smesh/src/SMESHGUI/SMESHGUI_MoveNodesDlg.cxx
2009-02-17 05:27:49 +00:00

661 lines
20 KiB
C++

// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_MoveNodesDlg.cxx
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_MoveNodesDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include <SMESH_Actor.h>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <LightApp_Application.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
#include <VTKViewer_CellLocationsArray.h>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// VTK includes
#include <vtkIdList.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkProperty.h>
// Qt includes
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QKeyEvent>
#include <QButtonGroup>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
//=================================================================================
// name : SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg
// Purpose :
//=================================================================================
SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg(SMESHGUI* theModule):
QDialog(SMESH::GetDesktop(theModule)),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
mySMESHGUI(theModule)
{
myPreviewActor = 0;
myBusy = false;
setModal(false);
setWindowTitle(tr("CAPTION"));
QVBoxLayout* aDlgLay = new QVBoxLayout(this);
aDlgLay->setSpacing(SPACING);
aDlgLay->setMargin(MARGIN);
QWidget* aMainFrame = createMainFrame (this);
QWidget* aBtnFrame = createButtonFrame(this);
aDlgLay->addWidget(aMainFrame);
aDlgLay->addWidget(aBtnFrame);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
myHelpFileName = "moving_nodes_page.html";
Init();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::createButtonFrame
// Purpose : Create frame containing buttons
//=======================================================================
QWidget* SMESHGUI_MoveNodesDlg::createButtonFrame (QWidget* theParent)
{
QFrame* aFrame = new QFrame(theParent);
aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
myOkBtn = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame);
QHBoxLayout* aLay = new QHBoxLayout(aFrame);
aLay->setSpacing(SPACING);
aLay->setMargin(MARGIN);
aLay->addWidget(myOkBtn);
aLay->addSpacing(10);
aLay->addWidget(myApplyBtn);
aLay->addSpacing(10);
aLay->addStretch();
aLay->addWidget(myCloseBtn);
aLay->addWidget(myHelpBtn);
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
return aFrame;
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::createMainFrame
// Purpose : Create frame containing dialog's input fields
//=======================================================================
QWidget* SMESHGUI_MoveNodesDlg::createMainFrame (QWidget* theParent)
{
QWidget* aFrame = new QWidget(theParent);
QPixmap iconMoveNode (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
QPixmap iconSelect (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
//------------------------------------------------------------
QGroupBox* aPixGrp = new QGroupBox(tr("MESH_NODE"), aFrame);
QButtonGroup* aBtnGrp = new QButtonGroup(this);
QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
aPixGrpLayout->setSpacing(SPACING);
aPixGrpLayout->setMargin(MARGIN);
QRadioButton* aRBut = new QRadioButton(aPixGrp);
aRBut->setIcon(iconMoveNode);
aRBut->setChecked(true);
aPixGrpLayout->addWidget(aRBut);
aBtnGrp->addButton(aRBut, 0);
//------------------------------------------------------------
QGroupBox* anIdGrp = new QGroupBox(tr("SMESH_MOVE"), aFrame);
QHBoxLayout* anIdGrpLayout = new QHBoxLayout(anIdGrp);
anIdGrpLayout->setSpacing(SPACING);
anIdGrpLayout->setMargin(MARGIN);
QLabel* idLabl = new QLabel(tr("NODE_ID"), anIdGrp);
QPushButton* idBtn = new QPushButton(anIdGrp);
idBtn->setIcon(iconSelect);
myId = new QLineEdit(anIdGrp);
myId->setValidator(new SMESHGUI_IdValidator(this, 1));
anIdGrpLayout->addWidget(idLabl);
anIdGrpLayout->addWidget(idBtn);
anIdGrpLayout->addWidget(myId);
//------------------------------------------------------------
QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
aCoordGrpLayout->setSpacing(SPACING);
aCoordGrpLayout->setMargin(MARGIN);
QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
myX = new SMESHGUI_SpinBox(aCoordGrp);
QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
myY = new SMESHGUI_SpinBox(aCoordGrp);
QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
myZ = new SMESHGUI_SpinBox(aCoordGrp);
aCoordGrpLayout->addWidget(aXLabel);
aCoordGrpLayout->addWidget(myX);
aCoordGrpLayout->addWidget(aYLabel);
aCoordGrpLayout->addWidget(myY);
aCoordGrpLayout->addWidget(aZLabel);
aCoordGrpLayout->addWidget(myZ);
//------------------------------------------------------------
myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY);
myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY);
myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY);
//------------------------------------------------------------
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->setMargin(0);
aLay->setMargin(SPACING);
aLay->addWidget(aPixGrp);
aLay->addWidget(anIdGrp);
aLay->addWidget(aCoordGrp);
//------------------------------------------------------------
// connect signale and slots
connect(myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myId, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
return aFrame;
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg
// Purpose :
//=======================================================================
SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg()
{
erasePreview();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::Init
// Purpose : Init dialog fields
//=======================================================================
void SMESHGUI_MoveNodesDlg::Init()
{
myPreviewActor = 0;
myMeshActor = 0;
myBusy = false;
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
reset();
setEnabled(true);
// set selection mode
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
onSelectionDone();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::isValid
// Purpose : Verify validity of entry information
//=======================================================================
bool SMESHGUI_MoveNodesDlg::isValid (const bool theMess)
{
if (myId->text().isEmpty()) {
if (theMess)
SUIT_MessageBox::information(this, tr("SMESH_WARNING"),
tr("NODE_ID_IS_NOT_DEFINED"));
return false;
}
QString msg;
bool ok = true;
ok = myX->isValid( msg, theMess ) && ok;
ok = myY->isValid( msg, theMess ) && ok;
ok = myZ->isValid( msg, theMess ) && ok;
if( !ok ) {
if( theMess ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
}
return false;
}
return true;
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::reset
// Purpose : Reset the dialog state
//=======================================================================
void SMESHGUI_MoveNodesDlg::reset()
{
myId->clear();
myX->SetValue(0);
myY->SetValue(0);
myZ->SetValue(0);
redisplayPreview();
updateButtons();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onApply
// Purpose : SLOT called when "Apply" button pressed.
//=======================================================================
bool SMESHGUI_MoveNodesDlg::onApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return false;
if (!isValid(true))
return false;
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
if (aMesh->_is_nil()) {
SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
tr("SMESHG_NO_MESH"));
return false;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil())
return false;
int anId = myId->text().toInt();
bool aResult = false;
try {
aResult = aMeshEditor->MoveNode(anId, myX->GetValue(), myY->GetValue(), myZ->GetValue());
QStringList aParameters;
aParameters << myX->text();
aParameters << myY->text();
aParameters << myZ->text();
aMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
} catch (...) {
}
if (aResult) {
SALOME_ListIO aList;
aList.Append(myMeshActor->getIO());
mySelectionMgr->setSelectedObjects(aList,false);
SMESH::UpdateView();
reset();
}
return aResult;
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onOk
// Purpose : SLOT called when "Ok" button pressed.
//=======================================================================
void SMESHGUI_MoveNodesDlg::onOk()
{
if (onApply())
onClose();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onClose
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_MoveNodesDlg::onClose()
{
//mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
erasePreview();
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : onHelp()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::onHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onTextChange
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesDlg::onTextChange (const QString& theNewText)
{
if (myBusy) return;
myOkBtn->setEnabled(false);
myApplyBtn->setEnabled(false);
erasePreview();
// select entered node
if(myMeshActor){
if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()){
myBusy = true;
Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList,false);
myBusy = false;
if(const SMDS_MeshElement *anElem = aMesh->FindElement(theNewText.toInt())) {
TColStd_MapOfInteger aListInd;
aListInd.Add(anElem->GetID());
mySelector->AddOrRemoveIndex(anIO,aListInd, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight(anIO,true,true);
onSelectionDone();
}
}
}
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onSelectionDone
// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_MoveNodesDlg::onSelectionDone()
{
if (myBusy) return;
myMeshActor = 0;
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
if (aList.Extent() == 1) {
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
if(myMeshActor){
QString aText;
if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) {
if(const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
myBusy = true;
myId->setText(aText);
myX->SetValue(aNode->X());
myY->SetValue(aNode->Y());
myZ->SetValue(aNode->Z());
myBusy = false;
erasePreview(); // avoid overlapping of a selection and a preview
updateButtons();
return;
}
}
}
}
}
reset();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::onDeactivate
// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_MoveNodesDlg::onDeactivate()
{
setEnabled(false);
erasePreview();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::enterEvent
// Purpose : Event filter
//=======================================================================
void SMESHGUI_MoveNodesDlg::enterEvent (QEvent*)
{
if (!isEnabled()) {
mySMESHGUI->EmitSignalDeactivateDialog();
// set selection mode
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
redisplayPreview();
setEnabled(true);
}
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::closeEvent
// Purpose :
//=======================================================================
void SMESHGUI_MoveNodesDlg::closeEvent (QCloseEvent*)
{
onClose();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->Repaint();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::hideEvent
// Purpose : may be caused by ESC key
//=======================================================================
void SMESHGUI_MoveNodesDlg::hideEvent (QHideEvent*)
{
if (!isMinimized())
onClose();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::updateButtons
// Purpose : Update buttons state
//=======================================================================
void SMESHGUI_MoveNodesDlg::updateButtons()
{
bool isEnabled = isValid(false);
myOkBtn->setEnabled(isEnabled);
myApplyBtn->setEnabled(isEnabled);
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::erasePreview
// Purpose : Erase preview
//=======================================================================
void SMESHGUI_MoveNodesDlg::erasePreview()
{
if (myPreviewActor == 0)
return;
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
if (aViewWindow)
aViewWindow->RemoveActor(myPreviewActor);
myPreviewActor->Delete();
myPreviewActor = 0;
if (aViewWindow)
aViewWindow->Repaint();
}
//=======================================================================
// name : SMESHGUI_MoveNodesDlg::redisplayPreview
// Purpose : Redisplay preview
//=======================================================================
void SMESHGUI_MoveNodesDlg::redisplayPreview()
{
if (myBusy)
return;
if (myPreviewActor != 0)
erasePreview();
if (!isValid(false))
return;
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
vtkPoints* aPoints = vtkPoints::New();
aPoints->SetNumberOfPoints(1);
aPoints->SetPoint(0, myX->GetValue(), myY->GetValue(), myZ->GetValue());
// Create cells
vtkIdList *anIdList = vtkIdList::New();
anIdList->SetNumberOfIds(1);
vtkCellArray *aCells = vtkCellArray::New();
aCells->Allocate(2, 0);
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
aCellTypesArray->SetNumberOfComponents(1);
aCellTypesArray->Allocate(1);
anIdList->SetId(0, 0);
aCells->InsertNextCell(anIdList);
aCellTypesArray->InsertNextValue(VTK_VERTEX);
anIdList->Delete();
VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents(1);
aCellLocationsArray->SetNumberOfTuples(1);
aCells->InitTraversal();
vtkIdType npts;
aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
aGrid->SetPoints(aPoints);
aPoints->Delete();
aGrid->SetCells(aCellTypesArray,aCellLocationsArray,aCells);
aCellLocationsArray->Delete();
aCellTypesArray->Delete();
aCells->Delete();
// Create and display actor
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
aMapper->SetInput(aGrid);
aGrid->Delete();
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->SetMapper(aMapper);
aMapper->Delete();
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
aProp->SetPointSize(5);
myPreviewActor->SetProperty(aProp);
aProp->Delete();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
{
aViewWindow->AddActor(myPreviewActor);
aViewWindow->Repaint();
}
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_MoveNodesDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
onHelp();
}
}