smesh/src/SMESHGUI/SMESHGUI_NodesDlg.cxx

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// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
//
//
// File : SMESHGUI_NodesDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
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// $Header$
#include "SMESHGUI_NodesDlg.h"
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#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
#include "SMESH_Actor.h"
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#include "SMESH_ActorUtils.h"
#include "SMESH_ObjectDef.h"
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#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
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#include "SUIT_Session.h"
#include "SUIT_OverrideCursor.h"
#include "SUIT_ViewWindow.h"
#include "SUIT_ViewManager.h"
#include "SUIT_MessageBox.h"
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#include "SUIT_Desktop.h"
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#include "SalomeApp_Study.h"
#include "LightApp_SelectionMgr.h"
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#include "SVTK_Selector.h"
#include "SVTK_ViewWindow.h"
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#include "SALOME_Actor.h"
#include "SALOME_ListIO.hxx"
#include "utilities.h"
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// VTK Includes
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#include <vtkCell.h>
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#include <vtkIdList.h>
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#include <vtkIntArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkActorCollection.h>
#include <vtkRenderer.h>
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// QT Includes
#include <qbuttongroup.h>
#include <qframe.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
#include <qvalidator.h>
#include <qevent.h>
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using namespace std;
namespace SMESH {
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void AddNode (SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z)
{
SUIT_OverrideCursor wc;
try {
_PTR(SObject) aSobj = SMESH::FindSObject(theMesh);
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SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
aMeshEditor->AddNode(x,y,z);
_PTR(Study) aStudy = GetActiveStudyDocument();
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CORBA::Long anId = aStudy->StudyId();
if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId, aSobj->GetID().c_str())) {
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aVisualObj->Update(true);
}
} catch (SALOME::SALOME_Exception& exc) {
INFOS("Follow exception was cought:\n\t" << exc.details.text);
} catch (const std::exception& exc) {
INFOS("Follow exception was cought:\n\t" << exc.what());
} catch (...) {
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INFOS("Unknown exception was cought !!!");
}
}
class TNodeSimulation {
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SVTK_ViewWindow* myViewWindow;
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SALOME_Actor *myPreviewActor;
vtkDataSetMapper* myMapper;
vtkPoints* myPoints;
public:
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TNodeSimulation(SVTK_ViewWindow* theViewWindow):
myViewWindow(theViewWindow)
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{
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
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// Create points
myPoints = vtkPoints::New();
myPoints->SetNumberOfPoints(1);
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myPoints->SetPoint(0,0.0,0.0,0.0);
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// Create cells
vtkIdList *anIdList = vtkIdList::New();
anIdList->SetNumberOfIds(1);
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vtkCellArray *aCells = vtkCellArray::New();
aCells->Allocate(2, 0);
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vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
aCellTypesArray->SetNumberOfComponents(1);
aCellTypesArray->Allocate(1);
anIdList->SetId(0, 0);
aCells->InsertNextCell(anIdList);
aCellTypesArray->InsertNextValue(VTK_VERTEX);
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vtkIntArray* aCellLocationsArray = vtkIntArray::New();
aCellLocationsArray->SetNumberOfComponents(1);
aCellLocationsArray->SetNumberOfTuples(1);
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aCells->InitTraversal();
vtkIdType npts;
aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
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aGrid->SetCells(aCellTypesArray, aCellLocationsArray, aCells);
aGrid->SetPoints(myPoints);
aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aCells);
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aCellLocationsArray->Delete();
aCellTypesArray->Delete();
aCells->Delete();
anIdList->Delete();
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// Create and display actor
myMapper = vtkDataSetMapper::New();
myMapper->SetInput(aGrid);
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aGrid->Delete();
myPreviewActor = SALOME_Actor::New();
myPreviewActor->SetInfinitive(true);
myPreviewActor->VisibilityOff();
myPreviewActor->PickableOff();
myPreviewActor->SetMapper(myMapper);
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vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToPoints();
float anRGB[3];
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GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
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float aPointSize = GetFloat( "SMESH:node_size", 3 );
aProp->SetPointSize( aPointSize );
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myPreviewActor->SetProperty( aProp );
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aProp->Delete();
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myViewWindow->AddActor(myPreviewActor);
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}
void SetPosition (float x, float y, float z)
{
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myPoints->SetPoint(0,x,y,z);
myPoints->Modified();
SetVisibility(true);
}
void SetVisibility (bool theVisibility)
{
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myPreviewActor->SetVisibility(theVisibility);
RepaintCurrentView();
}
~TNodeSimulation()
{
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myViewWindow->RemoveActor(myPreviewActor);
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myPreviewActor->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myPoints->Delete();
}
};
}
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//=================================================================================
// class : SMESHGUI_NodesDlg()
// purpose :
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//=================================================================================
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SMESHGUI_NodesDlg::SMESHGUI_NodesDlg (SMESHGUI* theModule,
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const char* name,
bool modal,
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WFlags fl):
QDialog(SMESH::GetDesktop(theModule),
name,
modal,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
mySMESHGUI(theModule)
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{
mySimulation = new SMESH::TNodeSimulation(SMESH::GetViewWindow( mySMESHGUI ));
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_NODE")));
if (!name)
setName("SMESHGUI_NodesDlg");
resize(303, 185);
setCaption(tr("MESH_NODE_TITLE"));
setSizeGripEnabled(TRUE);
SMESHGUI_NodesDlgLayout = new QGridLayout(this);
SMESHGUI_NodesDlgLayout->setSpacing(6);
SMESHGUI_NodesDlgLayout->setMargin(11);
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/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_OK" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_NodesDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
GroupConstructors->setTitle(tr("MESH_NODE" ));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
Constructor1->setText(tr("" ));
Constructor1->setPixmap(image0);
Constructor1->setChecked(TRUE);
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
QSpacerItem* spacer_2 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer_2, 0, 1);
SMESHGUI_NodesDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
GroupCoordinates = new QGroupBox(this, "GroupCoordinates");
GroupCoordinates->setTitle(tr("SMESH_COORDINATES" ));
GroupCoordinates->setColumnLayout(0, Qt::Vertical);
GroupCoordinates->layout()->setSpacing(0);
GroupCoordinates->layout()->setMargin(0);
GroupCoordinatesLayout = new QGridLayout(GroupCoordinates->layout());
GroupCoordinatesLayout->setAlignment(Qt::AlignTop);
GroupCoordinatesLayout->setSpacing(6);
GroupCoordinatesLayout->setMargin(11);
TextLabel_X = new QLabel(GroupCoordinates, "TextLabel_X");
TextLabel_X->setText(tr("SMESH_X" ));
GroupCoordinatesLayout->addWidget(TextLabel_X, 0, 0);
TextLabel_Y = new QLabel(GroupCoordinates, "TextLabel_Y");
TextLabel_Y->setText(tr("SMESH_Y" ));
GroupCoordinatesLayout->addWidget(TextLabel_Y, 0, 2);
TextLabel_Z = new QLabel(GroupCoordinates, "TextLabel_Z");
TextLabel_Z->setText(tr("SMESH_Z" ));
GroupCoordinatesLayout->addWidget(TextLabel_Z, 0, 4);
SpinBox_X = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_X");
GroupCoordinatesLayout->addWidget(SpinBox_X, 0, 1);
SpinBox_Y = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Y");
GroupCoordinatesLayout->addWidget(SpinBox_Y, 0, 3);
SpinBox_Z = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Z");
GroupCoordinatesLayout->addWidget(SpinBox_Z, 0, 5);
SMESHGUI_NodesDlgLayout->addWidget(GroupCoordinates, 1, 0);
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/* Initialisation and display */
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Init();
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}
//=======================================================================
// function : ~SMESHGUI_NodesDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
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{
delete mySimulation;
}
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//=================================================================================
// function : Init()
// purpose :
//=================================================================================
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void SMESHGUI_NodesDlg::Init ()
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{
/* Get setting of step value from file configuration */
double step;
// QString St = SUIT_CONFIG->getSetting("xxxxxxxxxxxxx"); TODO
// step = St.toDouble(); TODO
step = 25.0;
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/* min, max, step and decimals for spin boxes */
SpinBox_X->RangeStepAndValidator(-999.999, +999.999, step, 3);
SpinBox_Y->RangeStepAndValidator(-999.999, +999.999, step, 3);
SpinBox_Z->RangeStepAndValidator(-999.999, +999.999, step, 3);
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(SpinBox_X, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
connect(SpinBox_Y, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
connect(SpinBox_Z, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
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connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
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/* to close dialog if study frame change */
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connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
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/* Move widget on the botton right corner of main widget */
int x, y;
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mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show();
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// set selection mode
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
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SelectionIntoArgument();
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ValueChangedInSpinBox (double newValue)
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{
if (!myMesh->_is_nil()) {
double vx = SpinBox_X->GetValue();
double vy = SpinBox_Y->GetValue();
double vz = SpinBox_Z->GetValue();
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mySimulation->SetPosition(vx,vy,vz);
}
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}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnOk()
{
if (ClickOnApply())
ClickOnCancel();
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}
//=================================================================================
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// function : ClickOnApply()
// purpose :
//=================================================================================
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bool SMESHGUI_NodesDlg::ClickOnApply()
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{
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if (mySMESHGUI->isActiveStudyLocked())
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return false;
if (myMesh->_is_nil()) {
SUIT_MessageBox::warn1(SMESHGUI::desktop(), tr("SMESH_WRN_WARNING"),
tr("MESH_IS_NOT_SELECTED"), tr("SMESH_BUT_OK"));
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return false;
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}
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/* Recup args and call method */
double x = SpinBox_X->GetValue();
double y = SpinBox_Y->GetValue();
double z = SpinBox_Z->GetValue();
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mySimulation->SetVisibility(false);
SMESH::AddNode(myMesh,x,y,z);
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SMESH::SetPointRepresentation(true);
// select myMesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
if (aList.Extent() != 1) {
if (SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView()) {
vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors();
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aCollection->InitTraversal();
while (vtkActor *anAct = aCollection->GetNextActor()) {
if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
if (anActor->hasIO()) {
if (SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>(anActor->GetObject().get())) {
if (myMesh->_is_equivalent(aMeshObj->GetMeshServer())) {
aList.Clear();
aList.Append(anActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
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break;
}
}
}
}
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}
}
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}
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return true;
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}
//=================================================================================
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// function : ClickOnCancel()
// purpose :
//=================================================================================
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void SMESHGUI_NodesDlg::ClickOnCancel()
{
disconnect(mySelectionMgr, 0, this, 0);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
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mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
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mySMESHGUI->ResetState();
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reject();
}
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//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_NodesDlg::SelectionIntoArgument()
{
if (!GroupConstructors->isEnabled())
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return;
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mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(true);
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const SALOME_ListIO& aList = mySelector->StoredIObjects();
if (aList.Extent() == 1) {
Handle(SALOME_InteractiveObject) anIO = aList.First();
if (anIO->hasEntry()) {
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myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil()) return;
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QString aText;
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if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
if (SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh.in())) {
if (SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh()) {
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
SpinBox_X->SetValue(aNode->X());
SpinBox_Y->SetValue(aNode->Y());
SpinBox_Z->SetValue(aNode->Z());
}
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}
}
}
mySimulation->SetPosition(SpinBox_X->GetValue(),
SpinBox_Y->GetValue(),
SpinBox_Z->GetValue());
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}
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}
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}
//=================================================================================
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// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::closeEvent (QCloseEvent*)
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{
this->ClickOnCancel(); /* same than click on cancel button */
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}
//=================================================================================
// function : hideEvent()
// purpose : caused by ESC key
//=================================================================================
void SMESHGUI_NodesDlg::hideEvent (QHideEvent*)
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{
if (!isMinimized())
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ClickOnCancel();
}
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//=================================================================================
// function : enterEvent()
// purpose : to reactivate this dialog box when mouse enter onto the window
//=================================================================================
void SMESHGUI_NodesDlg::enterEvent(QEvent*)
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{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : public slot to deactivate if active
//=================================================================================
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupCoordinates->setEnabled(false);
GroupButtons->setEnabled(false);
mySimulation->SetVisibility(false);
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mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ActivateThisDialog()
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{
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mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupCoordinates->setEnabled(true);
GroupButtons->setEnabled(true);
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SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
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SelectionIntoArgument();
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}