smesh/src/SMESHGUI/SMESHGUI_EditMeshDlg.cxx

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#include "SMESHGUI_EditMeshDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESH_TypeFilter.hxx"
#include "SUIT_Desktop.h"
#include "SUIT_Session.h"
#include "SALOME_ListIO.hxx"
#include "utilities.h"
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qpixmap.h>
//=================================================================================
// class : SMESHGUI_EditMeshDlg()
// purpose :
//=================================================================================
SMESHGUI_EditMeshDlg::SMESHGUI_EditMeshDlg (SMESHGUI* theModule,
const char* title, const char* icon,
int theAction)
: QDialog(SMESH::GetDesktop(theModule), "SMESHGUI_EditMeshDlg", false, WStyle_Customize |
WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI(theModule),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
myAction(theAction)
{
resize(303, 185);
setCaption(tr(title));
SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
QPixmap image0 (aResMgr->loadPixmap("SMESH", tr(icon)));
QPixmap image1 (aResMgr->loadPixmap("SMESH", tr("ICON_SELECT")));
setSizeGripEnabled(TRUE);
DlgLayout = new QGridLayout (this);
DlgLayout->setSpacing(6);
DlgLayout->setMargin(11);
/***************************************************************/
GroupConstructors = new QButtonGroup (this, "GroupConstructors");
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout (GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
Constructor1 = new QRadioButton (GroupConstructors, "Constructor1");
Constructor1->setText(tr(""));
Constructor1->setPixmap(image0);
Constructor1->setChecked(TRUE);
Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1,
(QSizePolicy::SizeType)0,
Constructor1->sizePolicy().hasHeightForWidth()));
Constructor1->setMinimumSize(QSize(50, 0));
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
QSpacerItem* spacer = new QSpacerItem (20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer, 0, 1);
DlgLayout->addWidget(GroupConstructors, 0, 0);
/***************************************************************/
GroupButtons = new QGroupBox (this, "GroupButtons");
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout (GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton (GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton (GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem (20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton (GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
DlgLayout->addWidget(GroupButtons, 2, 0);
/***************************************************************/
GroupMesh = new QGroupBox (this, "GroupMesh");
GroupMesh->setTitle(tr("SMESH_MESH" ));
GroupMesh->setMinimumSize(QSize(0, 0));
GroupMesh->setFrameShape(QGroupBox::Box);
GroupMesh->setFrameShadow(QGroupBox::Sunken);
GroupMesh->setColumnLayout(0, Qt::Vertical);
GroupMesh->layout()->setSpacing(0);
GroupMesh->layout()->setMargin(0);
GroupMeshLayout = new QGridLayout (GroupMesh->layout());
GroupMeshLayout->setAlignment(Qt::AlignTop);
GroupMeshLayout->setSpacing(6);
GroupMeshLayout->setMargin(11);
TextLabelMesh = new QLabel (GroupMesh, "TextLabelMesh");
TextLabelMesh->setText(tr("SMESH_MESH"));
TextLabelMesh->setMinimumSize(QSize(50, 0));
TextLabelMesh->setFrameShape(QLabel::NoFrame);
TextLabelMesh->setFrameShadow(QLabel::Plain);
GroupMeshLayout->addWidget(TextLabelMesh, 0, 0);
SelectButton = new QPushButton (GroupMesh, "SelectButton");
SelectButton->setText(tr(""));
SelectButton->setPixmap(image1);
SelectButton->setToggleButton(FALSE);
GroupMeshLayout->addWidget(SelectButton, 0, 1);
LineEditMesh = new QLineEdit (GroupMesh, "LineEditMesh");
LineEditMesh->setReadOnly(true);
GroupMeshLayout->addWidget(LineEditMesh, 0, 2);
DlgLayout->addWidget(GroupMesh, 1, 0);
Init(); // Initialisations
}
//=================================================================================
// function : ~SMESHGUI_EditMeshDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_EditMeshDlg::~SMESHGUI_EditMeshDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::Init()
{
GroupMesh->show();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myMesh = SMESH::SMESH_Mesh::_nil();
myMeshFilter = new SMESH_TypeFilter (MESH);
// signals and slots connections
connect(buttonOk , SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply , SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(SelectButton, SIGNAL(clicked()), this, SLOT(SelectionIntoArgument()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()) , this, SLOT(ClickOnCancel()));
// Move widget on the bottom right corner of main widget
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show(); // displays Dialog
LineEditMesh->setFocus();
mySelectionMgr->clearFilters();
mySelectionMgr->installFilter(myMeshFilter);
SelectionIntoArgument();
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::ClickOnApply()
{
if (!myMesh->_is_nil()) {
try {
QApplication::setOverrideCursor(Qt::waitCursor);
if (myAction == 1) {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
aMeshEditor->MergeEqualElements();
}
QApplication::restoreOverrideCursor();
} catch(...) {
}
mySelectionMgr->clearSelected();
SMESH::UpdateView();
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::ClickOnCancel()
{
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_EditMeshDlg::SelectionIntoArgument()
{
if (!GroupButtons->isEnabled()) // inactive
return;
QString aString = "";
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
// mesh
if (nbSel != 1) {
myMesh = SMESH::SMESH_Mesh::_nil();
aString = "";
} else {
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
if (myMesh->_is_nil())
aString = "";
}
LineEditMesh->setText(aString);
bool isEnabled = (!myMesh->_is_nil());
buttonOk->setEnabled(isEnabled);
buttonApply->setEnabled(isEnabled);
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupMesh->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupMesh->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::enterEvent(QEvent* e)
{
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_EditMeshDlg::closeEvent(QCloseEvent* e)
{
/* same than click on cancel button */
this->ClickOnCancel();
}
//=======================================================================
//function : hideEvent
//purpose : caused by ESC key
//=======================================================================
void SMESHGUI_EditMeshDlg::hideEvent (QHideEvent * e)
{
if (!isMinimized())
ClickOnCancel();
}