smesh/src/SMESHGUI/SMESHGUI_RevolutionDlg.cxx

1197 lines
40 KiB
C++

// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RevolutionDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_RevolutionDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MeshEditPreview.h"
#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SalomeApp_Application.h>
#include <SalomeApp_IntSpinBox.h>
#include <SVTK_ViewWindow.h>
#include <SVTK_Selector.h>
#include <SALOME_ListIO.hxx>
#include <VTKViewer_CellLocationsArray.h>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// Qt includes
#include <QApplication>
#include <QButtonGroup>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QKeyEvent>
#include <QMenu>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
//=================================================================================
// class : SMESHGUI_RevolutionDlg()
// purpose :
//=================================================================================
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myVectorDefinition(NONE_SELECT),
myFilterDlg( 0 ),
mySelectedObject(SMESH::SMESH_IDSource::_nil())
{
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(tr("REVOLUTION_AROUND_AXIS"));
setSizeGripEnabled(true);
QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this);
SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING);
SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN);
/***************************************************************/
ConstructorsBox = new QGroupBox(tr("SMESH_REVOLUTION"), this);
GroupConstructors = new QButtonGroup(this);
QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
ConstructorsBoxLayout->setSpacing(SPACING);
ConstructorsBoxLayout->setMargin(MARGIN);
RadioButton1 = new QRadioButton(ConstructorsBox);
RadioButton1->setIcon(image0);
RadioButton2 = new QRadioButton(ConstructorsBox);
RadioButton2->setIcon(image1);
ConstructorsBoxLayout->addWidget(RadioButton1);
ConstructorsBoxLayout->addWidget(RadioButton2);
GroupConstructors->addButton(RadioButton1, 0);
GroupConstructors->addButton(RadioButton2, 1);
/***************************************************************/
GroupArguments = new QGroupBox(tr("REVOLUTION_1D"), this);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
myIdValidator = new SMESHGUI_IdValidator(this);
// Controls for elements selection
TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton = new QPushButton(GroupArguments);
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Controls for axis defining
GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
GroupAxisLayout->setSpacing(SPACING);
GroupAxisLayout->setMargin(MARGIN);
TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
SelectPointButton = new QPushButton(GroupAxis);
SelectPointButton->setIcon(image2);
TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
SelectVectorButton = new QPushButton(GroupAxis);
SelectVectorButton->setIcon(image2);
TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
GroupAxisLayout->addWidget(TextLabelX, 0, 2);
GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
GroupAxisLayout->addWidget(TextLabelY, 0, 4);
GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
// Controls for angle defining & number of steps defining
GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
GroupAngle = new QButtonGroup(GroupAngleBox);
QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
GroupAngleLayout->setSpacing(6);
GroupAngleLayout->setMargin(11);
RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
GroupAngle->addButton(RadioButton3, 0);
GroupAngle->addButton(RadioButton4, 1);
TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox);
GroupAngleLayout->addWidget(RadioButton3, 0, 0);
GroupAngleLayout->addWidget(RadioButton4, 0, 1);
GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
// Controls for tolerance defining
TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
// Control for mesh preview
CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4);
GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2);
GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_RevolutionDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons);
/* Initialisations */
SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
RadioButton3->setChecked(true);
SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
SpinBox_NbSteps->setRange(1, 999999);
SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, 6);
RadioButton1->setChecked(true);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
myHelpFileName = "revolution_page.html";
Init();
/*Create menu to vector selection*/
SelectVectorMenu = new QMenu(this);
myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
ConstructorsClicked(0);
SelectionIntoArgument();
}
//=================================================================================
// function : ~SMESHGUI_RevolutionDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
delete mySimulation;
if ( myFilterDlg ) {
myFilterDlg->setParent( 0 );
delete myFilterDlg;
myFilterDlg = 0;
}
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
{
myBusy = false;
myEditCurrentArgument = 0;
LineEditElements->clear();
myElementsId = "";
myNbOkElements = 0;
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
SpinBox_DX->SetValue(0.0);
SpinBox_DY->SetValue(0.0);
SpinBox_DZ->SetValue(0.0);
SpinBox_Angle->SetValue(45);
SpinBox_NbSteps->setValue(1);
SpinBox_Tolerance->SetValue(1e-05);
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
CheckBoxPreview->setChecked(false);
onDisplaySimulation(false);
}
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
//disconnect(mySelectionMgr, 0, this, 0);
SALOME_ListIO io;
mySelectionMgr->selectedObjects( io );
SALOME_ListIO aList;
mySelectionMgr->setSelectedObjects( aList );
// LineEditElements->clear();
myNbOkElements = 0;
buttonApply->setEnabled(false);
buttonOk->setEnabled(false);
mySimulation->SetVisibility(false);
Selection_Mode aSelMode = ActorSelection;
switch (constructorId) {
case 0:
{
GroupArguments->setTitle(tr("REVOLUTION_1D"));
aSelMode = EdgeSelection;
break;
}
case 1:
{
GroupArguments->setTitle(tr("REVOLUTION_2D"));
aSelMode = FaceSelection;
break;
}
}
if (myEditCurrentArgument != (QWidget*)LineEditElements) {
SMESH::SetPointRepresentation(false);
}
if (!CheckBoxMesh->isChecked())
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(aSelMode);
}
myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
//connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
mySelectionMgr->setSelectedObjects( io );
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_RevolutionDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return false;
if (!isValid())
return false;
if (myNbOkElements && IsAxisOk()) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();;
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
if ( GroupAngle->checkedId() == 1 )
anAngle = anAngle/aNbSteps;
QStringList aParameters;
aParameters << SpinBox_X->text();
aParameters << SpinBox_Y->text();
aParameters << SpinBox_Z->text();
aParameters << SpinBox_DX->text();
aParameters << SpinBox_DY->text();
aParameters << SpinBox_DZ->text();
aParameters << SpinBox_Angle->text();
aParameters << SpinBox_NbSteps->text();
aParameters << SpinBox_Tolerance->text();
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
if( CheckBoxMesh->isChecked() ) {
if( GetConstructorId() == 0 )
SMESH::ListOfGroups_var groups =
aMeshEditor->RotationSweepObject1DMakeGroups(mySelectedObject, anAxis,
anAngle, aNbSteps, aTolerance);
else
SMESH::ListOfGroups_var groups =
aMeshEditor->RotationSweepObject2DMakeGroups(mySelectedObject, anAxis,
anAngle, aNbSteps, aTolerance);
}
else
SMESH::ListOfGroups_var groups =
aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
anAngle, aNbSteps, aTolerance);
}
else {
if( CheckBoxMesh->isChecked() ) {
if( GetConstructorId() == 0 )
aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
else
aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
}
else
aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
}
myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
} catch (...) {
}
SMESH::UpdateView();
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
}
return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnOk()
{
if( ClickOnApply() )
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnCancel()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
if (SMESH::GetCurrentVtkView()) {
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
SMESH::SetPointRepresentation(false);
}
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=======================================================================
// function : onAngleTextChange()
// purpose :
//=======================================================================
void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& theNewText)
{
bool isNumber;
SpinBox_Angle->text().toDouble( &isNumber );
if( !isNumber )
RadioButton3->setChecked( true );
RadioButton4->setEnabled( isNumber );
}
//=======================================================================
// function : onTextChange()
// purpose :
//=======================================================================
void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
myBusy = true;
if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
if (send == LineEditElements) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
TColStd_MapOfInteger newIndices;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
if (e)
newIndices.Add(e->GetID());
myNbOkElements++;
}
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
myElementsId = theNewText;
}
}
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
onDisplaySimulation(true);
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
{
if (myBusy) return;
// clear
myActor = 0;
QString aString = "";
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
return;
// get selected mesh
const SALOME_ListIO& aList = mySelector->StoredIObjects();
int nbSel = aList.Extent();
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myActor = SMESH::FindActorByObject(myMesh);
if (!myActor)
myActor = SMESH::FindActorByEntry(IO->getEntry());
if (!myActor)
return;
int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
// MakeGroups is available if there are groups
if ( myMesh->NbGroups() == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
} else {
MakeGroupsCheck->setEnabled(true);
}
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
else
return;
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
}
myNbOkElements = true;
} else {
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return;
bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
(myEditCurrentArgument == (QWidget*)SpinBox_DX &&
myVectorDefinition==POINT_SELECT));
bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
myVectorDefinition==FACE_SELECT);
if(isNodeSelected) {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
}
else if(isFaceSelected){
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
}
if (aNbUnits != 1)
return;
if(isNodeSelected) {
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
return;
double x = n->X();
double y = n->Y();
double z = n->Z();
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
SpinBox_X->SetValue(x);
SpinBox_Y->SetValue(y);
SpinBox_Z->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
}
}
else if(isFaceSelected){
const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aString.toInt()));
if (!face)
return;
gp_XYZ aNormale = SMESH::getNormale(face);
SpinBox_DX->SetValue(aNormale.X());
SpinBox_DY->SetValue(aNormale.Y());
SpinBox_DZ->SetValue(aNormale.Z());
}
}
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements)
LineEditElements->setText(aString);
myBusy = false;
// OK
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
onDisplaySimulation(true);
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
mySimulation->SetVisibility(false);
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (aConstructorId == 1)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
}
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
{
if (ConstructorsBox->isEnabled()) {
ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
{
if (!ConstructorsBox->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
{
/* same than click on cancel button */
ClickOnCancel();
}
//=======================================================================
// function : hideEvent()
// purpose : caused by ESC key
//=======================================================================
void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*)
{
if (!isMinimized())
ClickOnCancel();
}
//=======================================================================
//function : onSelectMesh
//purpose :
//=======================================================================
void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
myFilterBtn->setEnabled(!toSelectMesh);
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
mySimulation->SetVisibility(false);
return;
}
mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
LineEditElements->setValidator(0);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
mySimulation->SetVisibility(false);
}
SelectionIntoArgument();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_RevolutionDlg::GetConstructorId()
{
return GroupConstructors->checkedId();
}
//=================================================================================
// function : IsAxisOk()
// purpose :
//=================================================================================
bool SMESHGUI_RevolutionDlg::IsAxisOk()
{
return (SpinBox_DX->GetValue() != 0 ||
SpinBox_DY->GetValue() != 0 ||
SpinBox_DZ->GetValue() != 0);
}
//=================================================================================
// function : onVectorChanged()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::onVectorChanged()
{
if (IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
} else {
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
onDisplaySimulation(true);
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : toDisplaySimulation()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::toDisplaySimulation()
{
onDisplaySimulation(true);
}
//=================================================================================
// function : onDisplaySimulation()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
{
if (CheckBoxPreview->isChecked() && toDisplayPreview)
{
//display preview
if (myNbOkElements && IsAxisOk())
{
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
if (GroupAngle->checkedId() == 1)
anAngle = anAngle/aNbSteps;
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
if( CheckBoxMesh->isChecked() ) {
if( GetConstructorId() == 0 )
aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis,
anAngle, aNbSteps, aTolerance);
else
aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis,
anAngle, aNbSteps, aTolerance);
}
else
aMeshEditor->RotationSweep(anElementsId.inout(),
anAxis,
anAngle,
aNbSteps,
aTolerance);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {}
}
else
{
mySimulation->SetVisibility(false);
}
}
else
{
//erase preview
mySimulation->SetVisibility(false);
}
}
//=================================================================================
// function : onSelectVectorButton()
// purpose : [slot]
//=================================================================================
void SMESHGUI_RevolutionDlg::onSelectVectorButton(){
if(SelectVectorMenu) {
SelectVectorMenu->exec( QCursor::pos() );
}
}
//=================================================================================
// function : onSelectVectorMenu()
// purpose : [slot]
//=================================================================================
void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){
if(!action)
return;
switch(myMenuActions[action]) {
case POINT_SELECT:
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
break;
case FACE_SELECT:
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
break;
}
myVectorDefinition = myMenuActions[action];
myEditCurrentArgument = (QWidget*)SpinBox_DX;
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
// function : setFilters()
// purpose : SLOT. Called when "Filter" button pressed.
//=================================================================================
void SMESHGUI_RevolutionDlg::setFilters()
{
if(myMesh->_is_nil()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
return;
}
if ( !myFilterDlg )
{
QList<int> types;
types.append( SMESH::EDGE );
types.append( SMESH::FACE );
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
}
myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMesh );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_RevolutionDlg::isValid()
{
QString msg;
bool ok = true;
ok = SpinBox_X->isValid( msg, true ) && ok;
ok = SpinBox_Y->isValid( msg, true ) && ok;
ok = SpinBox_Z->isValid( msg, true ) && ok;
ok = SpinBox_DX->isValid( msg, true ) && ok;
ok = SpinBox_DY->isValid( msg, true ) && ok;
ok = SpinBox_DZ->isValid( msg, true ) && ok;
ok = SpinBox_Angle->isValid( msg, true ) && ok;
ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
ok = SpinBox_Tolerance->isValid( msg, true ) && ok;
if( !ok ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
return false;
}
return true;
}