smesh/src/SMDS/SMDS_Mesh.cxx

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// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementation of Salome mesh data structure
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//
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#ifdef _MSC_VER
#pragma warning(disable:4786)
#endif
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#include "SMDS_Mesh.hxx"
#include "SMDS_ElementFactory.hxx"
#include "SMDS_ElementHolder.hxx"
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#include "SMDS_SetIterator.hxx"
#include "SMDS_SpacePosition.hxx"
#include "SMDS_UnstructuredGrid.hxx"
#include <utilities.h>
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#include <vtkUnstructuredGrid.h>
//#include <vtkUnstructuredGridWriter.h>
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#include <vtkCell.h>
#include <vtkUnsignedCharArray.h>
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#include <vtkCellLinks.h>
#include <vtkIdList.h>
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#include <algorithm>
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#include <iostream>
#include <fstream>
#include <boost/make_shared.hpp>
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#if !defined WIN32 && !defined __APPLE__
#include <sys/sysinfo.h>
#endif
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// number of added entities to check memory after
#define CHECKMEMORY_INTERVAL 100000
#define MYASSERT(val) if (!(val)) throw SALOME_Exception(LOCALIZED("assertion not verified"));
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int SMDS_Mesh::chunkSize = 1024;
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//================================================================================
/*!
* \brief Raise an exception if free memory (ram+swap) too low
* \param doNotRaise - if true, suppress exception, just return free memory size
* \retval int - amount of available memory in MB or negative number in failure case
*/
//================================================================================
int SMDS_Mesh::CheckMemory(const bool doNotRaise) throw (std::bad_alloc)
{
return -1;
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#if !defined WIN32 && !defined __APPLE__
struct sysinfo si;
int err = sysinfo( &si );
if ( err )
return -1;
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const unsigned long Mbyte = 1024 * 1024;
static int limit = -1;
if ( limit < 0 ) {
if ( si.totalswap == 0 )
{
int status = system("SMDS_MemoryLimit"); // it returns lower limit of free RAM
if (status >= 0 ) {
limit = WEXITSTATUS(status);
}
else {
double factor = ( si.totalswap == 0 ) ? 0.1 : 0.2;
limit = int(( factor * si.totalram * si.mem_unit ) / Mbyte );
}
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}
if ( limit < 20 )
limit = 20;
else
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limit = int ( limit * 1.5 );
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MESSAGE ( "SMDS_Mesh::CheckMemory() memory limit = " << limit << " MB" );
}
// compute separately to avoid overflow
int freeMb =
( si.freeram * si.mem_unit ) / Mbyte +
( si.freeswap * si.mem_unit ) / Mbyte;
if ( freeMb > limit )
return freeMb - limit;
if ( doNotRaise )
return 0;
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MESSAGE ("SMDS_Mesh::CheckMemory() throws as free memory too low: " << freeMb <<" MB" );
throw std::bad_alloc();
#else
return -1;
#endif
}
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///////////////////////////////////////////////////////////////////////////////
/// Create a new mesh object
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh::SMDS_Mesh():
myNodeFactory( new SMDS_NodeFactory( this )),
myCellFactory( new SMDS_ElementFactory( this )),
myParent(NULL),
myModified(false), myModifTime(0), myCompactTime(0),
xmin(0), xmax(0), ymin(0), ymax(0), zmin(0), zmax(0)
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{
myGrid = SMDS_UnstructuredGrid::New();
myGrid->setSMDS_mesh(this);
myGrid->Initialize();
myGrid->Allocate();
vtkPoints* points = vtkPoints::New();
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// bug "21125: EDF 1233 SMESH: Degrardation of precision in a test case for quadratic conversion"
// Use double type for storing coordinates of nodes instead of float.
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points->SetDataType(VTK_DOUBLE);
points->SetNumberOfPoints( 0 );
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myGrid->SetPoints( points );
points->Delete();
this->Modified();
// initialize static maps in SMDS_MeshCell, to be thread-safe
SMDS_MeshCell::InitStaticMembers();
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Create a new child mesh
/// Note that the tree structure of SMDS_Mesh seems to be unused in this version
/// (2003-09-08) of SMESH
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///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh::SMDS_Mesh(SMDS_Mesh * parent):
myNodeFactory( new SMDS_NodeFactory( this )),
myCellFactory( new SMDS_ElementFactory( this )),
myParent(parent)
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{
}
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///////////////////////////////////////////////////////////////////////////////
///Create a submesh and add it to the current mesh
///////////////////////////////////////////////////////////////////////////////
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SMDS_Mesh *SMDS_Mesh::AddSubMesh()
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{
SMDS_Mesh *submesh = new SMDS_Mesh(this);
myChildren.insert(myChildren.end(), submesh);
return submesh;
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}
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///////////////////////////////////////////////////////////////////////////////
///create a MeshNode and add it to the current Mesh
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///An ID is automatically assigned to the node.
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///@return : The created node
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshNode * SMDS_Mesh::AddNode(double x, double y, double z)
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{
return SMDS_Mesh::AddNodeWithID( x,y,z, myNodeFactory->GetFreeID() );
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}
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///////////////////////////////////////////////////////////////////////////////
///create a MeshNode and add it to the current Mesh
///@param ID : The ID of the MeshNode to create
///@return : The created node or NULL if a node with this ID already exists
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshNode * SMDS_Mesh::AddNodeWithID( double x, double y, double z, int ID )
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{
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// find the MeshNode corresponding to ID
SMDS_MeshNode *node = myNodeFactory->NewNode( ID );
if ( node )
{
node->init( x, y, z );
myInfo.myNbNodes++;
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myModified = true;
this->adjustBoundingBox(x, y, z);
}
return node;
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}
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///////////////////////////////////////////////////////////////////////////////
/// create a Mesh0DElement and add it to the current Mesh
/// @return : The created Mesh0DElement
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh0DElement* SMDS_Mesh::Add0DElementWithID(int idnode, int ID)
{
const SMDS_MeshNode * node = myNodeFactory->FindNode(idnode);
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if (!node) return NULL;
return SMDS_Mesh::Add0DElementWithID(node, ID);
}
///////////////////////////////////////////////////////////////////////////////
/// create a Mesh0DElement and add it to the current Mesh
/// @return : The created Mesh0DElement
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh0DElement* SMDS_Mesh::Add0DElement(const SMDS_MeshNode * node)
{
return SMDS_Mesh::Add0DElementWithID( node, myCellFactory->GetFreeID() );
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}
///////////////////////////////////////////////////////////////////////////////
/// Create a new Mesh0DElement and at it to the mesh
/// @param idnode ID of the node
/// @param ID ID of the 0D element to create
/// @return The created 0D element or NULL if an element with this
/// ID already exists or if input node is not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_Mesh0DElement* SMDS_Mesh::Add0DElementWithID(const SMDS_MeshNode * n, int ID)
{
if (!n) return 0;
if (Nb0DElements() % CHECKMEMORY_INTERVAL == 0) CheckMemory();
if ( SMDS_MeshCell * cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_0D, /*nbNodes=*/1, n );
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myInfo.myNb0DElements++;
return static_cast< SMDS_Mesh0DElement*> ( cell );
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}
return 0;
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}
///////////////////////////////////////////////////////////////////////////////
/// create a Ball and add it to the current Mesh
/// @return : The created Ball
///////////////////////////////////////////////////////////////////////////////
SMDS_BallElement* SMDS_Mesh::AddBallWithID( int idnode, double diameter, int ID )
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{
const SMDS_MeshNode * node = myNodeFactory->FindNode( idnode );
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if (!node) return NULL;
return SMDS_Mesh::AddBallWithID( node, diameter, ID );
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}
///////////////////////////////////////////////////////////////////////////////
/// create a Ball and add it to the current Mesh
/// @return : The created Ball
///////////////////////////////////////////////////////////////////////////////
SMDS_BallElement* SMDS_Mesh::AddBall(const SMDS_MeshNode * node, double diameter)
{
return SMDS_Mesh::AddBallWithID(node, diameter, myCellFactory->GetFreeID());
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}
///////////////////////////////////////////////////////////////////////////////
/// Create a new Ball and at it to the mesh
/// @param idnode ID of the node
// @param diameter ball diameter
/// @param ID ID of the 0D element to create
/// @return The created 0D element or NULL if an element with this
/// ID already exists or if input node is not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_BallElement* SMDS_Mesh::AddBallWithID(const SMDS_MeshNode * n, double diameter, int ID)
{
if (!n) return 0;
if (NbBalls() % CHECKMEMORY_INTERVAL == 0) CheckMemory();
SMDS_BallElement* ball = static_cast< SMDS_BallElement*>( myCellFactory->NewElement( ID ));
if ( ball )
{
ball->init( n, diameter );
myInfo.myNbBalls++;
}
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return ball;
}
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///////////////////////////////////////////////////////////////////////////////
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/// create a MeshEdge and add it to the current Mesh
/// @return : The created MeshEdge
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID)
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{
const SMDS_MeshNode * node1 = myNodeFactory->FindNode(idnode1);
const SMDS_MeshNode * node2 = myNodeFactory->FindNode(idnode2);
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if(!node1 || !node2) return NULL;
return SMDS_Mesh::AddEdgeWithID(node1, node2, ID);
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}
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///////////////////////////////////////////////////////////////////////////////
/// create a MeshEdge and add it to the current Mesh
/// @return : The created MeshEdge
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode * node1,
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const SMDS_MeshNode * node2)
{
return SMDS_Mesh::AddEdgeWithID(node1, node2, myCellFactory->GetFreeID());
}
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///////////////////////////////////////////////////////////////////////////////
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/// Create a new edge and at it to the mesh
/// @param idnode1 ID of the first node
/// @param idnode2 ID of the second node
/// @param ID ID of the edge to create
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/// @return The created edge or NULL if an element with this ID already exists or
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/// if input nodes are not found.
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///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
int ID)
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{
if ( !n1 || !n2 ) return 0;
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if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Edge, /*nbNodes=*/2, n1, n2 );
myInfo.myNbEdges++;
return static_cast<SMDS_MeshEdge*>( cell );
}
return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
/// Add a triangle defined by its nodes. An ID is automatically affected to the
/// Created face
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3)
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{
return SMDS_Mesh::AddFaceWithID(n1,n2,n3, myCellFactory->GetFreeID());
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Add a triangle defined by its nodes IDs
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, int ID)
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{
const SMDS_MeshNode * node1 = myNodeFactory->FindNode(idnode1);
const SMDS_MeshNode * node2 = myNodeFactory->FindNode(idnode2);
const SMDS_MeshNode * node3 = myNodeFactory->FindNode(idnode3);
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if(!node1 || !node2 || !node3) return NULL;
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return SMDS_Mesh::AddFaceWithID(node1, node2, node3, ID);
}
///////////////////////////////////////////////////////////////////////////////
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/// Add a triangle defined by its nodes
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
int ID)
{
if ( !n1 || !n2 || !n3 ) return 0;
if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Triangle, /*nbNodes=*/3, n1, n2, n3 );
myInfo.myNbTriangles++;
return static_cast<SMDS_MeshFace*>( cell );
}
return 0;
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}
///////////////////////////////////////////////////////////////////////////////
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/// Add a quadrangle defined by its nodes. An ID is automatically affected to the
/// created face
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4)
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{
return SMDS_Mesh::AddFaceWithID(n1,n2,n3, n4, myCellFactory->GetFreeID());
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}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int ID)
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{
const SMDS_MeshNode *node1, *node2, *node3, *node4;
node1 = myNodeFactory->FindNode(idnode1);
node2 = myNodeFactory->FindNode(idnode2);
node3 = myNodeFactory->FindNode(idnode3);
node4 = myNodeFactory->FindNode(idnode4);
if ( !node1 || !node2 || !node3 || !node4 ) return NULL;
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return SMDS_Mesh::AddFaceWithID(node1, node2, node3, node4, ID);
}
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///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its nodes
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
int ID)
{
if ( !n1 || !n2 || !n3 || !n4 ) return 0;
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if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
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{
cell->init( SMDSEntity_Quadrangle, /*nbNodes=*/4, n1, n2, n3, n4 );
myInfo.myNbQuadrangles++;
return static_cast<SMDS_MeshFace*>( cell );
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}
return 0;
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}
///////////////////////////////////////////////////////////////////////////////
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///Create a new tetrahedron and add it to the mesh.
///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4)
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{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, myCellFactory->GetFreeID() );
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}
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///////////////////////////////////////////////////////////////////////////////
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///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
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///@return The created tetrahedron or NULL if an element with this ID already exists
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///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int ID)
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{
const SMDS_MeshNode *node1, *node2, *node3, *node4;
node1 = myNodeFactory->FindNode(idnode1);
node2 = myNodeFactory->FindNode(idnode2);
node3 = myNodeFactory->FindNode(idnode3);
node4 = myNodeFactory->FindNode(idnode4);
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if(!node1 || !node2 || !node3 || !node4) return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, ID);
}
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///////////////////////////////////////////////////////////////////////////////
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///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
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///@return The created tetrahedron
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
int ID)
{
if ( !n1 || !n2 || !n3 || !n4 ) return 0;
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if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Tetra, /*nbNodes=*/4, n1, n2, n3, n4 );
myInfo.myNbTetras++;
return static_cast<SMDS_MeshVolume*>( cell );
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}
return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
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///@return The created pyramid
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///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5)
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{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, myCellFactory->GetFreeID() );
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}
///////////////////////////////////////////////////////////////////////////////
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///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@param ID The ID of the new volume
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///@return The created pyramid or NULL if an element with this ID already exists
///or if input nodes are not found.
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int idnode5,
int ID)
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{
const SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
node1 = myNodeFactory->FindNode(idnode1);
node2 = myNodeFactory->FindNode(idnode2);
node3 = myNodeFactory->FindNode(idnode3);
node4 = myNodeFactory->FindNode(idnode4);
node5 = myNodeFactory->FindNode(idnode5);
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if(!node1 || !node2 || !node3 || !node4 || !node5) return NULL;
return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, ID);
}
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///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@param ID The ID of the new volume
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///@return The created pyramid
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
int ID)
{
if ( !n1 || !n2 || !n3 || !n4 || !n5 ) return 0;
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if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Pyramid, /*nbNodes=*/5, n1, n2, n3, n4, n5 );
myInfo.myNbPyramids++;
return static_cast<SMDS_MeshVolume*>( cell );
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}
return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
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///@return The created prism
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///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6)
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{
int ID = myCellFactory->GetFreeID();
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID);
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}
///////////////////////////////////////////////////////////////////////////////
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///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@param ID The ID of the new volume
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///@return The created prism or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int idnode5,
int idnode6,
int ID)
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{
const SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
node1 = myNodeFactory->FindNode(idnode1);
node2 = myNodeFactory->FindNode(idnode2);
node3 = myNodeFactory->FindNode(idnode3);
node4 = myNodeFactory->FindNode(idnode4);
node5 = myNodeFactory->FindNode(idnode5);
node6 = myNodeFactory->FindNode(idnode6);
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return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID);
}
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///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@param ID The ID of the new volume
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///@return The created prism
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
int ID)
{
if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6 ) return 0;
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if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Penta, /*nbNodes=*/6, n1, n2, n3, n4, n5, n6 );
myInfo.myNbPrisms++;
return static_cast<SMDS_MeshVolume*>( cell );
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}
return 0;
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}
///////////////////////////////////////////////////////////////////////////////
///Create a new hexagonal prism and add it to the mesh.
///@return The created prism
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8,
const SMDS_MeshNode * n9,
const SMDS_MeshNode * n10,
const SMDS_MeshNode * n11,
const SMDS_MeshNode * n12)
{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6,
n7, n8, n9, n10, n11, n12,
myCellFactory->GetFreeID() );
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}
///////////////////////////////////////////////////////////////////////////////
///Create a new hexagonal prism and add it to the mesh.
///@param ID The ID of the new volume
///@return The created prism or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int idnode5,
int idnode6,
int idnode7,
int idnode8,
int idnode9,
int idnode10,
int idnode11,
int idnode12,
int ID)
{
const SMDS_MeshNode *node1 = myNodeFactory->FindNode(idnode1);
const SMDS_MeshNode *node2 = myNodeFactory->FindNode(idnode2);
const SMDS_MeshNode *node3 = myNodeFactory->FindNode(idnode3);
const SMDS_MeshNode *node4 = myNodeFactory->FindNode(idnode4);
const SMDS_MeshNode *node5 = myNodeFactory->FindNode(idnode5);
const SMDS_MeshNode *node6 = myNodeFactory->FindNode(idnode6);
const SMDS_MeshNode *node7 = myNodeFactory->FindNode(idnode7);
const SMDS_MeshNode *node8 = myNodeFactory->FindNode(idnode8);
const SMDS_MeshNode *node9 = myNodeFactory->FindNode(idnode9);
const SMDS_MeshNode *node10 = myNodeFactory->FindNode(idnode10);
const SMDS_MeshNode *node11 = myNodeFactory->FindNode(idnode11);
const SMDS_MeshNode *node12 = myNodeFactory->FindNode(idnode12);
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return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6,
node7, node8, node9, node10, node11, node12,
ID);
}
///////////////////////////////////////////////////////////////////////////////
///Create a new hexagonal prism and add it to the mesh.
///@param ID The ID of the new volume
///@return The created prism
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8,
const SMDS_MeshNode * n9,
const SMDS_MeshNode * n10,
const SMDS_MeshNode * n11,
const SMDS_MeshNode * n12,
int ID)
{
SMDS_MeshVolume* volume = 0;
if(!n1 || !n2 || !n3 || !n4 || !n5 || !n6 ||
!n7 || !n8 || !n9 || !n10 || !n11 || !n12 )
return volume;
if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Hexagonal_Prism,
/*nbNodes=*/12, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12 );
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myInfo.myNbHexPrism++;
return static_cast<SMDS_MeshVolume*>( cell );
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}
return 0;
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}
///////////////////////////////////////////////////////////////////////////////
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///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
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///@return The created hexahedron
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8)
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{
int ID = myCellFactory->GetFreeID();
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID);
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}
///////////////////////////////////////////////////////////////////////////////
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///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
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///@return The created hexahedron or NULL if an element with this ID already
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///exists or if input nodes are not found.
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///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1,
int idnode2,
int idnode3,
int idnode4,
int idnode5,
int idnode6,
int idnode7,
int idnode8,
int ID)
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{
const SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8;
node1 = myNodeFactory->FindNode(idnode1);
node2 = myNodeFactory->FindNode(idnode2);
node3 = myNodeFactory->FindNode(idnode3);
node4 = myNodeFactory->FindNode(idnode4);
node5 = myNodeFactory->FindNode(idnode5);
node6 = myNodeFactory->FindNode(idnode6);
node7 = myNodeFactory->FindNode(idnode7);
node8 = myNodeFactory->FindNode(idnode8);
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return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6,
node7, node8, ID);
}
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///////////////////////////////////////////////////////////////////////////////
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
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///@return The created prism or NULL if an element with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8,
int ID)
{
SMDS_MeshVolume* volume = 0;
if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8) return volume;
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if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Hexa,
/*nbNodes=*/8, n1, n2, n3, n4, n5, n6, n7, n8 );
myInfo.myNbHexas++;
return static_cast<SMDS_MeshVolume*>( cell );
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}
return 0;
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}
///////////////////////////////////////////////////////////////////////////////
/// Add a polygon defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddPolygonalFaceWithID (const std::vector<int> & nodes_ids,
const int ID)
{
int nbNodes = nodes_ids.size();
std::vector<const SMDS_MeshNode*> nodes (nbNodes);
for (int i = 0; i < nbNodes; i++) {
nodes[i] = myNodeFactory->FindNode( nodes_ids[i] );
if (!nodes[i]) return NULL;
}
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return SMDS_Mesh::AddPolygonalFaceWithID(nodes, ID);
}
///////////////////////////////////////////////////////////////////////////////
/// Add a polygon defined by its nodes
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace*
SMDS_Mesh::AddPolygonalFaceWithID (const std::vector<const SMDS_MeshNode*> & nodes,
const int ID)
{
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if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Polygon, nodes );
myInfo.myNbPolygons++;
return static_cast<SMDS_MeshFace*>( cell );
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////
/// Add a polygon defined by its nodes.
/// An ID is automatically affected to the created face.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddPolygonalFace (const std::vector<const SMDS_MeshNode*> & nodes)
{
return SMDS_Mesh::AddPolygonalFaceWithID(nodes, myCellFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadratic polygon defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddQuadPolygonalFaceWithID (const std::vector<int> & nodes_ids,
const int ID)
{
std::vector<const SMDS_MeshNode*> nodes( nodes_ids.size() );
for ( size_t i = 0; i < nodes.size(); i++) {
nodes[i] = myNodeFactory->FindNode(nodes_ids[i]);
if (!nodes[i]) return NULL;
}
return SMDS_Mesh::AddQuadPolygonalFaceWithID(nodes, ID);
}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadratic polygon defined by its nodes
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace*
SMDS_Mesh::AddQuadPolygonalFaceWithID (const std::vector<const SMDS_MeshNode*> & nodes,
const int ID)
{
if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Quad_Polygon, nodes );
myInfo.myNbQuadPolygons++;
return static_cast<SMDS_MeshFace*>( cell );
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadratic polygon defined by its nodes.
/// An ID is automatically affected to the created face.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddQuadPolygonalFace (const std::vector<const SMDS_MeshNode*> & nodes)
{
return SMDS_Mesh::AddQuadPolygonalFaceWithID(nodes, myCellFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
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/// Create a new polyhedral volume and add it to the mesh.
/// @param ID The ID of the new volume
/// @return The created volume or NULL if an element with this ID already exists
/// or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume * SMDS_Mesh::AddPolyhedralVolumeWithID (const std::vector<int> & nodes_ids,
const std::vector<int> & quantities,
const int ID)
{
int nbNodes = nodes_ids.size();
std::vector<const SMDS_MeshNode*> nodes (nbNodes);
for (int i = 0; i < nbNodes; i++) {
nodes[i] = myNodeFactory->FindNode(nodes_ids[i]);
if (!nodes[i]) return NULL;
}
return SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID);
}
///////////////////////////////////////////////////////////////////////////////
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/// Create a new polyhedral volume and add it to the mesh.
/// @param ID The ID of the new volume
/// @return The created volume
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume*
SMDS_Mesh::AddPolyhedralVolumeWithID (const std::vector<const SMDS_MeshNode*>& nodes,
const std::vector<int> & quantities,
const int ID)
{
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if ( nodes.empty() || quantities.empty() )
return NULL;
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if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
SMDS_MeshVolume* volume = static_cast<SMDS_MeshVolume*>( cell );
volume->init( nodes, quantities );
myInfo.myNbPolyhedrons++;
return volume;
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////
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/// Create a new polyhedral volume and add it to the mesh.
/// @return The created volume
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddPolyhedralVolume
(const std::vector<const SMDS_MeshNode*> & nodes,
const std::vector<int> & quantities)
{
int ID = myCellFactory->GetFreeID();
return SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID);
}
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SMDS_MeshVolume* SMDS_Mesh::AddVolumeFromVtkIds(const std::vector<vtkIdType>& vtkNodeIds)
{
SMDS_MeshCell* cell = myCellFactory->NewCell( myCellFactory->GetFreeID() );
SMDS_MeshVolume * vol = static_cast<SMDS_MeshVolume*>( cell );
vol->init( vtkNodeIds );
myInfo.add( cell );
return vol;
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}
SMDS_MeshFace* SMDS_Mesh::AddFaceFromVtkIds(const std::vector<vtkIdType>& vtkNodeIds)
{
SMDS_MeshCell* cell = myCellFactory->NewCell( myCellFactory->GetFreeID() );
SMDS_MeshFace * f = static_cast<SMDS_MeshFace*>( cell );
f->init( vtkNodeIds );
myInfo.add( cell );
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return f;
}
//=======================================================================
//function : MoveNode
//purpose :
//=======================================================================
void SMDS_Mesh::MoveNode(const SMDS_MeshNode *n, double x, double y, double z)
{
SMDS_MeshNode * node=const_cast<SMDS_MeshNode*>(n);
node->setXYZ(x,y,z);
}
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///////////////////////////////////////////////////////////////////////////////
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/// Return the node whose SMDS ID is 'ID'.
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///////////////////////////////////////////////////////////////////////////////
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const SMDS_MeshNode * SMDS_Mesh::FindNode(int ID) const
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{
return myNodeFactory->FindNode( ID );
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}
///////////////////////////////////////////////////////////////////////////////
/// Return the node whose VTK ID is 'vtkId'.
///////////////////////////////////////////////////////////////////////////////
const SMDS_MeshNode * SMDS_Mesh::FindNodeVtk(int vtkId) const
{
return myNodeFactory->FindNode( vtkId + 1 );
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}
const SMDS_MeshElement * SMDS_Mesh::FindElementVtk(int IDelem) const
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{
return myCellFactory->FindElement( FromVtkToSmds( IDelem ));
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}
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///////////////////////////////////////////////////////////////////////////////
/// Remove a node and all the elements which own this node
///////////////////////////////////////////////////////////////////////////////
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void SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node)
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{
RemoveElement(node, true);
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}
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//=======================================================================
//function : RemoveFromParent
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//purpose :
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//=======================================================================
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bool SMDS_Mesh::RemoveFromParent()
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{
if (myParent==NULL) return false;
else return (myParent->RemoveSubMesh(this));
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}
//=======================================================================
//function : RemoveSubMesh
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//purpose :
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//=======================================================================
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bool SMDS_Mesh::RemoveSubMesh(const SMDS_Mesh * aMesh)
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{
bool found = false;
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std::list<SMDS_Mesh *>::iterator itmsh=myChildren.begin();
for (; itmsh!=myChildren.end() && !found; itmsh++)
{
SMDS_Mesh * submesh = *itmsh;
if (submesh == aMesh)
{
found = true;
myChildren.erase(itmsh);
}
}
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return found;
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}
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//=======================================================================
//function : ChangeElementNodes
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//purpose :
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//=======================================================================
bool SMDS_Mesh::ChangeElementNodes(const SMDS_MeshElement * element,
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const SMDS_MeshNode * nodes[],
const int nbnodes)
{
// keep current nodes of element
std::set<const SMDS_MeshNode*> oldNodes( element->begin_nodes(), element->end_nodes() );
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// change nodes
bool Ok = false;
if ( SMDS_MeshCell* cell = dynamic_cast<SMDS_MeshCell*>((SMDS_MeshElement*) element))
Ok = cell->ChangeNodes(nodes, nbnodes);
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if ( Ok )
setMyModified();
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if ( Ok && GetGrid()->HasLinks() ) // update InverseElements
{
std::set<const SMDS_MeshNode*>::iterator it;
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// AddInverseElement to new nodes
for ( int i = 0; i < nbnodes; i++ ) {
it = oldNodes.find( nodes[i] );
if ( it == oldNodes.end() )
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// new node
const_cast<SMDS_MeshNode*>( nodes[i] )->AddInverseElement( element );
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else
// remove from oldNodes a node that remains in elem
oldNodes.erase( it );
}
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// RemoveInverseElement from the nodes removed from elem
for ( it = oldNodes.begin(); it != oldNodes.end(); it++ )
{
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SMDS_MeshNode * n = const_cast<SMDS_MeshNode *>( *it );
n->RemoveInverseElement( element );
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}
}
return Ok;
}
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const SMDS_Mesh0DElement* SMDS_Mesh::Find0DElement(const SMDS_MeshNode * node)
{
if (!node) return 0;
const SMDS_Mesh0DElement* toReturn = NULL;
SMDS_ElemIteratorPtr it1 = node->GetInverseElementIterator(SMDSAbs_0DElement);
while (it1->more() && (toReturn == NULL)) {
const SMDS_MeshElement* e = it1->next();
if (e->NbNodes() == 1) {
toReturn = static_cast<const SMDS_Mesh0DElement*>(e);
}
}
return toReturn;
}
const SMDS_BallElement* SMDS_Mesh::FindBall(const SMDS_MeshNode * node)
{
if (!node) return 0;
const SMDS_BallElement* toReturn = NULL;
SMDS_ElemIteratorPtr it1 = node->GetInverseElementIterator(SMDSAbs_Ball);
while (it1->more() && (toReturn == NULL)) {
const SMDS_MeshElement* e = it1->next();
if (e->GetGeomType() == SMDSGeom_BALL)
toReturn = static_cast<const SMDS_BallElement*>(e);
}
return toReturn;
}
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const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1,
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const SMDS_MeshNode * node2)
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{
if ( !node1 ) return 0;
const SMDS_MeshEdge * toReturn=NULL;
SMDS_ElemIteratorPtr it1=node1->GetInverseElementIterator(SMDSAbs_Edge);
while(it1->more()) {
const SMDS_MeshElement * e = it1->next();
if ( e->NbNodes() == 2 && e->GetNodeIndex( node2 ) >= 0 ) {
toReturn = static_cast<const SMDS_MeshEdge*>( e );
break;
}
}
return toReturn;
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}
const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2,
const SMDS_MeshNode * node3)
{
if ( !node1 ) return 0;
SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Edge);
while(it1->more()) {
const SMDS_MeshElement * e = it1->next();
if ( e->NbNodes() == 3 ) {
SMDS_ElemIteratorPtr it2 = e->nodesIterator();
while(it2->more()) {
const SMDS_MeshElement* n = it2->next();
if( n!=node1 &&
n!=node2 &&
n!=node3 )
{
e = 0;
break;
}
}
if ( e )
return static_cast<const SMDS_MeshEdge *> (e);
}
}
return 0;
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}
//=======================================================================
//function : FindFace
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//purpose :
//=======================================================================
const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3)
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{
if ( !node1 ) return 0;
SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face);
while(it1->more()) {
const SMDS_MeshElement * e = it1->next();
if ( e->NbNodes() == 3 ) {
SMDS_ElemIteratorPtr it2 = e->nodesIterator();
while(it2->more()) {
const SMDS_MeshElement* n = it2->next();
if( n!=node1 &&
n!=node2 &&
n!=node3 )
{
e = 0;
break;
}
}
if ( e )
return static_cast<const SMDS_MeshFace *> (e);
}
}
return 0;
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}
//=======================================================================
//function : FindFace
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//purpose :
//=======================================================================
const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3,
const SMDS_MeshNode *node4)
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{
if ( !node1 ) return 0;
SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face);
while(it1->more()) {
const SMDS_MeshElement * e = it1->next();
if ( e->NbNodes() == 4 ) {
SMDS_ElemIteratorPtr it2 = e->nodesIterator();
while(it2->more()) {
const SMDS_MeshElement* n = it2->next();
if( n!=node1 &&
n!=node2 &&
n!=node3 &&
n!=node4 )
{
e = 0;
break;
}
}
if ( e )
return static_cast<const SMDS_MeshFace *> (e);
}
}
return 0;
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}
//=======================================================================
//function : FindFace
//purpose :quadratic triangle
//=======================================================================
const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3,
const SMDS_MeshNode *node4,
const SMDS_MeshNode *node5,
const SMDS_MeshNode *node6)
{
if ( !node1 ) return 0;
SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face);
while(it1->more()) {
const SMDS_MeshElement * e = it1->next();
if ( e->NbNodes() == 6 ) {
SMDS_ElemIteratorPtr it2 = e->nodesIterator();
while(it2->more()) {
const SMDS_MeshElement* n = it2->next();
if( n!=node1 &&
n!=node2 &&
n!=node3 &&
n!=node4 &&
n!=node5 &&
n!=node6 )
{
e = 0;
break;
}
}
if ( e )
return static_cast<const SMDS_MeshFace *> (e);
}
}
return 0;
}
//=======================================================================
//function : FindFace
//purpose : quadratic quadrangle
//=======================================================================
const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1,
const SMDS_MeshNode *node2,
const SMDS_MeshNode *node3,
const SMDS_MeshNode *node4,
const SMDS_MeshNode *node5,
const SMDS_MeshNode *node6,
const SMDS_MeshNode *node7,
const SMDS_MeshNode *node8)
{
if ( !node1 ) return 0;
SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face);
while(it1->more()) {
const SMDS_MeshElement * e = it1->next();
if ( e->NbNodes() == 8 ) {
SMDS_ElemIteratorPtr it2 = e->nodesIterator();
while(it2->more()) {
const SMDS_MeshElement* n = it2->next();
if( n!=node1 &&
n!=node2 &&
n!=node3 &&
n!=node4 &&
n!=node5 &&
n!=node6 &&
n!=node7 &&
n!=node8 )
{
e = 0;
break;
}
}
if ( e )
return static_cast<const SMDS_MeshFace *> (e);
}
}
return 0;
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}
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//=======================================================================
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//function : FindElement
//purpose :
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//=======================================================================
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const SMDS_MeshElement* SMDS_Mesh::FindElement(int IDelem) const
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{
return myCellFactory->FindElement( IDelem );
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}
//=======================================================================
//function : FindFace
//purpose : find polygon
//=======================================================================
const SMDS_MeshFace* SMDS_Mesh::FindFace (const std::vector<const SMDS_MeshNode *>& nodes)
{
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return (const SMDS_MeshFace*) FindElement( nodes, SMDSAbs_Face );
}
//================================================================================
/*!
* \brief Return element based on all given nodes
* \param nodes - node of element
* \param type - type of element
* \param noMedium - true if medium nodes of quadratic element are not included in <nodes>
* \retval const SMDS_MeshElement* - found element or NULL
*/
//================================================================================
const SMDS_MeshElement* SMDS_Mesh::FindElement (const std::vector<const SMDS_MeshNode *>& nodes,
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const SMDSAbs_ElementType type,
const bool noMedium)
{
if ( nodes.size() > 0 && nodes[0] )
{
SMDS_ElemIteratorPtr itF = nodes[0]->GetInverseElementIterator(type);
while (itF->more())
{
const SMDS_MeshElement* e = itF->next();
int nbNodesToCheck = noMedium ? e->NbCornerNodes() : e->NbNodes();
if ( nbNodesToCheck == (int)nodes.size() )
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{
for ( size_t i = 1; e && i < nodes.size(); ++i )
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{
int nodeIndex = e->GetNodeIndex( nodes[ i ]);
if ( nodeIndex < 0 || nodeIndex >= nbNodesToCheck )
e = 0;
}
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if ( e )
return e;
}
}
}
return NULL;
}
//================================================================================
/*!
* \brief Return elements including all given nodes
* \param [in] nodes - nodes to find elements around
* \param [out] foundElems - the found elements
* \param [in] type - type of elements to find
* \return int - a number of found elements
*/
//================================================================================
int SMDS_Mesh::GetElementsByNodes(const std::vector<const SMDS_MeshNode *>& nodes,
std::vector<const SMDS_MeshElement *>& foundElems,
const SMDSAbs_ElementType type)
{
// chose a node with minimal number of inverse elements
const SMDS_MeshNode* n0 = nodes[0];
int minNbInverse = n0 ? n0->NbInverseElements( type ) : 1000;
for ( size_t i = 1; i < nodes.size(); ++i )
if ( nodes[i] && nodes[i]->NbInverseElements( type ) < minNbInverse )
{
n0 = nodes[i];
minNbInverse = n0->NbInverseElements( type );
}
foundElems.clear();
if ( n0 )
{
foundElems.reserve( minNbInverse );
SMDS_ElemIteratorPtr eIt = n0->GetInverseElementIterator( type );
while ( eIt->more() )
{
const SMDS_MeshElement* e = eIt->next();
bool includeAll = true;
for ( size_t i = 0; i < nodes.size() && includeAll; ++i )
if ( nodes[i] != n0 && e->GetNodeIndex( nodes[i] ) < 0 )
includeAll = false;
if ( includeAll )
foundElems.push_back( e );
}
}
return foundElems.size();
}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of nodes
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbNodes() const
{
return myInfo.NbNodes();
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}
///////////////////////////////////////////////////////////////////////////////
/// Return the number of elements
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbElements() const
{
return myInfo.NbElements();
}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of 0D elements
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::Nb0DElements() const
{
return myInfo.Nb0DElements();
}
///////////////////////////////////////////////////////////////////////////////
/// Return the number of 0D elements
///////////////////////////////////////////////////////////////////////////////
int SMDS_Mesh::NbBalls() const
{
return myInfo.NbBalls();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of edges (including construction edges)
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbEdges() const
{
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return myInfo.NbEdges();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of faces (including construction faces)
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbFaces() const
{
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return myInfo.NbFaces();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of volumes
///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbVolumes() const
{
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return myInfo.NbVolumes();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Return the number of child mesh of this mesh.
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/// Note that the tree structure of SMDS_Mesh is unused in SMESH
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///////////////////////////////////////////////////////////////////////////////
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int SMDS_Mesh::NbSubMesh() const
{
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return myChildren.size();
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}
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///////////////////////////////////////////////////////////////////////////////
/// Destroy the mesh and all its elements
/// All pointer on elements owned by this mesh become illegals.
///////////////////////////////////////////////////////////////////////////////
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SMDS_Mesh::~SMDS_Mesh()
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{
std::list<SMDS_Mesh*>::iterator itc=myChildren.begin();
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while(itc!=myChildren.end())
{
delete *itc;
itc++;
}
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delete myNodeFactory;
delete myCellFactory;
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myGrid->Delete();
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}
//================================================================================
/*!
* \brief Clear all data
*/
//================================================================================
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void SMDS_Mesh::Clear()
{
std::set< SMDS_ElementHolder* >::iterator holder = myElemHolders.begin();
for ( ; holder != myElemHolders.end(); ++holder )
(*holder)->clear();
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myNodeFactory->Clear();
myCellFactory->Clear();
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std::list<SMDS_Mesh*>::iterator itc=myChildren.begin();
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while(itc!=myChildren.end())
(*itc)->Clear();
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myModified = false;
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myModifTime++;
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xmin = 0; xmax = 0;
ymin = 0; ymax = 0;
zmin = 0; zmax = 0;
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myInfo.Clear();
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myGrid->Initialize();
myGrid->Allocate();
vtkPoints* points = vtkPoints::New();
// rnv: to fix bug "21125: EDF 1233 SMESH: Degrardation of precision in a test case for quadratic conversion"
// using double type for storing coordinates of nodes instead float.
points->SetDataType(VTK_DOUBLE);
points->SetNumberOfPoints( 0 );
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myGrid->SetPoints( points );
points->Delete();
myGrid->DeleteLinks();
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Return an iterator on nodes of the current mesh factory
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///////////////////////////////////////////////////////////////////////////////
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SMDS_NodeIteratorPtr SMDS_Mesh::nodesIterator() const
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{
return myNodeFactory->GetIterator< SMDS_NodeIterator >( new SMDS_MeshElement::NonNullFilter );
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}
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SMDS_ElemIteratorPtr SMDS_Mesh::elementGeomIterator(SMDSAbs_GeometryType type) const
{
int nbElems = myCellFactory->CompactChangePointers() ? -1 : myInfo.NbElements( type );
return myCellFactory->GetIterator< SMDS_ElemIterator >( new SMDS_MeshElement::GeomFilter( type ),
nbElems);
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}
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SMDS_ElemIteratorPtr SMDS_Mesh::elementEntityIterator(SMDSAbs_EntityType type) const
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{
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if ( type == SMDSEntity_Node )
{
return myNodeFactory->GetIterator< SMDS_ElemIterator >( new SMDS_MeshElement::NonNullFilter );
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}
int nbElems = myCellFactory->CompactChangePointers() ? -1 : myInfo.NbElements( type );
return myCellFactory->GetIterator<SMDS_ElemIterator>( new SMDS_MeshElement::EntityFilter( type ),
nbElems);
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Return an iterator on elements of the current mesh factory
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///////////////////////////////////////////////////////////////////////////////
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SMDS_ElemIteratorPtr SMDS_Mesh::elementsIterator(SMDSAbs_ElementType type) const
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{
typedef SMDS_ElemIterator TIterator;
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switch ( type ) {
case SMDSAbs_All:
return myCellFactory->GetIterator< TIterator >( new SMDS_MeshElement::NonNullFilter );
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case SMDSAbs_Node:
return myNodeFactory->GetIterator< TIterator >( new SMDS_MeshElement::NonNullFilter );
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default:
int nbElems = myCellFactory->CompactChangePointers() ? -1 : myInfo.NbElements( type );
return myCellFactory->GetIterator< TIterator >( new SMDS_MeshElement::TypeFilter( type ),
nbElems);
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}
return SMDS_ElemIteratorPtr();
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}
///////////////////////////////////////////////////////////////////////////////
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///Return an iterator on edges of the current mesh.
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///////////////////////////////////////////////////////////////////////////////
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SMDS_EdgeIteratorPtr SMDS_Mesh::edgesIterator() const
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{
typedef SMDS_EdgeIterator TIterator;
int nbElems = myCellFactory->CompactChangePointers() ? -1 : myInfo.NbEdges();
return myCellFactory->GetIterator< TIterator >( new SMDS_MeshElement::TypeFilter( SMDSAbs_Edge ),
nbElems);
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}
///////////////////////////////////////////////////////////////////////////////
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///Return an iterator on faces of the current mesh.
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///////////////////////////////////////////////////////////////////////////////
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SMDS_FaceIteratorPtr SMDS_Mesh::facesIterator() const
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{
typedef SMDS_FaceIterator TIterator;
int nbElems = myCellFactory->CompactChangePointers() ? -1 : myInfo.NbFaces();
return myCellFactory->GetIterator< TIterator >( new SMDS_MeshElement::TypeFilter( SMDSAbs_Face ),
nbElems);
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}
///////////////////////////////////////////////////////////////////////////////
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///Return an iterator on volumes of the current mesh.
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///////////////////////////////////////////////////////////////////////////////
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SMDS_VolumeIteratorPtr SMDS_Mesh::volumesIterator() const
{
typedef SMDS_VolumeIterator TIterator;
int nbElems = myCellFactory->CompactChangePointers() ? -1 : myInfo.NbVolumes();
return
myCellFactory->GetIterator< TIterator >( new SMDS_MeshElement::TypeFilter( SMDSAbs_Volume ),
nbElems );
}
SMDS_NodeIteratorPtr SMDS_Mesh::shapeNodesIterator(int shapeID,
size_t nbElemsToReturn,
const SMDS_MeshNode* sm1stNode) const
{
return myNodeFactory->GetShapeIterator< SMDS_NodeIterator >( shapeID, nbElemsToReturn, sm1stNode );
}
SMDS_ElemIteratorPtr SMDS_Mesh::shapeElementsIterator(int shapeID,
size_t nbElemsToReturn,
const SMDS_MeshElement* sm1stElem) const
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{
return myCellFactory->GetShapeIterator< SMDS_ElemIterator >( shapeID, nbElemsToReturn, sm1stElem );
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}
///////////////////////////////////////////////////////////////////////////////
/// Do intersection of sets (more than 2)
///////////////////////////////////////////////////////////////////////////////
static std::set<const SMDS_MeshElement*> *
intersectionOfSets( std::set<const SMDS_MeshElement*> vs[], int numberOfSets )
{
std::set<const SMDS_MeshElement*>* rsetA = new std::set<const SMDS_MeshElement*>(vs[0]);
std::set<const SMDS_MeshElement*>* rsetB;
for(int i=0; i<numberOfSets-1; i++)
{
rsetB = new std::set<const SMDS_MeshElement*>();
set_intersection(rsetA->begin(), rsetA->end(),
vs[i+1].begin(), vs[i+1].end(),
inserter(*rsetB, rsetB->begin()));
delete rsetA;
rsetA=rsetB;
}
return rsetA;
}
///////////////////////////////////////////////////////////////////////////////
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/// Return the list of finite elements owning the given element: elements
/// containing all the nodes of the given element, for instance faces and
/// volumes containing a given edge.
///////////////////////////////////////////////////////////////////////////////
static std::set<const SMDS_MeshElement*> * getFinitElements(const SMDS_MeshElement * element)
{
int numberOfSets=element->NbNodes();
std::set<const SMDS_MeshElement*> *initSet = new std::set<const SMDS_MeshElement*>[numberOfSets];
SMDS_NodeIteratorPtr itNodes = element->nodeIterator();
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int i = 0;
while ( itNodes->more() )
{
const SMDS_MeshNode * n = itNodes->next();
for ( SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator(); itFe->more(); )
initSet[i].insert( itFe->next() );
i++;
}
std::set<const SMDS_MeshElement*> *retSet = intersectionOfSets( initSet, numberOfSets );
delete [] initSet;
return retSet;
}
///////////////////////////////////////////////////////////////////////////////
/// Return the std::list of nodes used only by the given elements
///////////////////////////////////////////////////////////////////////////////
static
std::set<const SMDS_MeshElement*> *getExclusiveNodes(std::set<const SMDS_MeshElement*>& elements)
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{
std::set<const SMDS_MeshElement*> * toReturn = new std::set<const SMDS_MeshElement*>();
std::set<const SMDS_MeshElement*>::iterator itElements = elements.begin();
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while( itElements != elements.end() )
{
SMDS_NodeIteratorPtr itNodes = (*itElements)->nodeIterator();
itElements++;
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while( itNodes->more() )
{
const SMDS_MeshNode * n = itNodes->next();
SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
std::set<const SMDS_MeshElement*> s;
while ( itFe->more() )
s.insert( itFe->next() );
if ( s == elements ) toReturn->insert(n);
}
}
return toReturn;
}
///////////////////////////////////////////////////////////////////////////////
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///Find the children of an element that are made of given nodes
///@param setOfChildren The set in which matching children will be inserted
///@param element The element were to search matching children
///@param nodes The nodes that the children must have to be selected
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::addChildrenWithNodes(std::set<const SMDS_MeshElement*>& setOfChildren,
const SMDS_MeshElement * element,
std::set<const SMDS_MeshElement*>& nodes)
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{
switch(element->GetType())
{
case SMDSAbs_Node:
throw SALOME_Exception("Internal Error: This should not happen");
break;
case SMDSAbs_0DElement:
case SMDSAbs_Ball:
{
}
break;
case SMDSAbs_Edge:
{
SMDS_ElemIteratorPtr itn=element->nodesIterator();
while(itn->more())
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{
const SMDS_MeshElement * e=itn->next();
if(nodes.find(e)!=nodes.end())
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{
setOfChildren.insert(element);
break;
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}
}
} break;
case SMDSAbs_Face:
{
SMDS_ElemIteratorPtr itn=element->nodesIterator();
while(itn->more())
{
const SMDS_MeshElement * e=itn->next();
if(nodes.find(e)!=nodes.end())
{
setOfChildren.insert(element);
break;
}
}
} break;
case SMDSAbs_Volume:
case SMDSAbs_NbElementTypes:
case SMDSAbs_All: break;
}
}
///////////////////////////////////////////////////////////////////////////////
///@param elem The element to delete
///@param removenodes if true remaining nodes will be removed
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
const bool removenodes)
{
std::vector<const SMDS_MeshElement *> removedElems;
std::vector<const SMDS_MeshElement *> removedNodes;
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RemoveElement( elem, removedElems, removedNodes, removenodes );
}
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///////////////////////////////////////////////////////////////////////////////
///@param elem The element to delete
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///@param removedElems to be filled with all removed elements
///@param removedNodes to be filled with all removed nodes
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///@param removenodes if true remaining nodes will be removed
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
std::vector<const SMDS_MeshElement *>& removedElems,
std::vector<const SMDS_MeshElement *>& removedNodes,
bool removenodes)
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{
// get finite elements built on elem
std::set<const SMDS_MeshElement*> * s1;
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if ( (elem->GetType() == SMDSAbs_0DElement)
|| (elem->GetType() == SMDSAbs_Ball)
|| (elem->GetType() == SMDSAbs_Edge)
|| (elem->GetType() == SMDSAbs_Face)
|| (elem->GetType() == SMDSAbs_Volume) )
{
s1 = new std::set<const SMDS_MeshElement*> ();
s1->insert(elem);
}
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else
s1 = getFinitElements(elem);
// get exclusive nodes (which would become free afterwards)
std::set<const SMDS_MeshElement*> * s2;
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if (elem->GetType() == SMDSAbs_Node) // a node is removed
{
// do not remove nodes except elem
s2 = new std::set<const SMDS_MeshElement*> ();
s2->insert(elem);
removenodes = true;
}
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else
s2 = getExclusiveNodes(*s1);
// form the set of finite and construction elements to remove
std::set<const SMDS_MeshElement*> s3;
std::set<const SMDS_MeshElement*>::iterator it = s1->begin();
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while (it != s1->end())
{
addChildrenWithNodes(s3, *it, *s2);
s3.insert(*it);
it++;
}
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if (elem->GetType() != SMDSAbs_Node)
s3.insert(elem);
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// remove finite and construction elements
for( it = s3.begin();it != s3.end(); ++it )
{
// Remove element from <InverseElements> of its nodes
SMDS_NodeIteratorPtr itn = (*it)->nodeIterator();
while (itn->more())
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{
SMDS_MeshNode * n = const_cast<SMDS_MeshNode *> (itn->next());
n->RemoveInverseElement((*it));
}
int vtkid = (*it)->GetVtkID();
switch ((*it)->GetType()) {
case SMDSAbs_Node:
throw SALOME_Exception(LOCALIZED("Internal Error: This should not happen"));
break;
case SMDSAbs_Edge: myInfo.RemoveEdge(*it); break;
case SMDSAbs_Face: myInfo.RemoveFace(*it); break;
case SMDSAbs_Volume: myInfo.RemoveVolume(*it); break;
case SMDSAbs_Ball: myInfo.myNbBalls--; break;
case SMDSAbs_0DElement: myInfo.myNb0DElements--; break;
case SMDSAbs_All: // avoid compilation warning
case SMDSAbs_NbElementTypes: break;
}
removedElems.push_back( *it);
myCellFactory->Free( static_cast< const SMDS_MeshCell*>( *it ));
if (vtkid >= 0)
{
this->myGrid->GetCellTypesArray()->SetValue(vtkid, VTK_EMPTY_CELL);
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}
}
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// remove exclusive (free) nodes
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if (removenodes)
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{
for ( it = s2->begin(); it != s2->end(); ++it )
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{
myInfo.myNbNodes--;
myNodeFactory->Free( (*it) );
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removedNodes.push_back((*it));
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}
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}
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delete s2;
delete s1;
}
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///////////////////////////////////////////////////////////////////////////////
///@param elem The element to delete
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveFreeElement(const SMDS_MeshElement * elem)
{
const int vtkId = elem->GetVtkID();
SMDSAbs_ElementType aType = elem->GetType();
if ( aType == SMDSAbs_Node )
{
// only free node can be removed by this method
const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( elem );
if ( n->NbInverseElements() == 0 ) { // free node
myInfo.myNbNodes--;
myNodeFactory->Free( n );
}
else
{
throw SALOME_Exception( LOCALIZED( "RemoveFreeElement: not a free node" ));
}
}
else
{
// Remove element from <InverseElements> of its nodes
SMDS_NodeIteratorPtr itn = elem->nodeIterator();
while (itn->more()) {
SMDS_MeshNode * n = const_cast<SMDS_MeshNode *>(itn->next());
n->RemoveInverseElement(elem);
}
// in meshes without descendants elements are always free
switch (aType) {
case SMDSAbs_0DElement: myInfo.remove(elem); break;
case SMDSAbs_Edge: myInfo.RemoveEdge(elem); break;
case SMDSAbs_Face: myInfo.RemoveFace(elem); break;
case SMDSAbs_Volume: myInfo.RemoveVolume(elem); break;
case SMDSAbs_Ball: myInfo.remove(elem); break;
default: break;
}
myCellFactory->Free( elem );
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this->myGrid->GetCellTypesArray()->SetValue(vtkId, VTK_EMPTY_CELL);
}
}
//=======================================================================
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/*!
* Checks if the element is present in mesh.
*/
//=======================================================================
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bool SMDS_Mesh::Contains (const SMDS_MeshElement* elem) const
{
if ( !elem || elem->IsNull() )
return false;
if ( elem->GetType() == SMDSAbs_Node )
return ( elem == myNodeFactory->FindElement( elem->GetID() ));
return ( elem == myCellFactory->FindElement( elem->GetID() ));
}
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//=======================================================================
//function : MaxNodeID
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//purpose :
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//=======================================================================
int SMDS_Mesh::MaxNodeID() const
{
return myNodeFactory->GetMaxID();
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}
//=======================================================================
//function : MinNodeID
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//purpose :
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//=======================================================================
int SMDS_Mesh::MinNodeID() const
{
return myNodeFactory->GetMinID();
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}
//=======================================================================
//function : MaxElementID
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//purpose :
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//=======================================================================
int SMDS_Mesh::MaxElementID() const
{
return myCellFactory->GetMaxID();
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}
//=======================================================================
//function : MinElementID
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//purpose :
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//=======================================================================
int SMDS_Mesh::MinElementID() const
{
return myCellFactory->GetMinID();
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}
//=======================================================================
//function : Renumber
//purpose : Renumber all nodes or elements.
//=======================================================================
// void SMDS_Mesh::Renumber (const bool isNodes, const int startID, const int deltaID)
// {
// if ( deltaID == 0 )
// return;
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// }
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//=======================================================================
//function : GetElementType
//purpose : Return type of element or node with id
//=======================================================================
SMDSAbs_ElementType SMDS_Mesh::GetElementType( const int id, const bool iselem ) const
{
const SMDS_MeshElement* elem = 0;
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if( iselem )
elem = myCellFactory->FindElement( id );
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else
elem = myNodeFactory->FindElement( id );
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return elem ? elem->GetType() : SMDSAbs_All;
}
//********************************************************************
//********************************************************************
//******** *********
//***** Methods for addition of quadratic elements ******
//******** *********
//********************************************************************
//********************************************************************
//=======================================================================
//function : AddEdgeWithID
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//purpose :
//=======================================================================
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SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int n1, int n2, int n12, int ID)
{
return SMDS_Mesh::AddEdgeWithID (myNodeFactory->FindNode(n1),
myNodeFactory->FindNode(n2),
myNodeFactory->FindNode(n12),
ID);
}
//=======================================================================
//function : AddEdge
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//purpose :
//=======================================================================
SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12)
{
return SMDS_Mesh::AddEdgeWithID(n1, n2, n12, myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddEdgeWithID
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//purpose :
//=======================================================================
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n12,
int ID)
{
if ( !n1 || !n2 || !n12 ) return 0;
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if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Quad_Edge, /*nbNodes=*/3, n1, n2, n12 );
myInfo.myNbQuadEdges++;
return static_cast<SMDS_MeshEdge*>( cell );
}
return 0;
}
//=======================================================================
//function : AddFace
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//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31)
{
return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31,
myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddFaceWithID
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//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3,
int n12,int n23,int n31, int ID)
{
return SMDS_Mesh::AddFaceWithID (myNodeFactory->FindNode(n1) ,
myNodeFactory->FindNode(n2) ,
myNodeFactory->FindNode(n3) ,
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n31),
ID);
}
//=======================================================================
//function : AddFaceWithID
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//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
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const SMDS_MeshNode * n31,
int ID)
{
if ( !n1 || !n2 || !n3 || !n12 || !n23 || !n31 ) return 0;
if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
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{
cell->init( SMDSEntity_Quad_Triangle, /*nbNodes=*/6, n1, n2, n3, n12, n23, n31 );
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myInfo.myNbQuadTriangles++;
return static_cast<SMDS_MeshFace*>( cell );
}
return 0;
}
//=======================================================================
//function : AddFace
//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31,
const SMDS_MeshNode * nCenter)
{
return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31,nCenter,
myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddFaceWithID
//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3,
int n12,int n23,int n31, int nCenter, int ID)
{
return SMDS_Mesh::AddFaceWithID (myNodeFactory->FindNode(n1) ,
myNodeFactory->FindNode(n2) ,
myNodeFactory->FindNode(n3) ,
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n31),
myNodeFactory->FindNode(nCenter),
ID);
}
//=======================================================================
//function : AddFaceWithID
//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31,
const SMDS_MeshNode * nCenter,
int ID)
{
if ( !n1 || !n2 || !n3 || !n12 || !n23 || !n31 || !nCenter) return 0;
if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_BiQuad_Triangle, /*nbNodes=*/7, n1, n2, n3, n12, n23, n31, nCenter );
myInfo.myNbBiQuadTriangles++;
return static_cast<SMDS_MeshFace*>( cell );
}
return 0;
}
//=======================================================================
//function : AddFace
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//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41)
{
return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n4,n12,n23,n34,n41,
myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddFaceWithID
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//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4,
int n12,int n23,int n34,int n41, int ID)
{
return SMDS_Mesh::AddFaceWithID (myNodeFactory->FindNode(n1) ,
myNodeFactory->FindNode(n2) ,
myNodeFactory->FindNode(n3) ,
myNodeFactory->FindNode(n4) ,
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n34),
myNodeFactory->FindNode(n41),
ID);
}
//=======================================================================
//function : AddFaceWithID
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//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
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const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
int ID)
{
if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n34 || !n41) return 0;
if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
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{
cell->init( SMDSEntity_Quad_Quadrangle, /*nbNodes=*/8, n1, n2, n3, n4, n12, n23, n34, n41 );
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myInfo.myNbQuadQuadrangles++;
return static_cast<SMDS_MeshFace*>( cell );
}
return 0;
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}
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//=======================================================================
//function : AddFace
//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
const SMDS_MeshNode * nCenter)
{
return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n4,n12,n23,n34,n41,nCenter,
myCellFactory->GetFreeID());
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}
//=======================================================================
//function : AddFaceWithID
//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4,
int n12,int n23,int n34,int n41, int nCenter, int ID)
{
return SMDS_Mesh::AddFaceWithID (myNodeFactory->FindNode(n1) ,
myNodeFactory->FindNode(n2) ,
myNodeFactory->FindNode(n3) ,
myNodeFactory->FindNode(n4) ,
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n34),
myNodeFactory->FindNode(n41),
myNodeFactory->FindNode(nCenter),
ID);
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}
//=======================================================================
//function : AddFaceWithID
//purpose :
//=======================================================================
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
const SMDS_MeshNode * nCenter,
int ID)
{
if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n34 || !n41 || !nCenter) return 0;
if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
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{
cell->init( SMDSEntity_BiQuad_Quadrangle,
/*nbNodes=*/9, n1, n2, n3, n4, n12, n23, n34, n41, nCenter );
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myInfo.myNbBiQuadQuadrangles++;
return static_cast<SMDS_MeshFace*>( cell );
}
return 0;
}
//=======================================================================
//function : AddVolume
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//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31,
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const SMDS_MeshNode * n14,
const SMDS_MeshNode * n24,
const SMDS_MeshNode * n34)
{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n12, n23,
n31, n14, n24, n34, myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddVolumeWithID
2012-08-09 16:03:55 +06:00
//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
int n12,int n23,int n31,
int n14,int n24,int n34, int ID)
{
return SMDS_Mesh::AddVolumeWithID (myNodeFactory->FindNode(n1) ,
myNodeFactory->FindNode(n2) ,
myNodeFactory->FindNode(n3) ,
myNodeFactory->FindNode(n4) ,
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n31),
myNodeFactory->FindNode(n14),
myNodeFactory->FindNode(n24),
myNodeFactory->FindNode(n34),
ID);
}
//=======================================================================
//function : AddVolumeWithID
//purpose : 2d order tetrahedron of 10 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31,
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const SMDS_MeshNode * n14,
const SMDS_MeshNode * n24,
const SMDS_MeshNode * n34,
int ID)
{
if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n31 || !n14 || !n24 || !n34)
return 0;
if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Quad_Tetra,
/*nbNodes=*/10, n1, n2, n3, n4, n12, n23, n31, n14, n24, n34 );
myInfo.myNbQuadTetras++;
return static_cast<SMDS_MeshVolume*>( cell );
}
return 0;
}
//=======================================================================
//function : AddVolume
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//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
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const SMDS_MeshNode * n15,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n35,
const SMDS_MeshNode * n45)
{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n12, n23, n34, n41,
n15, n25, n35, n45, myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddVolumeWithID
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//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
int n12,int n23,int n34,int n41,
int n15,int n25,int n35,int n45, int ID)
{
return SMDS_Mesh::AddVolumeWithID (myNodeFactory->FindNode(n1) ,
myNodeFactory->FindNode(n2) ,
myNodeFactory->FindNode(n3) ,
myNodeFactory->FindNode(n4) ,
myNodeFactory->FindNode(n5) ,
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n34),
myNodeFactory->FindNode(n41),
myNodeFactory->FindNode(n15),
myNodeFactory->FindNode(n25),
myNodeFactory->FindNode(n35),
myNodeFactory->FindNode(n45),
ID);
}
//=======================================================================
//function : AddVolumeWithID
//purpose : 2d order pyramid of 13 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
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const SMDS_MeshNode * n5,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
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const SMDS_MeshNode * n15,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n35,
const SMDS_MeshNode * n45,
int ID)
{
if (!n1 || !n2 || !n3 || !n4 || !n5 || !n12 || !n23 ||
!n34 || !n41 || !n15 || !n25 || !n35 || !n45)
return 0;
if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Quad_Pyramid,
/*nbNodes=*/13, n1, n2, n3, n4, n5, n12, n23, n34, n41, n15, n25, n35, n45);
myInfo.myNbQuadPyramids++;
return static_cast<SMDS_MeshVolume*>( cell );
}
return 0;
}
//=======================================================================
//function : AddVolume
//purpose : 2d order Pentahedron (prism) with 15 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
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const SMDS_MeshNode * n31,
const SMDS_MeshNode * n45,
const SMDS_MeshNode * n56,
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const SMDS_MeshNode * n64,
const SMDS_MeshNode * n14,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n36)
{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n12, n23, n31,
n45, n56, n64, n14, n25, n36, myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddVolumeWithID
//purpose : 2d order Pentahedron (prism) with 15 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3,
int n4, int n5, int n6,
int n12,int n23,int n31,
int n45,int n56,int n64,
int n14,int n25,int n36, int ID)
{
return SMDS_Mesh::AddVolumeWithID (myNodeFactory->FindNode(n1) ,
myNodeFactory->FindNode(n2) ,
myNodeFactory->FindNode(n3) ,
myNodeFactory->FindNode(n4) ,
myNodeFactory->FindNode(n5) ,
myNodeFactory->FindNode(n6) ,
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n31),
myNodeFactory->FindNode(n45),
myNodeFactory->FindNode(n56),
myNodeFactory->FindNode(n64),
myNodeFactory->FindNode(n14),
myNodeFactory->FindNode(n25),
myNodeFactory->FindNode(n36),
ID);
}
//=======================================================================
//function : AddVolumeWithID
//purpose : 2d order Pentahedron (prism) with 15 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
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const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
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const SMDS_MeshNode * n31,
const SMDS_MeshNode * n45,
const SMDS_MeshNode * n56,
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const SMDS_MeshNode * n64,
const SMDS_MeshNode * n14,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n36,
int ID)
{
if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n12 || !n23 ||
!n31 || !n45 || !n56 || !n64 || !n14 || !n25 || !n36)
return 0;
if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Quad_Penta, /*nbNodes=*/15,
n1, n2, n3, n4, n5, n6, n12, n23, n31, n45, n56, n64, n14, n25, n36 );
myInfo.myNbQuadPrisms++;
return static_cast<SMDS_MeshVolume*>( cell );
}
return 0;
}
//=======================================================================
//function : AddVolume
//purpose : 2d order Pentahedron (prism) with 18 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31,
const SMDS_MeshNode * n45,
const SMDS_MeshNode * n56,
const SMDS_MeshNode * n64,
const SMDS_MeshNode * n14,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n36,
const SMDS_MeshNode * n1245,
const SMDS_MeshNode * n2356,
const SMDS_MeshNode * n1346)
{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n12, n23, n31,
n45, n56, n64, n14, n25, n36, n1245, n2356, n1346,
myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddVolumeWithID
//purpose : 2d order Pentahedron (prism) with 18 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3,
int n4, int n5, int n6,
int n12,int n23,int n31,
int n45,int n56,int n64,
int n14,int n25,int n36,
int n1245, int n2356, int n1346, int ID)
{
return SMDS_Mesh::AddVolumeWithID (myNodeFactory->FindNode(n1) ,
myNodeFactory->FindNode(n2) ,
myNodeFactory->FindNode(n3) ,
myNodeFactory->FindNode(n4) ,
myNodeFactory->FindNode(n5) ,
myNodeFactory->FindNode(n6) ,
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n31),
myNodeFactory->FindNode(n45),
myNodeFactory->FindNode(n56),
myNodeFactory->FindNode(n64),
myNodeFactory->FindNode(n14),
myNodeFactory->FindNode(n25),
myNodeFactory->FindNode(n36),
myNodeFactory->FindNode(n1245),
myNodeFactory->FindNode(n2356),
myNodeFactory->FindNode(n1346),
ID);
}
//=======================================================================
//function : AddVolumeWithID
//purpose : 2d order Pentahedron (prism) with 18 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n31,
const SMDS_MeshNode * n45,
const SMDS_MeshNode * n56,
const SMDS_MeshNode * n64,
const SMDS_MeshNode * n14,
const SMDS_MeshNode * n25,
const SMDS_MeshNode * n36,
const SMDS_MeshNode * n1245,
const SMDS_MeshNode * n2356,
const SMDS_MeshNode * n1346,
int ID)
{
//MESSAGE("AddVolumeWithID penta18 "<< ID);
if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n12 || !n23 ||
!n31 || !n45 || !n56 || !n64 || !n14 || !n25 || !n36 || !n1245 || !n2356 || !n1346)
return 0;
if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_BiQuad_Penta, /*nbNodes=*/18, n1, n2, n3, n4, n5, n6,
n12, n23, n31, n45, n56, n64, n14, n25, n36, n1245, n2356, n1346 );
myInfo.myNbBiQuadPrisms++;
return static_cast<SMDS_MeshVolume*>( cell );
}
return 0;
}
//=======================================================================
//function : AddVolume
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//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
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const SMDS_MeshNode * n8,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
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const SMDS_MeshNode * n41,
const SMDS_MeshNode * n56,
const SMDS_MeshNode * n67,
const SMDS_MeshNode * n78,
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const SMDS_MeshNode * n85,
const SMDS_MeshNode * n15,
const SMDS_MeshNode * n26,
const SMDS_MeshNode * n37,
const SMDS_MeshNode * n48)
{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, n12, n23, n34, n41,
n56, n67, n78, n85, n15, n26, n37, n48,
myCellFactory->GetFreeID());
}
//=======================================================================
//function : AddVolumeWithID
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//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8,
int n12,int n23,int n34,int n41,
int n56,int n67,int n78,int n85,
int n15,int n26,int n37,int n48, int ID)
{
return SMDS_Mesh::AddVolumeWithID (myNodeFactory->FindNode(n1),
myNodeFactory->FindNode(n2),
myNodeFactory->FindNode(n3),
myNodeFactory->FindNode(n4),
myNodeFactory->FindNode(n5),
myNodeFactory->FindNode(n6),
myNodeFactory->FindNode(n7),
myNodeFactory->FindNode(n8),
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n34),
myNodeFactory->FindNode(n41),
myNodeFactory->FindNode(n56),
myNodeFactory->FindNode(n67),
myNodeFactory->FindNode(n78),
myNodeFactory->FindNode(n85),
myNodeFactory->FindNode(n15),
myNodeFactory->FindNode(n26),
myNodeFactory->FindNode(n37),
myNodeFactory->FindNode(n48),
ID);
}
//=======================================================================
//function : AddVolumeWithID
//purpose : 2d order Hexahedrons with 20 nodes
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
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const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
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const SMDS_MeshNode * n8,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
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const SMDS_MeshNode * n41,
const SMDS_MeshNode * n56,
const SMDS_MeshNode * n67,
const SMDS_MeshNode * n78,
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const SMDS_MeshNode * n85,
const SMDS_MeshNode * n15,
const SMDS_MeshNode * n26,
const SMDS_MeshNode * n37,
const SMDS_MeshNode * n48,
int ID)
{
if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8 || !n12 || !n23 ||
!n34 || !n41 || !n56 || !n67 || !n78 || !n85 || !n15 || !n26 || !n37 || !n48)
return 0;
if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_Quad_Hexa, /*nbNodes=*/20, n1, n2, n3, n4, n5, n6, n7, n8,
n12, n23, n34, n41, n56, n67, n78, n85, n15, n26, n37, n48 );
myInfo.myNbQuadHexas++;
return static_cast<SMDS_MeshVolume*>( cell );
}
return 0;
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}
//=======================================================================
//function : AddVolume
//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
const SMDS_MeshNode * n56,
const SMDS_MeshNode * n67,
const SMDS_MeshNode * n78,
const SMDS_MeshNode * n85,
const SMDS_MeshNode * n15,
const SMDS_MeshNode * n26,
const SMDS_MeshNode * n37,
const SMDS_MeshNode * n48,
const SMDS_MeshNode * n1234,
const SMDS_MeshNode * n1256,
const SMDS_MeshNode * n2367,
const SMDS_MeshNode * n3478,
const SMDS_MeshNode * n1458,
const SMDS_MeshNode * n5678,
const SMDS_MeshNode * nCenter)
{
return SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, n12, n23, n34, n41,
n56, n67, n78, n85, n15, n26, n37, n48,
n1234, n1256, n2367, n3478, n1458, n5678, nCenter,
myCellFactory->GetFreeID());
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}
//=======================================================================
//function : AddVolumeWithID
//purpose :
//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8,
int n12,int n23,int n34,int n41,
int n56,int n67,int n78,int n85,
int n15,int n26,int n37,int n48,
int n1234,int n1256,int n2367,int n3478,
int n1458,int n5678,int nCenter, int ID)
{
return SMDS_Mesh::AddVolumeWithID (myNodeFactory->FindNode(n1),
myNodeFactory->FindNode(n2),
myNodeFactory->FindNode(n3),
myNodeFactory->FindNode(n4),
myNodeFactory->FindNode(n5),
myNodeFactory->FindNode(n6),
myNodeFactory->FindNode(n7),
myNodeFactory->FindNode(n8),
myNodeFactory->FindNode(n12),
myNodeFactory->FindNode(n23),
myNodeFactory->FindNode(n34),
myNodeFactory->FindNode(n41),
myNodeFactory->FindNode(n56),
myNodeFactory->FindNode(n67),
myNodeFactory->FindNode(n78),
myNodeFactory->FindNode(n85),
myNodeFactory->FindNode(n15),
myNodeFactory->FindNode(n26),
myNodeFactory->FindNode(n37),
myNodeFactory->FindNode(n48),
myNodeFactory->FindNode(n1234),
myNodeFactory->FindNode(n1256),
myNodeFactory->FindNode(n2367),
myNodeFactory->FindNode(n3478),
myNodeFactory->FindNode(n1458),
myNodeFactory->FindNode(n5678),
myNodeFactory->FindNode(nCenter),
ID);
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}
//=======================================================================
//function : AddVolumeWithID
//purpose : 2d order Hexahedrons with 27 nodes
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//=======================================================================
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8,
const SMDS_MeshNode * n12,
const SMDS_MeshNode * n23,
const SMDS_MeshNode * n34,
const SMDS_MeshNode * n41,
const SMDS_MeshNode * n56,
const SMDS_MeshNode * n67,
const SMDS_MeshNode * n78,
const SMDS_MeshNode * n85,
const SMDS_MeshNode * n15,
const SMDS_MeshNode * n26,
const SMDS_MeshNode * n37,
const SMDS_MeshNode * n48,
const SMDS_MeshNode * n1234,
const SMDS_MeshNode * n1256,
const SMDS_MeshNode * n2367,
const SMDS_MeshNode * n3478,
const SMDS_MeshNode * n1458,
const SMDS_MeshNode * n5678,
const SMDS_MeshNode * nCenter,
int ID)
{
if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8 || !n12 || !n23 ||
!n34 || !n41 || !n56 || !n67 || !n78 || !n85 || !n15 || !n26 || !n37 || !n48 ||
!n1234 || !n1256 || !n2367 || !n3478 || !n1458 || !n5678 || !nCenter )
return 0;
if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
if ( SMDS_MeshCell* cell = myCellFactory->NewCell( ID ))
{
cell->init( SMDSEntity_TriQuad_Hexa, /*nbNodes=*/27, n1, n2, n3, n4, n5, n6, n7, n8,
n12, n23, n34, n41, n56, n67, n78, n85, n15, n26, n37, n48,
n1234, n1256, n2367, n3478, n1458, n5678, nCenter);
myInfo.myNbTriQuadHexas++;
return static_cast<SMDS_MeshVolume*>( cell );
}
return 0;
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}
void SMDS_Mesh::dumpGrid(std::string ficdump)
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{
// vtkUnstructuredGridWriter* aWriter = vtkUnstructuredGridWriter::New();
// aWriter->SetFileName(ficdump.c_str());
// aWriter->SetInput(myGrid);
// if(myGrid->GetNumberOfCells())
// {
// aWriter->Write();
// }
// aWriter->Delete();
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ficdump = ficdump + "_connectivity";
std::ofstream ficcon(ficdump.c_str(), ios::out);
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int nbPoints = myGrid->GetNumberOfPoints();
ficcon << "-------------------------------- points " << nbPoints << endl;
for (int i=0; i<nbPoints; i++)
{
ficcon << i << " " << *(myGrid->GetPoint(i)) << " " << *(myGrid->GetPoint(i)+1) << " " << " " << *(myGrid->GetPoint(i)+2) << endl;
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}
int nbCells = myGrid->GetNumberOfCells();
ficcon << "-------------------------------- cells " << nbCells << endl;
for (int i=0; i<nbCells; i++)
{
ficcon << i << " - " << myGrid->GetCell(i)->GetCellType() << " -";
int nbptcell = myGrid->GetCell(i)->GetNumberOfPoints();
vtkIdList *listid = myGrid->GetCell(i)->GetPointIds();
for (int j=0; j<nbptcell; j++)
{
ficcon << " " << listid->GetId(j);
}
ficcon << endl;
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}
ficcon << "-------------------------------- connectivity " << nbPoints << endl;
vtkCellLinks *links = myGrid->GetLinks();
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for (int i=0; i<nbPoints; i++)
{
int ncells = links->GetNcells(i);
vtkIdType *cells = links->GetCells(i);
ficcon << i << " - " << ncells << " -";
for (int j=0; j<ncells; j++)
{
ficcon << " " << cells[j];
}
ficcon << endl;
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}
ficcon.close();
}
void SMDS_Mesh::CompactMesh()
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{
this->myCompactTime = this->myModifTime;
bool idsChange = ( myNodeFactory->CompactChangePointers() ||
myCellFactory->CompactChangePointers() );
if ( idsChange )
{
std::set< SMDS_ElementHolder* >::iterator holder = myElemHolders.begin();
for ( ; holder != myElemHolders.end(); ++holder )
(*holder)->beforeCompacting();
}
int oldCellSize = myCellFactory->GetMaxID();
// remove "holes" in SMDS numeration
std::vector<int> idNodesOldToNew, idCellsNewToOld, idCellsOldToNew;
myNodeFactory->Compact( idNodesOldToNew );
myCellFactory->Compact( idCellsNewToOld );
// make VTK IDs correspond to SMDS IDs
int newNodeSize = myNodeFactory->NbUsedElements();
int newCellSize = myCellFactory->NbUsedElements();
myGrid->compactGrid( idNodesOldToNew, newNodeSize, idCellsNewToOld, newCellSize );
if ( idsChange && !myElemHolders.empty() )
{
// idCellsNewToOld -> idCellsOldToNew
idCellsOldToNew.resize( oldCellSize, oldCellSize );
for ( size_t iNew = 0; iNew < idCellsNewToOld.size(); ++iNew )
{
if ( idCellsNewToOld[ iNew ] >= (int) idCellsOldToNew.size() )
idCellsOldToNew.resize( ( 1 + idCellsNewToOld[ iNew ]) * 1.5, oldCellSize );
idCellsOldToNew[ idCellsNewToOld[ iNew ]] = iNew;
}
}
std::set< SMDS_ElementHolder* >::iterator holder = myElemHolders.begin();
for ( ; holder != myElemHolders.end(); ++holder )
if ( idsChange )
(*holder)->restoreElements( idNodesOldToNew, idCellsOldToNew );
else
(*holder)->compact();
return;
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}
int SMDS_Mesh::FromVtkToSmds( int vtkid ) const
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{
return myCellFactory->FromVtkToSmds( vtkid );
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}
double SMDS_Mesh::getMaxDim()
{
double dmax = 1.e-3;
if ((xmax - xmin) > dmax) dmax = xmax -xmin;
if ((ymax - ymin) > dmax) dmax = ymax -ymin;
if ((zmax - zmin) > dmax) dmax = zmax -zmin;
return dmax;
}
//! modification that needs compact structure and redraw
void SMDS_Mesh::Modified()
{
if (this->myModified)
{
this->myModifTime++;
myModified = false;
}
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}
//! get last modification timeStamp
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vtkMTimeType SMDS_Mesh::GetMTime() const
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{
return this->myModifTime;
}
bool SMDS_Mesh::IsCompacted()
{
return ( this->myCompactTime == this->myModifTime );
}
void SMDS_Mesh::setNbShapes( size_t nbShapes )
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{
myNodeFactory->SetNbShapes( nbShapes );
}