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https://git.salome-platform.org/gitpub/modules/smesh.git
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71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementation of Salome mesh data structure
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//
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#ifndef _SMDS_FaceOfNodes_HeaderFile
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#define _SMDS_FaceOfNodes_HeaderFile
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#include "SMESH_SMDS.hxx"
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#include "SMDS_CellOfNodes.hxx"
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class SMDS_EXPORT SMDS_FaceOfNodes: public SMDS_CellOfNodes
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{
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public:
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void Print(std::ostream & OS) const;
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SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
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const SMDS_MeshNode* node2,
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const SMDS_MeshNode* node3);
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SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
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const SMDS_MeshNode* node2,
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const SMDS_MeshNode* node3,
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const SMDS_MeshNode* node4);
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virtual bool ChangeNodes(const SMDS_MeshNode* nodes[],
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const int nbNodes);
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virtual int NbEdges() const;
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virtual int NbFaces() const;
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virtual int NbNodes() const;
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virtual int NbCornerNodes() const { return NbNodes(); }
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virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
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virtual bool IsPoly() const { return false; }
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virtual bool IsQuadratic() const { return false; }
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virtual SMDS_ElemIteratorPtr nodesIterator() const;
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virtual SMDS_NodeIteratorPtr nodeIterator() const;
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virtual const SMDS_MeshNode* GetNode(const int ind) const;
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virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Face; }
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virtual SMDSAbs_EntityType GetEntityType() const;
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virtual SMDSAbs_GeometryType GetGeomType() const;
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private:
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const SMDS_MeshNode* myNodes[4];
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int myNbNodes;
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};
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#endif
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