PAL13473 (Build repetitive mesh):

add some methods and implement loading from closed faces
This commit is contained in:
eap 2006-12-06 16:15:14 +00:00
parent 568e93f218
commit b22a1937ed

View File

@ -23,6 +23,7 @@
#include "SMESH_Pattern.hxx"
#include <BRepAdaptor_Curve.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
@ -74,6 +75,8 @@ using namespace std;
typedef map< const SMDS_MeshElement*, int > TNodePointIDMap;
#define smdsNode( elem ) static_cast<const SMDS_MeshNode*>( elem )
//=======================================================================
//function : SMESH_Pattern
//purpose :
@ -414,77 +417,6 @@ template<typename T> void sortBySize( list< list < T > > & theListOfList )
}
}
//=======================================================================
//function : getOrderedEdges
//purpose : return nb wires and a list of oredered edges
//=======================================================================
static int getOrderedEdges (const TopoDS_Face& theFace,
const TopoDS_Vertex& theFirstVertex,
list< TopoDS_Edge >& theEdges,
list< int > & theNbVertexInWires)
{
// put wires in a list, so that an outer wire comes first
list<TopoDS_Wire> aWireList;
TopoDS_Wire anOuterWire = BRepTools::OuterWire( theFace );
aWireList.push_back( anOuterWire );
for ( TopoDS_Iterator wIt (theFace); wIt.More(); wIt.Next() )
if ( !anOuterWire.IsSame( wIt.Value() ))
aWireList.push_back( TopoDS::Wire( wIt.Value() ));
// loop on edges of wires
theNbVertexInWires.clear();
list<TopoDS_Wire>::iterator wlIt = aWireList.begin();
for ( ; wlIt != aWireList.end(); wlIt++ )
{
int iE;
BRepTools_WireExplorer wExp( *wlIt, theFace );
for ( iE = 0; wExp.More(); wExp.Next(), iE++ )
{
TopoDS_Edge edge = wExp.Current();
edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() ));
theEdges.push_back( edge );
}
theNbVertexInWires.push_back( iE );
iE = 0;
if ( wlIt == aWireList.begin() && theEdges.size() > 1 ) { // the outer wire
// orient closed edges
list< TopoDS_Edge >::iterator eIt, eIt2;
for ( eIt = theEdges.begin(); eIt != theEdges.end(); eIt++ )
{
TopoDS_Edge& edge = *eIt;
if ( TopExp::FirstVertex( edge ).IsSame( TopExp::LastVertex( edge ) ))
{
eIt2 = eIt;
bool isNext = ( eIt2 == theEdges.begin() );
TopoDS_Edge edge2 = isNext ? *(++eIt2) : *(--eIt2);
double f1,l1,f2,l2;
Handle(Geom2d_Curve) c1 = BRep_Tool::CurveOnSurface( edge, theFace, f1,l1 );
Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( edge2, theFace, f2,l2 );
gp_Pnt2d pf = c1->Value( edge.Orientation() == TopAbs_FORWARD ? f1 : l1 );
gp_Pnt2d pl = c1->Value( edge.Orientation() == TopAbs_FORWARD ? l1 : f1 );
bool isFirst = ( edge2.Orientation() == TopAbs_FORWARD ? isNext : !isNext );
gp_Pnt2d p2 = c2->Value( isFirst ? f2 : l2 );
isFirst = ( p2.SquareDistance( pf ) < p2.SquareDistance( pl ));
if ( isNext ? isFirst : !isFirst )
edge.Reverse();
}
}
// rotate theEdges until it begins from theFirstVertex
if ( ! theFirstVertex.IsNull() )
while ( !theFirstVertex.IsSame( TopExp::FirstVertex( theEdges.front(), true )))
{
theEdges.splice(theEdges.end(), theEdges,
theEdges.begin(), ++ theEdges.begin());
if ( iE++ > theNbVertexInWires.back() )
break; // break infinite loop
}
}
}
return aWireList.size();
}
//=======================================================================
//function : project
//purpose :
@ -520,7 +452,7 @@ template <class TFaceIterator> bool areNodesBound( TFaceIterator & faceItr )
SMDS_ElemIteratorPtr nIt = faceItr->next()->nodesIterator();
while ( nIt->more() )
{
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
const SMDS_MeshNode* node = smdsNode( nIt->next() );
SMDS_PositionPtr pos = node->GetPosition();
if ( !pos || !pos->GetShapeId() ) {
return false;
@ -573,6 +505,8 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
SMESHDS_Mesh * aMeshDS = theMesh->GetMeshDS();
SMESHDS_SubMesh * fSubMesh = aMeshDS->MeshElements( theFace );
SMESH_MesherHelper helper( *theMesh );
helper.SetSubShape( theFace );
int nbNodes = ( !fSubMesh ? 0 : fSubMesh->NbNodes() );
int nbElems = ( !fSubMesh ? 0 : fSubMesh->NbElements() );
@ -585,18 +519,18 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
TopoDS_Face face = TopoDS::Face( theFace.Oriented( TopAbs_FORWARD ));
// check that face is not closed
bool isClosed = helper.HasSeam();
TopoDS_Vertex bidon;
list<TopoDS_Edge> eList;
getOrderedEdges( face, bidon, eList, myNbKeyPntInBoundary );
list<TopoDS_Edge>::iterator elIt = eList.begin();
for ( ; elIt != eList.end() ; elIt++ )
if ( BRep_Tool::IsClosed( *elIt , face ))
return setErrorCode( ERR_LOADF_CLOSED_FACE );
list<TopoDS_Edge>::iterator elIt;
SMESH_Block::GetOrderedEdges( face, bidon, eList, myNbKeyPntInBoundary );
// check that requested or needed projection is possible
bool isMainShape = theMesh->IsMainShape( face );
bool needProject = !isMeshBoundToShape( aMeshDS, fSubMesh, isMainShape );
bool canProject = ( nbElems ? true : isMainShape );
if ( isClosed )
canProject = false; // so far
if ( ( theProject || needProject ) && !canProject )
return setErrorCode( ERR_LOADF_CANT_PROJECT );
@ -608,6 +542,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
int iPoint = 0;
TNodePointIDMap nodePointIDMap;
TNodePointIDMap closeNodePointIDMap; // for nodes on seam edges
if ( needProject )
{
@ -658,8 +593,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
{
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( (*nIdIt).first );
const SMDS_MeshNode* node = smdsNode( (*nIdIt).first );
TPoint * p = & myPoints[ (*nIdIt).second ];
p->myInitUV = project( node, projector );
p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
@ -697,6 +631,8 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
// vertices
for ( elIt = eList.begin(); elIt != eList.end(); elIt++ ) {
myShapeIDMap.Add( TopExp::FirstVertex( *elIt, true ));
if ( BRep_Tool::IsClosed( *elIt, theFace ) )
myShapeIDMap.Add( TopExp::LastVertex( *elIt, true ));
SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( *elIt );
if ( eSubMesh )
nbNodes += eSubMesh->NbNodes() + 1;
@ -721,20 +657,55 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
C2d = BRep_Tool::CurveOnSurface( edge, face, f, l );
bool isForward = ( edge.Orientation() == TopAbs_FORWARD );
TopoDS_Shape v1 = TopExp::FirstVertex( edge, true ); // always FORWARD
TopoDS_Shape v2 = TopExp::LastVertex( edge, true ); // always REVERSED
// to make adjacent edges share key-point, we make v2 FORWARD too
// (as we have different points for same shape with different orienation)
v2.Reverse();
// on closed face we must have REVERSED some of seam vertices
bool isSeam = helper.IsSeamShape( edge );
if ( isClosed ) {
if ( isSeam ) { // reverse on reversed SEAM edge
if ( !isForward ) {
v1.Reverse();
v2.Reverse();
}
}
else { // on CLOSED edge
for ( int is2 = 0; is2 < 2; ++is2 ) {
TopoDS_Shape & v = is2 ? v2 : v1;
if ( helper.IsSeamShape( v ) ) {
// reverse or not depending on orientation of adjacent seam
TopoDS_Edge seam;
list<TopoDS_Edge>::iterator eIt2 = elIt;
if ( is2 )
seam = ( ++eIt2 == eList.end() ? eList.front() : *eIt2 );
else
seam = ( eIt2 == eList.begin() ? eList.back() : *(--eIt2) );
if ( seam.Orientation() == TopAbs_REVERSED )
v.Reverse();
}
}
}
}
// the forward key-point
TopoDS_Shape v = TopExp::FirstVertex( edge, true );
list< TPoint* > & vPoint = getShapePoints( v );
if ( vPoint.empty() )
list< TPoint* > * vPoint = & getShapePoints( v1 );
if ( vPoint->empty() )
{
SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v );
SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v1 );
if ( vSubMesh && vSubMesh->NbNodes() ) {
myKeyPointIDs.push_back( iPoint );
SMDS_NodeIteratorPtr nIt = vSubMesh->GetNodes();
const SMDS_MeshNode* node = nIt->next();
if ( v1.Orientation() == TopAbs_REVERSED )
closeNodePointIDMap.insert( make_pair( node, iPoint ));
else
nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* keyPoint = &myPoints[ iPoint++ ];
vPoint.push_back( keyPoint );
vPoint->push_back( keyPoint );
if ( theProject )
keyPoint->myInitUV = project( node, projector );
else
@ -742,8 +713,8 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
keyPoint->myInitXYZ.SetCoord (keyPoint->myInitUV.X(), keyPoint->myInitUV.Y(), 0);
}
}
if ( !vPoint.empty() )
ePoints.push_back( vPoint.front() );
if ( !vPoint->empty() )
ePoints.push_back( vPoint->front() );
// on-edge points
SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( edge );
@ -755,8 +726,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
while ( nIt->more() )
{
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( nIt->next() );
const SMDS_MeshNode* node = smdsNode( nIt->next() );
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
double u = epos->GetUParameter();
@ -771,6 +741,9 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
TPoint* p = & myPoints[ iPoint ];
ePoints.push_back( p );
const SMDS_MeshNode* node = isForward ? (*unIt).second : (*unRIt).second;
if ( isSeam && !isForward )
closeNodePointIDMap.insert( make_pair( node, iPoint ));
else
nodePointIDMap.insert ( make_pair( node, iPoint ));
if ( theProject )
@ -786,19 +759,21 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
}
}
// the reverse key-point
v = TopExp::LastVertex( edge, true ).Reversed();
list< TPoint* > & vPoint2 = getShapePoints( v );
if ( vPoint2.empty() )
vPoint = & getShapePoints( v2 );
if ( vPoint->empty() )
{
SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v );
SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v2 );
if ( vSubMesh && vSubMesh->NbNodes() ) {
myKeyPointIDs.push_back( iPoint );
SMDS_NodeIteratorPtr nIt = vSubMesh->GetNodes();
const SMDS_MeshNode* node = nIt->next();
if ( v2.Orientation() == TopAbs_REVERSED )
closeNodePointIDMap.insert( make_pair( node, iPoint ));
else
nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* keyPoint = &myPoints[ iPoint++ ];
vPoint2.push_back( keyPoint );
vPoint->push_back( keyPoint );
if ( theProject )
keyPoint->myInitUV = project( node, projector );
else
@ -806,8 +781,8 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
keyPoint->myInitXYZ.SetCoord( keyPoint->myInitUV.X(), keyPoint->myInitUV.Y(), 0 );
}
}
if ( !vPoint2.empty() )
ePoints.push_back( vPoint2.front() );
if ( !vPoint->empty() )
ePoints.push_back( vPoint->front() );
// compute U of edge-points
if ( theProject )
@ -838,8 +813,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
SMDS_NodeIteratorPtr nIt = fSubMesh->GetNodes();
while ( nIt->more() )
{
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( nIt->next() );
const SMDS_MeshNode* node = smdsNode( nIt->next() );
nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* p = &myPoints[ iPoint++ ];
fPoints.push_back( p );
@ -854,12 +828,42 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
}
// load elements
SMDS_ElemIteratorPtr elemIt = fSubMesh->GetElements();
while ( elemIt->more() ) {
SMDS_ElemIteratorPtr nIt = elemIt->next()->nodesIterator();
while ( elemIt->more() )
{
const SMDS_MeshElement* elem = elemIt->next();
SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
myElemPointIDs.push_back( TElemDef() );
TElemDef& elemPoints = myElemPointIDs.back();
// find point indices corresponding to element nodes
while ( nIt->more() )
elemPoints.push_back( nodePointIDMap[ nIt->next() ]);
{
const SMDS_MeshNode* node = smdsNode( nIt->next() );
iPoint = nodePointIDMap[ node ]; // point index of interest
// for a node on a seam edge there are two points
TNodePointIDMap::iterator n_id = closeNodePointIDMap.end();
if ( helper.IsSeamShape( node->GetPosition()->GetShapeId() ))
n_id = closeNodePointIDMap.find( node );
if ( n_id != closeNodePointIDMap.end() )
{
TPoint & p1 = myPoints[ iPoint ];
TPoint & p2 = myPoints[ n_id->second ];
// Select point closest to the rest nodes of element in UV space
SMDS_ElemIteratorPtr nIt2 = elem->nodesIterator();
const SMDS_MeshNode* notSeamNode = 0;
// find node not on a seam edge
while ( nIt2->more() && !notSeamNode ) {
const SMDS_MeshNode* n = smdsNode( nIt2->next() );
if ( !helper.IsSeamShape( n->GetPosition()->GetShapeId() ))
notSeamNode = n;
}
gp_Pnt2d uv = helper.GetNodeUV( theFace, node, notSeamNode );
double dist1 = uv.SquareDistance( p1.myInitUV );
double dist2 = uv.SquareDistance( p2.myInitUV );
if ( dist2 < dist1 )
iPoint = n_id->second;
}
elemPoints.push_back( iPoint );
}
}
}
@ -1380,6 +1384,7 @@ bool SMESH_Pattern::
compUVByElasticIsolines(const list< list< TPoint* > >& theBndPoints,
const list< TPoint* >& thePntToCompute)
{
//return false;
//cout << "============================== KEY POINTS =============================="<<endl;
// list< int >::iterator kpIt = myKeyPointIDs.begin();
// for ( ; kpIt != myKeyPointIDs.end(); kpIt++ ) {
@ -1607,6 +1612,11 @@ bool SMESH_Pattern::
// " dir0: "<<bndNode2->myDir[0].X()<<" "<<bndNode2->myDir[0].Y() <<
// " dir1: "<<bndNode2->myDir[1].X()<<" "<<bndNode2->myDir[1].Y() << endl;
}
else {
/// WHAT IN THIS CASE ????????????? MAY BE THIS, I AM NOT SURE :(
node->SetBoundaryNode( 0, iDir, 0 );
node->SetBoundaryNode( 0, iDir, 1 );
}
}
nIt++; nPrevIt++;
if ( nNextIt != isoLine.end() ) nNextIt++;
@ -1856,6 +1866,10 @@ bool SMESH_Pattern::
// dir = node->myDir[ 1 - iDir ].XY() * ( isEnd ? -1. : 1. );
//cout << "__________"<<endl<< "NODE: "<<node->myInitUV.X()<<" "<<node->myInitUV.Y()<<endl;
TIsoNode* bndNode = node->GetBoundaryNode( iDir, isEnd );
if ( !bndNode ) {
MESSAGE("Why we are here?");
continue;
}
gp_XY tgt( bndNode->myDir[0].XY() + bndNode->myDir[1].XY() );
dir.SetCoord( 1, tgt.Y() * ( reversed ? 1 : -1 ));
dir.SetCoord( 2, tgt.X() * ( reversed ? -1 : 1 ));
@ -1885,6 +1899,7 @@ bool SMESH_Pattern::
nbComp++;
}
}
if ( !nbComp ) continue;
newUV /= nbComp;
node->myUV = newUV;
//cout << "NODE: "<<node->myInitUV.X()<<" "<<node->myInitUV.Y()<<endl;
@ -1941,12 +1956,16 @@ bool SMESH_Pattern::
// line[ iDir ].SetDirection( node->myDir[ iDir ] );
}
// define ratio
bool ok = true; // <- stupid fix TO AVOID PB OF NODES WITH NULL BND NODES
double locR[2] = { 0, 0 };
for ( iDir = 0; iDir < 2; iDir++ )
{
const int iCoord = 2 - iDir; // coord changing along an isoline
TIsoNode* bndNode1 = node->GetBoundaryNode( iDir, 0 );
TIsoNode* bndNode2 = node->GetBoundaryNode( iDir, 1 );
if ( !bndNode1 || !bndNode2 ) {
ok = false; break;
}
double par1 = bndNode1->myInitUV.Coord( iCoord );
double par2 = node->myInitUV.Coord( iCoord );
double par3 = bndNode2->myInitUV.Coord( iCoord );
@ -1957,7 +1976,7 @@ bool SMESH_Pattern::
//locR[0] = locR[1] = 0.25;
// intersect the 2 lines and move a node
//IntAna2d_AnaIntersection inter( line[0], line[1] );
if ( /*inter.IsDone() && inter.NbPoints() ==*/ 1 )
if ( ok /*inter.IsDone() && inter.NbPoints() ==*/ )
{
// double intR = 1 - locR[0] - locR[1];
// gp_XY newUV = inter.Point(1).Value().XY();
@ -2281,7 +2300,7 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace,
list< TopoDS_Edge > eList;
list< int > nbVertexInWires;
int nbWires = getOrderedEdges( face, theVertexOnKeyPoint1, eList, nbVertexInWires);
int nbWires = SMESH_Block::GetOrderedEdges( face, theVertexOnKeyPoint1, eList, nbVertexInWires);
if ( !theVertexOnKeyPoint1.IsSame( TopExp::FirstVertex( eList.front(), true )))
{
MESSAGE( " theVertexOnKeyPoint1 not found in the outer wire ");
@ -2450,17 +2469,13 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace,
TopLoc_Location loc;
for ( iE = nbVertices + 1, elIt = eList.begin(); elIt != eList.end(); elIt++ )
{
double f,l;
Handle(Geom_Curve) C3d = BRep_Tool::Curve( *elIt, loc, f, l );
const gp_Trsf & aTrsf = loc.Transformation();
BRepAdaptor_Curve C3d( *elIt );
list< TPoint* > & ePoints = getShapePoints( iE++ );
pIt = ePoints.begin();
for ( pIt++; pIt != ePoints.end(); pIt++ )
{
TPoint* point = *pIt;
point->myXYZ = C3d->Value( point->myU );
if ( !loc.IsIdentity() )
aTrsf.Transforms( point->myXYZ.ChangeCoord() );
point->myXYZ = C3d.Value( point->myU );
}
}
@ -2541,7 +2556,7 @@ bool SMESH_Pattern::Apply (const SMDS_MeshFace* theFace,
SMDS_ElemIteratorPtr noIt = theFace->nodesIterator();
int iSub = 0;
while ( noIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( noIt->next() );
const SMDS_MeshNode* node = smdsNode( noIt->next() );
nodes.push_back( node );
if ( iSub++ == theNodeIndexOnKeyPoint1 )
n = --nodes.end();
@ -2927,7 +2942,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
// store a node and a point
while ( nIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
const SMDS_MeshNode* node = smdsNode( nIt->next() );
nodePointIDMap.insert( make_pair( node, iPoint ));
if ( block.IsVertexID( shapeID ))
myKeyPointIDs.push_back( iPoint );
@ -2962,8 +2977,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
nIt = aSubMesh->GetNodes();
for ( ; nIt->more(); pIt++ )
{
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( nIt->next() );
const SMDS_MeshNode* node = smdsNode( nIt->next() );
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
double u = ( epos->GetUParameter() - f ) / ( l - f );
@ -3291,7 +3305,7 @@ void SMESH_Pattern::
int i = 0, nbNodes = face->NbNodes();
vector<const SMDS_MeshNode*> nodes( nbNodes + 1 );
while ( nIt->more() )
nodes[ i++ ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
nodes[ i++ ] = smdsNode( nIt->next() );
nodes[ i ] = nodes[ 0 ];
for ( i = 0; i < nbNodes; ++i )
{
@ -3394,7 +3408,7 @@ void SMESH_Pattern::
// loop on nodes of refinedElem
SMDS_ElemIteratorPtr nIt = (*refinedElem)->nodesIterator();
while ( nIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
const SMDS_MeshNode* node = smdsNode( nIt->next() );
// loop on inverse elements of node
SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
while ( eIt->more() )
@ -3580,7 +3594,7 @@ static bool clearSubMesh( SMESH_Mesh* theMesh,
SMDS_NodeIteratorPtr nIt = aSubMeshDS->GetNodes();
removed = removed || nIt->more();
while ( nIt->more() )
aMeshDS->RemoveNode( static_cast<const SMDS_MeshNode*>( nIt->next() ));
aMeshDS->RemoveNode( smdsNode( nIt->next() ));
}
}
return removed;
@ -3610,6 +3624,9 @@ void SMESH_Pattern::clearMesh(SMESH_Mesh* theMesh) const
//function : MakeMesh
//purpose : Create nodes and elements in <theMesh> using nodes
// coordinates computed by either of Apply...() methods
// WARNING : StdMeshers_Projection_... relies on MakeMesh() behavior: that
// it does not care of nodes and elements already existing on
// subshapes. DO NOT MERGE them or modify also StdMeshers_Projection_..
//=======================================================================
bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh,
@ -3660,10 +3677,10 @@ bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh,
for ( ; idPointIt != myShapeIDToPointsMap.end(); idPointIt++ )
{
TopoDS_Shape S;
SMESHDS_SubMesh * subMeshDS = 0;
//SMESHDS_SubMesh * subMeshDS = 0;
if ( !myShapeIDMap.IsEmpty() ) {
S = myShapeIDMap( idPointIt->first );
subMeshDS = aMeshDS->MeshElements( S );
//subMeshDS = aMeshDS->MeshElements( S );
}
list< TPoint* > & points = idPointIt->second;
list< TPoint* >::iterator pIt = points.begin();
@ -3678,26 +3695,18 @@ bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh,
point->myXYZ.Z());
nodesVector [ pIndex ] = node;
if ( subMeshDS ) {
if ( true /*subMeshDS*/ ) {
// !!!!! do not merge new nodes with ones existing on submeshes (see method comment)
switch ( S.ShapeType() ) {
case TopAbs_VERTEX: {
aMeshDS->SetNodeOnVertex( node, TopoDS::Vertex( S ));
break;
aMeshDS->SetNodeOnVertex( node, TopoDS::Vertex( S )); break;
}
case TopAbs_EDGE: {
aMeshDS->SetNodeOnEdge( node, TopoDS::Edge( S ));
SMDS_EdgePosition* epos =
dynamic_cast<SMDS_EdgePosition *>(node->GetPosition().get());
epos->SetUParameter( point->myU );
break;
aMeshDS->SetNodeOnEdge( node, TopoDS::Edge( S ), point->myU ); break;
}
case TopAbs_FACE: {
aMeshDS->SetNodeOnFace( node, TopoDS::Face( S ));
SMDS_FacePosition* pos =
dynamic_cast<SMDS_FacePosition *>(node->GetPosition().get());
pos->SetUParameter( point->myUV.X() );
pos->SetVParameter( point->myUV.Y() );
break;
aMeshDS->SetNodeOnFace( node, TopoDS::Face( S ),
point->myUV.X(), point->myUV.Y() ); break;
}
default:
aMeshDS->SetNodeInVolume( node, TopoDS::Shell( S ));
@ -3824,6 +3833,16 @@ void SMESH_Pattern::createElements(SMESH_Mesh* theMes
elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2] ); break;
case 4:
elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] ); break;
case 6:
if ( !onMeshElements ) {// create a quadratic face
elem = aMeshDS->AddFace (nodes[0], nodes[1], nodes[2], nodes[3],
nodes[4], nodes[5] ); break;
} // else do not break but create a polygon
case 8:
if ( !onMeshElements ) {// create a quadratic face
elem = aMeshDS->AddFace (nodes[0], nodes[1], nodes[2], nodes[3],
nodes[4], nodes[5], nodes[6], nodes[7] ); break;
} // else do not break but create a polygon
default:
elem = aMeshDS->AddPolygonalFace( nodes );
}
@ -3860,8 +3879,7 @@ void SMESH_Pattern::createElements(SMESH_Mesh* theMes
}
SMDS_ElemIteratorPtr noIt = elem->nodesIterator();
while ( noIt->more() ) {
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>
( static_cast<const SMDS_MeshNode*>( noIt->next() ));
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>(smdsNode( noIt->next() ));
if (!node->GetPosition()->GetShapeId() &&
shellNodes.find( node ) == shellNodes.end() ) {
if ( S.ShapeType() == TopAbs_FACE )
@ -4330,7 +4348,7 @@ bool SMESH_Pattern::setShapeToMesh(const TopoDS_Shape& theShape)
TopTools_IndexedMapOfShape vMap;
TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
if ( vMap.Extent() + nbNodeOnSeamEdge != myKeyPointIDs.size() ) {
MESSAGE( myKeyPointIDs.size() << " != " << vMap.Extent() );
MESSAGE( myKeyPointIDs.size() + nbNodeOnSeamEdge << " != " << vMap.Extent() );
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}