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// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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2012-08-09 16:03:55 +06:00
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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2012-08-09 16:03:55 +06:00
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2009-02-17 10:27:49 +05:00
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_SymmetryDlg.h
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// Author : Michael ZORIN, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_SYMMETRYDLG_H
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#define SMESHGUI_SYMMETRYDLG_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_PreviewDlg.h"
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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class QButtonGroup;
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class QGroupBox;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QRadioButton;
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class QCheckBox;
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class SMESHGUI;
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class SMESHGUI_IdValidator;
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class SMESHGUI_SpinBox;
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class SMESHGUI_FilterDlg;
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class SMESH_Actor;
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class SVTK_Selector;
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class LightApp_SelectionMgr;
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class SMESH_LogicalFilter;
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//=================================================================================
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// class : SMESHGUI_SymmetryDlg
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// purpose :
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//=================================================================================
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class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_MultiPreviewDlg
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{
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Q_OBJECT
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public:
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SMESHGUI_SymmetryDlg( SMESHGUI* );
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~SMESHGUI_SymmetryDlg();
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private:
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void Init( bool = true );
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void enterEvent( QEvent* ); /* mouse enter the QWidget */
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void keyPressEvent( QKeyEvent* );
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int GetConstructorId();
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bool IsMirrorOk();
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void setNewMeshName();
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void getMirror(SMESH::AxisStruct& theMirror, SMESH::SMESH_MeshEditor::MirrorType& aMirrorType);
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bool isValid();
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SMESHGUI_IdValidator* myIdValidator;
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LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
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int myNbOkElements; /* to check when elements are defined */
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QString myElementsId;
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SVTK_Selector* mySelector;
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QWidget* myEditCurrentArgument; /* Current LineEdit */
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QList<SMESH::SMESH_IDSource_var> myObjects;
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QList<QString> myObjectsNames;
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QList<SMESH::SMESH_Mesh_var> myMeshes;
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bool myBusy;
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SMESH_Actor* myActor;
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SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
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QGroupBox* ConstructorsBox;
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QButtonGroup* GroupConstructors;
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QRadioButton* RadioButton1;
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QRadioButton* RadioButton2;
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QRadioButton* RadioButton3;
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QGroupBox* GroupButtons;
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QPushButton* buttonOk;
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QPushButton* buttonCancel;
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QPushButton* buttonApply;
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QPushButton* buttonHelp;
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QGroupBox* GroupArguments;
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QGroupBox* GroupMirror;
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QLabel* TextLabelElements;
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QPushButton* SelectElementsButton;
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QLineEdit* LineEditElements;
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QCheckBox* CheckBoxMesh;
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QLabel* TextLabelPoint;
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QPushButton* SelectPointButton;
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QLabel* TextLabelX;
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SMESHGUI_SpinBox* SpinBox_X;
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QLabel* TextLabelY;
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SMESHGUI_SpinBox* SpinBox_Y;
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QLabel* TextLabelZ;
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SMESHGUI_SpinBox* SpinBox_Z;
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QLabel* TextLabelVector;
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QPushButton* SelectVectorButton;
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QLabel* TextLabelDX;
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SMESHGUI_SpinBox* SpinBox_DX;
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QLabel* TextLabelDY;
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SMESHGUI_SpinBox* SpinBox_DY;
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QLabel* TextLabelDZ;
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SMESHGUI_SpinBox* SpinBox_DZ;
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QGroupBox* ActionBox;
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QButtonGroup* ActionGroup;
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QCheckBox* MakeGroupsCheck;
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QLineEdit* LineEditNewMesh;
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QString myHelpFileName;
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QPushButton* myFilterBtn;
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SMESHGUI_FilterDlg* myFilterDlg;
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protected slots:
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virtual void onDisplaySimulation( bool );
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virtual void reject();
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private slots:
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void ConstructorsClicked( int );
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void ClickOnOk();
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bool ClickOnApply();
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void ClickOnHelp();
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void SetEditCurrentArgument();
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void SelectionIntoArgument();
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void DeactivateActiveDialog();
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void ActivateThisDialog();
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void onTextChange( const QString& );
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void onSelectMesh( bool );
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void onVectorChanged();
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void onActionClicked( int );
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void setFilters();
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};
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#endif // SMESHGUI_SYMMETRYDLG_H
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