fix indentation

This commit is contained in:
eap 2014-01-20 10:45:36 +00:00
parent d2c62e114d
commit f55c997d2e
4 changed files with 55 additions and 55 deletions

View File

@ -143,7 +143,7 @@ SMESH_Mesh::SMESH_Mesh():
namespace
{
#ifndef WIN32
void deleteMeshDS(SMESHDS_Mesh* meshDS)
void deleteMeshDS(SMESHDS_Mesh* meshDS)
{
//cout << "deleteMeshDS( " << meshDS << endl;
delete meshDS;
@ -152,18 +152,18 @@ namespace
static void* deleteMeshDS(void* meshDS)
{
//cout << "deleteMeshDS( " << meshDS << endl;
SMESHDS_Mesh* m = (SMESHDS_Mesh*)meshDS;
if(m) {
delete m;
}
return 0;
SMESHDS_Mesh* m = (SMESHDS_Mesh*)meshDS;
if(m) {
delete m;
}
return 0;
}
#endif
}
//=============================================================================
/*!
*
*
*/
//=============================================================================
@ -207,7 +207,7 @@ SMESH_Mesh::~SMESH_Mesh()
_myDocument = 0;
if ( _myMeshDS ) {
// delete _myMeshDS, in a thread in order not to block closing a study with large meshes
// delete _myMeshDS, in a thread in order not to block closing a study with large meshes
#ifndef WIN32
boost::thread aThread(boost::bind( & deleteMeshDS, _myMeshDS ));
#else

View File

@ -762,22 +762,22 @@ void rotationToNormal ( double theRotation[2],
switch ( theOrientation ) {
case 0:
case 1:
theDir[0][1] = anU[0];
theDir[0][2] = aV[0];
theDir[1][0] = anU[1];
theDir[1][2] = aV[1];
theDir[0][1] = anU[0];
theDir[0][2] = aV[0];
theDir[1][0] = anU[1];
theDir[1][2] = aV[1];
break;
case 2:
theDir[0][2] = anU[0];
theDir[0][0] = aV[0];
theDir[1][1] = anU[1];
theDir[1][0] = aV[1];
theDir[0][2] = anU[0];
theDir[0][0] = aV[0];
theDir[1][1] = anU[1];
theDir[1][0] = aV[1];
break;
case 3:
theDir[0][0] = anU[0];
theDir[0][1] = aV[0];
theDir[1][2] = anU[1];
theDir[1][1] = aV[1];
theDir[0][0] = anU[0];
theDir[0][1] = aV[0];
theDir[1][2] = anU[1];
theDir[1][1] = aV[1];
break;
}
@ -799,12 +799,12 @@ bool SMESHGUI_ClippingDlg::AddPlane ( SMESH::TActorList theActorList,
int anOrientation;
if ( thePlane->PlaneMode == SMESH::Absolute )
anOrientation = thePlane->myAbsoluteOrientation;
anOrientation = thePlane->myAbsoluteOrientation;
else if ( thePlane->PlaneMode == SMESH::Relative )
anOrientation = thePlane->myRelativeOrientation + 1;
anOrientation = thePlane->myRelativeOrientation + 1;
if ( anOrientation == 0 ) {
// compute a direction for plane in absolute mode
// compute a direction for plane in absolute mode
double znam = sqrt( thePlane->Dx*thePlane->Dx + thePlane->Dy*thePlane->Dy + thePlane->Dz*thePlane->Dz );
double aRotation = acos( thePlane->Dy/znam )/aCoeff;
if ( thePlane->Dy >= 0.0 && thePlane->Dz >= 0.0 ) thePlane->myAngle[0] = 90.0 + aRotation;
@ -905,10 +905,10 @@ bool SMESHGUI_ClippingDlg::AddPlane ( SMESH::TActorList theActorList,
for ( ; anIter != theActorList.end(); anIter++ )
if( vtkActor* aVTKActor = *anIter )
if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) ) {
if( thePlane->IsOpenGLClipping )
if( thePlane->IsOpenGLClipping )
anActor->AddOpenGLClippingPlane( thePlane->InvertPlane() );
else
anActor->AddClippingPlane( thePlane );
else
anActor->AddClippingPlane( thePlane );
}
return true;
@ -1169,7 +1169,7 @@ void SMESHGUI_ClippingDlg::updateActorItem( QListWidgetItem* theItem,
SMESH::ComputeBounds( anActorList, myBounds );
myPreviewWidget->PlaceWidget( myBounds[0], myBounds[1], myBounds[2],
myBounds[3], myBounds[4], myBounds[5] );
myBounds[3], myBounds[4], myBounds[5] );
}
}
}
@ -1367,7 +1367,7 @@ void SMESHGUI_ClippingDlg::onSelectPlane ( int theIndex )
myIsSelectPlane = false;
SMESH::ComputeBounds( aPlaneData.ActorList, myBounds );
myPreviewWidget->PlaceWidget( myBounds[0], myBounds[1], myBounds[2],
myBounds[3], myBounds[4], myBounds[5] );
myBounds[3], myBounds[4], myBounds[5] );
SetCurrentPlaneParam();
// Actors
@ -1454,9 +1454,9 @@ void SMESHGUI_ClippingDlg::SetCurrentPlaneParam()
double aRot[2] = { getRotation1(), getRotation2() };
int anOrient;
if ( aPlane->PlaneMode == SMESH::Absolute )
anOrient = CBAbsoluteOrientation->currentIndex();
anOrient = CBAbsoluteOrientation->currentIndex();
else if ( aPlane->PlaneMode == SMESH::Relative )
anOrient = CBRelativeOrientation->currentIndex() + 1;
anOrient = CBRelativeOrientation->currentIndex() + 1;
if ( aPlane->PlaneMode == SMESH::Relative ) {
aPlane->myAngle[0] = aRot[0];
@ -1466,7 +1466,7 @@ void SMESHGUI_ClippingDlg::SetCurrentPlaneParam()
}
if ( anOrient == 0 ) {
// compute a direction for plane in absolute mode
// compute a direction for plane in absolute mode
double znam = sqrt( aPlane->Dx*aPlane->Dx + aPlane->Dy*aPlane->Dy + aPlane->Dz*aPlane->Dz );
double aRotation = acos( aPlane->Dy/znam )/aCoeff;
if ( aPlane->Dy >= 0.0 && aPlane->Dz >= 0.0 ) aRot[0] = 90.0 + aRotation;
@ -1508,7 +1508,7 @@ void SMESHGUI_ClippingDlg::SetCurrentPlaneParam()
anOrigin[1] = aPlane->Y;
anOrigin[2] = aPlane->Z;
}
if( anIsOk ) {
aPlane->SetNormal( aNormal );
aPlane->SetOrigin( anOrigin );
@ -1614,7 +1614,7 @@ void SMESHGUI_ClippingDlg::setBoundsForPreviewWidget()
if( anOrigin[2] < aBounds[4] ) {
myBounds[4] = anOrigin[2]; isBoundsChanged = true; }
if( anOrigin[2] > aBounds[5] ) {
myBounds[5] = anOrigin[2]; isBoundsChanged = true; }
myBounds[5] = anOrigin[2]; isBoundsChanged = true; }
}
if( isBoundsChanged )
@ -1803,10 +1803,10 @@ void SMESHGUI_ClippingDlg::ClickOnApply()
for( ; anIter3 != anActorList.end(); anIter3++ )
if( vtkActor* aVTKActor = *anIter3 )
if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) ) {
if( anOrientedPlane->IsOpenGLClipping )
if( anOrientedPlane->IsOpenGLClipping )
anActor->AddOpenGLClippingPlane( anOrientedPlane->InvertPlane() );
else
anActor->AddClippingPlane( anOrientedPlane );
else
anActor->AddClippingPlane( anOrientedPlane );
}
SMESH::ClippingPlaneInfo aClippingPlaneInfo;
@ -1820,7 +1820,7 @@ void SMESHGUI_ClippingDlg::ClickOnApply()
anAllActors->InitTraversal();
while( vtkActor* aVTKActor = anAllActors->GetNextActor() )
if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) ) {
anSMESHActor = anActor;
anSMESHActor = anActor;
anActor->SetOpenGLClippingPlane();
}

View File

@ -1392,13 +1392,13 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
}
// check that tab enable, if algorithm building needed algo is one less than dimension
if ( algoData && myIsOnGeometry && !algoData->InputTypes.isEmpty() &&
( aDim > SMESH::DIM_0D ) && !isAccessibleDim( aDim - 1 ) ){
( aDim > SMESH::DIM_0D ) && !isAccessibleDim( aDim - 1 ) ){
myDlg->enableTab( aDim - 1 );
}
if ( (myDlg->currentMeshType() != MT_ANY) &&
(( !algoData && ( aDim > SMESH::DIM_0D ) && isAccessibleDim( aDim - 1 )) ||
( algoData && myIsOnGeometry && algoData->InputTypes.isEmpty() &&
( aDim > SMESH::DIM_0D ) && isAccessibleDim( aDim - 1 ) ) ) ){
(( !algoData && ( aDim > SMESH::DIM_0D ) && isAccessibleDim( aDim - 1 )) ||
( algoData && myIsOnGeometry && algoData->InputTypes.isEmpty() &&
( aDim > SMESH::DIM_0D ) && isAccessibleDim( aDim - 1 ) ) ) ){
for (int i = aDim - 1; i >= SMESH::DIM_0D; i--){
if ( isAccessibleDim( i ) ) myDlg->disableTab( i );
}
@ -1406,7 +1406,7 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
// check that algorithms of other dimentions are compatible with
// the selected one
// 2 loops: backward and forward from algo dimension
// 2 loops: backward and forward from algo dimension
for ( int forward = false; forward <= true; ++forward )
{
int dim = aDim + 1, lastDim = SMESH::DIM_3D, dir = 1;

View File

@ -69,8 +69,8 @@ bool SMESHGUI_XmlHandler::startDocument()
Reimplemented from QXmlDefaultHandler.
*/
bool SMESHGUI_XmlHandler::startElement (const QString&, const QString&,
const QString& qName,
bool SMESHGUI_XmlHandler::startElement (const QString&, const QString&,
const QString& qName,
const QXmlAttributes& atts)
{
if (qName == "meshers")
@ -80,22 +80,22 @@ bool SMESHGUI_XmlHandler::startElement (const QString&, const QString&,
}
else if (qName == "meshers-group") // group of hypotheses and algorithms
{
// if (atts.value("server-lib") != "")
// if (atts.value("server-lib") != "")
{
myPluginName = atts.value("name");
myServerLib = atts.value("server-lib");
myClientLib = atts.value("gui-lib");
/* It's Need to tranlate lib name for WIN32 or X platform
* (only client lib, because server lib translates in SMESH_Gen_i::createHypothesis
* for normal work of *.py files )
*/
/* It's Need to tranlate lib name for WIN32 or X platform
* (only client lib, because server lib translates in SMESH_Gen_i::createHypothesis
* for normal work of *.py files )
*/
if( !myClientLib.isEmpty() )
{
#ifdef WIN32
//myServerLib += ".dll";
//myServerLib += ".dll";
myClientLib += ".dll";
#else
//myServerLib = "lib" + myServerLib + ".so";
//myServerLib = "lib" + myServerLib + ".so";
myClientLib = "lib" + myClientLib + ".so";
#endif
}
@ -158,7 +158,7 @@ bool SMESHGUI_XmlHandler::startElement (const QString&, const QString&,
attr[ i ] = aStr.split( ',', QString::SkipEmptyParts );
}
}
if ( !aHypAlType.contains( BAD_HYP_FLAG ) ) {
HypothesisData* aHypData =
new HypothesisData (aHypAlType, myPluginName, myServerLib, myClientLib,
@ -189,9 +189,9 @@ bool SMESHGUI_XmlHandler::startElement (const QString&, const QString&,
bool badSet = hypos.contains( BAD_HYP_FLAG ) || algos.contains( BAD_HYP_FLAG );
if ( !badSet )
myListOfHypothesesSets.append( new HypothesesSet ( atts.value("name"),
hypos.split( ',', QString::SkipEmptyParts ),
algos.split( ',', QString::SkipEmptyParts ) ) );
myListOfHypothesesSets.append( new HypothesesSet ( atts.value("name"),
hypos.split( ',', QString::SkipEmptyParts ),
algos.split( ',', QString::SkipEmptyParts ) ) );
}
}
else if ( qName == "python-wrap" ||