mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-04-08 18:07:27 +05:00
0022136: EDF 2345 SMESH: Improving documentation of Quadrangle mapping with the type "Reduced"
This commit is contained in:
parent
cbfe948334
commit
e9f23d7589
@ -13,11 +13,10 @@
|
|||||||
\anchor max_element_area_anchor
|
\anchor max_element_area_anchor
|
||||||
<h2>Max Element Area</h2>
|
<h2>Max Element Area</h2>
|
||||||
|
|
||||||
<b>Max Element Area</b> hypothesis is applied for meshing of 2D faces
|
<b>Max Element Area</b> hypothesis is applied for meshing of faces
|
||||||
composing your geometrical object. Definition of this hypothesis
|
composing your geometrical object. Definition of this hypothesis
|
||||||
consists of setting the <b>maximum area</b> of meshing elements (depending on
|
consists of setting the <b>maximum area</b> of mesh elements,
|
||||||
the chosen meshing algorithm it can be <b>triangles</b> or <b>quadrangles</b>),
|
which will compose the mesh of these faces.
|
||||||
which will compose the mesh of these 2D faces.
|
|
||||||
|
|
||||||
\image html a-maxelarea.png
|
\image html a-maxelarea.png
|
||||||
|
|
||||||
@ -33,8 +32,9 @@ operation.
|
|||||||
\anchor length_from_edges_anchor
|
\anchor length_from_edges_anchor
|
||||||
<h2>Length from Edges</h2>
|
<h2>Length from Edges</h2>
|
||||||
|
|
||||||
<b>Length from edges</b> hypothesis builds 2D mesh segments having a
|
<b>Length from edges</b> hypothesis builds 2D mesh elements having a
|
||||||
length calculated as an average edge length for a given wire.
|
maximum linear size calculated as an average segment length for a wire
|
||||||
|
of a given face.
|
||||||
|
|
||||||
<b>See Also</b> a sample TUI Script of a
|
<b>See Also</b> a sample TUI Script of a
|
||||||
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
|
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
|
||||||
@ -48,7 +48,7 @@ length calculated as an average edge length for a given wire.
|
|||||||
<b>Quadrangle parameters</b> is a hypothesis for Quadrangle (Mapping).
|
<b>Quadrangle parameters</b> is a hypothesis for Quadrangle (Mapping).
|
||||||
|
|
||||||
<b>Base vertex</b> parameter allows using Quadrangle (Mapping)
|
<b>Base vertex</b> parameter allows using Quadrangle (Mapping)
|
||||||
algorithm for meshing of triangular faces. In this case it is
|
algorithm for meshing of trilateral faces. In this case it is
|
||||||
necessary to select the vertex, which will be used as the fourth edge
|
necessary to select the vertex, which will be used as the fourth edge
|
||||||
(degenerated).
|
(degenerated).
|
||||||
|
|
||||||
@ -86,13 +86,22 @@ between them. The following types are available:
|
|||||||
<i>This type corresponds to <b>Quadrangle Preference</b>
|
<i>This type corresponds to <b>Quadrangle Preference</b>
|
||||||
additional hypothesis, which is obsolete now.</i></li>
|
additional hypothesis, which is obsolete now.</i></li>
|
||||||
<li><b>Quadrangle preference (reversed)</b> works in the same way and
|
<li><b>Quadrangle preference (reversed)</b> works in the same way and
|
||||||
with the same restriction as <b>Quadrangle preference</b>, but
|
with the same restriction as <b>Quadrangle preference</b>, but
|
||||||
the transition area is located along the coarser meshed sides.</li>
|
the transition area is located along the coarser meshed sides.</li>
|
||||||
<li><b>Reduced</b> type forces building only quadrangles and the transition
|
<li><b>Reduced</b> type forces building only quadrangles and the transition
|
||||||
between the sides is made gradually, layer by layer. This type has
|
between the sides is made gradually, layer by layer. This type has
|
||||||
a limitation on the number of segments: one pair of opposite sides must have
|
a limitation on the number of segments: one pair of opposite sides must have
|
||||||
the same number of segments, the other pair must have an even difference
|
the same number of segments, the other pair must have an even difference
|
||||||
between the numbers of segments on the sides.</li>
|
between the numbers of segments on the sides. In addition, number
|
||||||
|
of rows of faces between sides with different discretization
|
||||||
|
should be enough for the transition. At the fastest transition
|
||||||
|
pattern, tree segments become one (see the image below), hence
|
||||||
|
the least number of face rows needed to reduce from Nmax segments
|
||||||
|
to Nmin segments is log<sub>3</sub>( Nmax / Nmin ). The number of
|
||||||
|
face rows is equal to number of segments on each of equally
|
||||||
|
discretized sides.
|
||||||
|
\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1"
|
||||||
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<b>See Also</b> a sample TUI Script of a
|
<b>See Also</b> a sample TUI Script of a
|
||||||
|
Loading…
x
Reference in New Issue
Block a user