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https://git.salome-platform.org/gitpub/modules/smesh.git
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PAL13473 (Build repetitive mesh):
add some methods and implement loading from closed faces
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@ -23,6 +23,7 @@
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#include "SMESH_Pattern.hxx"
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#include <BRepAdaptor_Curve.hxx>
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#include <BRepTools.hxx>
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#include <BRepTools_WireExplorer.hxx>
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#include <BRep_Tool.hxx>
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@ -74,6 +75,8 @@ using namespace std;
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typedef map< const SMDS_MeshElement*, int > TNodePointIDMap;
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#define smdsNode( elem ) static_cast<const SMDS_MeshNode*>( elem )
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//=======================================================================
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//function : SMESH_Pattern
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//purpose :
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@ -414,77 +417,6 @@ template<typename T> void sortBySize( list< list < T > > & theListOfList )
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}
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}
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//=======================================================================
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//function : getOrderedEdges
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//purpose : return nb wires and a list of oredered edges
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//=======================================================================
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static int getOrderedEdges (const TopoDS_Face& theFace,
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const TopoDS_Vertex& theFirstVertex,
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list< TopoDS_Edge >& theEdges,
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list< int > & theNbVertexInWires)
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{
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// put wires in a list, so that an outer wire comes first
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list<TopoDS_Wire> aWireList;
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TopoDS_Wire anOuterWire = BRepTools::OuterWire( theFace );
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aWireList.push_back( anOuterWire );
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for ( TopoDS_Iterator wIt (theFace); wIt.More(); wIt.Next() )
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if ( !anOuterWire.IsSame( wIt.Value() ))
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aWireList.push_back( TopoDS::Wire( wIt.Value() ));
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// loop on edges of wires
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theNbVertexInWires.clear();
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list<TopoDS_Wire>::iterator wlIt = aWireList.begin();
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for ( ; wlIt != aWireList.end(); wlIt++ )
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{
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int iE;
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BRepTools_WireExplorer wExp( *wlIt, theFace );
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for ( iE = 0; wExp.More(); wExp.Next(), iE++ )
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{
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TopoDS_Edge edge = wExp.Current();
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edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() ));
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theEdges.push_back( edge );
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}
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theNbVertexInWires.push_back( iE );
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iE = 0;
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if ( wlIt == aWireList.begin() && theEdges.size() > 1 ) { // the outer wire
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// orient closed edges
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list< TopoDS_Edge >::iterator eIt, eIt2;
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for ( eIt = theEdges.begin(); eIt != theEdges.end(); eIt++ )
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{
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TopoDS_Edge& edge = *eIt;
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if ( TopExp::FirstVertex( edge ).IsSame( TopExp::LastVertex( edge ) ))
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{
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eIt2 = eIt;
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bool isNext = ( eIt2 == theEdges.begin() );
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TopoDS_Edge edge2 = isNext ? *(++eIt2) : *(--eIt2);
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double f1,l1,f2,l2;
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Handle(Geom2d_Curve) c1 = BRep_Tool::CurveOnSurface( edge, theFace, f1,l1 );
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Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( edge2, theFace, f2,l2 );
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gp_Pnt2d pf = c1->Value( edge.Orientation() == TopAbs_FORWARD ? f1 : l1 );
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gp_Pnt2d pl = c1->Value( edge.Orientation() == TopAbs_FORWARD ? l1 : f1 );
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bool isFirst = ( edge2.Orientation() == TopAbs_FORWARD ? isNext : !isNext );
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gp_Pnt2d p2 = c2->Value( isFirst ? f2 : l2 );
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isFirst = ( p2.SquareDistance( pf ) < p2.SquareDistance( pl ));
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if ( isNext ? isFirst : !isFirst )
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edge.Reverse();
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}
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}
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// rotate theEdges until it begins from theFirstVertex
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if ( ! theFirstVertex.IsNull() )
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while ( !theFirstVertex.IsSame( TopExp::FirstVertex( theEdges.front(), true )))
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{
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theEdges.splice(theEdges.end(), theEdges,
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theEdges.begin(), ++ theEdges.begin());
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if ( iE++ > theNbVertexInWires.back() )
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break; // break infinite loop
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}
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}
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}
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return aWireList.size();
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}
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//=======================================================================
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//function : project
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//purpose :
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@ -520,7 +452,7 @@ template <class TFaceIterator> bool areNodesBound( TFaceIterator & faceItr )
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SMDS_ElemIteratorPtr nIt = faceItr->next()->nodesIterator();
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while ( nIt->more() )
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{
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const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
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const SMDS_MeshNode* node = smdsNode( nIt->next() );
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SMDS_PositionPtr pos = node->GetPosition();
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if ( !pos || !pos->GetShapeId() ) {
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return false;
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@ -573,6 +505,8 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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SMESHDS_Mesh * aMeshDS = theMesh->GetMeshDS();
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SMESHDS_SubMesh * fSubMesh = aMeshDS->MeshElements( theFace );
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SMESH_MesherHelper helper( *theMesh );
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helper.SetSubShape( theFace );
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int nbNodes = ( !fSubMesh ? 0 : fSubMesh->NbNodes() );
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int nbElems = ( !fSubMesh ? 0 : fSubMesh->NbElements() );
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@ -585,18 +519,18 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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TopoDS_Face face = TopoDS::Face( theFace.Oriented( TopAbs_FORWARD ));
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// check that face is not closed
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bool isClosed = helper.HasSeam();
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TopoDS_Vertex bidon;
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list<TopoDS_Edge> eList;
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getOrderedEdges( face, bidon, eList, myNbKeyPntInBoundary );
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list<TopoDS_Edge>::iterator elIt = eList.begin();
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for ( ; elIt != eList.end() ; elIt++ )
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if ( BRep_Tool::IsClosed( *elIt , face ))
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return setErrorCode( ERR_LOADF_CLOSED_FACE );
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list<TopoDS_Edge>::iterator elIt;
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SMESH_Block::GetOrderedEdges( face, bidon, eList, myNbKeyPntInBoundary );
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// check that requested or needed projection is possible
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bool isMainShape = theMesh->IsMainShape( face );
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bool needProject = !isMeshBoundToShape( aMeshDS, fSubMesh, isMainShape );
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bool canProject = ( nbElems ? true : isMainShape );
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if ( isClosed )
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canProject = false; // so far
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if ( ( theProject || needProject ) && !canProject )
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return setErrorCode( ERR_LOADF_CANT_PROJECT );
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@ -608,6 +542,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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int iPoint = 0;
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TNodePointIDMap nodePointIDMap;
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TNodePointIDMap closeNodePointIDMap; // for nodes on seam edges
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if ( needProject )
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{
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@ -658,8 +593,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
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for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
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{
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const SMDS_MeshNode* node =
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static_cast<const SMDS_MeshNode*>( (*nIdIt).first );
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const SMDS_MeshNode* node = smdsNode( (*nIdIt).first );
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TPoint * p = & myPoints[ (*nIdIt).second ];
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p->myInitUV = project( node, projector );
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p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
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@ -697,6 +631,8 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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// vertices
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for ( elIt = eList.begin(); elIt != eList.end(); elIt++ ) {
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myShapeIDMap.Add( TopExp::FirstVertex( *elIt, true ));
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if ( BRep_Tool::IsClosed( *elIt, theFace ) )
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myShapeIDMap.Add( TopExp::LastVertex( *elIt, true ));
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SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( *elIt );
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if ( eSubMesh )
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nbNodes += eSubMesh->NbNodes() + 1;
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@ -721,20 +657,55 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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C2d = BRep_Tool::CurveOnSurface( edge, face, f, l );
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bool isForward = ( edge.Orientation() == TopAbs_FORWARD );
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TopoDS_Shape v1 = TopExp::FirstVertex( edge, true ); // always FORWARD
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TopoDS_Shape v2 = TopExp::LastVertex( edge, true ); // always REVERSED
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// to make adjacent edges share key-point, we make v2 FORWARD too
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// (as we have different points for same shape with different orienation)
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v2.Reverse();
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// on closed face we must have REVERSED some of seam vertices
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bool isSeam = helper.IsSeamShape( edge );
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if ( isClosed ) {
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if ( isSeam ) { // reverse on reversed SEAM edge
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if ( !isForward ) {
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v1.Reverse();
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v2.Reverse();
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}
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}
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else { // on CLOSED edge
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for ( int is2 = 0; is2 < 2; ++is2 ) {
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TopoDS_Shape & v = is2 ? v2 : v1;
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if ( helper.IsSeamShape( v ) ) {
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// reverse or not depending on orientation of adjacent seam
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TopoDS_Edge seam;
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list<TopoDS_Edge>::iterator eIt2 = elIt;
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if ( is2 )
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seam = ( ++eIt2 == eList.end() ? eList.front() : *eIt2 );
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else
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seam = ( eIt2 == eList.begin() ? eList.back() : *(--eIt2) );
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if ( seam.Orientation() == TopAbs_REVERSED )
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v.Reverse();
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}
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}
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}
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}
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// the forward key-point
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TopoDS_Shape v = TopExp::FirstVertex( edge, true );
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list< TPoint* > & vPoint = getShapePoints( v );
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if ( vPoint.empty() )
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list< TPoint* > * vPoint = & getShapePoints( v1 );
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if ( vPoint->empty() )
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{
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SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v );
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SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v1 );
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if ( vSubMesh && vSubMesh->NbNodes() ) {
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myKeyPointIDs.push_back( iPoint );
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SMDS_NodeIteratorPtr nIt = vSubMesh->GetNodes();
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const SMDS_MeshNode* node = nIt->next();
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if ( v1.Orientation() == TopAbs_REVERSED )
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closeNodePointIDMap.insert( make_pair( node, iPoint ));
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else
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nodePointIDMap.insert( make_pair( node, iPoint ));
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TPoint* keyPoint = &myPoints[ iPoint++ ];
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vPoint.push_back( keyPoint );
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vPoint->push_back( keyPoint );
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if ( theProject )
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keyPoint->myInitUV = project( node, projector );
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else
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@ -742,8 +713,8 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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keyPoint->myInitXYZ.SetCoord (keyPoint->myInitUV.X(), keyPoint->myInitUV.Y(), 0);
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}
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}
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if ( !vPoint.empty() )
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ePoints.push_back( vPoint.front() );
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if ( !vPoint->empty() )
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ePoints.push_back( vPoint->front() );
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// on-edge points
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SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( edge );
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@ -755,8 +726,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
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while ( nIt->more() )
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{
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const SMDS_MeshNode* node =
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static_cast<const SMDS_MeshNode*>( nIt->next() );
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const SMDS_MeshNode* node = smdsNode( nIt->next() );
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const SMDS_EdgePosition* epos =
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static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
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double u = epos->GetUParameter();
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@ -771,6 +741,9 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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TPoint* p = & myPoints[ iPoint ];
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ePoints.push_back( p );
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const SMDS_MeshNode* node = isForward ? (*unIt).second : (*unRIt).second;
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if ( isSeam && !isForward )
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closeNodePointIDMap.insert( make_pair( node, iPoint ));
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else
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nodePointIDMap.insert ( make_pair( node, iPoint ));
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if ( theProject )
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@ -786,19 +759,21 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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}
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}
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// the reverse key-point
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v = TopExp::LastVertex( edge, true ).Reversed();
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list< TPoint* > & vPoint2 = getShapePoints( v );
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if ( vPoint2.empty() )
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vPoint = & getShapePoints( v2 );
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if ( vPoint->empty() )
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{
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SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v );
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SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v2 );
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if ( vSubMesh && vSubMesh->NbNodes() ) {
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myKeyPointIDs.push_back( iPoint );
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SMDS_NodeIteratorPtr nIt = vSubMesh->GetNodes();
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const SMDS_MeshNode* node = nIt->next();
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if ( v2.Orientation() == TopAbs_REVERSED )
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closeNodePointIDMap.insert( make_pair( node, iPoint ));
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else
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nodePointIDMap.insert( make_pair( node, iPoint ));
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TPoint* keyPoint = &myPoints[ iPoint++ ];
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vPoint2.push_back( keyPoint );
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vPoint->push_back( keyPoint );
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if ( theProject )
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keyPoint->myInitUV = project( node, projector );
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else
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@ -806,8 +781,8 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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keyPoint->myInitXYZ.SetCoord( keyPoint->myInitUV.X(), keyPoint->myInitUV.Y(), 0 );
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}
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}
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if ( !vPoint2.empty() )
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ePoints.push_back( vPoint2.front() );
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if ( !vPoint->empty() )
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ePoints.push_back( vPoint->front() );
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// compute U of edge-points
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if ( theProject )
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@ -838,8 +813,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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SMDS_NodeIteratorPtr nIt = fSubMesh->GetNodes();
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while ( nIt->more() )
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{
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const SMDS_MeshNode* node =
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static_cast<const SMDS_MeshNode*>( nIt->next() );
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const SMDS_MeshNode* node = smdsNode( nIt->next() );
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nodePointIDMap.insert( make_pair( node, iPoint ));
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TPoint* p = &myPoints[ iPoint++ ];
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fPoints.push_back( p );
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@ -854,12 +828,42 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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}
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// load elements
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SMDS_ElemIteratorPtr elemIt = fSubMesh->GetElements();
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while ( elemIt->more() ) {
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SMDS_ElemIteratorPtr nIt = elemIt->next()->nodesIterator();
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while ( elemIt->more() )
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{
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const SMDS_MeshElement* elem = elemIt->next();
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SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
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myElemPointIDs.push_back( TElemDef() );
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TElemDef& elemPoints = myElemPointIDs.back();
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// find point indices corresponding to element nodes
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while ( nIt->more() )
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elemPoints.push_back( nodePointIDMap[ nIt->next() ]);
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{
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const SMDS_MeshNode* node = smdsNode( nIt->next() );
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iPoint = nodePointIDMap[ node ]; // point index of interest
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// for a node on a seam edge there are two points
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TNodePointIDMap::iterator n_id = closeNodePointIDMap.end();
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if ( helper.IsSeamShape( node->GetPosition()->GetShapeId() ))
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n_id = closeNodePointIDMap.find( node );
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if ( n_id != closeNodePointIDMap.end() )
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{
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TPoint & p1 = myPoints[ iPoint ];
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TPoint & p2 = myPoints[ n_id->second ];
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// Select point closest to the rest nodes of element in UV space
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SMDS_ElemIteratorPtr nIt2 = elem->nodesIterator();
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const SMDS_MeshNode* notSeamNode = 0;
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// find node not on a seam edge
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while ( nIt2->more() && !notSeamNode ) {
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const SMDS_MeshNode* n = smdsNode( nIt2->next() );
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if ( !helper.IsSeamShape( n->GetPosition()->GetShapeId() ))
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notSeamNode = n;
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}
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gp_Pnt2d uv = helper.GetNodeUV( theFace, node, notSeamNode );
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double dist1 = uv.SquareDistance( p1.myInitUV );
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double dist2 = uv.SquareDistance( p2.myInitUV );
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if ( dist2 < dist1 )
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iPoint = n_id->second;
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}
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elemPoints.push_back( iPoint );
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}
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}
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}
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@ -1380,6 +1384,7 @@ bool SMESH_Pattern::
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compUVByElasticIsolines(const list< list< TPoint* > >& theBndPoints,
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const list< TPoint* >& thePntToCompute)
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{
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//return false;
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//cout << "============================== KEY POINTS =============================="<<endl;
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// list< int >::iterator kpIt = myKeyPointIDs.begin();
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// for ( ; kpIt != myKeyPointIDs.end(); kpIt++ ) {
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@ -1607,6 +1612,11 @@ bool SMESH_Pattern::
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// " dir0: "<<bndNode2->myDir[0].X()<<" "<<bndNode2->myDir[0].Y() <<
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// " dir1: "<<bndNode2->myDir[1].X()<<" "<<bndNode2->myDir[1].Y() << endl;
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}
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else {
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/// WHAT IN THIS CASE ????????????? MAY BE THIS, I AM NOT SURE :(
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node->SetBoundaryNode( 0, iDir, 0 );
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node->SetBoundaryNode( 0, iDir, 1 );
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}
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}
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nIt++; nPrevIt++;
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if ( nNextIt != isoLine.end() ) nNextIt++;
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@ -1856,6 +1866,10 @@ bool SMESH_Pattern::
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// dir = node->myDir[ 1 - iDir ].XY() * ( isEnd ? -1. : 1. );
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//cout << "__________"<<endl<< "NODE: "<<node->myInitUV.X()<<" "<<node->myInitUV.Y()<<endl;
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TIsoNode* bndNode = node->GetBoundaryNode( iDir, isEnd );
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if ( !bndNode ) {
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MESSAGE("Why we are here?");
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continue;
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}
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gp_XY tgt( bndNode->myDir[0].XY() + bndNode->myDir[1].XY() );
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dir.SetCoord( 1, tgt.Y() * ( reversed ? 1 : -1 ));
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dir.SetCoord( 2, tgt.X() * ( reversed ? -1 : 1 ));
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@ -1885,6 +1899,7 @@ bool SMESH_Pattern::
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nbComp++;
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}
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}
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if ( !nbComp ) continue;
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newUV /= nbComp;
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||||
node->myUV = newUV;
|
||||
//cout << "NODE: "<<node->myInitUV.X()<<" "<<node->myInitUV.Y()<<endl;
|
||||
@ -1941,12 +1956,16 @@ bool SMESH_Pattern::
|
||||
// line[ iDir ].SetDirection( node->myDir[ iDir ] );
|
||||
}
|
||||
// define ratio
|
||||
bool ok = true; // <- stupid fix TO AVOID PB OF NODES WITH NULL BND NODES
|
||||
double locR[2] = { 0, 0 };
|
||||
for ( iDir = 0; iDir < 2; iDir++ )
|
||||
{
|
||||
const int iCoord = 2 - iDir; // coord changing along an isoline
|
||||
TIsoNode* bndNode1 = node->GetBoundaryNode( iDir, 0 );
|
||||
TIsoNode* bndNode2 = node->GetBoundaryNode( iDir, 1 );
|
||||
if ( !bndNode1 || !bndNode2 ) {
|
||||
ok = false; break;
|
||||
}
|
||||
double par1 = bndNode1->myInitUV.Coord( iCoord );
|
||||
double par2 = node->myInitUV.Coord( iCoord );
|
||||
double par3 = bndNode2->myInitUV.Coord( iCoord );
|
||||
@ -1957,7 +1976,7 @@ bool SMESH_Pattern::
|
||||
//locR[0] = locR[1] = 0.25;
|
||||
// intersect the 2 lines and move a node
|
||||
//IntAna2d_AnaIntersection inter( line[0], line[1] );
|
||||
if ( /*inter.IsDone() && inter.NbPoints() ==*/ 1 )
|
||||
if ( ok /*inter.IsDone() && inter.NbPoints() ==*/ )
|
||||
{
|
||||
// double intR = 1 - locR[0] - locR[1];
|
||||
// gp_XY newUV = inter.Point(1).Value().XY();
|
||||
@ -2281,7 +2300,7 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace,
|
||||
|
||||
list< TopoDS_Edge > eList;
|
||||
list< int > nbVertexInWires;
|
||||
int nbWires = getOrderedEdges( face, theVertexOnKeyPoint1, eList, nbVertexInWires);
|
||||
int nbWires = SMESH_Block::GetOrderedEdges( face, theVertexOnKeyPoint1, eList, nbVertexInWires);
|
||||
if ( !theVertexOnKeyPoint1.IsSame( TopExp::FirstVertex( eList.front(), true )))
|
||||
{
|
||||
MESSAGE( " theVertexOnKeyPoint1 not found in the outer wire ");
|
||||
@ -2450,17 +2469,13 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace,
|
||||
TopLoc_Location loc;
|
||||
for ( iE = nbVertices + 1, elIt = eList.begin(); elIt != eList.end(); elIt++ )
|
||||
{
|
||||
double f,l;
|
||||
Handle(Geom_Curve) C3d = BRep_Tool::Curve( *elIt, loc, f, l );
|
||||
const gp_Trsf & aTrsf = loc.Transformation();
|
||||
BRepAdaptor_Curve C3d( *elIt );
|
||||
list< TPoint* > & ePoints = getShapePoints( iE++ );
|
||||
pIt = ePoints.begin();
|
||||
for ( pIt++; pIt != ePoints.end(); pIt++ )
|
||||
{
|
||||
TPoint* point = *pIt;
|
||||
point->myXYZ = C3d->Value( point->myU );
|
||||
if ( !loc.IsIdentity() )
|
||||
aTrsf.Transforms( point->myXYZ.ChangeCoord() );
|
||||
point->myXYZ = C3d.Value( point->myU );
|
||||
}
|
||||
}
|
||||
|
||||
@ -2541,7 +2556,7 @@ bool SMESH_Pattern::Apply (const SMDS_MeshFace* theFace,
|
||||
SMDS_ElemIteratorPtr noIt = theFace->nodesIterator();
|
||||
int iSub = 0;
|
||||
while ( noIt->more() ) {
|
||||
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( noIt->next() );
|
||||
const SMDS_MeshNode* node = smdsNode( noIt->next() );
|
||||
nodes.push_back( node );
|
||||
if ( iSub++ == theNodeIndexOnKeyPoint1 )
|
||||
n = --nodes.end();
|
||||
@ -2927,7 +2942,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
|
||||
|
||||
// store a node and a point
|
||||
while ( nIt->more() ) {
|
||||
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
|
||||
const SMDS_MeshNode* node = smdsNode( nIt->next() );
|
||||
nodePointIDMap.insert( make_pair( node, iPoint ));
|
||||
if ( block.IsVertexID( shapeID ))
|
||||
myKeyPointIDs.push_back( iPoint );
|
||||
@ -2962,8 +2977,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
|
||||
nIt = aSubMesh->GetNodes();
|
||||
for ( ; nIt->more(); pIt++ )
|
||||
{
|
||||
const SMDS_MeshNode* node =
|
||||
static_cast<const SMDS_MeshNode*>( nIt->next() );
|
||||
const SMDS_MeshNode* node = smdsNode( nIt->next() );
|
||||
const SMDS_EdgePosition* epos =
|
||||
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
|
||||
double u = ( epos->GetUParameter() - f ) / ( l - f );
|
||||
@ -3291,7 +3305,7 @@ void SMESH_Pattern::
|
||||
int i = 0, nbNodes = face->NbNodes();
|
||||
vector<const SMDS_MeshNode*> nodes( nbNodes + 1 );
|
||||
while ( nIt->more() )
|
||||
nodes[ i++ ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
|
||||
nodes[ i++ ] = smdsNode( nIt->next() );
|
||||
nodes[ i ] = nodes[ 0 ];
|
||||
for ( i = 0; i < nbNodes; ++i )
|
||||
{
|
||||
@ -3394,7 +3408,7 @@ void SMESH_Pattern::
|
||||
// loop on nodes of refinedElem
|
||||
SMDS_ElemIteratorPtr nIt = (*refinedElem)->nodesIterator();
|
||||
while ( nIt->more() ) {
|
||||
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
|
||||
const SMDS_MeshNode* node = smdsNode( nIt->next() );
|
||||
// loop on inverse elements of node
|
||||
SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
|
||||
while ( eIt->more() )
|
||||
@ -3580,7 +3594,7 @@ static bool clearSubMesh( SMESH_Mesh* theMesh,
|
||||
SMDS_NodeIteratorPtr nIt = aSubMeshDS->GetNodes();
|
||||
removed = removed || nIt->more();
|
||||
while ( nIt->more() )
|
||||
aMeshDS->RemoveNode( static_cast<const SMDS_MeshNode*>( nIt->next() ));
|
||||
aMeshDS->RemoveNode( smdsNode( nIt->next() ));
|
||||
}
|
||||
}
|
||||
return removed;
|
||||
@ -3610,6 +3624,9 @@ void SMESH_Pattern::clearMesh(SMESH_Mesh* theMesh) const
|
||||
//function : MakeMesh
|
||||
//purpose : Create nodes and elements in <theMesh> using nodes
|
||||
// coordinates computed by either of Apply...() methods
|
||||
// WARNING : StdMeshers_Projection_... relies on MakeMesh() behavior: that
|
||||
// it does not care of nodes and elements already existing on
|
||||
// subshapes. DO NOT MERGE them or modify also StdMeshers_Projection_..
|
||||
//=======================================================================
|
||||
|
||||
bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh,
|
||||
@ -3660,10 +3677,10 @@ bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh,
|
||||
for ( ; idPointIt != myShapeIDToPointsMap.end(); idPointIt++ )
|
||||
{
|
||||
TopoDS_Shape S;
|
||||
SMESHDS_SubMesh * subMeshDS = 0;
|
||||
//SMESHDS_SubMesh * subMeshDS = 0;
|
||||
if ( !myShapeIDMap.IsEmpty() ) {
|
||||
S = myShapeIDMap( idPointIt->first );
|
||||
subMeshDS = aMeshDS->MeshElements( S );
|
||||
//subMeshDS = aMeshDS->MeshElements( S );
|
||||
}
|
||||
list< TPoint* > & points = idPointIt->second;
|
||||
list< TPoint* >::iterator pIt = points.begin();
|
||||
@ -3678,26 +3695,18 @@ bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh,
|
||||
point->myXYZ.Z());
|
||||
nodesVector [ pIndex ] = node;
|
||||
|
||||
if ( subMeshDS ) {
|
||||
if ( true /*subMeshDS*/ ) {
|
||||
// !!!!! do not merge new nodes with ones existing on submeshes (see method comment)
|
||||
switch ( S.ShapeType() ) {
|
||||
case TopAbs_VERTEX: {
|
||||
aMeshDS->SetNodeOnVertex( node, TopoDS::Vertex( S ));
|
||||
break;
|
||||
aMeshDS->SetNodeOnVertex( node, TopoDS::Vertex( S )); break;
|
||||
}
|
||||
case TopAbs_EDGE: {
|
||||
aMeshDS->SetNodeOnEdge( node, TopoDS::Edge( S ));
|
||||
SMDS_EdgePosition* epos =
|
||||
dynamic_cast<SMDS_EdgePosition *>(node->GetPosition().get());
|
||||
epos->SetUParameter( point->myU );
|
||||
break;
|
||||
aMeshDS->SetNodeOnEdge( node, TopoDS::Edge( S ), point->myU ); break;
|
||||
}
|
||||
case TopAbs_FACE: {
|
||||
aMeshDS->SetNodeOnFace( node, TopoDS::Face( S ));
|
||||
SMDS_FacePosition* pos =
|
||||
dynamic_cast<SMDS_FacePosition *>(node->GetPosition().get());
|
||||
pos->SetUParameter( point->myUV.X() );
|
||||
pos->SetVParameter( point->myUV.Y() );
|
||||
break;
|
||||
aMeshDS->SetNodeOnFace( node, TopoDS::Face( S ),
|
||||
point->myUV.X(), point->myUV.Y() ); break;
|
||||
}
|
||||
default:
|
||||
aMeshDS->SetNodeInVolume( node, TopoDS::Shell( S ));
|
||||
@ -3824,6 +3833,16 @@ void SMESH_Pattern::createElements(SMESH_Mesh* theMes
|
||||
elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2] ); break;
|
||||
case 4:
|
||||
elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] ); break;
|
||||
case 6:
|
||||
if ( !onMeshElements ) {// create a quadratic face
|
||||
elem = aMeshDS->AddFace (nodes[0], nodes[1], nodes[2], nodes[3],
|
||||
nodes[4], nodes[5] ); break;
|
||||
} // else do not break but create a polygon
|
||||
case 8:
|
||||
if ( !onMeshElements ) {// create a quadratic face
|
||||
elem = aMeshDS->AddFace (nodes[0], nodes[1], nodes[2], nodes[3],
|
||||
nodes[4], nodes[5], nodes[6], nodes[7] ); break;
|
||||
} // else do not break but create a polygon
|
||||
default:
|
||||
elem = aMeshDS->AddPolygonalFace( nodes );
|
||||
}
|
||||
@ -3860,8 +3879,7 @@ void SMESH_Pattern::createElements(SMESH_Mesh* theMes
|
||||
}
|
||||
SMDS_ElemIteratorPtr noIt = elem->nodesIterator();
|
||||
while ( noIt->more() ) {
|
||||
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>
|
||||
( static_cast<const SMDS_MeshNode*>( noIt->next() ));
|
||||
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>(smdsNode( noIt->next() ));
|
||||
if (!node->GetPosition()->GetShapeId() &&
|
||||
shellNodes.find( node ) == shellNodes.end() ) {
|
||||
if ( S.ShapeType() == TopAbs_FACE )
|
||||
@ -4330,7 +4348,7 @@ bool SMESH_Pattern::setShapeToMesh(const TopoDS_Shape& theShape)
|
||||
TopTools_IndexedMapOfShape vMap;
|
||||
TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
|
||||
if ( vMap.Extent() + nbNodeOnSeamEdge != myKeyPointIDs.size() ) {
|
||||
MESSAGE( myKeyPointIDs.size() << " != " << vMap.Extent() );
|
||||
MESSAGE( myKeyPointIDs.size() + nbNodeOnSeamEdge << " != " << vMap.Extent() );
|
||||
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user