagnitude();
if ( intDist < distClosest )
{
@ -1220,7 +1231,6 @@ bool SMESH_MeshAlgos::IsOut( const SMDS_MeshElement* element, const gp_Pnt& poin
distClosest = intDist;
}
}
}
if ( iClosest < 0 )
return true; // no intesections - out