smesh/src/SMDS/SMDS_MeshNodeIDFactory.cxx
2013-04-01 13:05:47 +00:00

150 lines
4.3 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMDS_MeshNodeIDFactory.cxx
// Author : Jean-Michel BOULCOURT
// Module : SMESH
//
#ifdef _MSC_VER
#pragma warning(disable:4786)
#endif
#include "SMDS_MeshNodeIDFactory.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_Mesh.hxx"
#include <vtkUnstructuredGrid.h>
#include <vtkCellType.h>
using namespace std;
//=======================================================================
//function : SMDS_MeshNodeIDFactory
//purpose :
//=======================================================================
SMDS_MeshNodeIDFactory::SMDS_MeshNodeIDFactory() :
SMDS_MeshIDFactory(), myMin(0), myMax(0)
{
}
//=======================================================================
//function : BindID
//purpose :
//=======================================================================
bool SMDS_MeshNodeIDFactory::BindID(int ID, SMDS_MeshElement * elem)
{
updateMinMax(ID);
return true;
}
//=======================================================================
//function : MeshElement
//purpose :
//=======================================================================
SMDS_MeshElement* SMDS_MeshNodeIDFactory::MeshElement(int ID)
{
// commented since myMax can be 0 after ReleaseID()
// if ((ID < 1) || (ID > myMax))
// return NULL;
const SMDS_MeshElement* elem = GetMesh()->FindNode(ID);
return (SMDS_MeshElement*) (elem);
}
//=======================================================================
//function : GetFreeID
//purpose :
//=======================================================================
int SMDS_MeshNodeIDFactory::GetFreeID()
{
int ID;
do {
ID = SMDS_MeshIDFactory::GetFreeID();
} while ( MeshElement( ID ));
return ID;
}
//=======================================================================
//function : ReleaseID
//purpose :
//=======================================================================
void SMDS_MeshNodeIDFactory::ReleaseID(const int ID, int vtkId)
{
SMDS_MeshIDFactory::ReleaseID(ID);
myMesh->setMyModified();
if (ID == myMax)
myMax = 0; // --- force updateMinMax
if (ID == myMin)
myMax = 0; // --- force updateMinMax
}
//=======================================================================
//function : GetMaxID
//purpose :
//=======================================================================
int SMDS_MeshNodeIDFactory::GetMaxID() const
{
if (myMax == 0)
updateMinMax();
return myMax;
}
//=======================================================================
//function : GetMinID
//purpose :
//=======================================================================
int SMDS_MeshNodeIDFactory::GetMinID() const
{
if (myMax == 0)
updateMinMax();
return myMin;
}
//=======================================================================
//function : updateMinMax
//purpose :
//=======================================================================
void SMDS_MeshNodeIDFactory::updateMinMax() const
{
myMesh->updateNodeMinMax();
myMin = myMesh->MinNodeID();
myMax = myMesh->MaxNodeID();
}
SMDS_ElemIteratorPtr SMDS_MeshNodeIDFactory::elementsIterator() const
{
return myMesh->elementsIterator(SMDSAbs_Node);
}
void SMDS_MeshNodeIDFactory::Clear()
{
myMin = myMax = 0;
SMDS_MeshIDFactory::Clear();
}
void SMDS_MeshNodeIDFactory::emptyPool(int maxId)
{
SMDS_MeshIDFactory::emptyPool(maxId);
myMax = maxId;
}