smesh/src/SMESHGUI/SMESHGUI_MeshDlg.cxx
eap a87bde2a08 IPAL54529: Hexahedron(ijk) fails on a block with composite sides if Viscous Layers assigned
+ In Create Mesh dialog define enabled tabs by SMESH_Algo::IsApplicable( shape )
+ Extract SMESH_Indexer from StdMeshers_HexaFromSkin_3D.cxx
2019-07-12 15:15:38 +03:00

919 lines
30 KiB
C++

// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_MeshDlg.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_MeshDlg.h"
// SALOME GUI includes
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <QtxMenu.h>
#include <QtxToolButton.h>
// Qt includes
#include <QComboBox>
#include <QCursor>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QListWidget>
#include <QMenu>
#include <QPushButton>
#include <QTabWidget>
#include <QToolButton>
#include <QVBoxLayout>
#include <Standard_Integer.hxx>
#define SPACING 6
#define MARGIN 11
/*!
* \brief Tab for tab widget containing controls for definition of
* algorithms and hypotheses
*/
//================================================================================
/*!
* \brief Constructor
* \param theParent - Parent widget for this tab
*
* Makes tab's look and feel
*/
//================================================================================
SMESHGUI_MeshTab::SMESHGUI_MeshTab( QWidget* theParent )
: QFrame( theParent )
{
SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
QIcon aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) );
QIcon aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) );
QIcon aPlusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_PLUS" ) ) );
QIcon aMinusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_MINUS" ) ) );
// Algorifm
QLabel* anAlgoLbl = new QLabel( tr( "ALGORITHM" ), this );
myHypCombo[ Algo ] = new QtxToolButton( this );
// Hypothesis
QLabel* aHypLbl = new QLabel( tr( "HYPOTHESIS" ), this );
myHypCombo[ MainHyp ] = new QtxToolButton( this );
myHypCombo[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
myCreateHypBtn[ MainHyp ] = new QToolButton( this );
myCreateHypBtn[ MainHyp ]->setIcon( aCreateIcon );
myEditHypBtn[ MainHyp ] = new QToolButton( this );
myEditHypBtn[ MainHyp ]->setIcon( aEditIcon );
// Line
QFrame* aLine = new QFrame( this );
aLine->setFrameStyle( QFrame::HLine | QFrame::Sunken );
// Add. hypothesis
QLabel* anAddHypLbl = new QLabel( tr( "ADD_HYPOTHESIS" ), this );
myHypCombo[ AddHyp ] = new QtxToolButton( this );
myHypCombo[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
myCreateHypBtn[ AddHyp ] = new QToolButton( this );
myCreateHypBtn[ AddHyp ]->setIcon( aCreateIcon );
myEditHypBtn[ AddHyp ] = new QToolButton( this );
myEditHypBtn[ AddHyp ]->setIcon( aEditIcon );
myEditHypBtn[ MoreAddHyp ] = new QToolButton( this );
myEditHypBtn[ MoreAddHyp ]->setIcon( aEditIcon );
myAddHypList = new QListWidget( this );
myMoreAddHypBtn = new QToolButton( this );
myMoreAddHypBtn->setIcon( aPlusIcon );
myLessAddHypBtn = new QToolButton( this );
myLessAddHypBtn->setIcon( aMinusIcon );
// Fill layout
QGridLayout* aLay = new QGridLayout( this );
aLay->setMargin( MARGIN );
aLay->setSpacing( SPACING );
aLay->addWidget( anAlgoLbl, 0, 0 );
aLay->addWidget( myHypCombo[ Algo ], 0, 1 );
aLay->addWidget( aHypLbl, 1, 0 );
aLay->addWidget( myHypCombo[ MainHyp ], 1, 1 );
aLay->addWidget( myCreateHypBtn[ MainHyp ], 1, 2 );
aLay->addWidget( myEditHypBtn[ MainHyp ], 1, 3 );
aLay->addWidget( aLine, 2, 0, 1, 4 );
aLay->addWidget( anAddHypLbl, 3, 0 );
aLay->addWidget( myHypCombo[ AddHyp ], 3, 1 );
aLay->addWidget( myCreateHypBtn[ AddHyp ], 3, 2 );
aLay->addWidget( myEditHypBtn[ AddHyp ], 3, 3 );
aLay->addWidget( myAddHypList, 4, 1, 2, 1 );
aLay->addWidget( myMoreAddHypBtn, 4, 2 );
aLay->addWidget( myEditHypBtn[ MoreAddHyp ], 4, 3 );
aLay->addWidget( myLessAddHypBtn, 5, 2 );
aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 6, 0 );
// Connect signals and slots
for ( int i = MainHyp; i <= AddHyp; i++ )
{
connect( myCreateHypBtn[ i ], SIGNAL( clicked() ) , SLOT( onCreateHyp() ) );
connect( myEditHypBtn[ i ] , SIGNAL( clicked() ) , SLOT( onEditHyp() ) );
connect( myHypCombo[ i ] , SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
}
connect( myHypCombo[ Algo ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
connect( myAddHypList, SIGNAL( currentRowChanged( int ) ), SLOT( onHyp( int ) ) );
connect( myEditHypBtn[ MoreAddHyp ], SIGNAL( clicked() ), SLOT( onEditHyp() ) );
connect( myMoreAddHypBtn, SIGNAL( clicked() ), SLOT( onMoreAddHyp() ));
connect( myLessAddHypBtn, SIGNAL( clicked() ), SLOT( onLessAddHyp() ));
// Initialize controls
setAvailableHyps( Algo, QStringList() );
setAvailableHyps( MainHyp, QStringList() );
setAvailableHyps( AddHyp, QStringList() );
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_MeshTab::~SMESHGUI_MeshTab()
{
}
//================================================================================
/*!
* \brief Adds an item in a control corresponding to \a type
* \param [in] txt - item text
* \param [in] type - HypType
* \param [in] index - index of item in a list of items
* \param [in] isGroup - is the item a group title
*/
//================================================================================
void SMESHGUI_MeshTab::addItem( const QString& txt,
const int type,
const int index,
const bool isGroup )
{
if ( type <= AddHyp )
{
if ( isGroup )
{
myHypCombo[ type ]->addSeparator( txt.mid( 6 ) );
}
else
{
myHypCombo[ type ]->addItem( txt, QVariant( index ));
}
//myHypCombo[ type ]->setMaxVisibleItems( qMax( 10, myHypCombo[ type ]->count() ) );
}
else
{
QListWidgetItem* item = new QListWidgetItem( txt, myAddHypList );
item->setData( Qt::UserRole, QVariant( index ));
}
}
//================================================================================
/*!
* \brief Returns index of hyp of a given type
*/
//================================================================================
int SMESHGUI_MeshTab::getCurrentIndex( const int type, const bool curByType ) const
{
if ( type <= AddHyp )
{
return myHypCombo[ type ]->itemData( myHypCombo[ type ]->currentIndex() ).toInt();
}
else
{
int row = curByType ? ( type - AddHyp - 1 ) : myAddHypList->currentRow();
if ( QListWidgetItem* item = myAddHypList->item( row ))
return item->data( Qt::UserRole ).toInt();
}
return -1;
}
//================================================================================
/*!
* \brief Sets available hypothesis or algorithms
* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
* \param theHyps - list of available hypothesis names
*
* Sets available main or additional hypothesis for this tab
*/
//================================================================================
void SMESHGUI_MeshTab::setAvailableHyps( const int theId, const QStringList& theHyps )
{
myAvailableHypTypes[ theId ] = theHyps;
bool enable = ! theHyps.isEmpty();
if ( theId == Algo ) // fill list of algos
{
myHypCombo[ Algo ]->clear();
if ( enable )
{
addItem( tr( "NONE"), Algo, 0 );
for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i )
addItem( theHyps[i], Algo, i+1, theHyps[i].startsWith( "GROUP:" ));
myHypCombo[ Algo ]->setCurrentIndex( 0 );
}
}
else // enable buttons
{
myCreateHypBtn[ theId ]->setEnabled( enable );
myEditHypBtn [ theId ]->setEnabled( false );
}
myHypCombo[ theId ]->setEnabled( enable );
}
//================================================================================
/*!
* \brief Sets existing hypothesis
* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
* \param theHyps - list of available hypothesis names
* \param theDefaultAvlbl - \c true means that the algorithm can work w/o hypothesis
* with some default parameters
*
* Sets existing main or additional hypothesis for this tab
*/
//================================================================================
void SMESHGUI_MeshTab::setExistingHyps( const int theId,
const QStringList& theHyps,
bool theDefaultAvlbl)
{
if ( theId != Algo )
{
bool enable = ! myAvailableHypTypes[ theId ].isEmpty();
myHypCombo[ theId ]->clear();
if ( enable )
{
QString none = tr( theDefaultAvlbl ? "DEFAULT" : ( theId == AddHyp ) ? "NONE" : "NONE" );
addItem( none, theId, 0 );
for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i )
addItem( theHyps[i], theId, i+1 );
myHypCombo[ theId ]->setCurrentIndex( 0 );
}
myHypCombo [ theId ]->setEnabled( enable );
myEditHypBtn[ theId ]->setEnabled( false );
if ( theId == AddHyp )
{
myAddHypList->clear();
myEditHypBtn[ MoreAddHyp ]->setEnabled( false );
myMoreAddHypBtn->setEnabled( false );
myLessAddHypBtn->setEnabled( false );
}
}
}
//================================================================================
/*!
* \brief Adds hypothesis in combo box of available ones
* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
* \param theHyp - name of hypothesis to be added
*
* Adds hypothesis in combo box of available ones. This method is called by operation
* after creation of new hypothesis.
*/
//================================================================================
void SMESHGUI_MeshTab::addHyp( const int theId, const QString& theHyp )
{
int index = myHypCombo[ theId ]->count();
if ( theId == AddHyp )
index += myAddHypList->count();
addItem( theHyp, theId, index );
myHypCombo[ theId ]->setCurrentIndex( myHypCombo[ theId ]->count() - 1 );
myEditHypBtn[ theId ]->setEnabled( true );
myHypCombo[ theId ]->setEnabled( true );
if ( theId == AddHyp )
myMoreAddHypBtn->setEnabled( true );
}
//================================================================================
/*!
* \brief Sets current hypothesis
* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
* \param theIndex - index of hypothesis to be set as current
*
* Sets current hypothesis
*/
//================================================================================
void SMESHGUI_MeshTab::setCurrentHyp( const int theId, const int theIndex )
{
if ( theId <= AddHyp )
{
if ( theIndex >= 0 && theIndex < myHypCombo[ theId ]->count() )
{
myHypCombo[ theId ]->setCurrentIndex( theIndex );
if ( myEditHypBtn[ theId ] )
myEditHypBtn[ theId ]->setEnabled( theIndex > 0 );
if ( theId == AddHyp )
myMoreAddHypBtn ->setEnabled( theIndex > 0 );
}
}
else // more than one additional hyp assigned
{
if ( theIndex > 0 )
{
// move a hyp from myHypCombo[ AddHyp ] to myAddHypList
for ( int i = 1, nb = myHypCombo[ AddHyp ]->count(); i < nb; ++i )
{
int curIndex = myHypCombo[ AddHyp ]->itemData( i ).toInt();
if ( theIndex == curIndex )
{
addItem( myHypCombo[ AddHyp ]->itemText( i ), theId, theIndex );
myHypCombo[ AddHyp ]->removeItem( i );
break;
}
}
}
else
{
myAddHypList->clear();
}
}
}
//================================================================================
/*!
* \brief Gets current hypothesis
* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
* \retval int - index of current hypothesis
*
* Gets current hypothesis
* Use theId > AddHyp to get more than selected addetional hyps (see nbAddHypTypes()).
*/
//================================================================================
int SMESHGUI_MeshTab::currentHyp( const int theId ) const
{
return getCurrentIndex( theId, /*curByType=*/true );
}
//================================================================================
/*!
* \brief Returns nb of selected supplementary additional hypotheses
*
* Access to their indices is via currentHyp( AddHyp + i ) where i is within the
* range 0 <= i < this->nbAddHypTypes()
*/
//================================================================================
int SMESHGUI_MeshTab::nbAddHypTypes() const
{
return myAddHypList->count();
}
//================================================================================
/*!
* \brief Emits createHyp( const int ) signal
*
* SLOT called when "Create hypothesis" button clicked specifies sender and emits
* createHyp( const int ) signal
*/
//================================================================================
void SMESHGUI_MeshTab::onCreateHyp()
{
bool isMainHyp = ( sender() == myCreateHypBtn[ MainHyp ]);
QtxMenu aPopup( this );
QStringList aHypNames = isMainHyp ?
myAvailableHypTypes[ MainHyp ] : myAvailableHypTypes[ AddHyp ];
QList<QAction*> actions;
for ( int i = 0, n = aHypNames.count(); i < n; i++ )
{
QAction* a = 0;
if ( aHypNames[ i ].startsWith( "GROUP:" ))
{
aPopup.addGroup( aHypNames[ i ].mid( 6 ));
}
else
{
a = aPopup.addAction( aHypNames[ i ] );
}
actions.append( a );
}
QAction* a = aPopup.exec( QCursor::pos() );
if ( a )
emit createHyp( isMainHyp ? MainHyp : AddHyp, actions.indexOf( a ) );
}
//================================================================================
/*!
* \brief Emits editHyp( const int ) signal
*
* SLOT called when "Edit hypothesis" button clicked specifies sender and emits
* editHyp( const int ) signal
*/
//================================================================================
void SMESHGUI_MeshTab::onEditHyp()
{
const QObject* aSender = sender();
int aHypType = MainHyp;
for ( ; aHypType <= MoreAddHyp; ++aHypType )
if ( aSender == myEditHypBtn[ aHypType ])
break;
emit editHyp( Min( aHypType, AddHyp ),
getCurrentIndex( aHypType ) - 1 ); // - 1 because there is NONE on the top
}
//================================================================================
/*!
* \brief Updates "Edit hypothesis" button state
*
* SLOT called when current hypothesis changed. Disables "Edit hypothesis" button
* if current hypothesis is <None>, enables otherwise.
* If an algorithm changed, emits selectAlgo( theIndex ) signal
*/
//================================================================================
void SMESHGUI_MeshTab::onHyp( int theIndex )
{
QObject* aSender = sender();
if ( QComboBox* cb = qobject_cast< QComboBox* >( aSender ))
{
// don't allow selecting a group title
if ( cb->itemData( theIndex, Qt::AccessibleDescriptionRole ) == "separator" )
{
cb->setCurrentIndex( theIndex+1 );
return;
}
}
if ( aSender == myHypCombo[ Algo ] )
{
emit selectAlgo( theIndex - 1 ); // - 1 because there is NONE on the top
}
else if ( aSender == myAddHypList )
{
myEditHypBtn[ MoreAddHyp ]->setEnabled( theIndex >= 0 );
myLessAddHypBtn ->setEnabled( theIndex >= 0 );
}
else
{
int type = ( aSender == myHypCombo[ MainHyp ] ? MainHyp : AddHyp );
myEditHypBtn[ type ]->setEnabled( theIndex > 0 );
if ( type == AddHyp )
myMoreAddHypBtn ->setEnabled( theIndex > 0 );
}
}
//================================================================================
/*!
* \brief Adds a current additional hyp to myAddHypList
*
* SLOT called when myMoreAddHypBtn ("plus") clicked
*/
//================================================================================
void SMESHGUI_MeshTab::onMoreAddHyp()
{
int hypIndex = currentHyp( AddHyp );
if ( hypIndex > 0 )
{
// move a hyp from myHypCombo[ AddHyp ] to myAddHypList
int comboIndex = myHypCombo[ AddHyp ]->currentIndex();
addItem( myHypCombo[ AddHyp ]->itemText( comboIndex ), MoreAddHyp, hypIndex );
myHypCombo[ AddHyp ]->removeItem( comboIndex );
myHypCombo[ AddHyp ]->setCurrentIndex( 0 );
myMoreAddHypBtn->setEnabled( false );
myEditHypBtn[ AddHyp ]->setEnabled( false );
}
}
//================================================================================
/*!
* \brief Removes a current additional hyp from myAddHypList
*
* SLOT called when myLessAddHypBtn ("minus") clicked
*/
//================================================================================
void SMESHGUI_MeshTab::onLessAddHyp()
{
if ( QListWidgetItem * item = myAddHypList->currentItem() )
{
// move a hyp from myAddHypList to myHypCombo[ AddHyp ]
int hypIndex = item->data( Qt::UserRole ).toInt();
addItem( item->text(), AddHyp, hypIndex );
delete item;//myAddHypList->takeItem( myAddHypList->currentRow() );
}
}
//================================================================================
/*!
* \brief Resets all tab fields
*
* Resets all tab fields
*/
//================================================================================
void SMESHGUI_MeshTab::reset()
{
for ( int i = Algo; i <= AddHyp; i++ )
{
myHypCombo[ i ]->setCurrentIndex( 0 );
if ( myEditHypBtn[ i ] )
myEditHypBtn[ i ]->setEnabled( false );
}
}
/*!
* \brief Dialog for mech creation or editing
*
* This dialog is used for mech creation or editing.
*/
//================================================================================
/*!
* \brief Constructor
* \param theToCreate - if this parameter is true then dialog is used for creation,
* for editing otherwise
* \param theIsMesh - if this parameter is true then dialog is used for mesh,
* for sub-mesh otherwise
*
* Makes dialog's look and feel
*/
//================================================================================
SMESHGUI_MeshDlg::SMESHGUI_MeshDlg( const bool theToCreate, const bool theIsMesh )
: SMESHGUI_Dialog( 0, false, true )
{
// Create top controls
setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
// name
createObject( tr( "NAME" ), mainFrame(), Obj );
setNameIndication( Obj, OneName );
setReadOnly( Obj, false );
// mesh
createObject( tr( "MESH" ), mainFrame(), Mesh );
// geometry
createObject( tr( "GEOMETRY" ), mainFrame(), Geom );
myGeomPopup = 0;
// mesh type
QLabel* anMeshTypeLbl = new QLabel( tr( "MESH_TYPE" ), this );
myMeshType = new QComboBox( this );
// Create tab widget
myTabWg = new QTabWidget( mainFrame() );
myTabs[ Dim0D ] = new SMESHGUI_MeshTab( myTabWg );
myTabs[ Dim1D ] = new SMESHGUI_MeshTab( myTabWg );
myTabs[ Dim2D ] = new SMESHGUI_MeshTab( myTabWg );
myTabs[ Dim3D ] = new SMESHGUI_MeshTab( myTabWg );
myTabWg->addTab( myTabs[ Dim3D ], tr( "DIM_3D" ) );
myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) );
myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) );
myTabWg->addTab( myTabs[ Dim0D ], tr( "DIM_0D" ) );
// Hypotheses Sets
myHypoSetButton = new QToolButton( mainFrame() );
myHypoSetButton->setText( tr( "HYPOTHESES_SETS" ) );
myHypoSetButton->setEnabled( false );
myHypoSetButton->setSizePolicy( QSizePolicy::MinimumExpanding,
myHypoSetButton->sizePolicy().verticalPolicy() );
// Fill layout
QGridLayout* aLay = new QGridLayout( mainFrame() );
aLay->setMargin( 0 );
aLay->setSpacing( SPACING );
aLay->addWidget( objectWg( Obj, Label ), 0, 0 );
aLay->addWidget( objectWg( Obj, Btn ), 0, 1 );
aLay->addWidget( objectWg( Obj, Control ), 0, 2 );
aLay->addWidget( objectWg( Mesh, Label ), 1, 0 );
aLay->addWidget( objectWg( Mesh, Btn ), 1, 1 );
aLay->addWidget( objectWg( Mesh, Control ), 1, 2 );
aLay->addWidget( objectWg( Geom, Label ), 2, 0 );
aLay->addWidget( objectWg( Geom, Btn ), 2, 1 );
aLay->addWidget( objectWg( Geom, Control ), 2, 2 );
aLay->addWidget( anMeshTypeLbl, 3, 0 );
aLay->addWidget( myMeshType, 3, 2 );
aLay->addWidget( myTabWg, 5, 0, 1, 3 );
aLay->addWidget( myHypoSetButton, 6, 0, 1, 3 );
aLay->setRowMinimumHeight( 3, 20 );
myMeshType->clear();
// Connect signals and slots
connect( myMeshType, SIGNAL( activated( int ) ), SLOT( onChangedMeshType( int ) ) );
// Disable controls if necessary
setObjectShown( Mesh, false );
if ( theToCreate )
{
setWindowTitle( tr( "CREATE_MESH" ) );
objectWg( Obj, Btn )->hide();
if ( theIsMesh )
setWindowTitle( tr( "CREATE_MESH" ) );
else
{
setWindowTitle( tr( "CREATE_SUBMESH" ) );
setObjectShown( Mesh, true );
}
}
else
{
setWindowTitle( tr( "EDIT_MESH_SUBMESH" ) );
objectWg( Mesh, Btn )->hide();
objectWg( Geom, Btn )->hide();
}
setTitile( theToCreate, theIsMesh );
}
SMESHGUI_MeshDlg::~SMESHGUI_MeshDlg()
{
}
//================================================================================
/*!
* \brief Set dialog title
*/
//================================================================================
void SMESHGUI_MeshDlg::setTitile( const bool theToCreate, const bool theIsMesh )
{
if ( theToCreate )
{
setWindowTitle( tr( theIsMesh ? "CREATE_MESH" : "CREATE_SUBMESH" ));
}
else
{
setWindowTitle( tr( theIsMesh ? "EDIT_MESH" : "EDIT_SUBMESH") );
}
}
//================================================================================
/*!
* \brief Gets tab with given id
* \param theId - Tab identifier. Possible values are in "Dimensions" enumeration
* \retval SMESHGUI_MeshTab* - pointer to the tab or null if given parameter is
* invalid
*
* Gets tab containing controls for definition of algorithms and AddHypotheses
*/
//================================================================================
SMESHGUI_MeshTab* SMESHGUI_MeshDlg::tab( const int theId ) const
{
return ( theId >= Dim0D && theId <= Dim3D ? myTabs[ theId ] : 0 );
}
//================================================================================
/*!
* \brief Resets all dialog fields
*/
//================================================================================
void SMESHGUI_MeshDlg::reset()
{
clearSelection();
myTabs[ Dim0D ]->reset();
myTabs[ Dim1D ]->reset();
myTabs[ Dim2D ]->reset();
myTabs[ Dim3D ]->reset();
}
//================================================================================
/*!
* \brief Sets current tab
*/
//================================================================================
void SMESHGUI_MeshDlg::setCurrentTab( const int theId )
{
myTabWg->setCurrentIndex( Dim3D - theId );
}
//================================================================================
/*!
* \brief Enable/disable tabs
* \param int - maximum possible dimension
*/
//================================================================================
void SMESHGUI_MeshDlg::setMaxHypoDim( const int maxDim )
{
const int DIM = maxDim;
for ( int dim = Dim0D; dim <= Dim3D; ++dim ) {
bool enable = ( dim <= DIM );
if ( !enable ) {
myTabs[ dim ]->reset();
disableTab( dim );
}
else {
enableTab( dim );
}
}
// deselect desabled tab
if ( !myTabWg->isTabEnabled( myTabWg->currentIndex() ) )
setCurrentTab( DIM );
}
//================================================================================
/*!
* \brief Sets list of available Sets of Hypotheses
*/
//================================================================================
void SMESHGUI_MeshDlg::setHypoSets( const QStringList& theSets )
{
QMenu* aHypoSetPopup = myHypoSetButton->menu();
if ( !aHypoSetPopup ) {
aHypoSetPopup = new QMenu( myHypoSetButton );
connect( aHypoSetPopup, SIGNAL( triggered( QAction* ) ), SLOT( onHypoSetPopup( QAction* ) ) );
myHypoSetButton->setMenu( aHypoSetPopup );
myHypoSetButton->setPopupMode( QToolButton::InstantPopup );
}
aHypoSetPopup->clear();
for ( int i = 0, n = theSets.count(); i < n; i++ ) {
aHypoSetPopup->addAction( theSets[ i ] );
}
myHypoSetButton->setEnabled( !aHypoSetPopup->isEmpty() );
}
//================================================================================
/*!
* \brief Emits hypoSet signal
*
* SLOT is called when a hypotheses set is selected. Emits hypoSet
* signal to notify operation about this event
*/
//================================================================================
void SMESHGUI_MeshDlg::onHypoSetPopup( QAction* a )
{
emit hypoSet( a->text() );
}
//================================================================================
/*!
* \brief Enable showing of the popup when Geometry selection btn is clicked
* \param enable - true to enable
*/
//================================================================================
enum { DIRECT_GEOM_INDEX = 0, GEOM_BY_MESH_INDEX };
void SMESHGUI_MeshDlg::setGeomPopupEnabled( const bool enable )
{
if ( QToolButton* selBtn = qobject_cast<QToolButton*>( objectWg( Geom, Btn )))
{
if ( enable ) {
if ( ! myGeomPopup ) {
myGeomPopup = new QMenu();
myGeomPopup->addAction( tr("DIRECT_GEOM_SELECTION") )->setData( DIRECT_GEOM_INDEX );
myGeomPopup->addAction( tr("GEOM_BY_MESH_ELEM_SELECTION") )->setData( GEOM_BY_MESH_INDEX );
connect( myGeomPopup, SIGNAL( triggered( QAction* ) ), SLOT( onGeomPopup( QAction* ) ) );
connect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) ));
}
}
else {
disconnect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) ));
if ( myGeomPopup ) {
delete myGeomPopup;
myGeomPopup = 0;
}
}
}
}
//================================================================================
/*!
* \brief Disable tab
* \param int - tab ID
*/
//================================================================================
void SMESHGUI_MeshDlg::disableTab(const int theTabId)
{
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false );
}
//================================================================================
/*!
* \brief Enable tabs
* \param int - tab ID
*/
//================================================================================
void SMESHGUI_MeshDlg::enableTab(const int theTabId)
{
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true );
if ( theTabId == Dim3D ) {
QMenu* aHypoSetPopup = myHypoSetButton->menu();
myHypoSetButton->setEnabled( aHypoSetPopup && !aHypoSetPopup->actions().isEmpty() );
}
}
//================================================================================
/*!
* \brief Check if tab enabled
* \param int - tab ID
*/
//================================================================================
bool SMESHGUI_MeshDlg::isTabEnabled(const int theTabId) const
{
return myTabWg->isTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ) );
}
//================================================================================
/*!
* \brief Return index of a current tab
* \return tab ID
*/
//================================================================================
int SMESHGUI_MeshDlg::currentTab() const
{
return Dim3D - myTabWg->currentIndex();
}
//================================================================================
/*!
* \brief SLOT called when a Geom selection button is clicked
*/
//================================================================================
void SMESHGUI_MeshDlg::onGeomSelectionButton(bool isBtnOn)
{
if ( myGeomPopup && isBtnOn )
myGeomPopup->exec( QCursor::pos() );
}
//================================================================================
/*!
* \brief SLOT called when a item of Geom selection popup is chosen
*/
//================================================================================
void SMESHGUI_MeshDlg::onGeomPopup( QAction* a )
{
emit geomSelectionByMesh( a->data().toInt() == GEOM_BY_MESH_INDEX );
}
//================================================================================
/*!
* \brief Return ID of an active selection button
*/
//================================================================================
int SMESHGUI_MeshDlg::getActiveObject()
{
for (int i = 0; i < 3; ++i )
if ( isObjectShown( i ) &&
(( QToolButton* )objectWg( i, Btn ))->isChecked())
return i;
return -1;
}
//================================================================================
/*!
* \brief Sets available types of mesh
* \param theTypeMesh - list of available types of mesh
*/
//================================================================================
void SMESHGUI_MeshDlg::setAvailableMeshType( const QStringList& theTypeMesh )
{
myMeshType->clear();
myMeshType->addItems(theTypeMesh);
}
//================================================================================
/*!
* \brief Emits selectMeshType( const int, const int ) signal
*
* SLOT is called when a combo box "mesh type" is selected.
*/
//================================================================================
void SMESHGUI_MeshDlg::onChangedMeshType( const int isIndex )
{
emit selectMeshType( Dim3D - myTabWg->currentIndex(), isIndex );
}
//================================================================================
/*!
* \brief Get current index types of mesh
*/
//================================================================================
int SMESHGUI_MeshDlg::currentMeshType( )
{
return myMeshType->currentIndex( );
}
//================================================================================
/*!
* \brief Set current index types of mesh
*/
//================================================================================
void SMESHGUI_MeshDlg::setCurrentMeshType( const int theIndex )
{
if ( theIndex < myMeshType->count() )
myMeshType->setCurrentIndex( theIndex );
else
myMeshType->setCurrentIndex( 0 );
}