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91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File: NMTDS_BoxBndTree.cxx
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// Created: Tue Oct 17 13:04:11 2006
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// Author: Peter KURNEV
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// <pkv@irinox>
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#include <NMTDS_BoxBndTree.hxx>
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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NMTDS_BoxBndTreeSelector::NMTDS_BoxBndTreeSelector()
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{
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}
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//=======================================================================
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//function : ~
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//purpose :
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//=======================================================================
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NMTDS_BoxBndTreeSelector::~NMTDS_BoxBndTreeSelector()
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{
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}
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//=======================================================================
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//function : Reject
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//purpose :
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//=======================================================================
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Standard_Boolean NMTDS_BoxBndTreeSelector::Reject (const Bnd_Box& aBox) const
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{
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Standard_Boolean bRet;
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//
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bRet=myBox.IsOut(aBox);
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return bRet;
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}
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//=======================================================================
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//function : Accept
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//purpose :
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//=======================================================================
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Standard_Boolean NMTDS_BoxBndTreeSelector::Accept (const Standard_Integer& aIndex)
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{
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Standard_Boolean bRet=Standard_False;
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//
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if (myFence.Add(aIndex)) {
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myIndices.Append(aIndex);
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bRet=!bRet;
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}
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return bRet;
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}
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//=======================================================================
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//function : SetBox
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//purpose :
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//=======================================================================
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void NMTDS_BoxBndTreeSelector::SetBox(const Bnd_Box& aBox)
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{
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myBox=aBox;
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}
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//=======================================================================
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//function : Clear
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//purpose :
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//=======================================================================
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void NMTDS_BoxBndTreeSelector::Clear()
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{
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myFence.Clear();
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myIndices.Clear();
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}
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//=======================================================================
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//function : Indices
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//purpose :
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//=======================================================================
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const TColStd_ListOfInteger& NMTDS_BoxBndTreeSelector::Indices() const
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{
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return myIndices;
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}
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