mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-06 23:00:34 +05:00
458 lines
15 KiB
C++
458 lines
15 KiB
C++
// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_GroupOpDlg.cxx
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// Author : Sergey LITONIN, Open CASCADE S.A.S.
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//
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// SMESH includes
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#include "SMESHGUI_GroupOpDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include <SMESH_TypeFilter.hxx>
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// SALOME GUI includes
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Desktop.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SVTK_Selection.h>
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#include <SVTK_ViewWindow.h>
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#include <SALOME_ListIO.hxx>
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// Qt includes
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QPushButton>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QKeyEvent>
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#define SPACING 6
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#define MARGIN 11
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/*!
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* Class : SMESHGUI_GroupOpDlg
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* Description : Perform boolean operations on groups
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*/
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg
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// Purpose : Constructor
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//=======================================================================
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SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg( SMESHGUI* theModule, const int theMode )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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setModal(false);
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myMode = theMode;
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if (myMode == UNION) {
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setWindowTitle(tr("UNION_OF_TWO_GROUPS"));
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myHelpFileName = "using_operations_on_groups_page.html#union_anchor";
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}
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else if (myMode == INTERSECT) {
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setWindowTitle(tr("INTERSECTION_OF_TWO_GROUPS"));
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myHelpFileName = "using_operations_on_groups_page.html#intersection_anchor";
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}
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else {
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setWindowTitle(tr("CUT_OF_TWO_GROUPS"));
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myHelpFileName = "using_operations_on_groups_page.html#cut_anchor";
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}
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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QVBoxLayout* aDlgLay = new QVBoxLayout (this);
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aDlgLay->setMargin(MARGIN);
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aDlgLay->setSpacing(SPACING);
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QWidget* aMainFrame = createMainFrame (this);
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QWidget* aBtnFrame = createButtonFrame(this);
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->addWidget(aBtnFrame);
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Init();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::createMainFrame
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// Purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_GroupOpDlg::createMainFrame (QWidget* theParent)
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{
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QWidget* aMainGrp = new QWidget(theParent);
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QVBoxLayout* aLay = new QVBoxLayout(aMainGrp);
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aLay->setMargin(0);
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aLay->setSpacing(SPACING);
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// ------------------------------------------------------
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QGroupBox* aNameGrp = new QGroupBox(tr("NAME"), aMainGrp);
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QHBoxLayout* aNameGrpLayout = new QHBoxLayout(aNameGrp);
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aNameGrpLayout->setMargin(MARGIN);
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aNameGrpLayout->setSpacing(SPACING);
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QLabel* aNameLab = new QLabel(tr("RESULT_NAME"), aNameGrp);
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myNameEdit = new QLineEdit(aNameGrp);
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aNameGrpLayout->addWidget(aNameLab);
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aNameGrpLayout->addWidget(aNameGrp);
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// ------------------------------------------------------
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QGroupBox* anArgGrp = new QGroupBox(tr("ARGUMENTS"), aMainGrp);
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QGridLayout* anArgGrpLayout = new QGridLayout(anArgGrp);
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anArgGrpLayout->setMargin(MARGIN);
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anArgGrpLayout->setSpacing(SPACING);
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QLabel* aObj1Lab = new QLabel(myMode == CUT ? tr("MAIN_OBJECT") :tr("OBJECT_1"), anArgGrp);
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myBtn1 = new QPushButton(anArgGrp);
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myEdit1 = new QLineEdit(anArgGrp);
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myEdit1->setAlignment( Qt::AlignLeft );
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QLabel* aObj2Lab = new QLabel(myMode == CUT ? tr("TOOL_OBJECT") :tr("OBJECT_2"), anArgGrp);
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myBtn2 = new QPushButton(anArgGrp);
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myEdit2 = new QLineEdit(anArgGrp);
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myEdit2->setAlignment( Qt::AlignLeft );
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myEdit1->setReadOnly(true);
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myEdit2->setReadOnly(true);
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QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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myBtn1->setIcon(aPix);
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myBtn2->setIcon(aPix);
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anArgGrpLayout->addWidget(aObj1Lab);
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anArgGrpLayout->addWidget(myBtn1);
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anArgGrpLayout->addWidget(myEdit1);
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anArgGrpLayout->addWidget(aObj2Lab);
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anArgGrpLayout->addWidget(myBtn2);
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anArgGrpLayout->addWidget(myEdit2);
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// ------------------------------------------------------
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aLay->addWidget(aNameGrp);
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aLay->addWidget(anArgGrp);
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return aMainGrp;
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::createButtonFrame
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// Purpose : Create frame containing buttons
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//=======================================================================
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QWidget* SMESHGUI_GroupOpDlg::createButtonFrame (QWidget* theParent)
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{
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QGroupBox* aFrame = new QGroupBox(theParent);
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myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
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myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
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myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
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myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame);
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QHBoxLayout* aLay = new QHBoxLayout(aFrame);
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aLay->setMargin(MARGIN);
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aLay->setSpacing(SPACING);
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aLay->addWidget(myOkBtn);
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aLay->addSpacing(10);
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aLay->addWidget(myApplyBtn);
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aLay->addSpacing(10);
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aLay->addStretch();
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aLay->addWidget(myCloseBtn);
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aLay->addWidget(myHelpBtn);
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// connect signals and slots
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connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
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connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
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connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
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connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
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return aFrame;
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg
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// Purpose : Destructor
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//=======================================================================
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SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg()
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{
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::Init
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// Purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_GroupOpDlg::Init()
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{
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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myFocusWg = myEdit1;
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myGroup1 = SMESH::SMESH_GroupBase::_nil();
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myGroup2 = SMESH::SMESH_GroupBase::_nil();
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// selection and SMESHGUI
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
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connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(ClickOnClose()));
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connect(myBtn1, SIGNAL(clicked()), this, SLOT(onFocusChanged()));
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connect(myBtn2, SIGNAL(clicked()), this, SLOT(onFocusChanged()));
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// set selection mode
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
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mySelectionMgr->installFilter(new SMESH_TypeFilter (GROUP));
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::isValid
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// Purpose : Verify validity of input data
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//=======================================================================
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bool SMESHGUI_GroupOpDlg::isValid()
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{
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// Verify validity of group name
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if (myNameEdit->text() == "") {
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SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
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tr("EMPTY_NAME"));
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return false;
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}
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// Verufy wheter arguments speciffiyed
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if (myGroup1->_is_nil() || myGroup2->_is_nil()) {
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SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
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tr("INCORRECT_ARGUMENTS"));
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return false;
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}
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// Verify whether arguments belongs to same mesh
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SMESH::SMESH_Mesh_ptr aMesh1 = myGroup1->GetMesh();
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SMESH::SMESH_Mesh_ptr aMesh2 = myGroup2->GetMesh();
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int aMeshId1 = !aMesh1->_is_nil() ? aMesh1->GetId() : -1;
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int aMeshId2 = !aMesh2->_is_nil() ? aMesh2->GetId() : -1;
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if (aMeshId1 != aMeshId2 || aMeshId1 == -1) {
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SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
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tr("DIFF_MESHES"));
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return false;
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}
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// Verify whether groups have same types of entities
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if (myGroup1->GetType() != myGroup2->GetType()) {
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SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
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tr("DIFF_TYPES"));
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return false;
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}
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return true;
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onApply
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// Purpose : SLOT called when "Apply" button pressed.
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//=======================================================================
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bool SMESHGUI_GroupOpDlg::onApply()
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{
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if (!isValid() || mySMESHGUI->isActiveStudyLocked())
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return false;
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SMESH::SMESH_Mesh_ptr aMesh = myGroup1->GetMesh();
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QString aName = myNameEdit->text();
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SMESH::SMESH_Group_ptr aNewGrp = SMESH::SMESH_Group::_nil();
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if (myMode == UNION) aNewGrp = aMesh->UnionGroups(myGroup1, myGroup2, aName.toLatin1().data());
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else if (myMode == INTERSECT) aNewGrp = aMesh->IntersectGroups(myGroup1, myGroup2, aName.toLatin1().data());
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else aNewGrp = aMesh->CutGroups(myGroup1, myGroup2, aName.toLatin1().data());
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if (!aNewGrp->_is_nil()) {
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mySMESHGUI->updateObjBrowser(true);
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reset();
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return true;
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} else {
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SUIT_MessageBox::critical(this, tr("SMESH_ERROR"),
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tr("SMESH_OPERATION_FAILED"));
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return false;
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}
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onOk
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// Purpose : SLOT called when "Ok" button pressed.
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onOk()
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{
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if (onApply())
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onClose();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onClose
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// Purpose : SLOT called when "Close" button pressed. Close dialog
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onClose()
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{
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
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disconnect(mySelectionMgr, 0, this, 0);
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disconnect(mySMESHGUI, 0, this, 0);
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mySMESHGUI->ResetState();
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mySelectionMgr->clearFilters();
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reject();
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}
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//=================================================================================
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// function : onHelp()
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// purpose :
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//=================================================================================
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void SMESHGUI_GroupOpDlg::onHelp()
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{
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LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
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if (app)
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app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
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else {
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QString platform;
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#ifdef WIN32
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platform = "winapplication";
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#else
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platform = "application";
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#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
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tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
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arg(app->resourceMgr()->stringValue("ExternalBrowser",
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platform)).
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arg(myHelpFileName));
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}
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onSelectionDone
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// Purpose : SLOT called when selection changed
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onSelectionDone()
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{
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if (myFocusWg == myEdit1)
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myGroup1 = SMESH::SMESH_GroupBase::_nil();
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else
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myGroup2 = SMESH::SMESH_GroupBase::_nil();
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myFocusWg->setText("");
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SALOME_ListIO aList;
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mySelectionMgr->selectedObjects(aList);
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if (aList.Extent() == 1) {
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SMESH::SMESH_GroupBase_var aGroup =
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SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(aList.First());
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if (!aGroup->_is_nil())
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{
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myFocusWg->setText(aGroup->GetName());
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myFocusWg->setCursorPosition( 0 );
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if (myFocusWg == myEdit1)
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myGroup1 = aGroup;
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else
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myGroup2 = aGroup;
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}
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}
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onDeactivate
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// Purpose : SLOT called when dialog must be deativated
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onDeactivate()
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{
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setEnabled(false);
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mySelectionMgr->clearFilters();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::enterEvent
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// Purpose : Event filter
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//=======================================================================
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void SMESHGUI_GroupOpDlg::enterEvent (QEvent*)
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{
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mySMESHGUI->EmitSignalDeactivateDialog();
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setEnabled(true);
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
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mySelectionMgr->installFilter(new SMESH_TypeFilter (GROUP));
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::closeEvent
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// purpose :
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//=======================================================================
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void SMESHGUI_GroupOpDlg::closeEvent (QCloseEvent*)
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{
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onClose();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::onFocusChanged
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// Purpose : SLOT. Called when "Select" button pressed.
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//=======================================================================
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void SMESHGUI_GroupOpDlg::onFocusChanged()
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{
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const QObject* aSender = sender();
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myFocusWg = aSender == myBtn1 ? myEdit1 : myEdit2;
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onSelectionDone();
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}
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//=======================================================================
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// name : SMESHGUI_GroupOpDlg::reset
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// Purpose : Rest state of dialog
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//=======================================================================
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void SMESHGUI_GroupOpDlg::reset()
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{
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myNameEdit->setText("");
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myEdit1->setText("");
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myEdit2->setText("");
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myFocusWg = myEdit1;
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myNameEdit->setFocus();
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}
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//=================================================================================
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// function : keyPressEvent()
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// purpose :
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//=================================================================================
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void SMESHGUI_GroupOpDlg::keyPressEvent( QKeyEvent* e )
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{
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QDialog::keyPressEvent( e );
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if ( e->isAccepted() )
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return;
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if ( e->key() == Qt::Key_F1 ) {
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e->accept();
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onHelp();
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}
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}
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