smesh/src/SMESHGUI/SMESHGUI_GroupOpDlg.cxx
2004-12-01 10:48:31 +00:00

402 lines
13 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_GroupOpDlg.cxx
// Author : Sergey LITONIN
// Module : SMESH
#include "SMESHGUI_GroupOpDlg.h"
#include "QAD_Desktop.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SALOME_Selection.h"
#include "SMESH_TypeFilter.hxx"
#include <qframe.h>
#include <qlayout.h>
#include <qpushbutton.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlistbox.h>
#include <qlineedit.h>
#include <qmessagebox.h>
#define SPACING 5
#define MARGIN 10
/*
Class : SMESHGUI_GroupOpDlg
Description : Perform boolean operations on groups
*/
//=======================================================================
// name : SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg
// Purpose : Constructor
//=======================================================================
SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg( QWidget* theParent,
SALOME_Selection* theSelection,
const int theMode )
: QDialog( theParent, "SMESHGUI_GroupOpDlg", false,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
myMode = theMode;
if ( myMode == UNION ) setCaption( tr( "UNION_OF_TWO_GROUPS" ) );
else if ( myMode == INTERSECT ) setCaption( tr( "INTERSECTION_OF_TWO_GROUPS" ) );
else setCaption( tr( "CUT_OF_TWO_GROUPS" ) );
QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
QFrame* aMainFrame = createMainFrame ( this );
QFrame* aBtnFrame = createButtonFrame( this );
aDlgLay->addWidget( aMainFrame );
aDlgLay->addWidget( aBtnFrame );
aDlgLay->setStretchFactor( aMainFrame, 1 );
Init( theSelection );
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::createMainFrame
// Purpose : Create frame containing dialog's input fields
//=======================================================================
QFrame* SMESHGUI_GroupOpDlg::createMainFrame( QWidget* theParent )
{
QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent );
aMainGrp->setFrameStyle( QFrame::NoFrame );
aMainGrp->setInsideMargin( 0 );
QGroupBox* aNameGrp = new QGroupBox( 1, Qt::Vertical, tr( "NAME" ), aMainGrp );
new QLabel( tr( "RESULT_NAME" ), aNameGrp );
myNameEdit = new QLineEdit( aNameGrp );
QGroupBox* anArgGrp = new QGroupBox( 3, Qt::Horizontal, tr( "ARGUMENTS" ), aMainGrp );
new QLabel( myMode == CUT ? tr( "MAIN_OBJECT" ) :tr( "OBJECT_1" ), anArgGrp );
myBtn1 = new QPushButton( anArgGrp );
myEdit1 = new QLineEdit( anArgGrp );
new QLabel( myMode == CUT ? tr( "TOOL_OBJECT" ) :tr( "OBJECT_2" ), anArgGrp );
myBtn2 = new QPushButton( anArgGrp );
myEdit2 = new QLineEdit( anArgGrp );
myEdit1->setReadOnly( true );
myEdit2->setReadOnly( true );
QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) );
myBtn1->setPixmap( aPix );
myBtn2->setPixmap( aPix );
return aMainGrp;
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::createButtonFrame
// Purpose : Create frame containing buttons
//=======================================================================
QFrame* SMESHGUI_GroupOpDlg::createButtonFrame( QWidget* theParent )
{
QFrame* aFrame = new QFrame( theParent );
aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
aLay->addWidget( myOkBtn );
aLay->addWidget( myApplyBtn );
aLay->addItem( aSpacer);
aLay->addWidget( myCloseBtn );
// connect signals and slots
connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
return aFrame;
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg
// Purpose : Destructor
//=======================================================================
SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg()
{
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::Init
// Purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_GroupOpDlg::Init( SALOME_Selection* theSelection )
{
mySelection = theSelection;
SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ;
myFocusWg = myEdit1;
myGroup1 = SMESH::SMESH_GroupBase::_nil();
myGroup2 = SMESH::SMESH_GroupBase::_nil();
// selection and SMESHGUI
connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( ClickOnClose() ) );
connect( myBtn1, SIGNAL( clicked() ), this, SLOT( onFocusChanged() ) );
connect( myBtn2, SIGNAL( clicked() ), this, SLOT( onFocusChanged() ) );
int x, y ;
aSMESHGUI->DefineDlgPosition( this, x, y );
this->move( x, y );
this->show();
// set selection mode
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) );
return;
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::isValid
// Purpose : Verify validity of input data
//=======================================================================
bool SMESHGUI_GroupOpDlg::isValid()
{
// Verify validity of group name
if ( myNameEdit->text() == "" )
{
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
tr( "SMESH_INSUFFICIENT_DATA" ), tr( "EMPTY_NAME" ), QMessageBox::Ok );
return false;
}
// Verufy wheter arguments speciffiyed
if ( myGroup1->_is_nil() || myGroup2->_is_nil() )
{
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
tr( "SMESH_INSUFFICIENT_DATA" ), tr( "INCORRECT_ARGUMENTS" ), QMessageBox::Ok );
return false;
}
// Verify whether arguments belongs to same mesh
SMESH::SMESH_Mesh_ptr aMesh1 = myGroup1->GetMesh();
SMESH::SMESH_Mesh_ptr aMesh2 = myGroup2->GetMesh();
int aMeshId1 = !aMesh1->_is_nil() ? aMesh1->GetId() : -1;
int aMeshId2 = !aMesh2->_is_nil() ? aMesh2->GetId() : -1;
if ( aMeshId1 != aMeshId2 || aMeshId1 == -1 )
{
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
tr( "SMESH_INSUFFICIENT_DATA" ), tr( "DIFF_MESHES" ), QMessageBox::Ok );
return false;
}
// Verify whether groups have same types of entities
if ( myGroup1->GetType() != myGroup2->GetType() )
{
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
tr( "SMESH_INSUFFICIENT_DATA" ), tr( "DIFF_TYPES" ), QMessageBox::Ok );
return false;
}
return true;
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::onApply
// Purpose : SLOT called when "Apply" button pressed.
//=======================================================================
bool SMESHGUI_GroupOpDlg::onApply()
{
if ( !isValid() || SMESHGUI::GetSMESHGUI()->ActiveStudyLocked() )
return false;
SMESH::SMESH_Mesh_ptr aMesh = myGroup1->GetMesh();
QString aName = myNameEdit->text();
SMESH::SMESH_Group_ptr aNewGrp = SMESH::SMESH_Group::_nil();
if ( myMode == UNION ) aNewGrp = aMesh->UnionGroups( myGroup1, myGroup2, aName.latin1() );
else if ( myMode == INTERSECT ) aNewGrp = aMesh->IntersectGroups( myGroup1, myGroup2, aName.latin1() );
else aNewGrp = aMesh->CutGroups( myGroup1, myGroup2, aName.latin1() );
if ( !aNewGrp->_is_nil() )
{
SMESHGUI::GetSMESHGUI()->GetActiveStudy()->updateObjBrowser( true );
reset();
return true;
}
else
{
QMessageBox::critical( SMESHGUI::GetSMESHGUI()->GetDesktop(),
tr( "SMESH_ERROR" ), tr( "SMESH_OPERATION_FAILED" ), "OK" );
return false;
}
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::onOk
// Purpose : SLOT called when "Ok" button pressed.
//=======================================================================
void SMESHGUI_GroupOpDlg::onOk()
{
if ( onApply() )
onClose();
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::onClose
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_GroupOpDlg::onClose()
{
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
disconnect( mySelection, 0, this, 0 );
disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
SMESHGUI::GetSMESHGUI()->ResetState();
mySelection->ClearFilters();
reject();
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::onSelectionDone
// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_GroupOpDlg::onSelectionDone()
{
if ( myFocusWg == myEdit1 )
myGroup1 = SMESH::SMESH_GroupBase::_nil();
else
myGroup2 = SMESH::SMESH_GroupBase::_nil();
myFocusWg->setText( "" );
if ( mySelection->IObjectCount() == 1 )
{
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( mySelection->firstIObject() );
if ( !aGroup->_is_nil() )
{
myFocusWg->setText( aGroup->GetName() );
if ( myFocusWg == myEdit1 )
myGroup1 = aGroup;
else
myGroup2 = aGroup;
}
}
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::onDeactivate
// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_GroupOpDlg::onDeactivate()
{
setEnabled( false );
mySelection->ClearFilters();
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::enterEvent
// Purpose : Event filter
//=======================================================================
void SMESHGUI_GroupOpDlg::enterEvent( QEvent* )
{
SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog() ;
setEnabled( true );
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
mySelection->AddFilter( new SMESH_TypeFilter( GROUP ) );
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_GroupOpDlg::closeEvent( QCloseEvent* )
{
onClose() ;
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::onFocusChanged
// Purpose : SLOT. Called when "Select" button pressed.
//=======================================================================
void SMESHGUI_GroupOpDlg::onFocusChanged()
{
const QObject* aSender = sender();
myFocusWg = aSender == myBtn1 ? myEdit1 : myEdit2;
onSelectionDone();
}
//=======================================================================
// name : SMESHGUI_GroupOpDlg::reset
// Purpose : Rest state of dialog
//=======================================================================
void SMESHGUI_GroupOpDlg::reset()
{
myNameEdit->setText( "" );
myEdit1->setText( "" );
myEdit2->setText( "" );
myFocusWg = myEdit1;
myNameEdit->setFocus();
}