smesh/src/DriverSTL/DriverSTL_W_SMDS_Mesh.cxx

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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#include "DriverSTL_W_SMDS_Mesh.h"
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#ifdef WIN32
#define NOMINMAX
#endif
#include <Basics_Utils.hxx>
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#include "SMDS_FaceOfNodes.hxx"
#include "SMDS_IteratorOnIterators.hxx"
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#include "SMDS_Mesh.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_PolygonalFaceOfNodes.hxx"
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#include "SMDS_SetIterator.hxx"
#include "SMDS_VolumeTool.hxx"
#include "SMESH_File.hxx"
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#include "SMESH_TypeDefs.hxx"
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <gp_Ax2.hxx>
#include <limits>
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// definition des constantes
static const int LABEL_SIZE = 80;
DriverSTL_W_SMDS_Mesh::DriverSTL_W_SMDS_Mesh()
{
myIsAscii = false;
}
void DriverSTL_W_SMDS_Mesh::SetIsAscii( const bool theIsAscii )
{
myIsAscii = theIsAscii;
}
Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::Perform()
{
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Kernel_Utils::Localizer loc;
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Status aResult = DRS_OK;
if ( !myMesh ) {
fprintf(stderr, ">> ERROR : Mesh is null \n");
return DRS_FAIL;
}
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findVolumeTriangles();
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if ( myIsAscii )
aResult = writeAscii();
else
aResult = writeBinary();
return aResult;
}
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//================================================================================
/*!
* \brief Destructor deletes temporary faces
*/
//================================================================================
DriverSTL_W_SMDS_Mesh::~DriverSTL_W_SMDS_Mesh()
{
for ( unsigned i = 0; i < myVolumeFacets.size(); ++i )
delete myVolumeFacets[i];
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}
//================================================================================
/*!
* \brief Finds free facets of volumes for which faces are missing in the mesh
*/
//================================================================================
void DriverSTL_W_SMDS_Mesh::findVolumeTriangles()
{
myNbVolumeTrias = 0;
SMDS_VolumeTool theVolume;
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SMDS_VolumeIteratorPtr vIt = myMesh->volumesIterator();
std::vector< const SMDS_MeshNode*> nodes;
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while ( vIt->more() )
{
theVolume.Set( vIt->next(), /*ignoreCentralNodes=*/false );
for ( int iF = 0; iF < theVolume.NbFaces(); ++iF )
if ( theVolume.IsFreeFace( iF ))
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{
const SMDS_MeshNode** n = theVolume.GetFaceNodes(iF);
int nbN = theVolume.NbFaceNodes(iF);
nodes.assign( n, n+nbN );
if ( !myMesh->FindElement( nodes, SMDSAbs_Face, /*noMedium=*/false))
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{
if (( nbN == 9 || nbN == 7 ) &&
( !theVolume.IsPoly() )) // facet is bi-quaratic
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{
int nbTria = nbN - 1;
for ( int iT = 0; iT < nbTria; ++iT )
myVolumeFacets.push_back( new SMDS_FaceOfNodes( n[8], n[0+iT], n[1+iT] ));
myNbVolumeTrias += nbTria;
}
else
{
myVolumeFacets.push_back( new SMDS_PolygonalFaceOfNodes( nodes ));
myNbVolumeTrias += nbN - 2;
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}
}
}
}
}
//================================================================================
/*!
* \brief Return iterator on both faces in the mesh and on temporary faces
*/
//================================================================================
SMDS_ElemIteratorPtr DriverSTL_W_SMDS_Mesh::getFaces() const
{
SMDS_ElemIteratorPtr facesIter = myMesh->elementsIterator(SMDSAbs_Face);
SMDS_ElemIteratorPtr tmpTriaIter( new SMDS_ElementVectorIterator( myVolumeFacets.begin(),
myVolumeFacets.end()));
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typedef std::vector< SMDS_ElemIteratorPtr > TElemIterVector;
TElemIterVector iters(2);
iters[0] = facesIter;
iters[1] = tmpTriaIter;
typedef SMDS_IteratorOnIterators<const SMDS_MeshElement *, TElemIterVector> TItersIter;
return SMDS_ElemIteratorPtr( new TItersIter( iters ));
}
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// static methods
static void writeInteger( const Standard_Integer& theVal, SMESH_File& ofile )
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{
union {
Standard_Integer i;
char c[4];
} u;
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u.i = theVal;
Standard_Integer entier;
entier = u.c[0] & 0xFF;
entier |= (u.c[1] & 0xFF) << 0x08;
entier |= (u.c[2] & 0xFF) << 0x10;
entier |= (u.c[3] & 0xFF) << 0x18;
ofile.write( entier );
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}
static void writeFloat( const Standard_ShortReal& theVal, SMESH_File& ofile)
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{
union {
Standard_ShortReal f;
char c[4];
} u;
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u.f = theVal;
Standard_Integer entier;
entier = u.c[0] & 0xFF;
entier |= (u.c[1] & 0xFF) << 0x08;
entier |= (u.c[2] & 0xFF) << 0x10;
entier |= (u.c[3] & 0xFF) << 0x18;
ofile.write( entier );
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}
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static gp_XYZ getNormale( const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3)
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{
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SMESH_TNodeXYZ xyz1( n1 );
SMESH_TNodeXYZ xyz2( n2 );
SMESH_TNodeXYZ xyz3( n3 );
gp_XYZ q1 = xyz2 - xyz1;
gp_XYZ q2 = xyz3 - xyz1;
gp_XYZ n = q1 ^ q2;
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double len = n.Modulus();
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if ( len > std::numeric_limits<double>::min() )
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n /= len;
return n;
}
namespace
{
/*!
* \brief Vertex of a polygon. Together with 2 neighbor Vertices represents a triangle
*/
struct PolyVertex
{
SMESH_TNodeXYZ _nxyz;
gp_XY _xy;
PolyVertex* _prev;
PolyVertex* _next;
void SetNodeAndNext( const SMDS_MeshNode* n, PolyVertex& v )
{
_nxyz.Set( n );
_next = &v;
v._prev = this;
}
PolyVertex* Delete()
{
_prev->_next = _next;
_next->_prev = _prev;
return _next;
}
void GetTriaNodes( const SMDS_MeshNode** nodes) const
{
nodes[0] = _prev->_nxyz._node;
nodes[1] = this->_nxyz._node;
nodes[2] = _next->_nxyz._node;
}
inline static double Area( const PolyVertex* v0, const PolyVertex* v1, const PolyVertex* v2 )
{
gp_XY vPrev = v0->_xy - v1->_xy;
gp_XY vNext = v2->_xy - v1->_xy;
return vNext ^ vPrev;
}
double TriaArea() const { return Area( _prev, this, _next ); }
bool IsInsideTria( const PolyVertex* v )
{
gp_XY p = _prev->_xy - v->_xy;
gp_XY t = this->_xy - v->_xy;
gp_XY n = _next->_xy - v->_xy;
const double tol = -1e-12;
return (( p ^ t ) >= tol &&
( t ^ n ) >= tol &&
( n ^ p ) >= tol );
// return ( Area( _prev, this, v ) > 0 &&
// Area( this, _next, v ) > 0 &&
// Area( _next, _prev, v ) > 0 );
}
};
//================================================================================
/*!
* \brief Triangulate a polygon. Assure correct orientation for concave polygons
*/
//================================================================================
bool triangulate( std::vector< const SMDS_MeshNode*>& nodes, const size_t nbNodes )
{
// connect nodes into a ring
std::vector< PolyVertex > pv( nbNodes );
for ( size_t i = 1; i < nbNodes; ++i )
pv[i-1].SetNodeAndNext( nodes[i-1], pv[i] );
pv[ nbNodes-1 ].SetNodeAndNext( nodes[ nbNodes-1 ], pv[0] );
// get a polygon normal
gp_XYZ normal(0,0,0), p0,v01,v02;
p0 = pv[0]._nxyz;
v01 = pv[1]._nxyz - p0;
for ( size_t i = 2; i < nbNodes; ++i )
{
v02 = pv[i]._nxyz - p0;
normal += v01 ^ v02;
v01 = v02;
}
// project nodes to the found plane
gp_Ax2 axes;
try {
axes = gp_Ax2( p0, normal, v01 );
}
catch ( Standard_Failure ) {
return false;
}
for ( size_t i = 0; i < nbNodes; ++i )
{
gp_XYZ p = pv[i]._nxyz - p0;
pv[i]._xy.SetX( axes.XDirection().XYZ() * p );
pv[i]._xy.SetY( axes.YDirection().XYZ() * p );
}
// in a loop, find triangles with positive area and having no vertices inside
int iN = 0, nbTria = nbNodes - 2;
nodes.reserve( nbTria * 3 );
const double minArea = 1e-6;
PolyVertex* v = &pv[0], *vi;
int nbVertices = nbNodes, nbBadTria = 0, isGoodTria;
while ( nbBadTria < nbVertices )
{
if (( isGoodTria = v->TriaArea() > minArea ))
{
for ( vi = v->_next->_next;
vi != v->_prev;
vi = vi->_next )
{
if ( v->IsInsideTria( vi ))
break;
}
isGoodTria = ( vi == v->_prev );
}
if ( isGoodTria )
{
v->GetTriaNodes( &nodes[ iN ] );
iN += 3;
v = v->Delete();
if ( --nbVertices == 3 )
{
// last triangle remains
v->GetTriaNodes( &nodes[ iN ] );
return true;
}
nbBadTria = 0;
}
else
{
v = v->_next;
++nbBadTria;
}
}
// the polygon is invalid; add triangles with positive area
nbBadTria = 0;
while ( nbBadTria < nbVertices )
{
isGoodTria = v->TriaArea() > minArea;
if ( isGoodTria )
{
v->GetTriaNodes( &nodes[ iN ] );
iN += 3;
v = v->Delete();
if ( --nbVertices == 3 )
{
// last triangle remains
v->GetTriaNodes( &nodes[ iN ] );
return true;
}
nbBadTria = 0;
}
else
{
v = v->_next;
++nbBadTria;
}
}
// add all the rest triangles
while ( nbVertices >= 3 )
{
v->GetTriaNodes( &nodes[ iN ] );
iN += 3;
v = v->Delete();
--nbVertices;
}
return true;
} // triangulate()
} // namespace
//================================================================================
/*!
* \brief Return nb triangles in a decomposed mesh face
* \retval int - number of triangles
*/
//================================================================================
static int getNbTriangles( const SMDS_MeshElement* face)
{
// WARNING: counting triangles must be coherent with getTriangles()
switch ( face->GetEntityType() )
{
case SMDSEntity_BiQuad_Triangle:
case SMDSEntity_BiQuad_Quadrangle:
return face->NbNodes() - 1;
// case SMDSEntity_Triangle:
// case SMDSEntity_Quad_Triangle:
// case SMDSEntity_Quadrangle:
// case SMDSEntity_Quad_Quadrangle:
// case SMDSEntity_Polygon:
// case SMDSEntity_Quad_Polygon:
default:
return face->NbNodes() - 2;
}
return 0;
}
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//================================================================================
/*!
* \brief Decompose a mesh face into triangles
* \retval int - number of triangles
*/
//================================================================================
static int getTriangles( const SMDS_MeshElement* face,
std::vector< const SMDS_MeshNode*>& nodes)
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{
// WARNING: decomposing into triangles must be coherent with getNbTriangles()
int nbTria, i = 0, nbNodes = face->NbNodes();
SMDS_NodeIteratorPtr nIt = face->interlacedNodesIterator();
nodes.resize( nbNodes * 3 );
nodes[ i++ ] = nIt->next();
nodes[ i++ ] = nIt->next();
const SMDSAbs_EntityType type = face->GetEntityType();
switch ( type )
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{
case SMDSEntity_BiQuad_Triangle:
case SMDSEntity_BiQuad_Quadrangle:
nbTria = ( type == SMDSEntity_BiQuad_Triangle ) ? 6 : 8;
nodes[ i++ ] = face->GetNode( nbTria );
for ( i = 3; i < 3*(nbTria-1); i += 3 )
{
nodes[ i+0 ] = nodes[ i-2 ];
nodes[ i+1 ] = nIt->next();
nodes[ i+2 ] = nodes[ 2 ];
}
nodes[ i+0 ] = nodes[ i-2 ];
nodes[ i+1 ] = nodes[ 0 ];
nodes[ i+2 ] = nodes[ 2 ];
break;
case SMDSEntity_Triangle:
nbTria = 1;
nodes[ i++ ] = nIt->next();
break;
default:
// case SMDSEntity_Quad_Triangle:
// case SMDSEntity_Quadrangle:
// case SMDSEntity_Quad_Quadrangle:
// case SMDSEntity_Polygon:
// case SMDSEntity_Quad_Polygon:
nbTria = nbNodes - 2;
while ( nIt->more() )
nodes[ i++ ] = nIt->next();
if ( !triangulate( nodes, nbNodes ))
{
nIt = face->interlacedNodesIterator();
nodes[ 0 ] = nIt->next();
nodes[ 1 ] = nIt->next();
nodes[ 2 ] = nIt->next();
for ( i = 3; i < 3*nbTria; i += 3 )
{
nodes[ i+0 ] = nodes[ 0 ];
nodes[ i+1 ] = nodes[ i-1 ];
nodes[ i+2 ] = nIt->next();
}
}
break;
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}
return nbTria;
}
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// private methods
Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeAscii() const
{
Status aResult = DRS_OK;
if ( myFile.empty() ) {
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fprintf(stderr, ">> ERREOR : invalid file name \n");
return DRS_FAIL;
}
SMESH_File aFile( myFile, /*openForReading=*/false );
aFile.openForWriting();
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std::string buf("solid ");
buf += myName + "\n";
aFile.writeRaw( buf.c_str(), buf.size() );
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char sval[128];
std::vector< const SMDS_MeshNode* > triaNodes;
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SMDS_ElemIteratorPtr itFaces = getFaces();
while ( itFaces->more() )
{
const SMDS_MeshElement* aFace = itFaces->next();
int nbTria = getTriangles( aFace, triaNodes );
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for ( int iT = 0, iN = 0; iT < nbTria; ++iT )
{
gp_XYZ normale = getNormale( triaNodes[iN],
triaNodes[iN+1],
triaNodes[iN+2] );
sprintf (sval,
" facet normal % 12e % 12e % 12e\n"
" outer loop\n" ,
normale.X(), normale.Y(), normale.Z());
aFile.writeRaw ( sval, 70 + strlen( sval + 70 )); // at least 70 but can be more (WIN)
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for ( int jN = 0; jN < 3; ++jN, ++iN )
{
SMESH_TNodeXYZ node = triaNodes[iN];
sprintf (sval,
" vertex % 12e % 12e % 12e\n",
node.X(), node.Y(), node.Z() );
aFile.writeRaw ( sval, 54 + strlen( sval + 54 ));
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}
aFile.writeRaw (" endloop\n"
" endfacet\n", 21 );
}
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}
buf = "endsolid " + myName + "\n";
aFile.writeRaw( buf.c_str(), buf.size() );
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return aResult;
}
//================================================================================
/*!
* \brief Writes all triangles in binary format
* \return Driver_Mesh::Status - DRS_FAIL if no file name is provided
*/
//================================================================================
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Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeBinary() const
{
Status aResult = DRS_OK;
if ( myFile.empty() ) {
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fprintf(stderr, ">> ERREOR : invalid filename \n");
return DRS_FAIL;
}
SMESH_File aFile( myFile );
aFile.openForWriting();
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// we first count the number of triangles
int nbTri = myNbVolumeTrias;
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{
SMDS_FaceIteratorPtr itFaces = myMesh->facesIterator();
while ( itFaces->more() ) {
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const SMDS_MeshElement* aFace = itFaces->next();
nbTri += getNbTriangles( aFace );
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}
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}
std::string sval( LABEL_SIZE, ' ' );
if ( !myName.empty() )
{
sval = "name: " + myName;
sval.resize( LABEL_SIZE, ' ' );
}
aFile.write( sval.c_str(), LABEL_SIZE );
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// write number of triangles
writeInteger( nbTri, aFile );
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// Loop writing nodes
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int dum=0;
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std::vector< const SMDS_MeshNode* > triaNodes;
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SMDS_ElemIteratorPtr itFaces = getFaces();
while ( itFaces->more() )
{
const SMDS_MeshElement* aFace = itFaces->next();
int nbTria = getTriangles( aFace, triaNodes );
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for ( int iT = 0, iN = 0; iT < nbTria; ++iT )
{
gp_XYZ normale = getNormale( triaNodes[iN],
triaNodes[iN+1],
triaNodes[iN+2] );
writeFloat(normale.X(),aFile);
writeFloat(normale.Y(),aFile);
writeFloat(normale.Z(),aFile);
for ( int jN = 0; jN < 3; ++jN, ++iN )
{
const SMDS_MeshNode* node = triaNodes[iN];
writeFloat(node->X(),aFile);
writeFloat(node->Y(),aFile);
writeFloat(node->Z(),aFile);
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}
aFile.writeRaw ( &dum, 2 );
}
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}
return aResult;
}