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1470 lines
50 KiB
C++
1470 lines
50 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : StdMeshers_QuadToTriaAdaptor.cxx
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// Module : SMESH
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// Created : Wen May 07 16:37:07 2008
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// Author : Sergey KUUL (skl)
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#include "StdMeshers_QuadToTriaAdaptor.hxx"
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#include "SMDS_IteratorOnIterators.hxx"
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#include "SMDS_SetIterator.hxx"
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#include "SMESHDS_GroupBase.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_subMesh.hxx"
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#include <IntAna_IntConicQuad.hxx>
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#include <IntAna_Quadric.hxx>
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#include <TColgp_Array1OfPnt.hxx>
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#include <TColgp_Array1OfVec.hxx>
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#include <TColgp_SequenceOfPnt.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Iterator.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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#include "utilities.h"
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#include <string>
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#include <numeric>
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#include <limits>
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using namespace std;
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enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD, PYRAM_APEX = 4, TRIA_APEX = 0 };
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// std-like iterator used to get coordinates of nodes of mesh element
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typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
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namespace
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{
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//================================================================================
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/*!
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* \brief Return true if two nodes of triangles are equal
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*/
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//================================================================================
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bool EqualTriangles(const SMDS_MeshElement* F1,const SMDS_MeshElement* F2)
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{
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return
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( F1->GetNode(1)==F2->GetNode(2) && F1->GetNode(2)==F2->GetNode(1) ) ||
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( F1->GetNode(1)==F2->GetNode(1) && F1->GetNode(2)==F2->GetNode(2) );
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}
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//================================================================================
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/*!
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* \brief Return true if two adjacent pyramids are too close one to another
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* so that a tetrahedron to built between them would have too poor quality
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*/
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//================================================================================
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bool TooCloseAdjacent( const SMDS_MeshElement* PrmI,
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const SMDS_MeshElement* PrmJ,
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const bool hasShape)
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{
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const SMDS_MeshNode* nApexI = PrmI->GetNode(4);
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const SMDS_MeshNode* nApexJ = PrmJ->GetNode(4);
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if ( nApexI == nApexJ ||
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nApexI->getshapeId() != nApexJ->getshapeId() )
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return false;
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// Find two common base nodes and their indices within PrmI and PrmJ
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const SMDS_MeshNode* baseNodes[2] = { 0,0 };
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int baseNodesIndI[2], baseNodesIndJ[2];
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for ( int i = 0; i < 4 ; ++i )
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{
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int j = PrmJ->GetNodeIndex( PrmI->GetNode(i));
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if ( j >= 0 )
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{
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int ind = baseNodes[0] ? 1:0;
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if ( baseNodes[ ind ])
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return false; // pyramids with a common base face
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baseNodes [ ind ] = PrmI->GetNode(i);
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baseNodesIndI[ ind ] = i;
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baseNodesIndJ[ ind ] = j;
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}
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}
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if ( !baseNodes[1] ) return false; // not adjacent
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// Get normals of triangles sharing baseNodes
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gp_XYZ apexI = SMESH_TNodeXYZ( nApexI );
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gp_XYZ apexJ = SMESH_TNodeXYZ( nApexJ );
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gp_XYZ base1 = SMESH_TNodeXYZ( baseNodes[0]);
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gp_XYZ base2 = SMESH_TNodeXYZ( baseNodes[1]);
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gp_Vec baseVec( base1, base2 );
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gp_Vec baI( base1, apexI );
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gp_Vec baJ( base1, apexJ );
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gp_Vec nI = baseVec.Crossed( baI );
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gp_Vec nJ = baseVec.Crossed( baJ );
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// Check angle between normals
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double angle = nI.Angle( nJ );
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bool tooClose = ( angle < 15. * M_PI / 180. );
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// Check if pyramids collide
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if ( !tooClose && ( baI * baJ > 0 ) && ( nI * nJ > 0 ))
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{
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// find out if nI points outside of PrmI or inside
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int dInd = baseNodesIndI[1] - baseNodesIndI[0];
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bool isOutI = ( abs(dInd)==1 ) ? dInd < 0 : dInd > 0;
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// find out sign of projection of baI to nJ
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double proj = baI * nJ;
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tooClose = ( isOutI ? proj > 0 : proj < 0 );
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}
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// Check if PrmI and PrmJ are in same domain
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if ( tooClose && !hasShape )
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{
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// check order of baseNodes within pyramids, it must be opposite
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int dInd;
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dInd = baseNodesIndI[1] - baseNodesIndI[0];
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bool isOutI = ( abs(dInd)==1 ) ? dInd < 0 : dInd > 0;
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dInd = baseNodesIndJ[1] - baseNodesIndJ[0];
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bool isOutJ = ( abs(dInd)==1 ) ? dInd < 0 : dInd > 0;
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if ( isOutJ == isOutI )
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return false; // other domain
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// direct both normals outside pyramid
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( isOutI ? nJ : nI ).Reverse();
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// check absence of a face separating domains between pyramids
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TIDSortedElemSet emptySet, avoidSet;
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int i1, i2;
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while ( const SMDS_MeshElement* f =
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SMESH_MeshAlgos::FindFaceInSet( baseNodes[0], baseNodes[1],
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emptySet, avoidSet, &i1, &i2 ))
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{
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avoidSet.insert( f );
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// face node other than baseNodes
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int otherNodeInd = 0;
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while ( otherNodeInd == i1 || otherNodeInd == i2 ) otherNodeInd++;
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const SMDS_MeshNode* otherFaceNode = f->GetNode( otherNodeInd );
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if ( otherFaceNode == nApexI || otherFaceNode == nApexJ )
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continue; // f is a temporary triangle
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// check if f is a base face of either of pyramids
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if ( f->NbCornerNodes() == 4 &&
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( PrmI->GetNodeIndex( otherFaceNode ) >= 0 ||
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PrmJ->GetNodeIndex( otherFaceNode ) >= 0 ))
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continue; // f is a base quadrangle
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// check projections of face direction (baOFN) to triangle normals (nI and nJ)
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gp_Vec baOFN( base2, SMESH_TNodeXYZ( otherFaceNode ));
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if ( nI * baOFN > 0 && nJ * baOFN > 0 &&
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baI* baOFN > 0 && baJ* baOFN > 0 ) // issue 0023212
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{
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tooClose = false; // f is between pyramids
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break;
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}
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}
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}
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return tooClose;
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}
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//================================================================================
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/*!
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* \brief Move medium nodes of merged quadratic pyramids
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*/
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//================================================================================
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void UpdateQuadraticPyramids(const set<const SMDS_MeshNode*>& commonApex,
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SMESHDS_Mesh* meshDS)
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{
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typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TStdElemIterator;
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TStdElemIterator itEnd;
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// shift of node index to get medium nodes between the 4 base nodes and the apex
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const int base2MediumShift = 9;
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set<const SMDS_MeshNode*>::const_iterator nIt = commonApex.begin();
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for ( ; nIt != commonApex.end(); ++nIt )
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{
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SMESH_TNodeXYZ apex( *nIt );
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vector< const SMDS_MeshElement* > pyrams // pyramids sharing the apex node
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( TStdElemIterator( apex._node->GetInverseElementIterator( SMDSAbs_Volume )), itEnd );
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// Select medium nodes to keep and medium nodes to remove
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typedef map < const SMDS_MeshNode*, const SMDS_MeshNode*, TIDCompare > TN2NMap;
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TN2NMap base2medium; // to keep
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vector< const SMDS_MeshNode* > nodesToRemove;
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for ( unsigned i = 0; i < pyrams.size(); ++i )
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for ( int baseIndex = 0; baseIndex < PYRAM_APEX; ++baseIndex )
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{
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SMESH_TNodeXYZ base = pyrams[i]->GetNode( baseIndex );
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const SMDS_MeshNode* medium = pyrams[i]->GetNode( baseIndex + base2MediumShift );
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TN2NMap::iterator b2m = base2medium.insert( make_pair( base._node, medium )).first;
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if ( b2m->second != medium )
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{
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nodesToRemove.push_back( medium );
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}
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else
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{
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// move the kept medium node
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gp_XYZ newXYZ = 0.5 * ( apex + base );
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meshDS->MoveNode( medium, newXYZ.X(), newXYZ.Y(), newXYZ.Z() );
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}
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}
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// Within pyramids, replace nodes to remove by nodes to keep
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for ( unsigned i = 0; i < pyrams.size(); ++i )
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{
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vector< const SMDS_MeshNode* > nodes( pyrams[i]->begin_nodes(),
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pyrams[i]->end_nodes() );
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for ( int baseIndex = 0; baseIndex < PYRAM_APEX; ++baseIndex )
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{
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const SMDS_MeshNode* base = pyrams[i]->GetNode( baseIndex );
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nodes[ baseIndex + base2MediumShift ] = base2medium[ base ];
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}
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meshDS->ChangeElementNodes( pyrams[i], &nodes[0], nodes.size());
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}
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// Remove the replaced nodes
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if ( !nodesToRemove.empty() )
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{
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SMESHDS_SubMesh * sm = meshDS->MeshElements( nodesToRemove[0]->getshapeId() );
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for ( unsigned i = 0; i < nodesToRemove.size(); ++i )
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meshDS->RemoveFreeNode( nodesToRemove[i], sm, /*fromGroups=*/false);
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}
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}
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}
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//================================================================================
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/*!
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* \brief Store an error about overlapping faces
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*/
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//================================================================================
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bool overlapError( SMESH_Mesh& mesh,
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const SMDS_MeshElement* face1,
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const SMDS_MeshElement* face2,
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const TopoDS_Shape& shape = TopoDS_Shape())
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{
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if ( !face1 || !face2 ) return false;
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SMESH_Comment msg;
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msg << "face " << face1->GetID() << " overlaps face " << face2->GetID();
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SMESH_subMesh * sm = 0;
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if ( shape.IsNull() )
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{
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sm = mesh.GetSubMesh( mesh.GetShapeToMesh() );
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}
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else if ( shape.ShapeType() >= TopAbs_SOLID )
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{
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sm = mesh.GetSubMesh( shape );
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}
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else
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{
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TopoDS_Iterator it ( shape );
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if ( it.More() )
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sm = mesh.GetSubMesh( it.Value() );
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}
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if ( sm )
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{
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SMESH_ComputeErrorPtr& err = sm->GetComputeError();
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if ( !err || err->IsOK() )
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{
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SMESH_BadInputElements* badElems =
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new SMESH_BadInputElements( mesh.GetMeshDS(),COMPERR_BAD_INPUT_MESH, msg, sm->GetAlgo() );
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badElems->add( face1 );
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badElems->add( face2 );
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err.reset( badElems );
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}
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}
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return false; // == "algo fails"
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}
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}
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//================================================================================
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/*!
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* \brief Merge the two pyramids (i.e. fuse their apex) and others already merged with them
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*/
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//================================================================================
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void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* PrmI,
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const SMDS_MeshElement* PrmJ,
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set<const SMDS_MeshNode*> & nodesToMove)
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{
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// cout << endl << "Merge " << PrmI->GetID() << " " << PrmJ->GetID() << " "
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// << PrmI->GetNode(4) << PrmJ->GetNode(4) << endl;
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const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
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//int nbJ = Nrem->NbInverseElements( SMDSAbs_Volume );
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SMESH_TNodeXYZ Pj( Nrem );
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// an apex node to make common to all merged pyramids
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SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
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if ( CommonNode == Nrem ) return; // already merged
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//int nbI = CommonNode->NbInverseElements( SMDSAbs_Volume );
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SMESH_TNodeXYZ Pi( CommonNode );
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gp_XYZ Pnew = /*( nbI*Pi + nbJ*Pj ) / (nbI+nbJ);*/ 0.5 * ( Pi + Pj );
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CommonNode->setXYZ( Pnew.X(), Pnew.Y(), Pnew.Z() );
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nodesToMove.insert( CommonNode );
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nodesToMove.erase ( Nrem );
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typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TStdElemIterator;
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TStdElemIterator itEnd;
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// find and remove coincided faces of merged pyramids
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vector< const SMDS_MeshElement* > inverseElems
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// copy inverse elements to avoid iteration on changing container
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( TStdElemIterator( CommonNode->GetInverseElementIterator(SMDSAbs_Face)), itEnd);
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for ( size_t i = 0; i < inverseElems.size(); ++i )
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{
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const SMDS_MeshElement* FI = inverseElems[i];
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const SMDS_MeshElement* FJEqual = 0;
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SMDS_ElemIteratorPtr triItJ = Nrem->GetInverseElementIterator(SMDSAbs_Face);
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while ( !FJEqual && triItJ->more() )
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{
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const SMDS_MeshElement* FJ = triItJ->next();
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if ( EqualTriangles( FJ, FI ))
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FJEqual = FJ;
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}
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if ( FJEqual )
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{
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removeTmpElement( FI );
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removeTmpElement( FJEqual );
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myRemovedTrias.insert( FI );
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myRemovedTrias.insert( FJEqual );
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}
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}
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// set the common apex node to pyramids and triangles merged with J
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vector< const SMDS_MeshNode* > nodes;
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inverseElems.assign( TStdElemIterator( Nrem->GetInverseElementIterator()), itEnd );
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for ( size_t i = 0; i < inverseElems.size(); ++i )
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{
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const SMDS_MeshElement* elem = inverseElems[i];
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nodes.assign( elem->begin_nodes(), elem->end_nodes() );
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nodes[ elem->GetType() == SMDSAbs_Volume ? PYRAM_APEX : TRIA_APEX ] = CommonNode;
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GetMeshDS()->ChangeElementNodes( elem, &nodes[0], nodes.size());
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}
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ASSERT( Nrem->NbInverseElements() == 0 );
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GetMeshDS()->RemoveFreeNode( Nrem,
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GetMeshDS()->MeshElements( Nrem->getshapeId()),
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/*fromGroups=*/false);
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}
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//================================================================================
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/*!
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* \brief Merges adjacent pyramids
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*/
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//================================================================================
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void StdMeshers_QuadToTriaAdaptor::MergeAdjacent(const SMDS_MeshElement* PrmI,
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set<const SMDS_MeshNode*>& nodesToMove,
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const bool isRecursion)
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{
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TIDSortedElemSet adjacentPyrams;
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bool mergedPyrams = false;
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for ( int k=0; k<4; k++ ) // loop on 4 base nodes of PrmI
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{
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const SMDS_MeshNode* n = PrmI->GetNode(k);
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SMDS_ElemIteratorPtr vIt = n->GetInverseElementIterator( SMDSAbs_Volume );
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while ( vIt->more() )
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{
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const SMDS_MeshElement* PrmJ = vIt->next();
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if ( PrmJ == PrmI || PrmJ->NbCornerNodes() != 5 || !adjacentPyrams.insert( PrmJ ).second )
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continue;
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if ( TooCloseAdjacent( PrmI, PrmJ, GetMesh()->HasShapeToMesh() ))
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{
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MergePiramids( PrmI, PrmJ, nodesToMove );
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mergedPyrams = true;
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// container of inverse elements can change
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// vIt = n->GetInverseElementIterator( SMDSAbs_Volume ); -- iterator re-implemented
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}
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}
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}
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if ( mergedPyrams && !isRecursion )
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{
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TIDSortedElemSet::iterator prm;
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for (prm = adjacentPyrams.begin(); prm != adjacentPyrams.end(); ++prm)
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MergeAdjacent( *prm, nodesToMove, true );
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}
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor():
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myElemSearcher(0)
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{
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}
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//================================================================================
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/*!
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* \brief Destructor
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*/
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//================================================================================
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StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
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{
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// temporary faces are deleted by ~SMESH_ProxyMesh()
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if ( myElemSearcher ) delete myElemSearcher;
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myElemSearcher=0;
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}
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//=======================================================================
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//function : FindBestPoint
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//purpose : Return a point P laying on the line (PC,V) so that triangle
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// (P, P1, P2) to be equilateral as much as possible
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// V - normal to (P1,P2,PC)
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//=======================================================================
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static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
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const gp_Pnt& PC, const gp_Vec& V)
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{
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gp_Pnt Pbest = PC;
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const double a2 = P1.SquareDistance(P2);
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const double b2 = P1.SquareDistance(PC);
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const double c2 = P2.SquareDistance(PC);
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if ( a2 < ( b2 + Sqrt( 4 * b2 * c2 ) + c2 ) / 4 ) // ( a < (b+c)/2 )
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return Pbest;
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else {
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// find shift along V in order a to became equal to (b+c)/2
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const double Vsize = V.Magnitude();
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if ( fabs( Vsize ) > std::numeric_limits<double>::min() )
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{
|
|
const double shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
|
|
Pbest.ChangeCoord() += shift * V.XYZ() / Vsize;
|
|
}
|
|
}
|
|
return Pbest;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : HasIntersection3
|
|
//purpose : Find intersection point between a triangle (P1,P2,P3)
|
|
// and a segment [PC,P]
|
|
//=======================================================================
|
|
|
|
static bool HasIntersection3(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
|
|
const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3)
|
|
{
|
|
const double EPSILON = 1e-6;
|
|
double segLen = P.Distance( PC );
|
|
|
|
gp_XYZ orig = PC.XYZ();
|
|
gp_XYZ dir = ( P.XYZ() - PC.XYZ() ) / segLen;
|
|
gp_XYZ vert0 = P1.XYZ();
|
|
gp_XYZ vert1 = P2.XYZ();
|
|
gp_XYZ vert2 = P3.XYZ();
|
|
|
|
gp_XYZ edge1 = vert1 - vert0;
|
|
gp_XYZ edge2 = vert2 - vert0;
|
|
|
|
/* begin calculating determinant - also used to calculate U parameter */
|
|
gp_XYZ pvec = dir ^ edge2;
|
|
|
|
/* if determinant is near zero, ray lies in plane of triangle */
|
|
double det = edge1 * pvec;
|
|
|
|
const double ANGL_EPSILON = 1e-12;
|
|
if ( det > -ANGL_EPSILON && det < ANGL_EPSILON )
|
|
return false;
|
|
|
|
/* calculate distance from vert0 to ray origin */
|
|
gp_XYZ tvec = orig - vert0;
|
|
|
|
/* calculate U parameter and test bounds */
|
|
double u = ( tvec * pvec ) / det;
|
|
//if (u < 0.0 || u > 1.0)
|
|
if (u < -EPSILON || u > 1.0 + EPSILON)
|
|
return false;
|
|
|
|
/* prepare to test V parameter */
|
|
gp_XYZ qvec = tvec ^ edge1;
|
|
|
|
/* calculate V parameter and test bounds */
|
|
double v = (dir * qvec) / det;
|
|
//if ( v < 0.0 || u + v > 1.0 )
|
|
if ( v < -EPSILON || u + v > 1.0 + EPSILON)
|
|
return false;
|
|
|
|
/* calculate t, ray intersects triangle */
|
|
double t = (edge2 * qvec) / det;
|
|
|
|
Pint = orig + dir * t;
|
|
|
|
return ( t > 0. && t < segLen );
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : HasIntersection
|
|
//purpose : Auxilare for CheckIntersection()
|
|
//=======================================================================
|
|
|
|
static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
|
|
TColgp_SequenceOfPnt& aContour)
|
|
{
|
|
if ( aContour.Length() == 3 ) {
|
|
return HasIntersection3( P, PC, Pint, aContour(1), aContour(2), aContour(3) );
|
|
}
|
|
else {
|
|
bool check = false;
|
|
if( (aContour(1).SquareDistance(aContour(2)) > 1.e-12) &&
|
|
(aContour(1).SquareDistance(aContour(3)) > 1.e-12) &&
|
|
(aContour(2).SquareDistance(aContour(3)) > 1.e-12) ) {
|
|
check = HasIntersection3( P, PC, Pint, aContour(1), aContour(2), aContour(3) );
|
|
}
|
|
if(check) return true;
|
|
if( (aContour(1).SquareDistance(aContour(4)) > 1.e-12) &&
|
|
(aContour(1).SquareDistance(aContour(3)) > 1.e-12) &&
|
|
(aContour(4).SquareDistance(aContour(3)) > 1.e-12) ) {
|
|
check = HasIntersection3( P, PC, Pint, aContour(1), aContour(3), aContour(4) );
|
|
}
|
|
if(check) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return allowed height of a pyramid
|
|
* \param Papex - optimal pyramid apex
|
|
* \param PC - gravity center of a quadrangle
|
|
* \param PN - four nodes of the quadrangle
|
|
* \param aMesh - mesh
|
|
* \param NotCheckedFace - the quadrangle face
|
|
* \param Shape - the shape being meshed
|
|
* \retval false if mesh invalidity detected
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt& Papex,
|
|
const gp_Pnt& PC,
|
|
const TColgp_Array1OfPnt& PN,
|
|
const vector<const SMDS_MeshNode*>& FNodes,
|
|
SMESH_Mesh& aMesh,
|
|
const SMDS_MeshElement* NotCheckedFace,
|
|
const bool UseApexRay,
|
|
const TopoDS_Shape& Shape)
|
|
{
|
|
if ( !myElemSearcher )
|
|
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *aMesh.GetMeshDS() );
|
|
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
|
|
|
|
// Find intersection of faces with (P,PC) segment elongated 3 times
|
|
|
|
double height = Papex.Distance( PC );
|
|
gp_Ax1 line( PC, gp_Vec( PC, Papex ));
|
|
gp_Pnt Pint, Ptest;
|
|
vector< const SMDS_MeshElement* > suspectFaces;
|
|
TColgp_SequenceOfPnt aContour;
|
|
|
|
if ( UseApexRay )
|
|
{
|
|
double idealHeight = height;
|
|
const SMDS_MeshElement* intFace = 0;
|
|
|
|
// find intersection closest to PC
|
|
Ptest = PC.XYZ() + line.Direction().XYZ() * height * 3;
|
|
|
|
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectFaces );
|
|
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF )
|
|
{
|
|
const SMDS_MeshElement* face = suspectFaces[iF];
|
|
if ( face == NotCheckedFace ) continue;
|
|
|
|
aContour.Clear();
|
|
for ( int i = 0, nb = face->NbCornerNodes(); i < nb; ++i )
|
|
aContour.Append( SMESH_TNodeXYZ( face->GetNode(i) ));
|
|
|
|
if ( HasIntersection( Ptest, PC, Pint, aContour ))
|
|
{
|
|
double dInt = PC.Distance( Pint ) / 3.;
|
|
if ( dInt < height )
|
|
{
|
|
height = dInt;
|
|
intFace = face;
|
|
}
|
|
}
|
|
}
|
|
if ( height < 1e-2 * idealHeight && intFace )
|
|
return overlapError( aMesh, NotCheckedFace, intFace, Shape );
|
|
}
|
|
|
|
// Find faces intersecting triangular facets of the pyramid (issue 23212)
|
|
|
|
gp_XYZ center = PC.XYZ() + line.Direction().XYZ() * height * 0.5;
|
|
double diameter = Max( PN(1).Distance(PN(3)), PN(2).Distance(PN(4)));
|
|
suspectFaces.clear();
|
|
searcher->GetElementsInSphere( center, diameter * 0.6, SMDSAbs_Face, suspectFaces);
|
|
|
|
const double upShift = 1.5;
|
|
Ptest = PC.XYZ() + line.Direction().XYZ() * height * upShift; // tmp apex
|
|
|
|
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF )
|
|
{
|
|
const SMDS_MeshElement* face = suspectFaces[iF];
|
|
if ( face == NotCheckedFace ) continue;
|
|
if ( face->GetNodeIndex( FNodes[0] ) >= 0 ||
|
|
face->GetNodeIndex( FNodes[1] ) >= 0 ||
|
|
face->GetNodeIndex( FNodes[2] ) >= 0 ||
|
|
face->GetNodeIndex( FNodes[3] ) >= 0 )
|
|
continue; // neighbor face of the quadrangle
|
|
|
|
// limit height using points of intersection of face links with pyramid facets
|
|
int nbN = face->NbCornerNodes();
|
|
gp_Pnt P1 = SMESH_TNodeXYZ( face->GetNode( nbN-1 )); // 1st link end
|
|
for ( int i = 0; i < nbN; ++i )
|
|
{
|
|
gp_Pnt P2 = SMESH_TNodeXYZ( face->GetNode(i) ); // 2nd link end
|
|
|
|
for ( int iN = 1; iN <= 4; ++iN ) // loop on pyramid facets
|
|
{
|
|
if ( HasIntersection3( P1, P2, Pint, PN(iN), PN(iN+1), Ptest ))
|
|
{
|
|
height = Min( height, gp_Vec( PC, Pint ) * line.Direction() );
|
|
//Ptest = PC.XYZ() + line.Direction().XYZ() * height * upShift; // new tmp apex
|
|
}
|
|
}
|
|
P1 = P2;
|
|
}
|
|
}
|
|
|
|
Papex = PC.XYZ() + line.Direction().XYZ() * height;
|
|
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Retrieve data of the given face
|
|
* \param PN - coordinates of face nodes
|
|
* \param VN - cross products of vectors (PC-PN(i)) ^ (PC-PN(i+1))
|
|
* \param FNodes - face nodes
|
|
* \param PC - gravity center of nodes
|
|
* \param VNorm - face normal (sum of VN)
|
|
* \param volumes - two volumes sharing the given face, the first is in VNorm direction
|
|
* \retval int - 0 if given face is not quad,
|
|
* 1 if given face is quad,
|
|
* 2 if given face is degenerate quad (two nodes are coincided)
|
|
*/
|
|
//================================================================================
|
|
|
|
int StdMeshers_QuadToTriaAdaptor::Preparation(const SMDS_MeshElement* face,
|
|
TColgp_Array1OfPnt& PN,
|
|
TColgp_Array1OfVec& VN,
|
|
vector<const SMDS_MeshNode*>& FNodes,
|
|
gp_Pnt& PC,
|
|
gp_Vec& VNorm,
|
|
const SMDS_MeshElement** volumes)
|
|
{
|
|
if( face->NbCornerNodes() != 4 )
|
|
{
|
|
return NOT_QUAD;
|
|
}
|
|
|
|
int i = 0;
|
|
gp_XYZ xyzC(0., 0., 0.);
|
|
for ( i = 0; i < 4; ++i )
|
|
{
|
|
gp_XYZ p = SMESH_TNodeXYZ( FNodes[i] = face->GetNode(i) );
|
|
PN.SetValue( i+1, p );
|
|
xyzC += p;
|
|
}
|
|
PC = xyzC/4;
|
|
|
|
int nbp = 4;
|
|
|
|
int j = 0;
|
|
for ( i = 1; i < 4; i++ )
|
|
{
|
|
j = i+1;
|
|
for(; j<=4; j++) {
|
|
if( PN(i).Distance(PN(j)) < 1.e-6 )
|
|
break;
|
|
}
|
|
if(j<=4) break;
|
|
}
|
|
|
|
bool hasdeg = false;
|
|
if ( i < 4 )
|
|
{
|
|
hasdeg = true;
|
|
gp_Pnt Pdeg = PN(i);
|
|
|
|
list< const SMDS_MeshNode* >::iterator itdg = myDegNodes.begin();
|
|
const SMDS_MeshNode* DegNode = 0;
|
|
for(; itdg!=myDegNodes.end(); itdg++) {
|
|
const SMDS_MeshNode* N = (*itdg);
|
|
gp_Pnt Ptmp(N->X(),N->Y(),N->Z());
|
|
if(Pdeg.Distance(Ptmp)<1.e-6) {
|
|
DegNode = N;
|
|
break;
|
|
}
|
|
}
|
|
if(!DegNode) {
|
|
DegNode = FNodes[i-1];
|
|
myDegNodes.push_back(DegNode);
|
|
}
|
|
else {
|
|
FNodes[i-1] = DegNode;
|
|
}
|
|
for(i=j; i<4; i++) {
|
|
PN.SetValue(i,PN.Value(i+1));
|
|
FNodes[i-1] = FNodes[i];
|
|
}
|
|
nbp = 3;
|
|
}
|
|
|
|
PN.SetValue(nbp+1,PN(1));
|
|
FNodes[nbp] = FNodes[0];
|
|
|
|
// find normal direction
|
|
gp_Vec V1(PC,PN(nbp));
|
|
gp_Vec V2(PC,PN(1));
|
|
VNorm = V1.Crossed(V2);
|
|
VN.SetValue(nbp,VNorm);
|
|
for(i=1; i<nbp; i++) {
|
|
V1 = gp_Vec(PC,PN(i));
|
|
V2 = gp_Vec(PC,PN(i+1));
|
|
gp_Vec Vtmp = V1.Crossed(V2);
|
|
VN.SetValue(i,Vtmp);
|
|
VNorm += Vtmp;
|
|
}
|
|
|
|
// find volumes sharing the face
|
|
if ( volumes )
|
|
{
|
|
volumes[0] = volumes[1] = 0;
|
|
SMDS_ElemIteratorPtr vIt = FNodes[0]->GetInverseElementIterator( SMDSAbs_Volume );
|
|
while ( vIt->more() )
|
|
{
|
|
const SMDS_MeshElement* vol = vIt->next();
|
|
bool volSharesAllNodes = true;
|
|
for ( int i = 1; i < face->NbNodes() && volSharesAllNodes; ++i )
|
|
volSharesAllNodes = ( vol->GetNodeIndex( FNodes[i] ) >= 0 );
|
|
if ( volSharesAllNodes )
|
|
volumes[ volumes[0] ? 1 : 0 ] = vol;
|
|
// we could additionally check that vol has all FNodes in its one face using SMDS_VolumeTool
|
|
}
|
|
// define volume position relating to the face normal
|
|
if ( volumes[0] )
|
|
{
|
|
// get volume gc
|
|
SMDS_ElemIteratorPtr nodeIt = volumes[0]->nodesIterator();
|
|
gp_XYZ volGC(0,0,0);
|
|
volGC = accumulate( TXyzIterator(nodeIt), TXyzIterator(), volGC ) / volumes[0]->NbNodes();
|
|
|
|
if ( VNorm * gp_Vec( PC, volGC ) < 0 )
|
|
swap( volumes[0], volumes[1] );
|
|
}
|
|
}
|
|
|
|
return hasdeg ? DEGEN_QUAD : QUAD;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Compute
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
SMESH_ProxyMesh* aProxyMesh)
|
|
{
|
|
SMESH_ProxyMesh::setMesh( aMesh );
|
|
|
|
if ( aShape.ShapeType() != TopAbs_SOLID &&
|
|
aShape.ShapeType() != TopAbs_SHELL )
|
|
return false;
|
|
|
|
myShape = aShape;
|
|
|
|
vector<const SMDS_MeshElement*> myPyramids;
|
|
|
|
const SMESHDS_SubMesh * aSubMeshDSFace;
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
SMESH_MesherHelper helper(aMesh);
|
|
helper.IsQuadraticSubMesh(aShape);
|
|
helper.SetElementsOnShape( true );
|
|
|
|
if ( myElemSearcher ) delete myElemSearcher;
|
|
vector< SMDS_ElemIteratorPtr > itVec;
|
|
if ( aProxyMesh )
|
|
{
|
|
itVec.push_back( aProxyMesh->GetFaces( aShape ));
|
|
}
|
|
else
|
|
{
|
|
for ( TopExp_Explorer exp(aShape,TopAbs_FACE); exp.More(); exp.Next() )
|
|
if (( aSubMeshDSFace = meshDS->MeshElements( exp.Current() )))
|
|
itVec.push_back( aSubMeshDSFace->GetElements() );
|
|
}
|
|
typedef
|
|
SMDS_IteratorOnIterators< const SMDS_MeshElement*, vector< SMDS_ElemIteratorPtr > > TIter;
|
|
SMDS_ElemIteratorPtr faceIt( new TIter( itVec ));
|
|
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS, faceIt );
|
|
|
|
TColgp_Array1OfPnt PN(1,5);
|
|
TColgp_Array1OfVec VN(1,4);
|
|
vector<const SMDS_MeshNode*> FNodes(5);
|
|
gp_Pnt PC;
|
|
gp_Vec VNorm;
|
|
|
|
for ( TopExp_Explorer exp(aShape,TopAbs_FACE); exp.More(); exp.Next() )
|
|
{
|
|
const TopoDS_Shape& aShapeFace = exp.Current();
|
|
if ( aProxyMesh )
|
|
aSubMeshDSFace = aProxyMesh->GetSubMesh( aShapeFace );
|
|
else
|
|
aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
|
|
|
|
vector<const SMDS_MeshElement*> trias, quads;
|
|
bool hasNewTrias = false;
|
|
|
|
if ( aSubMeshDSFace )
|
|
{
|
|
bool isRev = false;
|
|
if ( helper.NbAncestors( aShapeFace, aMesh, aShape.ShapeType() ) > 1 )
|
|
isRev = helper.IsReversedSubMesh( TopoDS::Face(aShapeFace) );
|
|
|
|
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
|
|
while ( iteratorElem->more() ) // loop on elements on a geometrical face
|
|
{
|
|
const SMDS_MeshElement* face = iteratorElem->next();
|
|
// preparation step to get face info
|
|
int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
|
|
switch ( stat )
|
|
{
|
|
case NOT_QUAD:
|
|
|
|
trias.push_back( face );
|
|
break;
|
|
|
|
case DEGEN_QUAD:
|
|
{
|
|
// degenerate face
|
|
// add triangles to result map
|
|
SMDS_MeshFace* NewFace;
|
|
if(!isRev)
|
|
NewFace = meshDS->AddFace( FNodes[0], FNodes[1], FNodes[2] );
|
|
else
|
|
NewFace = meshDS->AddFace( FNodes[0], FNodes[2], FNodes[1] );
|
|
storeTmpElement( NewFace );
|
|
trias.push_back ( NewFace );
|
|
quads.push_back( face );
|
|
hasNewTrias = true;
|
|
break;
|
|
}
|
|
|
|
case QUAD:
|
|
{
|
|
if(!isRev) VNorm.Reverse();
|
|
double xc = 0., yc = 0., zc = 0.;
|
|
int i = 1;
|
|
for(; i<=4; i++) {
|
|
gp_Pnt Pbest;
|
|
if(!isRev)
|
|
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed());
|
|
else
|
|
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
|
|
xc += Pbest.X();
|
|
yc += Pbest.Y();
|
|
zc += Pbest.Z();
|
|
}
|
|
gp_Pnt PCbest(xc/4., yc/4., zc/4.);
|
|
|
|
// check PCbest
|
|
double height = PCbest.Distance(PC);
|
|
if ( height < 1.e-6 ) {
|
|
// create new PCbest using a bit shift along VNorm
|
|
PCbest = PC.XYZ() + VNorm.XYZ() * 0.001;
|
|
}
|
|
else {
|
|
// check possible intersection with other faces
|
|
if ( !LimitHeight( PCbest, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/true, aShape ))
|
|
return false;
|
|
}
|
|
// create node for PCbest
|
|
SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
|
|
|
|
// add triangles to result map
|
|
for(i=0; i<4; i++)
|
|
{
|
|
trias.push_back ( meshDS->AddFace( NewNode, FNodes[i], FNodes[i+1] ));
|
|
storeTmpElement( trias.back() );
|
|
}
|
|
// create a pyramid
|
|
if ( isRev ) swap( FNodes[1], FNodes[3]);
|
|
SMDS_MeshVolume* aPyram =
|
|
helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
|
|
myPyramids.push_back(aPyram);
|
|
|
|
quads.push_back( face );
|
|
hasNewTrias = true;
|
|
break;
|
|
|
|
} // case QUAD:
|
|
|
|
} // switch ( stat )
|
|
} // end loop on elements on a face submesh
|
|
|
|
bool sourceSubMeshIsProxy = false;
|
|
if ( aProxyMesh )
|
|
{
|
|
// move proxy sub-mesh from other proxy mesh to this
|
|
sourceSubMeshIsProxy = takeProxySubMesh( aShapeFace, aProxyMesh );
|
|
// move also tmp elements added in mesh
|
|
takeTmpElemsInMesh( aProxyMesh );
|
|
}
|
|
if ( hasNewTrias )
|
|
{
|
|
SMESH_ProxyMesh::SubMesh* prxSubMesh = getProxySubMesh( aShapeFace );
|
|
prxSubMesh->ChangeElements( trias.begin(), trias.end() );
|
|
|
|
// delete tmp quadrangles removed from aProxyMesh
|
|
if ( sourceSubMeshIsProxy )
|
|
{
|
|
for ( unsigned i = 0; i < quads.size(); ++i )
|
|
removeTmpElement( quads[i] );
|
|
|
|
delete myElemSearcher;
|
|
myElemSearcher =
|
|
SMESH_MeshAlgos::GetElementSearcher( *meshDS, aProxyMesh->GetFaces(aShape));
|
|
}
|
|
}
|
|
}
|
|
} // end for(TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
|
|
|
|
return Compute2ndPart(aMesh, myPyramids);
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Computes pyramids in mesh with no shape
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
|
{
|
|
SMESH_ProxyMesh::setMesh( aMesh );
|
|
SMESH_ProxyMesh::_allowedTypes.push_back( SMDSEntity_Triangle );
|
|
SMESH_ProxyMesh::_allowedTypes.push_back( SMDSEntity_Quad_Triangle );
|
|
if ( aMesh.NbQuadrangles() < 1 )
|
|
return false;
|
|
|
|
// find if there is a group of faces identified as skin faces, with normal going outside the volume
|
|
std::string groupName = "skinFaces";
|
|
SMESHDS_GroupBase* groupDS = 0;
|
|
SMESH_Mesh::GroupIteratorPtr groupIt = aMesh.GetGroups();
|
|
while ( groupIt->more() )
|
|
{
|
|
groupDS = 0;
|
|
SMESH_Group * group = groupIt->next();
|
|
if ( !group ) continue;
|
|
groupDS = group->GetGroupDS();
|
|
if ( !groupDS || groupDS->IsEmpty() )
|
|
{
|
|
groupDS = 0;
|
|
continue;
|
|
}
|
|
if (groupDS->GetType() != SMDSAbs_Face)
|
|
{
|
|
groupDS = 0;
|
|
continue;
|
|
}
|
|
std::string grpName = group->GetName();
|
|
if (grpName == groupName)
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
groupDS = 0;
|
|
}
|
|
|
|
const bool toFindVolumes = aMesh.NbVolumes() > 0;
|
|
|
|
vector<const SMDS_MeshElement*> myPyramids;
|
|
SMESH_MesherHelper helper(aMesh);
|
|
helper.IsQuadraticSubMesh(aMesh.GetShapeToMesh());
|
|
helper.SetElementsOnShape( true );
|
|
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
SMESH_ProxyMesh::SubMesh* prxSubMesh = getProxySubMesh();
|
|
|
|
if ( !myElemSearcher )
|
|
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS );
|
|
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
|
|
SMESHUtils::Deleter<SMESH_ElementSearcher>
|
|
volSearcher( SMESH_MeshAlgos::GetElementSearcher( *meshDS ));
|
|
vector< const SMDS_MeshElement* > suspectFaces, foundVolumes;
|
|
|
|
TColgp_Array1OfPnt PN(1,5);
|
|
TColgp_Array1OfVec VN(1,4);
|
|
vector<const SMDS_MeshNode*> FNodes(5);
|
|
TColgp_SequenceOfPnt aContour;
|
|
|
|
SMDS_FaceIteratorPtr fIt = meshDS->facesIterator();
|
|
while( fIt->more())
|
|
{
|
|
const SMDS_MeshElement* face = fIt->next();
|
|
if ( !face ) continue;
|
|
// retrieve needed information about a face
|
|
gp_Pnt PC;
|
|
gp_Vec VNorm;
|
|
const SMDS_MeshElement* volumes[2];
|
|
int what = Preparation(face, PN, VN, FNodes, PC, VNorm, volumes);
|
|
if ( what == NOT_QUAD )
|
|
continue;
|
|
if ( volumes[0] && volumes[1] )
|
|
continue; // face is shared by two volumes - no room for a pyramid
|
|
|
|
if ( what == DEGEN_QUAD )
|
|
{
|
|
// degenerate face
|
|
// add a triangle to the proxy mesh
|
|
SMDS_MeshFace* NewFace;
|
|
|
|
// check orientation
|
|
double tmp = PN(1).Distance(PN(2)) + PN(2).Distance(PN(3));
|
|
// far points in VNorm direction
|
|
gp_Pnt Ptmp1 = PC.XYZ() + VNorm.XYZ() * tmp * 1.e6;
|
|
gp_Pnt Ptmp2 = PC.XYZ() - VNorm.XYZ() * tmp * 1.e6;
|
|
// check intersection for Ptmp1 and Ptmp2
|
|
bool IsRev = false;
|
|
bool IsOK1 = false;
|
|
bool IsOK2 = false;
|
|
double dist1 = RealLast();
|
|
double dist2 = RealLast();
|
|
gp_Pnt Pres1,Pres2;
|
|
|
|
gp_Ax1 line( PC, VNorm );
|
|
vector< const SMDS_MeshElement* > suspectFaces;
|
|
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectFaces);
|
|
|
|
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF ) {
|
|
const SMDS_MeshElement* F = suspectFaces[iF];
|
|
if ( F == face ) continue;
|
|
aContour.Clear();
|
|
for ( int i = 0; i < 4; ++i )
|
|
aContour.Append( SMESH_TNodeXYZ( F->GetNode(i) ));
|
|
gp_Pnt PPP;
|
|
if ( !volumes[0] && HasIntersection( Ptmp1, PC, PPP, aContour )) {
|
|
IsOK1 = true;
|
|
double tmp = PC.Distance(PPP);
|
|
if ( tmp < dist1 ) {
|
|
Pres1 = PPP;
|
|
dist1 = tmp;
|
|
}
|
|
}
|
|
if ( !volumes[1] && HasIntersection( Ptmp2, PC, PPP, aContour )) {
|
|
IsOK2 = true;
|
|
double tmp = PC.Distance(PPP);
|
|
if ( tmp < dist2 ) {
|
|
Pres2 = PPP;
|
|
dist2 = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( IsOK1 && !IsOK2 ) {
|
|
// using existed direction
|
|
}
|
|
else if( !IsOK1 && IsOK2 ) {
|
|
// using opposite direction
|
|
IsRev = true;
|
|
}
|
|
else { // IsOK1 && IsOK2
|
|
double tmp1 = PC.Distance(Pres1);
|
|
double tmp2 = PC.Distance(Pres2);
|
|
if(tmp1<tmp2) {
|
|
// using existed direction
|
|
}
|
|
else {
|
|
// using opposite direction
|
|
IsRev = true;
|
|
}
|
|
}
|
|
if(!IsRev)
|
|
NewFace = meshDS->AddFace( FNodes[0], FNodes[1], FNodes[2] );
|
|
else
|
|
NewFace = meshDS->AddFace( FNodes[0], FNodes[2], FNodes[1] );
|
|
storeTmpElement( NewFace );
|
|
prxSubMesh->AddElement( NewFace );
|
|
continue;
|
|
}
|
|
|
|
// -----------------------------------
|
|
// Case of non-degenerated quadrangle
|
|
// -----------------------------------
|
|
|
|
// Find pyramid peak
|
|
|
|
gp_XYZ PCbest(0., 0., 0.); // pyramid peak
|
|
int i = 1;
|
|
for ( ; i <= 4; i++ ) {
|
|
gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
|
|
PCbest += Pbest.XYZ();
|
|
}
|
|
PCbest /= 4;
|
|
|
|
double height = PC.Distance(PCbest); // pyramid height to precise
|
|
if ( height < 1.e-6 ) {
|
|
// create new PCbest using a bit shift along VNorm
|
|
PCbest = PC.XYZ() + VNorm.XYZ() * 0.001;
|
|
height = PC.Distance(PCbest);
|
|
if ( height < std::numeric_limits<double>::min() )
|
|
return false; // batterfly element
|
|
}
|
|
|
|
// Restrict pyramid height by intersection with other faces
|
|
|
|
gp_Vec tmpDir(PC,PCbest); tmpDir.Normalize();
|
|
double tmp = PN(1).Distance(PN(3)) + PN(2).Distance(PN(4));
|
|
// far points: in (PC, PCbest) direction and vice-versa
|
|
gp_Pnt farPnt[2] = { PC.XYZ() + tmpDir.XYZ() * tmp * 1.e6,
|
|
PC.XYZ() - tmpDir.XYZ() * tmp * 1.e6 };
|
|
// check intersection for farPnt1 and farPnt2
|
|
bool intersected[2] = { false, false };
|
|
double dist2int [2] = { RealLast(), RealLast() };
|
|
gp_Pnt intPnt [2];
|
|
int intFaceInd [2] = { 0, 0 };
|
|
|
|
if ( toFindVolumes && 0 ) // non-conformal mesh is not suitable for any mesher so far
|
|
{
|
|
// there are volumes in the mesh, in a non-conformal mesh an neighbor
|
|
// volume can be not found yet
|
|
for ( int isRev = 0; isRev < 2; ++isRev )
|
|
{
|
|
if ( volumes[isRev] ) continue;
|
|
gp_Pnt testPnt = PC.XYZ() + tmpDir.XYZ() * height * ( isRev ? -0.1: 0.1 );
|
|
foundVolumes.clear();
|
|
if ( volSearcher->FindElementsByPoint( testPnt, SMDSAbs_Volume, foundVolumes ))
|
|
volumes[isRev] = foundVolumes[0];
|
|
}
|
|
if ( volumes[0] && volumes[1] )
|
|
continue; // no room for a pyramid
|
|
}
|
|
|
|
gp_Ax1 line( PC, tmpDir );
|
|
suspectFaces.clear();
|
|
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectFaces);
|
|
|
|
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF )
|
|
{
|
|
const SMDS_MeshElement* F = suspectFaces[iF];
|
|
if ( F == face ) continue;
|
|
aContour.Clear();
|
|
int nbN = F->NbCornerNodes();
|
|
for ( i = 0; i < nbN; ++i )
|
|
aContour.Append( SMESH_TNodeXYZ( F->GetNode(i) ));
|
|
gp_Pnt intP;
|
|
for ( int isRev = 0; isRev < 2; ++isRev )
|
|
{
|
|
if( !volumes[isRev] && HasIntersection(farPnt[isRev], PC, intP, aContour) )
|
|
{
|
|
double d = PC.Distance( intP );
|
|
if ( d < dist2int[isRev] )
|
|
{
|
|
intersected[isRev] = true;
|
|
intPnt [isRev] = intP;
|
|
dist2int [isRev] = d;
|
|
intFaceInd [isRev] = iF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// if the face belong to the group of skinFaces, do not build a pyramid outside
|
|
if ( groupDS && groupDS->Contains(face) )
|
|
{
|
|
intersected[0] = false;
|
|
}
|
|
else if ( intersected[0] && intersected[1] ) // check if one of pyramids is in a hole
|
|
{
|
|
gp_Pnt P ( PC.XYZ() + tmpDir.XYZ() * 0.5 * dist2int[0] );
|
|
if ( searcher->GetPointState( P ) == TopAbs_OUT )
|
|
intersected[0] = false;
|
|
else
|
|
{
|
|
P = ( PC.XYZ() - tmpDir.XYZ() * 0.5 * dist2int[1] );
|
|
if ( searcher->GetPointState( P ) == TopAbs_OUT )
|
|
intersected[1] = false;
|
|
}
|
|
}
|
|
|
|
// Create one or two pyramids
|
|
|
|
for ( int isRev = 0; isRev < 2; ++isRev )
|
|
{
|
|
if ( !intersected[isRev] ) continue;
|
|
double pyramidH = Min( height, dist2int[isRev]/3. );
|
|
gp_Pnt Papex = PC.XYZ() + tmpDir.XYZ() * (isRev ? -pyramidH : pyramidH);
|
|
if ( pyramidH < 1e-2 * height )
|
|
return overlapError( aMesh, face, suspectFaces[ intFaceInd[isRev] ] );
|
|
|
|
if ( !LimitHeight( Papex, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/false ))
|
|
return false;
|
|
|
|
// create node for Papex
|
|
SMDS_MeshNode* NewNode = helper.AddNode( Papex.X(), Papex.Y(), Papex.Z() );
|
|
|
|
// add triangles to result map
|
|
for ( i = 0; i < 4; i++) {
|
|
SMDS_MeshFace* NewFace;
|
|
if(isRev)
|
|
NewFace = meshDS->AddFace( NewNode, FNodes[i], FNodes[i+1] );
|
|
else
|
|
NewFace = meshDS->AddFace( NewNode, FNodes[i+1], FNodes[i] );
|
|
storeTmpElement( NewFace );
|
|
prxSubMesh->AddElement( NewFace );
|
|
}
|
|
// create a pyramid
|
|
SMDS_MeshVolume* aPyram;
|
|
if(isRev)
|
|
aPyram = helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
|
|
else
|
|
aPyram = helper.AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode );
|
|
myPyramids.push_back(aPyram);
|
|
}
|
|
} // end loop on all faces
|
|
|
|
return Compute2ndPart(aMesh, myPyramids);
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Update created pyramids and faces to avoid their intersection
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh,
|
|
const vector<const SMDS_MeshElement*>& myPyramids)
|
|
{
|
|
if ( myPyramids.empty() )
|
|
return true;
|
|
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
size_t i, j, k;
|
|
//int myShapeID = myPyramids[0]->GetNode(4)->getshapeId();
|
|
{
|
|
SMDS_ElemIteratorPtr
|
|
pyramIt( new SMDS_ElementVectorIterator( myPyramids.begin(), myPyramids.end() ));
|
|
if ( myElemSearcher ) delete myElemSearcher;
|
|
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS, pyramIt );
|
|
}
|
|
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>( myElemSearcher );
|
|
|
|
set<const SMDS_MeshNode*> nodesToMove;
|
|
|
|
// check adjacent pyramids
|
|
|
|
for ( i = 0; i < myPyramids.size(); ++i )
|
|
{
|
|
const SMDS_MeshElement* PrmI = myPyramids[i];
|
|
MergeAdjacent( PrmI, nodesToMove );
|
|
}
|
|
|
|
// iterate on all new pyramids
|
|
vector< const SMDS_MeshElement* > suspectPyrams;
|
|
for ( i = 0; i < myPyramids.size(); ++i )
|
|
{
|
|
const SMDS_MeshElement* PrmI = myPyramids[i];
|
|
const SMDS_MeshNode* apexI = PrmI->GetNode( PYRAM_APEX );
|
|
|
|
// compare PrmI with all the rest pyramids
|
|
|
|
// collect adjacent pyramids and nodes coordinates of PrmI
|
|
set<const SMDS_MeshElement*> checkedPyrams;
|
|
gp_Pnt PsI[5];
|
|
for ( k = 0; k < 5; k++ )
|
|
{
|
|
const SMDS_MeshNode* n = PrmI->GetNode(k);
|
|
PsI[k] = SMESH_TNodeXYZ( n );
|
|
SMDS_ElemIteratorPtr vIt = n->GetInverseElementIterator( SMDSAbs_Volume );
|
|
while ( vIt->more() )
|
|
{
|
|
const SMDS_MeshElement* PrmJ = vIt->next();
|
|
if ( SMESH_MeshAlgos::GetCommonNodes( PrmI, PrmJ ).size() > 1 )
|
|
checkedPyrams.insert( PrmJ );
|
|
}
|
|
}
|
|
|
|
// get pyramids to check
|
|
gp_XYZ PC = ( PsI[0].XYZ() + PsI[1].XYZ() + PsI[2].XYZ() + PsI[3].XYZ() ) / 4.;
|
|
gp_XYZ ray = PsI[4].XYZ() - PC;
|
|
gp_XYZ center = PC + 0.5 * ray;
|
|
double diameter = Max( PsI[0].Distance(PsI[2]), PsI[1].Distance(PsI[3]));
|
|
suspectPyrams.clear();
|
|
searcher->GetElementsInSphere( center, diameter * 0.6, SMDSAbs_Volume, suspectPyrams);
|
|
|
|
// check intersection with distant pyramids
|
|
for ( j = 0; j < suspectPyrams.size(); ++j )
|
|
{
|
|
const SMDS_MeshElement* PrmJ = suspectPyrams[j];
|
|
if ( PrmJ == PrmI )
|
|
continue;
|
|
if ( apexI == PrmJ->GetNode( PYRAM_APEX ))
|
|
continue; // pyramids PrmI and PrmJ already merged
|
|
if ( !checkedPyrams.insert( PrmJ ).second )
|
|
continue; // already checked
|
|
|
|
gp_Pnt PsJ[5];
|
|
for ( k = 0; k < 5; k++ )
|
|
PsJ[k] = SMESH_TNodeXYZ( PrmJ->GetNode(k) );
|
|
|
|
if ( ray * ( PsJ[4].XYZ() - PC ) < 0. )
|
|
continue; // PrmJ is below PrmI
|
|
|
|
for ( k = 0; k < 4; k++ ) // loop on 4 base nodes of PrmI
|
|
{
|
|
gp_Pnt Pint;
|
|
bool hasInt=false;
|
|
for ( k = 0; k < 4 && !hasInt; k++ )
|
|
{
|
|
gp_Vec Vtmp( PsI[k], PsI[ PYRAM_APEX ]);
|
|
gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01; // base node moved a bit to apex
|
|
hasInt =
|
|
( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[PYRAM_APEX]) ||
|
|
HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[PYRAM_APEX]) ||
|
|
HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[PYRAM_APEX]) ||
|
|
HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[PYRAM_APEX]) );
|
|
}
|
|
for ( k = 0; k < 4 && !hasInt; k++ )
|
|
{
|
|
gp_Vec Vtmp( PsJ[k], PsJ[ PYRAM_APEX ]);
|
|
gp_Pnt Pshift = PsJ[k].XYZ() + Vtmp.XYZ() * 0.01;
|
|
hasInt =
|
|
( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[PYRAM_APEX]) ||
|
|
HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[PYRAM_APEX]) ||
|
|
HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[PYRAM_APEX]) ||
|
|
HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[PYRAM_APEX]) );
|
|
}
|
|
|
|
if ( hasInt )
|
|
{
|
|
// count common nodes of base faces of two pyramids
|
|
int nbc = 0;
|
|
for ( k = 0; k < 4; k++ )
|
|
nbc += int ( PrmI->GetNodeIndex( PrmJ->GetNode(k) ) >= 0 );
|
|
|
|
if ( nbc == 4 )
|
|
continue; // pyrams have a common base face
|
|
|
|
if ( nbc > 0 )
|
|
{
|
|
// Merge the two pyramids and others already merged with them
|
|
MergePiramids( PrmI, PrmJ, nodesToMove );
|
|
}
|
|
else // nbc==0
|
|
{
|
|
// decrease height of pyramids
|
|
gp_XYZ PCi(0,0,0), PCj(0,0,0);
|
|
for ( k = 0; k < 4; k++ ) {
|
|
PCi += PsI[k].XYZ();
|
|
PCj += PsJ[k].XYZ();
|
|
}
|
|
PCi /= 4; PCj /= 4;
|
|
gp_Vec VN1(PCi,PsI[4]);
|
|
gp_Vec VN2(PCj,PsJ[4]);
|
|
gp_Vec VI1(PCi,Pint);
|
|
gp_Vec VI2(PCj,Pint);
|
|
double ang1 = fabs(VN1.Angle(VI1));
|
|
double ang2 = fabs(VN2.Angle(VI2));
|
|
double coef1 = 0.5 - (( ang1 < M_PI/3. ) ? cos(ang1)*0.25 : 0 );
|
|
double coef2 = 0.5 - (( ang2 < M_PI/3. ) ? cos(ang2)*0.25 : 0 ); // cos(ang2) ?
|
|
// double coef2 = 0.5;
|
|
// if(ang2<PI/3)
|
|
// coef2 -= cos(ang1)*0.25;
|
|
|
|
VN1.Scale(coef1);
|
|
VN2.Scale(coef2);
|
|
SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>( apexI );
|
|
aNode1->setXYZ( PCi.X()+VN1.X(), PCi.Y()+VN1.Y(), PCi.Z()+VN1.Z() );
|
|
SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode( PYRAM_APEX ));
|
|
aNode2->setXYZ( PCj.X()+VN2.X(), PCj.Y()+VN2.Y(), PCj.Z()+VN2.Z() );
|
|
nodesToMove.insert( aNode1 );
|
|
nodesToMove.insert( aNode2 );
|
|
}
|
|
// fix intersections that can appear after apex movement
|
|
MergeAdjacent( PrmI, nodesToMove );
|
|
MergeAdjacent( PrmJ, nodesToMove );
|
|
|
|
} // end if(hasInt)
|
|
} // loop on suspectPyrams
|
|
} // loop on 4 base nodes of PrmI
|
|
|
|
} // loop on all pyramids
|
|
|
|
if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
|
|
{
|
|
set<const SMDS_MeshNode*>::iterator n = nodesToMove.begin();
|
|
for ( ; n != nodesToMove.end(); ++n )
|
|
meshDS->MoveNode( *n, (*n)->X(), (*n)->Y(), (*n)->Z() );
|
|
}
|
|
|
|
// move medium nodes of merged quadratic pyramids
|
|
if ( myPyramids[0]->IsQuadratic() )
|
|
UpdateQuadraticPyramids( nodesToMove, GetMeshDS() );
|
|
|
|
// erase removed triangles from the proxy mesh
|
|
if ( !myRemovedTrias.empty() )
|
|
{
|
|
for ( int i = 0; i <= meshDS->MaxShapeIndex(); ++i )
|
|
if ( SMESH_ProxyMesh::SubMesh* sm = findProxySubMesh(i))
|
|
{
|
|
vector<const SMDS_MeshElement *> faces;
|
|
faces.reserve( sm->NbElements() );
|
|
SMDS_ElemIteratorPtr fIt = sm->GetElements();
|
|
while ( fIt->more() )
|
|
{
|
|
const SMDS_MeshElement* tria = fIt->next();
|
|
set<const SMDS_MeshElement*>::iterator rmTria = myRemovedTrias.find( tria );
|
|
if ( rmTria != myRemovedTrias.end() )
|
|
myRemovedTrias.erase( rmTria );
|
|
else
|
|
faces.push_back( tria );
|
|
}
|
|
sm->ChangeElements( faces.begin(), faces.end() );
|
|
}
|
|
}
|
|
|
|
myDegNodes.clear();
|
|
|
|
delete myElemSearcher;
|
|
myElemSearcher=0;
|
|
|
|
return true;
|
|
}
|