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Utility function for debugging
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@ -1,8 +1,9 @@
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#include <meshing.hpp>
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#include "debugging.hpp"
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namespace netgen
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{
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unique_ptr<Mesh> GetOpenElements( const Mesh & m, int dom = 0, bool only_quads = false )
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unique_ptr<Mesh> GetOpenElements( const Mesh & m, int dom, bool only_quads )
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{
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static Timer t("GetOpenElements"); RegionTimer rt(t);
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auto mesh = make_unique<Mesh>();
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@ -96,6 +97,127 @@ namespace netgen
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return mesh_ptr;
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}
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void CheckMesh (const Mesh& mesh, MESHING_STEP step)
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{
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if (step == MESHCONST_OPTVOLUME)
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{
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bool have_error = false;
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for (auto el : mesh.VolumeElements())
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{
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double volume = el.Volume(mesh.Points());
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if (volume < 0)
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{
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have_error = true;
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cout << "volume of element " << el << " is negative: " << volume << endl;
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}
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}
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if (have_error)
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throw Exception("Negative volume");
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CheckElementsAroundEdges(mesh);
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}
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}
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}
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void CheckElementsAroundEdges (const Mesh& mesh)
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{
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static Mesh last_good_mesh;
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Array<std::tuple<PointIndex, PointIndex>> edges;
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auto elementsonnode = mesh.CreatePoint2ElementTable();
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BuildEdgeList(mesh, elementsonnode, edges);
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mesh.BoundaryEdge(1, 2); // trigger build of boundary edges
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ArrayMem<ElementIndex, 20> hasbothpoints;
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for (auto [pi0, pi1] : edges)
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{
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if (mesh.BoundaryEdge(pi0, pi1))
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continue;
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hasbothpoints.SetSize(0);
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for (ElementIndex ei : elementsonnode[pi0])
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if (mesh[ei].PNums().Contains(pi1))
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hasbothpoints.Append(ei);
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bool skip = false;
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for (ElementIndex ei : hasbothpoints)
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{
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if (mesh[ei].GetType() != TET)
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{
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skip = true;
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break;
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}
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}
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if (skip)
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continue;
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int nsuround = hasbothpoints.Size();
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ArrayMem<PointIndex, 50> suroundpts(nsuround + 1);
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suroundpts = PointIndex::INVALID;
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ArrayMem<bool, 50> tetused(nsuround);
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tetused = false;
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tetused[0] = true;
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auto el = mesh[hasbothpoints[0]];
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PointIndex pi2 = PointIndex::INVALID;
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PointIndex pi3 = PointIndex::INVALID;
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for (auto pi : el.PNums())
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if (pi != pi0 && pi != pi1)
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{
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pi3 = pi2;
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pi2 = pi;
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}
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suroundpts[0] = pi2;
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suroundpts[1] = pi3;
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for (auto i : Range(2, nsuround + 1))
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{
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PointIndex oldpi = suroundpts[i - 1];
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PointIndex newpi = PointIndex::INVALID;
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for (int k = 0; k < nsuround && !newpi.IsValid(); k++)
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if (!tetused[k])
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{
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const Element& nel = mesh[hasbothpoints[k]];
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for (int k2 = 0; k2 < 4 && !newpi.IsValid(); k2++)
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if (nel[k2] == oldpi)
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{
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newpi = nel[0] - pi0 + nel[1] - pi1 + nel[2] - oldpi + nel[3];
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tetused[k] = true;
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suroundpts[i] = newpi;
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ArrayMem<PointIndex, 4> nelpts{nel[0], nel[1], nel[2], nel[3]};
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ArrayMem<PointIndex, 4> check_points{pi0, pi1, oldpi, newpi};
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QuickSort(check_points);
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QuickSort(nelpts);
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if (check_points != nelpts)
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{
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cout << __FILE__ << ":" << __LINE__ << "\tFound error" << endl;
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cout << "i = " << i << endl;
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cout << "oldpi = " << oldpi << endl;
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cout << "newpi = " << newpi << endl;
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cout << "Elements: " << endl;
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cout << "nel " << nel << endl;
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for (auto ei : hasbothpoints)
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cout << mesh[ei] << endl;
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cout << endl;
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cout << "check_points: " << check_points << endl;
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cout << "nelpts: " << nelpts << endl;
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cout << "hasbothpoints: " << hasbothpoints << endl;
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cout << "suroundpts: " << suroundpts << endl;
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throw Exception("Found error");
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}
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}
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}
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}
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if (suroundpts.Last() != suroundpts[0])
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{
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cout << __FILE__ << ":" << __LINE__ << "\tFound error" << endl;
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cout << "hasbothpoints: " << hasbothpoints << endl;
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cout << "suroundpts: " << suroundpts << endl;
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for (auto ei : hasbothpoints)
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cout << mesh[ei] << endl;
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throw Exception("Found error");
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}
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}
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}
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} // namespace netgen
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@ -1,4 +1,4 @@
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#include "meshclass.hpp"
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#include "meshfunc.hpp"
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namespace netgen
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@ -7,6 +7,11 @@ namespace netgen
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unique_ptr<Mesh> FilterMesh( const Mesh & m, FlatArray<PointIndex> points, FlatArray<SurfaceElementIndex> sels = Array<SurfaceElementIndex>{}, FlatArray<ElementIndex> els = Array<ElementIndex>{} );
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// Checks if the mesh is valid. This is called automatically on various places if debugparam.slowchecks is set
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void CheckMesh( const Mesh & m, MESHING_STEP meshing_step );
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// Sometimes during SwapImprove we discover topological errors in the mesh. For instance, an edge is adjacent to 8 tets around it, but
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// the 8 "other" points of the tets don't form a closed path around the edge. Instead there are 2 sets of 4 points/tets each, which are not connected.
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// This function checks for such errors and returns true if any are found.
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void CheckElementsAroundEdges( const Mesh & m );
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}
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