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https://git.salome-platform.org/gitpub/modules/smesh.git
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a87bde2a08
+ In Create Mesh dialog define enabled tabs by SMESH_Algo::IsApplicable( shape ) + Extract SMESH_Indexer from StdMeshers_HexaFromSkin_3D.cxx
919 lines
30 KiB
C++
919 lines
30 KiB
C++
// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_MeshDlg.cxx
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// Author : Sergey LITONIN, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_MeshDlg.h"
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// SALOME GUI includes
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#include <SUIT_Session.h>
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#include <SUIT_ResourceMgr.h>
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#include <QtxMenu.h>
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#include <QtxToolButton.h>
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// Qt includes
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#include <QComboBox>
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#include <QCursor>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QListWidget>
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#include <QMenu>
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#include <QPushButton>
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#include <QTabWidget>
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#include <QToolButton>
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#include <QVBoxLayout>
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#include <Standard_Integer.hxx>
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#define SPACING 6
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#define MARGIN 11
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/*!
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* \brief Tab for tab widget containing controls for definition of
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* algorithms and hypotheses
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*/
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//================================================================================
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/*!
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* \brief Constructor
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* \param theParent - Parent widget for this tab
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*
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* Makes tab's look and feel
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*/
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//================================================================================
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SMESHGUI_MeshTab::SMESHGUI_MeshTab( QWidget* theParent )
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: QFrame( theParent )
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{
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SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
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QIcon aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) );
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QIcon aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) );
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QIcon aPlusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_PLUS" ) ) );
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QIcon aMinusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_MINUS" ) ) );
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// Algorifm
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QLabel* anAlgoLbl = new QLabel( tr( "ALGORITHM" ), this );
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myHypCombo[ Algo ] = new QtxToolButton( this );
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// Hypothesis
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QLabel* aHypLbl = new QLabel( tr( "HYPOTHESIS" ), this );
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myHypCombo[ MainHyp ] = new QtxToolButton( this );
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myHypCombo[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
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myCreateHypBtn[ MainHyp ] = new QToolButton( this );
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myCreateHypBtn[ MainHyp ]->setIcon( aCreateIcon );
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myEditHypBtn[ MainHyp ] = new QToolButton( this );
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myEditHypBtn[ MainHyp ]->setIcon( aEditIcon );
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// Line
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QFrame* aLine = new QFrame( this );
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aLine->setFrameStyle( QFrame::HLine | QFrame::Sunken );
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// Add. hypothesis
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QLabel* anAddHypLbl = new QLabel( tr( "ADD_HYPOTHESIS" ), this );
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myHypCombo[ AddHyp ] = new QtxToolButton( this );
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myHypCombo[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
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myCreateHypBtn[ AddHyp ] = new QToolButton( this );
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myCreateHypBtn[ AddHyp ]->setIcon( aCreateIcon );
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myEditHypBtn[ AddHyp ] = new QToolButton( this );
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myEditHypBtn[ AddHyp ]->setIcon( aEditIcon );
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myEditHypBtn[ MoreAddHyp ] = new QToolButton( this );
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myEditHypBtn[ MoreAddHyp ]->setIcon( aEditIcon );
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myAddHypList = new QListWidget( this );
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myMoreAddHypBtn = new QToolButton( this );
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myMoreAddHypBtn->setIcon( aPlusIcon );
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myLessAddHypBtn = new QToolButton( this );
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myLessAddHypBtn->setIcon( aMinusIcon );
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// Fill layout
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QGridLayout* aLay = new QGridLayout( this );
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aLay->setMargin( MARGIN );
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aLay->setSpacing( SPACING );
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aLay->addWidget( anAlgoLbl, 0, 0 );
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aLay->addWidget( myHypCombo[ Algo ], 0, 1 );
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aLay->addWidget( aHypLbl, 1, 0 );
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aLay->addWidget( myHypCombo[ MainHyp ], 1, 1 );
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aLay->addWidget( myCreateHypBtn[ MainHyp ], 1, 2 );
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aLay->addWidget( myEditHypBtn[ MainHyp ], 1, 3 );
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aLay->addWidget( aLine, 2, 0, 1, 4 );
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aLay->addWidget( anAddHypLbl, 3, 0 );
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aLay->addWidget( myHypCombo[ AddHyp ], 3, 1 );
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aLay->addWidget( myCreateHypBtn[ AddHyp ], 3, 2 );
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aLay->addWidget( myEditHypBtn[ AddHyp ], 3, 3 );
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aLay->addWidget( myAddHypList, 4, 1, 2, 1 );
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aLay->addWidget( myMoreAddHypBtn, 4, 2 );
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aLay->addWidget( myEditHypBtn[ MoreAddHyp ], 4, 3 );
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aLay->addWidget( myLessAddHypBtn, 5, 2 );
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aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 6, 0 );
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// Connect signals and slots
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for ( int i = MainHyp; i <= AddHyp; i++ )
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{
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connect( myCreateHypBtn[ i ], SIGNAL( clicked() ) , SLOT( onCreateHyp() ) );
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connect( myEditHypBtn[ i ] , SIGNAL( clicked() ) , SLOT( onEditHyp() ) );
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connect( myHypCombo[ i ] , SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
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}
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connect( myHypCombo[ Algo ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
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connect( myAddHypList, SIGNAL( currentRowChanged( int ) ), SLOT( onHyp( int ) ) );
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connect( myEditHypBtn[ MoreAddHyp ], SIGNAL( clicked() ), SLOT( onEditHyp() ) );
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connect( myMoreAddHypBtn, SIGNAL( clicked() ), SLOT( onMoreAddHyp() ));
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connect( myLessAddHypBtn, SIGNAL( clicked() ), SLOT( onLessAddHyp() ));
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// Initialize controls
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setAvailableHyps( Algo, QStringList() );
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setAvailableHyps( MainHyp, QStringList() );
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setAvailableHyps( AddHyp, QStringList() );
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}
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//================================================================================
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/*!
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* \brief Destructor
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*/
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//================================================================================
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SMESHGUI_MeshTab::~SMESHGUI_MeshTab()
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{
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}
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//================================================================================
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/*!
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* \brief Adds an item in a control corresponding to \a type
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* \param [in] txt - item text
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* \param [in] type - HypType
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* \param [in] index - index of item in a list of items
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* \param [in] isGroup - is the item a group title
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*/
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//================================================================================
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void SMESHGUI_MeshTab::addItem( const QString& txt,
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const int type,
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const int index,
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const bool isGroup )
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{
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if ( type <= AddHyp )
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{
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if ( isGroup )
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{
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myHypCombo[ type ]->addSeparator( txt.mid( 6 ) );
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}
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else
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{
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myHypCombo[ type ]->addItem( txt, QVariant( index ));
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}
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//myHypCombo[ type ]->setMaxVisibleItems( qMax( 10, myHypCombo[ type ]->count() ) );
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}
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else
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{
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QListWidgetItem* item = new QListWidgetItem( txt, myAddHypList );
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item->setData( Qt::UserRole, QVariant( index ));
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}
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}
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//================================================================================
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/*!
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* \brief Returns index of hyp of a given type
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*/
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//================================================================================
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int SMESHGUI_MeshTab::getCurrentIndex( const int type, const bool curByType ) const
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{
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if ( type <= AddHyp )
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{
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return myHypCombo[ type ]->itemData( myHypCombo[ type ]->currentIndex() ).toInt();
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}
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else
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{
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int row = curByType ? ( type - AddHyp - 1 ) : myAddHypList->currentRow();
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if ( QListWidgetItem* item = myAddHypList->item( row ))
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return item->data( Qt::UserRole ).toInt();
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}
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return -1;
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}
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//================================================================================
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/*!
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* \brief Sets available hypothesis or algorithms
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theHyps - list of available hypothesis names
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*
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* Sets available main or additional hypothesis for this tab
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*/
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//================================================================================
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void SMESHGUI_MeshTab::setAvailableHyps( const int theId, const QStringList& theHyps )
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{
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myAvailableHypTypes[ theId ] = theHyps;
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bool enable = ! theHyps.isEmpty();
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if ( theId == Algo ) // fill list of algos
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{
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myHypCombo[ Algo ]->clear();
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if ( enable )
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{
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addItem( tr( "NONE"), Algo, 0 );
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for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i )
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addItem( theHyps[i], Algo, i+1, theHyps[i].startsWith( "GROUP:" ));
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myHypCombo[ Algo ]->setCurrentIndex( 0 );
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}
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}
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else // enable buttons
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{
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myCreateHypBtn[ theId ]->setEnabled( enable );
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myEditHypBtn [ theId ]->setEnabled( false );
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}
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myHypCombo[ theId ]->setEnabled( enable );
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}
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//================================================================================
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/*!
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* \brief Sets existing hypothesis
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theHyps - list of available hypothesis names
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* \param theDefaultAvlbl - \c true means that the algorithm can work w/o hypothesis
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* with some default parameters
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*
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* Sets existing main or additional hypothesis for this tab
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*/
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//================================================================================
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void SMESHGUI_MeshTab::setExistingHyps( const int theId,
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const QStringList& theHyps,
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bool theDefaultAvlbl)
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{
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if ( theId != Algo )
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{
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bool enable = ! myAvailableHypTypes[ theId ].isEmpty();
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myHypCombo[ theId ]->clear();
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if ( enable )
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{
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QString none = tr( theDefaultAvlbl ? "DEFAULT" : ( theId == AddHyp ) ? "NONE" : "NONE" );
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addItem( none, theId, 0 );
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for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i )
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addItem( theHyps[i], theId, i+1 );
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myHypCombo[ theId ]->setCurrentIndex( 0 );
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}
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myHypCombo [ theId ]->setEnabled( enable );
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myEditHypBtn[ theId ]->setEnabled( false );
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if ( theId == AddHyp )
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{
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myAddHypList->clear();
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myEditHypBtn[ MoreAddHyp ]->setEnabled( false );
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myMoreAddHypBtn->setEnabled( false );
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myLessAddHypBtn->setEnabled( false );
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}
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}
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}
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//================================================================================
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/*!
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* \brief Adds hypothesis in combo box of available ones
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theHyp - name of hypothesis to be added
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*
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* Adds hypothesis in combo box of available ones. This method is called by operation
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* after creation of new hypothesis.
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*/
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//================================================================================
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void SMESHGUI_MeshTab::addHyp( const int theId, const QString& theHyp )
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{
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int index = myHypCombo[ theId ]->count();
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if ( theId == AddHyp )
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index += myAddHypList->count();
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addItem( theHyp, theId, index );
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myHypCombo[ theId ]->setCurrentIndex( myHypCombo[ theId ]->count() - 1 );
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myEditHypBtn[ theId ]->setEnabled( true );
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myHypCombo[ theId ]->setEnabled( true );
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if ( theId == AddHyp )
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myMoreAddHypBtn->setEnabled( true );
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}
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//================================================================================
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/*!
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* \brief Sets current hypothesis
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theIndex - index of hypothesis to be set as current
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*
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* Sets current hypothesis
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*/
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//================================================================================
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void SMESHGUI_MeshTab::setCurrentHyp( const int theId, const int theIndex )
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{
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if ( theId <= AddHyp )
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{
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if ( theIndex >= 0 && theIndex < myHypCombo[ theId ]->count() )
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{
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myHypCombo[ theId ]->setCurrentIndex( theIndex );
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if ( myEditHypBtn[ theId ] )
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myEditHypBtn[ theId ]->setEnabled( theIndex > 0 );
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if ( theId == AddHyp )
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myMoreAddHypBtn ->setEnabled( theIndex > 0 );
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}
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}
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else // more than one additional hyp assigned
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{
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if ( theIndex > 0 )
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{
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// move a hyp from myHypCombo[ AddHyp ] to myAddHypList
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for ( int i = 1, nb = myHypCombo[ AddHyp ]->count(); i < nb; ++i )
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{
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int curIndex = myHypCombo[ AddHyp ]->itemData( i ).toInt();
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if ( theIndex == curIndex )
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{
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addItem( myHypCombo[ AddHyp ]->itemText( i ), theId, theIndex );
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myHypCombo[ AddHyp ]->removeItem( i );
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break;
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}
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}
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}
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else
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{
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myAddHypList->clear();
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}
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}
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}
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//================================================================================
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/*!
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* \brief Gets current hypothesis
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \retval int - index of current hypothesis
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*
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* Gets current hypothesis
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* Use theId > AddHyp to get more than selected addetional hyps (see nbAddHypTypes()).
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*/
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//================================================================================
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int SMESHGUI_MeshTab::currentHyp( const int theId ) const
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{
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return getCurrentIndex( theId, /*curByType=*/true );
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}
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//================================================================================
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/*!
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* \brief Returns nb of selected supplementary additional hypotheses
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*
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* Access to their indices is via currentHyp( AddHyp + i ) where i is within the
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* range 0 <= i < this->nbAddHypTypes()
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*/
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//================================================================================
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int SMESHGUI_MeshTab::nbAddHypTypes() const
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{
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return myAddHypList->count();
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}
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//================================================================================
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/*!
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* \brief Emits createHyp( const int ) signal
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*
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* SLOT called when "Create hypothesis" button clicked specifies sender and emits
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* createHyp( const int ) signal
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*/
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//================================================================================
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void SMESHGUI_MeshTab::onCreateHyp()
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{
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bool isMainHyp = ( sender() == myCreateHypBtn[ MainHyp ]);
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QtxMenu aPopup( this );
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QStringList aHypNames = isMainHyp ?
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myAvailableHypTypes[ MainHyp ] : myAvailableHypTypes[ AddHyp ];
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QList<QAction*> actions;
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for ( int i = 0, n = aHypNames.count(); i < n; i++ )
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{
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QAction* a = 0;
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if ( aHypNames[ i ].startsWith( "GROUP:" ))
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{
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aPopup.addGroup( aHypNames[ i ].mid( 6 ));
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}
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else
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{
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a = aPopup.addAction( aHypNames[ i ] );
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}
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actions.append( a );
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}
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QAction* a = aPopup.exec( QCursor::pos() );
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if ( a )
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emit createHyp( isMainHyp ? MainHyp : AddHyp, actions.indexOf( a ) );
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}
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//================================================================================
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/*!
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* \brief Emits editHyp( const int ) signal
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*
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* SLOT called when "Edit hypothesis" button clicked specifies sender and emits
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* editHyp( const int ) signal
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*/
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//================================================================================
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void SMESHGUI_MeshTab::onEditHyp()
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{
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const QObject* aSender = sender();
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int aHypType = MainHyp;
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for ( ; aHypType <= MoreAddHyp; ++aHypType )
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if ( aSender == myEditHypBtn[ aHypType ])
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break;
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emit editHyp( Min( aHypType, AddHyp ),
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getCurrentIndex( aHypType ) - 1 ); // - 1 because there is NONE on the top
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}
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//================================================================================
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/*!
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* \brief Updates "Edit hypothesis" button state
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*
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* SLOT called when current hypothesis changed. Disables "Edit hypothesis" button
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* if current hypothesis is <None>, enables otherwise.
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* If an algorithm changed, emits selectAlgo( theIndex ) signal
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*/
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//================================================================================
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void SMESHGUI_MeshTab::onHyp( int theIndex )
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{
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QObject* aSender = sender();
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if ( QComboBox* cb = qobject_cast< QComboBox* >( aSender ))
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{
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// don't allow selecting a group title
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if ( cb->itemData( theIndex, Qt::AccessibleDescriptionRole ) == "separator" )
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{
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cb->setCurrentIndex( theIndex+1 );
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return;
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}
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}
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if ( aSender == myHypCombo[ Algo ] )
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{
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emit selectAlgo( theIndex - 1 ); // - 1 because there is NONE on the top
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}
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else if ( aSender == myAddHypList )
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{
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myEditHypBtn[ MoreAddHyp ]->setEnabled( theIndex >= 0 );
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myLessAddHypBtn ->setEnabled( theIndex >= 0 );
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}
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else
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{
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int type = ( aSender == myHypCombo[ MainHyp ] ? MainHyp : AddHyp );
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myEditHypBtn[ type ]->setEnabled( theIndex > 0 );
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if ( type == AddHyp )
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myMoreAddHypBtn ->setEnabled( theIndex > 0 );
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}
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}
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//================================================================================
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/*!
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* \brief Adds a current additional hyp to myAddHypList
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*
|
|
* SLOT called when myMoreAddHypBtn ("plus") clicked
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshTab::onMoreAddHyp()
|
|
{
|
|
int hypIndex = currentHyp( AddHyp );
|
|
if ( hypIndex > 0 )
|
|
{
|
|
// move a hyp from myHypCombo[ AddHyp ] to myAddHypList
|
|
int comboIndex = myHypCombo[ AddHyp ]->currentIndex();
|
|
addItem( myHypCombo[ AddHyp ]->itemText( comboIndex ), MoreAddHyp, hypIndex );
|
|
|
|
myHypCombo[ AddHyp ]->removeItem( comboIndex );
|
|
myHypCombo[ AddHyp ]->setCurrentIndex( 0 );
|
|
|
|
myMoreAddHypBtn->setEnabled( false );
|
|
myEditHypBtn[ AddHyp ]->setEnabled( false );
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Removes a current additional hyp from myAddHypList
|
|
*
|
|
* SLOT called when myLessAddHypBtn ("minus") clicked
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshTab::onLessAddHyp()
|
|
{
|
|
if ( QListWidgetItem * item = myAddHypList->currentItem() )
|
|
{
|
|
// move a hyp from myAddHypList to myHypCombo[ AddHyp ]
|
|
int hypIndex = item->data( Qt::UserRole ).toInt();
|
|
addItem( item->text(), AddHyp, hypIndex );
|
|
delete item;//myAddHypList->takeItem( myAddHypList->currentRow() );
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Resets all tab fields
|
|
*
|
|
* Resets all tab fields
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshTab::reset()
|
|
{
|
|
for ( int i = Algo; i <= AddHyp; i++ )
|
|
{
|
|
myHypCombo[ i ]->setCurrentIndex( 0 );
|
|
if ( myEditHypBtn[ i ] )
|
|
myEditHypBtn[ i ]->setEnabled( false );
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* \brief Dialog for mech creation or editing
|
|
*
|
|
* This dialog is used for mech creation or editing.
|
|
*/
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Constructor
|
|
* \param theToCreate - if this parameter is true then dialog is used for creation,
|
|
* for editing otherwise
|
|
* \param theIsMesh - if this parameter is true then dialog is used for mesh,
|
|
* for sub-mesh otherwise
|
|
*
|
|
* Makes dialog's look and feel
|
|
*/
|
|
//================================================================================
|
|
SMESHGUI_MeshDlg::SMESHGUI_MeshDlg( const bool theToCreate, const bool theIsMesh )
|
|
: SMESHGUI_Dialog( 0, false, true )
|
|
{
|
|
// Create top controls
|
|
|
|
setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
|
|
// name
|
|
createObject( tr( "NAME" ), mainFrame(), Obj );
|
|
setNameIndication( Obj, OneName );
|
|
setReadOnly( Obj, false );
|
|
// mesh
|
|
createObject( tr( "MESH" ), mainFrame(), Mesh );
|
|
// geometry
|
|
createObject( tr( "GEOMETRY" ), mainFrame(), Geom );
|
|
myGeomPopup = 0;
|
|
// mesh type
|
|
QLabel* anMeshTypeLbl = new QLabel( tr( "MESH_TYPE" ), this );
|
|
myMeshType = new QComboBox( this );
|
|
|
|
// Create tab widget
|
|
|
|
myTabWg = new QTabWidget( mainFrame() );
|
|
myTabs[ Dim0D ] = new SMESHGUI_MeshTab( myTabWg );
|
|
myTabs[ Dim1D ] = new SMESHGUI_MeshTab( myTabWg );
|
|
myTabs[ Dim2D ] = new SMESHGUI_MeshTab( myTabWg );
|
|
myTabs[ Dim3D ] = new SMESHGUI_MeshTab( myTabWg );
|
|
myTabWg->addTab( myTabs[ Dim3D ], tr( "DIM_3D" ) );
|
|
myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) );
|
|
myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) );
|
|
myTabWg->addTab( myTabs[ Dim0D ], tr( "DIM_0D" ) );
|
|
|
|
// Hypotheses Sets
|
|
myHypoSetButton = new QToolButton( mainFrame() );
|
|
myHypoSetButton->setText( tr( "HYPOTHESES_SETS" ) );
|
|
myHypoSetButton->setEnabled( false );
|
|
myHypoSetButton->setSizePolicy( QSizePolicy::MinimumExpanding,
|
|
myHypoSetButton->sizePolicy().verticalPolicy() );
|
|
|
|
// Fill layout
|
|
QGridLayout* aLay = new QGridLayout( mainFrame() );
|
|
aLay->setMargin( 0 );
|
|
aLay->setSpacing( SPACING );
|
|
|
|
aLay->addWidget( objectWg( Obj, Label ), 0, 0 );
|
|
aLay->addWidget( objectWg( Obj, Btn ), 0, 1 );
|
|
aLay->addWidget( objectWg( Obj, Control ), 0, 2 );
|
|
aLay->addWidget( objectWg( Mesh, Label ), 1, 0 );
|
|
aLay->addWidget( objectWg( Mesh, Btn ), 1, 1 );
|
|
aLay->addWidget( objectWg( Mesh, Control ), 1, 2 );
|
|
aLay->addWidget( objectWg( Geom, Label ), 2, 0 );
|
|
aLay->addWidget( objectWg( Geom, Btn ), 2, 1 );
|
|
aLay->addWidget( objectWg( Geom, Control ), 2, 2 );
|
|
aLay->addWidget( anMeshTypeLbl, 3, 0 );
|
|
aLay->addWidget( myMeshType, 3, 2 );
|
|
aLay->addWidget( myTabWg, 5, 0, 1, 3 );
|
|
aLay->addWidget( myHypoSetButton, 6, 0, 1, 3 );
|
|
aLay->setRowMinimumHeight( 3, 20 );
|
|
|
|
myMeshType->clear();
|
|
|
|
// Connect signals and slots
|
|
connect( myMeshType, SIGNAL( activated( int ) ), SLOT( onChangedMeshType( int ) ) );
|
|
// Disable controls if necessary
|
|
setObjectShown( Mesh, false );
|
|
if ( theToCreate )
|
|
{
|
|
setWindowTitle( tr( "CREATE_MESH" ) );
|
|
objectWg( Obj, Btn )->hide();
|
|
if ( theIsMesh )
|
|
setWindowTitle( tr( "CREATE_MESH" ) );
|
|
else
|
|
{
|
|
setWindowTitle( tr( "CREATE_SUBMESH" ) );
|
|
setObjectShown( Mesh, true );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
setWindowTitle( tr( "EDIT_MESH_SUBMESH" ) );
|
|
objectWg( Mesh, Btn )->hide();
|
|
objectWg( Geom, Btn )->hide();
|
|
}
|
|
setTitile( theToCreate, theIsMesh );
|
|
}
|
|
|
|
SMESHGUI_MeshDlg::~SMESHGUI_MeshDlg()
|
|
{
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Set dialog title
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::setTitile( const bool theToCreate, const bool theIsMesh )
|
|
{
|
|
if ( theToCreate )
|
|
{
|
|
setWindowTitle( tr( theIsMesh ? "CREATE_MESH" : "CREATE_SUBMESH" ));
|
|
}
|
|
else
|
|
{
|
|
setWindowTitle( tr( theIsMesh ? "EDIT_MESH" : "EDIT_SUBMESH") );
|
|
}
|
|
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Gets tab with given id
|
|
* \param theId - Tab identifier. Possible values are in "Dimensions" enumeration
|
|
* \retval SMESHGUI_MeshTab* - pointer to the tab or null if given parameter is
|
|
* invalid
|
|
*
|
|
* Gets tab containing controls for definition of algorithms and AddHypotheses
|
|
*/
|
|
//================================================================================
|
|
SMESHGUI_MeshTab* SMESHGUI_MeshDlg::tab( const int theId ) const
|
|
{
|
|
return ( theId >= Dim0D && theId <= Dim3D ? myTabs[ theId ] : 0 );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Resets all dialog fields
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::reset()
|
|
{
|
|
clearSelection();
|
|
myTabs[ Dim0D ]->reset();
|
|
myTabs[ Dim1D ]->reset();
|
|
myTabs[ Dim2D ]->reset();
|
|
myTabs[ Dim3D ]->reset();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Sets current tab
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::setCurrentTab( const int theId )
|
|
{
|
|
myTabWg->setCurrentIndex( Dim3D - theId );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Enable/disable tabs
|
|
* \param int - maximum possible dimension
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::setMaxHypoDim( const int maxDim )
|
|
{
|
|
const int DIM = maxDim;
|
|
for ( int dim = Dim0D; dim <= Dim3D; ++dim ) {
|
|
bool enable = ( dim <= DIM );
|
|
if ( !enable ) {
|
|
myTabs[ dim ]->reset();
|
|
disableTab( dim );
|
|
}
|
|
else {
|
|
enableTab( dim );
|
|
}
|
|
}
|
|
// deselect desabled tab
|
|
if ( !myTabWg->isTabEnabled( myTabWg->currentIndex() ) )
|
|
setCurrentTab( DIM );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Sets list of available Sets of Hypotheses
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::setHypoSets( const QStringList& theSets )
|
|
{
|
|
QMenu* aHypoSetPopup = myHypoSetButton->menu();
|
|
if ( !aHypoSetPopup ) {
|
|
aHypoSetPopup = new QMenu( myHypoSetButton );
|
|
connect( aHypoSetPopup, SIGNAL( triggered( QAction* ) ), SLOT( onHypoSetPopup( QAction* ) ) );
|
|
myHypoSetButton->setMenu( aHypoSetPopup );
|
|
myHypoSetButton->setPopupMode( QToolButton::InstantPopup );
|
|
}
|
|
aHypoSetPopup->clear();
|
|
for ( int i = 0, n = theSets.count(); i < n; i++ ) {
|
|
aHypoSetPopup->addAction( theSets[ i ] );
|
|
}
|
|
myHypoSetButton->setEnabled( !aHypoSetPopup->isEmpty() );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Emits hypoSet signal
|
|
*
|
|
* SLOT is called when a hypotheses set is selected. Emits hypoSet
|
|
* signal to notify operation about this event
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::onHypoSetPopup( QAction* a )
|
|
{
|
|
emit hypoSet( a->text() );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Enable showing of the popup when Geometry selection btn is clicked
|
|
* \param enable - true to enable
|
|
*/
|
|
//================================================================================
|
|
|
|
enum { DIRECT_GEOM_INDEX = 0, GEOM_BY_MESH_INDEX };
|
|
|
|
void SMESHGUI_MeshDlg::setGeomPopupEnabled( const bool enable )
|
|
{
|
|
if ( QToolButton* selBtn = qobject_cast<QToolButton*>( objectWg( Geom, Btn )))
|
|
{
|
|
if ( enable ) {
|
|
if ( ! myGeomPopup ) {
|
|
myGeomPopup = new QMenu();
|
|
myGeomPopup->addAction( tr("DIRECT_GEOM_SELECTION") )->setData( DIRECT_GEOM_INDEX );
|
|
myGeomPopup->addAction( tr("GEOM_BY_MESH_ELEM_SELECTION") )->setData( GEOM_BY_MESH_INDEX );
|
|
connect( myGeomPopup, SIGNAL( triggered( QAction* ) ), SLOT( onGeomPopup( QAction* ) ) );
|
|
connect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) ));
|
|
}
|
|
}
|
|
else {
|
|
disconnect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) ));
|
|
if ( myGeomPopup ) {
|
|
delete myGeomPopup;
|
|
myGeomPopup = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Disable tab
|
|
* \param int - tab ID
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::disableTab(const int theTabId)
|
|
{
|
|
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Enable tabs
|
|
* \param int - tab ID
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::enableTab(const int theTabId)
|
|
{
|
|
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true );
|
|
if ( theTabId == Dim3D ) {
|
|
QMenu* aHypoSetPopup = myHypoSetButton->menu();
|
|
myHypoSetButton->setEnabled( aHypoSetPopup && !aHypoSetPopup->actions().isEmpty() );
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Check if tab enabled
|
|
* \param int - tab ID
|
|
*/
|
|
//================================================================================
|
|
bool SMESHGUI_MeshDlg::isTabEnabled(const int theTabId) const
|
|
{
|
|
return myTabWg->isTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ) );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return index of a current tab
|
|
* \return tab ID
|
|
*/
|
|
//================================================================================
|
|
int SMESHGUI_MeshDlg::currentTab() const
|
|
{
|
|
return Dim3D - myTabWg->currentIndex();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief SLOT called when a Geom selection button is clicked
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::onGeomSelectionButton(bool isBtnOn)
|
|
{
|
|
if ( myGeomPopup && isBtnOn )
|
|
myGeomPopup->exec( QCursor::pos() );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief SLOT called when a item of Geom selection popup is chosen
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::onGeomPopup( QAction* a )
|
|
{
|
|
emit geomSelectionByMesh( a->data().toInt() == GEOM_BY_MESH_INDEX );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return ID of an active selection button
|
|
*/
|
|
//================================================================================
|
|
int SMESHGUI_MeshDlg::getActiveObject()
|
|
{
|
|
for (int i = 0; i < 3; ++i )
|
|
if ( isObjectShown( i ) &&
|
|
(( QToolButton* )objectWg( i, Btn ))->isChecked())
|
|
return i;
|
|
return -1;
|
|
}
|
|
//================================================================================
|
|
/*!
|
|
* \brief Sets available types of mesh
|
|
* \param theTypeMesh - list of available types of mesh
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::setAvailableMeshType( const QStringList& theTypeMesh )
|
|
{
|
|
myMeshType->clear();
|
|
myMeshType->addItems(theTypeMesh);
|
|
}
|
|
//================================================================================
|
|
/*!
|
|
* \brief Emits selectMeshType( const int, const int ) signal
|
|
*
|
|
* SLOT is called when a combo box "mesh type" is selected.
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::onChangedMeshType( const int isIndex )
|
|
{
|
|
emit selectMeshType( Dim3D - myTabWg->currentIndex(), isIndex );
|
|
}
|
|
//================================================================================
|
|
/*!
|
|
* \brief Get current index types of mesh
|
|
*/
|
|
//================================================================================
|
|
int SMESHGUI_MeshDlg::currentMeshType( )
|
|
{
|
|
return myMeshType->currentIndex( );
|
|
}
|
|
//================================================================================
|
|
/*!
|
|
* \brief Set current index types of mesh
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::setCurrentMeshType( const int theIndex )
|
|
{
|
|
if ( theIndex < myMeshType->count() )
|
|
myMeshType->setCurrentIndex( theIndex );
|
|
else
|
|
myMeshType->setCurrentIndex( 0 );
|
|
}
|