mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-03-03 23:35:36 +05:00
0022099: EDF 2307 SMESH: Apply a transformation to several meshes, sub-meshes or groups
This commit is contained in:
parent
751d20eca2
commit
b07f27826f
@ -123,3 +123,107 @@ bool SMESHGUI_PreviewDlg::isApplyAndClose() const
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{
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{
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return myIsApplyAndClose;
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return myIsApplyAndClose;
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}
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}
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//=================================================================================
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// class : SMESHGUI_SMESHGUI_MultiPreviewDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_MultiPreviewDlg::SMESHGUI_MultiPreviewDlg( SMESHGUI* theModule ) :
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mySMESHGUI( theModule ),
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QDialog( SMESH::GetDesktop( theModule ) ),
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myIsApplyAndClose( false )
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{
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}
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//=================================================================================
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// function : ~SMESHGUI_MultiPreviewDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_MultiPreviewDlg::~SMESHGUI_MultiPreviewDlg()
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{
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qDeleteAll( mySimulationList );
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}
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//=================================================================================
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// function : showPreview
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// purpose : Show preview in the viewer
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::showPreview()
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{
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for ( int i = 0; i < mySimulationList.count(); i++ )
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mySimulationList[i]->SetVisibility( true );
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}
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//=================================================================================
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// function : hidePreview
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// purpose : Hide preview in the viewer
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::hidePreview()
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{
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for ( int i = 0; i < mySimulationList.count(); i++ )
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mySimulationList[i]->SetVisibility( false );
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}
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//=================================================================================
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// function : connectPreviewControl
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// purpose : Connect the preview check box
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::connectPreviewControl()
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{
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connect( myPreviewCheckBox, SIGNAL( toggled( bool ) ), this, SLOT( onDisplaySimulation( bool ) ) );
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}
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//=================================================================================
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// function : toDisplaySimulation
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// purpose :
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::toDisplaySimulation()
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{
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onDisplaySimulation( true );
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}
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//=================================================================================
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// function : onDisplaySimulation
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// purpose :
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//=================================================================================
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void SMESHGUI_MultiPreviewDlg::onDisplaySimulation( bool toDisplayPreview )
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{
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//Empty implementation here
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}
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//================================================================
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// Function : setIsApplyAndClose
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// Purpose : Set value of the flag indicating that the dialog is
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// accepted by Apply & Close button
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//================================================================
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void SMESHGUI_MultiPreviewDlg::setIsApplyAndClose( const bool theFlag )
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{
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myIsApplyAndClose = theFlag;
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}
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//================================================================
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// Function : isApplyAndClose
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// Purpose : Get value of the flag indicating that the dialog is
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// accepted by Apply & Close button
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//================================================================
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bool SMESHGUI_MultiPreviewDlg::isApplyAndClose() const
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{
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return myIsApplyAndClose;
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}
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//================================================================
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// Function : setSimulationPreview
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// Purpose :
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//================================================================
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void SMESHGUI_MultiPreviewDlg::setSimulationPreview( QList<SMESH::MeshPreviewStruct_var>& theMeshPreviewStruct )
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{
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hidePreview();
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qDeleteAll( mySimulationList );
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mySimulationList.clear();
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for ( int i = 0; i < theMeshPreviewStruct.count(); i++ ) {
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mySimulationList << new SMESHGUI_MeshEditPreview( SMESH::GetViewWindow( mySMESHGUI ) );
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mySimulationList[i]->SetData( theMeshPreviewStruct[i].operator->() );
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}
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}
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@ -33,6 +33,10 @@
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// Qt includes
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// Qt includes
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#include <QDialog>
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#include <QDialog>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class SMESHGUI;
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class SMESHGUI;
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class SMESHGUI_MeshEditPreview;
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class SMESHGUI_MeshEditPreview;
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class QCheckBox;
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class QCheckBox;
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@ -64,4 +68,33 @@ protected:
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bool myIsApplyAndClose;
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bool myIsApplyAndClose;
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};
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};
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class SMESHGUI_EXPORT SMESHGUI_MultiPreviewDlg : public QDialog {
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Q_OBJECT
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public:
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SMESHGUI_MultiPreviewDlg( SMESHGUI* );
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~SMESHGUI_MultiPreviewDlg();
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void showPreview();
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void hidePreview();
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void setSimulationPreview( QList<SMESH::MeshPreviewStruct_var>& );
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protected:
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void connectPreviewControl();
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virtual void setIsApplyAndClose( const bool theFlag );
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virtual bool isApplyAndClose() const;
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protected slots:
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void toDisplaySimulation();
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virtual void onDisplaySimulation( bool );
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protected:
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SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
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QList<SMESHGUI_MeshEditPreview*> mySimulationList;
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QCheckBox* myPreviewCheckBox;
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bool myIsApplyAndClose;
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};
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#endif
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#endif
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@ -52,8 +52,10 @@
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SVTK_ViewWindow.h>
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#include <SALOME_ListIO.hxx>
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#include <SALOME_ListIO.hxx>
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#include <SALOME_ListIteratorOfListIO.hxx>
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// SALOME KERNEL includes
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// SALOME KERNEL includes
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#include <SALOMEDSClient.hxx>
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#include <SALOMEDSClient_SObject.hxx>
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#include <SALOMEDSClient_SObject.hxx>
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// OCCT includes
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// OCCT includes
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@ -92,10 +94,9 @@ enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action
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// purpose :
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// purpose :
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//=================================================================================
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//=================================================================================
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SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
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SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
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SMESHGUI_PreviewDlg( theModule ),
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SMESHGUI_MultiPreviewDlg( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myFilterDlg(0),
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myFilterDlg(0)
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mySelectedObject(SMESH::SMESH_IDSource::_nil())
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{
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{
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_ROTATION")));
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_ROTATION")));
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QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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@ -351,6 +352,9 @@ SMESHGUI_RotationDlg::~SMESHGUI_RotationDlg()
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void SMESHGUI_RotationDlg::Init (bool ResetControls)
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void SMESHGUI_RotationDlg::Init (bool ResetControls)
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{
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{
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myBusy = false;
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myBusy = false;
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myMeshes.clear();
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myObjects.clear();
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myObjectsNames.clear();
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myEditCurrentArgument = (QWidget*)LineEditElements;
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myEditCurrentArgument = (QWidget*)LineEditElements;
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LineEditElements->setFocus();
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LineEditElements->setFocus();
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@ -361,7 +365,6 @@ void SMESHGUI_RotationDlg::Init (bool ResetControls)
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buttonApply->setEnabled(false);
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buttonApply->setEnabled(false);
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myActor = 0;
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myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
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if (ResetControls) {
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if (ResetControls) {
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SpinBox_X->SetValue(0.0);
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SpinBox_X->SetValue(0.0);
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@ -432,57 +435,99 @@ bool SMESHGUI_RotationDlg::ClickOnApply()
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QStringList anEntryList;
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QStringList anEntryList;
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try {
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try {
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SUIT_OverrideCursor aWaitCursor;
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SUIT_OverrideCursor aWaitCursor;
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
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myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
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switch ( actionButton ) {
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switch ( actionButton ) {
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case MOVE_ELEMS_BUTTON:
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case MOVE_ELEMS_BUTTON:
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if(CheckBoxMesh->isChecked())
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if(CheckBoxMesh->isChecked()) {
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aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, false);
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for ( int i = 0; i < myObjects.count(); i++ ) {
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else
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
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aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
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myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
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aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false);
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}
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}
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else {
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
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myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
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aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
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}
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break;
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break;
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case COPY_ELEMS_BUTTON:
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case COPY_ELEMS_BUTTON:
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if ( makeGroups ) {
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if ( makeGroups ) {
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SMESH::ListOfGroups_var groups;
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SMESH::ListOfGroups_var groups;
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if(CheckBoxMesh->isChecked())
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if(CheckBoxMesh->isChecked()) {
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groups = aMeshEditor->RotateObjectMakeGroups(mySelectedObject, anAxis, anAngle);
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for ( int i = 0; i < myObjects.count(); i++ ) {
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else
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
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myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
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groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle);
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}
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}
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else {
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
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myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
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groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle);
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groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle);
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}
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}
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}
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else {
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else {
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if(CheckBoxMesh->isChecked())
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if(CheckBoxMesh->isChecked()) {
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aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, true);
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for ( int i = 0; i < myObjects.count(); i++ ) {
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else
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
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aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
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myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
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aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true);
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}
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}
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else {
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
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myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
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aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
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}
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}
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}
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break;
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break;
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case MAKE_MESH_BUTTON: {
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case MAKE_MESH_BUTTON: {
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SMESH::SMESH_Mesh_var mesh;
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SMESH::SMESH_Mesh_var mesh;
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if (CheckBoxMesh->isChecked())
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if (CheckBoxMesh->isChecked()) {
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mesh = aMeshEditor->RotateObjectMakeMesh(mySelectedObject, anAxis, anAngle, makeGroups,
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for ( int i = 0; i < myObjects.count(); i++ ) {
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LineEditNewMesh->text().toLatin1().data());
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QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
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else
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
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myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
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mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups,
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aName.toLatin1().data());
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if (!mesh->_is_nil()) {
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if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
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anEntryList.append( aSObject->GetID().c_str() );
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#ifdef WITHGENERICOBJ
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// obj has been published in study. Its refcount has been incremented.
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// It is safe to decrement its refcount
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// so that it will be destroyed when the entry in study will be removed
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mesh->UnRegister();
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#endif
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}
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}
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}
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else {
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
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myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
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mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
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mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
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LineEditNewMesh->text().toLatin1().data());
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LineEditNewMesh->text().toLatin1().data());
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if (!mesh->_is_nil()) {
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if (!mesh->_is_nil()) {
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if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
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if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
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anEntryList.append( aSObject->GetID().c_str() );
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anEntryList.append( aSObject->GetID().c_str() );
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#ifdef WITHGENERICOBJ
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#ifdef WITHGENERICOBJ
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// obj has been published in study. Its refcount has been incremented.
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// obj has been published in study. Its refcount has been incremented.
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// It is safe to decrement its refcount
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// It is safe to decrement its refcount
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// so that it will be destroyed when the entry in study will be removed
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// so that it will be destroyed when the entry in study will be removed
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mesh->UnRegister();
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mesh->UnRegister();
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#endif
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#endif
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}
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}
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}
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break;
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break;
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}
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}
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}
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}
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} catch (...) {
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} catch (...) {
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}
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}
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SMESH::UpdateView();
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for ( int i = 0; i < myMeshes.count(); i++ )
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SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
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if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
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if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
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actionButton == MAKE_MESH_BUTTON ) {
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actionButton == MAKE_MESH_BUTTON ) {
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mySMESHGUI->updateObjBrowser(true); // new groups may appear
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mySMESHGUI->updateObjBrowser(true); // new groups may appear
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@ -491,7 +536,6 @@ bool SMESHGUI_RotationDlg::ClickOnApply()
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anApp->browseObjects( anEntryList, isApplyAndClose() );
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anApp->browseObjects( anEntryList, isApplyAndClose() );
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}
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}
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Init(false);
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Init(false);
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mySelectedObject = SMESH::SMESH_IDSource::_nil();
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SelectionIntoArgument();
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SelectionIntoArgument();
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SMESHGUI::Modified();
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SMESHGUI::Modified();
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@ -617,6 +661,7 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
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// clear
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// clear
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myActor = 0;
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myActor = 0;
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QString aString = "";
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QString aString = "";
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onDisplaySimulation(false);
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myBusy = true;
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myBusy = true;
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if (myEditCurrentArgument == (QWidget*)LineEditElements) {
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if (myEditCurrentArgument == (QWidget*)LineEditElements) {
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@ -635,27 +680,48 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
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mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
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mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
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int nbSel = aList.Extent();
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int nbSel = aList.Extent();
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if (nbSel != 1)
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if (nbSel < 1)
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return;
|
|
||||||
|
|
||||||
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
||||||
myMesh = SMESH::GetMeshByIO(IO);
|
|
||||||
if (myMesh->_is_nil())
|
|
||||||
return;
|
|
||||||
|
|
||||||
myActor = SMESH::FindActorByObject(myMesh);
|
|
||||||
if (!myActor)
|
|
||||||
myActor = SMESH::FindActorByEntry(IO->getEntry());
|
|
||||||
if (!myActor && !CheckBoxMesh->isChecked())
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int aNbUnits = 0;
|
int aNbUnits = 0;
|
||||||
|
|
||||||
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
||||||
myElementsId = "";
|
myElementsId = "";
|
||||||
|
myObjects.clear();
|
||||||
|
myObjectsNames.clear();
|
||||||
|
myMeshes.clear();
|
||||||
|
|
||||||
|
for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
|
||||||
|
Handle(SALOME_InteractiveObject) IO = it.Value();
|
||||||
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
|
||||||
|
if ( aMesh->_is_nil() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
myActor = SMESH::FindActorByObject( aMesh );
|
||||||
|
if ( !myActor )
|
||||||
|
myActor = SMESH::FindActorByEntry( IO->getEntry() );
|
||||||
|
if ( !myActor && !CheckBoxMesh->isChecked() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
|
||||||
|
if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
|
||||||
|
_PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
|
||||||
|
_PTR(GenericAttribute) anAttr;
|
||||||
|
if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
|
||||||
|
_PTR(AttributeName) aNameAttr( anAttr );
|
||||||
|
myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
|
||||||
|
myObjectsNames << aNameAttr->Value().c_str();
|
||||||
|
myMeshes << aMesh;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// MakeGroups is available if there are groups and "Copy"
|
// MakeGroups is available if there are groups and "Copy"
|
||||||
if ( myMesh->NbGroups() == 0 ) {
|
int aNbGroups = 0;
|
||||||
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
aNbGroups += myMeshes[i]->NbGroups();
|
||||||
|
if ( aNbGroups == 0 ) {
|
||||||
MakeGroupsCheck->setChecked(false);
|
MakeGroupsCheck->setChecked(false);
|
||||||
MakeGroupsCheck->setEnabled(false);
|
MakeGroupsCheck->setEnabled(false);
|
||||||
}
|
}
|
||||||
@ -665,12 +731,9 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
|
|||||||
if (CheckBoxMesh->isChecked()) {
|
if (CheckBoxMesh->isChecked()) {
|
||||||
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
||||||
|
|
||||||
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH
|
if ( myMeshes.isEmpty() )
|
||||||
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
|
return;
|
||||||
}
|
// get IDs from mesh
|
||||||
else
|
|
||||||
return;
|
|
||||||
// get IDs from mesh
|
|
||||||
/*
|
/*
|
||||||
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
||||||
if (!aSMDSMesh)
|
if (!aSMDSMesh)
|
||||||
@ -711,7 +774,7 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
} else {
|
} else {
|
||||||
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
|
||||||
myElementsId = aString;
|
myElementsId = aString;
|
||||||
if (aNbUnits < 1)
|
if (aNbUnits < 1)
|
||||||
return;
|
return;
|
||||||
@ -720,11 +783,21 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
|
|||||||
myNbOkElements = true;
|
myNbOkElements = true;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
||||||
|
if ((SMESH::GetMeshByIO(IO))->_is_nil())
|
||||||
|
return;
|
||||||
|
|
||||||
|
SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
|
||||||
|
if (!anActor)
|
||||||
|
anActor = SMESH::FindActorByEntry(IO->getEntry());
|
||||||
|
if (!anActor && !CheckBoxMesh->isChecked())
|
||||||
|
return;
|
||||||
|
|
||||||
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
||||||
if (aNbUnits != 1)
|
if (aNbUnits != 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
|
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
|
||||||
if (!aMesh)
|
if (!aMesh)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -929,6 +1002,10 @@ void SMESHGUI_RotationDlg::onVectorChanged()
|
|||||||
|
|
||||||
void SMESHGUI_RotationDlg::onActionClicked(int button)
|
void SMESHGUI_RotationDlg::onActionClicked(int button)
|
||||||
{
|
{
|
||||||
|
int aNbGroups = 0;
|
||||||
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
aNbGroups += myMeshes[i]->NbGroups();
|
||||||
|
|
||||||
switch ( button ) {
|
switch ( button ) {
|
||||||
case MOVE_ELEMS_BUTTON:
|
case MOVE_ELEMS_BUTTON:
|
||||||
MakeGroupsCheck->setEnabled(false);
|
MakeGroupsCheck->setEnabled(false);
|
||||||
@ -937,18 +1014,12 @@ void SMESHGUI_RotationDlg::onActionClicked(int button)
|
|||||||
case COPY_ELEMS_BUTTON:
|
case COPY_ELEMS_BUTTON:
|
||||||
LineEditNewMesh->setEnabled(false);
|
LineEditNewMesh->setEnabled(false);
|
||||||
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
||||||
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
|
||||||
MakeGroupsCheck->setEnabled(true);
|
|
||||||
else
|
|
||||||
MakeGroupsCheck->setEnabled(false);
|
|
||||||
break;
|
break;
|
||||||
case MAKE_MESH_BUTTON:
|
case MAKE_MESH_BUTTON:
|
||||||
LineEditNewMesh->setEnabled(true);
|
LineEditNewMesh->setEnabled(true);
|
||||||
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
||||||
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
|
||||||
MakeGroupsCheck->setEnabled(true);
|
|
||||||
else
|
|
||||||
MakeGroupsCheck->setEnabled(false);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
setNewMeshName();
|
setNewMeshName();
|
||||||
@ -963,13 +1034,13 @@ void SMESHGUI_RotationDlg::onActionClicked(int button)
|
|||||||
void SMESHGUI_RotationDlg::setNewMeshName()
|
void SMESHGUI_RotationDlg::setNewMeshName()
|
||||||
{
|
{
|
||||||
LineEditNewMesh->setText("");
|
LineEditNewMesh->setText("");
|
||||||
if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
|
if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
|
||||||
QString name;
|
QString name;
|
||||||
if ( CheckBoxMesh->isChecked() ) {
|
if ( CheckBoxMesh->isChecked() ) {
|
||||||
name = LineEditElements->text();
|
name = myMeshes.count() > 1 ? "*" : LineEditElements->text();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
_PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
|
_PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
|
||||||
name = meshSO->GetName().c_str();
|
name = meshSO->GetName().c_str();
|
||||||
}
|
}
|
||||||
if ( !name.isEmpty() )
|
if ( !name.isEmpty() )
|
||||||
@ -999,7 +1070,7 @@ void SMESHGUI_RotationDlg::keyPressEvent( QKeyEvent* e )
|
|||||||
//=================================================================================
|
//=================================================================================
|
||||||
void SMESHGUI_RotationDlg::setFilters()
|
void SMESHGUI_RotationDlg::setFilters()
|
||||||
{
|
{
|
||||||
if(myMesh->_is_nil()) {
|
if ( myMeshes.isEmpty() ) {
|
||||||
SUIT_MessageBox::critical(this,
|
SUIT_MessageBox::critical(this,
|
||||||
tr("SMESH_ERROR"),
|
tr("SMESH_ERROR"),
|
||||||
tr("NO_MESH_SELECTED"));
|
tr("NO_MESH_SELECTED"));
|
||||||
@ -1009,7 +1080,7 @@ void SMESHGUI_RotationDlg::setFilters()
|
|||||||
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
||||||
|
|
||||||
myFilterDlg->SetSelection();
|
myFilterDlg->SetSelection();
|
||||||
myFilterDlg->SetMesh( myMesh );
|
myFilterDlg->SetMesh( myMeshes[0] );
|
||||||
myFilterDlg->SetSourceWg( LineEditElements );
|
myFilterDlg->SetSourceWg( LineEditElements );
|
||||||
|
|
||||||
myFilterDlg->show();
|
myFilterDlg->show();
|
||||||
@ -1071,14 +1142,19 @@ void SMESHGUI_RotationDlg::onDisplaySimulation( bool toDisplayPreview ) {
|
|||||||
SUIT_OverrideCursor aWaitCursor;
|
SUIT_OverrideCursor aWaitCursor;
|
||||||
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
||||||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
|
QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked())
|
||||||
aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, copy);
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
|
||||||
|
aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy);
|
||||||
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
|
||||||
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
|
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
|
||||||
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
||||||
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
|
}
|
||||||
mySimulation->SetData(aMeshPreviewStruct._retn());
|
setSimulationPreview( aMeshPreviewStruct );
|
||||||
} catch (...) {
|
} catch (...) {
|
||||||
hidePreview();
|
hidePreview();
|
||||||
}
|
}
|
||||||
|
@ -56,7 +56,7 @@ class SMESH_LogicalFilter;
|
|||||||
// class : SMESHGUI_RotationDlg
|
// class : SMESHGUI_RotationDlg
|
||||||
// purpose :
|
// purpose :
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
class SMESHGUI_EXPORT SMESHGUI_RotationDlg : public SMESHGUI_PreviewDlg
|
class SMESHGUI_EXPORT SMESHGUI_RotationDlg : public SMESHGUI_MultiPreviewDlg
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
@ -82,10 +82,11 @@ private:
|
|||||||
QWidget* myEditCurrentArgument; /* Current LineEdit */
|
QWidget* myEditCurrentArgument; /* Current LineEdit */
|
||||||
int myConstructorId;
|
int myConstructorId;
|
||||||
bool myBusy;
|
bool myBusy;
|
||||||
SMESH::SMESH_Mesh_var myMesh;
|
|
||||||
SMESH_Actor* myActor;
|
SMESH_Actor* myActor;
|
||||||
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
|
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
|
||||||
SMESH::SMESH_IDSource_var mySelectedObject;
|
QList<SMESH::SMESH_IDSource_var> myObjects;
|
||||||
|
QList<QString> myObjectsNames;
|
||||||
|
QList<SMESH::SMESH_Mesh_var> myMeshes;
|
||||||
|
|
||||||
QGroupBox* GroupConstructors;
|
QGroupBox* GroupConstructors;
|
||||||
QRadioButton* RadioButton1;
|
QRadioButton* RadioButton1;
|
||||||
|
@ -49,8 +49,10 @@
|
|||||||
#include <SVTK_ViewModel.h>
|
#include <SVTK_ViewModel.h>
|
||||||
#include <SVTK_ViewWindow.h>
|
#include <SVTK_ViewWindow.h>
|
||||||
#include <SALOME_ListIO.hxx>
|
#include <SALOME_ListIO.hxx>
|
||||||
|
#include <SALOME_ListIteratorOfListIO.hxx>
|
||||||
|
|
||||||
// SALOME KERNEL includes
|
// SALOME KERNEL includes
|
||||||
|
#include <SALOMEDSClient.hxx>
|
||||||
#include <SALOMEDSClient_SObject.hxx>
|
#include <SALOMEDSClient_SObject.hxx>
|
||||||
|
|
||||||
// OCCT includes
|
// OCCT includes
|
||||||
@ -107,10 +109,9 @@ private:
|
|||||||
// purpose :
|
// purpose :
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule ) :
|
SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule ) :
|
||||||
SMESHGUI_PreviewDlg( theModule ),
|
SMESHGUI_MultiPreviewDlg( theModule ),
|
||||||
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
|
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
|
||||||
myFilterDlg(0),
|
myFilterDlg(0)
|
||||||
mySelectedObject(SMESH::SMESH_IDSource::_nil())
|
|
||||||
{
|
{
|
||||||
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_SCALE")));
|
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_SCALE")));
|
||||||
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SCALE_ALONG_AXES")));
|
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SCALE_ALONG_AXES")));
|
||||||
@ -353,6 +354,9 @@ SMESHGUI_ScaleDlg::~SMESHGUI_ScaleDlg()
|
|||||||
void SMESHGUI_ScaleDlg::Init (bool ResetControls)
|
void SMESHGUI_ScaleDlg::Init (bool ResetControls)
|
||||||
{
|
{
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
myObjects.clear();
|
||||||
|
myObjectsNames.clear();
|
||||||
|
myMeshes.clear();
|
||||||
|
|
||||||
myEditCurrentArgument = 0;
|
myEditCurrentArgument = 0;
|
||||||
LineEditElements->clear();
|
LineEditElements->clear();
|
||||||
@ -363,7 +367,6 @@ void SMESHGUI_ScaleDlg::Init (bool ResetControls)
|
|||||||
buttonApply->setEnabled(false);
|
buttonApply->setEnabled(false);
|
||||||
|
|
||||||
myActor = 0;
|
myActor = 0;
|
||||||
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
||||||
|
|
||||||
if (ResetControls) {
|
if (ResetControls) {
|
||||||
SpinBox1_1->SetValue(0.0);
|
SpinBox1_1->SetValue(0.0);
|
||||||
@ -474,35 +477,78 @@ bool SMESHGUI_ScaleDlg::ClickOnApply()
|
|||||||
QStringList anEntryList;
|
QStringList anEntryList;
|
||||||
try {
|
try {
|
||||||
SUIT_OverrideCursor aWaitCursor;
|
SUIT_OverrideCursor aWaitCursor;
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
||||||
|
|
||||||
myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
|
|
||||||
|
|
||||||
SMESH::SMESH_IDSource_var obj;
|
|
||||||
if ( CheckBoxMesh->isChecked() )
|
|
||||||
obj = mySelectedObject;
|
|
||||||
else
|
|
||||||
obj = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
|
|
||||||
|
|
||||||
switch ( actionButton ) {
|
switch ( actionButton ) {
|
||||||
|
|
||||||
case MOVE_ELEMS_BUTTON:
|
case MOVE_ELEMS_BUTTON:
|
||||||
aMeshEditor->Scale(obj, aPoint, aScaleFact, false);
|
if ( CheckBoxMesh->isChecked() )
|
||||||
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters( aParameters.join( ":" ).toLatin1().constData() );
|
||||||
|
aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, false);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters( aParameters.join( ":" ).toLatin1().constData() );
|
||||||
|
aMeshEditor->Scale(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact, false);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case COPY_ELEMS_BUTTON:
|
case COPY_ELEMS_BUTTON:
|
||||||
if ( makeGroups )
|
if ( makeGroups ) {
|
||||||
SMESH::ListOfGroups_var groups =
|
SMESH::ListOfGroups_var groups;
|
||||||
aMeshEditor->ScaleMakeGroups(obj, aPoint, aScaleFact);
|
if(CheckBoxMesh->isChecked())
|
||||||
else
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
aMeshEditor->Scale(obj, aPoint, aScaleFact, true);
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
groups = aMeshEditor->ScaleMakeGroups(myObjects[i], aPoint, aScaleFact);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
groups = aMeshEditor->ScaleMakeGroups(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if(CheckBoxMesh->isChecked()) {
|
||||||
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
aMeshEditor->Scale(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MAKE_MESH_BUTTON: {
|
case MAKE_MESH_BUTTON: {
|
||||||
SMESH::SMESH_Mesh_var mesh =
|
SMESH::SMESH_Mesh_var mesh;
|
||||||
aMeshEditor->ScaleMakeMesh(obj, aPoint, aScaleFact, makeGroups,
|
if (CheckBoxMesh->isChecked()) {
|
||||||
LineEditNewMesh->text().toLatin1().data());
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
if (!mesh->_is_nil()) {
|
QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
mesh = aMeshEditor->ScaleMakeMesh(myObjects[i], aPoint, aScaleFact, makeGroups,
|
||||||
|
aName.toLatin1().data());
|
||||||
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
||||||
|
anEntryList.append( aSObject->GetID().c_str() );
|
||||||
|
#ifdef WITHGENERICOBJ
|
||||||
|
// obj has been published in study. Its refcount has been incremented.
|
||||||
|
// It is safe to decrement its refcount
|
||||||
|
// so that it will be destroyed when the entry in study will be removed
|
||||||
|
mesh->UnRegister();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
mesh = aMeshEditor->ScaleMakeMesh(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact, makeGroups,
|
||||||
|
LineEditNewMesh->text().toLatin1().data());
|
||||||
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
||||||
anEntryList.append( aSObject->GetID().c_str() );
|
anEntryList.append( aSObject->GetID().c_str() );
|
||||||
#ifdef WITHGENERICOBJ
|
#ifdef WITHGENERICOBJ
|
||||||
@ -518,7 +564,9 @@ bool SMESHGUI_ScaleDlg::ClickOnApply()
|
|||||||
} catch (...) {
|
} catch (...) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SMESH::UpdateView();
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
|
||||||
|
|
||||||
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
|
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
|
||||||
actionButton == MAKE_MESH_BUTTON ) {
|
actionButton == MAKE_MESH_BUTTON ) {
|
||||||
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
||||||
@ -528,7 +576,6 @@ bool SMESHGUI_ScaleDlg::ClickOnApply()
|
|||||||
}
|
}
|
||||||
Init(false);
|
Init(false);
|
||||||
ConstructorsClicked(GetConstructorId());
|
ConstructorsClicked(GetConstructorId());
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
SMESHGUI::Modified();
|
SMESHGUI::Modified();
|
||||||
@ -653,6 +700,7 @@ void SMESHGUI_ScaleDlg::SelectionIntoArgument()
|
|||||||
// clear
|
// clear
|
||||||
myActor = 0;
|
myActor = 0;
|
||||||
QString aString = "";
|
QString aString = "";
|
||||||
|
onDisplaySimulation(false);
|
||||||
|
|
||||||
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
||||||
LineEditElements->setText(aString);
|
LineEditElements->setText(aString);
|
||||||
@ -669,27 +717,49 @@ void SMESHGUI_ScaleDlg::SelectionIntoArgument()
|
|||||||
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
||||||
|
|
||||||
int nbSel = aList.Extent();
|
int nbSel = aList.Extent();
|
||||||
if (nbSel != 1)
|
if (nbSel < 1)
|
||||||
return;
|
|
||||||
|
|
||||||
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
||||||
myMesh = SMESH::GetMeshByIO(IO);
|
|
||||||
if (myMesh->_is_nil())
|
|
||||||
return;
|
|
||||||
|
|
||||||
myActor = SMESH::FindActorByObject(myMesh);
|
|
||||||
if (!myActor)
|
|
||||||
myActor = SMESH::FindActorByEntry(IO->getEntry());
|
|
||||||
if (!myActor && !CheckBoxMesh->isChecked())
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int aNbUnits = 0;
|
int aNbUnits = 0;
|
||||||
|
|
||||||
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
||||||
myElementsId = "";
|
myElementsId = "";
|
||||||
|
myObjects.clear();
|
||||||
|
myObjectsNames.clear();
|
||||||
|
myMeshes.clear();
|
||||||
|
|
||||||
|
for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
|
||||||
|
Handle(SALOME_InteractiveObject) IO = it.Value();
|
||||||
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
|
||||||
|
if ( aMesh->_is_nil() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
myActor = SMESH::FindActorByObject( aMesh );
|
||||||
|
if ( !myActor )
|
||||||
|
myActor = SMESH::FindActorByEntry( IO->getEntry() );
|
||||||
|
if ( !myActor && !CheckBoxMesh->isChecked() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
|
||||||
|
if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
|
||||||
|
_PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
|
||||||
|
_PTR(GenericAttribute) anAttr;
|
||||||
|
if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
|
||||||
|
_PTR(AttributeName) aNameAttr( anAttr );
|
||||||
|
myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
|
||||||
|
myObjectsNames << aNameAttr->Value().c_str();
|
||||||
|
myMeshes << aMesh;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// MakeGroups is available if there are groups and "Copy"
|
// MakeGroups is available if there are groups and "Copy"
|
||||||
if ( myMesh->NbGroups() == 0 ) {
|
int aNbGroups = 0;
|
||||||
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
aNbGroups += myMeshes[i]->NbGroups();
|
||||||
|
|
||||||
|
if ( aNbGroups == 0 ) {
|
||||||
MakeGroupsCheck->setChecked(false);
|
MakeGroupsCheck->setChecked(false);
|
||||||
MakeGroupsCheck->setEnabled(false);
|
MakeGroupsCheck->setEnabled(false);
|
||||||
}
|
}
|
||||||
@ -699,12 +769,8 @@ void SMESHGUI_ScaleDlg::SelectionIntoArgument()
|
|||||||
|
|
||||||
if (CheckBoxMesh->isChecked()) {
|
if (CheckBoxMesh->isChecked()) {
|
||||||
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
|
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
|
||||||
|
if (myMeshes.isEmpty())
|
||||||
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
|
return;
|
||||||
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return;
|
|
||||||
// get IDs from mesh
|
// get IDs from mesh
|
||||||
/*
|
/*
|
||||||
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
||||||
@ -746,7 +812,7 @@ void SMESHGUI_ScaleDlg::SelectionIntoArgument()
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
} else {
|
} else {
|
||||||
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
|
||||||
myElementsId = aString;
|
myElementsId = aString;
|
||||||
if (aNbUnits < 1)
|
if (aNbUnits < 1)
|
||||||
return;
|
return;
|
||||||
@ -754,11 +820,21 @@ void SMESHGUI_ScaleDlg::SelectionIntoArgument()
|
|||||||
|
|
||||||
myNbOkElements = true;
|
myNbOkElements = true;
|
||||||
} else {
|
} else {
|
||||||
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
||||||
|
if ((SMESH::GetMeshByIO(IO))->_is_nil())
|
||||||
|
return;
|
||||||
|
|
||||||
|
SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
|
||||||
|
if (!anActor)
|
||||||
|
anActor = SMESH::FindActorByEntry(IO->getEntry());
|
||||||
|
if (!anActor && !CheckBoxMesh->isChecked())
|
||||||
|
return;
|
||||||
|
|
||||||
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
||||||
if (aNbUnits != 1)
|
if (aNbUnits != 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
|
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
|
||||||
if (!aMesh)
|
if (!aMesh)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -926,6 +1002,10 @@ void SMESHGUI_ScaleDlg::onSelectMesh (bool toSelectMesh)
|
|||||||
|
|
||||||
void SMESHGUI_ScaleDlg::onActionClicked(int button)
|
void SMESHGUI_ScaleDlg::onActionClicked(int button)
|
||||||
{
|
{
|
||||||
|
int aNbGroups = 0;
|
||||||
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
aNbGroups += myMeshes[i]->NbGroups();
|
||||||
|
|
||||||
switch ( button ) {
|
switch ( button ) {
|
||||||
case MOVE_ELEMS_BUTTON:
|
case MOVE_ELEMS_BUTTON:
|
||||||
MakeGroupsCheck->setEnabled(false);
|
MakeGroupsCheck->setEnabled(false);
|
||||||
@ -934,18 +1014,12 @@ void SMESHGUI_ScaleDlg::onActionClicked(int button)
|
|||||||
case COPY_ELEMS_BUTTON:
|
case COPY_ELEMS_BUTTON:
|
||||||
LineEditNewMesh->setEnabled(false);
|
LineEditNewMesh->setEnabled(false);
|
||||||
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
||||||
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
|
||||||
MakeGroupsCheck->setEnabled(true);
|
|
||||||
else
|
|
||||||
MakeGroupsCheck->setEnabled(false);
|
|
||||||
break;
|
break;
|
||||||
case MAKE_MESH_BUTTON:
|
case MAKE_MESH_BUTTON:
|
||||||
LineEditNewMesh->setEnabled(true);
|
LineEditNewMesh->setEnabled(true);
|
||||||
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
||||||
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
|
||||||
MakeGroupsCheck->setEnabled(true);
|
|
||||||
else
|
|
||||||
MakeGroupsCheck->setEnabled(false);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
setNewMeshName();
|
setNewMeshName();
|
||||||
@ -960,13 +1034,13 @@ void SMESHGUI_ScaleDlg::onActionClicked(int button)
|
|||||||
void SMESHGUI_ScaleDlg::setNewMeshName()
|
void SMESHGUI_ScaleDlg::setNewMeshName()
|
||||||
{
|
{
|
||||||
LineEditNewMesh->setText("");
|
LineEditNewMesh->setText("");
|
||||||
if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
|
if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
|
||||||
QString name;
|
QString name;
|
||||||
if ( CheckBoxMesh->isChecked() ) {
|
if ( CheckBoxMesh->isChecked() ) {
|
||||||
name = LineEditElements->text();
|
name = myObjects.count() > 1 ? "*" : LineEditElements->text();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
_PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
|
_PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
|
||||||
name = meshSO->GetName().c_str();
|
name = meshSO->GetName().c_str();
|
||||||
}
|
}
|
||||||
if ( !name.isEmpty() )
|
if ( !name.isEmpty() )
|
||||||
@ -1005,7 +1079,7 @@ void SMESHGUI_ScaleDlg::keyPressEvent( QKeyEvent* e )
|
|||||||
//=================================================================================
|
//=================================================================================
|
||||||
void SMESHGUI_ScaleDlg::setFilters()
|
void SMESHGUI_ScaleDlg::setFilters()
|
||||||
{
|
{
|
||||||
if(myMesh->_is_nil()) {
|
if(myMeshes.isEmpty()) {
|
||||||
SUIT_MessageBox::critical(this,
|
SUIT_MessageBox::critical(this,
|
||||||
tr("SMESH_ERROR"),
|
tr("SMESH_ERROR"),
|
||||||
tr("NO_MESH_SELECTED"));
|
tr("NO_MESH_SELECTED"));
|
||||||
@ -1015,7 +1089,7 @@ void SMESHGUI_ScaleDlg::setFilters()
|
|||||||
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
||||||
|
|
||||||
myFilterDlg->SetSelection();
|
myFilterDlg->SetSelection();
|
||||||
myFilterDlg->SetMesh( myMesh );
|
myFilterDlg->SetMesh( myMeshes[0] );
|
||||||
myFilterDlg->SetSourceWg( LineEditElements );
|
myFilterDlg->SetSourceWg( LineEditElements );
|
||||||
|
|
||||||
myFilterDlg->show();
|
myFilterDlg->show();
|
||||||
@ -1072,17 +1146,20 @@ void SMESHGUI_ScaleDlg::onDisplaySimulation( bool toDisplayPreview ) {
|
|||||||
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
||||||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
||||||
SUIT_OverrideCursor aWaitCursor;
|
SUIT_OverrideCursor aWaitCursor;
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
|
QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
|
||||||
SMESH::SMESH_IDSource_var obj;
|
|
||||||
if ( CheckBoxMesh->isChecked() )
|
|
||||||
obj = mySelectedObject;
|
|
||||||
else
|
|
||||||
obj = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
|
|
||||||
aMeshEditor->Scale(obj, aPoint, aScaleFact, copy);
|
|
||||||
|
|
||||||
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
|
|
||||||
mySimulation->SetData(aMeshPreviewStruct._retn());
|
|
||||||
|
|
||||||
|
if(CheckBoxMesh->isChecked())
|
||||||
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
|
||||||
|
aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, copy);
|
||||||
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
|
||||||
|
aMeshEditor->Scale(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact, copy);
|
||||||
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
||||||
|
}
|
||||||
|
setSimulationPreview(aMeshPreviewStruct);
|
||||||
} catch (...) {
|
} catch (...) {
|
||||||
hidePreview();
|
hidePreview();
|
||||||
}
|
}
|
||||||
|
@ -52,7 +52,7 @@ class SMESH_LogicalFilter;
|
|||||||
// class : SMESHGUI_ScaleDlg
|
// class : SMESHGUI_ScaleDlg
|
||||||
// purpose :
|
// purpose :
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
class SMESHGUI_EXPORT SMESHGUI_ScaleDlg : public SMESHGUI_PreviewDlg
|
class SMESHGUI_EXPORT SMESHGUI_ScaleDlg : public SMESHGUI_MultiPreviewDlg
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
@ -81,11 +81,13 @@ private:
|
|||||||
QWidget* myEditCurrentArgument;
|
QWidget* myEditCurrentArgument;
|
||||||
|
|
||||||
bool myBusy;
|
bool myBusy;
|
||||||
SMESH::SMESH_Mesh_var myMesh;
|
|
||||||
SMESH_Actor* myActor;
|
SMESH_Actor* myActor;
|
||||||
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
|
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
|
||||||
|
|
||||||
SMESH::SMESH_IDSource_var mySelectedObject;
|
QList<SMESH::SMESH_IDSource_var> myObjects;
|
||||||
|
QList<QString> myObjectsNames;
|
||||||
|
QList<SMESH::SMESH_Mesh_var> myMeshes;
|
||||||
|
|
||||||
|
|
||||||
QGroupBox* ConstructorsBox;
|
QGroupBox* ConstructorsBox;
|
||||||
QButtonGroup* GroupConstructors;
|
QButtonGroup* GroupConstructors;
|
||||||
|
@ -52,8 +52,10 @@
|
|||||||
#include <SVTK_ViewModel.h>
|
#include <SVTK_ViewModel.h>
|
||||||
#include <SVTK_ViewWindow.h>
|
#include <SVTK_ViewWindow.h>
|
||||||
#include <SALOME_ListIO.hxx>
|
#include <SALOME_ListIO.hxx>
|
||||||
|
#include <SALOME_ListIteratorOfListIO.hxx>
|
||||||
|
|
||||||
// SALOME KERNEL includes
|
// SALOME KERNEL includes
|
||||||
|
#include <SALOMEDSClient.hxx>
|
||||||
#include <SALOMEDSClient_SObject.hxx>
|
#include <SALOMEDSClient_SObject.hxx>
|
||||||
|
|
||||||
// OCCT includes
|
// OCCT includes
|
||||||
@ -93,10 +95,9 @@ enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action
|
|||||||
//=================================================================================
|
//=================================================================================
|
||||||
|
|
||||||
SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
|
SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
|
||||||
: SMESHGUI_PreviewDlg( theModule ),
|
: SMESHGUI_MultiPreviewDlg( theModule ),
|
||||||
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
|
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
|
||||||
myFilterDlg(0),
|
myFilterDlg(0)
|
||||||
mySelectedObject(SMESH::SMESH_IDSource::_nil())
|
|
||||||
{
|
{
|
||||||
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_POINT")));
|
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_POINT")));
|
||||||
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_AXIS")));
|
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_AXIS")));
|
||||||
@ -355,6 +356,9 @@ SMESHGUI_SymmetryDlg::~SMESHGUI_SymmetryDlg()
|
|||||||
void SMESHGUI_SymmetryDlg::Init (bool ResetControls)
|
void SMESHGUI_SymmetryDlg::Init (bool ResetControls)
|
||||||
{
|
{
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
myMeshes.clear();
|
||||||
|
myObjects.clear();
|
||||||
|
myObjectsNames.clear();
|
||||||
|
|
||||||
myEditCurrentArgument = 0;
|
myEditCurrentArgument = 0;
|
||||||
LineEditElements->clear();
|
LineEditElements->clear();
|
||||||
@ -365,7 +369,6 @@ void SMESHGUI_SymmetryDlg::Init (bool ResetControls)
|
|||||||
buttonApply->setEnabled(false);
|
buttonApply->setEnabled(false);
|
||||||
|
|
||||||
myActor = 0;
|
myActor = 0;
|
||||||
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
||||||
|
|
||||||
if (ResetControls) {
|
if (ResetControls) {
|
||||||
SpinBox_X->SetValue(0.0);
|
SpinBox_X->SetValue(0.0);
|
||||||
@ -496,41 +499,73 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply()
|
|||||||
QStringList anEntryList;
|
QStringList anEntryList;
|
||||||
try {
|
try {
|
||||||
SUIT_OverrideCursor aWaitCursor;
|
SUIT_OverrideCursor aWaitCursor;
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
||||||
|
|
||||||
myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
|
|
||||||
|
|
||||||
switch ( actionButton ) {
|
switch ( actionButton ) {
|
||||||
case MOVE_ELEMS_BUTTON: {
|
case MOVE_ELEMS_BUTTON: {
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked())
|
||||||
aMeshEditor->MirrorObject(mySelectedObject, aMirror, aMirrorType, false );
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, false );
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, false );
|
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, false );
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case COPY_ELEMS_BUTTON: {
|
case COPY_ELEMS_BUTTON: {
|
||||||
SMESH::ListOfGroups_var groups;
|
SMESH::ListOfGroups_var groups;
|
||||||
if ( makeGroups ) {
|
if ( makeGroups ) {
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked())
|
||||||
groups = aMeshEditor->MirrorObjectMakeGroups(mySelectedObject, aMirror, aMirrorType);
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
groups = aMeshEditor->MirrorObjectMakeGroups(myObjects[i], aMirror, aMirrorType);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
groups = aMeshEditor->MirrorMakeGroups(anElementsId, aMirror, aMirrorType);
|
groups = aMeshEditor->MirrorMakeGroups(anElementsId, aMirror, aMirrorType);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked())
|
||||||
aMeshEditor->MirrorObject(mySelectedObject, aMirror, aMirrorType, true);
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, true);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, true);
|
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case MAKE_MESH_BUTTON: {
|
case MAKE_MESH_BUTTON: {
|
||||||
SMESH::SMESH_Mesh_var mesh;
|
SMESH::SMESH_Mesh_var mesh;
|
||||||
if (CheckBoxMesh->isChecked())
|
if (CheckBoxMesh->isChecked())
|
||||||
mesh = aMeshEditor->MirrorObjectMakeMesh(mySelectedObject, aMirror, aMirrorType, makeGroups,
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
LineEditNewMesh->text().toLatin1().data());
|
QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
mesh = aMeshEditor->MirrorObjectMakeMesh(myObjects[i], aMirror, aMirrorType, makeGroups,
|
||||||
|
aName.toLatin1().data());
|
||||||
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
||||||
|
anEntryList.append( aSObject->GetID().c_str() );
|
||||||
|
#ifdef WITHGENERICOBJ
|
||||||
|
// obj has been published in study. Its refcount has been incremented.
|
||||||
|
// It is safe to decrement its refcount
|
||||||
|
// so that it will be destroyed when the entry in study will be removed
|
||||||
|
mesh->UnRegister();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
mesh = aMeshEditor->MirrorMakeMesh(anElementsId, aMirror, aMirrorType, makeGroups,
|
mesh = aMeshEditor->MirrorMakeMesh(anElementsId, aMirror, aMirrorType, makeGroups,
|
||||||
LineEditNewMesh->text().toLatin1().data());
|
LineEditNewMesh->text().toLatin1().data());
|
||||||
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
||||||
@ -541,13 +576,16 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply()
|
|||||||
// so that it will be destroyed when the entry in study will be removed
|
// so that it will be destroyed when the entry in study will be removed
|
||||||
mesh->UnRegister();
|
mesh->UnRegister();
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} catch (...) {
|
} catch (...) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SMESH::UpdateView();
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
|
||||||
|
|
||||||
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
|
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
|
||||||
actionButton == MAKE_MESH_BUTTON ) {
|
actionButton == MAKE_MESH_BUTTON ) {
|
||||||
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
||||||
@ -557,7 +595,6 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply()
|
|||||||
}
|
}
|
||||||
Init(false);
|
Init(false);
|
||||||
ConstructorsClicked(GetConstructorId());
|
ConstructorsClicked(GetConstructorId());
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
SMESHGUI::Modified();
|
SMESHGUI::Modified();
|
||||||
@ -683,6 +720,7 @@ void SMESHGUI_SymmetryDlg::SelectionIntoArgument()
|
|||||||
// clear
|
// clear
|
||||||
myActor = 0;
|
myActor = 0;
|
||||||
QString aString = "";
|
QString aString = "";
|
||||||
|
onDisplaySimulation(false);
|
||||||
|
|
||||||
myBusy = true;
|
myBusy = true;
|
||||||
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
||||||
@ -701,27 +739,50 @@ void SMESHGUI_SymmetryDlg::SelectionIntoArgument()
|
|||||||
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
||||||
|
|
||||||
int nbSel = aList.Extent();
|
int nbSel = aList.Extent();
|
||||||
if (nbSel != 1)
|
if (nbSel < 1)
|
||||||
return;
|
|
||||||
|
|
||||||
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
||||||
myMesh = SMESH::GetMeshByIO(IO);
|
|
||||||
if(myMesh->_is_nil())
|
|
||||||
return;
|
|
||||||
|
|
||||||
myActor = SMESH::FindActorByObject(myMesh);
|
|
||||||
if (!myActor)
|
|
||||||
myActor = SMESH::FindActorByEntry(IO->getEntry());
|
|
||||||
if (!myActor && !CheckBoxMesh->isChecked())
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int aNbUnits = 0;
|
int aNbUnits = 0;
|
||||||
|
|
||||||
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
||||||
myElementsId = "";
|
myElementsId = "";
|
||||||
|
myObjects.clear();
|
||||||
|
myObjectsNames.clear();
|
||||||
|
myMeshes.clear();
|
||||||
|
|
||||||
|
for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
|
||||||
|
Handle(SALOME_InteractiveObject) IO = it.Value();
|
||||||
|
|
||||||
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
|
||||||
|
if( aMesh->_is_nil() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
myActor = SMESH::FindActorByObject( aMesh );
|
||||||
|
if ( !myActor )
|
||||||
|
myActor = SMESH::FindActorByEntry( IO->getEntry() );
|
||||||
|
if ( !myActor && !CheckBoxMesh->isChecked() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
|
||||||
|
if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
|
||||||
|
_PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
|
||||||
|
_PTR(GenericAttribute) anAttr;
|
||||||
|
if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
|
||||||
|
_PTR(AttributeName) aNameAttr( anAttr );
|
||||||
|
myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
|
||||||
|
myObjectsNames << aNameAttr->Value().c_str();
|
||||||
|
myMeshes << aMesh;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// MakeGroups is available if there are groups and "Copy"
|
// MakeGroups is available if there are groups and "Copy"
|
||||||
if ( myMesh->NbGroups() == 0 ) {
|
int aNbGroups = 0;
|
||||||
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
aNbGroups += myMeshes[i]->NbGroups();
|
||||||
|
|
||||||
|
if ( aNbGroups == 0 ) {
|
||||||
MakeGroupsCheck->setChecked(false);
|
MakeGroupsCheck->setChecked(false);
|
||||||
MakeGroupsCheck->setEnabled(false);
|
MakeGroupsCheck->setEnabled(false);
|
||||||
}
|
}
|
||||||
@ -731,11 +792,8 @@ void SMESHGUI_SymmetryDlg::SelectionIntoArgument()
|
|||||||
if (CheckBoxMesh->isChecked()) {
|
if (CheckBoxMesh->isChecked()) {
|
||||||
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
||||||
|
|
||||||
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH
|
if ( myObjects.isEmpty() )
|
||||||
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
|
return;
|
||||||
}
|
|
||||||
else
|
|
||||||
return;
|
|
||||||
// get IDs from mesh
|
// get IDs from mesh
|
||||||
/*
|
/*
|
||||||
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
||||||
@ -778,7 +836,7 @@ void SMESHGUI_SymmetryDlg::SelectionIntoArgument()
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
} else {
|
} else {
|
||||||
aNbUnits = SMESH::GetNameOfSelectedElements( mySelector, IO, aString);
|
aNbUnits = SMESH::GetNameOfSelectedElements( mySelector, aList.First(), aString);
|
||||||
myElementsId = aString;
|
myElementsId = aString;
|
||||||
if (aNbUnits < 1)
|
if (aNbUnits < 1)
|
||||||
return;
|
return;
|
||||||
@ -786,11 +844,21 @@ void SMESHGUI_SymmetryDlg::SelectionIntoArgument()
|
|||||||
|
|
||||||
myNbOkElements = true;
|
myNbOkElements = true;
|
||||||
} else {
|
} else {
|
||||||
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
||||||
|
if ((SMESH::GetMeshByIO(IO))->_is_nil())
|
||||||
|
return;
|
||||||
|
|
||||||
|
SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
|
||||||
|
if (!anActor)
|
||||||
|
anActor = SMESH::FindActorByEntry(IO->getEntry());
|
||||||
|
if (!anActor && !CheckBoxMesh->isChecked())
|
||||||
|
return;
|
||||||
|
|
||||||
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
||||||
if (aNbUnits != 1)
|
if (aNbUnits != 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
|
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
|
||||||
if (!aMesh)
|
if (!aMesh)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -1002,6 +1070,10 @@ void SMESHGUI_SymmetryDlg::onVectorChanged()
|
|||||||
|
|
||||||
void SMESHGUI_SymmetryDlg::onActionClicked(int button)
|
void SMESHGUI_SymmetryDlg::onActionClicked(int button)
|
||||||
{
|
{
|
||||||
|
int aNbGroups = 0;
|
||||||
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
aNbGroups += myMeshes[i]->NbGroups();
|
||||||
|
|
||||||
switch ( button ) {
|
switch ( button ) {
|
||||||
case MOVE_ELEMS_BUTTON:
|
case MOVE_ELEMS_BUTTON:
|
||||||
MakeGroupsCheck->setEnabled(false);
|
MakeGroupsCheck->setEnabled(false);
|
||||||
@ -1010,18 +1082,12 @@ void SMESHGUI_SymmetryDlg::onActionClicked(int button)
|
|||||||
case COPY_ELEMS_BUTTON:
|
case COPY_ELEMS_BUTTON:
|
||||||
LineEditNewMesh->setEnabled(false);
|
LineEditNewMesh->setEnabled(false);
|
||||||
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
||||||
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
MakeGroupsCheck->setEnabled(myMeshes.isEmpty() || aNbGroups > 0);
|
||||||
MakeGroupsCheck->setEnabled(true);
|
|
||||||
else
|
|
||||||
MakeGroupsCheck->setEnabled(false);
|
|
||||||
break;
|
break;
|
||||||
case MAKE_MESH_BUTTON:
|
case MAKE_MESH_BUTTON:
|
||||||
LineEditNewMesh->setEnabled(true);
|
LineEditNewMesh->setEnabled(true);
|
||||||
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
||||||
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
MakeGroupsCheck->setEnabled(myMeshes.isEmpty() || aNbGroups > 0);
|
||||||
MakeGroupsCheck->setEnabled(true);
|
|
||||||
else
|
|
||||||
MakeGroupsCheck->setEnabled(false);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
setNewMeshName();
|
setNewMeshName();
|
||||||
@ -1036,13 +1102,13 @@ void SMESHGUI_SymmetryDlg::onActionClicked(int button)
|
|||||||
void SMESHGUI_SymmetryDlg::setNewMeshName()
|
void SMESHGUI_SymmetryDlg::setNewMeshName()
|
||||||
{
|
{
|
||||||
LineEditNewMesh->setText("");
|
LineEditNewMesh->setText("");
|
||||||
if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
|
if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
|
||||||
QString name;
|
QString name;
|
||||||
if ( CheckBoxMesh->isChecked() ) {
|
if ( CheckBoxMesh->isChecked() ) {
|
||||||
name = LineEditElements->text();
|
name = myObjects.count() > 1 ? "*" : LineEditElements->text();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
_PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
|
_PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
|
||||||
name = meshSO->GetName().c_str();
|
name = meshSO->GetName().c_str();
|
||||||
}
|
}
|
||||||
if ( !name.isEmpty() )
|
if ( !name.isEmpty() )
|
||||||
@ -1072,7 +1138,7 @@ void SMESHGUI_SymmetryDlg::keyPressEvent( QKeyEvent* e )
|
|||||||
//=================================================================================
|
//=================================================================================
|
||||||
void SMESHGUI_SymmetryDlg::setFilters()
|
void SMESHGUI_SymmetryDlg::setFilters()
|
||||||
{
|
{
|
||||||
if(myMesh->_is_nil()) {
|
if(myMeshes.isEmpty()) {
|
||||||
SUIT_MessageBox::critical(this,
|
SUIT_MessageBox::critical(this,
|
||||||
tr("SMESH_ERROR"),
|
tr("SMESH_ERROR"),
|
||||||
tr("NO_MESH_SELECTED"));
|
tr("NO_MESH_SELECTED"));
|
||||||
@ -1082,7 +1148,7 @@ void SMESHGUI_SymmetryDlg::setFilters()
|
|||||||
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
||||||
|
|
||||||
myFilterDlg->SetSelection();
|
myFilterDlg->SetSelection();
|
||||||
myFilterDlg->SetMesh( myMesh );
|
myFilterDlg->SetMesh( myMeshes[0] );
|
||||||
myFilterDlg->SetSourceWg( LineEditElements );
|
myFilterDlg->SetSourceWg( LineEditElements );
|
||||||
|
|
||||||
myFilterDlg->show();
|
myFilterDlg->show();
|
||||||
@ -1139,14 +1205,19 @@ void SMESHGUI_SymmetryDlg::onDisplaySimulation( bool toDisplayPreview ) {
|
|||||||
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
||||||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
||||||
SUIT_OverrideCursor aWaitCursor;
|
SUIT_OverrideCursor aWaitCursor;
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
|
QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked())
|
||||||
aMeshEditor->MirrorObject(mySelectedObject, aMirror, aMirrorType, copy );
|
for ( int i = 0; i < myMeshes.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
|
||||||
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, copy );
|
aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, copy );
|
||||||
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
||||||
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
|
}
|
||||||
mySimulation->SetData(aMeshPreviewStruct._retn());
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
|
||||||
|
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, copy );
|
||||||
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
||||||
|
}
|
||||||
|
setSimulationPreview(aMeshPreviewStruct);
|
||||||
} catch (...) {
|
} catch (...) {
|
||||||
hidePreview();
|
hidePreview();
|
||||||
}
|
}
|
||||||
|
@ -56,7 +56,7 @@ class SMESH_LogicalFilter;
|
|||||||
// class : SMESHGUI_SymmetryDlg
|
// class : SMESHGUI_SymmetryDlg
|
||||||
// purpose :
|
// purpose :
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_PreviewDlg
|
class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_MultiPreviewDlg
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
@ -84,10 +84,11 @@ private:
|
|||||||
|
|
||||||
QWidget* myEditCurrentArgument; /* Current LineEdit */
|
QWidget* myEditCurrentArgument; /* Current LineEdit */
|
||||||
|
|
||||||
SMESH::SMESH_IDSource_var mySelectedObject;
|
QList<SMESH::SMESH_IDSource_var> myObjects;
|
||||||
|
QList<QString> myObjectsNames;
|
||||||
|
QList<SMESH::SMESH_Mesh_var> myMeshes;
|
||||||
|
|
||||||
bool myBusy;
|
bool myBusy;
|
||||||
SMESH::SMESH_Mesh_var myMesh;
|
|
||||||
SMESH_Actor* myActor;
|
SMESH_Actor* myActor;
|
||||||
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
|
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
|
||||||
|
|
||||||
|
@ -52,8 +52,10 @@
|
|||||||
#include <SVTK_ViewModel.h>
|
#include <SVTK_ViewModel.h>
|
||||||
#include <SVTK_ViewWindow.h>
|
#include <SVTK_ViewWindow.h>
|
||||||
#include <SALOME_ListIO.hxx>
|
#include <SALOME_ListIO.hxx>
|
||||||
|
#include <SALOME_ListIteratorOfListIO.hxx>
|
||||||
|
|
||||||
// SALOME KERNEL includes
|
// SALOME KERNEL includes
|
||||||
|
#include <SALOMEDSClient.hxx>
|
||||||
#include <SALOMEDSClient_SObject.hxx>
|
#include <SALOMEDSClient_SObject.hxx>
|
||||||
|
|
||||||
// OCCT includes
|
// OCCT includes
|
||||||
@ -110,10 +112,9 @@ private:
|
|||||||
// purpose :
|
// purpose :
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
|
SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
|
||||||
SMESHGUI_PreviewDlg( theModule ),
|
SMESHGUI_MultiPreviewDlg( theModule ),
|
||||||
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
|
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
|
||||||
myFilterDlg(0),
|
myFilterDlg(0)
|
||||||
mySelectedObject(SMESH::SMESH_IDSource::_nil())
|
|
||||||
{
|
{
|
||||||
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
|
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
|
||||||
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
|
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
|
||||||
@ -328,7 +329,6 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
|
|||||||
connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
|
connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
|
||||||
connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
|
connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
|
||||||
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
|
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
|
||||||
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
|
|
||||||
|
|
||||||
|
|
||||||
//To Connect preview check box
|
//To Connect preview check box
|
||||||
@ -359,6 +359,9 @@ SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg()
|
|||||||
void SMESHGUI_TranslationDlg::Init (bool ResetControls)
|
void SMESHGUI_TranslationDlg::Init (bool ResetControls)
|
||||||
{
|
{
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
myObjects.clear();
|
||||||
|
myObjectsNames.clear();
|
||||||
|
myMeshes.clear();
|
||||||
|
|
||||||
myEditCurrentArgument = 0;
|
myEditCurrentArgument = 0;
|
||||||
LineEditElements->clear();
|
LineEditElements->clear();
|
||||||
@ -369,7 +372,6 @@ void SMESHGUI_TranslationDlg::Init (bool ResetControls)
|
|||||||
buttonApply->setEnabled(false);
|
buttonApply->setEnabled(false);
|
||||||
|
|
||||||
myActor = 0;
|
myActor = 0;
|
||||||
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
||||||
|
|
||||||
if (ResetControls) {
|
if (ResetControls) {
|
||||||
SpinBox1_1->SetValue(0.0);
|
SpinBox1_1->SetValue(0.0);
|
||||||
@ -503,54 +505,96 @@ bool SMESHGUI_TranslationDlg::ClickOnApply()
|
|||||||
QStringList anEntryList;
|
QStringList anEntryList;
|
||||||
try {
|
try {
|
||||||
SUIT_OverrideCursor aWaitCursor;
|
SUIT_OverrideCursor aWaitCursor;
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
||||||
|
|
||||||
myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
|
|
||||||
|
|
||||||
switch ( actionButton ) {
|
switch ( actionButton ) {
|
||||||
case MOVE_ELEMS_BUTTON:
|
case MOVE_ELEMS_BUTTON:
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked())
|
||||||
aMeshEditor->TranslateObject(mySelectedObject, aVector, false);
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
aMeshEditor->TranslateObject(myObjects[i], aVector, false);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
aMeshEditor->Translate(anElementsId, aVector, false);
|
aMeshEditor->Translate(anElementsId, aVector, false);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case COPY_ELEMS_BUTTON:
|
case COPY_ELEMS_BUTTON:
|
||||||
if ( makeGroups ) {
|
if ( makeGroups ) {
|
||||||
SMESH::ListOfGroups_var groups;
|
SMESH::ListOfGroups_var groups;
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked()) {
|
||||||
groups = aMeshEditor->TranslateObjectMakeGroups(mySelectedObject,aVector);
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
|
groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked()) {
|
||||||
aMeshEditor->TranslateObject(mySelectedObject, aVector, true);
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
aMeshEditor->TranslateObject(myObjects[i], aVector, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
aMeshEditor->Translate(anElementsId, aVector, true);
|
aMeshEditor->Translate(anElementsId, aVector, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MAKE_MESH_BUTTON: {
|
case MAKE_MESH_BUTTON: {
|
||||||
SMESH::SMESH_Mesh_var mesh;
|
SMESH::SMESH_Mesh_var mesh;
|
||||||
if (CheckBoxMesh->isChecked())
|
if (CheckBoxMesh->isChecked()) {
|
||||||
mesh = aMeshEditor->TranslateObjectMakeMesh(mySelectedObject, aVector, makeGroups,
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
LineEditNewMesh->text().toLatin1().data());
|
QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
||||||
mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups,
|
||||||
|
aName.toLatin1().data());
|
||||||
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
||||||
|
anEntryList.append( aSObject->GetID().c_str() );
|
||||||
|
|
||||||
|
#ifdef WITHGENERICOBJ
|
||||||
|
// obj has been published in study. Its refcount has been incremented.
|
||||||
|
// It is safe to decrement its refcount
|
||||||
|
// so that it will be destroyed when the entry in study will be removed
|
||||||
|
mesh->UnRegister();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
||||||
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
|
||||||
|
mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
|
||||||
LineEditNewMesh->text().toLatin1().data());
|
LineEditNewMesh->text().toLatin1().data());
|
||||||
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
||||||
anEntryList.append( aSObject->GetID().c_str() );
|
anEntryList.append( aSObject->GetID().c_str() );
|
||||||
|
|
||||||
#ifdef WITHGENERICOBJ
|
#ifdef WITHGENERICOBJ
|
||||||
// obj has been published in study. Its refcount has been incremented.
|
// obj has been published in study. Its refcount has been incremented.
|
||||||
// It is safe to decrement its refcount
|
// It is safe to decrement its refcount
|
||||||
// so that it will be destroyed when the entry in study will be removed
|
// so that it will be destroyed when the entry in study will be removed
|
||||||
mesh->UnRegister();
|
mesh->UnRegister();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} catch (...) {
|
} catch (...) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SMESH::UpdateView();
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
|
||||||
|
|
||||||
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
|
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
|
||||||
actionButton == MAKE_MESH_BUTTON ) {
|
actionButton == MAKE_MESH_BUTTON ) {
|
||||||
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
||||||
@ -561,7 +605,6 @@ bool SMESHGUI_TranslationDlg::ClickOnApply()
|
|||||||
|
|
||||||
Init(false);
|
Init(false);
|
||||||
ConstructorsClicked(GetConstructorId());
|
ConstructorsClicked(GetConstructorId());
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
SMESHGUI::Modified();
|
SMESHGUI::Modified();
|
||||||
@ -686,6 +729,7 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument()
|
|||||||
// clear
|
// clear
|
||||||
myActor = 0;
|
myActor = 0;
|
||||||
QString aString = "";
|
QString aString = "";
|
||||||
|
onDisplaySimulation(false);
|
||||||
|
|
||||||
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
||||||
LineEditElements->setText(aString);
|
LineEditElements->setText(aString);
|
||||||
@ -702,32 +746,51 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument()
|
|||||||
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
||||||
|
|
||||||
int nbSel = aList.Extent();
|
int nbSel = aList.Extent();
|
||||||
if (nbSel != 1)
|
if (nbSel < 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
||||||
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(IO);
|
|
||||||
if (aMesh->_is_nil())
|
|
||||||
return;
|
|
||||||
|
|
||||||
SMESH_Actor* anActor = SMESH::FindActorByObject(aMesh);
|
|
||||||
if (!anActor)
|
|
||||||
anActor = SMESH::FindActorByEntry(IO->getEntry());
|
|
||||||
|
|
||||||
if (!anActor && !CheckBoxMesh->isChecked())
|
|
||||||
return;
|
|
||||||
|
|
||||||
int aNbUnits = 0;
|
int aNbUnits = 0;
|
||||||
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
||||||
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
|
||||||
{
|
|
||||||
myMesh = aMesh;
|
|
||||||
myActor = anActor;
|
|
||||||
|
|
||||||
myElementsId = "";
|
myElementsId = "";
|
||||||
|
myObjects.clear();
|
||||||
|
myObjectsNames.clear();
|
||||||
|
myMeshes.clear();
|
||||||
|
|
||||||
|
for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
|
||||||
|
Handle(SALOME_InteractiveObject) IO = it.Value();
|
||||||
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
|
||||||
|
if ( aMesh->_is_nil() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh );
|
||||||
|
if ( !anActor )
|
||||||
|
anActor = SMESH::FindActorByEntry( IO->getEntry() );
|
||||||
|
|
||||||
|
if ( !anActor && !CheckBoxMesh->isChecked() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
|
||||||
|
if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
|
||||||
|
_PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
|
||||||
|
_PTR(GenericAttribute) anAttr;
|
||||||
|
if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
|
||||||
|
_PTR(AttributeName) aNameAttr( anAttr );
|
||||||
|
myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
|
||||||
|
myObjectsNames << aNameAttr->Value().c_str();
|
||||||
|
myMeshes << aMesh;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
myActor = anActor;
|
||||||
|
}
|
||||||
|
|
||||||
// MakeGroups is available if there are groups and "Copy"
|
// MakeGroups is available if there are groups and "Copy"
|
||||||
if ( myMesh->NbGroups() == 0 ) {
|
int aNbGroups = 0;
|
||||||
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
aNbGroups += myMeshes[i]->NbGroups();
|
||||||
|
|
||||||
|
if ( aNbGroups == 0 ) {
|
||||||
MakeGroupsCheck->setChecked(false);
|
MakeGroupsCheck->setChecked(false);
|
||||||
MakeGroupsCheck->setEnabled(false);
|
MakeGroupsCheck->setEnabled(false);
|
||||||
}
|
}
|
||||||
@ -737,14 +800,10 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument()
|
|||||||
|
|
||||||
if (CheckBoxMesh->isChecked()) {
|
if (CheckBoxMesh->isChecked()) {
|
||||||
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
|
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
|
||||||
|
if (myMeshes.isEmpty())
|
||||||
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
|
return;
|
||||||
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return;
|
|
||||||
} else {
|
} else {
|
||||||
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
|
||||||
myElementsId = aString;
|
myElementsId = aString;
|
||||||
if (aNbUnits < 1)
|
if (aNbUnits < 1)
|
||||||
return;
|
return;
|
||||||
@ -752,6 +811,16 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument()
|
|||||||
|
|
||||||
myNbOkElements = true;
|
myNbOkElements = true;
|
||||||
} else {
|
} else {
|
||||||
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
||||||
|
if ((SMESH::GetMeshByIO(IO))->_is_nil())
|
||||||
|
return;
|
||||||
|
|
||||||
|
SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
|
||||||
|
if (!anActor)
|
||||||
|
anActor = SMESH::FindActorByEntry(IO->getEntry());
|
||||||
|
if (!anActor && !CheckBoxMesh->isChecked())
|
||||||
|
return;
|
||||||
|
|
||||||
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
||||||
if (aNbUnits != 1)
|
if (aNbUnits != 1)
|
||||||
return;
|
return;
|
||||||
@ -928,6 +997,10 @@ void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh)
|
|||||||
|
|
||||||
void SMESHGUI_TranslationDlg::onActionClicked(int button)
|
void SMESHGUI_TranslationDlg::onActionClicked(int button)
|
||||||
{
|
{
|
||||||
|
int aNbGroups = 0;
|
||||||
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
||||||
|
aNbGroups += myMeshes[i]->NbGroups();
|
||||||
|
|
||||||
switch ( button ) {
|
switch ( button ) {
|
||||||
case MOVE_ELEMS_BUTTON:
|
case MOVE_ELEMS_BUTTON:
|
||||||
MakeGroupsCheck->setEnabled(false);
|
MakeGroupsCheck->setEnabled(false);
|
||||||
@ -936,18 +1009,12 @@ void SMESHGUI_TranslationDlg::onActionClicked(int button)
|
|||||||
case COPY_ELEMS_BUTTON:
|
case COPY_ELEMS_BUTTON:
|
||||||
LineEditNewMesh->setEnabled(false);
|
LineEditNewMesh->setEnabled(false);
|
||||||
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
||||||
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
|
||||||
MakeGroupsCheck->setEnabled(true);
|
|
||||||
else
|
|
||||||
MakeGroupsCheck->setEnabled(false);
|
|
||||||
break;
|
break;
|
||||||
case MAKE_MESH_BUTTON:
|
case MAKE_MESH_BUTTON:
|
||||||
LineEditNewMesh->setEnabled(true);
|
LineEditNewMesh->setEnabled(true);
|
||||||
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
||||||
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
|
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
|
||||||
MakeGroupsCheck->setEnabled(true);
|
|
||||||
else
|
|
||||||
MakeGroupsCheck->setEnabled(false);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
setNewMeshName();
|
setNewMeshName();
|
||||||
@ -962,13 +1029,13 @@ void SMESHGUI_TranslationDlg::onActionClicked(int button)
|
|||||||
void SMESHGUI_TranslationDlg::setNewMeshName()
|
void SMESHGUI_TranslationDlg::setNewMeshName()
|
||||||
{
|
{
|
||||||
LineEditNewMesh->setText("");
|
LineEditNewMesh->setText("");
|
||||||
if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
|
if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
|
||||||
QString name;
|
QString name;
|
||||||
if ( CheckBoxMesh->isChecked() ) {
|
if ( CheckBoxMesh->isChecked() ) {
|
||||||
name = LineEditElements->text();
|
name = myObjects.count() > 1 ? "*" : LineEditElements->text();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
_PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
|
_PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
|
||||||
name = meshSO->GetName().c_str();
|
name = meshSO->GetName().c_str();
|
||||||
}
|
}
|
||||||
if ( !name.isEmpty() )
|
if ( !name.isEmpty() )
|
||||||
@ -1007,7 +1074,7 @@ void SMESHGUI_TranslationDlg::keyPressEvent( QKeyEvent* e )
|
|||||||
//=================================================================================
|
//=================================================================================
|
||||||
void SMESHGUI_TranslationDlg::setFilters()
|
void SMESHGUI_TranslationDlg::setFilters()
|
||||||
{
|
{
|
||||||
if(myMesh->_is_nil()) {
|
if(myMeshes.isEmpty()) {
|
||||||
SUIT_MessageBox::critical(this,
|
SUIT_MessageBox::critical(this,
|
||||||
tr("SMESH_ERROR"),
|
tr("SMESH_ERROR"),
|
||||||
tr("NO_MESH_SELECTED"));
|
tr("NO_MESH_SELECTED"));
|
||||||
@ -1017,7 +1084,7 @@ void SMESHGUI_TranslationDlg::setFilters()
|
|||||||
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
||||||
|
|
||||||
myFilterDlg->SetSelection();
|
myFilterDlg->SetSelection();
|
||||||
myFilterDlg->SetMesh( myMesh );
|
myFilterDlg->SetMesh( myMeshes[0] );
|
||||||
myFilterDlg->SetSourceWg( LineEditElements );
|
myFilterDlg->SetSourceWg( LineEditElements );
|
||||||
|
|
||||||
myFilterDlg->show();
|
myFilterDlg->show();
|
||||||
@ -1082,14 +1149,19 @@ void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
|
|||||||
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
||||||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
||||||
SUIT_OverrideCursor aWaitCursor;
|
SUIT_OverrideCursor aWaitCursor;
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
|
QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
|
||||||
if(CheckBoxMesh->isChecked())
|
if(CheckBoxMesh->isChecked())
|
||||||
aMeshEditor->TranslateObject(mySelectedObject, aVector, copy);
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
||||||
else
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
|
||||||
|
aMeshEditor->TranslateObject(myObjects[i], aVector, copy);
|
||||||
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
|
||||||
aMeshEditor->Translate(anElementsId, aVector, copy);
|
aMeshEditor->Translate(anElementsId, aVector, copy);
|
||||||
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
||||||
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
|
}
|
||||||
mySimulation->SetData(aMeshPreviewStruct._retn());
|
setSimulationPreview( aMeshPreviewStruct );
|
||||||
} catch (...) {
|
} catch (...) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -55,7 +55,7 @@ class SMESH_LogicalFilter;
|
|||||||
// class : SMESHGUI_TranslationDlg
|
// class : SMESHGUI_TranslationDlg
|
||||||
// purpose :
|
// purpose :
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
class SMESHGUI_EXPORT SMESHGUI_TranslationDlg : public SMESHGUI_PreviewDlg
|
class SMESHGUI_EXPORT SMESHGUI_TranslationDlg : public SMESHGUI_MultiPreviewDlg
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
@ -82,11 +82,12 @@ private:
|
|||||||
QWidget* myEditCurrentArgument;
|
QWidget* myEditCurrentArgument;
|
||||||
|
|
||||||
bool myBusy;
|
bool myBusy;
|
||||||
SMESH::SMESH_Mesh_var myMesh;
|
|
||||||
SMESH_Actor* myActor;
|
SMESH_Actor* myActor;
|
||||||
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
|
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
|
||||||
|
|
||||||
SMESH::SMESH_IDSource_var mySelectedObject;
|
QList<SMESH::SMESH_Mesh_var> myMeshes;
|
||||||
|
QList<SMESH::SMESH_IDSource_var> myObjects;
|
||||||
|
QList<QString> myObjectsNames;
|
||||||
|
|
||||||
QGroupBox* ConstructorsBox;
|
QGroupBox* ConstructorsBox;
|
||||||
QButtonGroup* GroupConstructors;
|
QButtonGroup* GroupConstructors;
|
||||||
|
Loading…
Reference in New Issue
Block a user