smesh/src/SMESHGUI/SMESHGUI_RevolutionDlg.h

173 lines
5.1 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESHGUI_RevolutionDlg.h
// Author : Michael ZORIN
// Module : SMESH
// $Header:
#ifndef DIALOGBOX_REVOLUTION_H
#define DIALOGBOX_REVOLUTION_H
#include "SMESH_SMESHGUI.hxx"
#include "LightApp_SelectionMgr.h"
#include "SMESH_LogicalFilter.hxx"
// QT Includes
#include <qdialog.h>
class QGridLayout;
class QButtonGroup;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
class QSpinBox;
class SMESHGUI_SpinBox;
class SMESHGUI;
class SMESH_Actor;
class SMESHGUI_SpinBox;
class SVTK_ViewWindow;
class SVTK_Selector;
class SALOME_Actor;
class SMESHGUI_MeshEditPreview;
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
//=================================================================================
// class : SMESHGUI_RevolutionDlg
// purpose :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_RevolutionDlg : public QDialog
{
Q_OBJECT
public:
SMESHGUI_RevolutionDlg (SMESHGUI*,
const char* name = 0,
bool modal = FALSE,
WFlags fl = 0);
~SMESHGUI_RevolutionDlg();
private:
void Init (bool ResetControls = true);
void closeEvent (QCloseEvent*);
void enterEvent (QEvent*); /* mouse enter the QWidget */
void hideEvent (QHideEvent*); /* ESC key */
void keyPressEvent(QKeyEvent*);
int GetConstructorId();
bool IsAxisOk();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkElements; /* to check when elements are defined */
QString myElementsId;
QWidget* myEditCurrentArgument; /* Current argument */
SVTK_Selector* mySelector;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
SMESHGUI_MeshEditPreview* mySimulation;
SALOME_Actor* myPreviewActor;
QButtonGroup* GroupConstructors;
QRadioButton* RadioButton1;
QRadioButton* RadioButton2;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QGroupBox* GroupArguments;
QGroupBox* GroupAxis;
QLabel* TextLabelElements;
QPushButton* SelectElementsButton;
QLineEdit* LineEditElements;
QCheckBox* CheckBoxMesh;
QCheckBox* MakeGroupsCheck;
QButtonGroup* GroupAngle;
QRadioButton* RadioButton3;
QRadioButton* RadioButton4;
QCheckBox* CheckBoxPreview;
QLabel* TextLabelPoint;
QPushButton* SelectPointButton;
QLabel* TextLabelX;
SMESHGUI_SpinBox* SpinBox_X;
QLabel* TextLabelY;
SMESHGUI_SpinBox* SpinBox_Y;
QLabel* TextLabelZ;
SMESHGUI_SpinBox* SpinBox_Z;
QLabel* TextLabelVector;
QPushButton* SelectVectorButton;
QLabel* TextLabelDX;
SMESHGUI_SpinBox* SpinBox_DX;
QLabel* TextLabelDY;
SMESHGUI_SpinBox* SpinBox_DY;
QLabel* TextLabelDZ;
SMESHGUI_SpinBox* SpinBox_DZ;
QLabel* TextLabelAngle;
SMESHGUI_SpinBox* SpinBox_Angle;
QLabel* TextLabelNbSteps;
QSpinBox* SpinBox_NbSteps;
QLabel* TextLabelTolerance;
SMESHGUI_SpinBox* SpinBox_Tolerance;
QString myHelpFileName;
private slots:
void ConstructorsClicked (int constructorId);
void ClickOnOk();
void ClickOnCancel();
void ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onTextChange (const QString&);
void onSelectMesh (bool toSelectMesh);
void onVectorChanged();
void toDisplaySimulation();
void onDisplaySimulation(bool toDisplayPreview);
protected:
QGridLayout* SMESHGUI_RevolutionDlgLayout;
QGridLayout* GroupConstructorsLayout;
QGridLayout* GroupButtonsLayout;
QGridLayout* GroupArgumentsLayout;
};
#endif // DIALOGBOX_REVOLUTION_H