smesh/src/SMESHGUI/SMESHGUI_MergeNodesDlg.cxx

701 lines
24 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_MergeNodesDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
#include "SMESHGUI_MergeNodesDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMDS_Mesh.hxx"
#include "GEOMBase.h"
#include "SUIT_ResourceMgr.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qlistbox.h>
#include <qlistview.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlayout.h>
#include <qpixmap.h>
#include <qheader.h>
using namespace std;
//=================================================================================
// class : SMESHGUI_MergeNodesDlg()
// purpose :
//=================================================================================
SMESHGUI_MergeNodesDlg::SMESHGUI_MergeNodesDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_MERGE_NODES")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
if (!name)
setName("SMESHGUI_MergeNodesDlg");
resize(303, 185);
setCaption(tr("SMESH_MERGE_NODES"));
setSizeGripEnabled(TRUE);
SMESHGUI_MergeNodesDlgLayout = new QGridLayout(this);
SMESHGUI_MergeNodesDlgLayout->setSpacing(6);
SMESHGUI_MergeNodesDlgLayout->setMargin(11);
/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
GroupConstructors->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)5,
(QSizePolicy::SizeType)0, 0, 0,
GroupConstructors->sizePolicy().hasHeightForWidth()));
GroupConstructors->setTitle(tr("SMESH_MERGE_NODES" ));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
QHBoxLayout* RBLayout = new QHBoxLayout(0, 0, 6, "Layout2");
RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
RadioButton1->setText(tr("" ));
RadioButton1->setPixmap(image0);
RBLayout->addWidget(RadioButton1);
GroupConstructorsLayout->addLayout(RBLayout, 0, 0);
SMESHGUI_MergeNodesDlgLayout->addWidget(GroupConstructors, 0, 0);
/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)7,
(QSizePolicy::SizeType)0, 0, 0,
GroupButtons->sizePolicy().hasHeightForWidth()));
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_MergeNodesDlgLayout->addWidget(GroupButtons, 4, 0);
/***************************************************************/
// Controls for mesh defining
GroupMesh = new QGroupBox(this, "GroupMesh");
GroupMesh->setTitle(tr("SMESH_MESH"));
GroupMesh->setColumnLayout(0, Qt::Vertical);
GroupMesh->layout()->setSpacing(0);
GroupMesh->layout()->setMargin(0);
GroupMeshLayout = new QGridLayout(GroupMesh->layout());
GroupMeshLayout->setAlignment(Qt::AlignTop);
GroupMeshLayout->setSpacing(6);
GroupMeshLayout->setMargin(11);
TextLabelName = new QLabel(GroupMesh, "TextLabelName");
TextLabelName->setText(tr("SMESH_NAME"));
GroupMeshLayout->addWidget(TextLabelName, 0, 0);
SelectMeshButton = new QPushButton(GroupMesh, "SelectMeshButton");
SelectMeshButton->setPixmap(image1);
GroupMeshLayout->addWidget(SelectMeshButton, 0, 1);
LineEditMesh = new QLineEdit(GroupMesh, "LineEditMesh");
LineEditMesh->setReadOnly(true);
GroupMeshLayout->addWidget(LineEditMesh, 0, 2);
SMESHGUI_MergeNodesDlgLayout->addWidget(GroupMesh, 1, 0);
// Controls for coincident nodes detecting
GroupCoincident = new QGroupBox(this, "GroupCoincident");
GroupCoincident->setTitle(tr("COINCIDENT_NODES"));
GroupCoincident->setColumnLayout(0, Qt::Vertical);
GroupCoincident->layout()->setSpacing(0);
GroupCoincident->layout()->setMargin(0);
QGridLayout* GroupCoincidentLayout = new QGridLayout(GroupCoincident->layout());
GroupCoincidentLayout->setAlignment(Qt::AlignTop);
GroupCoincidentLayout->setSpacing(6);
GroupCoincidentLayout->setMargin(11);
TextLabelTolerance = new QLabel(GroupCoincident, "TextLabelTolerance");
TextLabelTolerance->setText(tr("SMESH_TOLERANCE"));
GroupCoincidentLayout->addWidget(TextLabelTolerance, 0, 0);
SpinBoxTolerance = new SMESHGUI_SpinBox(GroupCoincident, "SpinBoxTolerance");
GroupCoincidentLayout->addWidget(SpinBoxTolerance, 0, 1);
QPushButton* DetectButton = new QPushButton(GroupCoincident, "DetectButton");
DetectButton->setText(tr("DETECT"));
GroupCoincidentLayout->addWidget(DetectButton, 0, 2);
ListCoincident = new QListView(GroupCoincident);
ListCoincident->setSorting(-1);
ListCoincident->addColumn("Nodes");
ListCoincident->header()->hide();
GroupCoincidentLayout->addMultiCellWidget(ListCoincident, 1, 1, 0, 1);
SelectAllCB = new QCheckBox(GroupCoincident, "SelectAllCB");
SelectAllCB->setText(tr("SELECT_ALL"));
GroupCoincidentLayout->addWidget(SelectAllCB, 2, 0);
SMESHGUI_MergeNodesDlgLayout->addWidget(GroupCoincident, 2, 0);
// Controls for editing group of nodes
GroupEdit = new QGroupBox(this, "GroupEdit");
GroupEdit->setTitle(tr("EDIT_GROUP_OF_NODES"));
GroupEdit->setColumnLayout(0, Qt::Vertical);
GroupEdit->layout()->setSpacing(0);
GroupEdit->layout()->setMargin(0);
QGridLayout* GroupEditLayout = new QGridLayout(GroupEdit->layout());
GroupEditLayout->setAlignment(Qt::AlignTop);
GroupEditLayout->setSpacing(6);
GroupEditLayout->setMargin(11);
ListEdit = new QListBox(GroupEdit, "ListEdit");
ListEdit->setColumnMode(QListBox::FitToHeight);
ListEdit->setSelectionMode(QListBox::Extended);
GroupEditLayout->addMultiCellWidget(ListEdit, 0, 2, 0, 0);
QPushButton* AddButton = new QPushButton(GroupEdit, "AddButton");
AddButton->setText(tr("SMESH_BUT_ADD"));
GroupEditLayout->addWidget(AddButton, 0, 1);
QPushButton* RemoveButton = new QPushButton(GroupEdit, "RemoveButton");
RemoveButton->setText(tr("SMESH_BUT_REMOVE"));
GroupEditLayout->addWidget(RemoveButton, 1, 1);
QSpacerItem* spacer = new QSpacerItem(20, 200, QSizePolicy::Minimum, QSizePolicy::Expanding);
GroupEditLayout->addItem(spacer, 2, 1);
SMESHGUI_MergeNodesDlgLayout->addWidget(GroupEdit, 3, 0);
/* Initialisations */
SpinBoxTolerance->RangeStepAndValidator(0.0, 999999.999, 0.1, 3);
SpinBoxTolerance->SetValue(1e-05);
RadioButton1->setChecked(TRUE);
myActor = 0;
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(SelectMeshButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(DetectButton, SIGNAL (clicked()), this, SLOT(onDetect()));
connect(ListCoincident, SIGNAL (selectionChanged()), this, SLOT(onSelectNodesGroup()));
connect(ListCoincident, SIGNAL (pressed(QListViewItem*)), this, SLOT(updateControls()));
connect(ListCoincident, SIGNAL (currentChanged(QListViewItem*)), this, SLOT(updateControls()));
connect(SelectAllCB, SIGNAL(toggled(bool)), this, SLOT(onSelectAll(bool)));
connect(ListEdit, SIGNAL (selectionChanged()), this, SLOT(onSelectNodesFromGroup()));
connect(AddButton, SIGNAL (clicked()), this, SLOT(onAdd()));
connect(RemoveButton, SIGNAL (clicked()), this, SLOT(onRemove()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
/* Move widget on the botton right corner of main widget */
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); /* displays Dialog */
resize(0,0);
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
//=================================================================================
// function : ~SMESHGUI_MergeNodesDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_MergeNodesDlg::~SMESHGUI_MergeNodesDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_MergeNodesDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked() || myMesh->_is_nil())
return false;
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
SMESH::array_of_long_array_var aGroupsOfNodes = new SMESH::array_of_long_array;
aGroupsOfNodes->length(ListCoincident->childCount());
QListViewItem* item = ListCoincident->firstChild();
int anArrayNum = 0;
while (item) {
QStringList aListIds = QStringList("");
if (((QCheckListItem*) item)->isOn())
aListIds = QStringList::split(" ", item->text(0), false);
SMESH::long_array_var anIds = new SMESH::long_array;
anIds->length(aListIds.count());
for (int i = 0; i < aListIds.count(); i++)
anIds[i] = aListIds[i].toInt();
aGroupsOfNodes[anArrayNum++] = anIds.inout();
item = item->itemBelow();
}
aMeshEditor->MergeNodes (aGroupsOfNodes.inout());
QApplication::restoreOverrideCursor();
} catch(...) {
}
mySelectionMgr->clearSelected();
SMESH::UpdateView();
onDetect();
return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::ClickOnOk()
{
if (ClickOnApply())
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::ClickOnCancel()
{
mySelectionMgr->clearFilters();
mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : onEditNodesGroup()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::onEditNodesGroup()
{
if (ListCoincident->childCount() < 1)
return;
QString aNewIds = "";
QListBoxItem* anItem;
for (anItem = ListEdit->firstItem(); anItem != 0; anItem = anItem->next())
aNewIds+=QString(" %1").arg(anItem->text());
ListCoincident->currentItem()->setText(0, aNewIds);
}
//=================================================================================
// function : updateControls()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::updateControls()
{
if (ListCoincident->childCount() < 1) {
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
return;
}
bool hasChecked = false, hasUnchecked = false;
QListViewItem* item = ListCoincident->firstChild();
while (item && (!hasChecked || !hasUnchecked)) {
if (((QCheckListItem*) item)->isOn())
hasChecked = true;
else
hasUnchecked = true;
item = item->itemBelow();
}
if (hasUnchecked)
SelectAllCB->setChecked(false);
bool enable = !(myMesh->_is_nil()) && hasChecked;
buttonOk->setEnabled(enable);
buttonApply->setEnabled(enable);
}
//=================================================================================
// function : onDetect()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::onDetect()
{
if (myMesh->_is_nil())
return;
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
ListCoincident->clear();
ListEdit->clear();
SMESH::array_of_long_array_var aNodeGroups;
aMeshEditor->FindCoincidentNodes(SpinBoxTolerance->GetValue(), aNodeGroups);
for (int i = 0; i < aNodeGroups->length(); i++) {
SMESH::long_array& aGroup = aNodeGroups[i];
QString aNodeIds;
for (int j = 0; j < aGroup.length(); j++)
aNodeIds+=QString(" %1").arg(aGroup[j]);
new QCheckListItem (ListCoincident, aNodeIds, QCheckListItem::CheckBox);
}
QApplication::restoreOverrideCursor();
} catch(...) {
}
updateControls();
}
//=================================================================================
// function : onSelectNodesGroup()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::onSelectNodesGroup()
{
if (!myActor)
return;
myEditCurrentArgument = (QWidget*)ListCoincident;
QListViewItem* aSelectedItem = ListCoincident->selectedItem();
if (!aSelectedItem)
return;
QStringList aListId = QStringList::split(" ", aSelectedItem->text(0), false);
ListEdit->clear();
ListEdit->insertStringList(aListId);
//mySelectionMgr->clearSelected();
//mySelectionMgr->AddIObject(myActor->getIO());
SALOME_ListIO aList;
aList.Append(myActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
ListEdit->selectAll(true);
}
//=================================================================================
// function : onSelectAll()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::onSelectAll (bool isToggled)
{
if (isToggled) {
int aNbItems = 0;
QListViewItem* item = ListCoincident->firstChild();
while (item) {
aNbItems++;
if (!((QCheckListItem*) item)->isOn())
((QCheckListItem*) item)->setOn(true);
item = item->itemBelow();
}
if (aNbItems) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
}
}
//=================================================================================
// function : onSelectNodesFromGroup()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::onSelectNodesFromGroup()
{
if (!myActor)
return;
TColStd_MapOfInteger aIndexes;
QListBoxItem* anItem;
for (anItem = ListEdit->firstItem(); anItem != 0; anItem = anItem->next()) {
if (anItem->isSelected()) {
int anId = anItem->text().toInt();
aIndexes.Add(anId);
}
}
mySelector->AddOrRemoveIndex(myActor->getIO(), aIndexes, false);
SALOME_ListIO aList;
aList.Append(myActor->getIO());
mySelectionMgr->setSelectedObjects(aList);
}
//=================================================================================
// function : onAdd()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::onAdd()
{
if (!myActor)
return;
QString aListStr = "";
int aNbNnodes = 0;
aNbNnodes = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aListStr);
if (aNbNnodes < 1)
return;
QStringList aNodes = QStringList::split(" ", aListStr);
QListBoxItem* anItem = 0;
for (QStringList::iterator it = aNodes.begin(); it != aNodes.end(); ++it) {
anItem = ListEdit->findItem(*it, Qt::ExactMatch);
if (!anItem) {
anItem = new QListBoxText(*it);
ListEdit->insertItem(anItem);
}
ListEdit->setSelected(anItem, true);
}
onEditNodesGroup();
}
//=================================================================================
// function : onRemove()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::onRemove()
{
if (myEditCurrentArgument != (QWidget*)ListCoincident)
return;
for (int i = ListEdit->count(); i > 0; i--) {
if (ListEdit->isSelected(i-1))
ListEdit->removeItem(i-1);
}
onEditNodesGroup();
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectMeshButton) {
myEditCurrentArgument = (QWidget*)LineEditMesh;
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshFilter);
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_MergeNodesDlg::SelectionIntoArgument()
{
if (myEditCurrentArgument == (QWidget*)LineEditMesh) {
QString aString = "";
LineEditMesh->setText(aString);
ListCoincident->clear();
ListEdit->clear();
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (nbSel != 1)
return;
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
myActor = SMESH::FindActorByEntry(aList.First()->getEntry());
if (myMesh->_is_nil() || !myActor)
return;
LineEditMesh->setText(aString);
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupMesh->setEnabled(false);
GroupCoincident->setEnabled(false);
GroupEdit->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupMesh->setEnabled(true);
GroupCoincident->setEnabled(true);
GroupEdit->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::enterEvent (QEvent*)
{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_MergeNodesDlg::closeEvent (QCloseEvent*)
{
/* same than click on cancel button */
ClickOnCancel();
}
//=======================================================================
//function : hideEvent()
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_MergeNodesDlg::hideEvent (QHideEvent*)
{
if (!isMinimized())
ClickOnCancel();
}