smesh/src/SMDS/SMDS_FaceOfNodes.hxx
2021-03-23 17:44:29 +03:00

71 lines
2.5 KiB
C++

// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMDS : implementation of Salome mesh data structure
//
#ifndef _SMDS_FaceOfNodes_HeaderFile
#define _SMDS_FaceOfNodes_HeaderFile
#include "SMESH_SMDS.hxx"
#include "SMDS_CellOfNodes.hxx"
class SMDS_EXPORT SMDS_FaceOfNodes: public SMDS_CellOfNodes
{
public:
void Print(std::ostream & OS) const;
SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
const SMDS_MeshNode* node2,
const SMDS_MeshNode* node3);
SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
const SMDS_MeshNode* node2,
const SMDS_MeshNode* node3,
const SMDS_MeshNode* node4);
virtual bool ChangeNodes(const SMDS_MeshNode* nodes[],
const int nbNodes);
virtual int NbEdges() const;
virtual int NbFaces() const;
virtual int NbNodes() const;
virtual int NbCornerNodes() const { return NbNodes(); }
virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
virtual bool IsPoly() const { return false; }
virtual bool IsQuadratic() const { return false; }
virtual SMDS_ElemIteratorPtr nodesIterator() const;
virtual SMDS_NodeIteratorPtr nodeIterator() const;
virtual const SMDS_MeshNode* GetNode(const int ind) const;
virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Face; }
virtual SMDSAbs_EntityType GetEntityType() const;
virtual SMDSAbs_GeometryType GetGeomType() const;
private:
const SMDS_MeshNode* myNodes[4];
int myNbNodes;
};
#endif