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+#include "SMESH_MeshEditor.hxx" // needed for many meshers
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@ -28,18 +28,19 @@
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#include "SMESH_SMESH.hxx"
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#include "SMESH_Mesh.hxx"
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#include <TopoDS_Shape.hxx>
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#include "SMESH_MeshEditor.hxx" // needed for many meshers
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#include <SMDS_MeshNode.hxx>
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#include <TopoDS_Face.hxx>
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#include <gp_Pnt2d.hxx>
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#include <SMDS_QuadraticEdge.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Shape.hxx>
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#include <gp_Pnt2d.hxx>
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#include <map>
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typedef std::pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
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typedef std::map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
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typedef std::map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
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typedef std::map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
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typedef std::map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
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/*!
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* \brief It helps meshers to add elements
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