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// SMESH OBJECT : interactive object for SMESH visualization
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESH_Actor.h
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// Author : Nicolas REJNERI
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// Module : SMESH
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2003-05-19 20:07:00 +06:00
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// $Header$
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#ifndef SMESH_ACTOR_H
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#define SMESH_ACTOR_H
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#include "SALOME_Actor.h"
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#include "SMESH_Object.h"
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class vtkProperty;
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class vtkShrinkFilter;
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class vtkPolyDataMapper;
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class vtkUnstructuredGrid;
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class vtkMergeFilter;
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class vtkPolyData;
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class vtkMapper;
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class vtkActor2D;
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class vtkMaskPoints;
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class vtkLabeledDataMapper;
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class vtkSelectVisiblePoints;
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class vtkScalarBarActor;
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class vtkLookupTable;
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class SMESH_DeviceActor;
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class SALOME_ExtractUnstructuredGrid;
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class SMESH_Actor : public SALOME_Actor{
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friend class SMESH_VisualObj;
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public:
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vtkTypeMacro(SMESH_Actor,SALOME_Actor);
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static SMESH_Actor* New(TVisualObjPtr theVisualObj,
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SMESH::FilterManager_ptr theFilterMgr,
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const char* theEntry,
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const char* theName,
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int theIsClear);
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virtual void ReleaseGraphicsResources(vtkWindow *renWin);
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virtual int RenderOpaqueGeometry(vtkViewport *viewport);
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virtual int RenderTranslucentGeometry(vtkViewport *viewport);
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virtual void Render(vtkRenderer *ren);
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virtual void AddToRender(vtkRenderer* theRenderer);
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virtual void RemoveFromRender(vtkRenderer* theRenderer);
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virtual bool hasHighlight() { return true; }
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virtual void highlight(Standard_Boolean highlight);
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virtual void SetPreSelected(Standard_Boolean presel = Standard_False);
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virtual bool IsInfinitive();
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virtual void SetOpacity(float theValue);
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virtual float GetOpacity();
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void SetSufaceColor(float r,float g,float b);
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void GetSufaceColor(float& r,float& g,float& b);
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void SetBackSufaceColor(float r,float g,float b);
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void GetBackSufaceColor(float& r,float& g,float& b);
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void SetEdgeColor(float r,float g,float b);
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void GetEdgeColor(float& r,float& g,float& b);
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void SetNodeColor(float r,float g,float b);
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void GetNodeColor(float& r,float& g,float& b);
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void SetHighlightColor(float r,float g,float b);
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void GetHighlightColor(float& r,float& g,float& b);
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void SetPreHighlightColor(float r,float g,float b);
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void GetPreHighlightColor(float& r,float& g,float& b);
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float GetLineWidth();
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void SetLineWidth(float theVal);
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void SetNodeSize(float size) ;
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float GetNodeSize() ;
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virtual int GetObjId(int theVtkID);
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virtual TVectorId GetVtkId(int theObjID);
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virtual int GetNodeObjId(int theVtkID);
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virtual TVectorId GetNodeVtkId(int theObjID);
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virtual int GetElemObjId(int theVtkID);
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virtual TVectorId GetElemVtkId(int theObjID);
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virtual int GetObjDimension( const int theObjId );
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virtual void SetVisibility(int theMode);
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enum EReperesent { ePoint, eEdge, eSurface};
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virtual void SetRepresentation(int theMode);
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void SetPointRepresentation(int theIsPointsVisible);
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bool GetPointRepresentation(){ return myIsPointsVisible;}
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virtual vtkPolyData* GetPolyDataInput();
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virtual void SetTransform(SALOME_Transform* theTransform);
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vtkUnstructuredGrid* GetUnstructuredGrid();
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virtual vtkMapper* GetMapper();
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float GetShrinkFactor();
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void SetShrinkFactor(float value );
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bool IsShrunkable() { return myIsShrinkable;}
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bool IsShrunk() { return myIsShrunk;}
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void SetShrink();
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void UnShrink();
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void SetPointsLabeled(bool theIsPointsLabeled);
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bool GetPointsLabeled(){ return myIsPointsLabeled;}
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void SetCellsLabeled(bool theIsCellsLabeled);
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bool GetCellsLabeled(){ return myIsCellsLabeled;}
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enum eControl{eNone, eLengthEdges, eFreeBorders, eMultiConnection,
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eArea, eTaper, eAspectRatio, eMinimumAngle, eWarping, eSkew};
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void SetControlMode(eControl theMode);
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eControl GetControlMode(){ return myColorMode;}
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enum e1DControl{e1DNone, e1DColored, e1DHighlited};
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e1DControl Get1DControlMode(){ return my1DColorMode;}
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vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
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TVisualObjPtr GetObject() { return myVisualObj;}
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protected:
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TVisualObjPtr myVisualObj;
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SMESH::FilterManager_var myFilterMgr;
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vtkScalarBarActor* myScalarBarActor;
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vtkLookupTable* myLookupTable;
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vtkProperty* mySurfaceProp;
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vtkProperty* myBackSurfaceProp;
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vtkProperty* myEdgeProp;
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vtkProperty* myNodeProp;
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SMESH_DeviceActor* myBaseActor;
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SMESH_DeviceActor* myNodeActor;
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SMESH_DeviceActor* myPickableActor;
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vtkProperty* myHighlightProp;
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vtkProperty* myPreselectProp;
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SMESH_DeviceActor* myHighlitableActor;
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eControl myColorMode;
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SMESH_DeviceActor* my2DActor;
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SMESH_DeviceActor* my3DActor;
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SMESH_DeviceActor* myControlActor;
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e1DControl my1DColorMode;
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vtkProperty* my1DProp;
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SMESH_DeviceActor* my1DActor;
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vtkProperty* my1DExtProp;
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SMESH_DeviceActor* my1DExtActor;
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bool myIsPointsVisible;
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bool myIsShrinkable;
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bool myIsShrunk;
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bool myIsPointsLabeled;
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vtkUnstructuredGrid* myPointsNumDataSet;
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vtkActor2D *myPointLabels;
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vtkMaskPoints* myPtsMaskPoints;
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vtkLabeledDataMapper* myPtsLabeledDataMapper;
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vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
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bool myIsCellsLabeled;
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vtkUnstructuredGrid* myCellsNumDataSet;
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vtkActor2D *myCellsLabels;
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vtkMaskPoints* myClsMaskPoints;
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vtkCellCenters* myCellCenters;
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vtkLabeledDataMapper* myClsLabeledDataMapper;
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vtkSelectVisiblePoints* myClsSelectVisiblePoints;
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SMESH_Actor();
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~SMESH_Actor();
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void Init(TVisualObjPtr theVisualObj,
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SMESH::FilterManager_ptr theFilterMgr,
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const char* theEntry,
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const char* theName,
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int theIsClear);
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void SetUnstructuredGrid(vtkUnstructuredGrid* theGrid);
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void SetIsShrunkable(bool theShrunkable);
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void UpdateHighlight();
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private:
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// hide the two parameter Render() method from the user and the compiler.
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virtual void Render(vtkRenderer *, vtkMapper *) {};
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virtual void ShallowCopy(vtkProp *prop);
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virtual void SetMapper(vtkMapper *);
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static SMESH_Actor* New();
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// Not implemented.
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SMESH_Actor(const SMESH_Actor&);
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void operator=(const SMESH_Actor&);
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};
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#endif //SMESH_ACTOR_H
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