smesh/src/OBJECT/SMESH_Actor.h

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// SMESH OBJECT : interactive object for SMESH visualization
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESH_Actor.h
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#ifndef SMESH_ACTOR_H
#define SMESH_ACTOR_H
#include "SALOME_Actor.h"
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#include "SMESH_Object.h"
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class vtkProperty;
class vtkShrinkFilter;
class vtkPolyDataMapper;
class vtkUnstructuredGrid;
class vtkMergeFilter;
class vtkPolyData;
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class vtkMapper;
class vtkActor2D;
class vtkMaskPoints;
class vtkLabeledDataMapper;
class vtkSelectVisiblePoints;
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class vtkScalarBarActor;
class vtkLookupTable;
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class SMESH_DeviceActor;
class SALOME_ExtractUnstructuredGrid;
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class SMESH_Actor : public SALOME_Actor{
friend class SMESH_VisualObj;
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public:
vtkTypeMacro(SMESH_Actor,SALOME_Actor);
static SMESH_Actor* New(TVisualObjPtr theVisualObj,
SMESH::FilterManager_ptr theFilterMgr,
const char* theEntry,
const char* theName,
int theIsClear);
virtual void ReleaseGraphicsResources(vtkWindow *renWin);
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderTranslucentGeometry(vtkViewport *viewport);
virtual void Render(vtkRenderer *ren);
virtual void AddToRender(vtkRenderer* theRenderer);
virtual void RemoveFromRender(vtkRenderer* theRenderer);
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virtual bool hasHighlight() { return true; }
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virtual void highlight(Standard_Boolean highlight);
virtual void SetPreSelected(Standard_Boolean presel = Standard_False);
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virtual bool IsInfinitive();
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virtual void SetOpacity(float theValue);
virtual float GetOpacity();
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void SetSufaceColor(float r,float g,float b);
void GetSufaceColor(float& r,float& g,float& b);
void SetBackSufaceColor(float r,float g,float b);
void GetBackSufaceColor(float& r,float& g,float& b);
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void SetEdgeColor(float r,float g,float b);
void GetEdgeColor(float& r,float& g,float& b);
void SetNodeColor(float r,float g,float b);
void GetNodeColor(float& r,float& g,float& b);
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void SetHighlightColor(float r,float g,float b);
void GetHighlightColor(float& r,float& g,float& b);
void SetPreHighlightColor(float r,float g,float b);
void GetPreHighlightColor(float& r,float& g,float& b);
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float GetLineWidth();
void SetLineWidth(float theVal);
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void SetNodeSize(float size) ;
float GetNodeSize() ;
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virtual int GetObjId(int theVtkID);
virtual TVectorId GetVtkId(int theObjID);
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virtual int GetNodeObjId(int theVtkID);
virtual TVectorId GetNodeVtkId(int theObjID);
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virtual int GetElemObjId(int theVtkID);
virtual TVectorId GetElemVtkId(int theObjID);
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virtual int GetObjDimension( const int theObjId );
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virtual void SetVisibility(int theMode);
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enum EReperesent { ePoint, eEdge, eSurface};
virtual void SetRepresentation(int theMode);
void SetPointRepresentation(int theIsPointsVisible);
bool GetPointRepresentation(){ return myIsPointsVisible;}
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virtual vtkPolyData* GetPolyDataInput();
virtual void SetTransform(SALOME_Transform* theTransform);
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vtkUnstructuredGrid* GetUnstructuredGrid();
virtual vtkMapper* GetMapper();
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float GetShrinkFactor();
void SetShrinkFactor(float value );
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bool IsShrunkable() { return myIsShrinkable;}
bool IsShrunk() { return myIsShrunk;}
void SetShrink();
void UnShrink();
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void SetPointsLabeled(bool theIsPointsLabeled);
bool GetPointsLabeled(){ return myIsPointsLabeled;}
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void SetCellsLabeled(bool theIsCellsLabeled);
bool GetCellsLabeled(){ return myIsCellsLabeled;}
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enum eControl{eNone, eLengthEdges, eFreeBorders, eMultiConnection,
eArea, eTaper, eAspectRatio, eMinimumAngle, eWarping, eSkew};
void SetControlMode(eControl theMode);
eControl GetControlMode(){ return myColorMode;}
enum e1DControl{e1DNone, e1DColored, e1DHighlited};
e1DControl Get1DControlMode(){ return my1DColorMode;}
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vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
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TVisualObjPtr GetObject() { return myVisualObj;}
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protected:
TVisualObjPtr myVisualObj;
SMESH::FilterManager_var myFilterMgr;
vtkScalarBarActor* myScalarBarActor;
vtkLookupTable* myLookupTable;
vtkProperty* mySurfaceProp;
vtkProperty* myBackSurfaceProp;
vtkProperty* myEdgeProp;
vtkProperty* myNodeProp;
SMESH_DeviceActor* myBaseActor;
SMESH_DeviceActor* myNodeActor;
SMESH_DeviceActor* myPickableActor;
vtkProperty* myHighlightProp;
vtkProperty* myPreselectProp;
SMESH_DeviceActor* myHighlitableActor;
eControl myColorMode;
SMESH_DeviceActor* my2DActor;
SMESH_DeviceActor* my3DActor;
SMESH_DeviceActor* myControlActor;
e1DControl my1DColorMode;
vtkProperty* my1DProp;
SMESH_DeviceActor* my1DActor;
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
bool myIsPointsVisible;
bool myIsShrinkable;
bool myIsShrunk;
bool myIsPointsLabeled;
vtkUnstructuredGrid* myPointsNumDataSet;
vtkActor2D *myPointLabels;
vtkMaskPoints* myPtsMaskPoints;
vtkLabeledDataMapper* myPtsLabeledDataMapper;
vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
bool myIsCellsLabeled;
vtkUnstructuredGrid* myCellsNumDataSet;
vtkActor2D *myCellsLabels;
vtkMaskPoints* myClsMaskPoints;
vtkCellCenters* myCellCenters;
vtkLabeledDataMapper* myClsLabeledDataMapper;
vtkSelectVisiblePoints* myClsSelectVisiblePoints;
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SMESH_Actor();
~SMESH_Actor();
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void Init(TVisualObjPtr theVisualObj,
SMESH::FilterManager_ptr theFilterMgr,
const char* theEntry,
const char* theName,
int theIsClear);
void SetUnstructuredGrid(vtkUnstructuredGrid* theGrid);
void SetIsShrunkable(bool theShrunkable);
void UpdateHighlight();
private:
// hide the two parameter Render() method from the user and the compiler.
virtual void Render(vtkRenderer *, vtkMapper *) {};
virtual void ShallowCopy(vtkProp *prop);
virtual void SetMapper(vtkMapper *);
static SMESH_Actor* New();
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// Not implemented.
SMESH_Actor(const SMESH_Actor&);
void operator=(const SMESH_Actor&);
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};
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#endif //SMESH_ACTOR_H