smesh/src/SMESHDS/SMESHDS_Group.cxx

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// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
// File : SMESHDS_Group.cxx
// Module : SMESH
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//
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#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
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//=============================================================================
/*!
*
*/
//=============================================================================
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SMESHDS_Group::SMESHDS_Group (const int theID,
const SMESHDS_Mesh* theMesh,
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const SMDSAbs_ElementType theType)
: SMESHDS_GroupBase(theID,theMesh,theType),
myGroup(theMesh,theType)
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{
}
//=======================================================================
//function : Extent
//purpose :
//=======================================================================
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int SMESHDS_Group::Extent() const
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{
return myGroup.Extent();
}
//=======================================================================
//function : IsEmpty
//purpose :
//=======================================================================
bool SMESHDS_Group::IsEmpty()
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{
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return myGroup.IsEmpty();
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}
//=============================================================================
/*!
*
*/
//=============================================================================
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bool SMESHDS_Group::Contains (const int theID)
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{
const SMDS_MeshElement* aElem = findInMesh (theID);
if (aElem)
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return myGroup.Contains(aElem);
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return false;
}
//=======================================================================
//function : Contains
//purpose :
//=======================================================================
bool SMESHDS_Group::Contains (const SMDS_MeshElement* elem)
{
if (elem)
return myGroup.Contains(elem);
return false;
}
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//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESHDS_Group::Add (const int theID)
{
return Add( findInMesh( theID ));
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESHDS_Group::Add (const SMDS_MeshElement* aElem )
{
bool added = false;
if ( aElem )
{
added = myGroup.Add (aElem);
if ( added )
resetIterator();
}
return added;
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}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESHDS_Group::Remove (const int theID)
{
bool removed = false;
if ( const SMDS_MeshElement* aElem = findInMesh( theID ))
{
removed = myGroup.Remove (aElem);
if ( removed )
resetIterator();
}
return removed;
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}
//======================================================================
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//function : Clear
//purpose :
//=======================================================================
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void SMESHDS_Group::Clear()
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{
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myGroup.Clear();
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resetIterator();
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}
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//=======================================================================
//function : GetElements
//purpose :
//=======================================================================
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SMDS_ElemIteratorPtr SMESHDS_Group::GetElements() const
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{
return myGroup.GetElements();
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}
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//================================================================================
/*!
* \brief Return a value allowing to find out if a group has changed or not
*/
//================================================================================
int SMESHDS_Group::GetTic() const
{
return myGroup.Tic();
}
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//=======================================================================
//function : SetType
//purpose :
//=======================================================================
void SMESHDS_Group::SetType(SMDSAbs_ElementType theType)
{
if ( myGroup.IsEmpty() || GetType() == SMDSAbs_All )
{
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SMESHDS_GroupBase::SetType( theType );
myGroup.SetType ( theType );
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}
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else
{
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SMESHDS_GroupBase::SetType( myGroup.GetType() );
}
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}
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