smesh/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx

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// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_TranslationDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
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#include "SMESHGUI_TranslationDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_FilterDlg.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
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#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
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#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
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// SALOME KERNEL includes
#include <SALOMEDSClient_SObject.hxx>
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// OCCT includes
#include <TColStd_MapOfInteger.hxx>
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// Qt includes
#include <QApplication>
#include <QButtonGroup>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QSpinBox>
#include <QKeyEvent>
// IDL includes
#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
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/*!
\class BusyLocker
\brief Simple 'busy state' flag locker.
\internal
*/
class BusyLocker
{
public:
//! Constructor. Sets passed boolean flag to \c true.
BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
~BusyLocker() { myBusy = false; }
private:
bool& myBusy; //! External 'busy state' boolean flag
};
#define SPACING 6
#define MARGIN 11
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//To disable automatic genericobj management, the following line should be commented.
//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
#define WITHGENERICOBJ
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//=================================================================================
// class : SMESHGUI_TranslationDlg()
// purpose :
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//=================================================================================
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SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
SMESHGUI_PreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil())
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{
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(tr("SMESH_TRANSLATION"));
setSizeGripEnabled(true);
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QVBoxLayout* SMESHGUI_TranslationDlgLayout = new QVBoxLayout(this);
SMESHGUI_TranslationDlgLayout->setSpacing(SPACING);
SMESHGUI_TranslationDlgLayout->setMargin(MARGIN);
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/***************************************************************/
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ConstructorsBox = new QGroupBox(tr("SMESH_TRANSLATION"), this);
GroupConstructors = new QButtonGroup(this);
QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
ConstructorsBoxLayout->setSpacing(SPACING);
ConstructorsBoxLayout->setMargin(MARGIN);
RadioButton1= new QRadioButton(ConstructorsBox);
RadioButton1->setIcon(image0);
RadioButton2= new QRadioButton(ConstructorsBox);
RadioButton2->setIcon(image1);
ConstructorsBoxLayout->addWidget(RadioButton1);
ConstructorsBoxLayout->addWidget(RadioButton2);
GroupConstructors->addButton(RadioButton1, 0);
GroupConstructors->addButton(RadioButton2, 1);
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/***************************************************************/
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GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
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myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for elements selection
TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton = new QPushButton(GroupArguments);
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
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LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for vector and points selection
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TextLabel1 = new QLabel(GroupArguments);
SelectButton1 = new QPushButton(GroupArguments);
SelectButton1->setIcon(image2);
TextLabel1_1 = new QLabel(GroupArguments);
SpinBox1_1 = new SMESHGUI_SpinBox(GroupArguments);
TextLabel1_2 = new QLabel(GroupArguments);
SpinBox1_2 = new SMESHGUI_SpinBox(GroupArguments);
TextLabel1_3 = new QLabel(GroupArguments);
SpinBox1_3 = new SMESHGUI_SpinBox(GroupArguments);
TextLabel2 = new QLabel(tr("SMESH_POINT_2"), GroupArguments);
SelectButton2 = new QPushButton(GroupArguments);
SelectButton2->setIcon(image2);
TextLabel2_1 = new QLabel(tr("SMESH_X"), GroupArguments);
SpinBox2_1 = new SMESHGUI_SpinBox(GroupArguments);
TextLabel2_2 = new QLabel(tr("SMESH_Y"), GroupArguments);
SpinBox2_2 = new SMESHGUI_SpinBox(GroupArguments);
TextLabel2_3 = new QLabel(tr("SMESH_Z"), GroupArguments);
SpinBox2_3 = new SMESHGUI_SpinBox(GroupArguments);
// switch of action type
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ActionBox = new QGroupBox(GroupArguments);
ActionGroup = new QButtonGroup(GroupArguments);
QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
ActionBoxLayout->addSpacing(SPACING);
ActionBoxLayout->setMargin(MARGIN);
QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
ActionBoxLayout->addWidget(aMoveElements);
ActionBoxLayout->addWidget(aCopyElements);
ActionBoxLayout->addWidget(aCreateMesh);
ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(false);
// Name of a mesh to create
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LineEditNewMesh = new QLineEdit(GroupArguments);
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//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
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// layout
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
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GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7);
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GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
GroupArgumentsLayout->addWidget(TextLabel1, 2, 0);
GroupArgumentsLayout->addWidget(SelectButton1, 2, 1);
GroupArgumentsLayout->addWidget(TextLabel1_1, 2, 2);
GroupArgumentsLayout->addWidget(SpinBox1_1, 2, 3);
GroupArgumentsLayout->addWidget(TextLabel1_2, 2, 4);
GroupArgumentsLayout->addWidget(SpinBox1_2, 2, 5);
GroupArgumentsLayout->addWidget(TextLabel1_3, 2, 6);
GroupArgumentsLayout->addWidget(SpinBox1_3, 2, 7);
GroupArgumentsLayout->addWidget(TextLabel2, 3, 0);
GroupArgumentsLayout->addWidget(SelectButton2, 3, 1);
GroupArgumentsLayout->addWidget(TextLabel2_1, 3, 2);
GroupArgumentsLayout->addWidget(SpinBox2_1, 3, 3);
GroupArgumentsLayout->addWidget(TextLabel2_2, 3, 4);
GroupArgumentsLayout->addWidget(SpinBox2_2, 3, 5);
GroupArgumentsLayout->addWidget(TextLabel2_3, 3, 6);
GroupArgumentsLayout->addWidget(SpinBox2_3, 3, 7);
GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 4);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 5, 1, 4);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 5, 1, 4);
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GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
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/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_TranslationDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_TranslationDlgLayout->addWidget(GroupArguments);
SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons);
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/* Initialisations */
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SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox2_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox2_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox2_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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RadioButton1->setChecked(true);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Costruction of the logical filter
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
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QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR);
myHelpFileName = "translation_page.html";
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Init();
/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
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connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
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connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
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connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox1_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
connectPreviewControl();
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ConstructorsClicked(0);
SelectionIntoArgument();
onActionClicked(MOVE_ELEMS_BUTTON);
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}
//=================================================================================
// function : ~SMESHGUI_TranslationDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg()
{
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if ( myFilterDlg ) {
myFilterDlg->setParent( 0 );
delete myFilterDlg;
myFilterDlg = 0;
}
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}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::Init (bool ResetControls)
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{
myBusy = false;
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myEditCurrentArgument = 0;
LineEditElements->clear();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox1_1->SetValue(0.0);
SpinBox1_2->SetValue(0.0);
SpinBox1_3->SetValue(0.0);
SpinBox2_1->SetValue(0.0);
SpinBox2_2->SetValue(0.0);
SpinBox2_3->SetValue(0.0);
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ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
// MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false);
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myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
onSelectMesh(false);
}
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}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId)
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{
disconnect(mySelectionMgr, 0, this, 0);
switch (constructorId) {
case 0:
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{
TextLabel1->setText(tr("SMESH_POINT_1"));
TextLabel1_1->setText(tr("SMESH_X"));
TextLabel1_2->setText(tr("SMESH_Y"));
TextLabel1_3->setText(tr("SMESH_Z"));
SelectButton1->show();
TextLabel2->show();
SelectButton2->show();
TextLabel2_1->show();
SpinBox2_1->show();
TextLabel2_2->show();
SpinBox2_2->show();
TextLabel2_3->show();
SpinBox2_3->show();
break;
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}
case 1:
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{
TextLabel1->setText(tr("SMESH_VECTOR"));
TextLabel1_1->setText(tr("SMESH_DX"));
TextLabel1_2->setText(tr("SMESH_DY"));
TextLabel1_3->setText(tr("SMESH_DZ"));
SelectButton1->hide();
TextLabel2->hide();
SelectButton2->hide();
TextLabel2_1->hide();
SpinBox2_1->hide();
TextLabel2_2->hide();
SpinBox2_2->hide();
TextLabel2_3->hide();
SpinBox2_3->hide();
break;
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}
}
if (myEditCurrentArgument != (QWidget*)LineEditElements) {
SMESH::SetPointRepresentation(false);
if (!CheckBoxMesh->isChecked())
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode( CellSelection );
}
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myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
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if (CheckBoxMesh->isChecked())
onSelectMesh(true);
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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onDisplaySimulation(true);
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QApplication::instance()->processEvents();
updateGeometry();
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resize(100,100);
}
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//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
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bool SMESHGUI_TranslationDlg::ClickOnApply()
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{
if (mySMESHGUI->isActiveStudyLocked())
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return false;
if( !isValid() )
return false;
if (myNbOkElements) {
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QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::DirStruct aVector;
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QStringList aParameters;
if (GetConstructorId() == 0) {
aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
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// not supported so far
// aParameters << QString("%1 - %2").arg( SpinBox2_1->text() ).arg( SpinBox1_1->text() );
// aParameters << QString("%1 - %2").arg( SpinBox2_2->text() ).arg( SpinBox1_2->text() );
// aParameters << QString("%1 - %2").arg( SpinBox2_3->text() ).arg( SpinBox1_3->text() );
} else if (GetConstructorId() == 1) {
aVector.PS.x = SpinBox1_1->GetValue();
aVector.PS.y = SpinBox1_2->GetValue();
aVector.PS.z = SpinBox1_3->GetValue();
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aParameters << SpinBox1_1->text();
aParameters << SpinBox1_2->text();
aParameters << SpinBox1_3->text();
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}
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int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
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QStringList anEntryList;
try {
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SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
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myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
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if(CheckBoxMesh->isChecked())
aMeshEditor->TranslateObject(mySelectedObject, aVector, false);
else
aMeshEditor->Translate(anElementsId, aVector, false);
break;
case COPY_ELEMS_BUTTON:
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if ( makeGroups ) {
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SMESH::ListOfGroups_var groups;
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if(CheckBoxMesh->isChecked())
groups = aMeshEditor->TranslateObjectMakeGroups(mySelectedObject,aVector);
else
groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
}
else {
if(CheckBoxMesh->isChecked())
aMeshEditor->TranslateObject(mySelectedObject, aVector, true);
else
aMeshEditor->Translate(anElementsId, aVector, true);
}
break;
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case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
if (CheckBoxMesh->isChecked())
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mesh = aMeshEditor->TranslateObjectMakeMesh(mySelectedObject, aVector, makeGroups,
LineEditNewMesh->text().toLatin1().data());
else
mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
LineEditNewMesh->text().toLatin1().data());
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if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
anEntryList.append( aSObject->GetID().c_str() );
#ifdef WITHGENERICOBJ
// obj has been published in study. Its refcount has been incremented.
// It is safe to decrement its refcount
// so that it will be destroyed when the entry in study will be removed
mesh->UnRegister();
#endif
}
}
} catch (...) {
}
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SMESH::UpdateView();
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if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
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if( LightApp_Application* anApp =
dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
anApp->browseObjects( anEntryList, isApplyAndClose() );
}
Init(false);
ConstructorsClicked(GetConstructorId());
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mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
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SMESHGUI::Modified();
}
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return true;
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}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::ClickOnOk()
{
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setIsApplyAndClose( true );
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if( ClickOnApply() )
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reject();
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}
//=================================================================================
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// function : reject()
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// purpose :
//=================================================================================
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void SMESHGUI_TranslationDlg::reject()
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{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
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if (SMESH::GetCurrentVtkView()) {
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
SMESH::SetPointRepresentation(false);
}
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
mySMESHGUI->ResetState();
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QDialog::reject();
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}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
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if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
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QString platform;
#ifdef WIN32
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platform = "winapplication";
#else
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platform = "application";
#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
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tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
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//=======================================================================
// function : onTextChange()
// purpose :
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//=======================================================================
void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText)
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{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
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BusyLocker lock( myBusy );
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if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
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// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
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Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
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TColStd_MapOfInteger newIndices;
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QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
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if (send == LineEditElements) {
for (int i = 0; i < aListId.count(); i++) {
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const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
if (e)
newIndices.Add(e->GetID());
myNbOkElements++;
}
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}
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mySelector->AddOrRemoveIndex( anIO, newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
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myElementsId = theNewText;
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}
if (myNbOkElements) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
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}
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_TranslationDlg::SelectionIntoArgument()
{
if (myBusy) return;
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BusyLocker lock( myBusy );
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// clear
myActor = 0;
QString aString = "";
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
if (!GroupButtons->isEnabled()) // inactive
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return;
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// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
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return;
Handle(SALOME_InteractiveObject) IO = aList.First();
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(IO);
if (aMesh->_is_nil())
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return;
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SMESH_Actor* anActor = SMESH::FindActorByObject(aMesh);
if (!anActor)
anActor = SMESH::FindActorByEntry(IO->getEntry());
if (!anActor && !CheckBoxMesh->isChecked())
return;
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int aNbUnits = 0;
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if (myEditCurrentArgument == (QWidget*)LineEditElements)
{
myMesh = aMesh;
myActor = anActor;
myElementsId = "";
// MakeGroups is available if there are groups and "Copy"
if ( myMesh->NbGroups() == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
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else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
MakeGroupsCheck->setEnabled(true);
}
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
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if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
}
else
return;
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
myElementsId = aString;
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if (aNbUnits < 1)
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return;
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}
myNbOkElements = true;
} else {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
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return;
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SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
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if (!aMesh)
return;
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
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return;
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double x = n->X();
double y = n->Y();
double z = n->Z();
if (myEditCurrentArgument == (QWidget*)SpinBox1_1) {
SpinBox1_1->SetValue(x);
SpinBox1_2->SetValue(y);
SpinBox1_3->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox2_1) {
SpinBox2_1->SetValue(x);
SpinBox2_2->SetValue(y);
SpinBox2_3->SetValue(z);
}
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}
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
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LineEditElements->repaint();
LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809
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LineEditElements->setEnabled(true);
setNewMeshName();
}
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// OK
if (myNbOkElements) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
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onDisplaySimulation(true);
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
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if (send == SelectElementsButton) {
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myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode( ActorSelection );
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode( CellSelection );
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}
} else if (send == SelectButton1) {
myEditCurrentArgument = (QWidget*)SpinBox1_1;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( NodeSelection );
} else if (send == SelectButton2) {
myEditCurrentArgument = (QWidget*)SpinBox2_1;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( NodeSelection );
}
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myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
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}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::DeactivateActiveDialog()
{
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if (ConstructorsBox->isEnabled()) {
ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
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}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
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ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( CellSelection );
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SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::enterEvent (QEvent*)
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{
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if (!ConstructorsBox->isEnabled())
ActivateThisDialog();
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}
//=======================================================================
//function : onSelectMesh
//purpose :
//=======================================================================
void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh)
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{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
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else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
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myFilterBtn->setEnabled(!toSelectMesh);
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
return;
}
mySelectionMgr->clearFilters();
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SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
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LineEditElements->setValidator(0);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
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LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
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hidePreview();
}
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SelectionIntoArgument();
}
//=======================================================================
//function : onActionClicked
//purpose : slot called when an action type changed
//=======================================================================
void SMESHGUI_TranslationDlg::onActionClicked(int button)
{
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
LineEditNewMesh->setEnabled(false);
break;
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
MakeGroupsCheck->setEnabled(true);
else
MakeGroupsCheck->setEnabled(false);
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
MakeGroupsCheck->setEnabled(true);
else
MakeGroupsCheck->setEnabled(false);
break;
}
setNewMeshName();
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toDisplaySimulation();
}
//=======================================================================
//function : setNewMeshName
//purpose : update contents of LineEditNewMesh
//=======================================================================
void SMESHGUI_TranslationDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
name = LineEditElements->text();
}
else {
_PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
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name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
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LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "translated"));
}
}
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//=================================================================================
// function : GetConstructorId()
// purpose :
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//=================================================================================
int SMESHGUI_TranslationDlg::GetConstructorId()
{
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return GroupConstructors->checkedId();
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}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_TranslationDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
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if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : setFilters()
// purpose : SLOT. Called when "Filter" button pressed.
//=================================================================================
void SMESHGUI_TranslationDlg::setFilters()
{
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if(myMesh->_is_nil()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
return;
}
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if ( !myFilterDlg )
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMesh );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_TranslationDlg::isValid()
{
bool ok = true;
QString msg;
ok = SpinBox1_1->isValid( msg, true ) && ok;
ok = SpinBox1_2->isValid( msg, true ) && ok;
ok = SpinBox1_3->isValid( msg, true ) && ok;
if (GetConstructorId() == 0) {
ok = SpinBox2_1->isValid( msg, true ) && ok;
ok = SpinBox2_2->isValid( msg, true ) && ok;
ok = SpinBox2_3->isValid( msg, true ) && ok;
}
if( !ok ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
return false;
}
return true;
}
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//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if (isValid() && myNbOkElements) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::DirStruct aVector;
if (GetConstructorId() == 0) {
aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
} else if (GetConstructorId() == 1) {
aVector.PS.x = SpinBox1_1->GetValue();
aVector.PS.y = SpinBox1_2->GetValue();
aVector.PS.z = SpinBox1_3->GetValue();
}
try {
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
if(CheckBoxMesh->isChecked())
aMeshEditor->TranslateObject(mySelectedObject, aVector, copy);
else
aMeshEditor->Translate(anElementsId, aVector, copy);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {
}
}
else {
hidePreview();
}
} else {
hidePreview();
}
}