mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-16 18:48:33 +05:00
1197 lines
40 KiB
C++
1197 lines
40 KiB
C++
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_RevolutionDlg.cxx
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// Author : Michael ZORIN, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_RevolutionDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include "SMESHGUI_FilterDlg.h"
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#include <SMESH_Actor.h>
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#include <SMESH_TypeFilter.hxx>
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#include <SMESH_LogicalFilter.hxx>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_Desktop.h>
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#include <SUIT_OverrideCursor.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SalomeApp_Application.h>
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#include <SalomeApp_IntSpinBox.h>
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#include <SVTK_ViewWindow.h>
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#include <SVTK_Selector.h>
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#include <SALOME_ListIO.hxx>
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#include <VTKViewer_CellLocationsArray.h>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// Qt includes
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#include <QApplication>
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#include <QButtonGroup>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QKeyEvent>
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#include <QMenu>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
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#define MARGIN 11
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//=================================================================================
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// class : SMESHGUI_RevolutionDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myVectorDefinition(NONE_SELECT),
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myFilterDlg( 0 ),
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mySelectedObject(SMESH::SMESH_IDSource::_nil())
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{
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
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SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
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QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
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QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
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QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
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setModal(false);
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setAttribute(Qt::WA_DeleteOnClose, true);
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setWindowTitle(tr("REVOLUTION_AROUND_AXIS"));
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setSizeGripEnabled(true);
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QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this);
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SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING);
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SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN);
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/***************************************************************/
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ConstructorsBox = new QGroupBox(tr("SMESH_REVOLUTION"), this);
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GroupConstructors = new QButtonGroup(this);
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QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
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ConstructorsBoxLayout->setSpacing(SPACING);
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ConstructorsBoxLayout->setMargin(MARGIN);
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RadioButton1 = new QRadioButton(ConstructorsBox);
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RadioButton1->setIcon(image0);
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RadioButton2 = new QRadioButton(ConstructorsBox);
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RadioButton2->setIcon(image1);
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ConstructorsBoxLayout->addWidget(RadioButton1);
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ConstructorsBoxLayout->addWidget(RadioButton2);
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GroupConstructors->addButton(RadioButton1, 0);
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GroupConstructors->addButton(RadioButton2, 1);
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/***************************************************************/
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GroupArguments = new QGroupBox(tr("REVOLUTION_1D"), this);
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QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
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GroupArgumentsLayout->setSpacing(SPACING);
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GroupArgumentsLayout->setMargin(MARGIN);
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myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for elements selection
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TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
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SelectElementsButton = new QPushButton(GroupArguments);
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SelectElementsButton->setIcon(image2);
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LineEditElements = new QLineEdit(GroupArguments);
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LineEditElements->setValidator(myIdValidator);
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myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
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connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for axis defining
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GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
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QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
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GroupAxisLayout->setSpacing(SPACING);
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GroupAxisLayout->setMargin(MARGIN);
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TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
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SelectPointButton = new QPushButton(GroupAxis);
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SelectPointButton->setIcon(image2);
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TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
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SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
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SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
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SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
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SelectVectorButton = new QPushButton(GroupAxis);
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SelectVectorButton->setIcon(image2);
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TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
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SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
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SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
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SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
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GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
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GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
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GroupAxisLayout->addWidget(TextLabelX, 0, 2);
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GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
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GroupAxisLayout->addWidget(TextLabelY, 0, 4);
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GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
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GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
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GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
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GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
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GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
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GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
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GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
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GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
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GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
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GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
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GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
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// Controls for angle defining & number of steps defining
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GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
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GroupAngle = new QButtonGroup(GroupAngleBox);
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QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
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GroupAngleLayout->setSpacing(6);
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GroupAngleLayout->setMargin(11);
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RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
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RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
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GroupAngle->addButton(RadioButton3, 0);
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GroupAngle->addButton(RadioButton4, 1);
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TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
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SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
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TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
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SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox);
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GroupAngleLayout->addWidget(RadioButton3, 0, 0);
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GroupAngleLayout->addWidget(RadioButton4, 0, 1);
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GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
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GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
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GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
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GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
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// Controls for tolerance defining
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TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
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SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
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// Control for mesh preview
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CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments);
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// CheckBox for groups generation
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MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
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MakeGroupsCheck->setChecked(true);
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GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
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GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
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GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
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GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
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GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
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GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4);
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GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
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GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2);
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GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 4);
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GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
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/***************************************************************/
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GroupButtons = new QGroupBox(this);
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QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
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GroupButtonsLayout->setSpacing(SPACING);
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GroupButtonsLayout->setMargin(MARGIN);
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buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
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buttonOk->setAutoDefault(true);
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buttonOk->setDefault(true);
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buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
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buttonApply->setAutoDefault(true);
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buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
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buttonCancel->setAutoDefault(true);
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buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
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buttonHelp->setAutoDefault(true);
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GroupButtonsLayout->addWidget(buttonOk);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addWidget(buttonApply);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addStretch();
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GroupButtonsLayout->addWidget(buttonCancel);
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GroupButtonsLayout->addWidget(buttonHelp);
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/***************************************************************/
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SMESHGUI_RevolutionDlgLayout->addWidget(ConstructorsBox);
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SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments);
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SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons);
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/* Initialisations */
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SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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RadioButton3->setChecked(true);
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SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
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SpinBox_NbSteps->setRange(1, 999999);
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SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, 6);
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RadioButton1->setChecked(true);
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Costruction of the logical filter
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
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SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
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QList<SUIT_SelectionFilter*> aListOfFilters;
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if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
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if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
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myMeshOrSubMeshOrGroupFilter =
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new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
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myHelpFileName = "revolution_page.html";
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Init();
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/*Create menu to vector selection*/
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SelectVectorMenu = new QMenu(this);
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myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
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myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
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connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
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connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
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connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
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connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
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connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
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connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
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connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
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connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
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ConstructorsClicked(0);
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SelectionIntoArgument();
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}
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//=================================================================================
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// function : ~SMESHGUI_RevolutionDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
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{
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delete mySimulation;
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if ( myFilterDlg ) {
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myFilterDlg->setParent( 0 );
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delete myFilterDlg;
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myFilterDlg = 0;
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}
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
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{
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myBusy = false;
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myEditCurrentArgument = 0;
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LineEditElements->clear();
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myElementsId = "";
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myNbOkElements = 0;
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myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
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if (ResetControls) {
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SpinBox_X->SetValue(0.0);
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SpinBox_Y->SetValue(0.0);
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SpinBox_Z->SetValue(0.0);
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SpinBox_DX->SetValue(0.0);
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SpinBox_DY->SetValue(0.0);
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SpinBox_DZ->SetValue(0.0);
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SpinBox_Angle->SetValue(45);
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SpinBox_NbSteps->setValue(1);
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SpinBox_Tolerance->SetValue(1e-05);
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CheckBoxMesh->setChecked(false);
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onSelectMesh(false);
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CheckBoxPreview->setChecked(false);
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onDisplaySimulation(false);
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}
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
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{
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//disconnect(mySelectionMgr, 0, this, 0);
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SALOME_ListIO io;
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mySelectionMgr->selectedObjects( io );
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SALOME_ListIO aList;
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mySelectionMgr->setSelectedObjects( aList );
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// LineEditElements->clear();
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myNbOkElements = 0;
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buttonApply->setEnabled(false);
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buttonOk->setEnabled(false);
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mySimulation->SetVisibility(false);
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Selection_Mode aSelMode = ActorSelection;
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switch (constructorId) {
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case 0:
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{
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GroupArguments->setTitle(tr("REVOLUTION_1D"));
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aSelMode = EdgeSelection;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
GroupArguments->setTitle(tr("REVOLUTION_2D"));
|
|
aSelMode = FaceSelection;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (myEditCurrentArgument != (QWidget*)LineEditElements) {
|
|
SMESH::SetPointRepresentation(false);
|
|
}
|
|
|
|
if (!CheckBoxMesh->isChecked())
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(aSelMode);
|
|
}
|
|
|
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
|
LineEditElements->setFocus();
|
|
|
|
if (CheckBoxMesh->isChecked())
|
|
onSelectMesh(true);
|
|
|
|
//connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
mySelectionMgr->setSelectedObjects( io );
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnApply()
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_RevolutionDlg::ClickOnApply()
|
|
{
|
|
if (mySMESHGUI->isActiveStudyLocked())
|
|
return false;
|
|
|
|
if (!isValid())
|
|
return false;
|
|
|
|
if (myNbOkElements && IsAxisOk()) {
|
|
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
|
|
|
|
SMESH::long_array_var anElementsId = new SMESH::long_array;
|
|
|
|
anElementsId->length(aListElementsId.count());
|
|
for (int i = 0; i < aListElementsId.count(); i++)
|
|
anElementsId[i] = aListElementsId[i].toInt();
|
|
|
|
SMESH::AxisStruct anAxis;
|
|
|
|
anAxis.x = SpinBox_X->GetValue();
|
|
anAxis.y = SpinBox_Y->GetValue();
|
|
anAxis.z = SpinBox_Z->GetValue();;
|
|
anAxis.vx = SpinBox_DX->GetValue();
|
|
anAxis.vy = SpinBox_DY->GetValue();
|
|
anAxis.vz = SpinBox_DZ->GetValue();
|
|
|
|
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
|
|
long aNbSteps = (long)SpinBox_NbSteps->value();
|
|
double aTolerance = SpinBox_Tolerance->GetValue();
|
|
|
|
if ( GroupAngle->checkedId() == 1 )
|
|
anAngle = anAngle/aNbSteps;
|
|
|
|
QStringList aParameters;
|
|
aParameters << SpinBox_X->text();
|
|
aParameters << SpinBox_Y->text();
|
|
aParameters << SpinBox_Z->text();
|
|
aParameters << SpinBox_DX->text();
|
|
aParameters << SpinBox_DY->text();
|
|
aParameters << SpinBox_DZ->text();
|
|
aParameters << SpinBox_Angle->text();
|
|
aParameters << SpinBox_NbSteps->text();
|
|
aParameters << SpinBox_Tolerance->text();
|
|
|
|
try {
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
|
|
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
|
|
if( CheckBoxMesh->isChecked() ) {
|
|
if( GetConstructorId() == 0 )
|
|
SMESH::ListOfGroups_var groups =
|
|
aMeshEditor->RotationSweepObject1DMakeGroups(mySelectedObject, anAxis,
|
|
anAngle, aNbSteps, aTolerance);
|
|
else
|
|
SMESH::ListOfGroups_var groups =
|
|
aMeshEditor->RotationSweepObject2DMakeGroups(mySelectedObject, anAxis,
|
|
anAngle, aNbSteps, aTolerance);
|
|
}
|
|
else
|
|
SMESH::ListOfGroups_var groups =
|
|
aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
|
|
anAngle, aNbSteps, aTolerance);
|
|
}
|
|
else {
|
|
if( CheckBoxMesh->isChecked() ) {
|
|
if( GetConstructorId() == 0 )
|
|
aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
|
|
else
|
|
aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
|
|
}
|
|
else
|
|
aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
|
|
}
|
|
|
|
myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
|
|
} catch (...) {
|
|
}
|
|
|
|
SMESH::UpdateView();
|
|
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
|
|
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
|
Init(false);
|
|
ConstructorsClicked(GetConstructorId());
|
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ClickOnOk()
|
|
{
|
|
if( ClickOnApply() )
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnCancel()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ClickOnCancel()
|
|
{
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearFilters();
|
|
//mySelectionMgr->clearSelected();
|
|
if (SMESH::GetCurrentVtkView()) {
|
|
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
|
|
SMESH::SetPointRepresentation(false);
|
|
}
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySMESHGUI->ResetState();
|
|
reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ClickOnHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
|
if (app)
|
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
|
|
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
|
arg(app->resourceMgr()->stringValue("ExternalBrowser",
|
|
platform)).
|
|
arg(myHelpFileName));
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onAngleTextChange()
|
|
// purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& theNewText)
|
|
{
|
|
bool isNumber;
|
|
SpinBox_Angle->text().toDouble( &isNumber );
|
|
if( !isNumber )
|
|
RadioButton3->setChecked( true );
|
|
RadioButton4->setEnabled( isNumber );
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onTextChange()
|
|
// purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText)
|
|
{
|
|
QLineEdit* send = (QLineEdit*)sender();
|
|
|
|
if (myBusy) return;
|
|
myBusy = true;
|
|
|
|
if (send == LineEditElements)
|
|
myNbOkElements = 0;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
// hilight entered elements
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
if (send == LineEditElements) {
|
|
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
|
|
|
|
TColStd_MapOfInteger newIndices;
|
|
|
|
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
|
|
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
|
|
if (e)
|
|
newIndices.Add(e->GetID());
|
|
myNbOkElements++;
|
|
}
|
|
|
|
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( myActor->getIO(), true, true );
|
|
|
|
myElementsId = theNewText;
|
|
}
|
|
}
|
|
|
|
if (myNbOkElements && IsAxisOk()) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
onDisplaySimulation(true);
|
|
|
|
myBusy = false;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection as changed or other case
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
|
|
{
|
|
if (myBusy) return;
|
|
|
|
// clear
|
|
myActor = 0;
|
|
QString aString = "";
|
|
|
|
myBusy = true;
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
|
LineEditElements->setText(aString);
|
|
myNbOkElements = 0;
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
}
|
|
myBusy = false;
|
|
|
|
if (!GroupButtons->isEnabled()) // inactive
|
|
return;
|
|
|
|
// get selected mesh
|
|
const SALOME_ListIO& aList = mySelector->StoredIObjects();
|
|
|
|
int nbSel = aList.Extent();
|
|
if (nbSel != 1)
|
|
return;
|
|
|
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
myMesh = SMESH::GetMeshByIO(IO);
|
|
if (myMesh->_is_nil())
|
|
return;
|
|
|
|
myActor = SMESH::FindActorByObject(myMesh);
|
|
if (!myActor)
|
|
myActor = SMESH::FindActorByEntry(IO->getEntry());
|
|
if (!myActor)
|
|
return;
|
|
|
|
int aNbUnits = 0;
|
|
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
|
myElementsId = "";
|
|
|
|
// MakeGroups is available if there are groups
|
|
if ( myMesh->NbGroups() == 0 ) {
|
|
MakeGroupsCheck->setChecked(false);
|
|
MakeGroupsCheck->setEnabled(false);
|
|
} else {
|
|
MakeGroupsCheck->setEnabled(true);
|
|
}
|
|
|
|
if (CheckBoxMesh->isChecked()) {
|
|
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
|
|
|
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
|
|
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
|
|
else
|
|
return;
|
|
} else {
|
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
|
|
myElementsId = aString;
|
|
if (aNbUnits < 1)
|
|
return;
|
|
}
|
|
myNbOkElements = true;
|
|
} else {
|
|
|
|
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
|
|
if (!aMesh)
|
|
return;
|
|
|
|
bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
|
|
(myEditCurrentArgument == (QWidget*)SpinBox_DX &&
|
|
myVectorDefinition==POINT_SELECT));
|
|
|
|
bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
|
|
myVectorDefinition==FACE_SELECT);
|
|
|
|
if(isNodeSelected) {
|
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
|
}
|
|
else if(isFaceSelected){
|
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
|
|
}
|
|
|
|
if (aNbUnits != 1)
|
|
return;
|
|
|
|
if(isNodeSelected) {
|
|
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
|
|
if (!n)
|
|
return;
|
|
|
|
double x = n->X();
|
|
double y = n->Y();
|
|
double z = n->Z();
|
|
|
|
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
|
|
SpinBox_X->SetValue(x);
|
|
SpinBox_Y->SetValue(y);
|
|
SpinBox_Z->SetValue(z);
|
|
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
|
|
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
|
|
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
|
|
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
|
|
}
|
|
}
|
|
else if(isFaceSelected){
|
|
const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aString.toInt()));
|
|
if (!face)
|
|
return;
|
|
|
|
gp_XYZ aNormale = SMESH::getNormale(face);
|
|
SpinBox_DX->SetValue(aNormale.X());
|
|
SpinBox_DY->SetValue(aNormale.Y());
|
|
SpinBox_DZ->SetValue(aNormale.Z());
|
|
|
|
}
|
|
}
|
|
|
|
myBusy = true;
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
|
LineEditElements->setText(aString);
|
|
myBusy = false;
|
|
|
|
// OK
|
|
if (myNbOkElements && IsAxisOk()) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
|
|
onDisplaySimulation(true);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SetEditCurrentArgument()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
|
|
{
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearSelected();
|
|
mySelectionMgr->clearFilters();
|
|
|
|
if (send == SelectElementsButton) {
|
|
mySimulation->SetVisibility(false);
|
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
|
SMESH::SetPointRepresentation(false);
|
|
if (CheckBoxMesh->isChecked()) {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
} else {
|
|
int aConstructorId = GetConstructorId();
|
|
if (aConstructorId == 0)
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(EdgeSelection);
|
|
}
|
|
else if (aConstructorId == 1)
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(FaceSelection);
|
|
}
|
|
}
|
|
} else if (send == SelectPointButton) {
|
|
myEditCurrentArgument = (QWidget*)SpinBox_X;
|
|
SMESH::SetPointRepresentation(true);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(NodeSelection);
|
|
}
|
|
|
|
myEditCurrentArgument->setFocus();
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
|
|
{
|
|
if (ConstructorsBox->isEnabled()) {
|
|
ConstructorsBox->setEnabled(false);
|
|
GroupArguments->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ActivateThisDialog()
|
|
{
|
|
/* Emit a signal to deactivate the active dialog */
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
ConstructorsBox->setEnabled(true);
|
|
GroupArguments->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
|
|
ConstructorsClicked(GetConstructorId());
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
|
|
{
|
|
if (!ConstructorsBox->isEnabled())
|
|
ActivateThisDialog();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
|
|
{
|
|
/* same than click on cancel button */
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : hideEvent()
|
|
// purpose : caused by ESC key
|
|
//=======================================================================
|
|
void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*)
|
|
{
|
|
if (!isMinimized())
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : onSelectMesh
|
|
//purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
|
|
{
|
|
if (toSelectMesh)
|
|
TextLabelElements->setText(tr("SMESH_NAME"));
|
|
else
|
|
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
|
|
myFilterBtn->setEnabled(!toSelectMesh);
|
|
|
|
if (myEditCurrentArgument != LineEditElements) {
|
|
LineEditElements->clear();
|
|
mySimulation->SetVisibility(false);
|
|
return;
|
|
}
|
|
|
|
mySelectionMgr->clearFilters();
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
if (toSelectMesh) {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
LineEditElements->setReadOnly(true);
|
|
LineEditElements->setValidator(0);
|
|
} else {
|
|
int aConstructorId = GetConstructorId();
|
|
if (aConstructorId == 0)
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(EdgeSelection);
|
|
}
|
|
else if (aConstructorId == 0)
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(FaceSelection);
|
|
}
|
|
|
|
LineEditElements->setReadOnly(false);
|
|
LineEditElements->setValidator(myIdValidator);
|
|
onTextChange(LineEditElements->text());
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : GetConstructorId()
|
|
// purpose :
|
|
//=================================================================================
|
|
int SMESHGUI_RevolutionDlg::GetConstructorId()
|
|
{
|
|
return GroupConstructors->checkedId();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : IsAxisOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_RevolutionDlg::IsAxisOk()
|
|
{
|
|
return (SpinBox_DX->GetValue() != 0 ||
|
|
SpinBox_DY->GetValue() != 0 ||
|
|
SpinBox_DZ->GetValue() != 0);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onVectorChanged()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::onVectorChanged()
|
|
{
|
|
if (IsAxisOk()) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
} else {
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
}
|
|
onDisplaySimulation(true);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ) {
|
|
e->accept();
|
|
ClickOnHelp();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : toDisplaySimulation()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::toDisplaySimulation()
|
|
{
|
|
onDisplaySimulation(true);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onDisplaySimulation()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
|
|
{
|
|
if (CheckBoxPreview->isChecked() && toDisplayPreview)
|
|
{
|
|
//display preview
|
|
if (myNbOkElements && IsAxisOk())
|
|
{
|
|
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
|
|
|
|
SMESH::long_array_var anElementsId = new SMESH::long_array;
|
|
|
|
anElementsId->length(aListElementsId.count());
|
|
for (int i = 0; i < aListElementsId.count(); i++)
|
|
anElementsId[i] = aListElementsId[i].toInt();
|
|
|
|
SMESH::AxisStruct anAxis;
|
|
|
|
anAxis.x = SpinBox_X->GetValue();
|
|
anAxis.y = SpinBox_Y->GetValue();
|
|
anAxis.z = SpinBox_Z->GetValue();
|
|
anAxis.vx = SpinBox_DX->GetValue();
|
|
anAxis.vy = SpinBox_DY->GetValue();
|
|
anAxis.vz = SpinBox_DZ->GetValue();
|
|
|
|
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
|
|
long aNbSteps = (long)SpinBox_NbSteps->value();
|
|
double aTolerance = SpinBox_Tolerance->GetValue();
|
|
|
|
if (GroupAngle->checkedId() == 1)
|
|
anAngle = anAngle/aNbSteps;
|
|
|
|
try {
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
|
|
if( CheckBoxMesh->isChecked() ) {
|
|
if( GetConstructorId() == 0 )
|
|
aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis,
|
|
anAngle, aNbSteps, aTolerance);
|
|
else
|
|
aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis,
|
|
anAngle, aNbSteps, aTolerance);
|
|
}
|
|
else
|
|
aMeshEditor->RotationSweep(anElementsId.inout(),
|
|
anAxis,
|
|
anAngle,
|
|
aNbSteps,
|
|
aTolerance);
|
|
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
|
|
mySimulation->SetData(aMeshPreviewStruct._retn());
|
|
} catch (...) {}
|
|
}
|
|
else
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//erase preview
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onSelectVectorButton()
|
|
// purpose : [slot]
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::onSelectVectorButton(){
|
|
if(SelectVectorMenu) {
|
|
SelectVectorMenu->exec( QCursor::pos() );
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onSelectVectorMenu()
|
|
// purpose : [slot]
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){
|
|
if(!action)
|
|
return;
|
|
|
|
switch(myMenuActions[action]) {
|
|
case POINT_SELECT:
|
|
SMESH::SetPointRepresentation(true);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(NodeSelection);
|
|
break;
|
|
|
|
case FACE_SELECT:
|
|
SMESH::SetPointRepresentation(false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(FaceSelection);
|
|
break;
|
|
}
|
|
|
|
myVectorDefinition = myMenuActions[action];
|
|
myEditCurrentArgument = (QWidget*)SpinBox_DX;
|
|
myEditCurrentArgument->setFocus();
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : setFilters()
|
|
// purpose : SLOT. Called when "Filter" button pressed.
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::setFilters()
|
|
{
|
|
if(myMesh->_is_nil()) {
|
|
SUIT_MessageBox::critical(this,
|
|
tr("SMESH_ERROR"),
|
|
tr("NO_MESH_SELECTED"));
|
|
return;
|
|
}
|
|
if ( !myFilterDlg )
|
|
{
|
|
QList<int> types;
|
|
types.append( SMESH::EDGE );
|
|
types.append( SMESH::FACE );
|
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
|
|
}
|
|
myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE );
|
|
|
|
myFilterDlg->SetSelection();
|
|
myFilterDlg->SetMesh( myMesh );
|
|
myFilterDlg->SetSourceWg( LineEditElements );
|
|
|
|
myFilterDlg->show();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : isValid
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_RevolutionDlg::isValid()
|
|
{
|
|
QString msg;
|
|
bool ok = true;
|
|
ok = SpinBox_X->isValid( msg, true ) && ok;
|
|
ok = SpinBox_Y->isValid( msg, true ) && ok;
|
|
ok = SpinBox_Z->isValid( msg, true ) && ok;
|
|
ok = SpinBox_DX->isValid( msg, true ) && ok;
|
|
ok = SpinBox_DY->isValid( msg, true ) && ok;
|
|
ok = SpinBox_DZ->isValid( msg, true ) && ok;
|
|
ok = SpinBox_Angle->isValid( msg, true ) && ok;
|
|
ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
|
|
ok = SpinBox_Tolerance->isValid( msg, true ) && ok;
|
|
|
|
if( !ok ) {
|
|
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
|
|
if ( !msg.isEmpty() )
|
|
str += "\n" + msg;
|
|
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|