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173 lines
5.1 KiB
C++
173 lines
5.1 KiB
C++
// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : SMESHGUI_RevolutionDlg.h
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// Author : Michael ZORIN
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// Module : SMESH
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// $Header:
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#ifndef DIALOGBOX_REVOLUTION_H
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#define DIALOGBOX_REVOLUTION_H
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#include "SMESH_SMESHGUI.hxx"
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#include "LightApp_SelectionMgr.h"
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#include "SMESH_LogicalFilter.hxx"
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// QT Includes
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#include <qdialog.h>
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class QGridLayout;
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class QButtonGroup;
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class QGroupBox;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QRadioButton;
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class QCheckBox;
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class QSpinBox;
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class SMESHGUI_SpinBox;
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class SMESHGUI;
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class SMESH_Actor;
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class SMESHGUI_SpinBox;
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class SVTK_ViewWindow;
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class SVTK_Selector;
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class SALOME_Actor;
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class SMESHGUI_MeshEditPreview;
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// IDL Headers
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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//=================================================================================
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// class : SMESHGUI_RevolutionDlg
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// purpose :
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//=================================================================================
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class SMESHGUI_EXPORT SMESHGUI_RevolutionDlg : public QDialog
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{
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Q_OBJECT
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public:
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SMESHGUI_RevolutionDlg (SMESHGUI*,
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const char* name = 0,
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bool modal = FALSE,
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WFlags fl = 0);
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~SMESHGUI_RevolutionDlg();
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private:
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void Init (bool ResetControls = true);
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void closeEvent (QCloseEvent*);
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void enterEvent (QEvent*); /* mouse enter the QWidget */
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void hideEvent (QHideEvent*); /* ESC key */
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void keyPressEvent(QKeyEvent*);
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int GetConstructorId();
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bool IsAxisOk();
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SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
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LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
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int myNbOkElements; /* to check when elements are defined */
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QString myElementsId;
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QWidget* myEditCurrentArgument; /* Current argument */
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SVTK_Selector* mySelector;
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bool myBusy;
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SMESH::SMESH_Mesh_var myMesh;
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SMESH_Actor* myActor;
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SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
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SMESHGUI_MeshEditPreview* mySimulation;
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SALOME_Actor* myPreviewActor;
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QButtonGroup* GroupConstructors;
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QRadioButton* RadioButton1;
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QRadioButton* RadioButton2;
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QGroupBox* GroupButtons;
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QPushButton* buttonOk;
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QPushButton* buttonCancel;
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QPushButton* buttonApply;
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QPushButton* buttonHelp;
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QGroupBox* GroupArguments;
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QGroupBox* GroupAxis;
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QLabel* TextLabelElements;
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QPushButton* SelectElementsButton;
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QLineEdit* LineEditElements;
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QCheckBox* CheckBoxMesh;
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QCheckBox* MakeGroupsCheck;
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QButtonGroup* GroupAngle;
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QRadioButton* RadioButton3;
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QRadioButton* RadioButton4;
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QCheckBox* CheckBoxPreview;
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QLabel* TextLabelPoint;
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QPushButton* SelectPointButton;
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QLabel* TextLabelX;
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SMESHGUI_SpinBox* SpinBox_X;
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QLabel* TextLabelY;
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SMESHGUI_SpinBox* SpinBox_Y;
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QLabel* TextLabelZ;
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SMESHGUI_SpinBox* SpinBox_Z;
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QLabel* TextLabelVector;
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QPushButton* SelectVectorButton;
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QLabel* TextLabelDX;
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SMESHGUI_SpinBox* SpinBox_DX;
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QLabel* TextLabelDY;
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SMESHGUI_SpinBox* SpinBox_DY;
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QLabel* TextLabelDZ;
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SMESHGUI_SpinBox* SpinBox_DZ;
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QLabel* TextLabelAngle;
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SMESHGUI_SpinBox* SpinBox_Angle;
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QLabel* TextLabelNbSteps;
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QSpinBox* SpinBox_NbSteps;
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QLabel* TextLabelTolerance;
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SMESHGUI_SpinBox* SpinBox_Tolerance;
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QString myHelpFileName;
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private slots:
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void ConstructorsClicked (int constructorId);
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void ClickOnOk();
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void ClickOnCancel();
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void ClickOnApply();
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void ClickOnHelp();
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void SetEditCurrentArgument();
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void SelectionIntoArgument();
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void DeactivateActiveDialog();
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void ActivateThisDialog();
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void onTextChange (const QString&);
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void onSelectMesh (bool toSelectMesh);
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void onVectorChanged();
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void toDisplaySimulation();
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void onDisplaySimulation(bool toDisplayPreview);
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protected:
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QGridLayout* SMESHGUI_RevolutionDlgLayout;
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QGridLayout* GroupConstructorsLayout;
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QGridLayout* GroupButtonsLayout;
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QGridLayout* GroupArgumentsLayout;
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};
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#endif // DIALOGBOX_REVOLUTION_H
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