mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-06 06:40:45 +05:00
cd4aa39efa
+ minor changes: 1) fix 2 typos 2) improve SMESH_Delaunay::ToPython()
407 lines
14 KiB
C++
407 lines
14 KiB
C++
// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESH_Delaunay.cxx
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// Created : Wed Apr 19 15:41:15 2017
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// Author : Edward AGAPOV (eap)
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#include "SMESH_Delaunay.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_File.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepMesh_Delaun.hxx>
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#include <Basics_OCCTVersion.hxx>
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//================================================================================
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/*!
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* \brief Construct a Delaunay triangulation of given boundary nodes
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* \param [in] boundaryNodes - vector of nodes of a wire
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* \param [in] face - the face
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* \param [in] faceID - the face ID
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*/
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//================================================================================
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SMESH_Delaunay::SMESH_Delaunay(const std::vector< const UVPtStructVec* > & boundaryNodes,
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const TopoDS_Face& face,
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const int faceID)
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: _face( face ), _faceID( faceID ), _scale( 1., 1. )
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{
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// compute _scale
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BRepAdaptor_Surface surf( face );
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if ( surf.GetType() != GeomAbs_Plane )
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{
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const int nbDiv = 100;
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const double uRange = surf.LastUParameter() - surf.FirstUParameter();
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const double vRange = surf.LastVParameter() - surf.FirstVParameter();
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const double uFixed = surf.FirstUParameter() + 0.5 * uRange;
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const double vFixed = surf.FirstVParameter() + 0.5 * vRange;
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const double dU = uRange / nbDiv;
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const double dV = vRange / nbDiv;
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double u = surf.FirstUParameter(), v = surf.FirstVParameter();
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gp_Pnt p0U = surf.Value( u, v ), p0V = p0U;
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double lenU = 0, lenV = 0;
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for ( ; u < surf.LastUParameter(); u += dU, v += dV )
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{
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gp_Pnt p1U = surf.Value( u, vFixed );
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lenU += p1U.Distance( p0U );
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p0U = p1U;
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gp_Pnt p1V = surf.Value( uFixed, v );
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lenV += p1V.Distance( p0V );
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p0V = p1V;
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}
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_scale.SetCoord( lenU / uRange, lenV / vRange );
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}
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// count boundary points
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int iP = 1, nbP = 0;
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for ( size_t iW = 0; iW < boundaryNodes.size(); ++iW ) // loop on wires
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{
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nbP += boundaryNodes[iW]->size();
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if ( boundaryNodes[iW]->front().node == boundaryNodes[iW]->back().node )
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--nbP; // 1st and last points coincide
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}
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_bndNodes.resize( nbP );
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// fill boundary points
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#if OCC_VERSION_LARGE <= 0x07030000
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BRepMesh::Array1OfVertexOfDelaun bndVert( 1, 1 + nbP );
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#else
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IMeshData::Array1OfVertexOfDelaun bndVert( 1, 1 + nbP );
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#endif
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BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
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for ( size_t iW = 0; iW < boundaryNodes.size(); ++iW )
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{
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const UVPtStructVec& bndPnt = *boundaryNodes[iW];
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int i = 0, nb = bndPnt.size();
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if ( bndPnt[0].node == bndPnt.back().node )
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--nb;
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for ( ; i < nb; ++i, ++iP )
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{
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_bndNodes[ iP-1 ] = bndPnt[i].node;
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bndPnt[i].node->setIsMarked( true );
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v.ChangeCoord() = bndPnt[i].UV().Multiplied( _scale );
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bndVert( iP ) = v;
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}
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}
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// triangulate the srcFace in 2D
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BRepMesh_Delaun Delaunay( bndVert );
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_triaDS = Delaunay.Result();
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}
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//================================================================================
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/*!
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* \brief Prepare to the exploration of nodes
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*/
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//================================================================================
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void SMESH_Delaunay::InitTraversal(const int nbNodesToVisit)
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{
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_nbNodesToVisit = (size_t) nbNodesToVisit;
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_nbVisitedNodes = _iBndNode = 0;
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_noTriQueue.clear();
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}
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//================================================================================
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/*!
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* \brief Return a node with its Barycentric Coordinates within the triangle
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* defined by its node indices (zero based)
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* \param [out] bc - Barycentric Coordinates of the returned node
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* \param [out] triaNodes - indices of triangle nodes
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* \return const SMDS_MeshNode* - the next node or NULL
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*/
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//================================================================================
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const SMDS_MeshNode* SMESH_Delaunay::NextNode( double bc[3], int triaNodes[3] )
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{
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while ( _nbVisitedNodes < _nbNodesToVisit )
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{
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while ( !_noTriQueue.empty() )
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{
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const SMDS_MeshNode* node = _noTriQueue.front().first;
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const BRepMesh_Triangle* tria = _noTriQueue.front().second;
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_noTriQueue.pop_front();
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if ( node->isMarked() )
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continue;
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++_nbVisitedNodes;
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node->setIsMarked( true );
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// find a Delaunay triangle containing the src node
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gp_XY uv = getNodeUV( _face, node );
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tria = FindTriangle( uv, tria, bc, triaNodes );
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if ( tria )
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{
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addCloseNodes( node, tria, _faceID, _noTriQueue );
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return node;
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}
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}
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for ( ; _iBndNode < _bndNodes.size() && _noTriQueue.empty(); ++_iBndNode )
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{
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if ( const BRepMesh_Triangle* tria = GetTriangleNear( _iBndNode ))
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addCloseNodes( _bndNodes[ _iBndNode ], tria, _faceID, _noTriQueue );
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}
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if ( _noTriQueue.empty() )
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break;
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}
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// if ( _nbVisitedNodes < _nbNodesToVisit )
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// _nbVisitedNodes = std::numeric_limits<int>::max();
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return NULL;
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}
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//================================================================================
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/*!
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* \brief Find a Delaunay triangle containing a given 2D point and return
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* barycentric coordinates within the found triangle
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*/
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//================================================================================
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const BRepMesh_Triangle* SMESH_Delaunay::FindTriangle( const gp_XY& UV,
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const BRepMesh_Triangle* tria,
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double bc[3],
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int triaNodes[3] )
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{
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int nodeIDs[3];
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gp_XY nodeUVs[3];
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int linkIDs[3];
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Standard_Boolean ori[3];
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gp_XY uv = UV.Multiplied( _scale );
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while ( tria )
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{
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// check if the uv is in tria
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_triaDS->ElementNodes( *tria, nodeIDs );
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nodeUVs[0] = _triaDS->GetNode( nodeIDs[0] ).Coord();
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nodeUVs[1] = _triaDS->GetNode( nodeIDs[1] ).Coord();
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nodeUVs[2] = _triaDS->GetNode( nodeIDs[2] ).Coord();
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SMESH_MeshAlgos::GetBarycentricCoords( uv,
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nodeUVs[0], nodeUVs[1], nodeUVs[2],
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bc[0], bc[1] );
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if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
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{
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if ( _triaDS->GetNode( nodeIDs[0] ).Movability() != BRepMesh_Frontier ||
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_triaDS->GetNode( nodeIDs[1] ).Movability() != BRepMesh_Frontier ||
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_triaDS->GetNode( nodeIDs[2] ).Movability() != BRepMesh_Frontier )
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{
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return 0;
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}
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bc[2] = 1 - bc[0] - bc[1];
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triaNodes[0] = nodeIDs[0] - 1;
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triaNodes[1] = nodeIDs[1] - 1;
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triaNodes[2] = nodeIDs[2] - 1;
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return tria;
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}
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// look for a neighbor triangle, which is adjacent to a link intersected
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// by a segment( triangle center -> uv )
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gp_XY gc = ( nodeUVs[0] + nodeUVs[1] + nodeUVs[2] ) / 3.;
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gp_XY seg = uv - gc;
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tria->Edges( linkIDs, ori );
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const BRepMesh_Triangle* prevTria = tria;
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tria = 0;
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for ( int i = 0; i < 3; ++i )
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{
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const BRepMesh_PairOfIndex & triIDs = _triaDS->ElementsConnectedTo( linkIDs[i] );
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if ( triIDs.Extent() < 2 )
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continue; // no neighbor triangle
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// check if a link intersects gc2uv
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const BRepMesh_Edge & link = _triaDS->GetLink( linkIDs[i] );
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const BRepMesh_Vertex & n1 = _triaDS->GetNode( link.FirstNode() );
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const BRepMesh_Vertex & n2 = _triaDS->GetNode( link.LastNode() );
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gp_XY uv1 = n1.Coord();
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gp_XY lin = n2.Coord() - uv1; // link direction
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double crossSegLin = seg ^ lin;
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if ( Abs( crossSegLin ) < std::numeric_limits<double>::min() )
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continue; // parallel
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double uSeg = ( uv1 - gc ) ^ lin / crossSegLin;
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if ( 0. <= uSeg && uSeg <= 1. )
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{
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tria = & _triaDS->GetElement( triIDs.Index( 1 ));
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if ( tria == prevTria )
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tria = & _triaDS->GetElement( triIDs.Index( 2 ));
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if ( tria->Movability() != BRepMesh_Deleted )
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break;
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}
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}
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}
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return tria;
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}
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//================================================================================
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/*!
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* \brief Return a triangle sharing a given boundary node
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* \param [in] iBndNode - index of the boundary node
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* \return const BRepMesh_Triangle* - a found triangle
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*/
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//================================================================================
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const BRepMesh_Triangle* SMESH_Delaunay::GetTriangleNear( int iBndNode )
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{
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if ( iBndNode >= _triaDS->NbNodes() )
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return 0;
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int nodeIDs[3];
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int nbBndNodes = _bndNodes.size();
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#if OCC_VERSION_LARGE <= 0x07030000
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typedef BRepMesh::ListOfInteger TLinkList;
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#else
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typedef IMeshData::ListOfInteger TLinkList;
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#endif
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const TLinkList & linkIds = _triaDS->LinksConnectedTo( iBndNode + 1 );
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TLinkList::const_iterator iLink = linkIds.cbegin();
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for ( ; iLink != linkIds.cend(); ++iLink )
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{
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const BRepMesh_PairOfIndex & triaIds = _triaDS->ElementsConnectedTo( *iLink );
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{
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const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(1) );
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if ( tria.Movability() != BRepMesh_Deleted )
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{
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_triaDS->ElementNodes( tria, nodeIDs );
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if ( nodeIDs[0]-1 < nbBndNodes &&
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nodeIDs[1]-1 < nbBndNodes &&
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nodeIDs[2]-1 < nbBndNodes )
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return &tria;
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}
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}
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if ( triaIds.Extent() > 1 )
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{
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const BRepMesh_Triangle& tria = _triaDS->GetElement( triaIds.Index(2) );
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if ( tria.Movability() != BRepMesh_Deleted )
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{
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_triaDS->ElementNodes( tria, nodeIDs );
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if ( nodeIDs[0]-1 < nbBndNodes &&
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nodeIDs[1]-1 < nbBndNodes &&
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nodeIDs[2]-1 < nbBndNodes )
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return &tria;
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}
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}
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}
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return 0;
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}
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//================================================================================
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/*!
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* \brief Return UV of the i-th source boundary node (zero based)
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*/
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//================================================================================
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gp_XY SMESH_Delaunay::GetBndUV(const int iNode) const
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{
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return _triaDS->GetNode( iNode+1 ).Coord();
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}
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//================================================================================
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/*!
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* \brief Add non-marked nodes surrounding a given one to a queue
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*/
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//================================================================================
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void SMESH_Delaunay::addCloseNodes( const SMDS_MeshNode* node,
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const BRepMesh_Triangle* tria,
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const int faceID,
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TNodeTriaList & _noTriQueue )
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{
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// find in-FACE nodes
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SMDS_ElemIteratorPtr elems = node->GetInverseElementIterator(SMDSAbs_Face);
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while ( elems->more() )
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{
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const SMDS_MeshElement* elem = elems->next();
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if ( elem->getshapeId() == faceID )
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{
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for ( int i = 0, nb = elem->NbNodes(); i < nb; ++i )
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{
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const SMDS_MeshNode* n = elem->GetNode( i );
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if ( !n->isMarked() /*&& n->getshapeId() == faceID*/ )
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_noTriQueue.push_back( std::make_pair( n, tria ));
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}
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}
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}
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}
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//================================================================================
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/*!
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* \brief Write a python script that creates an equal mesh in Mesh module
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*/
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//================================================================================
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void SMESH_Delaunay::ToPython() const
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{
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SMESH_Comment text;
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text << "import salome, SMESH\n";
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text << "salome.salome_init()\n";
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text << "from salome.smesh import smeshBuilder\n";
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text << "smesh = smeshBuilder.New()\n";
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text << "mesh=smesh.Mesh()\n";
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const char* endl = "\n";
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for ( int i = 0; i < _triaDS->NbNodes(); ++i )
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{
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const BRepMesh_Vertex& v = _triaDS->GetNode( i+1 );
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text << "mesh.AddNode( " << v.Coord().X() << ", " << v.Coord().Y() << ", 0 )" << endl;
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}
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int nodeIDs[3];
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const char* dofName[] = { "Free",
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"InVolume",
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"OnSurface",
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"OnCurve",
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"Fixed",
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"Frontier",
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"Deleted" };
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text << "# nb elements = " << _triaDS->NbElements() << endl;
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std::vector< int > deletedElems;
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for ( int i = 0; i < _triaDS->NbElements(); ++i )
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{
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const BRepMesh_Triangle& t = _triaDS->GetElement( i+1 );
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if ( t.Movability() == BRepMesh_Deleted )
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deletedElems.push_back( i+1 );
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// continue;
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_triaDS->ElementNodes( t, nodeIDs );
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text << "mesh.AddFace([ " << nodeIDs[0] << ", " << nodeIDs[1] << ", " << nodeIDs[2] << " ]) # "
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<< dofName[ t.Movability() ] << endl;
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}
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text << "mesh.MakeGroupByIds( 'deleted elements', SMESH.FACE, [";
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for ( int id : deletedElems )
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text << id << ",";
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text << "])" << endl;
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const char* fileName = "/tmp/Delaunay.py";
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SMESH_File file( fileName, false );
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file.remove();
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file.openForWriting();
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file.write( text.c_str(), text.size() );
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std::cout << "exec(open('" << fileName << "', 'rb').read())";
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}
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