smesh/src/SMESHGUI/SMESHGUI_SewingDlg.cxx
2013-04-01 13:05:47 +00:00

909 lines
30 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_SewingDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_SewingDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include <SMESH_Actor.h>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// Qt includes
#include <QApplication>
#include <QButtonGroup>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QKeyEvent>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
//=================================================================================
// class : SMESHGUI_SewingDlg()
// purpose :
//=================================================================================
SMESHGUI_SewingDlg::SMESHGUI_SewingDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_FREEBORDERS")));
QPixmap image1 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_CONFORM_FREEBORDERS")));
QPixmap image2 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_BORDERTOSIDE")));
QPixmap image3 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_SIDEELEMENTS")));
QPixmap image4 (mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(tr("SMESH_SEWING"));
setSizeGripEnabled(true);
QVBoxLayout* SMESHGUI_SewingDlgLayout = new QVBoxLayout(this);
SMESHGUI_SewingDlgLayout->setSpacing(SPACING);
SMESHGUI_SewingDlgLayout->setMargin(MARGIN);
/***************************************************************/
ConstructorsBox = new QGroupBox(tr("SMESH_SEWING"), this);
GroupConstructors = new QButtonGroup(this);
QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
ConstructorsBoxLayout->setSpacing(SPACING);
ConstructorsBoxLayout->setMargin(MARGIN);
RadioButton1 = new QRadioButton(ConstructorsBox);
RadioButton1->setIcon(image0);
RadioButton2 = new QRadioButton(ConstructorsBox);
RadioButton2->setIcon(image1);
RadioButton3 = new QRadioButton(ConstructorsBox);
RadioButton3->setIcon(image2);
RadioButton4 = new QRadioButton(ConstructorsBox);
RadioButton4->setIcon(image3);
ConstructorsBoxLayout->addWidget(RadioButton1);
ConstructorsBoxLayout->addWidget(RadioButton2);
ConstructorsBoxLayout->addWidget(RadioButton3);
ConstructorsBoxLayout->addWidget(RadioButton4);
GroupConstructors->addButton(RadioButton1, 0);
GroupConstructors->addButton(RadioButton2, 1);
GroupConstructors->addButton(RadioButton3, 2);
GroupConstructors->addButton(RadioButton4, 3);
/***************************************************************/
GroupArguments = new QGroupBox(this);
QVBoxLayout* GroupArgumentsLayout = new QVBoxLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
// First subgroup
SubGroup1 = new QGroupBox(GroupArguments);
QGridLayout* SubGroup1Layout = new QGridLayout(SubGroup1);
SubGroup1Layout->setSpacing(SPACING);
SubGroup1Layout->setMargin(MARGIN);
// Controls of the first subgroup
TextLabel1 = new QLabel(SubGroup1);
SelectButton1 = new QPushButton(SubGroup1);
SelectButton1->setIcon(image4);
LineEdit1 = new QLineEdit(SubGroup1);
TextLabel2 = new QLabel(SubGroup1);
SelectButton2 = new QPushButton(SubGroup1);
SelectButton2->setIcon(image4);
LineEdit2 = new QLineEdit(SubGroup1);
TextLabel3 = new QLabel(SubGroup1);
SelectButton3 = new QPushButton(SubGroup1);
SelectButton3->setIcon(image4);
LineEdit3 = new QLineEdit(SubGroup1);
SubGroup1Layout->addWidget(TextLabel1, 0, 0);
SubGroup1Layout->addWidget(SelectButton1, 0, 1);
SubGroup1Layout->addWidget(LineEdit1, 0, 2);
SubGroup1Layout->addWidget(TextLabel2, 1, 0);
SubGroup1Layout->addWidget(SelectButton2, 1, 1);
SubGroup1Layout->addWidget(LineEdit2, 1, 2);
SubGroup1Layout->addWidget(TextLabel3, 2, 0);
SubGroup1Layout->addWidget(SelectButton3, 2, 1);
SubGroup1Layout->addWidget(LineEdit3, 2, 2);
// Second subgroup
SubGroup2 = new QGroupBox(GroupArguments);
QGridLayout* SubGroup2Layout = new QGridLayout(SubGroup2);
SubGroup2Layout->setSpacing(SPACING);
SubGroup2Layout->setMargin(MARGIN);
// Controls of the first subgroup
TextLabel4 = new QLabel(SubGroup2);
SelectButton4 = new QPushButton(SubGroup2);
SelectButton4->setIcon(image4);
LineEdit4 = new QLineEdit(SubGroup2);
TextLabel5 = new QLabel(SubGroup2);
SelectButton5 = new QPushButton(SubGroup2);
SelectButton5->setIcon(image4);
LineEdit5 = new QLineEdit(SubGroup2);
TextLabel6 = new QLabel(SubGroup2);
SelectButton6 = new QPushButton(SubGroup2);
SelectButton6->setIcon(image4);
LineEdit6 = new QLineEdit(SubGroup2);
SubGroup2Layout->addWidget(TextLabel4, 0, 0);
SubGroup2Layout->addWidget(SelectButton4, 0, 1);
SubGroup2Layout->addWidget(LineEdit4, 0, 2);
SubGroup2Layout->addWidget(TextLabel5, 1, 0);
SubGroup2Layout->addWidget(SelectButton5, 1, 1);
SubGroup2Layout->addWidget(LineEdit5, 1, 2);
SubGroup2Layout->addWidget(TextLabel6, 2, 0);
SubGroup2Layout->addWidget(SelectButton6, 2, 1);
SubGroup2Layout->addWidget(LineEdit6, 2, 2);
// Control for the merging equal elements
CheckBoxMerge = new QCheckBox(tr("MERGE_EQUAL_ELEMENTS"), GroupArguments);
// Control for the polygons creation instead of splitting
CheckBoxPolygons = new QCheckBox(tr("CREATE_POLYGONS_INSTEAD_SPLITTING"), GroupArguments);
// Control for the polyedres creation to obtain conform mesh
CheckBoxPolyedrs = new QCheckBox(tr("CREATE_POLYEDRS_NEAR_BOUNDARY"), GroupArguments);
// layout
GroupArgumentsLayout->addWidget(SubGroup1);
GroupArgumentsLayout->addWidget(SubGroup2);
GroupArgumentsLayout->addWidget(CheckBoxMerge);
GroupArgumentsLayout->addWidget(CheckBoxPolygons);
GroupArgumentsLayout->addWidget(CheckBoxPolyedrs);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_SewingDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_SewingDlgLayout->addWidget(GroupArguments);
SMESHGUI_SewingDlgLayout->addWidget(GroupButtons);
/* Initialisations */
RadioButton1->setChecked(true);
LineEdit2->setValidator(new SMESHGUI_IdValidator(this, 1));
LineEdit3->setValidator(new SMESHGUI_IdValidator(this, 1));
LineEdit5->setValidator(new SMESHGUI_IdValidator(this, 1));
LineEdit6->setValidator(new SMESHGUI_IdValidator(this, 1));
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myHelpFileName = "sewing_meshes_page.html";
Init();
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton3, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton4, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton5, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton6, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
connect(LineEdit1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit2, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit3, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit4, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit5, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit6, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
ConstructorsClicked(0);
}
//=================================================================================
// function : ~SMESHGUI_SewingDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_SewingDlg::~SMESHGUI_SewingDlg()
{
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::Init()
{
myBusy = false;
myEditCurrentArgument = LineEdit1;
LineEdit1->setFocus();
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
CheckBoxMerge->setChecked(false);
CheckBoxPolygons->setChecked(false);
CheckBoxPolyedrs->setChecked(false);
SelectionIntoArgument();
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_SewingDlg::ConstructorsClicked (int constructorId)
{
disconnect(mySelectionMgr, 0, this, 0);
SALOME_ListIO io;
mySelectionMgr->selectedObjects( io );
mySelectionMgr->clearSelected();
LineEdit1->setText("");
LineEdit2->setText("");
LineEdit3->setText("");
LineEdit4->setText("");
LineEdit5->setText("");
LineEdit6->setText("");
myOk1 = myOk2 = myOk3 = myOk4 = myOk5 = myOk6 = false;
myEditCurrentArgument = LineEdit1;
myEditCurrentArgument->setFocus();
if (!TextLabel5->isEnabled()) {
TextLabel5->setEnabled(true);
SelectButton5->setEnabled(true);
LineEdit5->setEnabled(true);
} else if (!TextLabel6->isEnabled()) {
TextLabel6->setEnabled(true);
SelectButton6->setEnabled(true);
LineEdit6->setEnabled(true);
}
if (constructorId == 1 || constructorId == 3) {
if (CheckBoxPolygons->isVisible())
CheckBoxPolygons->hide();
if (CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->hide();
}
switch (constructorId) {
case 0:
{
GroupArguments->setTitle(tr("SEW_FREE_BORDERS"));
SubGroup1->setTitle(tr("BORDER_1"));
SubGroup2->setTitle(tr("BORDER_2"));
if (!CheckBoxPolygons->isVisible())
CheckBoxPolygons->show();
if (!CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->show();
break;
}
case 1:
{
GroupArguments->setTitle(tr("SEW_CONFORM_FREE_BORDERS"));
SubGroup1->setTitle(tr("BORDER_1"));
SubGroup2->setTitle(tr("BORDER_2"));
TextLabel6->setEnabled(false);
SelectButton6->setEnabled(false);
LineEdit6->setEnabled(false);
myOk6 = true;
break;
}
case 2:
{
GroupArguments->setTitle(tr("SEW_BORDER_TO_SIDE"));
SubGroup1->setTitle(tr("BORDER"));
SubGroup2->setTitle(tr("SIDE"));
TextLabel5->setEnabled(false);
SelectButton5->setEnabled(false);
LineEdit5->setEnabled(false);
if (!CheckBoxPolygons->isVisible())
CheckBoxPolygons->show();
if (!CheckBoxPolyedrs->isVisible())
CheckBoxPolyedrs->show();
myOk5 = true;
break;
}
case 3:
{
GroupArguments->setTitle(tr("SEW_SIDE_ELEMENTS"));
SubGroup1->setTitle(tr("SIDE_1"));
SubGroup2->setTitle(tr("SIDE_2"));
TextLabel1->setText(tr("SMESH_ID_ELEMENTS"));
TextLabel2->setText(tr("NODE1_TO_MERGE"));
TextLabel3->setText(tr("NODE2_TO_MERGE"));
TextLabel4->setText(tr("SMESH_ID_ELEMENTS"));
TextLabel5->setText(tr("NODE1_TO_MERGE"));
TextLabel6->setText(tr("NODE2_TO_MERGE"));
LineEdit1->setValidator(new SMESHGUI_IdValidator(this));
LineEdit4->setValidator(new SMESHGUI_IdValidator(this));
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
break;
}
}
if (constructorId != 3) {
TextLabel1->setText(tr("FIRST_NODE_ID"));
TextLabel2->setText(tr("SECOND_NODE_ID"));
TextLabel3->setText(tr("LAST_NODE_ID"));
TextLabel4->setText(tr("FIRST_NODE_ID"));
TextLabel5->setText(tr("SECOND_NODE_ID"));
TextLabel6->setText(tr("LAST_NODE_ID"));
LineEdit1->setValidator(new SMESHGUI_IdValidator(this, 1));
LineEdit4->setValidator(new SMESHGUI_IdValidator(this, 1));
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
}
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
mySelectionMgr->setSelectedObjects( io );
QApplication::instance()->processEvents();
updateGeometry();
resize(100,100);
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_SewingDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return false;
bool aResult = false;
if (IsValid()) {
bool toMerge = CheckBoxMerge->isChecked();
bool toCreatePolygons = CheckBoxPolygons->isChecked();
bool toCreatePolyedrs = CheckBoxPolyedrs->isChecked();
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
int aConstructorId = GetConstructorId();
SMESH::SMESH_MeshEditor::Sew_Error anError;
if (aConstructorId == 0)
anError = aMeshEditor->SewFreeBorders(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit5->text().toLong(),
LineEdit6->text().toLong(),
toCreatePolygons,
toCreatePolyedrs);
else if (aConstructorId == 1)
anError = aMeshEditor->SewConformFreeBorders(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit5->text().toLong());
else if (aConstructorId == 2)
anError = aMeshEditor->SewBorderToSide(LineEdit1->text().toLong(),
LineEdit2->text().toLong(),
LineEdit3->text().toLong(),
LineEdit4->text().toLong(),
LineEdit6->text().toLong(),
toCreatePolygons,
toCreatePolyedrs);
else if (aConstructorId == 3) {
QStringList aListElementsId1 = LineEdit1->text().split(" ", QString::SkipEmptyParts);
QStringList aListElementsId2 = LineEdit4->text().split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId1 = new SMESH::long_array;
SMESH::long_array_var anElementsId2 = new SMESH::long_array;
anElementsId1->length(aListElementsId1.count());
anElementsId2->length(aListElementsId2.count());
for (int i = 0; i < aListElementsId1.count(); i++)
anElementsId1[i] = aListElementsId1[i].toInt();
for (int i = 0; i < aListElementsId2.count(); i++)
anElementsId2[i] = aListElementsId2[i].toInt();
anError = aMeshEditor->SewSideElements(anElementsId1.inout(),
anElementsId2.inout(),
LineEdit2->text().toLong(),
LineEdit5->text().toLong(),
LineEdit3->text().toLong(),
LineEdit6->text().toLong());
}
aResult = (anError == SMESH::SMESH_MeshEditor::SEW_OK);
if (toMerge && aResult)
aMeshEditor->MergeEqualElements();
if (!aResult) {
QString msg = tr(QString("ERROR_%1").arg(anError).toLatin1().data());
SUIT_MessageBox::warning(this, tr("SMESH_WRN_WARNING"), msg);
}
} catch (...) {
}
if (aResult) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList, false);
SMESH::UpdateView();
Init();
ConstructorsClicked(GetConstructorId());
SMESHGUI::Modified();
}
}
return aResult;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ClickOnOk()
{
if (ClickOnApply())
reject();
}
//=================================================================================
// function : reject()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::reject()
{
//mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
QDialog::reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=======================================================================
//function : onTextChange
//purpose :
//=======================================================================
void SMESHGUI_SewingDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
myBusy = true;
if (send)
myEditCurrentArgument = send;
if (send == LineEdit1)
myOk1 = false;
else if (send == LineEdit2)
myOk2 = false;
else if (send == LineEdit3)
myOk3 = false;
else if (send == LineEdit4)
myOk4 = false;
else if (send == LineEdit5)
myOk5 = false;
else if (send == LineEdit6)
myOk6 = false;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// hilight entered elements/nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
else
send->clear();
if (aMesh) {
TColStd_MapOfInteger newIndices;
if (GetConstructorId() != 3 || (send != LineEdit1 && send != LineEdit4)) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
const SMDS_MeshNode * n = aMesh->FindNode(theNewText.toInt());
if (n) {
newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
if (send == LineEdit1)
myOk1 = true;
else if (send == LineEdit2)
myOk2 = true;
else if (send == LineEdit3)
myOk3 = true;
else if (send == LineEdit4)
myOk4 = true;
else if (send == LineEdit5)
myOk5 = true;
else if (send == LineEdit6)
myOk6 = true;
}
} else {
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
bool isEvenOneExists = false;
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
if (e)
newIndices.Add(e->GetID());
if (!isEvenOneExists)
isEvenOneExists = true;
}
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
if (isEvenOneExists) {
if (send == LineEdit1)
myOk1 = true;
else if(send == LineEdit4)
myOk4 = true;
} else {
send->clear();
}
}
}
if (IsValid()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_SewingDlg::SelectionIntoArgument (bool isSelectionChanged)
{
if (myBusy) return;
// clear
if (isSelectionChanged)
myActor = 0;
QString aString = "";
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
return;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO); //@ SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
myActor = SMESH::FindActorByEntry(aList.First()->getEntry());
if (myMesh->_is_nil() || !myActor)
return;
// get selected elements/nodes
int aNbUnits = 0;
if (GetConstructorId() != 3 ||
(myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4)) {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
if (aNbUnits < 1)
return;
}
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
// OK
if (myEditCurrentArgument == LineEdit1)
myOk1 = true;
else if (myEditCurrentArgument == LineEdit2)
myOk2 = true;
else if (myEditCurrentArgument == LineEdit3)
myOk3 = true;
else if (myEditCurrentArgument == LineEdit4)
myOk4 = true;
else if (myEditCurrentArgument == LineEdit5)
myOk5 = true;
else if (myEditCurrentArgument == LineEdit6)
myOk6 = true;
if (IsValid()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
if (send == SelectButton1) {
myEditCurrentArgument = LineEdit1;
myOk1 = false;
}
else if (send == SelectButton2) {
myEditCurrentArgument = LineEdit2;
myOk2 = false;
}
else if (send == SelectButton3) {
myEditCurrentArgument = LineEdit3;
myOk3 = false;
}
else if (send == SelectButton4) {
myEditCurrentArgument = LineEdit4;
myOk4 = false;
}
else if (send == SelectButton5) {
myEditCurrentArgument = LineEdit5;
myOk5 = false;
}
else if (send == SelectButton6) {
myEditCurrentArgument = LineEdit6;
myOk6 = false;
}
if (GetConstructorId() != 3 || (send != SelectButton1 && send != SelectButton4)) {
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
} else {
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument(false);
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::DeactivateActiveDialog()
{
if (ConstructorsBox->isEnabled()) {
ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::enterEvent (QEvent* e)
{
if (!ConstructorsBox->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_SewingDlg::GetConstructorId()
{
return GroupConstructors->checkedId();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
bool SMESHGUI_SewingDlg::IsValid()
{
return (myOk1 && myOk2 && myOk3 && myOk4 && myOk5 && myOk6);
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_SewingDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}