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https://git.salome-platform.org/gitpub/modules/smesh.git
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22362: EDF SMESH: Quadrangle (mapping) algorithm: enforced vertices
fix recursive case of computeQuadPref()
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@ -1450,9 +1450,9 @@ bool StdMeshers_Quadrangle_2D::setNormalizedGrid (FaceQuadStruct::Ptr quad)
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//purpose : auxilary function for computeQuadPref
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//purpose : auxilary function for computeQuadPref
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//=======================================================================
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//=======================================================================
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static void shiftQuad(FaceQuadStruct::Ptr& quad, const int num)
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void StdMeshers_Quadrangle_2D::shiftQuad(FaceQuadStruct::Ptr& quad, const int num )
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{
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{
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quad->shift( num, /*ori=*/true );
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quad->shift( num, /*ori=*/true, /*keepGrid=*/myQuadList.size() > 1 );
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}
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}
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//================================================================================
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//================================================================================
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@ -1460,10 +1460,12 @@ static void shiftQuad(FaceQuadStruct::Ptr& quad, const int num)
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* \brief Rotate sides of a quad by given nb of quartes
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* \brief Rotate sides of a quad by given nb of quartes
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* \param nb - number of rotation quartes
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* \param nb - number of rotation quartes
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* \param ori - to keep orientation of sides as in an unit quad or not
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* \param ori - to keep orientation of sides as in an unit quad or not
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* \param keepGrid - if \c true Side::grid is not changed, Side::from and Side::to
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* are altered instead
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*/
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*/
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//================================================================================
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//================================================================================
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void FaceQuadStruct::shift( size_t nb, bool ori )
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void FaceQuadStruct::shift( size_t nb, bool ori, bool keepGrid )
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{
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{
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if ( nb == 0 ) return;
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if ( nb == 0 ) return;
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@ -1477,7 +1479,7 @@ void FaceQuadStruct::shift( size_t nb, bool ori )
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bool wasForward = (i < QUAD_TOP_SIDE);
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bool wasForward = (i < QUAD_TOP_SIDE);
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bool newForward = (id < QUAD_TOP_SIDE);
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bool newForward = (id < QUAD_TOP_SIDE);
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if ( wasForward != newForward )
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if ( wasForward != newForward )
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side[ i ].Reverse();
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side[ i ].Reverse( keepGrid );
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}
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}
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newSides[ id ] = side[ i ];
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newSides[ id ] = side[ i ];
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sidePtrs[ i ] = & side[ i ];
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sidePtrs[ i ] = & side[ i ];
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@ -1580,11 +1582,11 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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{
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{
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// rotate the quad to have nt > nb [and nr > nl]
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// rotate the quad to have nt > nb [and nr > nl]
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if ( nb > nt )
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if ( nb > nt )
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quad->shift( nr > nl ? 1 : 2, true );
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shiftQuad ( quad, nr > nl ? 1 : 2 );
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else if ( nr > nl )
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else if ( nr > nl )
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quad->shift( nb == nt ? 1 : 0, true );
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shiftQuad( quad, nb == nt ? 1 : 0 );
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else if ( nl > nr )
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else if ( nl > nr )
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quad->shift( 3, true );
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shiftQuad( quad, 3 );
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}
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}
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nb = quad->side[0].NbPoints();
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nb = quad->side[0].NbPoints();
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@ -1625,24 +1627,27 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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// 0------------0
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// 0------------0
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// 0 bottom 1
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// 0 bottom 1
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const vector<UVPtStruct>& uv_eb_vec = quad->side[0].GetUVPtStruct(true,0);
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const vector<UVPtStruct>& uv_er_vec = quad->side[1].GetUVPtStruct(false,1);
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const vector<UVPtStruct>& uv_et_vec = quad->side[2].GetUVPtStruct(true,1);
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const vector<UVPtStruct>& uv_el_vec = quad->side[3].GetUVPtStruct(false,0);
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const int bfrom = quad->side[0].from;
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const int bfrom = quad->side[0].from;
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const int rfrom = quad->side[1].from;
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const int rfrom = quad->side[1].from;
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const int tfrom = quad->side[2].from;
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const int tfrom = quad->side[2].from;
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const int lfrom = quad->side[3].from;
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const int lfrom = quad->side[3].from;
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if (uv_eb_vec.size() < nb + bfrom ||
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{
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uv_er_vec.size() < nr + rfrom ||
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const vector<UVPtStruct>& uv_eb_vec = quad->side[0].GetUVPtStruct(true,0);
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uv_et_vec.size() < nt + tfrom ||
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const vector<UVPtStruct>& uv_er_vec = quad->side[1].GetUVPtStruct(false,1);
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uv_el_vec.size() < nl + lfrom)
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const vector<UVPtStruct>& uv_et_vec = quad->side[2].GetUVPtStruct(true,1);
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const vector<UVPtStruct>& uv_el_vec = quad->side[3].GetUVPtStruct(false,0);
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if (uv_eb_vec.empty() ||
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uv_er_vec.empty() ||
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uv_et_vec.empty() ||
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uv_el_vec.empty())
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return error(COMPERR_BAD_INPUT_MESH);
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return error(COMPERR_BAD_INPUT_MESH);
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}
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const UVPtStruct * uv_eb = & uv_eb_vec[0] + bfrom;
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FaceQuadStruct::SideIterator uv_eb, uv_er, uv_et, uv_el;
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const UVPtStruct * uv_er = & uv_er_vec[0] + rfrom;
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uv_eb.Init( quad->side[0] );
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const UVPtStruct * uv_et = & uv_et_vec[0] + tfrom;
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uv_er.Init( quad->side[1] );
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const UVPtStruct * uv_el = & uv_el_vec[0] + lfrom;
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uv_et.Init( quad->side[2] );
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uv_el.Init( quad->side[3] );
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gp_UV a0,a1,a2,a3, p0,p1,p2,p3, uv;
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gp_UV a0,a1,a2,a3, p0,p1,p2,p3, uv;
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double x,y;
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double x,y;
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@ -1654,7 +1659,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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if ( !myForcedPnts.empty() )
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if ( !myForcedPnts.empty() )
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{
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{
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if ( dv != 0 && dh != 0 )
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if ( dv != 0 && dh != 0 ) // here myQuadList.size() == 1
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{
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{
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const int dmin = Min( dv, dh );
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const int dmin = Min( dv, dh );
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@ -1688,10 +1693,11 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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x = uv_et[ dmin ].normParam;
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x = uv_et[ dmin ].normParam;
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p0 = quad->side[0].grid->Value2d( x ).XY();
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p0 = quad->side[0].grid->Value2d( x ).XY();
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p2 = uv_et[ dmin ].UV();
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p2 = uv_et[ dmin ].UV();
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for ( int i = 1; i < nl; ++i )
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double y0 = uv_er[ dmin ].normParam;
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for ( int i = 1; i < nl-1; ++i )
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{
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{
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y = uv_er[ i + dmin ].normParam;
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y = y0 + i / ( nl-1. ) * ( 1. - y0 );
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p1 = uv_er[ i + dmin ].UV();
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p1 = quad->side[1].grid->Value2d( y ).XY();
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p3 = quad->side[3].grid->Value2d( y ).XY();
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p3 = quad->side[3].grid->Value2d( y ).XY();
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uv = calcUV( x,y, a0,a1,a2,a3, p0,p1,p2,p3 );
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uv = calcUV( x,y, a0,a1,a2,a3, p0,p1,p2,p3 );
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pointsLCt[ i ].u = uv.X();
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pointsLCt[ i ].u = uv.X();
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@ -1709,11 +1715,9 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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p1 = uv_er[ dmin ].UV();
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p1 = uv_er[ dmin ].UV();
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p3 = quad->side[3].grid->Value2d( y ).XY();
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p3 = quad->side[3].grid->Value2d( y ).XY();
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double x0 = uv_et[ dmin ].normParam;
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double x0 = uv_et[ dmin ].normParam;
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double xn = uv_et[ dmin+nb-1 ].normParam;
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double kx = ( 1. - x0 ) / ( xn - x0 );
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for ( int i = 1; i < nb-1; ++i )
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for ( int i = 1; i < nb-1; ++i )
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{
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{
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x = x0 + ( uv_et[ i + dmin ].normParam - x0 ) * kx;
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x = x0 + i / ( nb-1. ) * ( 1. - x0 );
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p2 = quad->side[2].grid->Value2d( x ).XY();
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p2 = quad->side[2].grid->Value2d( x ).XY();
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p0 = quad->side[0].grid->Value2d( x ).XY();
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p0 = quad->side[0].grid->Value2d( x ).XY();
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uv = calcUV( x,y, a0,a1,a2,a3, p0,p1,p2,p3 );
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uv = calcUV( x,y, a0,a1,a2,a3, p0,p1,p2,p3 );
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@ -1764,7 +1768,12 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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} // if ( dv != 0 && dh != 0 )
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} // if ( dv != 0 && dh != 0 )
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// Case dv == 0
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const int db = quad->side[0].IsReversed() ? -1 : +1;
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const int dr = quad->side[1].IsReversed() ? -1 : +1;
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const int dt = quad->side[2].IsReversed() ? -1 : +1;
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const int dl = quad->side[3].IsReversed() ? -1 : +1;
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// Case dv == 0, here possibly myQuadList.size() > 1
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//
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//
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// lw nb lw = dh/2
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// lw nb lw = dh/2
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// +------------+
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// +------------+
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@ -1778,15 +1787,18 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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// +------------+
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// +------------+
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const int lw = dh/2; // lateral width
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const int lw = dh/2; // lateral width
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const double lL = quad->side[3].Length();
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double yCbL, yCbR;
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const double lLwL = quad->side[2].Length( tfrom, tfrom + lw );
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{
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const double yCbL = lLwL / ( lLwL + lL );
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double lL = quad->side[3].Length();
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double lLwL = quad->side[2].Length( tfrom,
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const double lR = quad->side[1].Length();
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tfrom + ( lw ) * dt );
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const double lLwR = quad->side[2].Length( tfrom + lw + nb-1,
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yCbL = lLwL / ( lLwL + lL );
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tfrom + lw + nb-1 + lw );
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const double yCbR = lLwR / ( lLwR + lR );
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double lR = quad->side[1].Length();
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double lLwR = quad->side[2].Length( tfrom + ( lw + nb-1 ) * dt,
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tfrom + ( lw + nb-1 + lw ) * dt);
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yCbR = lLwR / ( lLwR + lR );
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}
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// Make sides separating domains Cb and L and R
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// Make sides separating domains Cb and L and R
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StdMeshers_FaceSidePtr sideLCb, sideRCb;
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StdMeshers_FaceSidePtr sideLCb, sideRCb;
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UVPtStruct pTBL, pTBR; // points where 3 domains meat
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UVPtStruct pTBL, pTBR; // points where 3 domains meat
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@ -1809,8 +1821,10 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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x = quad->side[2].Param( i2 );
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x = quad->side[2].Param( i2 );
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y = yCbR * i / lw;
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y = yCbR * i / lw;
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p1 = quad->side[1].Value2d( y );
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p0 = quad->side[0].Value2d( x );
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p0 = quad->side[0].Value2d( x );
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p2 = uv_et[ i2 ].UV();
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p2 = uv_et[ i2 ].UV();
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p3 = quad->side[3].Value2d( y );
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uv = calcUV( x,y, a0,a1,a2,a3, p0,p1,p2,p3 );
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uv = calcUV( x,y, a0,a1,a2,a3, p0,p1,p2,p3 );
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pointsRCb[ i ].u = uv.X();
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pointsRCb[ i ].u = uv.X();
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pointsRCb[ i ].v = uv.Y();
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pointsRCb[ i ].v = uv.Y();
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@ -1891,7 +1905,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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qL->side[1] = sideLCt;
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qL->side[1] = sideLCt;
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qL->side[2] = quad->side[2];
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qL->side[2] = quad->side[2];
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qL->side[3] = quad->side[3];
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qL->side[3] = quad->side[3];
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qL->side[2].to = lw + 1 + tfrom;
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qL->side[2].to = ( lw + 1 ) * dt + tfrom;
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// Make R quad
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// Make R quad
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FaceQuadStruct* qR = new FaceQuadStruct( quad->face, "R" );
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FaceQuadStruct* qR = new FaceQuadStruct( quad->face, "R" );
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myQuadList.push_back( FaceQuadStruct::Ptr( qR ));
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myQuadList.push_back( FaceQuadStruct::Ptr( qR ));
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@ -1899,16 +1913,17 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh,
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qR->side[0] = sideRCb;
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qR->side[0] = sideRCb;
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qR->side[0].from = lw;
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qR->side[0].from = lw;
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qR->side[0].to = -1;
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qR->side[0].to = -1;
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qR->side[0].di = -1;
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qR->side[1] = quad->side[1];
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qR->side[1] = quad->side[1];
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qR->side[2] = quad->side[2];
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qR->side[2] = quad->side[2];
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qR->side[2].from = lw + nb-1 + tfrom;
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qR->side[2].from = ( lw + nb-1 ) * dt + tfrom;
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qR->side[3] = sideRCt;
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qR->side[3] = sideRCt;
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// Make Ct from the main quad
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// Make Ct from the main quad
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FaceQuadStruct::Ptr qCt = quad;
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FaceQuadStruct::Ptr qCt = quad;
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qCt->side[0] = sideCbCt;
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qCt->side[0] = sideCbCt;
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qCt->side[1] = sideRCt;
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qCt->side[1] = sideRCt;
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qCt->side[2].from = lw + tfrom;
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qCt->side[2].from = ( lw ) * dt + tfrom;
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qCt->side[2].to = lw + nb + tfrom;
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qCt->side[2].to = ( lw + nb ) * dt + tfrom;
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qCt->side[3] = sideLCt;
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qCt->side[3] = sideLCt;
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qCt->uv_grid.clear();
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qCt->uv_grid.clear();
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qCt->name = "Ct";
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qCt->name = "Ct";
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@ -4117,7 +4132,7 @@ int StdMeshers_Quadrangle_2D::getCorners(const TopoDS_Face& theFace,
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//================================================================================
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//================================================================================
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FaceQuadStruct::Side::Side(StdMeshers_FaceSidePtr theGrid)
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FaceQuadStruct::Side::Side(StdMeshers_FaceSidePtr theGrid)
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: grid(theGrid), nbNodeOut(0), from(0), to(theGrid ? theGrid->NbPoints() : 0 )
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: grid(theGrid), nbNodeOut(0), from(0), to(theGrid ? theGrid->NbPoints() : 0 ), di(1)
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{
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{
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}
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}
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@ -4300,25 +4315,25 @@ bool StdMeshers_Quadrangle_2D::addEnforcedNodes()
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for ( int dj = 0; dj < 2; ++dj )
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for ( int dj = 0; dj < 2; ++dj )
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{
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{
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double dist2 = ( myForcedPnts[ iFP ].uv - quad->UVPt( i+di,j+dj ).UV() ).SquareModulus();
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double dist2 = ( myForcedPnts[ iFP ].uv - quad->UVPt( i+di,j+dj ).UV() ).SquareModulus();
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ijByDist.insert( make_pair( dist2, make_pair( i+di,j+dj )));
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ijByDist.insert( make_pair( dist2, make_pair( di,dj )));
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}
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}
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// try all nodes starting from the closest one
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// try all nodes starting from the closest one
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set< FaceQuadStruct::Ptr > changedQuads;
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set< FaceQuadStruct::Ptr > changedQuads;
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multimap< double, pair< int, int > >::iterator d2ij = ijByDist.begin();
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multimap< double, pair< int, int > >::iterator d2ij = ijByDist.begin();
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for ( ; !isNodeEnforced && d2ij != ijByDist.end(); ++d2ij )
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for ( ; !isNodeEnforced && d2ij != ijByDist.end(); ++d2ij )
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{
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{
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i = d2ij->second.first;
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int di = d2ij->second.first;
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j = d2ij->second.second;
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int dj = d2ij->second.second;
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// check if a node is at a side
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// check if a node is at a side
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int iSide = -1;
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int iSide = -1;
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if ( j == 0 )
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if ( dj== 0 && j == 0 )
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iSide = QUAD_BOTTOM_SIDE;
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iSide = QUAD_BOTTOM_SIDE;
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else if ( j+1 == quad->jSize )
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else if ( dj == 1 && j+2 == quad->jSize )
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iSide = QUAD_TOP_SIDE;
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iSide = QUAD_TOP_SIDE;
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else if ( i == 0 )
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else if ( di == 0 && i == 0 )
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iSide = QUAD_LEFT_SIDE;
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iSide = QUAD_LEFT_SIDE;
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else if ( i+1 == quad->iSize )
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else if ( di == 1 && i+2 == quad->iSize )
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iSide = QUAD_RIGHT_SIDE;
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iSide = QUAD_RIGHT_SIDE;
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if ( iSide > -1 ) // ----- node is at a side
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if ( iSide > -1 ) // ----- node is at a side
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@ -4367,18 +4382,20 @@ bool StdMeshers_Quadrangle_2D::addEnforcedNodes()
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}
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}
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else // ------------------ node is inside the quad
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else // ------------------ node is inside the quad
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{
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{
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i += di;
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j += dj;
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// make a new side passing through IJ node and split the quad
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// make a new side passing through IJ node and split the quad
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int indForced, iNewSide;
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int indForced, iNewSide;
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if ( quad->iSize < quad->jSize ) // split vertically
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if ( quad->iSize < quad->jSize ) // split vertically
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{
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{
|
||||||
quad->updateUV( myForcedPnts[ iFP ].uv, i, j, /*isVert=*/true );
|
quad->updateUV( myForcedPnts[ iFP ].uv, i, j, /*isVert=*/true );
|
||||||
indForced = i;
|
indForced = j;
|
||||||
iNewSide = splitQuad( quad, i, 0 );
|
iNewSide = splitQuad( quad, i, 0 );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
quad->updateUV( myForcedPnts[ iFP ].uv, i, j, /*isVert=*/false );
|
quad->updateUV( myForcedPnts[ iFP ].uv, i, j, /*isVert=*/false );
|
||||||
indForced = j;
|
indForced = i;
|
||||||
iNewSide = splitQuad( quad, 0, j );
|
iNewSide = splitQuad( quad, 0, j );
|
||||||
}
|
}
|
||||||
FaceQuadStruct::Ptr newQuad = myQuadList.back();
|
FaceQuadStruct::Ptr newQuad = myQuadList.back();
|
||||||
@ -4702,7 +4719,11 @@ void StdMeshers_Quadrangle_2D::updateSideUV( FaceQuadStruct::Side& side,
|
|||||||
// update UV of the side
|
// update UV of the side
|
||||||
vector<UVPtStruct>& sidePoints = (vector<UVPtStruct>&) side.GetUVPtStruct();
|
vector<UVPtStruct>& sidePoints = (vector<UVPtStruct>&) side.GetUVPtStruct();
|
||||||
for ( int i = iFrom; i < iTo; ++i )
|
for ( int i = iFrom; i < iTo; ++i )
|
||||||
sidePoints[ i ] = tmpQuad->UVPt( 1, i-iFrom );
|
{
|
||||||
|
const uvPtStruct& uvPt = tmpQuad->UVPt( 1, i-iFrom );
|
||||||
|
sidePoints[ i ].u = uvPt.u;
|
||||||
|
sidePoints[ i ].v = uvPt.v;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//================================================================================
|
//================================================================================
|
||||||
@ -4996,6 +5017,7 @@ FaceQuadStruct::Side& FaceQuadStruct::Side::operator=(const Side& otherSide)
|
|||||||
grid = otherSide.grid;
|
grid = otherSide.grid;
|
||||||
from = otherSide.from;
|
from = otherSide.from;
|
||||||
to = otherSide.to;
|
to = otherSide.to;
|
||||||
|
di = otherSide.di;
|
||||||
forced_nodes = otherSide.forced_nodes;
|
forced_nodes = otherSide.forced_nodes;
|
||||||
contacts = otherSide.contacts;
|
contacts = otherSide.contacts;
|
||||||
nbNodeOut = otherSide.nbNodeOut;
|
nbNodeOut = otherSide.nbNodeOut;
|
||||||
@ -5021,7 +5043,7 @@ FaceQuadStruct::Side& FaceQuadStruct::Side::operator=(const Side& otherSide)
|
|||||||
|
|
||||||
int FaceQuadStruct::Side::ToSideIndex( int quadNodeIndex ) const
|
int FaceQuadStruct::Side::ToSideIndex( int quadNodeIndex ) const
|
||||||
{
|
{
|
||||||
return ( from > to ) ? ( from - quadNodeIndex ) : ( quadNodeIndex + from );
|
return from + di * quadNodeIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
//================================================================================
|
//================================================================================
|
||||||
@ -5032,7 +5054,7 @@ int FaceQuadStruct::Side::ToSideIndex( int quadNodeIndex ) const
|
|||||||
|
|
||||||
int FaceQuadStruct::Side::ToQuadIndex( int sideNodeIndex ) const
|
int FaceQuadStruct::Side::ToQuadIndex( int sideNodeIndex ) const
|
||||||
{
|
{
|
||||||
return ( from > to ) ? ( from - sideNodeIndex ) : ( sideNodeIndex - from );
|
return ( sideNodeIndex - from ) * di;
|
||||||
}
|
}
|
||||||
|
|
||||||
//================================================================================
|
//================================================================================
|
||||||
@ -5041,25 +5063,18 @@ int FaceQuadStruct::Side::ToQuadIndex( int sideNodeIndex ) const
|
|||||||
*/
|
*/
|
||||||
//================================================================================
|
//================================================================================
|
||||||
|
|
||||||
bool FaceQuadStruct::Side::Reverse()
|
bool FaceQuadStruct::Side::Reverse(bool keepGrid)
|
||||||
{
|
{
|
||||||
if ( grid )
|
if ( grid )
|
||||||
{
|
{
|
||||||
// if ( nbNodeOut == 0 )
|
if ( keepGrid )
|
||||||
// {
|
{
|
||||||
// if ( from > to )
|
from -= di;
|
||||||
// {
|
to -= di;
|
||||||
// from++;
|
std::swap( from, to );
|
||||||
// to++;
|
di *= -1;
|
||||||
// }
|
}
|
||||||
// else
|
else
|
||||||
// {
|
|
||||||
// from--;
|
|
||||||
// to--;
|
|
||||||
// }
|
|
||||||
// std::swap( from, to );
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
{
|
{
|
||||||
grid->Reverse();
|
grid->Reverse();
|
||||||
}
|
}
|
||||||
@ -5126,8 +5141,8 @@ void FaceQuadStruct::Side::AddContact( int ip, Side* side, int iop )
|
|||||||
double FaceQuadStruct::Side::Param( int i ) const
|
double FaceQuadStruct::Side::Param( int i ) const
|
||||||
{
|
{
|
||||||
const vector<UVPtStruct>& points = GetUVPtStruct();
|
const vector<UVPtStruct>& points = GetUVPtStruct();
|
||||||
return (( points[ from + i ].normParam - points[ from ].normParam ) /
|
return (( points[ from + i * di ].normParam - points[ from ].normParam ) /
|
||||||
( points[ to - 1 ].normParam - points[ from ].normParam ));
|
( points[ to - 1 * di ].normParam - points[ from ].normParam ));
|
||||||
}
|
}
|
||||||
|
|
||||||
//================================================================================
|
//================================================================================
|
||||||
@ -5140,7 +5155,7 @@ gp_XY FaceQuadStruct::Side::Value2d( double x ) const
|
|||||||
{
|
{
|
||||||
const vector<UVPtStruct>& points = GetUVPtStruct();
|
const vector<UVPtStruct>& points = GetUVPtStruct();
|
||||||
double u = ( points[ from ].normParam +
|
double u = ( points[ from ].normParam +
|
||||||
x * ( points[ to-1 ].normParam - points[ from ].normParam ));
|
x * ( points[ to-di ].normParam - points[ from ].normParam ));
|
||||||
return grid->Value2d( u ).XY();
|
return grid->Value2d( u ).XY();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,6 +58,7 @@ struct FaceQuadStruct
|
|||||||
};
|
};
|
||||||
StdMeshers_FaceSidePtr grid;
|
StdMeshers_FaceSidePtr grid;
|
||||||
int from, to; // indices of grid points used by the quad
|
int from, to; // indices of grid points used by the quad
|
||||||
|
int di; // +1 or -1 depending on IsReversed()
|
||||||
std::set<int> forced_nodes; // indices of forced grid points
|
std::set<int> forced_nodes; // indices of forced grid points
|
||||||
std::vector<Contact> contacts; // contacts with sides of other quads
|
std::vector<Contact> contacts; // contacts with sides of other quads
|
||||||
int nbNodeOut; // nb of missing nodes on an opposite shorter side
|
int nbNodeOut; // nb of missing nodes on an opposite shorter side
|
||||||
@ -71,7 +72,7 @@ struct FaceQuadStruct
|
|||||||
int ToQuadIndex( int sideNodeIndex ) const;
|
int ToQuadIndex( int sideNodeIndex ) const;
|
||||||
bool IsForced( int nodeIndex ) const;
|
bool IsForced( int nodeIndex ) const;
|
||||||
bool IsReversed() const { return nbNodeOut ? false : to < from; }
|
bool IsReversed() const { return nbNodeOut ? false : to < from; }
|
||||||
bool Reverse();
|
bool Reverse(bool keepGrid);
|
||||||
int NbPoints() const { return Abs( to - from ); }
|
int NbPoints() const { return Abs( to - from ); }
|
||||||
double Param( int nodeIndex ) const;
|
double Param( int nodeIndex ) const;
|
||||||
double Length( int from=-1, int to=-1) const;
|
double Length( int from=-1, int to=-1) const;
|
||||||
@ -105,6 +106,7 @@ struct FaceQuadStruct
|
|||||||
bool More() const { return uvPtr != uvEnd; }
|
bool More() const { return uvPtr != uvEnd; }
|
||||||
void Next() { uvPtr += dPtr; ++counter; }
|
void Next() { uvPtr += dPtr; ++counter; }
|
||||||
UVPtStruct& UVPt() const { return (UVPtStruct&) *uvPtr; }
|
UVPtStruct& UVPt() const { return (UVPtStruct&) *uvPtr; }
|
||||||
|
UVPtStruct& operator[](int i) { return (UVPtStruct&) uvPtr[ i*dPtr]; }
|
||||||
int Count() const { return counter; }
|
int Count() const { return counter; }
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -117,7 +119,7 @@ struct FaceQuadStruct
|
|||||||
|
|
||||||
FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" );
|
FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" );
|
||||||
UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
|
UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
|
||||||
void shift ( size_t nb, bool keepUnitOri );
|
void shift ( size_t nb, bool keepUnitOri, bool keepGrid=false );
|
||||||
int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
|
int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
|
||||||
bool findCell ( const gp_XY& uv, int & i, int & j );
|
bool findCell ( const gp_XY& uv, int & i, int & j );
|
||||||
bool isNear ( const gp_XY& uv, int & i, int & j, int nbLoops=1 );
|
bool isNear ( const gp_XY& uv, int & i, int & j, int nbLoops=1 );
|
||||||
@ -212,6 +214,8 @@ protected:
|
|||||||
|
|
||||||
int splitQuad(FaceQuadStruct::Ptr quad, int i, int j);
|
int splitQuad(FaceQuadStruct::Ptr quad, int i, int j);
|
||||||
|
|
||||||
|
void shiftQuad(FaceQuadStruct::Ptr& quad, const int num );
|
||||||
|
|
||||||
typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide;
|
typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide;
|
||||||
void updateSideUV( FaceQuadStruct::Side& side,
|
void updateSideUV( FaceQuadStruct::Side& side,
|
||||||
int iForced,
|
int iForced,
|
||||||
|
Loading…
Reference in New Issue
Block a user