smesh/src/SMESHGUI/SMESHGUI.h

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI.h
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#ifndef SMESHGUI_HeaderFile
#define SMESHGUI_HeaderFile
#include "TColStd_MapOfInteger.hxx"
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#include <map>
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#include "SMESHDS_Document.hxx"
// SALOME Includes
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#include "SALOMEGUI.h"
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#include "QAD_Desktop.h"
#include "SALOME_Selection.h"
#include "SALOME_InteractiveObject.hxx"
#include "SMESHGUI_StudyAPI.h"
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#include "SMESHGUI_Hypotheses.h"
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// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Gen)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include CORBA_SERVER_HEADER(SMESH_Hypothesis)
#include CORBA_SERVER_HEADER(GEOM_Gen)
#include CORBA_SERVER_HEADER(SALOMEDS_Attributes)
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#include CORBA_SERVER_HEADER(SMESH_Filter)
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// QT Includes
#include <qstringlist.h>
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// VTK Inlcludes
class vtkActorCollection;
class vtkActor2DCollection;
class vtkScalarBarActor;
class vtkActor;
class SMESH_Actor;
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//=================================================================================
// class : SMESHGUI
// purpose :
//=================================================================================
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class SMESHGUI : public SALOMEGUI
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{
Q_OBJECT
private :
QAD_Desktop* myDesktop;
QAD_Study* myActiveStudy;
SMESH::SMESH_Gen_var myComponentMesh;
GEOM::GEOM_Gen_var myComponentGeom;
QDialog* myActiveDialogBox;
int myNbMesh ;
int myState ;
vtkActorCollection* mySimulationActors;
vtkActor2DCollection* mySimulationActors2D;
SMESH_Actor* myCurrentMesh;
SALOMEDS::Study_var myStudy;
int myStudyId;
SMESHGUI_StudyAPI myStudyAPI;
// vtkScalarBarActor* myScalarBar;
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SMESHDS_Document * myDocument;//NBU
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bool myAutomaticUpdate;
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SMESH::FilterManager_var myFilterMgr;
// Hypotheses/algorithms from plugin libraries
map<string, HypothesisData*> myHypothesesMap;
map<string, HypothesisData*> myAlgorithmsMap;
map<string, SMESHGUI_GenericHypothesisCreator*> myHypCreatorMap;
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public :
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SMESHGUI( const QString& name = "", QObject* parent = 0 );
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~SMESHGUI();
static SMESHGUI* GetOrCreateSMESHGUI( QAD_Desktop* desktop );
static SMESHGUI* GetSMESHGUI() ;
QAD_Study* GetActiveStudy() ;
QAD_Desktop* GetDesktop() ;
SALOMEDS::Study_ptr GetStudy();
SMESHGUI_StudyAPI GetStudyAPI();
QDialog* GetActiveDialogBox() ;
void SetActiveDialogBox(QDialog* aDlg) ;
void SetState(int aState) ;
void ResetState() ;
bool DefineDlgPosition(QWidget* aDlg, int& x, int& y) ;
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virtual bool OnGUIEvent (int theCommandID, QAD_Desktop* parent);
virtual bool OnMousePress (QMouseEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame);
virtual bool OnMouseMove (QMouseEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame);
virtual bool OnKeyPress (QKeyEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame);
virtual bool ActiveStudyChanged( QAD_Desktop* parent );
virtual bool SetSettings ( QAD_Desktop* parent );
virtual void DefinePopup ( QString & theContext, QString & theParent, QString & theObject );
virtual bool CustomPopup ( QAD_Desktop* parent, QPopupMenu* popup, const QString & theContext,
const QString & theParent, const QString & theObject );
virtual void BuildPresentation ( const Handle(SALOME_InteractiveObject)& theIO );
virtual void SupportedViewType (int* buffer, int bufferSize);
virtual void Deactivate ();
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void OnEditDelete();
/* Mesh Management */
SMESH::SMESH_Mesh_ptr InitMesh( GEOM::GEOM_Shape_ptr aShape, QString NameMesh );
SMESH::SMESH_subMesh_ptr AddSubMesh( SMESH::SMESH_Mesh_ptr aMesh, GEOM::GEOM_Shape_ptr aShape, QString NameMesh );
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SMESH::SMESH_Group_ptr AddGroup( SMESH::SMESH_Mesh_ptr aMesh, SMESH::ElementType aType, QString aName );
/* Hypotheses and Algorithms Management */
void InitAvailableHypotheses ();
QStringList GetAvailableHypotheses (const bool isAlgo);
HypothesisData* GetHypothesisData (const char* aHypType);
SMESHGUI_GenericHypothesisCreator* GetHypothesisCreator (const QString& aHypType);
SMESH::SMESH_Hypothesis_ptr CreateHypothesis (const QString& aHypType,
const QString& aHypName,
const bool isAlgo = false);
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bool AddHypothesisOnMesh (SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp);
bool AddAlgorithmOnMesh (SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp);
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bool AddHypothesisOnSubMesh (SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp);
bool AddAlgorithmOnSubMesh (SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp);
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bool RemoveHypothesisOrAlgorithmOnMesh (const Handle(SALOME_InteractiveObject)& IObject);
bool RemoveHypothesisOrAlgorithmOnMesh (SALOMEDS::SObject_ptr MorSM,
SMESH::SMESH_Hypothesis_ptr anHyp);
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void SetPickable(SMESH_Actor* theActor = NULL);
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/* NODES */
void ViewNodes();
vtkActor* SimulationMoveNode(SMESH_Actor* Mactor, int idnode);
void MoveNode( SMESH::SMESH_Mesh_ptr aMesh, int idnode, float x, float y, float z);
void DisplaySimulationNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z);
void DisplaySimulationMoveNode( vtkActor* ac, int idnode, float x, float y, float z);
void RemoveNodes(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ;
/* EDGES */
void DisplayEdges(SMESH_Actor* ac, bool visibility = true);
void DisplayEdgesConnectivityLegendBox(vtkActor *ac);
void DisplaySimulationEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
/* TRIANGLES */
void DisplaySimulationTriangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
/* QUADRANGLES */
void DisplaySimulationQuadrangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
/* VOLUMES */
void DisplaySimulationTetra( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
void DisplaySimulationHexa( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
/* ELEMENTS */
void RemoveElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ;
void OrientationElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex);
void DiagonalInversion(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex);
void AddFace( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse );
void AddEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
void AddVolume( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex );
void AddNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z);
/* Simulation management */
void EraseSimulationActors() ;
/* Non modal dialog boxes magement */
void EmitSignalDeactivateDialog() ;
void EmitSignalCloseAllDialogs() ;
/* Selection management */
int GetNameOfSelectedIObjects( SALOME_Selection* Sel, QString& aName ) ;
int GetNameOfSelectedNodes( SALOME_Selection* Sel, QString& aName ) ;
int GetNameOfSelectedElements( SALOME_Selection* Sel, QString& aName ) ;
int GetNameOfSelectedEdges( SALOME_Selection* Sel, QString& aName ) ;
SMESH::SMESH_Hypothesis_ptr ConvertIOinSMESHHypothesis( const Handle(SALOME_InteractiveObject)& IO,
Standard_Boolean& testResult ) ;
SMESH::SMESH_Mesh_ptr ConvertIOinMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ;
SMESH::SMESH_subMesh_ptr ConvertIOinSubMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ;
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SMESH::SMESH_Group_ptr ConvertIOinSMESHGroup(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ;
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/* Geometry Client */
GEOM::GEOM_Shape_ptr ConvertIOinGEOMShape( const Handle(SALOME_InteractiveObject)& IO,
Standard_Boolean& testResult ) ;
/* Popup management */
QString CheckTypeObject(const Handle(SALOME_InteractiveObject)& IO);
QString CheckHomogeneousSelection();
/* Scripts management */
SMESH_Actor* ReadScript(SMESH::SMESH_Mesh_ptr aMesh);
/* Actors management */
void Dump(SMESH_Actor* Mactor);
void SetViewMode(int commandId);
void ChangeRepresentation( SMESH_Actor* ac, int type );
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SMESH_Actor* FindActor(CORBA::Object_ptr theObj,
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Standard_Boolean& testResult,
bool onlyInActiveView);
SMESH_Actor* FindActorByEntry(QString entry,
Standard_Boolean& testResult,
bool onlyInActiveView);
void InitActor(SMESH::SMESH_Mesh_ptr aMesh);
void DisplayActor(SMESH_Actor* ac, bool visibility = true);
void EraseActor(SMESH_Actor* ac);
bool AddActorInSelection(SMESH_Actor* ac);
void UpdateView();
void Update();
void Update(const Handle(SALOME_InteractiveObject)& IO);
void ScalarVisibilityOff();
/* Settings management */
void SetSettingsScalarBar(vtkScalarBarActor* theScalarBar,
QString Bold, QString Italic, QString Shadow, QString Font,
QString Orientation, float Width, float Height,
int NbColors, int NbLabels);
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void SetDisplaySettings();
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SALOMEDS::Study::ListOfSObject* GetMeshesUsingAlgoOrHypothesis( SMESH::SMESH_Hypothesis_ptr AlgoOrHyp ) ;
/* Control management */
void Control(int theCommandID);
/* Parameter functions */
double Parameter( Standard_Boolean& res, const double aValue,
const char* aLabel, const char* aTitle,
const double bottom, const double top, const int decimals ) ;
int Parameter( Standard_Boolean& res, const int aValue,
const char* aLabel, const char* aTitle,
const int bottom, const int top ) ;
static void setOrb();
/* Import/Export */ //NBU
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static void Import_Mesh(QAD_Desktop* parent, int theCommandID);
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static void Export_Mesh(QAD_Desktop* parent, int theCommandID);
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/* Filter manager */
SMESH::FilterManager_ptr GetFilterMgr();
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signals:
void SignalDeactivateActiveDialog() ;
void SignalCloseAllDialogs() ;
};
#endif