forgotten commit

This commit is contained in:
L-Nafaryus 2023-04-10 22:01:56 +05:00
parent 1d208c73e3
commit 8b9f15a566
146 changed files with 3164 additions and 610 deletions

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@ -1,2 +1,2 @@
#add_subdirectory(periodic)
add_subdirectory(fes)
add_subdirectory(periodic)

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source/applications/periodic/CMakeLists.txt Executable file → Normal file
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@ -1,11 +1,12 @@
cmake_minimum_required(VERSION 3.16)
project(periodic
VERSION "0.1.0"
VERSION 0.1.0
LANGUAGES CXX
)
set(CMAKE_CXX_STANDARD 20)
add_executable(periodic
periodic.cpp
)
@ -14,3 +15,4 @@ target_link_libraries(periodic
hpr::csg
)
target_link_libraries(${PROJECT_NAME} -static gcc stdc++ winpthread -dynamic)

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@ -0,0 +1,48 @@
#pragma once
#include "lattice.hpp"
namespace hpr::csg
{
class Cell //: public csg::Shape
{
protected:
Lattice p_lattice;
public:
Cell() = delete;
Cell(const Lattice& lattice) :
p_lattice {lattice}
{}
Shape operator()(const vec3& size, const vec3& scale = {1, 1, 1}, const vec3& translation = {0, 0, 0}, const vec3& rotation = {0, 0, 0})
{
// scale should be equal for both of cell and lattice
/*Shape box = lattice.box();
box = box.translate(lattice.os1() * p_shift[0]);
box = box.translate(lattice.os2() * p_shift[1]);
box = box.translate(lattice.os3() * p_shift[2]);*/
Shape cellBox = csg::box({0, 0, 0}, scale);
vec3 dir = -cellBox.center();
cellBox = csg::translate(cellBox, dir);
cellBox = csg::rotate(cellBox, cellBox.center(), {1, 0, 0}, rotation[0]);
cellBox = csg::rotate(cellBox, cellBox.center(), {0, 1, 0}, rotation[1]);
cellBox = csg::rotate(cellBox, cellBox.center(), {0, 0, 1}, rotation[2]);
cellBox = csg::translate(cellBox, translation);
cellBox = csg::scale(cellBox, size);
Shape lattice = p_lattice(size, {90, 90, 90}, 1.1);
lattice = csg::translate(lattice, -size * 0.5);
return csg::cut(cellBox, lattice).tshape();
}
};
}

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@ -0,0 +1,47 @@
#pragma once
#include "cell.hpp"
namespace hpr::csg
{
class Cluster //: public csg::Shape
{
protected:
vec3 p_cluster;
public:
Cluster() = delete;
Cluster(vec3 cluster, const Lattice& lattice, const vec3& shift) :
p_cluster {cluster}
{}
Shape operator()()
{
auto cell = Cell(lattice, shift);
darray<Shape> args {cell};
darray<Shape> xcells {cell};
darray<Shape> ycells ;
darray<Shape> zcells ;
for (auto n = 0; n <= cluster[0]; ++n)
xcells.push(cell.translate(lattice.os1() * lattice.lengths()[0] * n));
for (auto n = 0; n <= cluster[1]; ++n)
for (const auto& cell_ : xcells)
ycells.push(cell_.translate(lattice.os2() * lattice.lengths()[1] * n));
for (auto n = 0; n <= cluster[2]; ++n)
for (const auto& cell_ : ycells)
zcells.push(cell_.translate(lattice.os3() * lattice.lengths()[2] * n));
p_shape = csg::fuse({zcells.pop()}, zcells).tshape();
}
};
}

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source/applications/periodic/lattice.hpp Executable file → Normal file
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@ -10,12 +10,12 @@ void prints(scalar point)
{
std::cout << point << std::endl;
}
class Lattice : public csg::Shape
class Lattice //: public csg::Shape
{
public:
enum class System
enum LatticeSystem
{
Triclinic,
Monoclinic,
@ -27,47 +27,44 @@ public:
Unknown
};
enum class Type
enum LatticeType
{
Primitive,
BaseCentered,
BodyCentered,
FaceCentered,
Unknown
FaceCentered
};
protected:
vec3 p_lengths;
vec3 p_angles;
Type p_type;
LatticeType p_type;
scalar p_radius;
darray<vec3> p_controlPoints;
Vector<unsigned int, 3> p_cluster;
darray<vec3> p_cornerPoints;
darray<vec3> p_faceBodyPoints;
public:
Lattice() = delete;
Lattice(const vec3& lengths, const vec3& angles, scalar radius, Type type) :
csg::Shape {},
p_lengths {lengths},
p_angles {angles},
p_radius {radius},
p_type {type}
{
generateControlPoints();
darray<csg::Shape> spheres;
for (const auto& point : controlPoints()) {
spheres.push(csg::sphere(point, p_radius));
print(point);
}
Lattice(LatticeType ltype) : //const vec3& lengths, const vec3& angles, scalar radius, LatticeType ltype) :
//csg::Shape {},
p_lengths {},//{lengths},
p_angles {},//{angles},
p_radius {},//{radius},
p_type {ltype}
{}
p_shape = csg::Compound(spheres).tshape();//csg::fuse({spheres.front()}, spheres.slice(spheres.begin() + 1, spheres.end())).tshape();
darray<vec3> cornerPoints() const
{
return p_cornerPoints;
}
darray<vec3> controlPoints() const
darray<vec3> faceBodyPoints() const
{
return p_controlPoints;
return p_faceBodyPoints;
}
vec3 lengths() const
@ -80,125 +77,142 @@ public:
return p_angles;
}
void generateControlPoints()
darray<scalar> faceIndices() const
{
return {
2, 6, 4, 0, // x0
1, 5, 7, 3, // x+ 1
0, 4, 5, 1, // y0
3, 7, 6, 2, // y+ 3
2, 0, 1, 3, // z0
4, 6, 7, 5 // z+ 5
};
}
inline
vec3 os1() const
{
return {1, 0, 0};
}
inline
vec3 os2() const
{
return hpr::rotate(os1(), {0, 0, 1}, rad(p_angles[2]));
}
inline
vec3 os3() const
{
if (p_type == Type::Unknown)
throw std::runtime_error("Unknown type of lattice");
p_controlPoints.resize(14);
//
vec3 ox {1, 0, 0};
vec3 oy {0, 1, 0};
vec3 oz {0, 0, 1};
vec3 ox1 = hpr::rotate(ox, oz, rad(-p_angles[2]));
p_controlPoints.push(vec3{0, 0, 0});
p_controlPoints.push(vec3{0, p_lengths[0], 0});
vec3 t1 = hpr::translate(p_controlPoints.back(), ox1 * p_lengths[1]);
p_controlPoints.push(t1);
p_controlPoints.push(hpr::translate(p_controlPoints.front(), ox1 * p_lengths[1]));
print(t1);
print(ox1);
scalar c1 = cos(rad(p_angles[2])), c2 = cos(rad(p_angles[1])), c3 = cos(rad(p_angles[0]));
scalar D1 = sqrt(det(mat3(
1, cos(rad(p_angles[2])), cos(rad(p_angles[1])),
cos(rad(p_angles[2])), 1, cos(rad(p_angles[0])),
cos(rad(p_angles[1])), cos(rad(p_angles[0])), 1)));
scalar volume = 1. / 6. * p_lengths[0] * p_lengths[1] * p_lengths[2] *
D1;
scalar s1 = sqrt(pow(p_lengths[0], 2) + pow(p_lengths[1], 2) - 2 *
p_lengths[0] * p_lengths[1] * cos(rad(p_angles[2])));
scalar s2 = sqrt(pow(p_lengths[1], 2) + pow(p_lengths[2], 2) - 2 *
p_lengths[1] * p_lengths[2] * cos(rad(p_angles[1])));
scalar s3 = sqrt(pow(p_lengths[0], 2) + pow(p_lengths[2], 2) - 2 *
p_lengths[0] * p_lengths[2] * cos(rad(p_angles[0])));
scalar area = 1. / 2. * p_lengths[0] * p_lengths[1] *
sqrt(det(mat2{1, cos(rad(p_angles[2])), cos(rad(p_angles[2])), 1}));
scalar h1 = 3 * volume / area;
scalar a1 = asin(h1 / p_lengths[2]);
scalar sh1 = sqrt(pow(p_lengths[2], 2) - pow(h1, 2));
scalar sh2 = p_lengths[2] * cos(rad(p_angles[0]));
scalar a2 = acos(sh2 / sh1);
vec3 os3_ = hpr::rotate(os1(), oz, rad(0.5 * p_angles[2]));
scalar gamma = asin(sqrt(1 - 3 * pow(cos(rad(p_angles[0])), 2) + 2 * pow(cos(rad(p_angles[0])), 3)) / sin(rad(p_angles[0])));
return hpr::rotate(os3_, hpr::rotate(os3_, oz, rad(90)), -gamma);
}
void generateControlPoints(const vec3& lengths, const vec3& angles)
{
p_angles = angles;
p_lengths = lengths;
auto translatePoint = [](const hpr::vec3& v1, const hpr::vec3& v2)
{
return hpr::vec3(hpr::translate(hpr::mat4::identity(), v2) * hpr::vec4(v1, 1.0f));
};
if (!p_cornerPoints.is_empty())
p_cornerPoints.clear();
if (!p_faceBodyPoints.is_empty())
p_faceBodyPoints.clear();
p_cornerPoints.resize(8);
p_faceBodyPoints.resize(7);
// p_corner points
p_cornerPoints.push(vec3{0, 0, 0});
p_cornerPoints.push(vec3(lengths[0], 0, 0));
p_cornerPoints.push(translatePoint(p_cornerPoints[0], os2() * lengths[1]));
p_cornerPoints.push(translatePoint(p_cornerPoints[1], os2() * lengths[1]));
vec3 ox2 = hpr::rotate(ox, oy, a1);
if (!isnan(a2))
ox2 = hpr::rotate(ox2, oz, a2);
print(ox2);
for (auto n = 0; n < 4; ++n)
p_controlPoints.push(hpr::translate(p_controlPoints[n], ox2 * p_lengths[2]));
/*p_controlPoints.push(vec3{p_lengths[0], p_lengths[1], 0});
p_controlPoints.push(vec3{p_lengths[0], 0, 0});
p_controlPoints.push(vec3{0, 0, p_lengths[2]});
p_controlPoints.push(vec3{0, p_lengths[1], p_lengths[2]});
p_controlPoints.push(vec3{p_lengths[0], p_lengths[1], p_lengths[2]});
p_controlPoints.push(vec3{p_lengths[0], 0, p_lengths[2]});
p_cornerPoints.push(translatePoint(p_cornerPoints[n], os3() * lengths[2]));
// face/body points
// central points on base faces
if (p_type == Type::BaseCentered || p_type == Type::FaceCentered)
if (p_type == BaseCentered || p_type == FaceCentered)
{
for (int n = 0; n < 2; ++n)
{
vec3 center;
for (int k = 0; k < 4; ++k)
center += p_controlPoints[k + 4 * n];
p_controlPoints.push(center * 0.25);
center += p_cornerPoints[static_cast<Size>(faceIndices()[k + 4 * (n + 4)])];
p_faceBodyPoints.push(center * 0.25);
}
}
// central point (center of mass)
if (p_type == Type::BodyCentered)
if (p_type == BodyCentered)
{
vec3 center;
for (const auto& point : p_controlPoints)
center += point;
p_controlPoints.push(center / p_controlPoints.size());
p_faceBodyPoints.push(sum(p_cornerPoints) / p_cornerPoints.size());
}
// central points on side faces
if (p_type == Type::FaceCentered)
if (p_type == FaceCentered)
{
for (int n = 0; n < 3; ++n)
for (int n = 0; n < 4; ++n)
{
vec3 center;
for (int k = 0; k < 2; ++k)
{
center += p_controlPoints[n + k];
center += p_controlPoints[n + k + 4];
}
p_controlPoints.push(center * 0.25);
for (int k = 0; k < 4; ++k)
center += p_cornerPoints[static_cast<Size>(faceIndices()[k + n * 4])];
p_faceBodyPoints.push(center * 0.25);
}
vec3 center;
for (int n = 0; n < 2; ++n)
{
center += p_controlPoints[n * 3];
center += p_controlPoints[4 + n * 3];
}
}
Shape operator()(const vec3& lengths, const vec3& angles, scalar radius)
{
generateControlPoints(lengths, angles);
darray<csg::Shape> args;
darray<csg::Shape> tools;
bool skip = false;
for (const auto& point : cornerPoints())
{
if (!skip) {
args.push(csg::sphere(point, radius));
skip = true;
}
p_controlPoints.push(center * 0.25);
else
tools.push(csg::sphere(point, radius));
}
mat4 trans = mat4::identity();
vec3 ox {1, 0, 0};
vec3 oy {0, 1, 0};
vec3 oz {0, 0, 1};
int n = 0;
for (auto& point : p_controlPoints)
{
if (n == 0 || n == 3)
{
++n;
continue;
}
trans.row(3, vec4(point, 0));
trans = hpr::rotate(trans, oz, -radians(90 - p_angles[2]));
if (n >= 4 && n <= 7)
{
trans = hpr::rotate(trans, ox, -radians(90 - p_angles[1]));
trans = hpr::rotate(trans, oy, -radians(90 - p_angles[0]));
}
point = vec3(trans.row(3)[0], trans.row(3)[1], trans.row(3)[2]);
++n;
}*/
for (const auto& point : faceBodyPoints()) {
tools.push(csg::sphere(point, radius));
}
return csg::fuse(args, tools).tshape();
//args.push(tools);
//return Compound(args);
}
Shape box() const
{
darray<Face> faces;
for (auto n = 0; n < 6; ++n)
{
darray<Edge> edges;
edges.push(Edge(cornerPoints()[faceIndices()[0 + n * 4]], cornerPoints()[faceIndices()[1 + n * 4]]));
edges.push(Edge(cornerPoints()[faceIndices()[1 + n * 4]], cornerPoints()[faceIndices()[2 + n * 4]]));
edges.push(Edge(cornerPoints()[faceIndices()[2 + n * 4]], cornerPoints()[faceIndices()[3 + n * 4]]));
edges.push(Edge(cornerPoints()[faceIndices()[3 + n * 4]], cornerPoints()[faceIndices()[0 + n * 4]]));
faces.push(Face(edges));
}
return Solid(Shell::sew(faces));
}
};

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source/applications/periodic/periodic.cpp Executable file → Normal file
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@ -13,222 +13,9 @@ void print(vec3 vs)
std::cout << std::endl;
}
class Periodic
{
protected:
scalar p_alpha;
scalar p_initialRadius;
scalar p_sideLength;
scalar p_filletScale;
vec3 p_direction;
public:
Periodic() :
p_alpha {0.1},
p_initialRadius {1},
p_filletScale {0.8},
p_direction {}
{}
Periodic(scalar alpha, scalar initialRadius, scalar filletScale, const vec3& direction) :
p_alpha {alpha},
p_initialRadius {initialRadius},
p_filletScale {filletScale},
p_direction {direction}
{}
virtual
~Periodic() = default;
scalar& alpha()
{
return p_alpha;
}
scalar& initialRadius()
{
return p_initialRadius;
}
virtual
scalar sideLength() = 0;
virtual
scalar gamma() = 0;
scalar& filletScale()
{
return p_filletScale;
}
scalar radius() const
{
return p_initialRadius / (1. - p_alpha);
}
scalar filletRadius()
{
scalar analytical = p_initialRadius * sqrt(2) / sqrt(1 - cos(gamma())) - radius();
return analytical * p_filletScale;
}
vec3& direction()
{
return p_direction;
}
virtual
void build() = 0;
};
class Simple : public Periodic, public csg::Shape
{
public:
Simple() :
csg::Shape {},
Periodic {0.01, 1, 0.8, vec3(1., 0., 0.)}
{}
Simple(scalar alpha, const vec3& direction, scalar filletScale = 0.8) :
Simple {}
{
p_alpha = alpha;
p_direction = direction;
p_filletScale = filletScale;
}
Simple(scalar alpha, scalar initialRadius, scalar filletScale, const vec3& direction) :
Periodic {alpha, initialRadius, filletScale, direction}
{}
~Simple() override = default;
scalar sideLength() override
{
return 2 * initialRadius();
}
scalar gamma() override
{
return hpr::PI - 2 * 0.5 * 0.5 * hpr::PI;
}
csg::Shape lattice()
{
csg::Shape lattice;
darray<csg::Shape> spheres;
for (int zn = 0; zn < 3; ++zn)
{
scalar z = zn * sideLength();
for (int yn = 0; yn < 3; ++yn)
{
scalar y = yn * sideLength();
for (int xn = 0; xn < 3; ++xn)
{
scalar x = xn * sideLength();
spheres.push(csg::sphere(vec3(x, y, z), radius()));
}
}
}
lattice = csg::fuse({spheres.front()}, spheres.slice(spheres.begin() + 1, spheres.end()));
if (filletScale() > 0)
{
lattice = lattice.scale({0, 0, 0}, 1e+2);
lattice = lattice.fillet(lattice.edges(), filletRadius() * 1e+2);
lattice = lattice.scale({0, 0, 0}, 1e-2);
}
std::cout << (int)lattice.type() << std::endl;
return lattice;
}
csg::Shape boxCell()
{
scalar length = sideLength() * sqrt(2);
scalar width = sideLength() * sqrt(2);
scalar height = sideLength();
scalar xl = sqrt(pow(length, 2) * 0.5);
scalar yw = xl;
scalar zh = height;
darray<Shape> edges {
csg::Edge({xl, 0, 0}, {0, yw, 0}),
csg::Edge({0, yw, 0}, {0, yw, zh}),
csg::Edge({0, yw, zh}, {xl, 0, zh}),
csg::Edge({xl, 0, zh}, {xl, 0, 0})
};
csg::Face plgm {edges};
vec3 localX {csg::Surface(plgm).normal(0, 0)};
vec3 localZ = vec3(0, 0, 1);
vec3 localY = cross(localX, localZ);
csg::Shape cell = plgm.extrude(localX, width);
scalar angle;
hpr::vec3 normal;
for (auto& face : cell.faces())
{
normal = csg::Surface(csg::Face(face)).normal(0, 0);
angle = hpr::angle(localX, normal);
if (face.tshape().Orientation() == TopAbs_FORWARD)
{
normal = -normal;
angle = hpr::angle(localX, normal);
}
if (equal(angle, 0.))
face.label("periodic-south");
else if (equal(angle, hpr::PI))
face.label("periodic-north");
angle = hpr::angle(localY, normal);
if (equal(angle, 0.))
face.label("periodic-east");
else if (equal(angle, hpr::PI))
face.label("periodic-west");
angle = hpr::angle(localZ, normal);
if (equal(angle, hpr::PI))
face.label("periodic-down");
else if (equal(angle, 0.))
face.label("periodic-up");
}
std::cout << (int)cell.type() << std::endl;
return cell;
}
csg::Shape hexagonalPrismCell()
{
return csg::Shape();
}
void build() override
{
if (direction() == vec3(1., 0., 0.) || direction() == vec3(1., 0., 0.) || direction() == vec3(0., 0., 1.))
p_shape = csg::cut(boxCell(), lattice()).tshape();
else if (direction() == vec3(1., 1., 1.))
p_shape = csg::cut(hexagonalPrismCell(), lattice()).tshape();
else
throw std::runtime_error("Undefined cell for passed direction");
p_shape = this->translate(-this->center()).tshape();
p_shape = this->rotate(this->center(), {0, 0, 1}, 45).tshape();
for (auto& face : faces())
if (face.label() == "default")
face.label("wall");
}
};
#include "lattice.hpp"
#include "cell.hpp"
//#include "cluster.hpp"
int main(int argc, char** argv)
{
@ -238,7 +25,28 @@ int main(int argc, char** argv)
std::cout << (int)simple.type() << std::endl;
std::cout << simple.volume() << std::endl;
*/
csg::Lattice lattice {{2, 2, 2}, {90, 90, 90}, 1, csg::Lattice::Type::Primitive};
lattice.dump("latticeTest.step", csg::Shape::Format::STEP);
auto translatePoint = [](const hpr::vec3& v1, const hpr::vec3& v2)
{
return hpr::vec3(hpr::translate(hpr::mat4::identity(), v2) * hpr::vec4(v1, 1.0f));
};
csg::Lattice lattice {csg::Lattice::Primitive};//{{2, 2, 2}, {90, 90, 90}, 1.1, csg::Lattice::Primitive};
//lattice.dump("latticeTest.step", csg::Shape::Format::STEP);
//lattice.box().dump("latticeBoxTest.step", csg::Shape::Format::STEP);
csg::Shape cell = csg::Cell(lattice)({2, 2, 2}, {1.414213, 1.414213, 1}, {1.41421, 1.41421, 0}, {0, 0, 45});
//std::cout << (int)cell.type() << std::endl;
//csg::Cluster cluster {{2, 2, 2}, lattice, {0, 0, 0}};
cell.dump("cellTest.step", csg::Shape::Format::STEP);
//darray<csg::Shape> clusterShapes = csg::array(cell, lattice.os1(), 3, lattice.os2(), 3, lattice.os3(), 3).subShapes(csg::Shape::Type::Solid);
//std::cout << clusterShapes.size() << std::endl;
//csg::Shape cluster = csg::fuse({clusterShapes.pop()}, clusterShapes);
//cluster.dump("clusterTest.step", csg::Shape::Format::STEP);
/*csg::Lattice lattice2 {{4 / sqrt(3), 4 / sqrt(3), 4 / sqrt(3)}, {90, 90, 90}, 1.1, csg::Lattice::BodyCentered};
csg::Cluster cluster2 {{2, 2, 2}, lattice2, {0, 0, 0}};
csg::Lattice lattice3 {{4 / sqrt(2), 4 / sqrt(2), 4 / sqrt(2)}, {90, 90, 90}, 1.1, csg::Lattice::FaceCentered};
csg::Cluster cluster3 {{2, 2, 2}, lattice3, {0, 0, 0}};
cluster3.dump("cluster3Test.step", csg::Shape::Format::STEP);*/
return 0;
}

4
source/creator/CMakeLists.txt Executable file → Normal file
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@ -33,7 +33,7 @@ endif()
add_executable(hyporo-creator
test2.cpp
test3.cpp
)
target_link_libraries(hyporo-creator
@ -41,6 +41,8 @@ target_link_libraries(hyporo-creator
imgui::imgui
implot::implot
glm::glm
hpr::csg
hpr::mesh
)
target_link_libraries(hyporo-creator -static gcc stdc++ winpthread -dynamic)

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@ -0,0 +1,786 @@
/*
*/
#pragma once
#include <hpr/gpu.hpp>
#include "shaders.hpp"
#include "camera.hpp"
#include "entity.hpp"
#include "ui.hpp"
using namespace hpr;
Entity testEntity(gpu::ShaderProgram* shaderProgram)
{
darray<vec3> vertices {
/*vec2(-0.5f, 0.5f),
vec2(0.5f, 0.5f),
vec2(0.5f, -0.5f),
vec2(-0.5f, -0.5f)*/
vec3(-0.5f, -0.5f, -0.5f),
vec3(0.5f, -0.5f, -0.5f),
vec3(0.5f, 0.5f, -0.5f),
vec3(0.5f, 0.5f, -0.5f),
vec3(-0.5f, 0.5f, -0.5f),
vec3(-0.5f, -0.5f, -0.5f),
vec3(-0.5f, -0.5f, 0.5f),
vec3(0.5f, -0.5f, 0.5f),
vec3(0.5f, 0.5f, 0.5f),
vec3(0.5f, 0.5f, 0.5f),
vec3(-0.5f, 0.5f, 0.5f),
vec3(-0.5f, -0.5f, 0.5f),
vec3(-0.5f, 0.5f, 0.5f),
vec3(-0.5f, 0.5f, -0.5f),
vec3(-0.5f, -0.5f, -0.5f),
vec3(-0.5f, -0.5f, -0.5f),
vec3(-0.5f, -0.5f, 0.5f),
vec3(-0.5f, 0.5f, 0.5f),
vec3(0.5f, 0.5f, 0.5f),
vec3(0.5f, 0.5f, -0.5f),
vec3(0.5f, -0.5f, -0.5f),
vec3(0.5f, -0.5f, -0.5f),
vec3(0.5f, -0.5f, 0.5f),
vec3(0.5f, 0.5f, 0.5f),
vec3(-0.5f, -0.5f, -0.5f),
vec3(0.5f, -0.5f, -0.5f),
vec3(0.5f, -0.5f, 0.5f),
vec3(0.5f, -0.5f, 0.5f),
vec3(-0.5f, -0.5f, 0.5f),
vec3(-0.5f, -0.5f, -0.5f),
vec3(-0.5f, 0.5f, -0.5f),
vec3(0.5f, 0.5f, -0.5f),
vec3(0.5f, 0.5f, 0.5f),
vec3(0.5f, 0.5f, 0.5f),
vec3(-0.5f, 0.5f, 0.5f),
vec3(-0.5f, 0.5f, -0.5f)
};
darray<vec3> normals {
vec3(0.0f, 0.0f, -1.0f),
vec3(0.0f, 0.0f, -1.0f),
vec3(0.0f, 0.0f, -1.0f),
vec3(0.0f, 0.0f, -1.0f),
vec3(0.0f, 0.0f, -1.0f),
vec3(0.0f, 0.0f, -1.0f),
vec3(0.0f, 0.0f, 1.0f),
vec3(0.0f, 0.0f, 1.0f),
vec3(0.0f, 0.0f, 1.0f),
vec3(0.0f, 0.0f, 1.0f),
vec3(0.0f, 0.0f, 1.0f),
vec3(0.0f, 0.0f, 1.0f),
vec3(-1.0f, 0.0f, 0.0f),
vec3(-1.0f, 0.0f, 0.0f),
vec3(-1.0f, 0.0f, 0.0f),
vec3(-1.0f, 0.0f, 0.0f),
vec3(-1.0f, 0.0f, 0.0f),
vec3(-1.0f, 0.0f, 0.0f),
vec3(1.0f, 0.0f, 0.0f),
vec3(1.0f, 0.0f, 0.0f),
vec3(1.0f, 0.0f, 0.0f),
vec3(1.0f, 0.0f, 0.0f),
vec3(1.0f, 0.0f, 0.0f),
vec3(1.0f, 0.0f, 0.0f),
vec3(0.0f, -1.0f, 0.0f),
vec3(0.0f, -1.0f, 0.0f),
vec3(0.0f, -1.0f, 0.0f),
vec3(0.0f, -1.0f, 0.0f),
vec3(0.0f, -1.0f, 0.0f),
vec3(0.0f, -1.0f, 0.0f),
vec3(0.0f, 1.0f, 0.0f),
vec3(0.0f, 1.0f, 0.0f),
vec3(0.0f, 1.0f, 0.0f),
vec3(0.0f, 1.0f, 0.0f),
vec3(0.0f, 1.0f, 0.0f),
vec3(0.0f, 1.0f, 0.0f)
};
darray<vec3> colors {
vec3(1.0f, 0.0f, 0.0f),
vec3(0.0f, 1.0f, 0.0f),
vec3(0.0f, 0.0f, 1.0f),
vec3(1.0f, 1.0f, 1.0f)
};
darray<Vector<unsigned int, 3>> indices {
Vector<unsigned int, 3>(0, 1, 2),
Vector<unsigned int, 3>(2, 3, 0)
};
Entity entity;
entity.addVertices(vertices);
entity.addNormals(normals);
return entity;
}
struct WindowDockUI
{
//virtual
//void render() = 0;
virtual
void ui() = 0;
};
struct Viewport3D //: WindowDockUI
{
gpu::ShaderProgram shaderProgram;
gpu::ColorBuffer colorBuffer;
gpu::DepthBuffer depthBuffer;
gpu::Framebuffer framebuffer;
OrbitCamera camera;
vec4 backgroundColor;
Viewport3D() :
shaderProgram {},
colorBuffer {},
depthBuffer {},
framebuffer {},
camera {},
backgroundColor {0.2f, 0.2f, 0.2f, 1.0f}
{
gpu::Shader vertexShader {gpu::Shader::Type::Vertex, vertexSource};
vertexShader.create();
gpu::Shader fragmentShader {gpu::Shader::Type::Fragment, fragmentSource};
fragmentShader.create();
shaderProgram.create();
shaderProgram.attach(vertexShader);
shaderProgram.attach(fragmentShader);
shaderProgram.link();
vertexShader.destroy();
fragmentShader.destroy();
framebuffer.create();
}
~Viewport3D()
{
//delete camera;
}
void destroy()
{
shaderProgram.destroy();
framebuffer.destroy();
}
float width() const
{
return static_cast<float>(framebuffer.width());
}
void width(float w)
{
framebuffer.width() = static_cast<int>(w);
}
float height() const
{
return static_cast<float>(framebuffer.height());
}
void height(float h)
{
framebuffer.height() = static_cast<int>(h);
}
void render(Entity* entity)
{
framebuffer.bind();
framebuffer.rescale();
colorBuffer.clear(backgroundColor);
depthBuffer.clear();
camera.aspect() = width() / height();
if (entity)
entity->render(&shaderProgram);
shaderProgram.bind();
// camera
shaderProgram.uniformMatrix<4, 4>("view", 1, true, camera.view().data());
shaderProgram.uniformMatrix<4, 4>("projection", 1, true, camera.projection().data());
shaderProgram.uniformVector<float, 3>("viewPos", 1, camera.position().data());
// light
hpr::vec3 lightColor {1.0f, 1.0f, 1.0f};
shaderProgram.uniformVector<float, 3>("lightColor", 1, lightColor.data());
hpr::vec3 lightPos {1.0f, 1.0f, 1.0f};
shaderProgram.uniformVector<float, 3>("lightPos", 1, lightPos.data());
shaderProgram.unbind();
framebuffer.unbind();
}
void ui() //override
{
if (!ImGui::IsWindowCollapsed())
{
width(ImGui::GetContentRegionAvail().x);
height(ImGui::GetContentRegionAvail().y);
ImGui::Image(reinterpret_cast<void *>(framebuffer.texture().index()),
ImGui::GetContentRegionAvail(),ImVec2{0, 1}, ImVec2{1, 0});
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsWindowHovered())
{
if (io.WantCaptureMouse)
{
camera.scrollEvent(0, io.MouseWheel);
if (ImGui::IsMouseDown(ImGuiMouseButton_Middle))
{
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
{
camera.moveEvent(io.MouseDelta.x, io.MouseDelta.y);
}
else
{
camera.rotateEvent(io.MouseDelta.x, io.MouseDelta.y);
}
}
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left))
{}
}
}
}
}
};
/*struct Viewport3DUI : public WindowDockUI
{
Viewport3D* viewport3D;
explicit
Viewport3DUI(Viewport3D* viewport3D) :
viewport3D {viewport3D}
{}
void render() override
{
if (!ImGui::IsWindowCollapsed())
{
viewport3D->width(ImGui::GetContentRegionAvail().x);
viewport3D->height(ImGui::GetContentRegionAvail().y);
ImGui::Image(reinterpret_cast<void *>(viewport3D->framebuffer.texture().index()),
ImGui::GetContentRegionAvail(),ImVec2{0, 1}, ImVec2{1, 0});
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsWindowHovered())
{
if (io.WantCaptureMouse)
{
OrbitCamera* orbitCamera = dynamic_cast<OrbitCamera*>(viewport3D->camera);
orbitCamera->scrollEvent(0, io.MouseWheel);
if (ImGui::IsMouseDown(ImGuiMouseButton_Middle))
{
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
{
orbitCamera->moveEvent(io.MouseDelta.x, io.MouseDelta.y);
}
else
{
orbitCamera->rotateEvent(io.MouseDelta.x, io.MouseDelta.y);
}
}
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left))
{}
}
}
}
}
};*/
struct Outliner //: WindowDockUI
{
darray<Entity*> entities;
Outliner() :
entities {}
{}
~Outliner()
{
for (auto entity : entities)
delete entity;
}
void ui()
{
static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick |
ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_FramePadding;
static int selection_mask = (1 << 2);
int node_clicked = -1;
for (int n = 0; n < entities.size(); ++n)
{
ImGuiTreeNodeFlags node_flags = base_flags;
const bool is_selected = (selection_mask & (1 << n)) != 0;
if (is_selected)
node_flags |= ImGuiTreeNodeFlags_Selected;
auto label = entities[n]->label() == "" ? std::string("Entity") : entities[n]->label();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(5.f, 5.f));
bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)n, node_flags, "%s %s", ICON_FA_CUBE, label.data());
ImGui::PopStyleVar();
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
node_clicked = n;
if (ImGui::BeginDragDropSource())
{
ImGui::SetDragDropPayload("_TREENODE", nullptr, 0);
ImGui::Text("This is a drag and drop source");
ImGui::EndDragDropSource();
}
if (node_open)
{
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
ImGui::Text(label.data());
ImGui::TreePop();
}
}
if (node_clicked != -1)
{
if (ImGui::GetIO().KeyShift)
selection_mask ^= (1 << node_clicked);
else
selection_mask = (1 << node_clicked);
}
//static bool selection[entities.size()] ;//= { false, false, false, false, false };
/*for (int n = 0; n < entities.size(); ++n)
{
char buf[32];
sprintf(buf, "Object %d", n);
if (ImGui::Selectable(buf, entities[n]->selected))
{
if (!ImGui::GetIO().KeyShift)
for (auto& entity : entities)
entity->selected = false;
entities[n]->selected ^= 1;
}
auto label = entities[n]->label() == "" ? std::string("Entity") : entities[n]->label();
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(5.f, 5.f));
if (ImGui::TreeNodeEx((std::string(ICON_FA_CUBE " ") + label + "##" + std::to_string(n)).c_str(), ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_SpanFullWidth))
{
ImGui::TreePop();
}
ImGui::PopStyleVar();
//ImGui::SameLine();
//ImGui::Button("asd");
}*/
/*static int selected_object = -1;
if (ImGui::BeginTable("##table", 2, ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_BordersOuterV)) // | ImGuiTableFlags_Resizable
{
ImGui::TableSetupColumn("Object", ImGuiTableColumnFlags_NoHide);
//ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_WidthFixed, 20.0f);
//ImGui::TableHeadersRow();
for (int n = 0; n < entities.size(); n++) {
ImGui::TableNextRow();
//ImGui::TableNextColumn();
auto label = entities[n]->label() == "" ? std::string("Entity") : entities[n]->label();
bool tnex_open = ImGui::TreeNodeEx((label + "##" + std::to_string(n)).c_str(),
ImGuiTreeNodeFlags_SpanFullWidth);
if (ImGui::IsItemClicked()) {
selected_object = n;
}
if (ImGui::BeginPopupContextItem()) {
selected_object = n;
if (ImGui::Selectable("Remove")) {
//scene.remove_object(n);
selected_object = -1;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
//ImGui::TableNextColumn();
ImGui::SameLine();
ImGui::TextDisabled("#%d", n);
if (tnex_open) {
ImGui::TableNextRow();
//ImGui::TableNextColumn();
ImGui::TreeNodeEx("asdasd",//std::to_string(scene.object(n).get_id()).c_str(),
ImGuiTreeNodeFlags_Leaf | //ImGuiTreeNodeFlags_Bullet |
ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
//ImGui::TableNextColumn();
ImGui::TreePop();
}
}
ImGui::EndTable();
}*/
}
};
struct WindowDock
{
enum class Type
{
Viewport3d,
Outliner,
Properties
};
struct Component
{
unsigned int id;
unsigned int nodeId;
Type type;
Viewport3D viewport3D;
Outliner *outliner;
};
darray<Component*> components;
WindowDock() :
components {}
{}
~WindowDock() = default;
void destroy()
{
for (auto& component : components)
{
component->viewport3D.destroy();
delete component;
component = nullptr;
}
}
unsigned int lastID()
{
unsigned int last = 0;
for (auto c : components)
if (c->id > last)
last = c->id;
return last;
}
void render()
{
std::string icon;
bool splitHorizontal;
bool splitVertical;
bool close;
for (auto& component : components)
{
switch (component->type)
{
case Type::Viewport3d: icon = ICON_FA_CHART_AREA ICON_FA_ANGLE_DOWN; break;
case Type::Outliner: icon = ICON_FA_LIST ICON_FA_ANGLE_DOWN; break;
case Type::Properties: icon = ICON_FA_PAPERCLIP ICON_FA_ANGLE_DOWN; break;
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
if (ImGui::Begin((std::string("Component#") + std::to_string(component->id)).data(), nullptr, ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoTitleBar))
{
ImGui::PopStyleVar();
bool hovered = ImGui::IsWindowHovered();
if (ImGui::BeginMenuBar())
{
//if (hovered)
// ImGui::PopStyleColor();
if (ImGui::BeginMenu(icon.data()))
{
ImGui::TextDisabled("General");
ImGui::Separator();
if (ImGui::MenuItem(ICON_FA_CHART_AREA " 3D Viewport"))
component->type = Type::Viewport3d;
ImGui::TextDisabled("Data");
ImGui::Separator();
if (ImGui::MenuItem(ICON_FA_LIST " Outliner"))
component->type = Type::Outliner;
if (ImGui::MenuItem(ICON_FA_PAPERCLIP " Properties"))
component->type = Type::Properties;
ImGui::EndMenu();
}
ImGuiStyle& style = ImGui::GetStyle();
float rightAlignedWidth = ImGui::GetContentRegionAvail().x - (ImGui::CalcTextSize(ICON_FA_GEAR).x + style.FramePadding.x * 2.f + style.ItemSpacing.x);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + rightAlignedWidth);
if (ImGui::BeginMenu(ICON_FA_GEAR))
{
splitHorizontal = ImGui::MenuItem("Split horizontal");
splitVertical = ImGui::MenuItem("Split vertical");
close = ImGui::MenuItem("Close");
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
switch (component->type)
{
case Type::Viewport3d:
//if (viewport3D != nullptr)
component->viewport3D.ui();
break;
case Type::Outliner: component->outliner->ui(); break;
case Type::Properties: break;
}
ImGui::End();
}
auto split = [](ImGuiID& parentNode, ImGuiDir direction, unsigned int currentID, unsigned int lastID)
{
//ImGui::DockBuilderSetNodePos(parent_node, ImGui::GetWindowPos());
//ImGui::DockBuilderSetNodeSize(parent_node, ImGui::GetWindowSize());
ImGuiID nodeA;
ImGuiID nodeB;
ImGui::DockBuilderSplitNode(parentNode, direction, 0.5f, &nodeB, &nodeA);
ImGui::DockBuilderDockWindow((std::string("Component#") + std::to_string(currentID)).data(), nodeA);
ImGui::DockBuilderDockWindow((std::string("Component#") + std::to_string(lastID + 1)).data(), nodeB);
ImGuiDockNode* node = ImGui::DockBuilderGetNode(nodeB);
node->LocalFlags |= ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoTabBar;
ImGui::DockBuilderFinish(parentNode);
parentNode = nodeA;
return nodeB;
};
if (splitHorizontal)
{
auto newNode = split(component->nodeId, ImGuiDir_Right, component->id, lastID());
components.push(new Component{lastID() + 1, newNode, component->type, {}, component->outliner});
splitHorizontal = false;
}
if (splitVertical)
{
auto newNode = split(component->nodeId, ImGuiDir_Down, component->id, lastID());
components.push(new Component{lastID() + 1, newNode, component->type, {}, component->outliner});
splitVertical = false;
}
if (close)
{
component = nullptr;
close = false;
}
}
components.remove([](Component* component)
{
return component == nullptr;
});
}
};
/*struct OutlinerUI : public WindowDockUI
{
Outliner* outliner;
explicit
OutlinerUI(Outliner* outliner) :
outliner {outliner}
{}
void render()
{
}
};*/
struct Properties
{
Properties()
{}
~Properties()
{}
void ui()
{
}
};
struct Application
{
gpu::Window window;
gpu::Viewport viewport;
gpu::ColorBuffer colorBuffer;
gpu::DepthBuffer depthBuffer;
//Viewport3D viewport3D;
Outliner outliner;
Properties properties;
vec4 backgroundColor;
UI ui;
Application() :
window {100, 100, 1200, 900, "Hyporo", gpu::Window::Windowed, nullptr, nullptr},
viewport {},
colorBuffer {},
depthBuffer {},
//viewport3D {},
outliner {},
properties {},
backgroundColor {0.2f, 0.2f, 0.2f, 1.0f},
ui {&window}
{
window.framebufferResizeCallback([](gpu::Window* w, int width, int height)
{
w->size(width, height);
});
}
~Application()
{
window.destroy();
}
void run()
{
window.context().debug();
window.icon("icon.png");
depthBuffer.bind();
glEnable(GL_PROGRAM_POINT_SIZE);
glfwWindowHint(GLFW_SAMPLES, 4);
glEnable(GL_MULTISAMPLE);
/*darray<WindowDock> windowDocks {
{1, WindowDock::Type::Viewport3d, &outliner},
{2, WindowDock::Type::Outliner, &outliner},
{3, WindowDock::Type::Properties, &outliner}
};*/
WindowDock windowDock;
windowDock.components.push(new WindowDock::Component{1, 1, WindowDock::Type::Viewport3d, {}, &outliner});
windowDock.components.push(new WindowDock::Component{2, 3, WindowDock::Type::Outliner, {}, &outliner});
windowDock.components.push(new WindowDock::Component{3, 4, WindowDock::Type::Properties, {}, &outliner});
auto sp = Viewport3D().shaderProgram;
//auto ent = testEntity(&sp);
outliner.entities.push(new Entity(testEntity(&sp)));
while (window.state() != gpu::Window::Closed)
{
if (window.shouldClose())
window.state(gpu::Window::Closed);
// Clean up buffers
colorBuffer.clear(backgroundColor);
depthBuffer.clear();
for (auto& component : windowDock.components)
{
// Viewport3D
if (component->type != WindowDock::Type::Viewport3d)
continue;
viewport.size() = vec2(component->viewport3D.width(), component->viewport3D.height());
viewport.set();
component->viewport3D.render(nullptr);
for (auto entity: outliner.entities)
component->viewport3D.render(entity);
}
// Main window
viewport.size() = vec2(window.width(), window.height());
viewport.set();
// UI
ui.createFrame();
ui.mainMenu();
ui.mainDockspace();
windowDock.render();
/*for (auto& windowDock : windowDocks)
{
switch (windowDock.type)
{
case (WindowDock::Type::Viewport3d):
{
windowDock.render();
break;
}
case (WindowDock::Type::Outliner):
{
//auto outlinerUI = OutlinerUI(&outliner);
windowDock.render();//&outliner);
break;
}
case (WindowDock::Type::Properties): break;
}
}*/
/*windowDocks.remove([](WindowDock wd){
return wd.close;
});*/
/*unsigned int lastID = 0;
for (auto wd : windowDocks)
if (wd.id > lastID)
lastID = wd.id;
for (auto n = 0; n < windowDocks.size(); ++n)
{
if (windowDocks[n].splitHorizontal)
{
if (ImGui::Begin("#Dockspace"))
{
auto nodeID = ImGui::GetID((std::string("WindowDock#") + std::to_string(windowDocks[n].id)).data());
//auto* node = ImGui::DockBuilderGetNode(nodeID);
if (ImGui::DockBuilderGetNode(nodeID) == nullptr)
{
//ImGui::DockBuilderRemoveNode(nodeID);
ImGui::DockBuilderAddNode(nodeID, ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(nodeID, ImVec2(350.f, 350.f));
ImGuiID newDock = ImGui::DockBuilderSplitNode(nodeID, ImGuiDir_Right, 0.2f, nullptr,
&nodeID);
//ImGui::DockBuilderDockWindow((std::string("WindowDock#") + std::to_string(nodeID)).data(),
// nodeID);
ImGui::DockBuilderDockWindow(
(std::string("WindowDock#") + std::to_string(lastID + 1)).data(), newDock);
windowDocks.push({lastID + 1, windowDocks[n].type, &outliner});
}
windowDocks[n].splitHorizontal = false;
ImGui::End();
}
}
}*/
ui.statusBar();
ui.renderFrame();
//
window.swapBuffers();
window.pollEvents();
}
windowDock.destroy();
}
};

1
source/creator/camera.hpp Executable file → Normal file
View File

@ -83,6 +83,7 @@ public:
{
return p_position;
}
};
class OrbitCamera : public Camera

0
source/creator/cmake/mingw-pre-pack.cmake.in Executable file → Normal file
View File

0
source/creator/creator.cpp Executable file → Normal file
View File

36
source/creator/drawable.hpp Executable file → Normal file
View File

@ -3,7 +3,7 @@
#include <hpr/gpu.hpp>
#include <hpr/math.hpp>
using hpr::darray;
using namespace hpr;
class Drawable
{
@ -17,8 +17,6 @@ protected:
gpu::BufferObject p_colorBuffer;
gpu::BufferObject p_indexBuffer;
gpu::ShaderProgram* p_shaderProgram;
gpu::ArrayObject::Mode p_renderMode;
hpr::vec4 p_color;
@ -41,19 +39,6 @@ public:
p_normalBuffer {gpu::BufferObject::Vertex},
p_colorBuffer {gpu::BufferObject::Vertex},
p_indexBuffer {gpu::BufferObject::Index},
p_shaderProgram {nullptr},
p_renderMode {gpu::ArrayObject::Triangles},
p_color {0.7, 0.7, 0.7}
{}
inline explicit
Drawable(gpu::ShaderProgram* shaderProgram) :
p_arrayObject {},
p_vertexBuffer {gpu::BufferObject::Vertex},
p_normalBuffer {gpu::BufferObject::Vertex},
p_colorBuffer {gpu::BufferObject::Vertex},
p_indexBuffer {gpu::BufferObject::Index},
p_shaderProgram {shaderProgram},
p_renderMode {gpu::ArrayObject::Triangles},
p_color {0.7, 0.7, 0.7}
{}
@ -73,13 +58,6 @@ public:
p_indexBuffer.destroy();
}
[[nodiscard]]
constexpr
gpu::ShaderProgram* shaderProgram() const
{
return p_shaderProgram;
}
constexpr virtual
void renderMode(gpu::ArrayObject::Mode mode)
{
@ -195,15 +173,15 @@ public:
}
inline virtual
void render(gpu::ArrayObject::Mode mode)
void render(gpu::ShaderProgram* shaderProgram, gpu::ArrayObject::Mode mode)
{
p_shaderProgram->bind();
shaderProgram->bind();
//std::cout << p_shaderProgram->index() << std::endl;
p_arrayObject.bind();
if (!p_colorBuffer.valid()) {
shaderProgram()->uniformVector<float, 4>("objectColor", 1, p_color.data());
shaderProgram->uniformVector<float, 4>("objectColor", 1, p_color.data());
}
if (p_indexBuffer.valid())
{
@ -215,13 +193,13 @@ public:
p_arrayObject.drawArrays(mode, p_vertexBuffer.size());
}
p_arrayObject.unbind();
p_shaderProgram->unbind();
shaderProgram->unbind();
}
inline virtual
void render()
void render(gpu::ShaderProgram* shaderProgram)
{
render(p_renderMode);
render(shaderProgram, p_renderMode);
}
inline virtual

30
source/creator/entity.hpp Executable file → Normal file
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@ -14,18 +14,16 @@ protected:
hpr::vec3 p_position;
hpr::quat p_rotation;
hpr::vec3 p_scale;
std::string p_label;
public:
bool selected;
Entity() :
Drawable {}
{}
inline explicit
Entity(gpu::ShaderProgram* shaderProgram) :
Drawable {shaderProgram}
{}
inline
Entity(const Entity& entity) = default;
/*{
@ -52,6 +50,18 @@ public:
p_rotation *= hpr::quat(axis, angle);
}
inline virtual
std::string label() const
{
return p_label;
}
inline virtual
void label(const std::string& label)
{
p_label = label;
}
hpr::mat4 model()
{
hpr::mat4 model = hpr::mat4::identity();
@ -62,19 +72,19 @@ public:
}
inline
void render() override
void render(gpu::ShaderProgram* shaderProgram) override
{
shaderProgram()->bind();
shaderProgram->bind();
//std::cout << shaderProgram()->index() << std::endl;
//for (auto v : model)
// std::cout << v << " ";
//std::cout << std::endl;
shaderProgram()->uniformMatrix<4, 4>("model", 1, true, model().data());
shaderProgram->uniformMatrix<4, 4>("model", 1, true, model().data());
Drawable::render();
Drawable::render(shaderProgram);
shaderProgram()->unbind();
shaderProgram->unbind();
}
};

0
source/creator/grid.hpp Executable file → Normal file
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6
source/creator/ray.hpp Executable file → Normal file
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@ -37,17 +37,17 @@ public:
void fromScreen(int x, int y, int width, int height, Camera* camera, Entity* entity)
{
/*vec4 start {2.f * (float)x / (float)width - 1.f, 2.f * (float)y / (float)height - 1.f, 0.f, 1.f};
vec4 start {2.f * (float)x / (float)width - 1.f, 2.f * (float)y / (float)height - 1.f, 0.f, 1.f};
vec4 end {2.f * (float)x / (float)width - 1.f, 2.f * (float)y / (float)height - 1.f, 1.f, 1.f};
mat4 invPV = inv(transpose(camera->projection()) * transpose(camera->view()));
vec4 startWorld = invPV * start;
startWorld /= startWorld[3];
vec4 endWorld = invPV * end;
endWorld /= endWorld[3];*/
endWorld /= endWorld[3];
vec3 end = unproject(vec3(x, y, 0), entity->model(), camera->projection(), vec4(0, 0, width, height));
//vec3 end = unproject(vec3(x, y, 0), entity->model(), camera->projection(), vec4(0, 0, width, height));
p_position = vec3(startWorld);
p_direction = normalize(vec3(endWorld - startWorld));

0
source/creator/scene.hpp Executable file → Normal file
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0
source/creator/shaders.hpp Executable file → Normal file
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0
source/creator/test.cpp Executable file → Normal file
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0
source/creator/test2-back.cpp Executable file → Normal file
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193
source/creator/test2.cpp Executable file → Normal file
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@ -8,9 +8,84 @@
#include "camera.hpp"
#include "scene.hpp"
#include "grid.hpp"
#include <implot.h>
#include "ray.hpp"
#include <hpr/csg.hpp>
#include <hpr/mesh.hpp>
#include "../applications/periodic/cell.hpp"
using namespace hpr::csg;
struct UITarget
{
unsigned int id;
std::function<void(unsigned int)> frender;
bool* show;
void render()
{
if (*show)
frender(id);
}
};
mesh::Mesh build_mesh(const csg::Shape& shape_)
{
mesh::Mesh mesh;
csg::Shape shape {shape_};
shape.incrementalMesh(1e-3);
for (TopExp_Explorer exp(shape.tshape(), TopAbs_EDGE); exp.More(); exp.Next())
{
TopoDS_Edge edge = TopoDS::Edge(exp.Current());
if (BRep_Tool::Degenerated(edge))
continue;
Handle(Poly_PolygonOnTriangulation) edgePoly;
Handle(Poly_Triangulation) triangulation;
TopLoc_Location edgeLoc;
BRep_Tool::PolygonOnTriangulation(edge, edgePoly, triangulation, edgeLoc);
int nbnodes = edgePoly->NbNodes();
gp_Pnt point1 = triangulation->Node(edgePoly->Nodes()(1)).Transformed(edgeLoc);
gp_Pnt point2 = triangulation->Node(edgePoly->Nodes()(nbnodes)).Transformed(edgeLoc);
mesh.addVertex(point1.X(), point1.Y(), point1.Z());
mesh.addVertex(point2.X(), point2.Y(), point2.Z());
mesh.addEdge(mesh.vertex(mesh.vertices().size() - 2), mesh.vertex(mesh.vertices().size() - 1));
}
for (TopExp_Explorer exp(shape.tshape(), TopAbs_FACE); exp.More(); exp.Next())
{
TopoDS_Face face = TopoDS::Face(exp.Current());
TopLoc_Location faceLoc;
Handle(Geom_Surface) surface = BRep_Tool::Surface(face);
Handle(Poly_Triangulation) triangulation = BRep_Tool::Triangulation(face, faceLoc);
for (int n {1}; n <= triangulation->NbTriangles(); n++)
{
Poly_Triangle triangle = triangulation->Triangle(n);
gp_Pnt point[3];
for (int k {1}; k <= 3; k++)
point[k - 1] = (triangulation->Node(triangle(k))).Transformed(faceLoc);
mesh.addVertex(point[0].X(), point[0].Y(), point[0].Z());
mesh.addVertex(point[1].X(), point[1].Y(), point[1].Z());
mesh.addVertex(point[2].X(), point[2].Y(), point[2].Z());
auto last = mesh.vertices().size() - 1;
mesh.addEdge(mesh.vertex(last - 2), mesh.vertex(last - 1));
mesh.addEdge(mesh.vertex(last - 1), mesh.vertex(last));
mesh.addEdge(mesh.vertex(last), mesh.vertex(last - 2));
last = mesh.edges().size() - 1;
mesh.addFace(mesh.edge(last - 2), mesh.edge(last - 1), mesh.edge(last));
}
}
return mesh;
}
int main()
{
@ -192,7 +267,6 @@ int main()
ao.unbind();
bo.unbind();*/
glfwWindowHint(GLFW_SAMPLES, 4);
ImPlot::CreateContext();
glEnable(GL_MULTISAMPLE);
/*gpu::Texture tex;
tex.create();
@ -206,6 +280,14 @@ int main()
framebuffer.attach(rb);
framebuffer.unbind();*/
const vec4 background = vec4(0.2f, 0.2f, 0.2f, 1.0f);
darray<UITarget*> renderQueue;
unsigned int renderID = 0;
static bool constructionWindow = false;
visual.window()->icon("icon.png");
// in an imgui window somewhere...
while (visual.window()->state() != gpu::Window::Closed)
{
@ -228,29 +310,109 @@ int main()
scene.camera()->aspect() = (float)framebuffer.width() / (float)framebuffer.height();
scene.render();
framebuffer.unbind();
viewport.size() = vec2((float)visual.window()->width(), (float)visual.window()->height());
viewport.set();
//shaderProgram.bind();
ui.createFrame();
bool yes = true;
ImGui::ShowDemoWindow(&yes);
ImPlot::ShowDemoWindow(&yes);
//if (constructionWindow && ImGui::Begin("Construction"))
// ImGui::End();
if (ui.menuClose)
visual.window()->state(gpu::Window::Closed);
ui.render();
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("Geometry"))
{
if (ImGui::MenuItem("Cell")) {
constructionWindow = true;
renderQueue.push(new UITarget {
++renderID,
[&renderQueue](unsigned int id){
if (ImGui::Begin("Construction", nullptr, ImGuiWindowFlags_NoCollapse))
{
vec3 size {1, 1, 1}, scale {1, 1, 1}, translation {0, 0, 0}, rotation {0, 0, 0};
ImGui::DragFloat3("Size", size.data());
ImGui::DragFloat3("Scale", scale.data());
ImGui::DragFloat3("Translation", translation.data());
ImGui::DragFloat3("Rotation", rotation.data());
if (ImGui::Button("Create"))
{
/*csg::Lattice lattice {csg::Lattice::Primitive};
csg::Shape cell = csg::Cell(lattice)(size, scale, translation, rotation);
mesh::Mesh mesh = build_mesh(cell);
Entity ent {visual.shaderProgram()};
darray<vec3> vert;
vert.resize(mesh.vertices().size());
for (auto v : mesh.vertices())
vert.push(static_cast<vec3>(*v));
ent.addVertices(vert);
scene.add(TreeNode<Entity>(ent));*/
constructionWindow = false;
renderQueue.remove([id](UITarget* target){
if (target != nullptr)
if (target->id == id)
return true;
return false;
});
}
ImGui::End();
}
},
&constructionWindow
});
}
/*else {
constructionWindow = false;
}*/
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
for (auto renderItem : renderQueue)
{
if (renderItem != nullptr)
renderItem->render();
}
ImGui::Begin("Hello, world!");
{
ImGui::Text( ICON_FA_ATOM " Paint" );
if (ImGui::Button("Exit"))
visual.window()->state(gpu::Window::Closed);
ImGui::End();
}
ui.render();
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
if (ImGui::Begin("Scene"))
if (ImGui::Begin("WindowDock#1", nullptr, ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoTitleBar))
{
ImGui::PopStyleVar();
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu(ICON_FA_LIST))
{
ImGui::TextDisabled("General");
ImGui::Separator();
ImGui::MenuItem("3D Viewport");
ImGui::Text("Data");
ImGui::Separator();
ImGui::MenuItem("Outliner");
ImGui::MenuItem("Properties");
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
if (!ImGui::IsWindowCollapsed())
{
framebuffer.width() = static_cast<int>(ImGui::GetContentRegionAvail().x);
@ -260,7 +422,8 @@ int main()
ImVec2{0, 1}, ImVec2{1, 0});
ImGuiIO& io = ImGui::GetIO();
Ray ray;
/*Ray ray;
ray.fromScreen(io.MousePos.x, io.MousePos.y, framebuffer.width(), framebuffer.height(), scene.camera());
float tMin, tMax;
Entity* ent = scene.nodes()[0].data();
@ -269,16 +432,17 @@ int main()
if (rayOBB)
ent->color(vec4(1.f, 0.f, 0.f, 1.f));
else
ent->color(vec4(0.f, 1.f, 0.f, 1.f));
ent->color(vec4(0.f, 1.f, 0.f, 1.f));*/
if (ImGui::Begin("Properties"))
{
ImGui::DragFloat3("position", ray.p_position.data());
ImGui::DragFloat3("direction", ray.p_direction.data());
/*ImGui::DragFloat3("position", ray.p_position.data());
ImGui::DragFloat3("direction", ray.p_direction.data());*/
vec2 mouse {io.MousePos.x, io.MousePos.y};
ImGui::DragFloat2("mouse", mouse.data());
ImGui::Checkbox("ray", &rayOBB);
/*ImGui::Checkbox("ray", &rayOBB);
ImGui::DragFloat("dist", &tMin);
ImGui::DragFloat("dist", &tMax);
ImGui::DragFloat("dist", &tMax);*/
ImGui::End();
}
if (ImGui::IsWindowHovered())
@ -313,7 +477,6 @@ int main()
visual.render();
}
ImPlot::DestroyContext();
framebuffer.destroy();
return 0;
}

9
source/creator/test3.cpp Normal file
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@ -0,0 +1,9 @@
#include "application.hpp"
int main()
{
Application app;
app.run();
return 0;
}

0
source/creator/transform.hpp Executable file → Normal file
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242
source/creator/ui.hpp Executable file → Normal file
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@ -6,8 +6,12 @@
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <imgui_internal.h>
//#include <imgui_stdlib.h>
#include <imgui_freetype.h>
//#include <imgui_stdlib.h>
#include "FontAwesome6.hpp"
#include <implot.h>
using namespace hpr;
@ -24,19 +28,123 @@ public:
ImGui_ImplGlfw_InitForOpenGL(window->instance(), true);
ImGui_ImplOpenGL3_Init("#version 430");
io().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io().ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImPlot::CreateContext();
configure();
}
~UI()
{
ImPlot::DestroyContext();
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
void configure()
{
auto& io = ImGui::GetIO();
// features
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
// fonts
//io.Fonts->AddFontDefault();
float baseFontSize = 16.0f; // 13.0f is the size of the default font. Change to the font size you use.
float iconFontSize = baseFontSize * 2.0f / 3.0f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_16_FA, 0 };
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.PixelSnapH = true;
icons_config.GlyphMinAdvanceX = iconFontSize;
io.Fonts->AddFontFromFileTTF("droidsans.ttf", 14.f);
io.Fonts->AddFontFromFileTTF( FONT_ICON_FILE_NAME_FAS, iconFontSize, &icons_config, icons_ranges );
io.Fonts->Build();
// style
ImGuiStyle& style = ImGui::GetStyle();
style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.14f, 0.15f, 1.00f);
style.Colors[ImGuiCol_ChildBg] = ImVec4(0.13f, 0.14f, 0.15f, 1.00f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.13f, 0.14f, 0.15f, 1.00f);
style.Colors[ImGuiCol_Border] = ImVec4(0.05f, 0.05f, 0.05f, 0.50f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.67f, 0.67f, 0.67f, 0.39f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.11f, 0.64f, 0.92f, 1.00f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.11f, 0.64f, 0.92f, 1.00f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.08f, 0.50f, 0.72f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.67f, 0.67f, 0.67f, 0.39f);
style.Colors[ImGuiCol_Header] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.67f, 0.67f, 0.67f, 0.39f);
style.Colors[ImGuiCol_Separator] = style.Colors[ImGuiCol_Border];
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.41f, 0.42f, 0.44f, 1.00f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.29f, 0.30f, 0.31f, 0.67f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
style.Colors[ImGuiCol_Tab] = ImVec4(0.08f, 0.08f, 0.09f, 0.83f);
style.Colors[ImGuiCol_TabHovered] = ImVec4(0.33f, 0.34f, 0.36f, 0.83f);
style.Colors[ImGuiCol_TabActive] = ImVec4(0.23f, 0.23f, 0.24f, 1.00f);
style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f);
style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.13f, 0.14f, 0.15f, 1.00f);
style.Colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f);
style.Colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
style.Colors[ImGuiCol_DragDropTarget] = ImVec4(0.11f, 0.64f, 0.92f, 1.00f);
style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
style.GrabRounding = style.FrameRounding = 2.3f;
style.WindowRounding = 10.f;
style.WindowPadding = ImVec2(2.f, 2.f);
style.ScrollbarSize = 12.f;
}
void createFrame()
{
float RasterizerMultiply = 1.0f;
unsigned int FreeTypeBuilderFlags = 0;
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
for (int n = 0; n < atlas->ConfigData.Size; n++)
((ImFontConfig*)&atlas->ConfigData[n])->RasterizerMultiply = RasterizerMultiply;
atlas->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType();
atlas->FontBuilderFlags = FreeTypeBuilderFlags;
/*
atlas->FontBuilderIO = ImFontAtlasGetBuilderForStbTruetype();
atlas->FontBuilderFlags = 0;
*/
atlas->Build();
ImGui_ImplOpenGL3_DestroyDeviceObjects();
ImGui_ImplOpenGL3_CreateDeviceObjects();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
@ -54,35 +162,84 @@ public:
return ImGui::GetIO();
}
inline
void render()
bool menuFileNew;
bool menuFileOpen;
bool menuClose;
bool helpImguiDemo;
bool helpImplotDemo;
void mainMenu()
{
static auto first_time = true;
static bool show_object_explorer = true;
static bool show_properties = true;
static bool show_demo = false;
ImGui::PushStyleColor(ImGuiCol_MenuBarBg, ImVec4(0.12f, 0.12f, 0.12f, 1.f));
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("Options"))
ImGui::PopStyleColor(1);
if (ImGui::BeginMenu("File"))
{
ImGui::MenuItem("Undo", "CTRL+Z");
menuFileNew = ImGui::MenuItem(ICON_FA_FILE " New");
menuFileOpen = ImGui::MenuItem(ICON_FA_FOLDER_OPEN " Open...");
ImGui::Separator();
menuClose = ImGui::MenuItem(ICON_FA_POWER_OFF " Quit");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View"))
if (ImGui::BeginMenu("Edit"))
{
ImGui::MenuItem("Object explorer", nullptr, &show_object_explorer);
ImGui::MenuItem("Properties", nullptr, &show_properties);
ImGui::MenuItem("Demo", nullptr, &show_demo);
ImGui::MenuItem("Undo", "Ctrl Z");
ImGui::MenuItem("Redo", "Shift Ctrl Z");
ImGui::Separator();
ImGui::MenuItem(ICON_FA_GEAR " Preferences...");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
ImGui::MenuItem(ICON_FA_GLOBE " Documentation");
ImGui::MenuItem(ICON_FA_GLOBE " Issues");
ImGui::Separator();
ImGui::MenuItem("ImGui demo", nullptr, &helpImguiDemo);
ImGui::MenuItem("ImPlot demo", nullptr, &helpImplotDemo);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
if (show_demo)
if (helpImguiDemo)
ImGui::ShowDemoWindow();
if (helpImplotDemo)
ImPlot::ShowDemoWindow();
}
void mainDockspace()
{
auto split = [](ImGuiID& parentNode, ImGuiDir direction, unsigned int currentID, unsigned int lastID)
{
//ImGui::DockBuilderSetNodePos(parent_node, ImGui::GetWindowPos());
//ImGui::DockBuilderSetNodeSize(parent_node, ImGui::GetWindowSize());
ImGuiID nodeA;
ImGuiID nodeB;
ImGui::DockBuilderSplitNode(parentNode, direction, 0.5f, &nodeB, &nodeA);
ImGui::DockBuilderDockWindow((std::string("WindowDock#") + std::to_string(currentID)).data(), nodeA);
ImGui::DockBuilderDockWindow((std::string("WindowDock#") + std::to_string(lastID + 1)).data(), nodeB);
ImGuiDockNode* node = ImGui::DockBuilderGetNode(nodeB);
node->LocalFlags |= ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoTabBar;
ImGui::DockBuilderFinish(parentNode);
parentNode = nodeA;
return nodeB;
};
static auto first_time = true;
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);
ImGui::SetNextWindowSize(viewport->WorkSize);
@ -94,16 +251,16 @@ public:
//window_flags |= ImGuiWindowFlags_MenuBar;
//window_flags |= ImGuiWindowFlags_NoBackground;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
//ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
if (ImGui::Begin("Main dockspace", nullptr, window_flags))
if (ImGui::Begin("#Dockspace", nullptr, window_flags))
{
ImGui::PopStyleVar(3);
ImGui::PopStyleVar(2);
ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
ImGuiID dockspace_id = ImGui::GetID("Dockspace");
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
if (first_time)
@ -111,42 +268,40 @@ public:
first_time = false;
ImGui::DockBuilderRemoveNode(dockspace_id);
ImGui::DockBuilderAddNode(dockspace_id, dockspace_flags | ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderAddNode(dockspace_id);
ImGui::DockBuilderSetNodeSize(dockspace_id, viewport->Size);
ImGuiID dock_id_left = ImGui::DockBuilderSplitNode(dockspace_id, ImGuiDir_Right, 0.2f, nullptr, &dockspace_id);
//ImGuiID dock_id_down = ImGui::DockBuilderSplitNode(dockspace_id, ImGuiDir_Right, 1.0f, &dockspace_id, nullptr);
ImGuiID dock_id_down = ImGui::DockBuilderSplitNode(dock_id_left, ImGuiDir_Down, 0.5f, nullptr, &dock_id_left);
// [ 1.1 ] [ 2.1 ]
// [ ] [ 2.2 ]
ImGuiID dock21 = ImGui::DockBuilderSplitNode(dockspace_id, ImGuiDir_Right, 0.2f, nullptr, &dockspace_id);
ImGuiID dock22 = ImGui::DockBuilderSplitNode(dock21, ImGuiDir_Down, 0.5f, nullptr, &dock21);
ImGui::DockBuilderDockWindow("Component#1", dockspace_id);
ImGuiDockNode* node = ImGui::DockBuilderGetNode(dockspace_id);
node->LocalFlags |= ImGuiDockNodeFlags_NoCloseButton;
node->LocalFlags |= ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoTabBar ;
ImGui::DockBuilderDockWindow("Scene", dockspace_id);
ImGui::DockBuilderDockWindow("Object explorer", dock_id_left);
// Properties
node = ImGui::DockBuilderGetNode(dock_id_down);
ImGui::DockBuilderDockWindow("Component#2", dock21);
node = ImGui::DockBuilderGetNode(dock21);
node->LocalFlags |= ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoTabBar;
ImGui::DockBuilderDockWindow("Properties", dock_id_down);
//ImGui::DockBuilderDockWindow("Scene_", dock_id_down);
ImGui::DockBuilderDockWindow("Component#3", dock22);
node = ImGui::DockBuilderGetNode(dock22);
node->LocalFlags |= ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoTabBar;
ImGui::DockBuilderFinish(dockspace_id);
}
ImGui::End();
}
}
ImGuiViewport* viewport2 = ImGui::GetMainViewport();
ImGuiWindowFlags window_flags2 = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
float height = ImGui::GetFrameHeight();
if (ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport2, ImGuiDir_Up, height, window_flags2)) {
if (ImGui::BeginMenuBar()) {
ImGui::Text("menu bar");
ImGui::EndMenuBar();
}
ImGui::End();
}
if (ImGui::BeginViewportSideBar("#MainStatusBar", viewport2, ImGuiDir_Down, height, window_flags2)) {
inline
void statusBar()
{
if (ImGui::BeginViewportSideBar("#MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar))
{
if (ImGui::BeginMenuBar()) {
ImGui::Text("status bar");
ImGui::EndMenuBar();
@ -154,4 +309,5 @@ public:
ImGui::End();
}
}
};

0
source/creator/visual.hpp Executable file → Normal file
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0
source/hpr/CMakeLists.txt Executable file → Normal file
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0
source/hpr/containers.hpp Executable file → Normal file
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0
source/hpr/containers/CMakeLists.txt Executable file → Normal file
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1
source/hpr/containers/array.hpp Executable file → Normal file
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@ -3,3 +3,4 @@
#include <hpr/containers/array/iterator.hpp>
#include <hpr/containers/array/dynamic_array.hpp>
#include <hpr/containers/array/static_array.hpp>
#include <hpr/containers/array/algorithm.hpp>

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@ -0,0 +1,46 @@
#pragma once
#include <hpr/containers/array/sequence.hpp>
#include <hpr/containers/array/dynamic_array.hpp>
#include <numeric>
namespace hpr
{
template <typename T>
constexpr
T sum(const Sequence<T>& s)
{
return std::accumulate(s.begin(), s.end(), T());
}
template <typename T>
constexpr
T prod(const Sequence<T>& s)
{
return std::accumulate(s.begin(), s.end(), T(), std::multiplies<T>());
}
template <typename T>
constexpr
bool contain(const Sequence<T>& s, const T& val)
{
for (const T& el : s)
if (el == val)
return true;
return false;
}
template <typename T>
constexpr
Sequence<T> unique(const Sequence<T>& s)
{
darray<T> seq;
for (const T& el : s)
if (!contain(seq, el))
seq.push(el);
return seq;
}
}

12
source/hpr/containers/array/dynamic_array.hpp Executable file → Normal file
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@ -64,6 +64,11 @@ public:
base {b}
{}
constexpr explicit
DynamicArray(base&& b) noexcept :
base {std::forward<base>(b)}
{}
constexpr
DynamicArray(const DynamicArray& arr) noexcept :
base {static_cast<base>(arr)}
@ -111,6 +116,13 @@ public:
base {size, value}
{}
constexpr
DynamicArray& operator=(base other) noexcept
{
swap(*this, other);
return *this;
}
constexpr
DynamicArray& operator=(DynamicArray other) noexcept
{

0
source/hpr/containers/array/iterator.hpp Executable file → Normal file
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15
source/hpr/containers/array/sequence.hpp Executable file → Normal file
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@ -22,6 +22,11 @@ template <typename T>
struct is_sequence<Sequence<T>> : public std::true_type
{};
// concepts
template <typename Type>
concept IsSequence = is_sequence<Type>::value;
// class definition
template <typename T>
@ -100,7 +105,7 @@ public:
template <typename Iter>
constexpr
Sequence(Iter start, Iter end) :
p_size {static_cast<size_type>(std::distance(start, end))},//size_type(end.operator->() - start.operator->())},
p_size {static_cast<size_type>(std::distance(start, end))},
p_capacity {p_size},
p_start {p_capacity ? new value_type[p_capacity] : nullptr}
{
@ -109,7 +114,7 @@ public:
constexpr
Sequence(iterator start, iterator end) :
p_size {static_cast<size_type>(std::distance(start, end))},//size_type(end.operator->() - start.operator->())},
p_size {static_cast<size_type>(std::distance(start, end))},
p_capacity {p_size},
p_start {p_capacity ? new value_type[p_capacity] : nullptr}
{
@ -118,7 +123,7 @@ public:
constexpr
Sequence(const_iterator start, const_iterator end) :
p_size {std::distance(start, end)},//{size_type(end.operator->() - start.operator->())},
p_size {static_cast<size_type>(std::distance(start, end))},
p_capacity {p_size},
p_start {p_capacity ? new value_type[p_capacity] : nullptr}
{
@ -127,7 +132,7 @@ public:
constexpr
Sequence(iterator start, iterator end, size_type capacity) :
p_size {static_cast<size_type>(std::distance(start, end))},//size_type(end.operator->() - start.operator->())},
p_size {static_cast<size_type>(std::distance(start, end))},
p_capacity {capacity},
p_start {p_capacity ? new value_type[p_capacity] : nullptr}
{
@ -136,7 +141,7 @@ public:
constexpr
Sequence(const_iterator start, const_iterator end, size_type capacity) :
p_size {std::distance(start, end)},//{size_type(end.operator->() - start.operator->())},
p_size {static_cast<size_type>(std::distance(start, end))},
p_capacity {capacity},
p_start {p_capacity ? new value_type[p_capacity] : nullptr}
{

0
source/hpr/containers/array/static_array.hpp Executable file → Normal file
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0
source/hpr/containers/graph.hpp Executable file → Normal file
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0
source/hpr/containers/graph/tree_node.hpp Executable file → Normal file
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0
source/hpr/containers/tests/containers-test.cpp Executable file → Normal file
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5
source/hpr/csg.hpp Executable file → Normal file
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@ -1,6 +1,7 @@
#pragma once
#include <hpr/csg/shape.hpp>
#include <hpr/csg/vertex.hpp>
#include <hpr/csg/edge.hpp>
#include <hpr/csg/wire.hpp>
@ -10,3 +11,7 @@
#include <hpr/csg/compound.hpp>
#include <hpr/csg/geometry.hpp>
#include <hpr/csg/surface.hpp>
#include <hpr/csg/transformation.hpp>
#include <hpr/csg/generation.hpp>
#include <hpr/csg/boolean.hpp>

0
source/hpr/csg/CMakeLists.txt Executable file → Normal file
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@ -0,0 +1,50 @@
#pragma once
#include <hpr/csg/shape.hpp>
namespace hpr::csg
{
Shape fuse(const darray<Shape>& args, const darray<Shape>& tools)
{
BRepAlgoAPI_Fuse builder;
NCollection_List<TopoDS_Shape> args_, tools_;
for (const auto& arg : args)
args_.Append(arg.tshape());
for (const auto& tool : tools)
tools_.Append(tool.tshape());
builder.SetArguments(args_);
builder.SetTools(tools_);
builder.Build();
return Shape {builder.Shape()};
}
Shape fuse(const Shape& lhs, const Shape& rhs)
{
BRepAlgoAPI_Fuse builder {lhs.tshape(), rhs.tshape()};
builder.Build();
return Shape {builder.Shape()};
}
Shape common(const Shape& lhs, const Shape& rhs)
{
BRepAlgoAPI_Common builder {lhs.tshape(), rhs.tshape()};
builder.Build();
return Shape {builder.Shape()};
}
Shape cut(const Shape& lhs, const Shape& rhs)
{
BRepAlgoAPI_Cut builder {lhs.tshape(), rhs.tshape()};
builder.Build();
return Shape {builder.Shape()};
}
}

0
source/hpr/csg/compound.hpp Executable file → Normal file
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0
source/hpr/csg/edge.hpp Executable file → Normal file
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2
source/hpr/csg/face.hpp Executable file → Normal file
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@ -27,7 +27,7 @@ public:
{}
explicit
Face(const darray<Shape>& edges) :
Face(const darray<Edge>& edges) :
Face {Wire(edges)}
{}

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@ -0,0 +1,43 @@
#pragma once
#include <hpr/csg/shape.hpp>
namespace hpr::csg
{
Shape extrude(const Shape& shape, const vec3& dir, double length)
{
BRepPrimAPI_MakePrism builder {shape.tshape(), length * gp_Vec(dir[0], dir[1], dir[2]), true};
builder.Build();
return builder.Shape();
}
Shape fillet(const Shape& shape, const darray<Shape>& edges, double radius)
{
BRepFilletAPI_MakeFillet fillet {shape.tshape()};
for (auto& e : edges)
fillet.Add(radius, TopoDS::Edge(e.tshape()));
fillet.Build();
return fillet.Shape();
}
Shape sphere(const vec3& center, double radius)
{
BRepPrimAPI_MakeSphere prim {gp_Pnt(center[0], center[1], center[2]), radius};
return Shape {prim.Shape()};
}
Shape box(const vec3& corner, double dx, double dy, double dz)
{
BRepPrimAPI_MakeBox prim {gp_Pnt(corner[0], corner[1], corner[2]), dx, dy, dz};
return Shape {prim.Shape()};
}
Shape box(const vec3& corner, const vec3& scale)
{
return box(corner, scale[0], scale[1], scale[2]);
}
}

0
source/hpr/csg/geometry.hpp Executable file → Normal file
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15
source/hpr/csg/shape.cpp Executable file → Normal file
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@ -1,4 +1,5 @@
#include <hpr/csg/shape.hpp>
#include <hpr/csg/compound.hpp>
bool std::less<hpr::csg::Shape>::operator()(const hpr::csg::Shape& s1, const hpr::csg::Shape& s2) const
@ -6,22 +7,10 @@ bool std::less<hpr::csg::Shape>::operator()(const hpr::csg::Shape& s1, const hpr
return s1.tshape().HashCode(std::numeric_limits<Standard_Integer>::max()) <
s2.tshape().HashCode(std::numeric_limits<Standard_Integer>::max());
}
namespace hpr::csg
{
std::map<Shape, Shape::Metadata> Shape::metadata;
Shape sphere(vec3 center, double radius)
{
BRepPrimAPI_MakeSphere prim {gp_Pnt(center[0], center[1], center[2]), radius};
return Shape {prim.Shape()};
}
Shape box(vec3 corner, double dx, double dy, double dz)
{
BRepPrimAPI_MakeBox prim {gp_Pnt(corner[0], corner[1], corner[2]), dx, dy, dz};
return Shape {prim.Shape()};
}
}

163
source/hpr/csg/shape.hpp Executable file → Normal file
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@ -26,6 +26,9 @@
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepBuilderAPI_MakeShell.hxx>
#include <BRepBuilderAPI_MakeSolid.hxx>
#include <BRepBuilderAPI_Sewing.hxx>
#include <BRep_Builder.hxx>
#include <BRepBndLib.hxx>
@ -38,6 +41,7 @@
#include <BRepExtrema_DistShapeShape.hxx>
#include <BRepBuilderAPI_Transform.hxx>
#include <BRepBuilderAPI_GTransform.hxx>
#include <BRepFilletAPI_MakeFillet.hxx>
#include <BRepAlgoAPI_Fuse.hxx>
@ -65,6 +69,7 @@
#include <ShapeFix_Face.hxx>
namespace hpr::csg
{
class Shape;
@ -82,19 +87,6 @@ namespace std
namespace hpr::csg
{
// Forward declaration of friend functions
double distance(const Shape& lhs, const Shape& rhs);
Shape fuse(const Shape& lhs, const Shape& rhs);
Shape fuse(const darray<Shape>& args, const darray<Shape>& tools);
Shape common(const Shape& lhs, const Shape& rhs);
Shape cut(const Shape& lhs, const Shape& rhs);
// Class declaration
class Shape
@ -221,7 +213,7 @@ public:
gp_Pnt center {props.CentreOfMass()};
return vec3 {center.X(), center.Y(), center.Z()};
return vec3 {static_cast<scalar>(center.X()), static_cast<scalar>(center.Y()), static_cast<scalar>(center.Z())};
}
[[nodiscard]]
@ -318,7 +310,10 @@ public:
gp_Pnt p1 {bbox.CornerMin()};
gp_Pnt p2 {bbox.CornerMax()};
return sarray<vec3, 2> {{p1.X(), p1.Y(), p1.Z()}, {p2.X(), p2.Y(), p2.Z()}};
return sarray<vec3, 2> {
{static_cast<scalar>(p1.X()), static_cast<scalar>(p1.Y()), static_cast<scalar>(p1.Z())},
{static_cast<scalar>(p2.X()), static_cast<scalar>(p2.Y()), static_cast<scalar>(p2.Z())}
};
}
void incrementalMesh(double deflection)
@ -329,10 +324,10 @@ public:
darray<Shape> subShapes(Type type) const
{
darray<Shape> subshapes;
darray<Shape> shapes;
for (TopExp_Explorer exp(p_shape, static_cast<TopAbs_ShapeEnum>(type)); exp.More(); exp.Next())
subshapes.push(Shape(exp.Current()));
return subshapes;
shapes.push(Shape(exp.Current()));
return shapes;
}
darray<Shape> edges() const
@ -350,141 +345,21 @@ public:
return subShapes(Type::Shell);
}
// Member functions: transformations
Shape translate(const vec3& dir)
{
gp_Trsf transform;
transform.SetTranslation(gp_Vec(dir[0], dir[1], dir[2]));
BRepBuilderAPI_Transform builder {p_shape, transform, true};
return builder.Shape();
}
Shape rotate(const vec3& pos, const vec3& axis, double angle)
{
gp_Trsf transform;
transform.SetRotation(gp_Ax1({pos[0], pos[1], pos[2]}, {axis[0], axis[1], axis[2]}), rad(angle));
BRepBuilderAPI_Transform builder {p_shape, transform, true};
return builder.Shape();
}
Shape scale(const vec3& center, double scale)
{
gp_Trsf transform;
transform.SetScale(gp_Pnt(center[0], center[1], center[2]), scale);
BRepBuilderAPI_Transform builder {p_shape, transform, true};
return builder.Shape();
}
Shape& scaled(const vec3& center, double scale)
{
p_shape = this->scale(center, scale).p_shape;
return *this;
}
Shape extrude(const vec3& dir, double length)
{
BRepPrimAPI_MakePrism builder {p_shape, length * gp_Vec(dir[0], dir[1], dir[2]), true};
for (auto& type : { Type::Solid, Type::Face, Type::Edge, Type::Vertex })
for (TopExp_Explorer exp {p_shape, static_cast<TopAbs_ShapeEnum>(type)}; exp.More(); exp.Next())
{
auto data = metadata[Shape(exp.Current())];
for (auto& mod : builder.Generated(exp.Current()))
metadata[Shape(mod)].merge(data);
}
return builder.Shape();
}
Shape fillet(darray<Shape> edges, double radius)
{
BRepFilletAPI_MakeFillet fillet {p_shape};
for (auto& e : edges)
fillet.Add(radius, TopoDS::Edge(e.p_shape));
fillet.Build();
return fillet.Shape();
}
// Friend functions
friend
double distance(const Shape& lhs, const Shape& rhs)
{
return BRepExtrema_DistShapeShape(lhs.tshape(), rhs.tshape()).Value();
}
friend
Shape fuse(const Shape& lhs, const Shape& rhs)
{
BRepAlgoAPI_Fuse builder {lhs.p_shape, rhs.p_shape};
builder.Build();
return Shape {builder.Shape()};
}
friend
Shape fuse(const darray<Shape>& args, const darray<Shape>& tools)
{
BRepAlgoAPI_Fuse builder;
NCollection_List<TopoDS_Shape> args_, tools_;
for (auto& arg : args)
args_.Append(arg.tshape());
for (auto& tool : tools)
tools_.Append(tool.tshape());
builder.SetArguments(args_);
builder.SetTools(tools_);
builder.Build();
return Shape {builder.Shape()};
}
friend
Shape common(const Shape& lhs, const Shape& rhs)
{
BRepAlgoAPI_Common builder {lhs.p_shape, rhs.p_shape};
builder.Build();
return Shape {builder.Shape()};
}
friend
Shape cut(const Shape& lhs, const Shape& rhs)
{
BRepAlgoAPI_Cut builder {lhs.p_shape, rhs.p_shape};
builder.Build();
for (auto& type : { Type::Solid, Type::Face, Type::Edge, Type::Vertex })
for (TopExp_Explorer exp {lhs.p_shape, static_cast<TopAbs_ShapeEnum>(type)}; exp.More(); exp.Next())
{
auto data = metadata[Shape(exp.Current())];
for (auto& mod : builder.Modified(exp.Current()))
metadata[Shape(mod)].merge(data);
}
for (auto& type : { Type::Solid, Type::Face, Type::Edge, Type::Vertex })
for (TopExp_Explorer exp {rhs.p_shape, static_cast<TopAbs_ShapeEnum>(type)}; exp.More(); exp.Next())
{
auto data = metadata[Shape(exp.Current())];
for (auto& mod : builder.Modified(exp.Current()))
metadata[Shape(mod)].merge(data);
}
return Shape {builder.Shape()};
}
};
// Global functions: primitives
Shape sphere(vec3 center, double radius);
Shape box(vec3 corner, double dx, double dy, double dz);
double distance(const Shape& lhs, const Shape& rhs)
{
return BRepExtrema_DistShapeShape(lhs.tshape(), rhs.tshape()).Value();
}
}

13
source/hpr/csg/shell.hpp Executable file → Normal file
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@ -22,7 +22,7 @@ public:
{}
explicit
Shell(const darray<Shape>& faces) :
Shell(const darray<Face>& faces) :
Shape {}
{
BRep_Builder builder;
@ -38,7 +38,6 @@ public:
default:
throw std::runtime_error("");
}
p_shape = shell;
}
@ -47,6 +46,16 @@ public:
{
return TopoDS::Shell(p_shape);
}
static
Shell sew(const darray<Face>& faces)
{
BRepBuilderAPI_Sewing builder;
for (const auto& face : faces)
builder.Add(face.tshape());
builder.Perform();
return Shell(builder.SewedShape());
}
};
}

9
source/hpr/csg/solid.hpp Executable file → Normal file
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@ -25,13 +25,14 @@ namespace hpr::csg
Solid(const Shell& shell) :
Shape {}
{
BRep_Builder builder;
/*BRep_Builder builder;
TopoDS_Solid solid;
builder.MakeSolid(solid);
builder.Add(solid, shell.tcast());
p_shape = solid;
builder.Add(solid, shell.tcast());*/
BRepBuilderAPI_MakeSolid builder {shell.tcast()};
//p_shape = solid;
p_shape = builder.Shape();
}
[[nodiscard]]

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source/hpr/csg/surface.hpp Executable file → Normal file
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source/hpr/csg/tests/csg-test.cpp Executable file → Normal file
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@ -0,0 +1,69 @@
#pragma once
#include <hpr/csg/shape.hpp>
#include <hpr/csg/compound.hpp>
namespace hpr::csg
{
Shape scale(const Shape& shape, const vec3& center, double scale)
{
gp_Trsf transform;
transform.SetScale(gp_Pnt(center[0], center[1], center[2]), scale);
BRepBuilderAPI_Transform builder {shape.tshape(), transform, true};
return builder.Shape();
}
Shape scale(const Shape& shape, const vec3& scale)
{
gp_GTrsf transform;
transform.SetValue(1,1, scale[0]);
transform.SetValue(2,2, scale[1]);
transform.SetValue(3,3, scale[2]);
BRepBuilderAPI_GTransform builder {shape.tshape(), transform, true};
return builder.Shape();
}
Shape translate(const Shape& shape, const vec3& dir)
{
gp_Trsf transform;
transform.SetTranslation(gp_Vec(dir[0], dir[1], dir[2]));
BRepBuilderAPI_Transform builder {transform};
builder.Perform(shape.tshape(), true);
return builder.Shape();
}
Shape rotate(const Shape& shape, const vec3& pos, const vec3& axis, double angle)
{
gp_Trsf transform;
transform.SetRotation(gp_Ax1({pos[0], pos[1], pos[2]}, {axis[0], axis[1], axis[2]}), rad(angle));
BRepBuilderAPI_Transform builder {shape.tshape(), transform, true};
return builder.Shape();
}
Compound array(const Shape& shape, const vec3& dir, Size count)
{
darray<Shape> arr;
arr.resize(count);
for (Size n = 0; n < count; ++n)
arr.push(translate(shape, dir * count));
return Compound(arr);
}
Compound array(const Shape& shape, const vec3& dir1, Size count1, const vec3& dir2, Size count2)
{
return array(array(shape, dir1, count1), dir2, count2);
}
Compound array(const Shape& shape, const vec3& dir1, Size count1, const vec3& dir2, Size count2, const vec3& dir3, Size count3)
{
return array(array(shape, dir1, count1, dir2, count2), dir3, count3);
}
}

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source/hpr/csg/vertex.hpp Executable file → Normal file
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2
source/hpr/csg/wire.hpp Executable file → Normal file
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@ -22,7 +22,7 @@ public:
{}
explicit
Wire(const darray<Shape>& edges) :
Wire(const darray<Edge>& edges) :
Shape {}
{
BRepBuilderAPI_MakeWire builder;

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source/hpr/exception.hpp Executable file → Normal file
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source/hpr/geometry.hpp Executable file → Normal file
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0
source/hpr/geometry/CMakeLists.txt Executable file → Normal file
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source/hpr/geometry/polytope.hpp Executable file → Normal file
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source/hpr/geometry/tetrahedron.hpp Executable file → Normal file
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source/hpr/geometry/triangle.hpp Executable file → Normal file
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source/hpr/gpu.hpp Executable file → Normal file
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0
source/hpr/gpu/CMakeLists.txt Executable file → Normal file
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1
source/hpr/gpu/array_object.hpp Executable file → Normal file
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@ -88,6 +88,7 @@ namespace hpr::gpu
void destroy()
{
glDeleteVertexArrays(1, &p_index);
p_index = 0;
}
void attribPointer(BufferObject& buffer, unsigned int location, int size)

1
source/hpr/gpu/buffer_object.hpp Executable file → Normal file
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@ -140,6 +140,7 @@ public:
throw std::runtime_error("Unknown buffer type");
glDeleteBuffers(1, &p_index);
p_index = 0;
}
[[nodiscard]]

0
source/hpr/gpu/camera.hpp Executable file → Normal file
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source/hpr/gpu/color_buffer.hpp Executable file → Normal file
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0
source/hpr/gpu/common.hpp Executable file → Normal file
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0
source/hpr/gpu/context.hpp Executable file → Normal file
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0
source/hpr/gpu/cull_face.hpp Executable file → Normal file
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0
source/hpr/gpu/depth_buffer.hpp Executable file → Normal file
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1
source/hpr/gpu/framebuffer.hpp Executable file → Normal file
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@ -139,6 +139,7 @@ public:
p_texture.destroy();
p_renderbuffer.destroy();
glDeleteFramebuffers(1, &p_index);
p_index = 0;
}
[[nodiscard]]

0
source/hpr/gpu/gpu.cpp Executable file → Normal file
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0
source/hpr/gpu/monitor.hpp Executable file → Normal file
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1
source/hpr/gpu/renderbuffer.hpp Executable file → Normal file
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@ -58,6 +58,7 @@ namespace hpr::gpu
void destroy()
{
glDeleteRenderbuffers(1, &p_index);
p_index = 0;
}
bool valid() const

0
source/hpr/gpu/scene.hpp Executable file → Normal file
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1
source/hpr/gpu/shader.hpp Executable file → Normal file
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@ -123,6 +123,7 @@ public:
void destroy()
{
glDeleteShader(p_index);
p_index = 0;
}
};

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